I completely agree. I learned the basics of 3d modeling and texturing in a couple months, but I am 5 months into rigging, and I still feel like I know nothing.
Hey there, I know it's been a long time but my brows barely move at all but the skin underneath it moves just fine, and I have no idea what to do. Any advice?
Hi! loved the tutorials! keep up the good work! just a quick question, I tried the same method with the lips but then I lost the weights of that skinned area, I tried to move the input so it gets under the skinning but the result was even worst haha is there any workaround to make it work? Or I need to use joints in that case? thank you so much!
Dear sir, your tutorials are one of the best available in maya but i get an error while following this, When you set up the eyebrow parent controls to the jaw bone, it moved flawlessly with the head without any deformations. But my eyebrow sinks into the forehead without following the joint rotation. If you could, kindly help me with this. Thanks in advance.
I know I'm late to the party, but I also had this problem. Check the pivot of your upper_jaw_cntrl. The jaw's pivot should be at the joint it is rotating from (upper_jaw_jnt1), the one inside the head bone. Then all of your rotations will follow correctly. Tbf, I have all of my pivots both for Eye_cntrl_grp and brow_cntrl_grp at that bone as well, just to be consistent, though it is not necessary, only the jaw control must have the correct pivot for everything to follow right. In my case, originally my jaw pivot was at the origin, which made the groups rotate off target and the brows to sunk in.
For UE best is to use a joint based rigs and bake the animation on the skeleton. The next step after beginners level is to explore the joint based system. The most common way is export the joints seperatly and the model seperatly and connect them in UE.
Rigging is the most difficult part in 3D animation process, especially face rig.
Thank you for teaching facial rigging in free. help me a lot😭
Glad to see these videos have been helpful
I completely agree. I learned the basics of 3d modeling and texturing in a couple months, but I am 5 months into rigging, and I still feel like I know nothing.
Thank you for taking the precious time of your life for us.
Glad the effort is well received
Hey there, I know it's been a long time but my brows barely move at all but the skin underneath it moves just fine, and I have no idea what to do. Any advice?
Great tutorial, but when I do wrap and close the eyelid the brow follows it, how can I fix this?
Hi! loved the tutorials! keep up the good work! just a quick question, I tried the same method with the lips but then I lost the weights of that skinned area, I tried to move the input so it gets under the skinning but the result was even worst haha is there any workaround to make it work? Or I need to use joints in that case? thank you so much!
Display > Transform Display > Local Rotation Axes for thos who dont have the shortcut :)
is there a video explains how to download Create Curve UI, because I'm trying but I keep getting errors
Dear sir, your tutorials are one of the best available in maya but i get an error while following this, When you set up the eyebrow parent controls to the jaw bone, it moved flawlessly with the head without any deformations. But my eyebrow sinks into the forehead without following the joint rotation. If you could, kindly help me with this. Thanks in advance.
I know I'm late to the party, but I also had this problem.
Check the pivot of your upper_jaw_cntrl. The jaw's pivot should be at the joint it is rotating from (upper_jaw_jnt1), the one inside the head bone. Then all of your rotations will follow correctly. Tbf, I have all of my pivots both for Eye_cntrl_grp and brow_cntrl_grp at that bone as well, just to be consistent, though it is not necessary, only the jaw control must have the correct pivot for everything to follow right. In my case, originally my jaw pivot was at the origin, which made the groups rotate off target and the brows to sunk in.
cool
Sir how to move eyes while I'm rotating the head using head controller
Thank you for sharing sir
Thank you for the support Akhil
@@sarkamari keep doing sir we expect more tutorials from you.
thank you so much⭐⭐⭐⭐⭐
what if i want to export animation to unreal? wrap deformer doesnt work with fbx.You have a solution for that?
For UE best is to use a joint based rigs and bake the animation on the skeleton. The next step after beginners level is to explore the joint based system. The most common way is export the joints seperatly and the model seperatly and connect them in UE.
When I move my head it moves the brows mesh kinda offset, basically it doesn;t follow the head
I got the same issue, do u find any solution ?
@@alexlh1164Did you figured it out? I’m having the same issue. Tried changing the pivot point but didn’t work :(
Does anyone know how to do this in Blender?