Always sad that Out Run never came out on the 32x, AfterBurner on the 32x is amazing which tells me the Out Run port would have been awesome! Someone needs to get that baby ported to the 32x!
why is it that this man has less than 7000 subscribers when his video production and quality is top-notch and he actually provides some great information about what could have been when it comes to unreleased?
Thanks Chirs, I'm quite frankly shocked the channel is growing as it has. I fully expected to cap out around 2k subs. The reception has been amazing as is the community.
Yep not just graphically but the sound as well. Those old arcade super scalers had sound that surpassed Genesis but were perfect for 32X sound chip. Afterburner and Space Harrier sound arcade perfect. Outrun and Power Drift would have too. Some reason I like the idea of all the layers playing off a chip rather than an audio cd like Saturn.
Not really a mystery when you find out that Tectoy was really proactive about releasing games instead of just following outside official releases. Battletoads & Battlemaniacs, Sonic Triple Trouble and others were released for Master System here despite SEGA only selling them on GameGear. MS even got an exclusive Street Fighter 2 release. And there are Genesis exclusives such as Duke Nukem lol.
Activision had the home computer rights to Power Drift, Acclaim never ported their games to anything other than PC and consoles. they licensed them instead.
D'oh! I meant to say Activision.... I swear! I don't know what my problem is, but I constantly flip their names when talking about these two companies. It's been a terrible habit to break.
Interactive Designs I know was responsible for at least one of the home computer ports. It's possible they had some involvement in the 32X one at some point, at least inasfar as an advisory role.
Sonic Sports started as a Genesis project in late 93/94 from my memory. Most likely was a STI title. It was first announced as Sonic Allstars Sports, in a issue of Sonic Archie Comics.
have you ever tried any other console in videogames history? Otherwise I cannot understand how can the 32x be your fav console. I mean, I understand it if you like the 2 virtua games, knuckles chaotix, kolibri, tempo... but you know... Very few decent games IMO, and I've tried them all. Seriously, it has the most awful library I've ever seen, and ports that were already available for the Megadrive/Genesis with a couple of upgrades don't count.
interesting choice of "favourite console of all time" to say the least! well, not that it's a bad choice, no, but the 32X is quite an overlooked hardware and its library is rather small. but it has some interesting specs and the selection of games it got is far better than, say, the Amstrad GX4000 or the NEC SuperGrafx which were full new consoles by the way while the 32X is actually an add-on it's surprising how good 32X games are on average considering the system's very short commercial lifespan, the development process must have been madness at times! but well, I do own a 32X and it has a healthy amount of quality games like space harrier, after burner complete, star wars arcade, virtua racing deluxe, virtua fighter, stellar assault, tempo or kolibri. I just wish that it lasted a bit longer on the market as I would have loved to see the planned castlevania or that 3D X-men game coming out!
@@parappatherapper4141 there's no reason why those wouldn't "count" and 32X's mortal kombat II or NBA Jam TE are very recommandable versions of the games
Tec Toy (brazilian partner of Sega) was a very strong commercial partner that time. The company developed its own Genesis (Mega Drive in BR) port of Duke Nukem 3D, and the results were decent remembering it was a Genesis conversion. It also managed to develop an unique port of Street Fighter II for the Sega Master System, approved by Capcom, stored on 8-Meg carts. Well...the company was quite agressive in its commercial practices and it offered game releases simultaneously to north american versions, holding their own licensing as you reminded; so how the 32x version of Barkley Shut Up and Jam 2 could be reviewed - it was weird but Tec Toy was very proactive in their practices and probably the game magazine obtained a hands-on preview cart from inside the company itself, as most media companies and game industry main sites usually were based on the same two large cities, São Paulo or Rio, so they kept very close contact with each other. Also, brazilian game magazines themselves were highly competitive and wanted to be always the first to report the new releases. However I myself am not sure, this is just a guess based on their licensing and release practices and the industry status that time. Very nice video by the way.
Sonic Sports would have been great! Though, I never owned a 32x as a kid. I only just recently in the last 3 years got a full set of a 1989 genesis, model 2 Sega CD, and a 32x. I used to rent Acme All Stars and Buster's Hidden Treasure as a kid on Genesis. A Sega themed Acme All Stars would have made me kick and scream for a 32x lol. Granted, when it was marked down to $20~ in some stores at the time, my allowance could have covered it!
Your videos are amazing. The news of how much never happened is tragedian. I would have bought so much on the system back when I was 12 years old. Aliens Vs Predator, Outrun, Power Drift, Wild Gun, and so many others...UGH!
Thanks! Yeah, it had a ton of potential and gets a rather bum rap. It was cool exploring how much support the system actually received as most think it flopped on it’s own accord. That couldn’t be further from the truth.
Well, @@Jenovi , I think we're imagining awesome ports like Virtua Racing Deluxe, Virtua Fighter...but to imagine a rushed port job of AVP, Daytona USA,... this doubly crushes me. You're very good at charging the rest of us up, lol. Keep up the EXCELLENT job you're doing, I hope your subscriber numbers keeping going up up up. You're so close to that inflection point!
Thank you for this..... Video hurts. Wish the 32x had been supported. I remember working hard so I could afford it and then it was all for nothing. At least I got doom since I was super poor and couldn't afford a PC
We had doom [shareware] on the pc, but that was in my brothers room. So having doom 32x in the living room was awesome to me! Even if it's not quite as good as the pc.
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
@@Jenovi Wow, the struggle arcade in my '80s movie theater lobby had a grey market import? I swear I saw the machine a few times--but it certainly wasn't common. This was the stand up one, BTW. Maybe they test marketed it or something? But yeah it was all in English, as I recall.
@@RalphBarbagallo A grey market machine would be cheap. These are cabs cycled off the floor to make space for new games. Then put into a container, shipped to a new country, and sold much cheaper than aftermarket or new games from official distributors. Again, I can't say for sure, but this appears to be the case with this particular game.
To make this just a bit clearer (incase I was confusing in my post), these were released in one country and no longer profitable or in demand, so they box them up and ship them else where to get a return on investment,
You should totally do a huge video with every one of these games included maybe add a couple lines you missed before and only have that one intro would be an awesome vid.
🤦♂️ you’re correct. It’s not the first time I’ve flipped these two company names. It’s like there’s something in my brain keeping me from getting this right when I speak.
@@Jenovi if they would have launched these games, it could have survived until at least until 1998. Sega of Japan killed the 32X. Absolutely stupid especially with how they launched the Saturn.
TecToy had a very close relationship with Sega of Japan, thanks to they sucess in selling Sega product here in Brazil since the Zillion Gun. TecToy must have got info about new games directly from Sega. I still don't know why this game tho, because while sports games are popular here, Basket Ball isn't a highly popular sport here like in USA.
I appreciate you making this post. The game one of the worst basketball games on the system too. All I can think is there was some dirt cheap licensing deal offered.
Awesome vid man thanks for posting 32x could have had some mad 80's and early 90's arcade sega and capcom ports made i know the Japanese sega Saturn has a lot i own most lol man i miss the 90's
Ohhh man... ports of OutRun and Power Drift would have been so amazing. It may have even saved the 32X... OK, maybe not - but it still would have been amazing!
Very well scripted and filmed video. Good detailed information stuff i didn't know until watching. Wild Guns looks like a great game for the SNES. Cheers!
Great video! Too bad we didn't get more Sega's Super Scaler games on 32X, it would've been nice to compare them to the original arcades and Saturn ports. Note: Casper was also released on 3DO and PSX.
@@Jenovi Casper also came out for GameBoy and SNES but they were completely different games. This particular version of the game you showed was released for 3DO, PSX, Saturn and Game Boy Color which was a scaled down version of it.
These cancelled games sure are fascinating, though some of them, like Die Hard Trilogy, I have a hard time imagining running on 32X, but I suppose we may never know how good a port that could've been. I'd have loved to see that Sonic Sports game though. I never heard of that before.
You know, it’s kind of like when we got demakes from the SNES or Genesis to the Master System or NES. Not always the same game. Then again, we do have a number of examples of games appearing on both systems and the result is often better than expected. If I remember correct, the original game was just Die Hard 3. It wasn’t expanded until later on so who knows what a 32X version would have contained.
That's true, though I often forget that the 32X really was capable of some decent 3D rendering for the time. Because there was so few games on it though, we may never know the limits of what it was capable of. @@Jenovi
Good stuff. You got a sub from me. Die Hard Trilogy was one of my favorite Saturn games. Also, Power Drift is available on the Sega 3D Classics compilation for the 3DS. Looks great in 3D.
Personally, I think its refreshing to see a game video without some distracting collection wall in the background. We get it, you own stuff... congratulations.
Wish the 32X would have stayed around longer, think of all the arcade perfect ports plus all the all new and original 32-bit 2D sprite based games that could have came out on it.
Okay, I'm really sad about Outrun and Power Drift., I would have loved to have gotten an almost arcade accurate version of Outrun and Powerdrift for the 32X
Technically Natsume was making a Genesis game called Lufia, but for whatever reason they stopped and made it for SNES instead. The beta for the Genesis version is still floating around the internet.
@@Jenovi it's on sega16 forum, it's a screenshot of Sega CD and 32x upcoming games by capcom from a mag - maybe egm. I'll try to look for you, I loved all your vids so far so it'll be nice if I can help for a chapter 😊 but yeah check Google or Google images ssf2t segacd and 32x and castlevania game by konami
@@fortitude9932 Hey forti its me from Sega-16.com =) Jenovi here is what forti is talking about www.sega-16.com/forum/showthread.php?15602-Why-no-Street-Fighter-II more screenshots on that forum
Oh I know. There were some great straight to console games like Silpheed, Soul Star, Flink, Shadow Squadron 32X, Blackthorn 32X, Mortal Kombat 32X, NBA Jam 32X, Knuckles Chaotix etc... but Sega really should have pushed their arcade perfect titles and bringing arcade titles (like the version of Golden Axe and Final Fight on the SCF) and do the same across both of their Genesis add ons. And then more 3rd parties may have hopped the band wagon like Technosoft and CapCom etc. I mean CapCom DID but could have done so much more... they may not have 'new' games for the time but it could have helped spin the creative wheels before the polygon wars really started which came pretty darn quickly after the 32X came out with thanks to greats like Virtua Fighter & Virtua Racing (32X was the better than the Saturn). But heck I loved even the 32X version of Doom! Of all things too!
Excellent video. Sega made an almighty mess back then. The 32X was cut off before it had a chance, and the Saturn was poorly designed to compete with the PlayStation & N64. Both could have been handled so much better. Damn Sega was already on a death spiral.
There’s more 32X stuff coming, I’m working on a video about the system now. As far as unreleased goes? There’s maybe 2-3 games left on the list and it’s just rumors that look to have no merit. Besides, all contact I’ve attempted regarding them has hit a brick wall.
The arcade version of Power Drift never got released outside of Japan? I don't remember when it was, but I know I saw a Power Drift arcade machine here in the U.S.
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
Thanks for the info. I never really knew the history of most arcade games, I was just aware of the more common games. I'm not sure now where I saw it, but I think it was in a small arcade in a local mall. I just remember being impressed with the 3D visuals. From that time on, I just assumed that it was released in the U.S. like most other games. Seeing ports for various systems reinforced that idea.
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
Space Harrier ran very badly on the 32X. It wasn't bad enough to be unplayable, but the 30fps (with slowdown0 was very distracting. The Saturn ran at 60fps.
If Sega had released the 32X 2 years before and released many arcade games on it such as super street fighter and contra or Castlevania and other new titles who would take advantage of the superior graphics and animation, the 32X would have been a very collectible and incredible console. It would be amazing if new developers try to adapt CPS1 and CPS2 arcade games or make new games for the 32X !
Jenovi yea probably, if they made it even 1 year before this 32x add on could probably beat the SNES or even the NEOGEO due to it's cheaper price. Pretty sure that it could handle an arcade perfect conversion of Street Fighter Alpha 2 or Final Fight . It would be awesome if some actual developers made 32X conversions of the new Megadrive/neogeo shoot them up titles
It seems like not a lot is known, but was Off-World/Off-Road Interceptor a 32x/CD game? Seems like it would have to be. Also, fun fact: the smart asses dunking on the FMV in that game are none other than Doug Benson and Brian Posehn. Also, I definitely had a Power Drift cabinet in my local arcade. Could have been an import, I guess, but as I remember, all the marquees, etc, were in english.
The preview came from a pre 32X launch show. I'm assuming summer CES '94 by the other games previewed. No word if it was a cart of cd. Very cool to have a Power Drift cab you can experiance. The game is all in English as is the cab. I looked over a bunch of stuff and there was a US sales flyer, but it appears that it never released here. Then again, maybe it did and only a few were ordered?
@@Jenovi It was a dope cabinet, with the moving car, similar to After Burner. It would seem weird that my local Aladdin's Castle would cough up the dough to import a huge cabinet like that, but maybe since it was so out there, they thought it would bring in a lot of cash.
It must have been expensive new. I read a review in an arcade magazine from the 80's that doubted the machine could find success in America due to the cost of purchase and what the arcade would be required to charge if they hoped to break even.
Just wanted to say, we all saw "c*nt run" at first scroll and anybody who says they didn't is keeping in tone with the family friendly atmosphere and I applaud all 257 of you in the comments so far, but I can't be the one to continue it. Sorry.
Sega should've stuck with the 32X, released a complete console with 32x and CD combined in place of the Saturn (which sold terribly anyways), then released Dreamcast in '98 or '99.
Saturn, was much farther ahead and 3d gaming was the future, no way could the genesis/32x combo compete with ps1, should of probably just not released 32x in hindsight but, sega was worried Atari Jaguar was going to do like Genesis did in America and leap ahead of competition, so they needed something ASAP.
Hard to imagine DHT or ORI running on the 32X but I think the rest is doable. Outrun, Star Control2, Wild Guns, and Power Drift on 32X would have been cool but we had to make room for Brutal: Above The Claw, Motocross Championship, and Digital Pictures re-releases. ^_^ :P Rocket Science had some interesting ideas but yeah no big hits so hard to keep funding them.
@@Jenovi You think so, funny enough Artech Digital Entertainment made Dark Castle on Genesis so I kind of have my doubts. ^_^ I tried to be patriotic with them being Canadian and all but I really couldn't find a release that I liked on any platform. :\ Fight Night(1985) was alright I guess, the Friends trivia game maybe, Cygnus Destroyer convinced me Crystal's Pony Tale had some merits. :)
@@loganjorgensen I did a review for it on this channel if you really want to hear how I feel about it. The long and short of it is the game's very fun and has a ton of potential. The biggest issues, it requires the manual to fully understand how the controls work, collisions issues are a problem, and you need to understand how to start the race because there is a bug that ruins races at the start. A lot of small issues that if corrected would have netted a decent game. I've never played Pony Tale, but up until the Cygnus video, I thought it was a My Little Pony game.
@@Jenovi Watched you video on MC, that's fair about the controls or the huge number that dump on it unfairly. It's a curious graphics engine, mixing 2:1 and 1:1 pixel rendering, plus the backgrounds are JPEG encoded which you don't see much of before GBA which is an innovation even if the compression was too high washing the images out. Me too on PT, thought it was a MLP game. ;)
Always sad that Out Run never came out on the 32x, AfterBurner on the 32x is amazing which tells me the Out Run port would have been awesome! Someone needs to get that baby ported to the 32x!
Nice video, I love these, and it's a damn shame 32x version of wild guns would've been just about the most rad thing ever.
I totally agree
Amen
why is it that this man has less than 7000 subscribers when his video production and quality is top-notch and he actually provides some great information about what could have been when it comes to unreleased?
Thanks Chirs, I'm quite frankly shocked the channel is growing as it has. I fully expected to cap out around 2k subs. The reception has been amazing as is the community.
Heartbreaking. I wish more super scaler games had proper home ports and the 32X would have been a perfect home for more of them.
For sure! The unfortunate bit is some of the better releases on the Saturn remain JP exclusive.
Yep not just graphically but the sound as well. Those old arcade super scalers had sound that surpassed Genesis but were perfect for 32X sound chip. Afterburner and Space Harrier sound arcade perfect. Outrun and Power Drift would have too. Some reason I like the idea of all the layers playing off a chip rather than an audio cd like Saturn.
I have Afterburner on 32x and it is so good! Makes me REALLY want a 32x port of Outrun!
@@mattnova18 yup and Turbo Outrun, Power Drift, Galaxy Force, Air Bike Cop, and Racing Hero.
Not really a mystery when you find out that Tectoy was really proactive about releasing games instead of just following outside official releases. Battletoads & Battlemaniacs, Sonic Triple Trouble and others were released for Master System here despite SEGA only selling them on GameGear. MS even got an exclusive Street Fighter 2 release. And there are Genesis exclusives such as Duke Nukem lol.
Activision had the home computer rights to Power Drift, Acclaim never ported their games to anything other than PC and consoles. they licensed them instead.
D'oh! I meant to say Activision.... I swear! I don't know what my problem is, but I constantly flip their names when talking about these two companies. It's been a terrible habit to break.
Interactive Designs I know was responsible for at least one of the home computer ports. It's possible they had some involvement in the 32X one at some point, at least inasfar as an advisory role.
Hey man how's Al doing?
I think the question here is would the 32x have been such a failure had these games released?
Sonic Sports started as a Genesis project in late 93/94 from my memory. Most likely was a STI title. It was first announced as Sonic Allstars Sports, in a issue of Sonic Archie Comics.
Really interesting list. I think an Outrun/Outrunners combo on one cartridge would have been awesome on 32X!
You ever see the arcade cab for it?
I played a lot of Outrun in a deluxe cab back in the day but never even seen an Outrunners cab, you? Would really like to track it down.
I live out in the middle of no where. I’ve never seen any of these cabs.
32x is my favourite console of all time. too bad it was short lived...
have you ever tried any other console in videogames history? Otherwise I cannot understand how can the 32x be your fav console. I mean, I understand it if you like the 2 virtua games, knuckles chaotix, kolibri, tempo... but you know... Very few decent games IMO, and I've tried them all. Seriously, it has the most awful library I've ever seen, and ports that were already available for the Megadrive/Genesis with a couple of upgrades don't count.
interesting choice of "favourite console of all time" to say the least!
well, not that it's a bad choice, no, but the 32X is quite an overlooked hardware and its library is rather small. but it has some interesting specs and the selection of games it got is far better than, say, the Amstrad GX4000 or the NEC SuperGrafx which were full new consoles by the way while the 32X is actually an add-on
it's surprising how good 32X games are on average considering the system's very short commercial lifespan, the development process must have been madness at times!
but well, I do own a 32X and it has a healthy amount of quality games like space harrier, after burner complete, star wars arcade, virtua racing deluxe, virtua fighter, stellar assault, tempo or kolibri. I just wish that it lasted a bit longer on the market as I would have loved to see the planned castlevania or that 3D X-men game coming out!
@@parappatherapper4141 there's no reason why those wouldn't "count" and 32X's mortal kombat II or NBA Jam TE are very recommandable versions of the games
Would’ve loved to see wild guns on 32x!
Me too.
I love this series of videos! It is always important to keep this type of game history alive. Keep up the great work!
Thanks! Much more to come.
Tec Toy (brazilian partner of Sega) was a very strong commercial partner that time. The company developed its own Genesis (Mega Drive in BR) port of Duke Nukem 3D, and the results were decent remembering it was a Genesis conversion. It also managed to develop an unique port of Street Fighter II for the Sega Master System, approved by Capcom, stored on 8-Meg carts. Well...the company was quite agressive in its commercial practices and it offered game releases simultaneously to north american versions, holding their own licensing as you reminded; so how the 32x version of Barkley Shut Up and Jam 2 could be reviewed - it was weird but Tec Toy was very proactive in their practices and probably the game magazine obtained a hands-on preview cart from inside the company itself, as most media companies and game industry main sites usually were based on the same two large cities, São Paulo or Rio, so they kept very close contact with each other. Also, brazilian game magazines themselves were highly competitive and wanted to be always the first to report the new releases. However I myself am not sure, this is just a guess based on their licensing and release practices and the industry status that time. Very nice video by the way.
Yes 👍
I wish we got 32X versions of Konami Arcade games.
Konami would had killed the 32X, especially how they took care of the Genesis/Mega Drive with the Sega versions of Nintendo games.
Sonic Sports would have been great! Though, I never owned a 32x as a kid. I only just recently in the last 3 years got a full set of a 1989 genesis, model 2 Sega CD, and a 32x.
I used to rent Acme All Stars and Buster's Hidden Treasure as a kid on Genesis. A Sega themed Acme All Stars would have made me kick and scream for a 32x lol. Granted, when it was marked down to $20~ in some stores at the time, my allowance could have covered it!
Another sweet upload!
Thanks!
If anyone should write a book on the 32x it must be you! Awesome video
Thanks bud. I appreciate it.
Your videos are amazing. The news of how much never happened is tragedian. I would have bought so much on the system back when I was 12 years old. Aliens Vs Predator, Outrun, Power Drift, Wild Gun, and so many others...UGH!
Thanks! Yeah, it had a ton of potential and gets a rather bum rap. It was cool exploring how much support the system actually received as most think it flopped on it’s own accord. That couldn’t be further from the truth.
Well, @@Jenovi , I think we're imagining awesome ports like Virtua Racing Deluxe, Virtua Fighter...but to imagine a rushed port job of AVP, Daytona USA,... this doubly crushes me. You're very good at charging the rest of us up, lol. Keep up the EXCELLENT job you're doing, I hope your subscriber numbers keeping going up up up. You're so close to that inflection point!
Thank you for this..... Video hurts. Wish the 32x had been supported. I remember working hard so I could afford it and then it was all for nothing. At least I got doom since I was super poor and couldn't afford a PC
Thank you. The events surrounding it and it’s fate are a bit disappointing. It had so much potential.
We had doom [shareware] on the pc, but that was in my brothers room. So having doom 32x in the living room was awesome to me! Even if it's not quite as good as the pc.
As a person who grew up through the 90s. I'm very grateful to experience Sega Genesis, Sega CD and Sega 32x
Toys For Bob did the Switch port of Crash Bandicoot N.Sane Trilogy. Vicarious Visions did the other versions.
A bit of a blunder with me going off memory regarding the games I own.
>be ghost
>I need a key to open this door
😂😂😂🤣🤣🤣 EXACTLY!
Friggin awesome video dude. Great info and nostalgia
Thanks for the kind feedback. Always feels good to hear someone enjoying a project of mine.
Power Drift did come out in the US. My local movie theater had it. Absolutely loved that game.
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
@@Jenovi Wow, the struggle arcade in my '80s movie theater lobby had a grey market import? I swear I saw the machine a few times--but it certainly wasn't common. This was the stand up one, BTW. Maybe they test marketed it or something? But yeah it was all in English, as I recall.
@@RalphBarbagallo A grey market machine would be cheap. These are cabs cycled off the floor to make space for new games. Then put into a container, shipped to a new country, and sold much cheaper than aftermarket or new games from official distributors. Again, I can't say for sure, but this appears to be the case with this particular game.
To make this just a bit clearer (incase I was confusing in my post), these were released in one country and no longer profitable or in demand, so they box them up and ship them else where to get a return on investment,
You should totally do a huge video with every one of these games included maybe add a couple lines you missed before and only have that one intro would be an awesome vid.
6:06 It was Activision (I think Activision UK) that ported Power Drift to the home computers.
🤦♂️ you’re correct. It’s not the first time I’ve flipped these two company names. It’s like there’s something in my brain keeping me from getting this right when I speak.
Someone needs to release these games. Limited run games😉😁
I'm on board to toss my money at it, but I'm not sure there's a wide audience for 32X stuff.
@@Jenovi if they would have launched these games, it could have survived until at least until 1998. Sega of Japan killed the 32X. Absolutely stupid especially with how they launched the Saturn.
I kinda of feel they were worse for wear by cancelling the 32X.
as a person from brazil, i can say old brazilian magazines are well know for some fake news, and i doubt they really played a supposed 32x version
In Portland, a couple of the arcades that had charged admission and free play, had Power Drift. I had no idea there was no American release.
It was released in the UK too...
Would have loved to see Wild Guns for the 32X really sad it never happened
Me too. Such a fun game.
The more cancelled Mega Drive&Mega CD&32X Games reveals to us, the more I get the heartbreaking😢
The best video game journalist on RUclips, and it isn't his real job. Great work Jenovi!
Wow! I remember read this magazine a decades ago.
Time tripping
Power Drift and Off Road looked so sweet!
Jenovi gets CAUGHT OUT by the Wild Guns/Wild Arms confusion. 😅
I was a Wild Arms fan before I was a Wild Guns fan. 😂
TecToy had a very close relationship with Sega of Japan, thanks to they sucess in selling Sega product here in Brazil since the Zillion Gun. TecToy must have got info about new games directly from Sega. I still don't know why this game tho, because while sports games are popular here, Basket Ball isn't a highly popular sport here like in USA.
I appreciate you making this post. The game one of the worst basketball games on the system too. All I can think is there was some dirt cheap licensing deal offered.
my man, nice!
Awesome vid man thanks for posting 32x could have had some mad 80's and early 90's arcade sega and capcom ports made i know the Japanese sega Saturn has a lot i own most lol man i miss the 90's
Thank you.
Ohhh man... ports of OutRun and Power Drift would have been so amazing. It may have even saved the 32X... OK, maybe not - but it still would have been amazing!
One of my favorite channels on RUclips 😄
Dude! Thank you!
I'd love to see these games come out in the Sega Genesis Mini 3 (if there is one in the future)
Very well scripted and filmed video. Good detailed information stuff i didn't know until watching. Wild Guns looks like a great game for the SNES. Cheers!
Thanks!
I think sega should have gone down the snes route and made the 32x hardware in the megadrive catridges rather than the addon.
@TrueSinister well i dont know it was justt an idea
They kind of did that with the SVP chip and Lock-on technology . HistoricNerd has and excellent video discussing this.
Has to be sold separately. The VDP with vram lock on cart, CPU on-cart or lock on with ram or only cache and audio on-cart with cache or ram.
Awesome video as always man :D
Thanks amigo.
Great video! Too bad we didn't get more Sega's Super Scaler games on 32X, it would've been nice to compare them to the original arcades and Saturn ports. Note: Casper was also released on 3DO and PSX.
I fully agree. That Casper game came out for a tooooon of systems. I’m not sure they are all the same, but my experience was meh.
@@Jenovi Casper also came out for GameBoy and SNES but they were completely different games. This particular version of the game you showed was released for 3DO, PSX, Saturn and Game Boy Color which was a scaled down version of it.
These cancelled games sure are fascinating, though some of them, like Die Hard Trilogy, I have a hard time imagining running on 32X, but I suppose we may never know how good a port that could've been. I'd have loved to see that Sonic Sports game though. I never heard of that before.
You know, it’s kind of like when we got demakes from the SNES or Genesis to the Master System or NES. Not always the same game. Then again, we do have a number of examples of games appearing on both systems and the result is often better than expected. If I remember correct, the original game was just Die Hard 3. It wasn’t expanded until later on so who knows what a 32X version would have contained.
That's true, though I often forget that the 32X really was capable of some decent 3D rendering for the time. Because there was so few games on it though, we may never know the limits of what it was capable of. @@Jenovi
Good stuff. You got a sub from me. Die Hard Trilogy was one of my favorite Saturn games. Also, Power Drift is available on the Sega 3D Classics compilation for the 3DS. Looks great in 3D.
Film this in your barn?
Tack room to be technical.
Personally, I think its refreshing to see a game video without some distracting collection wall in the background. We get it, you own stuff... congratulations.
Wish the 32X would have stayed around longer, think of all the arcade perfect ports plus all the all new and original 32-bit 2D sprite based games that could have came out on it.
Okay, I'm really sad about Outrun and Power Drift., I would have loved to have gotten an almost arcade accurate version of Outrun and Powerdrift for the 32X
Dude, you need to collab with Sega Lord X. Your content and his together would be great!
Technically Natsume was making a Genesis game called Lufia, but for whatever reason they stopped and made it for SNES instead. The beta for the Genesis version is still floating around the internet.
Thank you for the videos so many good memories with Sega
I got a Sega CD that year because we couldn't get the 32x to work. Know what I did wrong now but soooo glad i got the sega cd
Man! Playing basketball with Looney Tune characters??? Dang!
🔥 SSF2T was supposed to be on segacd32x
Source? Been trying to catalogue this stuff.
@@Jenovi it's on sega16 forum, it's a screenshot of Sega CD and 32x upcoming games by capcom from a mag - maybe egm. I'll try to look for you, I loved all your vids so far so it'll be nice if I can help for a chapter 😊 but yeah check Google or Google images ssf2t segacd and 32x and castlevania game by konami
@@fortitude9932 Hey forti its me from Sega-16.com =) Jenovi here is what forti is talking about www.sega-16.com/forum/showthread.php?15602-Why-no-Street-Fighter-II more screenshots on that forum
32X could have actually been AWESOME if it had come out as the Genesis/32X combo machine and not the add on. I'm convinced of that.
We were so close to getting it.
@@Jenovi yup. It was mentioned to us in a meeting before the 32x launched. What could have been.
Another Unreleased 32x games? Is it my birthday? I want that Out-Run game it looks awesome and Die Hard Trilogy. It’s a shame the weren’t released.
😂 great comment. Made my morning Tim.
Great video as always !
Thank you.
I found out why doom for the 32X did not get a the inferno episode and how it lacks the BFG9000
Oh?
If only Sega didn't do that stupid early surprise Saturn launch, maybe we could've seen more of the 32X's full potential.
Amazing video man! Keep it up! :)
Thank you Simon!
No problem! Thanks for making this! :)
New Jenovi video:)
Thanks bud, appreciate you stopping by and congrats on 3,800 subs.
32x even with it's limited library is a good system. Why? Because half of those games I really enjoy.
Sega CD had so much more games, but it can't even touch some of the good ones on 32x.
It has a great library. It's really underrated IMO.
Oh I know. There were some great straight to console games like Silpheed, Soul Star, Flink, Shadow Squadron 32X, Blackthorn 32X, Mortal Kombat 32X, NBA Jam 32X, Knuckles Chaotix etc... but Sega really should have pushed their arcade perfect titles and bringing arcade titles (like the version of Golden Axe and Final Fight on the SCF) and do the same across both of their Genesis add ons. And then more 3rd parties may have hopped the band wagon like Technosoft and CapCom etc. I mean CapCom DID but could have done so much more... they may not have 'new' games for the time but it could have helped spin the creative wheels before the polygon wars really started which came pretty darn quickly after the 32X came out with thanks to greats like Virtua Fighter & Virtua Racing (32X was the better than the Saturn). But heck I loved even the 32X version of Doom! Of all things too!
I wish more people could leak these prototypes, or atleast have the devs speak out of what they know and worked on
It's an unfortunate situation that means almost certain loss for many games as time continues to pass.
Excellent video.
Sega made an almighty mess back then. The 32X was cut off before it had a chance, and the Saturn was poorly designed to compete with the PlayStation & N64.
Both could have been handled so much better. Damn Sega was already on a death spiral.
Damn, Wild Arms probably would be the reason to own a 32X right now if it had ever been released.
Agreed.
@Jenovi Wild Arms, a different game entirely from the game in the video; would have been incredible, if a bit hard to believe, on the 32X.
Great video. Love your content
Thank you KC, I really appreciate that.
Have a hard time believing diehard trilogy would ever run on the 32x.
Awesome video!
Thanks! Appreciate you guys stoping by and checking this series out.
We need 32x Homebrew games.
Oh man. What I would give to see this happen.
Would of thought the reason for Outrun not making it to the 32X was licensing issues with Ferrari
That never seemed to be an issue, even years later.
@@Jenovi Well they had to changed the look of the car sprite so it didnt look like a terrarossa in later version like the DC version
Power drift looks like one of those beta MKDS levels. I.e. "rainbow road" or something that sorta looks like it.
It kind of does, I wonder if it was inspiration for those levels as Power Drift released in '88.
I hope more 32x episodes come out
There’s more 32X stuff coming, I’m working on a video about the system now. As far as unreleased goes? There’s maybe 2-3 games left on the list and it’s just rumors that look to have no merit. Besides, all contact I’ve attempted regarding them has hit a brick wall.
The arcade version of Power Drift never got released outside of Japan? I don't remember when it was, but I know I saw a Power Drift arcade machine here in the U.S.
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
Thanks for the info. I never really knew the history of most arcade games, I was just aware of the more common games. I'm not sure now where I saw it, but I think it was in a small arcade in a local mall. I just remember being impressed with the 3D visuals. From that time on, I just assumed that it was released in the U.S. like most other games. Seeing ports for various systems reinforced that idea.
Powerdrift was available in arcades in Canada...i have it in my house
I really tried running info down on this and it appears the ones people have in North America are Grey Market machines. There are a couple different cabs (stand up, sit down, ext) but only one version. So the one released in Japan was fully in english with an english marque and art. It's not definitive, but there seems to be few orders generated due to the high cost of the machine and cost per play required to return investment. There was concern expressed about this in late 80's arcade magazines. I realize I could be wrong but more evidence points to a grey market release and not an official NA release.
Can you explain how the CD32X works? Just a CD and leaving the modul slot blank?
It uses all three consoles. It’s just cd, but required the trifecta is systems.
@@Jenovi thanks, maybe you can show it in one of your future vids
Power drift would have been great, or remake arcade games on 32x it had the power.
Now if only we had got Duke Nukem 3D on the 32X...
That would have been sweet.
Casper was also on PS1 in Europe.
Space Harrier ran very badly on the 32X. It wasn't bad enough to be unplayable, but the 30fps (with slowdown0 was very distracting. The Saturn ran at 60fps.
Man, you have to be a real rich gaming nerd, if you have your one stable and horses :D
Just live out in the middle of no where. Everything is dirt cheap when you don’t live in the city or close to it.
casper was an awesome game. i assume it would have been a CD32x game. the music on 3DO, PS1, Saturn and other platforms were all exactly the same, no?
There was suppose to be a Darkstalkers as well but it never happened. That would of worked out on the 32X. 32X had a lot of potential, oh well.
YIPPEE KI YAY.
I would've loved to see Die Hard Trilogy on the 32x
Me too.
If Sega had released the 32X 2 years before and released many arcade games on it such as super street fighter and contra or Castlevania and other new titles who would take advantage of the superior graphics and animation, the 32X would have been a very collectible and incredible console. It would be amazing if new developers try to adapt CPS1 and CPS2 arcade games or make new games for the 32X !
Certainly, the tech was very new so I'm not sure it would have been feasible to release it sooner unless it was a dramatically different.
Jenovi yea probably, if they made it even 1 year before this 32x add on could probably beat the SNES or even the NEOGEO due to it's cheaper price. Pretty sure that it could handle an arcade perfect conversion of Street Fighter Alpha 2 or Final Fight . It would be awesome if some actual developers made 32X conversions of the new Megadrive/neogeo shoot them up titles
videos also nba jam, mortal kombat and many more
Hey this is great I have a 32x page on Facebook and I’ll post this for the guys to enjoy 😉. Have a great week
Even Outrun was not on 32x that I was so disappointment
Great video thanks 👍🏻
Thank you for watching.
It seems like not a lot is known, but was Off-World/Off-Road Interceptor a 32x/CD game? Seems like it would have to be. Also, fun fact: the smart asses dunking on the FMV in that game are none other than Doug Benson and Brian Posehn.
Also, I definitely had a Power Drift cabinet in my local arcade. Could have been an import, I guess, but as I remember, all the marquees, etc, were in english.
The preview came from a pre 32X launch show. I'm assuming summer CES '94 by the other games previewed. No word if it was a cart of cd.
Very cool to have a Power Drift cab you can experiance. The game is all in English as is the cab. I looked over a bunch of stuff and there was a US sales flyer, but it appears that it never released here. Then again, maybe it did and only a few were ordered?
@@Jenovi It was a dope cabinet, with the moving car, similar to After Burner. It would seem weird that my local Aladdin's Castle would cough up the dough to import a huge cabinet like that, but maybe since it was so out there, they thought it would bring in a lot of cash.
It must have been expensive new. I read a review in an arcade magazine from the 80's that doubted the machine could find success in America due to the cost of purchase and what the arcade would be required to charge if they hoped to break even.
@@Jenovi Yeah, what it cost is lost to memory now, but I'm sure it was 75¢ or a buck.
Only if 32x came out years early....
Just wanted to say, we all saw "c*nt run" at first scroll and anybody who says they didn't is keeping in tone with the family friendly atmosphere and I applaud all 257 of you in the comments so far, but I can't be the one to continue it. Sorry.
🤣
Can anyone tell me the track playing in the background at 8:45?
Blink once if you're being held captive and need our help
😂 Practicing for that possible time in the future when someone holds my eyelids open.
I bet Power Drift would have been relatively well received. Well, as much as any 32x game could be I guess. I'd have played it.
Is it possible to download some of these unreleased, cancelled games ? Like...
7:04 *_Striker_* ?
4:54 *_Outrun_* ?
10:32 *_Wild Guns_* ?
No, there are only a handful that have been publicly dumped. Many more known to be held by private collector's, and even more with unknown fates.
Positive.
Sega should've stuck with the 32X, released a complete console with 32x and CD combined in place of the Saturn (which sold terribly anyways), then released Dreamcast in '98 or '99.
I mean, that was the plan. The next video out is going to cover all this period.
Saturn, was much farther ahead and 3d gaming was the future, no way could the genesis/32x combo compete with ps1, should of probably just not released 32x in hindsight but, sega was worried Atari Jaguar was going to do like Genesis did in America and leap ahead of competition, so they needed something ASAP.
Hard to imagine DHT or ORI running on the 32X but I think the rest is doable. Outrun, Star Control2, Wild Guns, and Power Drift on 32X would have been cool but we had to make room for Brutal: Above The Claw, Motocross Championship, and Digital Pictures re-releases. ^_^ :P Rocket Science had some interesting ideas but yeah no big hits so hard to keep funding them.
The Motorcross games isn't 1/2 bad. Another month or two of dev time and it would of been ok.
@@Jenovi You think so, funny enough Artech Digital Entertainment made Dark Castle on Genesis so I kind of have my doubts. ^_^ I tried to be patriotic with them being Canadian and all but I really couldn't find a release that I liked on any platform. :\ Fight Night(1985) was alright I guess, the Friends trivia game maybe, Cygnus Destroyer convinced me Crystal's Pony Tale had some merits. :)
@@loganjorgensen I did a review for it on this channel if you really want to hear how I feel about it. The long and short of it is the game's very fun and has a ton of potential. The biggest issues, it requires the manual to fully understand how the controls work, collisions issues are a problem, and you need to understand how to start the race because there is a bug that ruins races at the start. A lot of small issues that if corrected would have netted a decent game. I've never played Pony Tale, but up until the Cygnus video, I thought it was a My Little Pony game.
@@Jenovi Watched you video on MC, that's fair about the controls or the huge number that dump on it unfairly. It's a curious graphics engine, mixing 2:1 and 1:1 pixel rendering, plus the backgrounds are JPEG encoded which you don't see much of before GBA which is an innovation even if the compression was too high washing the images out. Me too on PT, thought it was a MLP game. ;)
Outrun 32x might beem near perfect
Man, I miss my 32x...