Can I give you a tip? Don't tape the map together. Buy a ring binder, 12 sheets of acetate and some coloured fine tip dry wipe pens (like teachers use on overhead projectors). Put acetate over each map page once you're done filling in all the permanent details of your map. This makes it easier to refer to sections of your map while you play and mark temporary things on the acetate as your players explore, like where they are, movements of enemies or transient details etc. Personally I put a few blank sheets between each map page/acetate for notes and number hexes on the acetate where players have been and found features. You can generate things like towns, dungeons, ruins etc as you go rather than figure it all out before using random rolls. Like I roll d20 when they enter a new hex and add a feature on a roll of 1 or 2. Makes it much more manageable.
That’s a good idea. I’m going to scan the pages so I always have a digital copy I can just print out and I might attempt to make a version in Worldographer or Wonderdraft. But that will take some work. I’m going to make smaller area maps for gameplay so I can work on a 6 mile hex scale as well. Just so I can put in those details.
That's not a bad idea. Use the A4-sized plastic sleeves. You can just slide the pages into them without cutting or putting holes in them and you can write directly on the sleeves with a whiteboard marker. Also, if you want to piece a map together you can use multiple binders and just lay them all out with each binder displaying 2 pages. With six binders, you can display a giant 3 x 4 page assembled map.
Looks really cool! Going to check out the book! I had a little world/region building project using the Worldographer software and mainly the tables in Worlds Without Number to fill them in with content. That was really fun and eye opening when it comes to generating random content and bringing that together into a cohesive whole. I like the verisimilitude in your map here. The continents and seas look particularly enticing. I'm curious about how the book helped you get to that stage. I just rediscovered your channel thanks to DM Tales' shout out a while ago.
That’s awesome. There’s a lot of useful stuff in the Castle Oldskull books. I need really zoom into the areas on my map and bring it to life. And welcome to the channel. Wes at DM Tales is a good guy.
Castle old skull makes great products, I've bought a few of his PDFs on drive thru rpg. It's great to see others finding such a great resource. Now I need to get this book, however I think I'll go the way you did and get a hardcopy.
So far I’m enjoying it. I only plan on fleshing areas out as I need them. The map is large because of the size of the hexes. Each hex is equal to 24 miles so I wanted enough North to South distance to range from attic to tropical. Theoretically if my sheets had smaller hexes I wouldn’t need it to be that physically large but then it would be a little harder to get the mountain symbols in etc.
Kent does great work, though - with all love - his general layout methodology, aesthetically, is not quite as good as the material. I think this is why OldSkull gets overlooked, and less used. I've worked with a lot of his stuff for my table and I've been very, very happy with the results.
I do agree about the layout. Though for this it isn’t too bad because there aren’t really any random tables. I’m going through the adventure generator and layout for the tables is just hard to deal with but it’s still a great book.
@@heroeshomebrew , I appreciate the encouragement. LOL Speaking of cool world building resources, something I found inspiring was a little project by Nookrium (nom de plume) called Mappa Imperium. He has a RUclips video about this PDF booklet of his and I highly recommend it. A handful of pages which turn world and culture building into a quick and fun game for one or more people.
Can I give you a tip? Don't tape the map together. Buy a ring binder, 12 sheets of acetate and some coloured fine tip dry wipe pens (like teachers use on overhead projectors). Put acetate over each map page once you're done filling in all the permanent details of your map. This makes it easier to refer to sections of your map while you play and mark temporary things on the acetate as your players explore, like where they are, movements of enemies or transient details etc. Personally I put a few blank sheets between each map page/acetate for notes and number hexes on the acetate where players have been and found features. You can generate things like towns, dungeons, ruins etc as you go rather than figure it all out before using random rolls. Like I roll d20 when they enter a new hex and add a feature on a roll of 1 or 2. Makes it much more manageable.
That’s a good idea. I’m going to scan the pages so I always have a digital copy I can just print out and I might attempt to make a version in Worldographer or Wonderdraft. But that will take some work. I’m going to make smaller area maps for gameplay so I can work on a 6 mile hex scale as well. Just so I can put in those details.
Another tip is to make the hex on the map at 50% or less transparency, so you can see better the map but still can see the hex
@@IAcePTI I’ve done that before with hex paper I’ve printed out. Even just printing on the save ink setting makes a big difference.
That's not a bad idea. Use the A4-sized plastic sleeves. You can just slide the pages into them without cutting or putting holes in them and you can write directly on the sleeves with a whiteboard marker. Also, if you want to piece a map together you can use multiple binders and just lay them all out with each binder displaying 2 pages. With six binders, you can display a giant 3 x 4 page assembled map.
Looks really cool! Going to check out the book! I had a little world/region building project using the Worldographer software and mainly the tables in Worlds Without Number to fill them in with content. That was really fun and eye opening when it comes to generating random content and bringing that together into a cohesive whole.
I like the verisimilitude in your map here. The continents and seas look particularly enticing. I'm curious about how the book helped you get to that stage.
I just rediscovered your channel thanks to DM Tales' shout out a while ago.
That’s awesome. There’s a lot of useful stuff in the Castle Oldskull books. I need really zoom into the areas on my map and bring it to life.
And welcome to the channel. Wes at DM Tales is a good guy.
@@heroeshomebrew Indeed! Thanks :)
David Kelly has written some really wonderful campaign books. I think I have 5 or 6 PDFs. I'd like to get them in print if I can find them.
Amazon has a lot of his stuff. I don’t know if they have his campaign books though.
Castle old skull makes great products, I've bought a few of his PDFs on drive thru rpg. It's great to see others finding such a great resource. Now I need to get this book, however I think I'll go the way you did and get a hardcopy.
Hard copy is definitively the way to go for something like this.
How is the top down approach working for you? I really like your map and enthuiasm. Your map is much larger than my attempt.
So far I’m enjoying it. I only plan on fleshing areas out as I need them. The map is large because of the size of the hexes. Each hex is equal to 24 miles so I wanted enough North to South distance to range from attic to tropical. Theoretically if my sheets had smaller hexes I wouldn’t need it to be that physically large but then it would be a little harder to get the mountain symbols in etc.
Kent does great work, though - with all love - his general layout methodology, aesthetically, is not quite as good as the material. I think this is why OldSkull gets overlooked, and less used. I've worked with a lot of his stuff for my table and I've been very, very happy with the results.
I do agree about the layout. Though for this it isn’t too bad because there aren’t really any random tables. I’m going through the adventure generator and layout for the tables is just hard to deal with but it’s still a great book.
*looking at my draft document for such a resource* Well, crap. LOL
Lol get it done and put it out. There can never be too many.
@@heroeshomebrew , I appreciate the encouragement. LOL
Speaking of cool world building resources, something I found inspiring was a little project by Nookrium (nom de plume) called Mappa Imperium.
He has a RUclips video about this PDF booklet of his and I highly recommend it. A handful of pages which turn world and culture building into a quick and fun game for one or more people.
@@DjigitDaniel Awesome I’ll check it out