You cover the best and most useful topics! Even though most of the stuff you do is not exactly what I am after, you videos always have things in them that I can apply to other situations! Thank you!
Hi! You know, i think there also is one of possibilities. You can smoothing one character, save it as morph, apply it to object, and after that adjust smoothing to another character)
I don't know why I never thought of this sooner,.. soo much less a pain,. then using dForce to deform furniture,.. dont know if you mentioned it, but after you have your furniture shaped,. you can just export reimport as it probably weighs less in polys then having the proxies turned off in scene
That’s not supported in Daz Studio. A workaround would be to import the OBJ, then save it out as a Scene Subset. This will generate a DUF file and a thumbnail you can see in the Content Library.
I have a Daz3d character I created. Everything about the character is perfect except for the eyes. I would like my character to have slightly bulging eyes. But I had some difficulty getting the eyelids to conform to the larger eyes. So, I tried to use a D-former on the head and even around the eyes, and was in both cases unsuccessful. What do you suggest to get around this? Can you do a tutorial on this?
That's an advanced feature, but it can be done using a Morph Controlled Morph (MCM). Josh has a video on how to set it up in Daz Studio: ruclips.net/video/Oj-eO2V7Yvg/видео.html You'll need to create a morph outside of Daz Studio that fixes the eyelids and import it first (I'd use Hexagon, Blender or ZBrush for that).
@@WPguru yes, the pillow is above the bed, but it didn't mesh-parented with the bed. it always at the time my char's head touch the pillow, the pillow wrap his neck (how do i picture this... hmm probly like how venom wrap parker's body fx)
Is there a way this can be made to work in City Nights Lite? This technique only works in the full City Nights layout setting and not all of us have machines capable of handling this. Hope you can come up with a solution because this is a very welcome technique (either one or two figures) but limited in scope if its use is restricted to higher-end machines.
Adding the smoothing modifier works in every layout of DAZ Studio, it's just a matter of accessing the menu items. You can add/remove anything you need on any layout. Some layouts hide things that others expose and vice versa. If you don't find the options you're looking for, and you don't want to add menu items manually (which is a but of a pain), feel free to switch temporarily to something else, then switch back to the layout you prefer working with.
@@WPguru Hi Jay! I tried everything again in City Limits Lite (I got the name right this time!) and it worked as it should. While my PC may not be the fastest kid on the block (although it meets the system requirements recommended by Daz) it appears that neither am I. While I am a working artist, I'm most definitely not computer literate apart from the basics so I'm going to plead the befuddlements of old age and bow out gracefully (about as rare for me as hen's teeth). Thank you for your reply and your excellent tutorials. I look forward to learning more from you in the future. Regards!
@@Mythocentric I'm glad to hear you've got it working. 3D is such a complicated subject, with so many hidden features. The sky's the limit, but it feels impossible to understand, or even to ask the right questions. That's partly why I like it: there's always something else to learn. Thanks for stopping by, and all the best from Miami Beach!
I seen someone do this with deforce and it looked better that way. But I also had a hard time following his tutorial and still dont know how he did it. Either way this is a hassle, and that's why I feel daz is so inferior. Why would they make it so only one person can collide with something? Then you have to do all this other tedious stuff just to get it to work as it should. Ugh wish I knew how to do it with the deforce method. That way you wouldnt even have to do all that exporting stuff multiple times.
Anything in 3D is a pain, and nothing is simple to accomplish. Although Daz Studio is one of the easier 3D apps out there, the subject matter itself is rather complex. I don't know of an app that would make this process simpler.
those characters and your crab that you put on the screen like that...it's awesome
maaaaaaaaaaaaaaaaaaaan, those tutorials you are uploading are gold
😍
You cover the best and most useful topics! Even though most of the stuff you do is not exactly what I am after, you videos always have things in them that I can apply to other situations! Thank you!
😆'yayyy!! crabby!!!
Hi!
You know, i think there also is one of possibilities. You can smoothing one character, save it as morph, apply it to object, and after that adjust smoothing to another character)
Thank you very much for explain this!, I did not know that daz studio could do that!
you can export the needed parts only such as the thighs and hip to reduce the file size then
Thank you so much!!! your video helped me a lot
Cool! Thx! Thats a must know!
I don't know why I never thought of this sooner,.. soo much less a pain,. then using dForce to deform furniture,.. dont know if you mentioned it, but after you have your furniture shaped,. you can just export reimport as it probably weighs less in polys then having the proxies turned off in scene
I'm glad it helped!
Could also choose your camera angle wisely and only do it on the character closer to the camera.
Yes indeed, the old production trick: only fix what's shown, and don't worry about what's not in vision. Excellent tip, Neil!
Thank you for the great tutorial. btw how can I see OBJ thumbnails in Explorer like this?
That’s not supported in Daz Studio. A workaround would be to import the OBJ, then save it out as a Scene Subset. This will generate a DUF file and a thumbnail you can see in the Content Library.
A very practical solution for rendering stills, but for animation is there a solution that you're aware of?
Smoothing modifiers work dynamically and are calculated for every frame, they work great with animations 😎
I have a Daz3d character I created. Everything about the character is perfect except for the eyes. I would like my character to have slightly bulging eyes. But I had some difficulty getting the eyelids to conform to the larger eyes. So, I tried to use a D-former on the head and even around the eyes, and was in both cases unsuccessful. What do you suggest to get around this? Can you do a tutorial on this?
That's an advanced feature, but it can be done using a Morph Controlled Morph (MCM). Josh has a video on how to set it up in Daz Studio: ruclips.net/video/Oj-eO2V7Yvg/видео.html
You'll need to create a morph outside of Daz Studio that fixes the eyelids and import it first (I'd use Hexagon, Blender or ZBrush for that).
i got a case, where i apply the modifier to the pillow, aside that the pillow dented, it went to wrap my model instead. Do you know what happen?
I don't know I'm afraid. Sounds like perhaps one object is too close to the other maybe?
@@WPguru yes, the pillow is above the bed, but it didn't mesh-parented with the bed. it always at the time my char's head touch the pillow, the pillow wrap his neck (how do i picture this... hmm probly like how venom wrap parker's body fx)
Is there a way this can be made to work in City Nights Lite? This technique only works in the full City Nights layout setting and not all of us have machines capable of handling this. Hope you can come up with a solution because this is a very welcome technique (either one or two figures) but limited in scope if its use is restricted to higher-end machines.
Adding the smoothing modifier works in every layout of DAZ Studio, it's just a matter of accessing the menu items. You can add/remove anything you need on any layout. Some layouts hide things that others expose and vice versa. If you don't find the options you're looking for, and you don't want to add menu items manually (which is a but of a pain), feel free to switch temporarily to something else, then switch back to the layout you prefer working with.
@@WPguru Hi Jay! I tried everything again in City Limits Lite (I got the name right this time!) and it worked as it should. While my PC may not be the fastest kid on the block (although it meets the system requirements recommended by Daz) it appears that neither am I. While I am a working artist, I'm most definitely not computer literate apart from the basics so I'm going to plead the befuddlements of old age and bow out gracefully (about as rare for me as hen's teeth). Thank you for your reply and your excellent tutorials. I look forward to learning more from you in the future. Regards!
@@Mythocentric I'm glad to hear you've got it working. 3D is such a complicated subject, with so many hidden features. The sky's the limit, but it feels impossible to understand, or even to ask the right questions. That's partly why I like it: there's always something else to learn. Thanks for stopping by, and all the best from Miami Beach!
Thnx 👍👍
I seen someone do this with deforce and it looked better that way. But I also had a hard time following his tutorial and still dont know how he did it. Either way this is a hassle, and that's why I feel daz is so inferior. Why would they make it so only one person can collide with something? Then you have to do all this other tedious stuff just to get it to work as it should. Ugh wish I knew how to do it with the deforce method. That way you wouldnt even have to do all that exporting stuff multiple times.
Anything in 3D is a pain, and nothing is simple to accomplish. Although Daz Studio is one of the easier 3D apps out there, the subject matter itself is rather complex. I don't know of an app that would make this process simpler.
Podria hacer un tutorial How to Make Clothes Fit Genitals, mostly male genitalia that I can't cover with clothes,
Hide the genitals.
@@WPguru What I want is to notice the volume of the genitals inside the clothes so that the male body is more realistic
Best thing to do is to sculpt this in on the clothing with either ZBrush or Blender.