15:15 According to rules, page 4, clearing the room reward is printend in the corresponding level banner on the board. The coins are received as soon as player enters the room (according to page 5)
you are actually correct, I never noticed that so players would collect coins for every single room that they enter including ones with monsters in it.
Waiting to receive this game in mail. Can't wait to go on many quests thru this dungeon. Hope it's as fun as it looks like it could be in this video. Thanks for video. Now if I could only find muhckin quests. Can't find that game at any store
Thanks for great guide! Two quick questions: 1) The thunder result is not used on Insurance Salesman, so why is not a valid play? 2) If you roll 2 double swords, can you defeat 2 monsters which have 3 lives and 1 live;; (you defeat the sum of them but you cant defeat them separately if you say which dice defeats which monster)
I have a few questions: What happens when you didn't defeat the monster in the room but he didn't kill you ? You can move to a next room next turn or you must fight it again ? What happens if two players are in the same room and someone moves a monster to that room, both fight or just the active player ? Thanks you in advance
Why didn't you take into account "when you enter the room" actions of the rooms cleric was going through? Also, shouldn't you collect a 1 coin for entering the room with salesman?
Can I use the treat cards to move rooming monsters to the room with no player inside the room? Can I move the boss from its lair to level 1 room by using a bunch of threat cards?
when passing through rooms you only collect the "clear" the room reward for the room that you stop at BUT you do collect the coins printed on the room cards of every card you pass by.
thanks for the video! Quick question though: The Cleric used the thunder result of the die to activate the hero power Divine Intervention, however, the monster card of the Insurance Salesman states that "while fighting this Monster, players cannot use their Hero Powers"... Was the Cleric allowed to use the Divine Intervention?
Question about the dice. I got the kickstarter version with box of holding and I only got one set of dice. Did your red set come as included or did you buy it as an addon?
15:15 According to rules, page 4, clearing the room reward is printend in the corresponding level banner on the board. The coins are received as soon as player enters the room (according to page 5)
you are actually correct, I never noticed that so players would collect coins for every single room that they enter including ones with monsters in it.
Waiting to receive this game in mail. Can't wait to go on many quests thru this dungeon. Hope it's as fun as it looks like it could be in this video. Thanks for video. Now if I could only find muhckin quests. Can't find that game at any store
Insurance Salesman prevents the player from using his powers, so no Lightning could have been used.
Thank you for this guide! I’ve been looking for this.
Glad I could help!
Great info! Thanks for sharing!
I like the Wombo Combo reference
Thank you so much for this video!!!
Thanks for great guide! Two quick questions: 1) The thunder result is not used on Insurance Salesman, so why is not a valid play? 2) If you roll 2 double swords, can you defeat 2 monsters which have 3 lives and 1 live;; (you defeat the sum of them but you cant defeat them separately if you say which dice defeats which monster)
thanks for the instructions.
I have a few questions:
What happens when you didn't defeat the monster in the room but he didn't kill you ? You can move to a next room next turn or you must fight it again ?
What happens if two players are in the same room and someone moves a monster to that room, both fight or just the active player ?
Thanks you in advance
Thanks for the guide. I still have a question. I don’t understand how can we use the super munchkin characters
Those are put in play by one of the treasure cards. When you get it, you will know what to do.
Why didn't you take into account "when you enter the room" actions of the rooms cleric was going through? Also, shouldn't you collect a 1 coin for entering the room with salesman?
you are correct, i passed that part as well i noted it on the description i hope everyone reads it.
Can I use the treat cards to move rooming monsters to the room with no player inside the room? Can I move the boss from its lair to level 1 room by using a bunch of threat cards?
If someone is going to challenge the Boss,can I use threat cards to move the boss from its lair so the challenger can not fight the boss.
Did you skip the rewards for clearing room for each LVL?
when passing through rooms you only collect the "clear" the room reward for the room that you stop at BUT you do collect the coins printed on the room cards of every card you pass by.
thanks for the video!
Quick question though: The Cleric used the thunder result of the die to activate the hero power Divine Intervention, however, the monster card of the Insurance Salesman states that "while fighting this Monster, players cannot use their Hero Powers"... Was the Cleric allowed to use the Divine Intervention?
oh sorry, I did not notice that but yes in that case the cleric would not have been able to use any hero power.
Question about the dice. I got the kickstarter version with box of holding and I only got one set of dice. Did your red set come as included or did you buy it as an addon?
yes, the red dice were part of the kickstarter items but they are the same as the regular dice that come in the core box.
Damage is done.