There’s no stopping the zombie virus. It continues spreading… Also I’m a huge fan of lethal necrotics I hope the creator might find a way to make infected npcs ragdoll without them just exploding into guts and stuff. It will still be good if it’s not solved or something but whenever a npc or player gets killed by one of the zombies there’s like a invisible corpse of the npc that died And sometimes npcs or the zombies die running over it. If it was a bug I commented about it in the bugs section of the mod And also amazing video btw. Like seeing the place all destroyed
You can do it without lua scripting. You take the destructible military crate props from L4D2's prop folder, and then you apply no-collide to the weapons/items in question. Use an open crate first for reference to the position of the item you're placing it inside of and then freeze it in place with the physics gun. Afterward, remove the open crate and replace it with the destructible sealed crate prop. You can also just place the lid of the open crate on top if you want to 'unbox' it instead of smashing it open.
@@Clerkius Do you know if it's possible to make the npc Lethal Necrotics Reanimated not come running at me? It's just that when I'm behind a wall or on another floor they still come to me
@@АлексейУколов-т9ч Yes. This is happening for you because you did not set a 'Sight Distance' range for the SNPC's, causing all enemies to be aware of your position on the entire level. You can change this in the VJ Base settings in your sandbox UI menu under the VJ Tab. I recommend between 600-800 Sight Distance. You can also DISABLE Lethal Necrotics enemies from alerting other zombies that haven't seen you under the tab for Lethal Necrotics as well which will even save you more FPS.
This looks really interesting and I’ve always wanted something like this with a high level of customization in gmod - but I’ve been facing some problems trying out Hematolysis. I joined the LNR/Hematolysis discord but it seems you left? Not to pry or try to be an internet detective but I just wanted to know if you were still working on or interested in the project, and if not what that means for hematolysis?
I'm still working on it. I temporarily left because of a multitude of things I'm personally dealing with along with the everyday stress of life. Hematolysis will have its own independent Discord soon enough but I'll be back on Zombination. Thanks for your interest in the project!
@@GeneralDMadness Can't help you there if it came out differently for you. What's in the collection is all that i'm using apart from maps so it's likely a conflict of add-ons.
I used a 'spawn creator' tool for the toolgun that let me define what type of zombie would spawn for the spawner placed as well as a respawn timer of 2-3 minutes for common zombies & 5-10 minutes for Special Infected. The tool can be found in the collection if you're interested. That's how I automated spawning.
@@Clerkius Oh thank you! i was trying to make a map for me and my friends to play in, it didn't really go well because of how many entities were loaded in the map. i love what you did, also why is it a demo? are you planning on adding more?
@@galungagaming8863 DEMO = Demonstration. And yeah spawning NPC's with just the toolgun will impact performance & latency compared to the spawn creator tool.
@@Clerkius hey i got one more questions. I've been searching on the workshop for spawn creators tools and i couldn't find one. Could you link me to the one you use? also i'd love to make a "fan made" like map. it's impressive all the work you did and i got to talk to warkin. i appreciate all the work you guys did on HEMA and LNR
I love zombie survival games and this looks AWESOME, gonna have to check it out!
You hear that? I think we've been followed.
Gun, check! Bubblegum.. damnit, who the hell took my gum!?
Nice video keep it up, full support🥰🥰🥰
This is deadly
0:38 that poor dude want to go home
There’s no stopping the zombie virus.
It continues spreading…
Also I’m a huge fan of lethal necrotics
I hope the creator might find a way to make infected npcs ragdoll without them just exploding into guts and stuff.
It will still be good if it’s not solved or something but whenever a npc or player gets killed by one of the zombies there’s like a invisible corpse of the npc that died
And sometimes npcs or the zombies die running over it.
If it was a bug I commented about it in the bugs section of the mod
And also amazing video btw. Like seeing the place all destroyed
Good work
And how did you make sure that when you break the boxes there were weapons lying there
You can do it without lua scripting. You take the destructible military crate props from L4D2's prop folder, and then you apply no-collide to the weapons/items in question. Use an open crate first for reference to the position of the item you're placing it inside of and then freeze it in place with the physics gun.
Afterward, remove the open crate and replace it with the destructible sealed crate prop.
You can also just place the lid of the open crate on top if you want to 'unbox' it instead of smashing it open.
@@Clerkius And the last question. Where did you get the first aid kit from left 4 dead 2? I just didn't notice it in the collection.
It's the Nightmare House 2 healing items. They're included in the collection.
@@Clerkius Do you know if it's possible to make the npc Lethal Necrotics Reanimated not come running at me? It's just that when I'm behind a wall or on another floor they still come to me
@@АлексейУколов-т9ч Yes. This is happening for you because you did not set a 'Sight Distance' range for the SNPC's, causing all enemies to be aware of your position on the entire level. You can change this in the VJ Base settings in your sandbox UI menu under the VJ Tab. I recommend between 600-800 Sight Distance. You can also DISABLE Lethal Necrotics enemies from alerting other zombies that haven't seen you under the tab for Lethal Necrotics as well which will even save you more FPS.
This looks really interesting and I’ve always wanted something like this with a high level of customization in gmod - but I’ve been facing some problems trying out Hematolysis. I joined the LNR/Hematolysis discord but it seems you left? Not to pry or try to be an internet detective but I just wanted to know if you were still working on or interested in the project, and if not what that means for hematolysis?
I'm still working on it. I temporarily left because of a multitude of things I'm personally dealing with along with the everyday stress of life. Hematolysis will have its own independent Discord soon enough but I'll be back on Zombination. Thanks for your interest in the project!
Whats the addon for that flashlight?
Underhell SWEPS, it has its own flashlight/battery mechanics when wielding a weapon from the collection.
@@Clerkius Thanks!
Ok this looks awesome, though maybe some explosion effect addon would be nice
It's in the collection.
@@Clerkius weird, the explosion effect looked ass
@@GeneralDMadness Can't help you there if it came out differently for you. What's in the collection is all that i'm using apart from maps so it's likely a conflict of add-ons.
@@Clerkius no I judged by watching the video I haven't played it yet
Good thing you can mix & match your own content with the level then. =]
did you use spawners or made them spawn manually?
I used a 'spawn creator' tool for the toolgun that let me define what type of zombie would spawn for the spawner placed as well as a respawn timer of 2-3 minutes for common zombies & 5-10 minutes for Special Infected. The tool can be found in the collection if you're interested. That's how I automated spawning.
@@Clerkius Oh thank you!
i was trying to make a map for me and my friends to play in, it didn't really go well because of how many entities were loaded in the map.
i love what you did, also why is it a demo?
are you planning on adding more?
@@galungagaming8863 DEMO = Demonstration. And yeah spawning NPC's with just the toolgun will impact performance & latency compared to the spawn creator tool.
Regarding if there's more levels planned, yes! But this level is finished and fully published for download on the workshop now.
@@Clerkius hey i got one more questions.
I've been searching on the workshop for spawn creators tools and i couldn't find one. Could you link me to the one you use?
also i'd love to make a "fan made" like map. it's impressive all the work you did and i got to talk to warkin. i appreciate all the work you guys did on HEMA and LNR
Cool, hello from Russia!
whats map name?
Underground from Zombie Panic! Source. It's heavily modified though.
The zombies at least
Make this a Gmod npc mod