Getting rid of drones is a simple matter of dragging it off the drone screen, no cash value in them unfortunately (and sadly) As mentioned by others you can make any size teleporter block, size doesn't matter. i usually make a little antenna with a light on it or similar If you want it to be fully remote mining, add a load of mining fighters. the ship will auto deploy them and mine out the sector, and gather them back in before they do their next order. This also works for salvagers too and the ship is sooo efficient when used remotely. i tend to make a fleet of small fast drones as they're moving about so fast. watching a carrier with 120 mining drones clearing a system is so impressive to see ! i like to assault a system with a combat ship, once all the pirate spawns are dead i move out and send in the salvage carrier to clean it up. Also leaving salvage turrets off the ship helps stop the carrier getting confused trying to position itself on a tiny piece of scrap. I'm going to try using this method when i turn pirate through a wormhole YARRRRRR Just get a huuuge cargo bay.
Its been a while since I've played around with fighters, but IIRC you can just drag the fighters you don't want anymore off of the pop up and release to trash them. You can't sell them. Combat fighters in my experience tend to be pretty worthless, but mining and scrapping fighters can be quite useful. I know a common practice is to build a giant stationary ship made out of mostly assembly blocks to build fighters on, and then transfer them to your carriers. Also pretty sure you only need a teleporter block to exist, size doesn't matter. Have wanted you to play this game since I found it about a year ago, Thanks!
@@Spanj hey buddy during the first episode I think you showed us an orca from Eve those are Eves second biggest miner they have MASSIVE amount of storage in Eve so I'd be interested in seeing how much they can hold in their cargo holds on this game like to the point 1 orca can strip mine an asteroid field on eve solo (I really dont reccomend this for any eve player it takes HOURS and drones suck to mine anything but it's all your profit) or in a larger fleet and still clear millions of isk if not billions depending on the haul of ores in your 2 cargo holds and still have a huge 3rd cargo space to haul some ships for more profit to or from your local major trade hub
Just drag the fighter out of the window and let go to delete fighters, you can't sell them. Teleporter blocks can be any size. nothing changes. So, use the block scale setting in the ship editor to make a 1 ore Xanthion block and your good. When mining only the last hit matters. So open up all your guns/fighters on those high yield asteroids. Then when the hp is almost gone stop everything and finish it off with your most efficient turret/fighter. This will maximize your time spent to return ratio. Shooting an high yield asteroid or a chunk of of an normal asteroid will not harm it's value, but getting the last hit with say a railgun and it will destroy it completely and you will get nothing. So be sure not to get too carried away. Turret factories can make duplicates of turrets. You have to convert a turret you like into a blueprint and then you can make however many you want. The best way to get turret parts is to go to a scrapyard and strip all similar turrets that you don't want anymore. It's free to do this for some reason. So all those iron mining turrets you still have could become your new Xanthion mining turret if you wanted. The other method is to use a research station to combine like turrets into better ones. But I find this to be a waste of time and what you get back is usually not as good as if you built your own turret or made a blueprint of one your have found and used the parts from the turrets you would have "researched" to build them. Your getting close to the barrier now. To get past it you need to bring all 8 artifacts to a ring of asteroids. So you may want to start collecting them now as I think you only have the pirate one. (you missed some bosses that drop them and the project exodus one) Also I feel like I should remind you to go to a repair dock and spend millions to reset your spawn point. The difficulty curve ramps up a bit near the barrier and beyond it.
hi SpanJ. About the Blue Naonite miner fighter place it in new Sqaud, make in new blueprint then delete the new Sqaud :) that was 1 Lucky loot you found there :) Legendary mining systeem :) Also try to sell your old weapons or scrap ( need lots of cargo space ) them in to parts to make new weapons :)
if and when you have enough money you can found a factory that will supply you with water for the fruit factory so it doesnt need to buy from other traders/stations
hey bud :) please check the "assign crew" tab in the crew tab of your ship [p] and there is an auto pay crew in the fleet tab on your player tab :) other than that bud....keep it up, your doing well :) you cant sell fighters....just drag and drop it out the hangar......and yes a small transporter would work :)
he says, "I chased these missle launching pirates down and destroyed them, So I put their worthless missile launchers on my kick arse ship", question is why ruin a good thing.
to get rid of the mining ship you dont want deploy it and jump away and see if you can build your turrets make a manufacturing station and have it make things for you
Getting rid of drones is a simple matter of dragging it off the drone screen, no cash value in them unfortunately (and sadly)
As mentioned by others you can make any size teleporter block, size doesn't matter. i usually make a little antenna with a light on it or similar
If you want it to be fully remote mining, add a load of mining fighters. the ship will auto deploy them and mine out the sector, and gather them back in before they do their next order.
This also works for salvagers too and the ship is sooo efficient when used remotely.
i tend to make a fleet of small fast drones as they're moving about so fast. watching a carrier with 120 mining drones clearing a system is so impressive to see !
i like to assault a system with a combat ship, once all the pirate spawns are dead i move out and send in the salvage carrier to clean it up.
Also leaving salvage turrets off the ship helps stop the carrier getting confused trying to position itself on a tiny piece of scrap.
I'm going to try using this method when i turn pirate through a wormhole YARRRRRR
Just get a huuuge cargo bay.
Its been a while since I've played around with fighters, but IIRC you can just drag the fighters you don't want anymore off of the pop up and release to trash them. You can't sell them. Combat fighters in my experience tend to be pretty worthless, but mining and scrapping fighters can be quite useful. I know a common practice is to build a giant stationary ship made out of mostly assembly blocks to build fighters on, and then transfer them to your carriers.
Also pretty sure you only need a teleporter block to exist, size doesn't matter.
Have wanted you to play this game since I found it about a year ago, Thanks!
Hi Spanj, the birds outside my window love your co-commentator.
lol, it was a very nice sunny day, the wildlife is a bit out of my control :P
@@Spanj hey buddy during the first episode I think you showed us an orca from Eve those are Eves second biggest miner they have MASSIVE amount of storage in Eve so I'd be interested in seeing how much they can hold in their cargo holds on this game like to the point 1 orca can strip mine an asteroid field on eve solo (I really dont reccomend this for any eve player it takes HOURS and drones suck to mine anything but it's all your profit) or in a larger fleet and still clear millions of isk if not billions depending on the haul of ores in your 2 cargo holds and still have a huge 3rd cargo space to haul some ships for more profit to or from your local major trade hub
Just drag the fighter out of the window and let go to delete fighters, you can't sell them.
Teleporter blocks can be any size. nothing changes. So, use the block scale setting in the ship editor to make a 1 ore Xanthion block and your good.
When mining only the last hit matters. So open up all your guns/fighters on those high yield asteroids. Then when the hp is almost gone stop everything and finish it off with your most efficient turret/fighter. This will maximize your time spent to return ratio. Shooting an high yield asteroid or a chunk of of an normal asteroid will not harm it's value, but getting the last hit with say a railgun and it will destroy it completely and you will get nothing. So be sure not to get too carried away.
Turret factories can make duplicates of turrets. You have to convert a turret you like into a blueprint and then you can make however many you want. The best way to get turret parts is to go to a scrapyard and strip all similar turrets that you don't want anymore. It's free to do this for some reason. So all those iron mining turrets you still have could become your new Xanthion mining turret if you wanted. The other method is to use a research station to combine like turrets into better ones. But I find this to be a waste of time and what you get back is usually not as good as if you built your own turret or made a blueprint of one your have found and used the parts from the turrets you would have "researched" to build them.
Your getting close to the barrier now. To get past it you need to bring all 8 artifacts to a ring of asteroids. So you may want to start collecting them now as I think you only have the pirate one. (you missed some bosses that drop them and the project exodus one)
Also I feel like I should remind you to go to a repair dock and spend millions to reset your spawn point. The difficulty curve ramps up a bit near the barrier and beyond it.
hi SpanJ.
About the Blue Naonite miner fighter place it in new Sqaud, make in new blueprint then delete the new Sqaud :)
that was 1 Lucky loot you found there :) Legendary mining systeem :)
Also try to sell your old weapons or scrap ( need lots of cargo space ) them in to parts to make new weapons :)
You can also just drag and drop the fighters off the squad screen to delete them.
@@Travnorton5 oh that i didn now :) thanks
game is looking like a lot of fun I hope it goes on sale soon
if and when you have enough money you can found a factory that will supply you with water for the fruit factory so it doesnt need to buy from other traders/stations
hey bud :) please check the "assign crew" tab in the crew tab of your ship [p] and there is an auto pay crew in the fleet tab on your player tab :) other than that bud....keep it up, your doing well :) you cant sell fighters....just drag and drop it out the hangar......and yes a small transporter would work :)
I designed my fighters to look like "tadpoles"... It's great.
Sir, no, you didn't make your ship look like "that" did you
@@theonetheonly1986 I'm happy to admit that yes, yes I did.
Hangar in the front, two storage bays in the back underneath. I get it.
Thanks for the entertainment matey ! = )
he says, "I chased these missle launching pirates down and destroyed them, So I put their worthless missile launchers on my kick arse ship", question is why ruin a good thing.
to get rid of the mining ship you dont want deploy it and jump away
and see if you can build your turrets make a manufacturing station and have it make things for you
I don't know if you can migrate fighters from one mothership to another :(
is the spore inspired ?
put fighter in new squad and delete squad
Id just drop the spare into a new wing and just dont make any.
@spanj your 10 ep's in and steam know's how many hours played and you STILL have yet to learn to click "AUTO ASSIGN" on your crew list :( Disappoint