Godot 4: Wet painting shader (tutorial)

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  • Опубликовано: 23 янв 2025

Комментарии • 20

  • @Jreft
    @Jreft Месяц назад

    Please dont stop doing these, im just getting into godot 4 shaders and you're making my journey very fun and enjoyable!

  • @nicholaspatton_1991
    @nicholaspatton_1991 Месяц назад +2

    This looks like an interesting shader. I will likely use it for paintings any project of mine will have. It would be interesting to see you make a shader that resembles those old black-and-white films.

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      Thanks! I am glad you find it useful. 😎

  • @PlasticPariah
    @PlasticPariah Месяц назад

    Fencer I jut wanted to take a moment to say thank you for taking the time to do these. I have multiple saved for the future if I can ever get far enough in my project to use them.
    Still, it's such a fun thing to dream about their uses as a watch. You're brilliant mate

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      Glad to help! I hope you properly enhance your project with some nice effects. 😎

  • @dudemannxs
    @dudemannxs Месяц назад

    Thank you so much for your work. I have purchased all of your books a few dyas ago. I have struggled for years trying to figure out a comprehensive workflow between Blender and Godot. As you know, it is a moving target. Your books and videos are helping me so much!

    • @FencerDevLog
      @FencerDevLog  Месяц назад +1

      And I am grateful for your support. 😎 I am currently working on a new Blender/Godot project, so maybe another book will come out of it.

    • @dudemannxs
      @dudemannxs Месяц назад

      @@FencerDevLog outstanding! I have been through a lot of Godot courses and books. Your material makes the most sense to me from a software engineering perspective. You cover the whole development pipeline in a way to how I was trained and how I think (old school). I have seen nothing that covers Godot game dev like you do. Thanks again!

    • @FencerDevLog
      @FencerDevLog  Месяц назад +1

      @@dudemannxs Maybe I am old school too. And thanks again. 😎

  • @ShellmanDeluxe
    @ShellmanDeluxe Месяц назад

    Thanks for this year, and thank you for so many shaders youve helped the community with :)

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      You are welcome. More shaders to come. 😎

  • @ilyamiller4131
    @ilyamiller4131 Месяц назад

    This is incredible!
    Thanks for shkwing what godot is capable of. The shaders are so versatile, I am not even sure if you can implement this in unity or unreal without gutting the engine code

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      Thanks! Well, Unity and Unreal use HLSL, so the code would need some rewriting, but eventually the basic algorithm should be applicable there as well. But I never worked with these engines.

  • @krzyszt0fus
    @krzyszt0fus Месяц назад

    Very nice shader. Could you talk about shader performance?

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      Thanks! What exactly about shader performance? GPUs are pretty powerful, so most shaders usually perform well.

    • @krzyszt0fus
      @krzyszt0fus Месяц назад

      @@FencerDevLog What if the GPU is not so powerful? For example, mobile platforms, or battery-powered devices, and PCs with integrated graphics.

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      @@krzyszt0fus I would probably test on a specific platform, and if the shader slowed the game down too much, I would reduce the number of complex calculations until I was satisfied with the result. On a mobile display, overly complex effects probably wouldn’t stand out much anyway, so there’s no reason to use a large number of iterations for each fragment. But this is a very general problem, for which there’s probably no definitive answer.

  • @mangoreplays16
    @mangoreplays16 Месяц назад

    could you put the code somewhere(maybe in the comments?) so i can copy paste it?

    • @FencerDevLog
      @FencerDevLog  Месяц назад

      You can copy it from the ebook: filiprachunek.gumroad.com/l/moreshaders
      Or wait until the code appears on my Patreon.