ED Krait MK II Exploration Build Guide

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  • Опубликовано: 8 сен 2024
  • Something you can go out and see the world in!
    Coriolis link: s.orbis.zone/407g
    Twitter: / therfspark
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Комментарии • 50

  • @Teedeedubbelu
    @Teedeedubbelu 4 года назад +16

    the reason i would use a mkII instead of a phantom for exp. is because of the coffee machine in the back.

    • @therfspark3
      @therfspark3  4 года назад +1

      Gotta have that coffee! :)

    • @WhtSqurl
      @WhtSqurl 2 года назад

      Agreed

    • @nuncapasaran9374
      @nuncapasaran9374 2 года назад

      I have been doing "short range" (~30ly) exploration and zipping around the bubble to do grindy unlock type stuff in my engineered Adder. It's definitely been my workhorse as a newish player, and I love basically everything about it despite its obvious drawbacks compared to other ships. It's just simple, straightforward, has an analogue look with echoes of old campy sci fi designs, and has a ginormous coffee mug next to the pilot seat. I think I may also go for an mkII when I need to stretch my legs more with exploration. Yes people say go with the phantom, but I think all that red for hours and hours would drive me insane. I just don't really like the phantom much by comparison to the mk2. And it's cool to see it's extremely viable with lots of options.

  • @mitakondria6691
    @mitakondria6691 4 года назад +5

    I am preparing for my first big exploration trip and I also decided to fix up a Krait MkII because I just love everything about this ship so much. I went with girthier modules so my jump range is only about 43 ly. I am bringing a fighter out into deep space just so I have more excursion options to keep things more interesting.

    • @therfspark3
      @therfspark3  4 года назад

      I use my MK II for a lot of my explorations trips. Its really good!

    • @mitakondria6691
      @mitakondria6691 4 года назад +3

      @@therfspark3 Correction: I've got it up to a 53 ly jump range. Now I'm really ready to go.

    • @therfspark3
      @therfspark3  4 года назад

      @@mitakondria6691 There you go!

    • @nuncapasaran9374
      @nuncapasaran9374 2 года назад

      @PrimaryHades Mine's currently above 60, which is all I need really for my purposes atm, since I'm not trying out for the fuel rats or jumping to the ass end of known space lol. I like to take my time a bit and check out systems here and there, so 60+ is fine for me.

  • @Spotcats
    @Spotcats Год назад +1

    Been usin my Krait Mk2 for bounty hunting and Xeno killing, but I think its time to take her out to Colonia. Nice video.

    • @therfspark3
      @therfspark3  Год назад

      Thanks! I've taken my MK II to Colonia many of times and to Beagle Point. It was a lot of fun

  • @Mon18896
    @Mon18896 2 года назад +2

    I just made elite in exploration. At colonia bout to head to the center

  • @Maik.iptoux
    @Maik.iptoux 4 года назад +2

    For exploring you should always fit an mining laser, to get materials for synthetic if you need it when you far, far away from bubble ;-)

    • @therfspark3
      @therfspark3  4 года назад

      You can use a srv on planets to get the mats easier ;)

    • @Maik.iptoux
      @Maik.iptoux 4 года назад

      @@therfspark3 you can not land on every planet ;-) you found more planets with rings as planets where you can land, and you have to found the with needed mats

    • @therfspark3
      @therfspark3  4 года назад +1

      @@Maik.iptoux I find a lot more planets I can land on then rings 🤔

    • @Maik.iptoux
      @Maik.iptoux 4 года назад

      @@therfspark3 it's just a Tipp no discussion ;-) where is the problem to had a mining laser just for security, next question, if srv is broken und you can't repair it because of no mats for synthetic, you can't use srv then on landed planet, what then?

    • @therfspark3
      @therfspark3  4 года назад +1

      @@Maik.iptoux the srv repairs and reloads once it's retracted to the ship. I don't have a problem with a laser but it's just added weight I personally don't need.

  • @notafrankstonlineuser
    @notafrankstonlineuser 3 года назад +3

    You might not believe this, but I made it from The California Nebula all the way to Colonia in My Krait. Also really good for sightseeing because ITS JUST FREAKING GLASS

  • @spacedoutorca4550
    @spacedoutorca4550 3 года назад +2

    About to set out with 49 LY jump range. Any recommendations? I’ve been to Barnard’s loop, California nebula, lagoon nebula, but have yet to visit Sag A or Colonia.

    • @therfspark3
      @therfspark3  3 года назад

      Watch out for the space madness, cause it will set in after a while. I just got back from Beagle Point last month.

    • @spacedoutorca4550
      @spacedoutorca4550 3 года назад

      @@therfspark3 I think I know what you mean with the space madness from my previous expeditions, lol! I’ve been loving exploring in my good ol Krait so far though, made it about half way to Colonia. Have you been there? Is it worth the trip?

    • @therfspark3
      @therfspark3  3 года назад

      @@spacedoutorca4550 I've been there a lot actually and yes it's worth it. I recommend going to Sag A then colonia

  • @Coast2CoastTuber
    @Coast2CoastTuber Год назад

    When you guys are long range exploring do you ever take your fleet carrier with you?

  • @ellesedil6772
    @ellesedil6772 4 года назад +1

    So, this fitting is nearly a year old now. I've got a couple of mk2 fittings I'm playing with because I also like the idea of exploring in a medium ship with a fighter bay. Currently, I'm looking at bringing more mass (6d fighter bay for variety, 5d shield, larger thrusters, etc), but it's more or less similar. How did this build, which is much more stripped down than mine (and probably has about a little over 5 more LY per jump than what I'm looking at), end up performing for you?

    • @therfspark3
      @therfspark3  4 года назад +1

      I switched the 6b AFMU for a 6D fighter bay and put a 5b AFMU in the 5d fighter bay slot. It's currently my favorite and main I ship I explore with. Its not as bulky as a conda but still as good as an Phantom or ASP.

    • @therfspark3
      @therfspark3  4 года назад

      @Maxim Locke looks decent to me.

  • @notafrankstongotcomenged7671
    @notafrankstongotcomenged7671 3 года назад +1

    For my Krait i have gu97

  • @jasonboughen9542
    @jasonboughen9542 3 года назад +1

    07

  • @blazealetv5220
    @blazealetv5220 3 года назад +1

    What's the total of credit for this build
    Ship included
    And without engineering? Pls i do not have them

    • @therfspark3
      @therfspark3  3 года назад

      Engineering doesn't make the price go up.
      The total amount for the build is about 69 million.

    • @blazealetv5220
      @blazealetv5220 3 года назад +1

      @@therfspark3 oh thanks

    • @blazealetv5220
      @blazealetv5220 3 года назад

      @@therfspark3 and for the power management isn't the generator too bad?

    • @therfspark3
      @therfspark3  3 года назад

      @@blazealetv5220 You could use a 2a or a 3a if you don't have it engineered yet.

    • @blazealetv5220
      @blazealetv5220 3 года назад +1

      @@therfspark3 2a or 3a what?