Great video! Excellent content! I want to ask you if you have experience airplanes going of radar when they reach speed zero? In this video (ruclips.net/video/bDJ1l2ydEHE/видео.html) at 20:36, the narrator explains they (radars) should. Have you seen a tail-sliding airplane disappear of radar?
Yup. This is correct. If a plane stops moving towards or away from the radar, they will enter the radar's Notch Filter and become invisible. This is the theory behind "radar notching": ruclips.net/video/N8Z3ta1v1po/видео.html
Didn’t see this mentioned in the video or the comments, but aircraft carriers are also wear houses themselves and can be set up/restricted the same way. In the mission editor, there is an envelope looking icon along the same row as the waypoints/loadout/route summery/etc. Clicking the envelope icon opens the resource manager for the carrier.
Well done to IronWulf for bringing some clarity to this underused aspect of DCS. Well done to CAP for publicising it. I did laugh a bit when CAP slowly began to realise that his own channel’s campaign had been using this for weeks...and is why the reds have been bombing these things relentlessly. I guess one of the obstacles for making this easier to use is that, as far as I know, you cannot easily get DCS to ‘save the game’ and then reload where you left off. Suppose that is why IronWulf and others have to work to manually carry over logistics ‘save points’ from the end of one mission to to the start of the next..kinda disappointing that ED has not addressed that before now, but I hope that much talked about dynamic campaign will. Eventually.
Honestly you're right. This is all DCS dynamic campaign NEEDS to be to start with; - Fine-tuned resource system - Populate the map with realistic forces and targets - Save the mission's 'state' upon closing the mission.
Oh my goodness Cap, this a great video in addition to the others you've made in the past. Very informative and very good input on your part. I stand with you on the data sheet that I wished ED would add one. Second the idea of having a modeled aircraft flying munitions or actual say Helicopters in a Galaxy 5 into a new airfield would be amazing new style of missions. I'm with you on getting ED to make this happen
This is extremely interesting and one of the many reasons for which I love the Iran campaign. This should force the pilots to listen to and FOLLOW instructions (and not loosing their plane in some crazy suicide pursuit or just drop it some where). And if we - for this campaign - could have a sort of presentation of the losses on each side, it would be marvelous.
So much more fun to have with DCS, when you know or start to play with Mission Editor....a right little gem. How do you spawn vehicles and soldier anywhere in the map. When you dump supplies for the AC-130 using mission editor. As your spwn spots need to be dynamic. So, your supplies can dumped and then land anywhere on the map? As this would be nice to know.
"To answer your question i will go away and research it and present it in a slick demonstration", CAP your a star thanks man, appreciate your efforts, I was always wondering how this worked. :)
Thanks Cap and Ironwulf! If you are asking for improvements from ED than please consider the option to have some resources unlimited and some limited, currently the main issue is that you either have everything unlimited or limited, thanks!
@@airteamimages that's easy: unbox unlimited, set AIM-120C to 0 and then put AIM-120B 100000 or even 1000000 or more (not sure if there's a hard limit) that's how we limit stuff in the Capture/King of the hill mission
@@Mojje42 The problem is once you set to limited ALL weapons are limited, so you need to go through each, right now it is very complicated to just limit one or a few.
I read somewhere that to return the weapons and fuel back to the base, you need to bring up the rearm and reload menu and remove all items from the pylons and zero out the fuel, flares, and chaff before shutting down.
@@boyingtongreg Hi, if you understand a little bit of Lua you this can clarify for you: stackoverflow.com/questions/35910099/how-special-is-the-global-variable-g _ENV is better to see what happened. If you don’t understand, find me at the ED Forums (Bruce_D) and I can try to explain it.
You could but its success or not doesnt change what happens with the warehousing... with the current functions and triggers available to ME and the SSE
Just played with it a bit. About the message popping up when resources are being delivered at 17:17 The message: 00185:resources sent from 1 to Airdrome21 00185 - time in seconds since the transport began 1 - the unit id nr Airdrome21 - must be the id nr of the airdrome on this particular map being recognised by the game engine Cheers
So if there's a supply transport on the way from A to B, but A gets blown up before the transport reaches B, will the transport already en route disappear or will it carry on like nothing happened?
@@CameTo yes but that is outside of the warehouse/resource management system, and requires an unsupported mod, which all mission participants must have.
DCS supports LUA scripting which is based off of C++. It might be possible to log supply activities or totals/changes for the day into a CSV (comma-separated value) file which is basically a spreadsheet. This might free up the manual labor.
To expand your second point, you export event logs to a file or database then build a full-stack web app which would animate or highlight the supply-related events over a map of the battleground.
Unfortunately at this time there are no functions for querying, or setting, the resource levels in warehouses, and it is not logged even at maximum logging level. Many advanced mission creators would love this functionality.
@@alvesobr whilst yes that is possible, outputting it to a file would require the server running in unprotected mode, and I am not super keen on that. I would rather ED create a function to do so natively.
For some reason when testing this, In the world the warehouses show unlimited stock even though I set limits for testing. I can't find anything with google. Any Ideas?
I figured it out. You must click on the airport to see resources. If you click on the depot within the airport and click the arrow, it says "unlimited"
Wish they can add racks independently so we can have only bombs but not the racks that been trown away in a combat and we have to take one bomb per pylon. That also can infuence desicion on droping bombs or bombs+racks
@@tomriley5790 Like weapons some racks were not available in particular time periods, but also if they are jettisoned, you will eventually run out if not resupplied.. and what if those supply lines are temporarily or permanently cut? How do you replicate those conditions?
Cap @ 32seconds 'this is just so far from what I am interested in...' Also Cap ONE MINUTE later: 'thats actually really interesting' TWO Minutes later 'this actually quite interesting'..........
Great video! Excellent content!
I want to ask you if you have experience airplanes going of radar when they reach speed zero? In this video (ruclips.net/video/bDJ1l2ydEHE/видео.html) at 20:36, the narrator explains they (radars) should. Have you seen a tail-sliding airplane disappear of radar?
Yup. This is correct. If a plane stops moving towards or away from the radar, they will enter the radar's Notch Filter and become invisible. This is the theory behind "radar notching": ruclips.net/video/N8Z3ta1v1po/видео.html
@@grimreapers ...if it is a Doppler radar ;)
@@grimreapers tnx!
Didn’t see this mentioned in the video or the comments, but aircraft carriers are also wear houses themselves and can be set up/restricted the same way. In the mission editor, there is an envelope looking icon along the same row as the waypoints/loadout/route summery/etc. Clicking the envelope icon opens the resource manager for the carrier.
Well done to IronWulf for bringing some clarity to this underused aspect of DCS. Well done to CAP for publicising it. I did laugh a bit when CAP slowly began to realise that his own channel’s campaign had been using this for weeks...and is why the reds have been bombing these things relentlessly. I guess one of the obstacles for making this easier to use is that, as far as I know, you cannot easily get DCS to ‘save the game’ and then reload where you left off. Suppose that is why IronWulf and others have to work to manually carry over logistics ‘save points’ from the end of one mission to to the start of the next..kinda disappointing that ED has not addressed that before now, but I hope that much talked about dynamic campaign will. Eventually.
Honestly you're right. This is all DCS dynamic campaign NEEDS to be to start with;
- Fine-tuned resource system
- Populate the map with realistic forces and targets
- Save the mission's 'state' upon closing the mission.
Oh my goodness Cap, this a great video in addition to the others you've made in the past. Very informative and very good input on your part. I stand with you on the data sheet that I wished ED would add one. Second the idea of having a modeled aircraft flying munitions or actual say Helicopters in a Galaxy 5 into a new airfield would be amazing new style of missions. I'm with you on getting ED to make this happen
This is extremely interesting and one of the many reasons for which I love the Iran campaign. This should force the pilots to listen to and FOLLOW instructions (and not loosing their plane in some crazy suicide pursuit or just drop it some where). And if we - for this campaign - could have a sort of presentation of the losses on each side, it would be marvelous.
So much more fun to have with DCS, when you know or start to play with Mission Editor....a right little gem.
How do you spawn vehicles and soldier anywhere in the map. When you dump supplies for the AC-130 using mission editor. As your spwn spots need to be dynamic. So, your supplies can dumped and then land anywhere on the map? As this would be nice to know.
been waiting a long time for this video! Thank you both!
have known about this for a long time but never gotten it work... now i know why
thxx
Really interesting Folks... Dynamic campaigns are getting much better... Will be implementing in my own missions...
"To answer your question i will go away and research it and present it in a slick demonstration", CAP your a star thanks man, appreciate your efforts, I was always wondering how this worked. :)
Glad to help
@@grimreapers *cough*
@@Ironwulf2000 And massive thanks Ironwulf haha :D You did some amazing things here. :)
@@garethhughes5745 haha it was more directed at Cap ;)
@@Ironwulf2000 Yeah he's a bit tight on the credits ;D
Really interesting, thank you! I wrongly assumed it was 3rd party software that did all the warehousing stuff.
Thanks Cap and Ironwulf! If you are asking for improvements from ED than please consider the option to have some resources unlimited and some limited, currently the main issue is that you either have everything unlimited or limited, thanks!
You can set certain parts unlimited and limited. For example aircraft limited but weapons unlimited, fuel unlimited.
@@Ironwulf2000 Thanks Ironwulf, what I meant was having for example no AIM-120C available but unlimited AIM-120B
@@airteamimages Well in the interim you can set it to 1000000 - I am sure that would be enough
@@airteamimages that's easy: unbox unlimited, set AIM-120C to 0 and then put AIM-120B 100000 or even 1000000 or more
(not sure if there's a hard limit)
that's how we limit stuff in the Capture/King of the hill mission
@@Mojje42 The problem is once you set to limited ALL weapons are limited, so you need to go through each, right now it is very complicated to just limit one or a few.
Digital Logistics Simulator incoming starring Blow Uppy Actions ;) ready in the next DCS Update: WATCH THIS!
Love your videos Cap! Keep em coming!
lol cool
I read somewhere that to return the weapons and fuel back to the base, you need to bring up the rearm and reload menu and remove all items from the pylons and zero out the fuel, flares, and chaff before shutting down.
That will work, but shutting down properly and going back to spectators will also do it. Also flares, chaff, and gun ammo is not tracked... yet.
Recently started watching. GR for the win!
You wont be able to go back after you watch 3 vids
Welcome to the GR famliy!
@@ossianm9821 I've already watched like 10 in a few days lol
@@grimreapers keep doing what you're doing👍
One of us, one of us, one of us.....
At the end of the mission you can access a table with the resources of the base. It is on the _G table. Use Lua for that
Do you have more infos on that please ? where do you find this Table ? Thanks
@@boyingtongreg Hi, if you understand a little bit of Lua you this can clarify for you:
stackoverflow.com/questions/35910099/how-special-is-the-global-variable-g
_ENV is better to see what happened.
If you don’t understand, find me at the ED Forums (Bruce_D) and I can try to explain it.
Are the convoys modeled - can you interdict them, or can you attack the dumps? Ah you answered this thanks!
If you want to emulate a true convoy between depot and air base, maybe you can do it with triggers... no ?
You could but its success or not doesnt change what happens with the warehousing... with the current functions and triggers available to ME and the SSE
great vid, surely tact view thingy has all the same mechanics for recording battlefield actions and could be applied to supply movements
Resources represent... resources! Who could have imagined? lol. Still, a good summary of the nuts and bolts usage. Thanks gr.
Any idea if there is a way to Replenish Air Frames so after x amount of time you can add a new Airframe ?
Just played with it a bit. About the message popping up when resources are being delivered at 17:17
The message:
00185:resources sent from 1 to Airdrome21
00185 - time in seconds since the transport began
1 - the unit id nr
Airdrome21 - must be the id nr of the airdrome on this particular map being recognised by the game engine
Cheers
Did he say "Game" oh my oh my ;D
LOL. I corrected myself.
So if there's a supply transport on the way from A to B, but A gets blown up before the transport reaches B, will the transport already en route disappear or will it carry on like nothing happened?
There's no actual physical transportation unit, so they will always make it, as it stands right now.
There is the Hercules mod that was shown to transport stuff to bases a few weeks back that could be used
@@CameTo yes but that is outside of the warehouse/resource management system, and requires an unsupported mod, which all mission participants must have.
You can also add a naval cargo vessel as a supplier which is quite nice. Not sure how it loads and unloads its cargo.
rgr
As far as I know it uses the same black magic to transport items as other warehouses
DCS supports LUA scripting which is based off of C++. It might be possible to log supply activities or totals/changes for the day into a CSV (comma-separated value) file which is basically a spreadsheet. This might free up the manual labor.
To expand your second point, you export event logs to a file or database then build a full-stack web app which would animate or highlight the supply-related events over a map of the battleground.
Unfortunately at this time there are no functions for querying, or setting, the resource levels in warehouses, and it is not logged even at maximum logging level. Many advanced mission creators would love this functionality.
Yes, there is a way. You have to acess the _G table. Their you will find the suply at the end of the mission. Using lua to do that
@@alvesobr whilst yes that is possible, outputting it to a file would require the server running in unprotected mode, and I am not super keen on that. I would rather ED create a function to do so natively.
What does the "game master" role allow a player to do?
Control the AI vehicles on both coalitions.
For some reason when testing this, In the world the warehouses show unlimited stock even though I set limits for testing. I can't find anything with google. Any Ideas?
I figured it out. You must click on the airport to see resources. If you click on the depot within the airport and click the arrow, it says "unlimited"
Cool
So many features in DCS are not widely known and therefore ED don't invest time in them.
Wish they can add racks independently so we can have only bombs but not the racks that been trown away in a combat and we have to take one bomb per pylon. That also can infuence desicion on droping bombs or bombs+racks
I wonder if in reality racks aren't that difficult to supply so bombs is the limiting factor pretty much all the time...
@@tomriley5790 Like weapons some racks were not available in particular time periods, but also if they are jettisoned, you will eventually run out if not resupplied.. and what if those supply lines are temporarily or permanently cut? How do you replicate those conditions?
Video idea how to do an unrestricted climb.
does this work for ww2 bases? great vid /
should do
@@grimreapers awesome .... might pick your brain some time.if you're free 😉👌
Hey cap no dropping tanks unless necessary. This is been there for awhile..
Apparently so... :(
You can kind of simulate the convoys via moose scripting but I’ll tell ya what it’s a resource hog when you add anything else with it
I’ve made a mission with , a resupply chain , and troop rotations with Heli doing transport from garrison to defense areas ect
Wolf sounds like an Aussie
I am.
Cap @ 32seconds 'this is just so far from what I am interested in...'
Also Cap ONE MINUTE later: 'thats actually really interesting'
TWO Minutes later 'this actually quite interesting'..........
lol welcome to Cap's head...