Don't forget that Arrive in Light pops off when your opponent Synchro Summons. It was such a pain when it happened to me as I played Rose Dragons against Stardust. I had to cut my first 2 turns short until I could properly break the board.
This comment realizes how saved I was in my one malefic mirror during the last duel links Grand Prix thing (where malefic is way better than you’d think just because there was a skill to add piercing to a super easy 4k summon with 4k LP)
Miserable time when aroma was actually viable back then. Since aroma cannot lose by deck out due to the existence of blessed winds it either becomes a war of attrition of bergamot beat down or whoever gets bored first
Actually the outcome can be deciced by Cananga & Syncrho Rosemary (& Marjoram, but that's outside of DL) Don't forget dried winds... Eventually that will make a difference
Well... not exactly. Mikanko decks also run things like Kaijus and Lava Golem as both removal and to attack into... but then that could also turn into complete chaos as both players know that the other player could just tribute any one of their monsters at any given moment. Made even more of a mess by the archetypal Snatch Steal lol
@@XLRider2 yeah the deck doesnt see much rep and people usually just see it as engine in libromancer which is like ohime arabesque single name pass and disregard its potential as a deck
@@Meme-pg5twAs someone who has been playing Mikanko since release as a pure deck, you absolutely play Kaijus in the go first build, especially in this format. Also, the mirror isnt overly obnoxious, its just boring. The wincon is loading your gy with Equips, firing the ritual spell to pop every equip spell your opponent has, and then killing with Ashura King. What makes this boring is you have to do it all in a single turn, so the game tends to be both players sitting there using Ohime’s search, putting up Hu-Li if its not up already, and then passing back. The alternative is just drawing your Kaiju, so the player maining them has an advantage. Games 2-3 it will always just come down to who draws the Kaiju first, since if you just never commit a monster to prevent the Kaiju, you open yourself up to being Ashura King otked
I hated witchcrafters but i feel like now they deserve a bit back. But its hard to do without giving them access to charge of the light brigade which almost breaks the deck in a 20 card format.
The Balerdroch Cold Wars from the Zombie mirrors are one of the experience of all time. You don't ever need ZW to use Doomking, other than to revive itself, and if you do, your opponent can do the same. Basically, the 9ne that activates an effect first and/or doesn't understand how Turn Player Priority works loses, because Doomking cannot chain its effect to another Doomking. Thing became very funny is someone is playing Jack-o-Bolan too
I played a structure deck tournament with the zombie deck. Since you only had 1 structure the whole game was about who got to baledroch first. Very very fun times
I was looking for this answer. As an avid zombie player ever since the very first Zombie structure deck (Zombie Madness) the mirrors have always been janky.
Even funnier when you add Yuki-onna into the mix since she triggers if you or your opponent summon Balerdroch which then triggers the Balerdroch which triggers the other Balerdroch so you sit there not wanting to summon it until you have another negate which is far harder to get to when Yuki-onna is on the field. As well as two Yuki-onnas also have the Balerdroch stare off problem
Here’s one for the books the gold pride mirror it doesn’t matter what you do if they full combo turn one you are never taking more damage and are now locked out of all gold pride monsters
icejade floodgates (curse and kosmochlor) both state they need an icejade and cenote "on the field" which makes the mirror 1000 atk beatdown, which is rendered very problematic as soon as a kosmochlor is summoned as it reduces the atk of everything by 1000 bonus round: dream mirror for the same reason as vaylants; 5d chess minigame with the field spells
Icejades not too bad actually it's kind of fun, you just have to manipulate your banished zones very carefully, and when the time is right to attack, attach aegirocassis and blast, it's like playing a mini game of who can manage to summon the biggest guy, because most icejade decks have a line to go straight to gymir without the monsters hitting the board at all, it's straight up a war of who can be more based than their opponent Also the plot thickens when the only guy with the field spell sets one over it turns off the floodgates and blasts you with a water combo of doom, that mirror is two nuclear bombs that are being held back by the safest detonator
Surprised it didn't get mentioned here, but the Dogmatika mirror (especially when both are playing the Ritual variant, which is how I run the deck myself) is awful. Both players' ED is basically just a bajillion Dogmatika Punishment targets that means they have a strong chance of plussing off our various ED mills, Alba Zoa either decides the game on the spot or dies instantly, and a lot of deck is just reliant on the opponent controlling ED monsters (which is basically either Winda or nothing most of the time when it comes to Dogmatika).
Not a mirror, but once a Dogmatika had the misfortune of activating Alba Zoa against my Winged Dragon of Ra deck starring Floowanderzee as the tribute engine, wich I took the extra and just slapped a billion cards with GY effects. Needless to say he resigned on the spot.
@@chrisbraun8803 Nah, the Springans deck slapped too. Nobody I faced knew how to play Dogmatika so it was a breeze, and you had Sprind to search Albaz the Assbeater if they ripped up the extra deck so it's not like you were completely SOL.
I went second during the tryout event for master duel where ritual dogmatika was the loaner. It's just so funny having the opponent pause then immediately scoop because you sent herald herald herald fossil graguinol omega from their alba zoa
The worst mirror match I've had is a kaiju mirror. Listen ik playing kaijus as the main part of of your deck is a terrible idea so I was pretty surprised when we were both just sitting there waiting for someone to do SOMETHING
I can't say I've experienced myself, and honestly pretty sure no one has, but I have to imagine the Dream Mirror "Mirror" would just be the funniest if not the most annoying mirrors ever. Field spells are ALWAYS live on both field but you have to fight over which one you personally have on a given turn, at least until 2 copies per player are banished per the effects
It's a fun idea in theory, but unfortunately because the deck is so reliant on the effect of their normal summon going through, the game boils down to whoever makes Tormentor first. X-x Otherwise it would be crazy and cool.
Fire King mirror match were something, before long both players got 2 Garunix Destroyed and Garunix is a mandatory effect and that ment at every standby phase there were 4 dark hole to be done and whoever had to activate Garunix first ended up with an empty field, lets just say a lot of players learned priority rulings from that.
I am convinced this is the reason they put castel in the fire king loaner deck for The king of the island festival. Side note those were the best games I played in that event
In the Guru matchup Final Battle can flip down Subterrors on either players field and Hidden City makes it really hard for Archer to get her effect off.
Subterror mirrors IME really come down to who gets better luck with spells/traps (Actually found Vernusylphs work really well since discarding at cost is one of the best ways to get out Behemoths)
@@nihildwo4874mainly because it was confirmed to be completely wrong. If the two players know what they are doing, the mirror is an absolute blast, with a constant chicken game with the Rainbows and the standby return priority, until someone finally gets Rainbow and Rainy Canvas to stick and shreds the opponent's entire backrow.
The Thunder Dragon mirror in Master Duel is pretty rough if it's pure ThunDra. First player ends on Colossus+Titan, which stops Thunder Dragon/Dragondark with Colossus and you can chain Titan to all of your opponent's hand effects.
I know the "haha card have long text" joke is as old as time but there's genuinely only 1 line that actually matters in the Vaylantz Field Spells if you're not the one playing Vaylantz and it boils down to "you can out a monster of your opponent by having a monster in the same column"
Not quite. If you have ever stare down a Dragunty, Inzektor, Therion, ABC or God forbid Crystal Beast player (I'm the latter, thanks for all those free Pegasus and Ruby activations) with Vaylantz, you will have to suffer as they make better use of the field spells that your own deck can.
Mekk knight takes a fun turn from both players passing until the other makes a move out of fear and turns it into both players have to draw either Girsu or memory to even make a move! While the deck has gotten better at the mirror match, early days were awful
@@edymiguel4247 i mean you can and would want 2 if you have enough Mekk-knights to combo off with or the right ones considering there backrow is negate activation of card type in row with Mekk-knight you control i won a mirror match but setting up the negates first and being the only one who had a huge chance to activate card effects
Shoutout to the Burning Abyss mirror match back in the day. It wasn’t an awful mirror match, but it took FOREVER. That’s the only situation where I’m thankful for time rules.
The S-force mirror match. You are forced into playing into your opponents gimmick and you'll likely just end up banishing all of your own stuff going 2nd.
I actually kind of like the Dark world mirror on a casual level. It’s kind of fun to just say “Fuck it” and let your opponent get the bonus effects and let the match become chaos. Also kind of feel that way about Kaiju mirror matches. Worst mirror matches for me are any kind of reactive deck like psy-frames and most trap decks where there’s not as much fun in walking into it.
Even though he didn't go over it, I said the Machine mirrors in Edison Format. Overcommit and you get Cyber Dragon'd or your opponent overcommits and you Cyber Dragon them. In my various Machine decks in Edison I run Zombie World in the side along with Demise of the Land as a middle finger to anyone playing Cyber Dragon.
I completely understand this pain, and I’ve been playing Cyber Dragon as a main deck for as long as I can remember LOL Chimeratech Fortress is my least favorite card in all history. They just need to errata it or something. It isn’t fair that the entire machine type is just hindered by, “guy with Cyber Dragon and Chimeratech Fortress” in their deck WHICH IS EVEN WORSE BECAUSE I PLAY THOSE CARDS BECAUSE ITS MY ARCHETYPE. I’m not trying to ruin your fun, Konami just decided it was okay to contact fuse your opponent’s machine monsters away for Fortress. For no reason. It’s awful in the mirror as well.
I've played a bit of edison and I can tell enough of mirror experiences. From best to worst it would be: *Zombie:* I would say the best mirror of the format. That's because while it's preferrable for you to setup the grave, the opponent might use said setup against you if you don't use your turn wisely. It's all about resource management out of a partially shared pool. *Blackwing/Vayu Turbo:* An absolutely absurd matchup, not in a bad way. Sirocco is just absurdly busted here, getting power of ALL blackwings, at the cost of becoming quite vulnerable to prison, while Kalut can be contested by opposing Kalut and is not once per turn, and Vayu ignores the oppression both are likely playing with, which is a good thing and makes things just hilarious. The problem is that D.A.D. exists and is an easy gg if you did not set up a bottomless. *Hero Beat:* Different from Diva Hero, although not from Diva Hero Beat, it's mostly about managing your Neos alius, because it's the in and out of many of your plays; It allows you to destroy pesky opposing cards with spark, it's boosted by honest, it can be recovered by HERO Blast so it's your card advantage, and can be used to summon Absolute Zero but it gets banished in the process. The players who plays their gemini the best will usually win. *Plant Synchro:* Nothing notable, the deck doesn't have any kind of interaction with opposing plants and has a good mix of defense and offense to not feel polarizing. Is genuinely just a regular game of Edison where the experience isn't enhanced or diminished by the opponent playing the same cards. *Fairy:* It's all about locking the board with Krystia. Good thing the deck also plays Warrior lady and Freed precisely to break said lock, so it needs to be used intelligently. Honest makes the game a bit of a chicken one. Otherwise it's fairly normal. *Diva Hero:* Nothing particularly notable, but it's difficult to make progress because fields get blown out constantly. Future fusion is ridiculous but the deck has lots of ways to deal with it so it's not a big factor, unless it sticks which happens ocassionaly. Something that goes into all HERO decks is that you can use the side-decked superpoly, but it's not a massive deal if you have backro, just like future fusion. *Lightsworn:* Quite reliant on who gets Judgment Dragon first, who mills more Wulfs and who can mill Plaguespreader first. Is an RNG fest who heavily favors going first. *Gladiator Beast:* Joseph already described how it was, incredibly reliant on heavy storm and Test tiger, and is virtually impossible to recover because your deck relies on being in the offensive constantly despite their monsters being kinda weak without the tag-out summon. *Frog:* Both with or without Hero, it's bit of a stare contest considering that they are good at making Dupe frog locks; good thing they're also good at breaking said locks with Caius, Raiza and Enemy controller... except that the one who plays first is usually in a big disadvantage because those are counters to themselves. And don't get me started on Vanity's fiend locks. Not a good experience overall. *Machina:* Fortress is a massive issue... and I say that with double meaning. While CyDra with only 1 machine isn't a big deal, with 2+ is just devastating. Similarly, the deck who gets Fortress is just not letting you win because it's often fortified by gearframe. It's even worse on the gadget versions because of another "I win" card in Solidarity. Still not the worse mirror somehow. *Dragon:* Whoever gets to stick RDMD wins, which wouldn't be an issue if it wasn't because of Future Fusion being 5 foolish burials, Red-eyes Wyvern cheating out your ace and Koa'ki Meiru dragon locking anyone from summoning future RDMD; it's even worse in the turbo version, who doesn't play trap cards to slow down the opponent, exploding dragon as a situational removal, and have Super revujenation to draw their entire deck, while also playing 6 white bricks for trade-in and Consonance. *Dragon turbo is the worst mirror of Edison.*
Paleo may be soul crushing because a duel will last at least 60 turns, but I find it pretty fun since it requires you to think ahead and carefully manage your resources while slowly chipping away your opponent's Reminds me of that time I managed winning after we both had like 5 cards left in deck, I thought that was a very fun game and wanted to compliment the opponent, but he just told me to go F myself and left lol
If you’ve ever had to play a Phantasm mirror, you understand how Runick mirrors work. But somehow EVEN SLOWER. The funniest interaction I’ve had with it was when my friend and I realized in the mirror, MST was actually better than feather duster because it’s quick play AND you don’t accidentally pop the Tenyi counter trap.
Fun fact: As a vetern of numeron mirrors in master duel, I have never lost the mirror. The reason why was because my deck could pivot into gren maju otk with the lv 8 gizmek.
Back during Duel Links' shiranui format(s) many games were basically reduced to "Sunsaga staring at a another sunsaga". Basically whoever had less zombies in grave loses.... eventually.... after like 15 turns of crasing over an over again. It was especially worse in the early days because karma cut had not been release yet.
I'm glad Toons got mentioned as I wasn't expecting it to be since the "must attack" effect isn't something that most people remember about the cards, though to be fair after the advent of Toon BLS the mirror in modern day isn't as bad since you can just banish the opponents Kingdom if you can get a BLS out.
I’ve played a lot of Traptrix mirrors and everytime the Seras get banished by Pudica to prevent the second effect. Also you have the play the deck so different against another Traptrix deck that I didn’t notice that Shade Brigadine was live on turn 4 since no trap holes were used.
I haven't done it since the new support, but it was an interesting mirror in MD. Like MBT said, mainly the dance of trying to get out a non-archetype monster that can actually clear house without it getting holed. Sera is OPT for both +1 effects so you may as well go for it before they do.
The saving graces is that you can actually use Rafflesia to out Traptrix because it copies the effect and doesn't actovate the trap so is a monster effect.
@@alisethera9349 The pain of being an old traptrix player after the structure release. I had to fucking sit through 6 fucking traptrix mirrors in my locals. They just become a race to make Atypus and OTK first. And even then, its really hard to interact in the mirror, since the monsters are immune to their own traps
In MD before the new support I had a second Traptrix deck that splashed in Labrynth cards just in case of a mirror. Having Lovely Labrynth to beat over Rafflesia and the field spell to get her out or take out the main deck monsters is very helpful.
The Gishki mirror when it was Zielgigas Turbo was very rare but very funny because *Monster Reborn* on your opponent's Zielgigas both got you a free Zielgigas to OTK them with *and* denied them recurring it if you couldn't.
P.U.N.K's fine it's not like it is that important for them to have less hp than the opponent only matters for PEP and he can oneshot you if you drop too low dinomorphia mirror sounds insufferable though
The Dinomorphia mirror is just who gets to Rexterm first wins, then there's likely going to be a bit of a slog of your opponent surviving for some turns because the main deck monsters float into each others.
It's kind of funny how many yugioh archetypes with horrible mirrors have things like the Ninjas where doing your normal stuff gets your opponent advantage, then back in MTG Slivers exist as a tribe where every Sliver has "All Slivers gain [X]" where X varies depending on the Sliver, and that one set where they brought Slivers back into play but with "All Slivers *you control* gain [X]" effects people were vocally salty and said the new ones were worse.
I've played my fair share of Invoked/Shaddoll/Dogmatika mirrors. Imagine you're turn 1, clueless about your opponent extra deck, you activate Maximus and they send any pair combination of Shekinaga/N'Tss/Titaniklad/etc And not to mention the triple super poly main deck that pluses both you and your opponent
Toons lose the one that thing gives the deck anything close to a win condition and either ends up with one player not being able to put up Toon Kingdom in time or both players just sorta staring at each other until they draw the out.
Aromage mirrors in specifically Duel Links Neither of you can deck out, your both constantly gaining large amounts of LP And neither of you are capable of doing enough damage if both of you got setup The matches were won by who got multiple Cananga on the field first to keep the other off backrow
I love it when I sit down and realize my opponent is playing Dark World. Not only is it a fun challange figuring out the best way to bait my opponents plays when I make them discard, but it helps me better understand my own deck and its strengths/weaknesses
Timelords. The only mirror where you DON'T want to turbo out the main boss card of the deck... Because your opponent can use it to keep their timelords on the field- Oh also, HHHHWHAT FUCKING TURN IS IT AGAIN- 319?????
As a MD Lab enjoyer I was quite excited for Lady Lab to come out, until I realized she triggers when "a" Labrynth monster's effect goes off, not when "your" Labrynth monster's effect goes off. The amount of absolutely miserable mirror matches during Lab's popularity spike made me unironically switch to a different deck until it fell off again.
Haven't played the deck, much less a mirror, but gold pride mirror when going second has to be the saddest thing. The floo mirror is not bad at all, I remember when the deck was new in MD, those duels were very interesting. I remember using crossout on the field spell to stop the normal summon effect, then grabbing it back with toccan and winning a game thanks to that.
Cyber dragon mirrors us pretty miserable. In master duel if you go first and assemble a cyber dragon buuld, opponent summons megafleet over every monster. Very fun.
@@Nomlezz6th5 Don't worry, you don't know what they actually do, but you know Beyond the Pendulum, you know how to deal with Apollousa, and you know how to deal with Baronne. Just Droplet or No More them.
@@sekaihunter9378 I play the deck, but people always refuse to read cards, even if Vaylantz aren't that complicated, i am sure most people wouldn't know and wouldn't even want to know what is Shinoneme effects if her place changed, one of the main effects in Vaylantz.
Konami still thinks the game is like the Anime, where every strategy is only played by one or two people in the entire world and they own the only copies of those cards in existence. But somehow everyone owns Pot of Greed, and everyone acts like it's not the best card in the game.
I've mentioned this on twitter, but in case some didn't see it, I rarely encounter this mirror because it's very rare, but in the rare occasions I did encounter it, it wasn't fun. That mirror is Ogdoadic. The play-style helps both sides out like how Dark World Mirror is when trying to resolve effects without plusing the opponent too much. Doesn't help the fact that whoever turboe'd out Zer'oll first without getting disrupted pretty much won, and Ogdoabyss, the board wipe was completely dead in the mirror 99% of the time since it doesn't affect GY summoned monsters, and Ogdoadic likes to summon from the GY.
dead rat mirrors in reaper format: most dead rat decks played any number (low or high) of 'despair from the dark' to dance around the fact that the other players in the format were on spirit reaper himself. some dead rat decks even voted to not play spirit reaper or side them out in the mirrors, because leaving it in gave the opponent the advantage, and your main recruiter has 200 less atk that others, so you always get ryu kouki our against normal recruiters BUUUUUUUUT what happens in the mirror is you just end up playing a game of 'pls summon something and push, im tired of waiting' but noone does. pyramid turtles just staring at each other.
Hey, so my dumbest mirror was Kaiju/Graydle. a friend and I went to locals together with the same list and ended up playing each other... it was hilarious until we realized the absolute spaghetti nightmare of who controls what that matchup is.
I was one duel away from Diamond using floodgate, the guy I play against starts the duel with Heavenly prison, I lose the mirror. Go to RUclips, this video pops up. The universe is mocking me
You can play pure runick without stun and its so much fun. When it came out it master duel my deck was just every card at 3 and every draw card. I got to top 1000 in the duelist cup never floodgating anyone and beating all of the stun varients as they had bricks and I didnt. Runick really didnt do anything wrong its just the floodgates.
Marincess is one of my favorite decks of all time but god the mirror is awful. Whoever combos off first without being hit by 4 handtraps simply out advantages the opponent, and because the deck often struggles to find lethal the player in the losing position has to sit through 6 turns of being in an impossible to win game unless they just scoop.
Threw it into this thread but ill repost here: Mekk Knight Considering that deck's staying power as everyones pet deck, facing that mirror always devolves into a staring match to see who wants to play first and presumably swing for game that turn
The worst mirror is the ghostrick control mirror. Because no one can really play, because the monsters get always flipped down, you can't defeat your opponent by battle so the only way to win was angel of mischief in the duel I played. And me and my opponent knew it, so the game was just: Who can have an 10 material angel of mischief first.
Ojama Mirror Match is a sloppy mess with how janky they work. Card advantage fluctuates greatly between players. Rata has a video showing the horrors of such a mythical occurance.
I always remember Endymion Pendulum mirrors being terrible because every card placed spell counters on everything else. It also meant Endymion was really easy to summon at almost any point of the game.
I played floo ever since ot is released in BODE, it was great. When Master Duel released floo i ran into mirror matches 5 TIMES IN A ROW! i literally had a headache afterwards and i always dread the mirror match prospect afterwards. Whoever gets the unknown winds first is on a massive advantage
I remember that time I had a Tindangle mirror... "... Wakey wakey little sunshine" What do have in common Lady Labrynth, Vice Madame & Thundra Titan? Their effects will trigger on opponent's cards... Worst of all, is a goddamn WHEN, so you can't do s@$# about it
Floowandereeze mirror matches are insanely skill based. The way you have to structure the chains,time everything so your timing out times the opponent,it's honestly insane
The funny thing about the Traptrix Mirror is that because they aren't using their Floodgate Hole's, Bottomless and such on your main deck monster's, they save it for your Extra Deck non-traptrix monster's, so no access code lol
Ghoti mirrors are either a slog because both players did or did not brick and are able to banish paces and shif every turn, or are over due to 1 bricking. Both players are pretty much always banishing paces and shif every turn to where it almost becomes impossible for both players to gain any sort of ground on each other. Eventually someone is going to make it to Baronne or run out of resources but until that happens it's just a mess.
One of the worst mirrors ive ever played was the dogmatika ritual mirror. Neither player cares about the extra deck, both both really want the other player to care about the extra deck. It just ends up who can summon the 4k normal monster, alba zoa, more times.
I once had an hour long Noble Knight Mirror match. It was back when that Noble Knight box thing came out, I and another guy at my locals wanted to test the deck out. We both made our big untragettable, indestrucbile Knight And could do nothing to out the other person's boss. So we just kept passing turn, gaining LP off Caliburn and trying not to deck out. We both just called it quits after some time and seeing how it was going no where.
My answer to this thread would have been Chain Burn (back from like 2012 when I was really active). Theres actually a bit of intricacy in the fact that cards like Chain Strike and Accumulated Fortune require no dupes in the chain, so you can block your opponent from payoff by blocking the chain, or keep it dribbling if you have strike of your own, but for the most part its a game of cold potato as you both wait for time to get called and pray you win the chain wars on the last turn. If you had a time card like Tri-and-Guess in your side, that was basically your win-con.
I use to love the Dark World mirror match. The way I built the deck not only made it on par with many of the best decks at the time on a good day, but also made it where it could play over every bonus the opponent had or through any minuses I had. Thets when I started saying "Embrace the chaos brotha!"
It's funny but the traptrix mirror can be anything but a slog. It's in fact the complete opposite unless the player going second draws a board breaker. Rafflesia's effect don't count as trap effect, so really, whoever makes her first wins because you can just stop the other player from playing their starter, or straight up kill sera.
The mirror match was the only reason I was always on 2 atypus in the extra, since it will come up there to make 2 to beat over stuff without playing into a bottomless with your normal rank 4s.
I brought thunder/bysteal/chaos synchro to my locals, ended up against someone running the same except instead of thunder, he ran branded. He brought our chaos angel first, and i responded with an I.P.- Crusadia Avramax. And HE SCOOPED. But it was kind of a wild match
Finally had a Chazz deck mirror match. Couple of rules to note: Race to Ojama blue or Ojama pajama. If you get armed dragon LV 10 first, don't waste your quick effect on your opponents turn on anything other than the other armed dragon unless you want to die by it next turn, no matter how much farther you are on it, that is without protection. Also careful using Ojama tokens. The more u utilize Ojama fusions the more super ojamas u get for banish, pajama summons, and zone locks with a decent defence monster, and if your using them while your opponent isn't, they're going to notice through swarming ojamas and a-z or pajama summon Your tokens and super polys are important for keeping momentum on a hand without monsters
Scareclaw mirror matches are pretty boring. Since you both have essentially 1 boss monster, which doesn’t do anything against your opponents copy, it just becomes a duel of getting the bigger dude out. And considering that the field spell can remove one of your opponents ATK boosters, 99% of the time that’s gonna be the one going second, so the duel essentially comes down to the coin flip. Can be interesting with variant decks that include other strategies though
Floo mirror is a 100% knowledge based game. Whoever knows the deck and can weave their way in and out of the chain will win every time outside of bricks.
I remember my experiences with Floo mirrors. Everything would basically boil down to who could get to Unexplored Winds faster to tribute the entire board and otk through a trillion normal summons or Feather Storm to completely stop your opponent from playing and then proceed to do the former thing. Snowl having higher attack than both Empen and Raiza and giving you extra normals so you may get an additional tribute with Winds is very cool in the mirror too
Eldlich mirror, sure facing the flodgate stock market is already boring but playing as one and facing one at the same time oh boy... It only end up on who resolves ice dragon prison first and when neither of you plays something that can banish monsters.... you are in until deck-out as neither of you will surrender
Gold Pride mirror. Ever wanted to win the game via coin toss? Well here you go. Whoever goes second literally can't do a damn thing because your opponent will have already reduced their LP, meaning good luck getting yours even lower than theirs. Also, god forbid you aren't playing the Punk engine either.
At least with Crusadia, it's technically possible to OTK into an empty board if you can make Dugares or Update Jammer. And after a couple turns of passing back and forth without committing anything, one of you should reach that point.
Thankfully I've never played a Malefics mirror but I had a similarly awful experience against Numeron. We both needed our respective field spells to do literally anything. The game was over 20 turns of ashing Planet Pathfinder, getting Malefic World popped before search resolution or just passing turn immediately
one mirror match i was expecting to be trash but i actually really liked was exodia. Me and another guy were both playing wildly different styles of exodia deck, he was a classic style draw deck made with poverty tier cards so it was kinda slow. Mine was an exodia beat down deck more revolved around oblitorate and exodia incarnate with hopes to just build a tower and swing.
I've made this Trickstar + Dark Room of Nightmare + Fire Cracker pile deck in Omega. While I've never played it IRL, I think that the mirror would be painful. There is just so many burn effects flying around that basically any action would be followed by calculating how much exactly is each player burned by.
It, uh... did not last an hour. Subathon is still live at twitch.tv/mbtyugioh !
I expect it to still be live when I click this link in a year
is it still live?
Synchron mirrors are where Hyper Librarian suddenly becomes Maxx C.
And getting maxx c'd becomes a win condition
Don't forget that Arrive in Light pops off when your opponent Synchro Summons. It was such a pain when it happened to me as I played Rose Dragons against Stardust. I had to cut my first 2 turns short until I could properly break the board.
Where the superheavysamuria players at😢
If psyframes aren’t on here i won’t even know what to say lol
@@tylerwilson3800 lol he who sticks a lambda wins lol
I forgot about the Malefic mirror nightmare. Thank GOD for Malefic Territory being an actual good card you’d both run 3 of.
This comment realizes how saved I was in my one malefic mirror during the last duel links Grand Prix thing (where malefic is way better than you’d think just because there was a skill to add piercing to a super easy 4k summon with 4k LP)
Yea I wish Territory got released back then when I played it.
Then you just gotta hope you don't draw the cards your opponent already controls
The duel links aroma mirror basically never ends and just goes to turn 50 where the game auto-draws.
Miserable time when aroma was actually viable back then. Since aroma cannot lose by deck out due to the existence of blessed winds it either becomes a war of attrition of bergamot beat down or whoever gets bored first
Actually the outcome can be deciced by Cananga & Syncrho Rosemary (& Marjoram, but that's outside of DL)
Don't forget dried winds... Eventually that will make a difference
Ra😊
Mikanko mirror sounds awful
0 attack reflect spam is bad against 0 attack reflet spam
Well... not exactly. Mikanko decks also run things like Kaijus and Lava Golem as both removal and to attack into... but then that could also turn into complete chaos as both players know that the other player could just tribute any one of their monsters at any given moment. Made even more of a mess by the archetypal Snatch Steal lol
@@XLRider2 i mean if you play the blind second version thats true but if you play the going first version you dont
@@Meme-pg5tw Good point. I've never played a Mikanko deck before, just played against it, so I don't really know how their built.
@@XLRider2 yeah the deck doesnt see much rep and people usually just see it as engine in libromancer which is like ohime arabesque single name pass and disregard its potential as a deck
@@Meme-pg5twAs someone who has been playing Mikanko since release as a pure deck, you absolutely play Kaijus in the go first build, especially in this format. Also, the mirror isnt overly obnoxious, its just boring. The wincon is loading your gy with Equips, firing the ritual spell to pop every equip spell your opponent has, and then killing with Ashura King. What makes this boring is you have to do it all in a single turn, so the game tends to be both players sitting there using Ohime’s search, putting up Hu-Li if its not up already, and then passing back. The alternative is just drawing your Kaiju, so the player maining them has an advantage. Games 2-3 it will always just come down to who draws the Kaiju first, since if you just never commit a monster to prevent the Kaiju, you open yourself up to being Ashura King otked
Witchcrafter mirrors in Duel Links are just both players staring at each other with a Verre waiting to negate the other's negate
Speedroid mirrors in DL are just who draw terratop first
I hated witchcrafters but i feel like now they deserve a bit back. But its hard to do without giving them access to charge of the light brigade which almost breaks the deck in a 20 card format.
@@tmoney1487fuck witchcrafter, boring ass deck
yeah i remember those, it came down to who had/drew the most spells in their deck. i played a 30 card witch deck so i won almost all the mirrors lol
The Balerdroch Cold Wars from the Zombie mirrors are one of the experience of all time. You don't ever need ZW to use Doomking, other than to revive itself, and if you do, your opponent can do the same. Basically, the 9ne that activates an effect first and/or doesn't understand how Turn Player Priority works loses, because Doomking cannot chain its effect to another Doomking.
Thing became very funny is someone is playing Jack-o-Bolan too
I played a structure deck tournament with the zombie deck. Since you only had 1 structure the whole game was about who got to baledroch first. Very very fun times
I was looking for this answer. As an avid zombie player ever since the very first Zombie structure deck (Zombie Madness) the mirrors have always been janky.
Even funnier when you add Yuki-onna into the mix since she triggers if you or your opponent summon Balerdroch which then triggers the Balerdroch which triggers the other Balerdroch so you sit there not wanting to summon it until you have another negate which is far harder to get to when Yuki-onna is on the field. As well as two Yuki-onnas also have the Balerdroch stare off problem
Here’s one for the books the gold pride mirror it doesn’t matter what you do if they full combo turn one you are never taking more damage and are now locked out of all gold pride monsters
icejade floodgates (curse and kosmochlor) both state they need an icejade and cenote "on the field" which makes the mirror 1000 atk beatdown, which is rendered very problematic as soon as a kosmochlor is summoned as it reduces the atk of everything by 1000
bonus round: dream mirror for the same reason as vaylants; 5d chess minigame with the field spells
Icejades not too bad actually it's kind of fun, you just have to manipulate your banished zones very carefully, and when the time is right to attack, attach aegirocassis and blast, it's like playing a mini game of who can manage to summon the biggest guy, because most icejade decks have a line to go straight to gymir without the monsters hitting the board at all, it's straight up a war of who can be more based than their opponent
Also the plot thickens when the only guy with the field spell sets one over it turns off the floodgates and blasts you with a water combo of doom, that mirror is two nuclear bombs that are being held back by the safest detonator
Surprised it didn't get mentioned here, but the Dogmatika mirror (especially when both are playing the Ritual variant, which is how I run the deck myself) is awful. Both players' ED is basically just a bajillion Dogmatika Punishment targets that means they have a strong chance of plussing off our various ED mills, Alba Zoa either decides the game on the spot or dies instantly, and a lot of deck is just reliant on the opponent controlling ED monsters (which is basically either Winda or nothing most of the time when it comes to Dogmatika).
Not a mirror, but once a Dogmatika had the misfortune of activating Alba Zoa against my Winged Dragon of Ra deck starring Floowanderzee as the tribute engine, wich I took the extra and just slapped a billion cards with GY effects. Needless to say he resigned on the spot.
Ended up winning against ritualmatica with sprigans the new support makes megaclops easy
@@chrisbraun8803 Nah, the Springans deck slapped too. Nobody I faced knew how to play Dogmatika so it was a breeze, and you had Sprind to search Albaz the Assbeater if they ripped up the extra deck so it's not like you were completely SOL.
I went second during the tryout event for master duel where ritual dogmatika was the loaner. It's just so funny having the opponent pause then immediately scoop because you sent herald herald herald fossil graguinol omega from their alba zoa
One of my friends at locals brings dogmatika ritual every so often and ALWAYS gets the worst possible matchups where alba zoa is a selfTK
The worst mirror match I've had is a kaiju mirror. Listen ik playing kaijus as the main part of of your deck is a terrible idea so I was pretty surprised when we were both just sitting there waiting for someone to do SOMETHING
Who made the first move?
@tsukuyomi2055 don't really remember but one of us eventually summoned a danger monster on a double digit turn
I was about to comment this, when you're forced to normal ash to get the game going :(
Me when opponent no play card
Ive also played that. It isnt great. I just waited to draw skill drain and remove brainwashing to set up an otk with the token.
I can't say I've experienced myself, and honestly pretty sure no one has, but I have to imagine the Dream Mirror "Mirror" would just be the funniest if not the most annoying mirrors ever. Field spells are ALWAYS live on both field but you have to fight over which one you personally have on a given turn, at least until 2 copies per player are banished per the effects
It's a fun idea in theory, but unfortunately because the deck is so reliant on the effect of their normal summon going through, the game boils down to whoever makes Tormentor first. X-x Otherwise it would be crazy and cool.
It actually just makes it whoever goes first wins.
As it forces the opponent to follow whatever line you did and keel the same field spell up
Fire King mirror match were something, before long both players got 2 Garunix Destroyed and Garunix is a mandatory effect and that ment at every standby phase there were 4 dark hole to be done and whoever had to activate Garunix first ended up with an empty field, lets just say a lot of players learned priority rulings from that.
I am convinced this is the reason they put castel in the fire king loaner deck for The king of the island festival. Side note those were the best games I played in that event
In the Guru matchup Final Battle can flip down Subterrors on either players field and Hidden City makes it really hard for Archer to get her effect off.
Oh yeah I forgot about that and I love subterrors. I guess You just dont get many of mirror matches with them
Subterror mirrors IME really come down to who gets better luck with spells/traps (Actually found Vernusylphs work really well since discarding at cost is one of the best ways to get out Behemoths)
I'm surprised Weather Painters didn't come up, considering it's a Master Duel solo gate so anyone can experience that torture on demand
Except the AI and the deck is terrible enough to be grinded easily
Oh, just use Rain Canvas too get rid of the backrow and negate the summon effects.
it was memntioned by me among other ppl, but didn t make it into the video.
@@nihildwo4874mainly because it was confirmed to be completely wrong. If the two players know what they are doing, the mirror is an absolute blast, with a constant chicken game with the Rainbows and the standby return priority, until someone finally gets Rainbow and Rainy Canvas to stick and shreds the opponent's entire backrow.
Because Weathers are so horrible that you’re never going to find a mirror match outside of that solo gate.
There was a YCS where Spyral mirror ended up being both players passing for like 5 to 10 turns. They were scared of handtraps I guess
Ghost Reaper moment
They were scared of exactly Cherries, which was an Ftk
I remembered Gouki mirror, they passed like this too 😂
I just read cherries for the first time my god.
The Thunder Dragon mirror in Master Duel is pretty rough if it's pure ThunDra. First player ends on Colossus+Titan, which stops Thunder Dragon/Dragondark with Colossus and you can chain Titan to all of your opponent's hand effects.
I know the "haha card have long text" joke is as old as time but there's genuinely only 1 line that actually matters in the Vaylantz Field Spells if you're not the one playing Vaylantz and it boils down to "you can out a monster of your opponent by having a monster in the same column"
How does the mirror even work? Like, are you mainly just shoving all your Vaylantz into the S/T zones so your opponent doesn't instantly kill them?
Not quite. If you have ever stare down a Dragunty, Inzektor, Therion, ABC or God forbid Crystal Beast player (I'm the latter, thanks for all those free Pegasus and Ruby activations) with Vaylantz, you will have to suffer as they make better use of the field spells that your own deck can.
This is also the funniest way imaginable to remove backrow.
@@FakeHeroFang I swear there's nothing more satisfying than outing a floodgate with Konig Wissen
@@joanaguayoplanell4912 tbf most people, even the ones playing those decks, will not read the field spells anyways
Mekk knight takes a fun turn from both players passing until the other makes a move out of fear and turns it into both players have to draw either Girsu or memory to even make a move! While the deck has gotten better at the mirror match, early days were awful
And remember, you cant set S/Ts or they would just set their own and then summon Mekk Knights in that column
@@edymiguel4247 i mean you can and would want 2 if you have enough Mekk-knights to combo off with or the right ones considering there backrow is negate activation of card type in row with Mekk-knight you control
i won a mirror match but setting up the negates first and being the only one who had a huge chance to activate card effects
Inb4 the guy that gets to Girsu does the World Legacy Scars combo
Shoutout to the Burning Abyss mirror match back in the day. It wasn’t an awful mirror match, but it took FOREVER. That’s the only situation where I’m thankful for time rules.
The S-force mirror match. You are forced into playing into your opponents gimmick and you'll likely just end up banishing all of your own stuff going 2nd.
I've actually played this. Was actually very skillful
Just like mekks
I actually kind of like the Dark world mirror on a casual level. It’s kind of fun to just say “Fuck it” and let your opponent get the bonus effects and let the match become chaos. Also kind of feel that way about Kaiju mirror matches.
Worst mirror matches for me are any kind of reactive deck like psy-frames and most trap decks where there’s not as much fun in walking into it.
Even though he didn't go over it, I said the Machine mirrors in Edison Format. Overcommit and you get Cyber Dragon'd or your opponent overcommits and you Cyber Dragon them. In my various Machine decks in Edison I run Zombie World in the side along with Demise of the Land as a middle finger to anyone playing Cyber Dragon.
I completely understand this pain, and I’ve been playing Cyber Dragon as a main deck for as long as I can remember LOL
Chimeratech Fortress is my least favorite card in all history. They just need to errata it or something. It isn’t fair that the entire machine type is just hindered by, “guy with Cyber Dragon and Chimeratech Fortress” in their deck WHICH IS EVEN WORSE BECAUSE I PLAY THOSE CARDS BECAUSE ITS MY ARCHETYPE.
I’m not trying to ruin your fun, Konami just decided it was okay to contact fuse your opponent’s machine monsters away for Fortress. For no reason. It’s awful in the mirror as well.
@@m0002856 I'm waiting for the next Cyber Dragon support card to read "Your opponent cannot use Machine monsters you control as Fusion Material."
I've played a bit of edison and I can tell enough of mirror experiences. From best to worst it would be:
*Zombie:* I would say the best mirror of the format. That's because while it's preferrable for you to setup the grave, the opponent might use said setup against you if you don't use your turn wisely. It's all about resource management out of a partially shared pool.
*Blackwing/Vayu Turbo:* An absolutely absurd matchup, not in a bad way. Sirocco is just absurdly busted here, getting power of ALL blackwings, at the cost of becoming quite vulnerable to prison, while Kalut can be contested by opposing Kalut and is not once per turn, and Vayu ignores the oppression both are likely playing with, which is a good thing and makes things just hilarious. The problem is that D.A.D. exists and is an easy gg if you did not set up a bottomless.
*Hero Beat:* Different from Diva Hero, although not from Diva Hero Beat, it's mostly about managing your Neos alius, because it's the in and out of many of your plays; It allows you to destroy pesky opposing cards with spark, it's boosted by honest, it can be recovered by HERO Blast so it's your card advantage, and can be used to summon Absolute Zero but it gets banished in the process. The players who plays their gemini the best will usually win.
*Plant Synchro:* Nothing notable, the deck doesn't have any kind of interaction with opposing plants and has a good mix of defense and offense to not feel polarizing. Is genuinely just a regular game of Edison where the experience isn't enhanced or diminished by the opponent playing the same cards.
*Fairy:* It's all about locking the board with Krystia. Good thing the deck also plays Warrior lady and Freed precisely to break said lock, so it needs to be used intelligently. Honest makes the game a bit of a chicken one. Otherwise it's fairly normal.
*Diva Hero:* Nothing particularly notable, but it's difficult to make progress because fields get blown out constantly. Future fusion is ridiculous but the deck has lots of ways to deal with it so it's not a big factor, unless it sticks which happens ocassionaly. Something that goes into all HERO decks is that you can use the side-decked superpoly, but it's not a massive deal if you have backro, just like future fusion.
*Lightsworn:* Quite reliant on who gets Judgment Dragon first, who mills more Wulfs and who can mill Plaguespreader first. Is an RNG fest who heavily favors going first.
*Gladiator Beast:* Joseph already described how it was, incredibly reliant on heavy storm and Test tiger, and is virtually impossible to recover because your deck relies on being in the offensive constantly despite their monsters being kinda weak without the tag-out summon.
*Frog:* Both with or without Hero, it's bit of a stare contest considering that they are good at making Dupe frog locks; good thing they're also good at breaking said locks with Caius, Raiza and Enemy controller... except that the one who plays first is usually in a big disadvantage because those are counters to themselves. And don't get me started on Vanity's fiend locks. Not a good experience overall.
*Machina:* Fortress is a massive issue... and I say that with double meaning. While CyDra with only 1 machine isn't a big deal, with 2+ is just devastating. Similarly, the deck who gets Fortress is just not letting you win because it's often fortified by gearframe. It's even worse on the gadget versions because of another "I win" card in Solidarity. Still not the worse mirror somehow.
*Dragon:* Whoever gets to stick RDMD wins, which wouldn't be an issue if it wasn't because of Future Fusion being 5 foolish burials, Red-eyes Wyvern cheating out your ace and Koa'ki Meiru dragon locking anyone from summoning future RDMD; it's even worse in the turbo version, who doesn't play trap cards to slow down the opponent, exploding dragon as a situational removal, and have Super revujenation to draw their entire deck, while also playing 6 white bricks for trade-in and Consonance. *Dragon turbo is the worst mirror of Edison.*
Paleo may be soul crushing because a duel will last at least 60 turns, but I find it pretty fun since it requires you to think ahead and carefully manage your resources while slowly chipping away your opponent's
Reminds me of that time I managed winning after we both had like 5 cards left in deck, I thought that was a very fun game and wanted to compliment the opponent, but he just told me to go F myself and left lol
If you’ve ever had to play a Phantasm mirror, you understand how Runick mirrors work. But somehow EVEN SLOWER.
The funniest interaction I’ve had with it was when my friend and I realized in the mirror, MST was actually better than feather duster because it’s quick play AND you don’t accidentally pop the Tenyi counter trap.
Fun fact: As a vetern of numeron mirrors in master duel, I have never lost the mirror. The reason why was because my deck could pivot into gren maju otk with the lv 8 gizmek.
Based as fuck
Numeron players are incredibly scary when they use their brains
Imagine playing good cards to give yourself a plan B instead of dumb shit like Magical Mallet.
Give decklist please
No one talking about the Kaiju mirror. Both players can use Kaiju Counters from anywhere on the field, including your opponents field.
Fortunately, the chance of there even being two people playing pure Kaiju is very low, let alone them somehow finding each other.
I have encountered Kaiju players like 3 times total, and two of those times, I devoured their plays with the Gamaciel they gave me.
Early md branded mirrors were funny cause usually it ended up with my opponent cluelessly giving me a whole board of fusion material.
OG Despia duels would probably boil down to who gets the field spell + Aluber loop going first. Endless conga line of assholes, coming right up!
Back during Duel Links' shiranui format(s) many games were basically reduced to "Sunsaga staring at a another sunsaga". Basically whoever had less zombies in grave loses.... eventually.... after like 15 turns of crasing over an over again. It was especially worse in the early days because karma cut had not been release yet.
I'm glad Toons got mentioned as I wasn't expecting it to be since the "must attack" effect isn't something that most people remember about the cards, though to be fair after the advent of Toon BLS the mirror in modern day isn't as bad since you can just banish the opponents Kingdom if you can get a BLS out.
I've played casually Traditional Format at Dueling Book with 2003 Chaos and my opponent had Toons.
Snatched Steal easily won me the match
A traptrix mirror where you literally can't activate any of your traps because your opponent's Sera will plus them a billion sounds hilarious
I’ve played a lot of Traptrix mirrors and everytime the Seras get banished by Pudica to prevent the second effect.
Also you have the play the deck so different against another Traptrix deck that I didn’t notice that Shade Brigadine was live on turn 4 since no trap holes were used.
I haven't done it since the new support, but it was an interesting mirror in MD. Like MBT said, mainly the dance of trying to get out a non-archetype monster that can actually clear house without it getting holed. Sera is OPT for both +1 effects so you may as well go for it before they do.
The saving graces is that you can actually use Rafflesia to out Traptrix because it copies the effect and doesn't actovate the trap so is a monster effect.
@@alisethera9349 The pain of being an old traptrix player after the structure release. I had to fucking sit through 6 fucking traptrix mirrors in my locals. They just become a race to make Atypus and OTK first. And even then, its really hard to interact in the mirror, since the monsters are immune to their own traps
In MD before the new support I had a second Traptrix deck that splashed in Labrynth cards just in case of a mirror. Having Lovely Labrynth to beat over Rafflesia and the field spell to get her out or take out the main deck monsters is very helpful.
The Gishki mirror when it was Zielgigas Turbo was very rare but very funny because *Monster Reborn* on your opponent's Zielgigas both got you a free Zielgigas to OTK them with *and* denied them recurring it if you couldn't.
I would imagine the P.U.N.K./ Dinomorphia Mirrors to be a race to the bottom.
P.U.N.K's fine it's not like it is that important for them to have less hp than the opponent only matters for PEP and he can oneshot you if you drop too low
dinomorphia mirror sounds insufferable though
do NOT read any gold pride card summon requirement
The Dinomorphia mirror is just who gets to Rexterm first wins, then there's likely going to be a bit of a slog of your opponent surviving for some turns because the main deck monsters float into each others.
It's kind of funny how many yugioh archetypes with horrible mirrors have things like the Ninjas where doing your normal stuff gets your opponent advantage, then back in MTG Slivers exist as a tribe where every Sliver has "All Slivers gain [X]" where X varies depending on the Sliver, and that one set where they brought Slivers back into play but with "All Slivers *you control* gain [X]" effects people were vocally salty and said the new ones were worse.
Not specifically a mirror match but I once played as Sky Striker with a Mystic Mine package versus pure Mystic Mine burn. It was agony.
I've played my fair share of Invoked/Shaddoll/Dogmatika mirrors. Imagine you're turn 1, clueless about your opponent extra deck, you activate Maximus and they send any pair combination of Shekinaga/N'Tss/Titaniklad/etc
And not to mention the triple super poly main deck that pluses both you and your opponent
Toons lose the one that thing gives the deck anything close to a win condition and either ends up with one player not being able to put up Toon Kingdom in time or both players just sorta staring at each other until they draw the out.
As a Vaylantz player, i kinda have to try the mirror now. I love doing galaxy brain plays.
Aromage mirrors in specifically Duel Links
Neither of you can deck out, your both constantly gaining large amounts of LP
And neither of you are capable of doing enough damage if both of you got setup
The matches were won by who got multiple Cananga on the field first to keep the other off backrow
That's why you tech in Winged Dragon of Ra for once you've cleared the back row/rosemary
I love it when I sit down and realize my opponent is playing Dark World. Not only is it a fun challange figuring out the best way to bait my opponents plays when I make them discard, but it helps me better understand my own deck and its strengths/weaknesses
In Duel Links the electromagnet warriors mirror match is won by the one that can summon Berserkion first (which is usually the one going first)
"Tear is a great mirror."
Yeah, if you get rid of the Ishizu cards and Abyss Dweller.
Timelords. The only mirror where you DON'T want to turbo out the main boss card of the deck... Because your opponent can use it to keep their timelords on the field- Oh also, HHHHWHAT FUCKING TURN IS IT AGAIN- 319?????
As a MD Lab enjoyer I was quite excited for Lady Lab to come out, until I realized she triggers when "a" Labrynth monster's effect goes off, not when "your" Labrynth monster's effect goes off.
The amount of absolutely miserable mirror matches during Lab's popularity spike made me unironically switch to a different deck until it fell off again.
Trust me, you don't know pain until you play a Traptrix mirror where all of your Hole traps are just unusable because Traptrix are immune to them.
I remember a story one player in my locals told, were it was a dark world mirror match and one guy had card destruction in hand… :)
2016 pk fire mirror could be pretty awful when it grinds to two guys staring at each others beatrice praying to draw fog blade.
Haven't played the deck, much less a mirror, but gold pride mirror when going second has to be the saddest thing. The floo mirror is not bad at all, I remember when the deck was new in MD, those duels were very interesting. I remember using crossout on the field spell to stop the normal summon effect, then grabbing it back with toccan and winning a game thanks to that.
Cyber dragon mirrors us pretty miserable. In master duel if you go first and assemble a cyber dragon buuld, opponent summons megafleet over every monster. Very fun.
I'm sorry, but the Vaylantz mirror is probably some of the most skillful dueling you can get. I'd love to watch those.
It's just will be a problem for spectators, no one actually know what Vaylantz do, except Vaylantz players.
@@Nomlezz6th5 Don't worry, you don't know what they actually do, but you know Beyond the Pendulum, you know how to deal with Apollousa, and you know how to deal with Baronne. Just Droplet or No More them.
@@sekaihunter9378 I play the deck, but people always refuse to read cards, even if Vaylantz aren't that complicated, i am sure most people wouldn't know and wouldn't even want to know what is Shinoneme effects if her place changed, one of the main effects in Vaylantz.
MBT: 2 ppl are allowed to play the same deck against each other
Konami: Wait, yugioh is a 2 player game?
Konami still thinks the game is like the Anime, where every strategy is only played by one or two people in the entire world and they own the only copies of those cards in existence. But somehow everyone owns Pot of Greed, and everyone acts like it's not the best card in the game.
I've mentioned this on twitter, but in case some didn't see it, I rarely encounter this mirror because it's very rare, but in the rare occasions I did encounter it, it wasn't fun.
That mirror is Ogdoadic. The play-style helps both sides out like how Dark World Mirror is when trying to resolve effects without plusing the opponent too much.
Doesn't help the fact that whoever turboe'd out Zer'oll first without getting disrupted pretty much won, and Ogdoabyss, the board wipe was completely dead in the mirror 99% of the time since it doesn't affect GY summoned monsters, and Ogdoadic likes to summon from the GY.
dead rat mirrors in reaper format:
most dead rat decks played any number (low or high) of 'despair from the dark' to dance around the fact that the other players in the format were on spirit reaper himself. some dead rat decks even voted to not play spirit reaper or side them out in the mirrors, because leaving it in gave the opponent the advantage, and your main recruiter has 200 less atk that others, so you always get ryu kouki our against normal recruiters BUUUUUUUUT what happens in the mirror is you just end up playing a game of 'pls summon something and push, im tired of waiting' but noone does. pyramid turtles just staring at each other.
The Traptrix mirror used to be utter hell, now it’s just a race to a big Atypus.
With AriseHeart at 1 now makes it impossible to use a monster effect when your opponent has a Unicorn on the field
Hey, so my dumbest mirror was Kaiju/Graydle. a friend and I went to locals together with the same list and ended up playing each other... it was hilarious until we realized the absolute spaghetti nightmare of who controls what that matchup is.
I was one duel away from Diamond using floodgate, the guy I play against starts the duel with Heavenly prison, I lose the mirror. Go to RUclips, this video pops up. The universe is mocking me
You can play pure runick without stun and its so much fun.
When it came out it master duel my deck was just every card at 3 and every draw card.
I got to top 1000 in the duelist cup never floodgating anyone and beating all of the stun varients as they had bricks and I didnt.
Runick really didnt do anything wrong its just the floodgates.
Marincess is one of my favorite decks of all time but god the mirror is awful. Whoever combos off first without being hit by 4 handtraps simply out advantages the opponent, and because the deck often struggles to find lethal the player in the losing position has to sit through 6 turns of being in an impossible to win game unless they just scoop.
Ghoti mirror is definitely an experience, since all you can do is banish and most of them want to be banished, it can definitely drag on for a while.
Agree wholly for cyber dragon mirrors being death and tear mirrors being extremely interesting and fun
Why does this prompt remind me of the Yuginono Video where he did bad mirror matches, like Kaiju, Nekroz, and Exodia.
I was literally thinking the same thing, I love that video.
Wish he wasnt an actual nutjob and a racist
@06:35 Uhhhhhh the banished floowandereeze birds only trigger when a winged beast is summoned to YOUR field, not any wing beast summoned at all
Fiber Jar mirror match: Let's pretend this duel never happened.
Threw it into this thread but ill repost here: Mekk Knight
Considering that deck's staying power as everyones pet deck, facing that mirror always devolves into a staring match to see who wants to play first and presumably swing for game that turn
The worst mirror is the ghostrick control mirror. Because no one can really play, because the monsters get always flipped down, you can't defeat your opponent by battle so the only way to win was angel of mischief in the duel I played. And me and my opponent knew it, so the game was just: Who can have an 10 material angel of mischief first.
Or just probably mill or burn way to win the mirror
Metaphys mirror is literally just both players gaining infinite advantage off of each other
Ojama Mirror Match is a sloppy mess with how janky they work. Card advantage fluctuates greatly between players. Rata has a video showing the horrors of such a mythical occurance.
Shaddoll mirror match is basically who drew super poly to get rid of and proceed to make winda
I always remember Endymion Pendulum mirrors being terrible because every card placed spell counters on everything else. It also meant Endymion was really easy to summon at almost any point of the game.
With the current TCG rules about counters that would be actually unplayable. You'd have a stack of dice taller than you on the field spell
I played floo ever since ot is released in BODE, it was great. When Master Duel released floo i ran into mirror matches 5 TIMES IN A ROW! i literally had a headache afterwards and i always dread the mirror match prospect afterwards. Whoever gets the unknown winds first is on a massive advantage
I remember that time I had a Tindangle mirror...
"... Wakey wakey little sunshine"
What do have in common Lady Labrynth, Vice Madame & Thundra Titan? Their effects will trigger on opponent's cards... Worst of all, is a goddamn WHEN, so you can't do s@$# about it
Six Samurai. Oh my god Six Samurai. Quick question: did anyone else know that Gateway of the Six is *RECIPROCAL?*
Six Samurai Mirror, bushido counters can be taken from anywhere on the field so going 2nd player is at a huge advantage. lots of bushido counters.
Branded mirror match is either really fun, or extremely tedious
Floowandereeze mirror matches are insanely skill based. The way you have to structure the chains,time everything so your timing out times the opponent,it's honestly insane
Before Girsu gave the deck a solid 1st turn option, the Mekk-Knight mirror truly boiled down to the “pass” skit that Danny and Joseph had in late 2019
is it on RUclips?
@@xCorvus7x yep, just look up MBT Mekk-Knight, and look for a video from late 2019.
The funny thing about the Traptrix Mirror is that because they aren't using their Floodgate Hole's, Bottomless and such on your main deck monster's, they save it for your Extra Deck non-traptrix monster's, so no access code lol
atypus is just better accesscode for the mirror.
Ghoti mirrors are either a slog because both players did or did not brick and are able to banish paces and shif every turn, or are over due to 1 bricking. Both players are pretty much always banishing paces and shif every turn to where it almost becomes impossible for both players to gain any sort of ground on each other. Eventually someone is going to make it to Baronne or run out of resources but until that happens it's just a mess.
Psyframe Mirrors were absolute pain but I still remember fondly the match where I attacked for game with Maxx 3
One of the worst mirrors ive ever played was the dogmatika ritual mirror. Neither player cares about the extra deck, both both really want the other player to care about the extra deck. It just ends up who can summon the 4k normal monster, alba zoa, more times.
TRAPTRIX BRO! Even the level 4 main deck monsters are unaffected by hole trap cards. And the extra deck ones are unaffected by traps?
I once had an hour long Noble Knight Mirror match. It was back when that Noble Knight box thing came out, I and another guy at my locals wanted to test the deck out.
We both made our big untragettable, indestrucbile Knight
And could do nothing to out the other person's boss. So we just kept passing turn, gaining LP off Caliburn and trying not to deck out. We both just called it quits after some time and seeing how it was going no where.
My answer to this thread would have been Chain Burn (back from like 2012 when I was really active). Theres actually a bit of intricacy in the fact that cards like Chain Strike and Accumulated Fortune require no dupes in the chain, so you can block your opponent from payoff by blocking the chain, or keep it dribbling if you have strike of your own, but for the most part its a game of cold potato as you both wait for time to get called and pray you win the chain wars on the last turn. If you had a time card like Tri-and-Guess in your side, that was basically your win-con.
I use to love the Dark World mirror match. The way I built the deck not only made it on par with many of the best decks at the time on a good day, but also made it where it could play over every bonus the opponent had or through any minuses I had. Thets when I started saying "Embrace the chaos brotha!"
0:07 This is the MBT Show!
It's funny but the traptrix mirror can be anything but a slog. It's in fact the complete opposite unless the player going second draws a board breaker. Rafflesia's effect don't count as trap effect, so really, whoever makes her first wins because you can just stop the other player from playing their starter, or straight up kill sera.
The mirror match was the only reason I was always on 2 atypus in the extra, since it will come up there to make 2 to beat over stuff without playing into a bottomless with your normal rank 4s.
I brought thunder/bysteal/chaos synchro to my locals, ended up against someone running the same except instead of thunder, he ran branded. He brought our chaos angel first, and i responded with an I.P.- Crusadia Avramax. And HE SCOOPED. But it was kind of a wild match
Finally had a Chazz deck mirror match. Couple of rules to note:
Race to Ojama blue or Ojama pajama.
If you get armed dragon LV 10 first, don't waste your quick effect on your opponents turn on anything other than the other armed dragon unless you want to die by it next turn, no matter how much farther you are on it, that is without protection.
Also careful using Ojama tokens. The more u utilize Ojama fusions the more super ojamas u get for banish, pajama summons, and zone locks with a decent defence monster, and if your using them while your opponent isn't, they're going to notice through swarming ojamas and a-z or pajama summon
Your tokens and super polys are important for keeping momentum on a hand without monsters
Scareclaw mirror matches are pretty boring. Since you both have essentially 1 boss monster, which doesn’t do anything against your opponents copy, it just becomes a duel of getting the bigger dude out. And considering that the field spell can remove one of your opponents ATK boosters, 99% of the time that’s gonna be the one going second, so the duel essentially comes down to the coin flip. Can be interesting with variant decks that include other strategies though
Floo mirror is a 100% knowledge based game. Whoever knows the deck and can weave their way in and out of the chain will win every time outside of bricks.
I remember my experiences with Floo mirrors. Everything would basically boil down to who could get to Unexplored Winds faster to tribute the entire board and otk through a trillion normal summons or Feather Storm to completely stop your opponent from playing and then proceed to do the former thing. Snowl having higher attack than both Empen and Raiza and giving you extra normals so you may get an additional tribute with Winds is very cool in the mirror too
Eldlich mirror, sure facing the flodgate stock market is already boring but playing as one and facing one at the same time oh boy...
It only end up on who resolves ice dragon prison first and when neither of you plays something that can banish monsters.... you are in until deck-out as neither of you will surrender
Gold Pride mirror. Ever wanted to win the game via coin toss? Well here you go. Whoever goes second literally can't do a damn thing because your opponent will have already reduced their LP, meaning good luck getting yours even lower than theirs. Also, god forbid you aren't playing the Punk engine either.
Crusadia Otk falls into the Psy-Frame and Numeron problem of who blinks first.
At least with Crusadia, it's technically possible to OTK into an empty board if you can make Dugares or Update Jammer. And after a couple turns of passing back and forth without committing anything, one of you should reach that point.
It did happen in MD when people brought cheapTK deck to grind including me in the event (I do sure it was the Link event, right?)
Thankfully I've never played a Malefics mirror but I had a similarly awful experience against Numeron. We both needed our respective field spells to do literally anything. The game was over 20 turns of ashing Planet Pathfinder, getting Malefic World popped before search resolution or just passing turn immediately
one mirror match i was expecting to be trash but i actually really liked was exodia. Me and another guy were both playing wildly different styles of exodia deck, he was a classic style draw deck made with poverty tier cards so it was kinda slow. Mine was an exodia beat down deck more revolved around oblitorate and exodia incarnate with hopes to just build a tower and swing.
I've made this Trickstar + Dark Room of Nightmare + Fire Cracker pile deck in Omega. While I've never played it IRL, I think that the mirror would be painful. There is just so many burn effects flying around that basically any action would be followed by calculating how much exactly is each player burned by.
A predaplant mirror is literally just see who can super poly last