The Update That Broke Stellaris
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- Опубликовано: 8 сен 2024
- The Update That Broke Stellaris
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This Stellaris Update Broke Stellaris, but HOW? This Video will answer your question on WHY this is The Update That Broke Stellaris and it's History!
My Patreon: / strategiser
Edited by @harinion and Me
#stellaris
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It helps the channel out!
Song List (in used order):
1. Combat Beneath the Waves - Genshin Impact
2. Esam - Ben Hayden
3. Escaping a Foul Presence - Ori and the Will of the Wisps
4. Ash and Bone - Ori and the Will of the Wisps
5. A Stirring of Memories - Ori and the Will of the Wisps
Excited for the new dlc?
Since when stellaris was multiplayer ? It was alwasy a single player first.
Enjoy the game instead of minmax it evry single time.
Ori and will of the wisp songs just hit right on the spot
we're here for you
I would like to give a thank you to the brave shipsyards for making my ships with less alloys than it takes to make a single machine pop
I cant even imagine the working condition in those place.
@@radityapoerwanto7018they push a button and the parts are generated out of 95% air
Aerogel and wooden frames? That sounds horribly.
But if it can mount guns...
@@amog8202
Me, chilling in singleplayer: That's rough, buddy.
My mod list turned into a crash
"That's rough buddy"
You have no idea how lucky you are! I wouldn't wish trying to play this game in MP on my worst enemy with this + astral planes updates!
Froze your updates too huh? 😏👍
@@AvatarAang100 My mod list no longer able to support vanilla weapons
"that's rough buddy"
Same, I have never won a singleplayer game yet so I'm definetly not moving to multiplayer lol
Ironic that the game was still playable with Galactic Paragons. The meta may have been smashed but at least people could play Stellaris.
*looks at Astral Planes with murderous eyes*
Montu??? SINCE when are you CRITICIZING anything about Stellaris? That's a big no-no
@@csabaszasz4466it's a sign, Paradox really needs to do something frfr
It's Sign, montu, you have to relese new video with op bio progenitor hive mind build😊
Unfortunately most people don't play MP and PDX puts resources where the players are. Wish they would notice that the MP people spend much more time in game but the price of DLC is the same whether you use it for an hour or 100 hours.
@@28lobster28also, maybe some of the single player player would play mp, if it just works
Mod players lifecycle
- Trying Mod
- Not work with current version
- Wait until mod is ready
- New update arrived
Pretty much
I wish the updates were rarer and bigger instead of being smaller and more common
@@bizmasterTheSlavboth has problems. they are to big for that timeframe, that they are released in. look to Minecraft modding, the update to 1.8 iirc and 1.13 took time, so the modding versions of the game are 1.7.10, 1.12.2 (I don't know for the newer)
@@schwingedeshaehers Stellaris is not Minecraft. You cannot just install mods for earlier versions of Stellaris. Yes, you can play older vanilla, but most mods will immediately start permanently updating for the new version. So, if updates were far rarer but bigger, it would give all modders enough time to update their mods and not get burned out mentally.
@@bizmasterTheSlav do you know irony mod manager?
This update killed the ISS Discord server... It's not only about all the broken/OP things, there always were some with each DLC (hello, Megastructures and Ecumonopolis), but that whether you get a gigachad +35% alloys/32 minerals or a negative trait was random. First games after the DLC were "Whoever rolls the most Minerals leaders before y30 wins". But hey, nice job Paradox, you published 50€ worth of DLC for 2023 alone.
yeah...i remember the good old 100 leader build
it was an "interesting" time to say the least...
@@Strategiser2Ah yes. The time of mass science ship spam.
the worst part is, that's not even a joke lol
Isis is bad
This is so true lol, the only consistent pvp multiplayer lobbies that “survived” were funded by monthly tourney prize pool. Actual casual pvp lobbies died out completely due to the Paragons/Astral planes updates.
As a modder, updates are a double edged sword
On one hand, more things to mod
on the other hand, more things deprecated and/or changed that needs to be removed/changed meaning hours of tabbing in and out of the error log
But at the end of the day I do it anyway because I just can't get enough of this game
I trully thank u, mod community for creating gems!
Modders are so blessed. Inshallah you will mod ad infinitum
@@odintheprole6068The struggle of the modder never ends
Mod-wise, I only assisted in developing/maintaining a compatibility mod between a handful of big ones. We stopped over a year ago because we couldn't keep up with updates. Luckily others kept the spirit alive, but they don't seem to handle the current pace anymore either.
There's a lot of potential for positive additions to the game, but the current modus operandi makes it so even _using_ multiple mods is a test in torture, let alone development of them. I don't play anymore because I can't maintain sanity having to readjust my conflict resolution set in Irony daily for my preferred mod package (~20-ish mods, so fairly modest). Having to re-resolve tens/hundreds of code on the daily conflicts is _painful,_ especially if mod updates during playing a game cause crashes; and that is the _good_ scenario. If support of one mod is dropped, the process of removing it and all the compatibility resolutions included for it is just a chore. Imagine having to work an hour or two before playing every game.
As long as this keeps up, I can't play the game I like which just sucks.
@@pieterfaes6263maybe pack them together with irony, and then take that state for one campaign, and then for the next new game, update it.
**reads title** You mean any major update the game ever had?
The stability has gotten so bad sometimes that it just makes me cry. I just want to play with my friends without crashes and constant de-synchs 😢
me everytime i play multiplayer...
use an older version? ik that it isn't the best solution, but maybe one that works
Not only what is said in the vid, but also it was one of the biggest powercreep updates, overall (even now) added to the game
Council traits - Councilors - Agendas and more, stacked modifiers that have caused other features to be axed (tech as example) for "Balacing" the new content, when it is the new content that needed an axe (in part has been, but i would have done even more)
It is not right a councilor or agenda have as much value as an entire civic bonus or more, or a councilor with 2-3 traits is more valuable than an AP, tbh.
100% agreed on all the points you mentioned, "powercreep galore" the DLC...
I think it made leaders too important, meaning the traditions etc. that buffed them became overpowered/necessary for playing instead of what you like, because the difference is just so big between an empire with lvl 8-10 leaders and another with lvl 2-3 (sometimes 4-5) leaders even if it had better overall buffs.
Is that something only with the dlc?
Because i dom't have it and leaders don't seem all that signifocant
@@anyoneatall3488 Technically "yes", councilors are a new thing of the dlc and being able to stack the traits of leaders too (plus the new traits and destiny traits)
They could just change the calculation on discounts from Diablo 2 resistances to League of Legends armor.
Instead of Cost = Base * (100% - Discount%) which eventually results in free ships
Change to Cost = Base * (100% / (100% + Discount%))
This results in every 1% reduction being a 1% reduction of the previous value; a 100% bonus halves ship prices, 300% knocks them down to a quarter price, and it can become an infinitely repeatable tech with each stage reducing ship process by 10% of the previous without ever hitting free ships.
and the description could be, you get 10 % more ship for your alloy. if you calculate it, +100% means 1 more ship for the same amount of alloys, 200%, 2 more ships, (cost 1/3) and so one
I feel like all the 0-100% cost scaling should use this instead, as it makes it impossible to reach truly 100%.
9:22 it’s diss track season
it's kinda true tho fr
@@Strategiser2 I have no friends to play with :(
Maybe you would have friends if you didn't kill off Bubbles, you monster :(
@@Ep3oI won’t be your friend but I’ll play with you.
@@Ep3oi can play
As bad as the DLC was on launch the 3.8 patch was so much worse if you didn't have the DLC since you got all of the nerfs to leaders without any of the fun or gamebreaking buffs.
As someone who watched enough RUclips content to know what was possible it felt very much like we were being strongarmed into buying the DLC by intentionally making the game suck if you didn't.
Call me a boomer all you want, but im having a blast playing modded singleplayer (haven't bought the last couple dlcs) and reversion multiplayer over lan with friends. 1.9 actually has great stability.
NOOOOOO, THE BOOMERS ARE WINNING?!??!? NOT LIKE THIS
1.9 was a stability disaster even on single-player when it came out. Heck, half the time I couldn't even start the game without going in and carefully deleting certain files and folders.
@@benoithudson7235 Intel atom inside?
It’s always a great day when Strat updates!
What about 10 minutes of complaining picked your mood up?
i cant wait for the mega cracked robot admiral civic
oh no...
@@Strategiser2 Don't worry, it probably won't work for multiplayer because it relies on giving away leaders and players just won't accept the deals. You're safe
@@danieldancza6171 ...right? right...maybe...??
"Creating resources out of thin air." Is a description of the current banking system IRL. So why not in games too?
REAL
Banks use money that they get from others, they dont create it. The gouvernment doesnt either, by creating money they just cause inflation taking money away from everyone. The stockmarket however does create money out of thin air, Tesla for example is worth more BMW,Toyota and Porshe despite only producing (Money wise and product wise) a 10th of what those three companies produce together because it isnt about actual value but about the perceived value unlike despite often said otherwise with money.
They don't, actually. You maybe just can't see the tag they slotted into your ear, Mr. Collateral.
Honestly! Like I get Dyson spheres especially in Gigastructures if you just get a buncha O-Class stars, you can hog Alloys from the market by monthly buying, legit OP as crap, the Market should really be by how many resources got sold to it then what gotten taken from it to prevent this. But we all know Paradox..
theoretically you could also say, the one how brings the new good into the market, is the one how created the money
Just pointing out how BS this is, Stellaris player count has always fluctuated between 15k to 12k on average, it’s one of the few rare cases of a game having a healthy plateau, it’s been this way for years.
It’s actually insane all this happened months ago and console players still aren’t even at the start of the shit show
Wait I recognize this soundtrack. Nice to see that the devs allows their assets such as music to be freely used. They are a privately owned company after all, no shareholders,
As a trading megacorp, I never focused on my military much. But then I rolled a leader with 30% cruiser discount. Cruisers then costed only 5 more alloys than destroyers.....
Let's just say I had a little fun with it
Maybe instead of a flat -x% reduction they should divide upkeep by some number and bonuses should add to the divisor, that way you get linear scaling it would scale the same way as production a 100% bonus would mean half upkeep which would mean you could have 100% more ships for the same upkeep and it scales like that no matter the number.
Stellaris has always introduced power creep in every DLC (and it's trivialised much of the challenge from base game and early DLC events), but Paragons was the most extreme, and it's not even close. It was so unbalanced, it's hard to believe Stellaris had been out for over half a decade. Paradox really should've known better.
I have played Stellaris for 750 hours but I have never player multiplayer. I always just play single player at ensign. I can't imagine how difficult multi-player would be. I like it because the enemies are incompetent and they don't usually act like humans, which makes since because they aren't. I also like that it makes diplomacy easier because with humans you would need to worry about the complex emotions and ability to think about strategy of a human person instead of easy to understand numbers. Astral rifts have never lagged my game so I'm surprised to hear that. Infact my game has never lagged. As for mods, I can't imagine ever downloading one. I do have all the DLC.
I would recommended some mods like UI overhaul, NSC3 and Ultimate Automation. These mods are pretty good to have and fairly simple to play while also improve QoL of the game(keep in mind that gameplay tweaking mods will disable achievement.)
It's crazy cause my friends and I have a weekly Stellaris game but aside from a few desynchs we've been playing fine. Modded too! Had no idea this was such an issue 🤣
3.7.4 my beloved. Not having up to date mods is a price worthy of not having to understand what happened after paragons
The only thing that break the game is the calculation of pop every day (could be done every month it would be the same) and the absurd number of ships (entities) that make the battles unwatchable and the game unplayable, just reduce naval cap and increase ship cost by x5 and we are good to go
second one can be easily done with a mod i think.
the tech rework also helped there a bit, as you don't get the more ship capacity tech as fast
TBH I really like the changes Paragon brought now that they fixed the insanely broken aspects
Now playing as Fear of The Dark fanatic purifiers, when I declare war, most of the time enemy isn't actually hostile, and I need to manually order fleet to attack their ships in order for war to *actually* start. Also, thanks to this I can just move through their territory and set up my fleets. It is uncanny.
Honestly, about playing on singleplayer: It is me losing practice because of the mods, or AI is actually more challenging to beat? Especially tech increased costs per tier make it much more challenging task now. Still pretty doable though, also, decreasing end-game and mid-game date is a sure-fire way to make everything more challenging. Few decades of buildup may mean difference between stomping Awakened Empire, and getting stomped by it.
I can play as the fucking Borg & the Dominion in Star Trek New Horizons and yet those two are still more balanced then base game. Paradox is on another level.
Crisis Empire Player: I honestly find the balances they did afterwards to be bad as they only empowered the crisis empires even more by nerfing everyone else more then they did to us. I literally had to make a mod to allow multiple AI countries to become crisis empires in a match as other wise they all rolled over and died more often then not. I'm both excited and scared of what changes they'll be doing to become the crisis perk as hurray new content to work with but also nooo now I need to update the mod to be compatible with it.
On a side note it just reminds me when I played planetside 2 and when I heard they were updating the construction system in that game I was excited and scared too but the closer we got to the big update I kept finding more signs that scared me. Then the big day hit and I went to see what they did and my soul was shattered along with most of the content creator player player that engaged with it causing almost all of us to quite within a week of it dropping. Then the developer also quit at the end of that same week. Long story short I have that same fear again and I don't have high hopes to begin with due to bad experiences from the past. Thanks for reading this far if you did here take a cookie. *hands cookie to reader*
at least for Stellaris, you can play the older versions
@@schwingedeshaehers So true we can also disable DLC as well.
@@theDemolisher13 isn't that possible for every game on steam? (via steam)
@@schwingedeshaehers yup thx to our lord and savor gab lol sorry for the joke
Me and my friend might play multiplayer where someone gets over 10000 ping at one point, but we are not crazy enough to play multiplayer with astral rifts on.
So the desync every month wasnt completely on my end? Nice. Playing co-op is such a good way to introduce new players though. I really like that feature.
Nanite is insane only downside is it takes rather wrong to build up to, but if you let a nanite player build up it’s even worse than menacing spam, reminds me of these upkeep ship upkeep video
Long, not wrong, unless you count virtual getting their economy maxxed 50 years before you is
The Update That Broke Stellaris
like... every?
I think the problem is ultimatly not the coders or anything like that. But the Corporate system as a whole. What happens in Overwatch 2 for example is that they have a very inspired team of creators working in the games and they listen to the people that actually play the game (kinda like indie creators). Ultimatly, the corporation decides that the coders annd testers should work faster, destroy the flow and deny actually good ideas on the basis of "Its not profitable enough" or "I dont like it/dont think it will work". Ultimatly, the problem always tyes itself under corporate capitalism
yeah, i agree
there's also likely some element of that mixed in as well, making the whole thing an extremely complicated mess
@@Strategiser2 100%
"we are splitting the team into content and caretaker, this way we can bring older DLC up to scratch"
Translation:
"New content will be worked on for the same amount of time with half the amount of people, quality will come when the quality assurance half gets there"
Honestly, I stopped playing ever since 3.8 came out. Stellaris just isn't the same game I started playing, and all these issues and more contributed to it falling out of my frequently played library.
I literally reverted the game to 3.7.4, 3.8 was just unbearable, and the ironman-friendly mods I use either were never updated (Light Borders, Quadrants, Beautiful Universe, Whiter Stars), still work in spite of the updates (Tiny Outliner), or have backup versions (UIOD) anyway
I feel obligated to point out that the studio responsible for Paragons was shut down. That closing was probably why that dlc was rushed out. That aside, you're mostly right. I don't play multiplayer but watching Timelines gave me a taste of that pain.
Recent releases seem to have taken a much more reasonable speed. I guess we'll all find out when Andromeda goes live.
Doesn’t this happen like every other DLC though? I seem to recall Nemesis causing waves too when it dropped. Not sure what folks are expecting when the devs constantly release $20 worth of upgrades for a game they made nearly a decade ago.
Anyway, I play chill Gigaengineering MP with friends, so none of this even registers with me after the first century of game time. Turns out blowing the game’s balance wide open and not making it competitive in MP makes it far more fun.
Paragons was usually extreme, but yes. DLCs constantly release with insane broken aspects that ruin the game, only for paradox to eventually patch the DLC.
Makes the DLC look amateurish, and it's especially problematic with the price they're sold at.
I play single player and some multiplayer with friends. Machine Age definitely has some op stuff but it works pretty well overall with no issues so far and good stability.
I'm getting back into Stellaris for the first time in some years. Seems I chose the perfect time to get back into it lol
I tried to play Stellaris recently, crashed on opening lol
It's kind of funny to be like "we can wait until it's finished" and then finish with "sorry for not uploading more often"
YT grindset though
lol yeah, the irony was actually lost on me, would've been a good meme to put in
paragons was certainly the most broken game balance got, but stability was much worse with astral planes. Literally made the game unplayable due to crashes and desyncs
At this rate we're gonna need a complete rebalence of the entire game with a update to the way the game's performance goes
3 month ago, after the promise to make videos more often😢
so true lmao, so uhhhh i got held up with making a 30 minute video and another video being postponed...whoops?
I played 1200h of Stellaris and I have a love/hate relationship with it, to me feels like its chronically early access, no matter how many DLC's they add, they changed basic mechanics so often it feels like I've been playing 4 or 5 different games so far, I nearly left when the pop growth mechanics were nerfed because after all the late game still runs like shit.
After Paradox went public, did they replace devs with monkeys?
they fired playtesters ; now players do that 1st 3 moths after a dlc.
This was the update that literally stopped me and my 2 friends from playing. multiplayer aside the singleplayer too was umberauble for us the leader bug that randomly changed appeareance, the insane broken leader trait, crash in signleplayer too, the stupid leader limit that noboly likes and then..... Astral planes o boy that one now i restarted playing fornold time sake because i love stellaris both in a roleplayer/casual game and in a multiplayer chill game. But really it would be better at this point if they just deleted from history astral planes especially paragon.
for reals tho, i kinda understand the Stellaris BOOMERS feel now, is THIS how they felt all this time?? lol
Bro paying an entire crew a nickel to fight an intergalactic war.
ah, so starting uni after broken shackles came out and not having time for stellaris was a good thing then
So the rift visuals for astral planes causes issues that lead to crashes?
Hey I have to say this but anybody that plays stellar is console edition weirdly the neutron launchers, gigs cannons and kinetic artillery are still the best meta for console players due to the weapons not being updated since it’s no always up to date with the PC edition. You can say console edition is still living the old times
Why the random e3po diss 😂
i felt like i was being too nice to him recently, i had to do it!
I absolutely hate how much this DLC is MUST HAVE, not bc its content, but bc how broken it is.
Ah yes the paragons update, The one patch that made me rip my hair out as a modder.
Alright I'm done fixing all my broken mods, I sure hope they will never rework leaders again for the next few months...
The very next update: We reworked all their traits for the second time!
Okay Fine! I'll fix all my mods just just once... Please tell me you are not gonna rework them for the 3rd time please I'm gonna cry :c
The next update: so um about that...
Me: WHAAAAAAAAAAAAAAAAAAAA *hides in a corner and cries*
0:19 yeah I couldn’t even boot the game on arch Linux of which the game natively supports Linux
my on parrot didn't work as well, but i think it crashed on loading a game, and on my Ubuntu, it work, at least single player.
Yeah it’s hit or miss sometimes with different Linux installs, you could always try the cbt layer I mean proton layer to get it to work
I stopped playing recently due to the uplifted species not requiring food upkeep bug. Ah the straw...
I do multiplayer with only one to two guys at once and we find it pretty fine. I have a modpack (60+) that I made in 3.10.4 and have stuck with it as I have given it heavy balance changes over the past few months. We have experienced only a handful of desync problems ~5 in a full playthrough and I only had one game-breaking bug that caused stellaris to crash continually in a game. Still dont know why, I killed all leaders and all but one pop but one empire completing the flesh is weak hard crashed the game. It was fixable by event crisis.4550.
OH MY GOD
YOUR PROFILE PICTURE IS A SEAL
I LOVE SEALS
SUBSCRIBED
Personally, I think 3.6 Orion is the best version. It fixed a lot of sandbox ruining meta and things feel very balanced, I rolled back Stellaris to that version and only then did I realize how much the new updates ruined the game. I'm not sure how stable rolled back multiplayer games are... But at least singleplayer is still fun.
Not to mention the non DLC side of Paragons patch. Non stop nerfs to your version because of things you literally don't have access to.
Oh you want a Corvette? Just 20 alloy's please
Oooh I dunno, Strat. Remember the update which stopped the game even loading above 30%? I'd say that was a pretty strong break, hahaha! I can't remember which version that was, but I remember the effect.
I'm glad you mentioned that this isn't/wasn't an issue with Galactic Paragons per se, but a problem with Patch 3.8, exacerbated by the Leader mechanics introduced at the time. I had this 'debate' on the forums a lot at the time. Anyway the exploit has been patched out now and everything is peachy and GP is now a good DLC pack 😎
As for Multiplayer crashes... eh well that sucks but all the more reason to play Stellaris 'Chad Mode' (aka Singleplayer) 👍🏻
So paragons on PC is the equivalent of Toxoids on console. Toxoids made the game performance on console so bad that on series x on single player 600 stars it’s nearly impossible to make it past 2300, whereas before getting past 2400 was easy. It’s completely ruined the game for me and has rendered it unplayable. Also all the content for console has been delayed by over a year. So no new updates until late 2024 earliest.
I was wondering how me and my friend (duo game and we live near asf) keep getting weird descync... Its cause I was doing astral rifts-
Which update? Stellaris keeps changing fundamentally every two major updates.
First Stellaris had different travel types, which forced you to think differently of defenses instead of going full French and building Maginot Lines on every chokepoint.
The next versions have had majorily different Pop types, Leader mechanics, Ship mechanics, Planet mechanics.
I remember the time terraformind actually took resources from your star system instead of *click* done in an instant.
I don't even do competitive MP, I just do MP with a friend, and even that is too unstable, it basically killed our stellaris nights we did weekly.
Honestly, the Astral planes DLC is also quite broken. I want to do stuff and become super OP. But i dont want to be handed the OP stuff
The last time I played was in 2022 this weekend i tried to play, play for one hour and stop this is not the gsme i used to play.
roll back to an older version
Î stopped playing Multiplayer entirely since broken updates
To Clarify. I've loved all the broken ideas and unbalanced things you could do with some builds in the former updates, especially when I was new to the game. But generally speaking the game has become more of a chore than genuine fun. Especially with the horrible lag you gain later on.
Genshin music in the video, LOL
Did they forgot to add Point to them? Like 0.
I dunno I felt the update that broke Stellaris was I think the Megacorps update, because that update quite literally changed the way how the game played, planets were completely reworked, gone was the basic "three" resources (minerals, food, energy), and overall the game played drastically differently.
Amazing video as always! Sad to see that stellaris is dying.
So like, what is the current state of the game? I havent played in a while and would like to try againe. I watched your previous video where you showed how ship designer is broken and doesn't work at all. Is this how the rest of the game is?
I thought they fixed the stupidly op leader buffs, am I wrong?
Shoukd i play Galciv 4 instead?
Population That causes Lag Problem 🗿
well i'm glad i took a break, 2500 hours and uh... game was never really "unbroken", the cheese was just there, always
As a Victoria 3 player I think Nakama is the biggest mistake humanity has ever made
Yeah what the hell were they thinking????
Honestly, now that I have to relearn the game for the third time I can't get into stellaris anymore.
AHAHAHAH THATS WHY I PLAY ON CONSOLE BY THE TIME THE UPDATES GET TO US THEIR ALREADY FIXED AHAHAHAHAHA
Nah, there were worst updates. Surely astral rift was cringe and the oaradox of today is a bit too much, but this was not such a critical update.
Tbh, it was a way to change the game and I didn't mind it. Yes, leaders were cool, they got nerfed too much
I overall liked the leader update, but many of the traits were broken af.
Honestly its not just stellaris, Ck3 has so many similar issues with multiplayer its depressing... i dont know what is going on with paradox lately but it smells like doodoo...
Not to mention how bad the recent science changes are.
paradox making a broken dlc who would have thought
RIP 1.0
Perfectly balanced❤
It was a mistake updating the game like an MMO
they changed this
It just occurred to me now that have completely stopped playing this game, after enjoying it for years, as soon as the update(Paragon) dropped. Awful.
just roll back before the update
Please for the love of god change the cadence of your voice, sounding like Chills is not funny, otherwise ok video, bullshit that the fun stuff was taken out yet the broken multi stayed.
If you're trying to make Stellaris multiplayer work, don't. Just stop. If Paradox isn't going to respect your time, then at least you should. You owe as much to yourself.
Every update breaks stellaris though
the Ngawi update
The update that broke stellaris?
You mean every update?