Hi Aris, these details are what makes the difference between a sim and ACC. Thank you for the good explanation. This sim is the most complete one and becomes more and more to my favorite game.
I’m new to ACC and this video is really helpful and makes it more accessible. I wish more games / sims had video series like these that explain details so well.
Good vid Aris. Could u finish ur circuit walk series please. U make the best ones I've seen, so in-depth and extremely useful also makes a very interesting video to watch. Great work
Dr. prof. Aris strikes again. You and the Team did such an amazing job on ACC, except the grephic optimization because its really GPU heavy and there might be room for iomprovement. But its such a perfect game in termns of physics, fun and all the detail you brought into it. And i really enjoy watching your streams and your videos. Best in depth explanations you can get out here in youtube land
Well done Aris. I recently did a mixed class race in GT4 Ginetta my online race in that category and for the 90mins only one mandatory pitstop was allowed no fuel or tires were compulsory so i decided to push the limits by double stinting the tires and pit for fuel only. It worked and because pit stop only cost around 9secs i finished on the podium. Checking the tirewear after i saw it was 1.2. I did feel the difference in handling so i adjusted my brake points as on ps4 the car oversteers easily at this point. Overall you also need to be more progressive on aceleration when double stinting tires to prolong life. I tried the pedal to metal strategy using the Audi R8 GT4 and that 30secs pitstop is a huge pain.
Impressed that so many things are simulated. Would love to see all this stuff in AC2.. with open modding platform. Fix the netcode and you win simracing for a decade
Amazing, as always. I don’t think I’ve ever taken a tyre below 2mm really. I’m gonna try one set for the whole of FP1 and FP2 tonight in GT4 at Brands, to see what’ll happen :)
I think sometimes it would be good to see the tyre surface visually in the garage. Rather than grain and blister it would also be good to see any actual graining/tearing of the tyre. Probably would make no difference to the game though, just be matching real life a little more.
very interesting @aris. Question though: you state puncture and even exploding of the tire is modelled in ACC after more than 2 stints of 1 hour. Is there a way to have that happen without investing more than 2 hours of racing before that? Funny as it may sound, I would like to see the behaviour and visuals of a puncture or worse.
Man it’s like they make this game for hardcore fans.. they should find a happy medium.. or at least an option to make it so. I just sat here and raced for over an hour only to have my front left tire explode literally as soon as I exit the pit. On my last pit stop…. It’s beyond frustrating
Is it the flex that generates heat in friction? I'm pretty sure that various plastics have lower coefficient of friction and that's why there's less heat when you rub your finger on the mouse. A match doesn't flex when you light it up, yet it generates enough heat to start a fire because of the high coefficient of friction.
Don't forget, there is friction in both adhesion and cohesion. Even a spring gets warmer when it's working hard, but being metal and with quite a bit of surface area it also loses its heat very fast. A better example would be a squash ball, which can get noticably hotter during play as it compresses and springs back constantly - and that's with only momentary forces acting on it.
Really good insight into the tires. Question. I know we're not able to check wear in the car other than the white/black dots. But is there scope for team mates to see it during driver swap races?
Great video Aris! I have a question: Is the weight of the tyre also simulated , does the unsprung weight of the car also go down as tyre wears out and loses material?
Hi Aris! After an hour race at Monza my tyrewear is like this FL 2,43 2,47 2,52 FR 2,71 2,68 2,65 RL 2,19 2,25 2,34 RR 2,55 2,43 2,38. more wear outside. Is this normal or I need more Camber? Thank you!
Tire compounds...1, 2, 3, 4, 5, ...., WET - what do these mean please ? Which are the softs, super softs, hards, so on please ? ..they just give us numbers Anyone ??? 😅
I wonder why is this info not in the right help section.
It's one of my biggest criticisms with ACC, the setup help section is mostly useless.
This is why Aris is here to help:)
Hi Aris, these details are what makes the difference between a sim and ACC. Thank you for the good explanation. This sim is the most complete one and becomes more and more to my favorite game.
I’m new to ACC and this video is really helpful and makes it more accessible. I wish more games / sims had video series like these that explain details so well.
03:40 Assetto Corsa Competizione 2 confirmed
Can't wait for those tire explostions!
Assetto Corsa Competizione 2 confirmed @ 3:40 :D
haha, nice one
You sir are a hero. Been looking all over for this information
Good vid Aris. Could u finish ur circuit walk series please. U make the best ones I've seen, so in-depth and extremely useful also makes a very interesting video to watch. Great work
Dr. prof. Aris strikes again. You and the Team did such an amazing job on ACC, except the grephic optimization because its really GPU heavy and there might be room for iomprovement. But its such a perfect game in termns of physics, fun and all the detail you brought into it. And i really enjoy watching your streams and your videos. Best in depth explanations you can get out here in youtube land
Well done Aris. I recently did a mixed class race in GT4 Ginetta my online race in that category and for the 90mins only one mandatory pitstop was allowed no fuel or tires were compulsory so i decided to push the limits by double stinting the tires and pit for fuel only. It worked and because pit stop only cost around 9secs i finished on the podium. Checking the tirewear after i saw it was 1.2. I did feel the difference in handling so i adjusted my brake points as on ps4 the car oversteers easily at this point. Overall you also need to be more progressive on aceleration when double stinting tires to prolong life. I tried the pedal to metal strategy using the Audi R8 GT4 and that 30secs pitstop is a huge pain.
What about some info about these things if you hover over them on the right side where the blank page is?
Yes, so much this.
This needs to be in the game, there are so many things I would not have known if I hadnt found Aris channel.
Tooltips are the word of the divine.
Impressed that so many things are simulated. Would love to see all this stuff in AC2.. with open modding platform. Fix the netcode and you win simracing for a decade
Wow! Inpressive attention to details. Thanks for explaining!
Very useful. Thanks bro!!!
Amazing, as always. I don’t think I’ve ever taken a tyre below 2mm really. I’m gonna try one set for the whole of FP1 and FP2 tonight in GT4 at Brands, to see what’ll happen :)
Most realistic sim to date thank you so much.
Thanks for these videos Aris :) Helps a lot
Bella spiegazione come sempre Aris! Sarebbe bello ogni tanto anche qualche video in italiano 😅
Thank you Aris for the details. 🙂👍👍
Awesome video Aris, and I’m guessing with a hot track and aggressive driving that will reduce the tyre life even more.
exelent explanation sir
I think sometimes it would be good to see the tyre surface visually in the garage. Rather than grain and blister it would also be good to see any actual graining/tearing of the tyre. Probably would make no difference to the game though, just be matching real life a little more.
I feel that worse thing to happen to tyres is graining, when I overdrive them or when track is very cold.
Bella spiegazione! :)
very interesting @aris. Question though: you state puncture and even exploding of the tire is modelled in ACC after more than 2 stints of 1 hour. Is there a way to have that happen without investing more than 2 hours of racing before that? Funny as it may sound, I would like to see the behaviour and visuals of a puncture or worse.
Yes, just drive a few laps without ABS and TC, the tire will explode in agressive braking
Do a burnout lmao.
Man it’s like they make this game for hardcore fans.. they should find a happy medium.. or at least an option to make it so. I just sat here and raced for over an hour only to have my front left tire explode literally as soon as I exit the pit. On my last pit stop…. It’s beyond frustrating
Is it the flex that generates heat in friction? I'm pretty sure that various plastics have lower coefficient of friction and that's why there's less heat when you rub your finger on the mouse. A match doesn't flex when you light it up, yet it generates enough heat to start a fire because of the high coefficient of friction.
Don't forget, there is friction in both adhesion and cohesion. Even a spring gets warmer when it's working hard, but being metal and with quite a bit of surface area it also loses its heat very fast. A better example would be a squash ball, which can get noticably hotter during play as it compresses and springs back constantly - and that's with only momentary forces acting on it.
I love your aris videos, but this one does not have subtitles, is there any possibility to add them?
thanks!
What about the numbers of the GT4s? Since they burn less fuel normally, stints could be bigger fuel wise, but does this applies to the Tyres as well?
Really good insight into the tires.
Question. I know we're not able to check wear in the car other than the white/black dots. But is there scope for team mates to see it during driver swap races?
Great video Aris! I have a question: Is the weight of the tyre also simulated , does the unsprung weight of the car also go down as tyre wears out and loses material?
Hi Aris! After an hour race at Monza my tyrewear is like this FL 2,43 2,47 2,52 FR 2,71 2,68 2,65 RL 2,19 2,25 2,34 RR 2,55 2,43 2,38. more wear outside. Is this normal or I need more Camber? Thank you!
In practice I do the same laptimes with a full tank or 10l, for me fuel load makes no difference to laptime.
It's not possible
Maybe you find the car easier to drive when it’s heavier
Is it posible to simulate tire wear in a private session? I mean, can I set tire wear to a certain ammount, so I can test car handling?
Yeah you can do it in a practice session you just need to remember to change back to the same set when you go back to the garage
@@showzeki I mean, test car handling without having to drive for 1 hour...
Ahh sorry
@@aficionadosalsimracing I don't think there is a legitimate way to do that.
It's 3 mm or 3 cm?? Mm it's too little depth...
3mm. Check real summer tires. Usually they have 6-8mm of thread.
Tire compounds...1, 2, 3, 4, 5, ...., WET - what do these mean please ?
Which are the softs, super softs, hards, so on please ?
..they just give us numbers
Anyone ??? 😅
If engine map tc abs 1 is faster I guess 1 is the softest and 5 is the hardest but I dont know 😀