Yup, if you can afford the time to lip sync, it's fascinating and really breathes life into your animations. Unless you're doing silent vids, which of course you wouldn't need it :)
I have no idea how to animate and have no interest in animating but this video is too good for only 5K views. I can see that you put a lot of effort into it. If you continue making videos like this I'm sure you'll get somewhere. Good luck man.
Aww thanks Ginger! Glad to be helpful and so sorry to hear your effort gone to waste. I experienced that on my gamers video too, 2 months of work and the blardy file corrupted. Had to redo everything 🥲
I am trying again, specifically at 3.28 of the tutorial when you go back into the Whatever scene I see both the face and mouth shaped, on my end I only see the mouth shapes. What did I miss
Hi Matei. Yes you can do that but for some languages it's not super perfect. The AI will match as close as it can, and when you go through it frame by frame you might need to adjust some of the visimes manually. To answer the question, yes you can lipsync in other languages.
I can’t get the visimes to show up. I made all the different mouth shapes on different key frames and converted them to symbols under a layer called mouth. When I go to assign the mouth shapes to sounds I only get one of the drawings instead of all of them to choose from.
Hey there! Do ensure the keyframes are contained within a symbol (Graphic Symbol not Movie Clip) itself and not just a layer. Example in your library if you name the symbol "Mouth" and double click it, it will open up the graphic symbol with all your different mouth graphics in separate keyframes. Hope that helps.
@@Wengsome I really wish I knew what you meant by that lol. I'm really close! I've looked it up and I know a lot of people are struggling with this detail you are talking about. I see all my different mouth shapes are on a layer and they are all graphic symbols but how do I add them to a graphic symbol?
Hey there sorry for the late reply. Did you try dragging the .wav file onto the layer in the timeline? Make sure the timeline isn't locked and you have a Keyframe added.
@Wengsome: great explanation and thank you! Question: if you're animating two characters talking to each other, I'm guessing each piece of dialogue needs to be in it's own column in the timeline. Each time i've imported new character from AI, it dumps the files in position 1 (keyframe 1) on timeline, so all characters are talking together. How do you get the new character, mouth and audio further up the timeline, so a "conversation" can take place? Thanks if you can help
Welcome! 1. Make sure you have a layer for each audio file, and that there is a keyframe on that layer. Example create the first layer name it "Simon_voice", then add keyframe and drag the audio in. 2. Next, create another layer, label it "Danny_voice" and create a keyframe maybe 10 frames into the timeline, make sure you are selecting that exact layer+keyframe and drag the second audio file onto the screen. You should have 2 audio layers already and not mixed together in one. 3. After that its rearranging the mouth/ character layer and the audio layers to make your conversation happen. Let's try if the above can help? I figure its the way you import the files that makes it stick to the same position.
The biggest problem with auto lip sync is that they work only when the mouth viseme graphic symbol and audio are on the same timeline. When creating a story scene, you have multiple characters on the same stage. We don't create all the character parts and scene props on the main scene. they are all individual symbols. While we can sync each lip sound inside the character, we have to make another copy of the sound on the main timeline because graphic symbols don't play their inside sound on the main timeline. This is a real pain for most artists.
Hi Iketoons. Did you ensure all the other mouths are in the same graphic symbol and each one is on a *different* keyframe? If you have ten mouth positions they need to be in the same symbol and different keyframes. If needed, I can screenshot a symbol and show you.
@@MindSweptAway No prob, you create a new symbol, and once you’re inside that symbol paste your first mouth in the first keyframe with the black dot. Then right click the space beside it and add new keyframe. There will be another outlined dot where you paste your 2nd mouth in. Continue doing this for all the mouth pieces you have, just make sure one keyframe has only one mouth. Lets try that ok?
@@Wengsome I just realized that I didn’t follow your tutorial fully. I was watching this and another tutorial at the same time. I shouldn’t have done that.
@@Wengsome I have a new problem. Every time I try to paste the mouth keyframes to a new symbol, they keep joining together instead of Individual layers. EDIT: I had to right click on the first frame.
Oh no sorry to hear that. When you click on the object (example the graphi symbol), look to the right side panel UI. It's near the bottom, past the "Color Effect" and "Looping" there you'll see "Lip Syncing"
It certainly is sometimes. However we keep falling back to using it, trapped within the Adobe ecosystem xD That aside, they have some pretty neat features though. Frustrating yet rewarding!
I actually did this before and got used to it that I improve right now using a mirror and copying my mouth movement...
Awesome! Are you still animating on Flipaclip? I'm working on my lipsyncing on tablet, and it's not easy >w
MrBrauza also here? I like your lewd animations man!
You were the best out of all the videos who showed me how to do it
Thanks friend! Appreciate that so much : )
I needed this, I recently decided to go into lip syncing and wow it takes a long time! but this helped!
Yup, if you can afford the time to lip sync, it's fascinating and really breathes life into your animations.
Unless you're doing silent vids, which of course you wouldn't need it :)
thank you so much - was beyond lost and and finally on the right track now.
Thanks friend. Glad to be helpful!
Very very thanks to you bro Because of you my lips sync problem is solved
Happy to help friend. All the best to your lip sync ^^
I have no idea how to animate and have no interest in animating but this video is too good for only 5K views. I can see that you put a lot of effort into it. If you continue making videos like this I'm sure you'll get somewhere. Good luck man.
Thank you MrAydininer. Am happy to share and appreciate your thoughts!
This video is really useful....
I used this auto lip-sync feature once and all my 28 days effort, got wasted ! 🥲
*OUR HERO IS BACK* ✨😄
Aww thanks Ginger! Glad to be helpful and so sorry to hear your effort gone to waste. I experienced that on my gamers video too, 2 months of work and the blardy file corrupted. Had to redo everything 🥲
thanks bro , your video helped me a lot , keep going
Thanks for this tutorial. The only problem I have is Adobe Animate is too expensive for monthly subscription.
يوجد بشكل مجاني نسخة مكركة 😅
@@صلوبا Where and how (I am totally not engaging in the black market)
broooo thank you so much i love you
Eyy no problem Friend!
You just gained a subscriber
Sweet! Awesome and hope I helped in any way : )
I am trying again, specifically at 3.28 of the tutorial when you go back into the Whatever scene I see both the face and mouth shaped, on my end I only see the mouth shapes. What did I miss
So helpful !!! Wow””🤩🤩🤩🤩 new subscribe 🤗
Awesome! Appreciate that and happy to help! :)
Question: If I want to lip sync an audio which is in other language not in english, what I can do that?
Hi Matei. Yes you can do that but for some languages it's not super perfect. The AI will match as close as it can, and when you go through it frame by frame you might need to adjust some of the visimes manually.
To answer the question, yes you can lipsync in other languages.
I can’t get the visimes to show up. I made all the different mouth shapes on different key frames and converted them to symbols under a layer called mouth. When I go to assign the mouth shapes to sounds I only get one of the drawings instead of all of them to choose from.
Hey there! Do ensure the keyframes are contained within a symbol (Graphic Symbol not Movie Clip) itself and not just a layer.
Example in your library if you name the symbol "Mouth" and double click it, it will open up the graphic symbol with all your different mouth graphics in separate keyframes.
Hope that helps.
@@Wengsome I really wish I knew what you meant by that lol. I'm really close! I've looked it up and I know a lot of people are struggling with this detail you are talking about. I see all my different mouth shapes are on a layer and they are all graphic symbols but how do I add them to a graphic symbol?
Hey when I'm trying to add the wav file my timeline section is not accepting it please help
Hey there sorry for the late reply.
Did you try dragging the .wav file onto the layer in the timeline? Make sure the timeline isn't locked and you have a Keyframe added.
@Wengsome: great explanation and thank you!
Question: if you're animating two characters talking to each other, I'm guessing each piece of dialogue needs to be in it's own column in the timeline. Each time i've imported new character from AI, it dumps the files in position 1 (keyframe 1) on timeline, so all characters are talking together. How do you get the new character, mouth and audio further up the timeline, so a "conversation" can take place? Thanks if you can help
Welcome!
1. Make sure you have a layer for each audio file, and that there is a keyframe on that layer. Example create the first layer name it "Simon_voice", then add keyframe and drag the audio in.
2. Next, create another layer, label it "Danny_voice" and create a keyframe maybe 10 frames into the timeline, make sure you are selecting that exact layer+keyframe and drag the second audio file onto the screen. You should have 2 audio layers already and not mixed together in one.
3. After that its rearranging the mouth/ character layer and the audio layers to make your conversation happen.
Let's try if the above can help? I figure its the way you import the files that makes it stick to the same position.
@@Wengsome Thanks Wengsome! I'll give it a try tomorrow and see how it goes :)
The biggest problem with auto lip sync is that they work only when the mouth viseme graphic symbol and audio are on the same timeline. When creating a story scene, you have multiple characters on the same stage. We don't create all the character parts and scene props on the main scene. they are all individual symbols. While we can sync each lip sound inside the character, we have to make another copy of the sound on the main timeline because graphic symbols don't play their inside sound on the main timeline. This is a real pain for most artists.
How are you supposed to find what mouth shape it is when it just sais the number and not the mouths name
Sorry for the late reply. Do you mean the visimes part? It's Neutral, Ah, D, Ee, F, ... those. Not numbers?
What version are you using. I can only go until it’s time to speedster the vismes and things stop working at that point
I meant to say separate the visemes
i can't see lip syncing how can i fix this
Every time I set up the visimes, it only shows one mouth. I set all the other mouths in graphic as well. HELP.
Hi Iketoons. Did you ensure all the other mouths are in the same graphic symbol and each one is on a *different* keyframe?
If you have ten mouth positions they need to be in the same symbol and different keyframes. If needed, I can screenshot a symbol and show you.
@@Wengsome How do I put the mouths in the same symbol though?
(Sorry I’m new to adobe)
@@MindSweptAway No prob, you create a new symbol, and once you’re inside that symbol paste your first mouth in the first keyframe with the black dot. Then right click the space beside it and add new keyframe. There will be another outlined dot where you paste your 2nd mouth in.
Continue doing this for all the mouth pieces you have, just make sure one keyframe has only one mouth. Lets try that ok?
@@Wengsome I just realized that I didn’t follow your tutorial fully. I was watching this and another tutorial at the same time. I shouldn’t have done that.
@@Wengsome I have a new problem. Every time I try to paste the mouth keyframes to a new symbol, they keep joining together instead of Individual layers.
EDIT: I had to right click on the first frame.
Dominic’s?
I`m struggeling, I can`t find the lip sync button
Oh no sorry to hear that. When you click on the object (example the graphi symbol), look to the right side panel UI.
It's near the bottom, past the "Color Effect" and "Looping" there you'll see "Lip Syncing"
Adobe animate is so frustrating
It certainly is sometimes. However we keep falling back to using it, trapped within the Adobe ecosystem xD
That aside, they have some pretty neat features though. Frustrating yet rewarding!