The cryo-lifts for quickly getting casualties into the med room (or safely frozen) is the best part of this. I've seen a few rescue or medical vehicles which just expect injured people to walk around the rover or even climb ladders, but here you can pull up alongside, transfer the patients, individually, directly to the medical area, and leave the ambulance crew to dock their vehicle etc while the doctor is at work, or pull the ambulance right in and unload them.
As soon as the crane was blocked by the antenna I figured it could fold. There's just so many hinges on that thing I'd be surprised when something *doesn't* move. Really neat concept!
@@mrmateusz5188 Yes I believe both reverse the platform's movement and opens or closes the hatchet, the difference is in the timing, so if the red was pressed first the hatch would've changed to open first then the platform would have gone up, and the blue one would close it properly. That is my guess.
@@andrewkelly2028 i played around with this one, and it is how it works, but also the vehicle is full of not finished pieces or features that broke down, here are some: - the claw doesnt open and close - i counted up 3-4 hatches that have rotors and all but have no buttons to be opened - the bag ramp needs help closing up, like a piston or something - why are there so many drivers seats - remote control doesnt work
@@mrmateusz5188 Yeah I was wondering what the claw would even be used for, it doesn't seem to move around enough to interact with much if it could open up. Interesting to hear about those other pieces but I do remember the kitchen in this video seemed to have some issues unfolding. Quite hilarious in any case, I had a good laugh from that.
Really wish you'd spend some time before reviewing creations so you have a much better understanding of these vehicles especially with the more complex ones. I've noticed you tend to disable your HUD most of the time which is why you hit either the wrong button or hit them out of order as seen @9:00 so i'd advise getting used to turning your HUD on more often when interacting with what you're reviewing. Other than that keep up the entertaining work!
I think what happened is he played the 'close' cycle (toggle the platform, toggle the door) while it was already closed and then hit the 'open' cycle (toggle the door then the platform) when it was open
To stop pressing buttons out of order, I suggest having a timer block that turns its self off as its last action, and then another timer turns it back on once the correct conditions are met to make pressing the button again safe. That's how I program airlocks to prevent this sort of out-of-sequence issue.
Wouldn't it be wise to keep your HUD on before you go pushing buttons? and why activate what looks to be a highly complex piston array while the vehicle is moving?
You would get the crane over the antenna if you raised the arm again after you raised the cab. Also the elevators and stuff dont work because you aren't pressing the buttons properly. You aint gonna crush your stuff if you press the red button, then the blue. And when retracting you press the blue button and then red.
The intention behind the deployable kitchen is probably in line with its roll of a field hospital/logistics support. And apparantly this is a purely civilian/neutral facility, bearing no armament at all. Just imagine little tents, crates and camps around it, medical workers running in and out. Injured patients could be put directly into the cryopods and lifted into medical wards. The thoughts and innovations put into it is really commendable.
Dude. Dude. Test the vehicle out throughout before you showcase it. You bumbling around breaking ships is not entertaining. It's frustrating to watch. And I bet the creator is pissed if this is the video they find of their creation
Agreed 100% I couldn't even watch the whole thing cause I got so frustrated with the fact he clearly didn't explore and figure things out for himself first.
I mean, I understand what you are saying, but if I was the designer, this kind of feedback would be my favorite kind. The hardest thing to predict is how users will screw up your automated sequences. And seeing them do it is GREAT information, and exactly what reviews should try to discover. This build has minor flaws. The lift should never raise until the hatch is open. The hatch should never close while the lift is up. Those are mechanical design flaws, pure and simple. It's not insulting to know this - no design is perfect. But a lift that crushes you into a hatch is unneeded, so that potential feature should not be part of the capabilities of the design. If it was me, I know exactly how I'd use timers to prevent that. It doesn't even need 2 buttons, it only needs one, and a redesign of the entire sequence would make this a (slightly) better build. The same is true of the antenna situation: there is no useful purpose to having the antenna up while the arm is moving, so it should always be lowered automatically. And these minor flaws absolutely deserve to be part of a review. In the case of this rover, the 9 or 10/10 on everything else makes up for the 4/10 user friendliness. Still a 9/10 build I would say! To also be fair, I think the creator is chinese? They may have needed a translator just to write up the description, so that explains the button labels. And as we all know, the Chinese are WAY ahead of everyone else in Space Engineer builds. So no disrespect is intended to this awesome rover.
@@isaytheenay5961 if the creator is Chinese then no worry, they'll never be able to see this lol It's not like they can access RUclips or anything Google lmfao
The top button is supposed to raise it (actuate the doors, then the lift). The bottom button is supposed to lower it (change direction of lift, then the doors) Aaron pushed the bottom one first, probably expecting the lift to go to the lower deck. The creator should have had a safety timer that de-activated each inactive sequence start timer, allowing only the correct one to be activated at the end of either sequence.
@@vision-of-dog just set turn on/off the command button is enough, for example. I push the raise button? First action "Turn off raise button" and you are safe.
@@TheChristianDeca Yes, but you need a timer block because each button can only trigger one event, while timer blocks can trigger 9 events; if you have a button to turn itself off, then you won't be able to trigger anything else. Since multiple events are happening, there must already be at least one timer block to start raising the platform and lowering the platform. However they are not configured to act on what system state they are in (up or down). It could be modified to run using just one button, and multiple timer blocks for actuation and safety.
1:16 I think that tire bar was actually supposed to be a winch, you know like the kind they put on the front of jeeps. Or at least the aesthetics of one.
Damn im gettin nostalgia, gettin home from a day of school and watching a LSG vid. Back in the day when SAGE and morphious and Aaron would Collab. Damn good times.
God damn do I miss SAGE, he was so logical and smooth with his builds it was calming, but then you'd get these sudden spikes of excitement when something happened or he goofed or went on one of his rants. I really hope he gets well soon, or well, not even sure why he dropped off. Also funny that he won't kill doggos, but he is how I found Carrion. I want to see him do more doggo videos with Satisfactory!
"If anyone remembers" Social media and the internet moving at warp speed Too fast is not a good thing, just saying. Nobody even plays Dungeon of the Endless anymore
Arron, for the landing pad, you pressed the buttons in the wrong order I think, blue is for lowering it and then closing, red is for opening then raising it, at least I would assume that's the intention from the timing. Also I love the kitchen of doom, more rovers need stuff like this.
Me: Builds a tiny truck for ferrying ore. Despite having over a ton of batteries its top operational capacity is slightly above twenty minutes. The most amazing capacity it has is flipping at the tiniest turn above 20mph. No weaponry. Others: Builds a moving forward operational base. It has funky buttons and nifty moving parts.
im sorry but the creator of this is a total genius! perhaps his workshop page should... if it doesnt already have a manual for players to be trained to operate it. it is probably the most intense mobile base ever made for SE. Im now shamed of my 3500 hrs of gameplay... for this build would take me years to make... so how he managed this on his own is just amazing.... I mean like WOW!
Anyone have any pointers on the best way to build a Large chassis like this with Small block for cabin / body? I imagine using the rotor size trick might add too much Klang, but is there another method to putting a small block detailed layout onto a Large block wheel/chassis? Thanks!
So I copied the name of this rover, then ran to youtube to see if there are any videos about it. RUclips was already recommending to me your video here. And I had a panic for a second. I was like "Is RUclips reading my clipboard somehow????". Then I realized you just were so on-the-ball, you are covering builds before I even think to go looking for them LOL.
My guess is that the top button is to open/close the blast doors and the blue one is for raising and lowering the platform. Must have glitched since the platform went up/you pressed the blue button accidentally
man i so want that in my survival series but with some alterations and i see some flaws that need to be fixed. also i was thinking of a new military/ combat focused version that i call the prct-2500, it is longer to house a 10x10 wheel setup more armor incorporating ribbed armoring a custome canon turret useing the smooth bore canon mod (and i hope there is a bigger one like a 130mm canon and it will be a dual barled canon) with 26 Vulcan turrets, also including a multi power systum for if the planet you are on dosent have a lot of uranium but a lot of ice you have a hydrogen systum with 8 large hydrogen tanks and 2 large hydrogen engines and 1 large deuterium reactor of if you have a lot of uranium but no ice you have 4 azmith fusion reactors with 20 azmith batteries and 12 large solar panles and 8 wind turbines and it will have a lazer attena and a azmith attena. also i'm useing ALL the new dlc parts like the heavy industrial dlc, the wastland dlc, and more, also it will have a few refinarys, and assembalers also lots of storage containers mixing in the large and small containers both the regular and azmith ones, and the whole under frameing is heavy armor with light and heavy armor on top.(the lore is that the company that made the prct-2000 wanted to expand there reach and they wee popular with there rescue rover and many search and rescue groups have atleast 1 of the prct-2000 but one day the defence corperation came and asked them to desing a new large rover/mobile bace/comand rig/ heavy ordanince rover, but they had requierments they asked that they desing a new model but in these specifications it has to be a 10x10, it has to have a minimum of 10 Vulcan but a maximum of 30, it has to have a large canon (double barrled only) no smaller than a 120mm smooth bore canon but no bigger than 140mm, it has to be heavly armored and must be self sufficient on multiple frontiers such as, extreme heat( dessert and lava planets) extreme below zero tempritures( ice planets) and must have the folowing power systums, azmith batteries minimum of 5 maximum of 30, 1 duterium reactor(small or large, azmith fussion reactors minimum of 1 maximum of 5, no more or less than 12 large solar panles, hydrogen tanks minimum of 2 maximum of 10, hydrogen engines minimum of 1 maximum of 3, and wind turbines minimum of 4 maximum of 10) and after some tests and redesinges and modifications and accidents they made the prctl-2500 the "mobile fortress" they took the principles of there 2000 series large rover but made it bigger and more armored.
I can see this rover be modified into a war machine just replace the crane with a sniper rail gun or weapons platform, the kitchen can be fold out missle pods.
What about having a closer look at the project before you show it off. It really doesn't help if the one presenting hasn't the slightest clue about what he's presenting...
Right? Can we have a look at what would happen if we rolled back to an earlier version? I recall an ATAT walker someone built perfect and went to show it off on youtube and it just exploded into a swarm of piston parts and subgrids gently floating and swirling in the air. And that one time someone tried seeing how many pistons they could stack in gravity (probably SAGE) and they broke into a flock of "birds" flying across the world. And that one time I got a cool toy off the workshop and suddenly found myself driving the piston parts, still in formation, from the pilot seat, but watching the pistons fly instead of the ship. Piston, rotor and landing gear glitches, share your horror stories of your visitations from Klang for halloween!
@@backupaccount5784 people are weird... but i think being the first to say "first" could make a very popular comment on a viral video, or something of the sort.
The cryo-lifts for quickly getting casualties into the med room (or safely frozen) is the best part of this.
I've seen a few rescue or medical vehicles which just expect injured people to walk around the rover or even climb ladders, but here you can pull up alongside, transfer the patients, individually, directly to the medical area, and leave the ambulance crew to dock their vehicle etc while the doctor is at work, or pull the ambulance right in and unload them.
The frustration on 9:00 of not understanding the Hatch and Elevator button on the landing pad thingy is immense!
Toggle Aaron! TOGGLE!
As soon as the crane was blocked by the antenna I figured it could fold. There's just so many hinges on that thing I'd be surprised when something *doesn't* move. Really neat concept!
The level of detail on this is insane.
9:00
Blue =Elevator platform
Red = Hatch
But the blue also opened the hatch
But I think you need to press red first and blue later
@@mrmateusz5188 Yes I believe both reverse the platform's movement and opens or closes the hatchet, the difference is in the timing, so if the red was pressed first the hatch would've changed to open first then the platform would have gone up, and the blue one would close it properly. That is my guess.
@@andrewkelly2028 i played around with this one, and it is how it works, but also the vehicle is full of not finished pieces or features that broke down, here are some:
- the claw doesnt open and close
- i counted up 3-4 hatches that have rotors and all but have no buttons to be opened
- the bag ramp needs help closing up, like a piston or something
- why are there so many drivers seats
- remote control doesnt work
@@mrmateusz5188 Yeah I was wondering what the claw would even be used for, it doesn't seem to move around enough to interact with much if it could open up. Interesting to hear about those other pieces but I do remember the kitchen in this video seemed to have some issues unfolding. Quite hilarious in any case, I had a good laugh from that.
"Enemy rover coming up portside, captain!"
\*ominous finger pyramid\* "Deploy the kitchen."
"I guess you could grind those tires down to fix the larger tires..."
IT'S A WINCH, ARON! Obviously a winch! GAH!
Really wish you'd spend some time before reviewing creations so you have a much better understanding of these vehicles especially with the more complex ones.
I've noticed you tend to disable your HUD most of the time which is why you hit either the wrong button or hit them out of order as seen @9:00 so i'd advise getting used to turning your HUD on more often when interacting with what you're reviewing.
Other than that keep up the entertaining work!
9:00 the red button appears to open and close the top door and the blue one controls the lift if i had to guess
I think what happened is he played the 'close' cycle (toggle the platform, toggle the door) while it was already closed and then hit the 'open' cycle (toggle the door then the platform) when it was open
Another lost crew due to LSG venting whole ships.
What else did you think the rescue vehicle was for?
The door he did close was to an unpressurized room, too!
- How much PCU does this rover cost?
- Yes.
-How many grids does this have...
-Yes (probly)
To stop pressing buttons out of order, I suggest having a timer block that turns its self off as its last action, and then another timer turns it back on once the correct conditions are met to make pressing the button again safe. That's how I program airlocks to prevent this sort of out-of-sequence issue.
No it isn’t what’s happening! Arron the clutz pushed them out of order! One opens the door, the other controls the elevator! He’s just fucking dumb!
Wouldn't it be wise to keep your HUD on before you go pushing buttons? and why activate what looks to be a highly complex piston array while the vehicle is moving?
The Deserts of Kharak inspiration is strong with this one.
love that game designs
6:08 - I imagine that the idea behind those may have been to load critically injured people into those, awaiting surgery or something.
You would get the crane over the antenna if you raised the arm again after you raised the cab. Also the elevators and stuff dont work because you aren't pressing the buttons properly. You aint gonna crush your stuff if you press the red button, then the blue. And when retracting you press the blue button and then red.
"lights so you can see it coming"
mate, its the size of a small mountain
The survival player in me is screaming when I watch every door he opens let all the air out...
*sobbing* Close the doooooorrr!
Horsey!
Goshdarn! That is one detailed rover!
I think this is what one of those base founders/colony vehicles of rts games like Command & Conquer would really be.
Would you stop running about so fast @LSG - giving me motion sickness. Take your time, there is no rush to explore!
The intention behind the deployable kitchen is probably in line with its roll of a field hospital/logistics support.
And apparantly this is a purely civilian/neutral facility, bearing no armament at all.
Just imagine little tents, crates and camps around it, medical workers running in and out. Injured patients could be put directly into the cryopods and lifted into medical wards.
The thoughts and innovations put into it is really commendable.
This rover deserves a reward, wow!
5 minutes in .... and he breaks stuff again ... same as usuall xd
First thing in my mind when i see the thumbnail
"Command said to make a cook out because everyone's hungry, deploy the Kitchen"
"Deploying Kitchen!"
10:02 I think the red button controls the hatch while the blue button controls the lift.
Dude. Dude. Test the vehicle out throughout before you showcase it. You bumbling around breaking ships is not entertaining. It's frustrating to watch. And I bet the creator is pissed if this is the video they find of their creation
Agreed 100%
I couldn't even watch the whole thing cause I got so frustrated with the fact he clearly didn't explore and figure things out for himself first.
I mean, I understand what you are saying, but if I was the designer, this kind of feedback would be my favorite kind. The hardest thing to predict is how users will screw up your automated sequences. And seeing them do it is GREAT information, and exactly what reviews should try to discover.
This build has minor flaws. The lift should never raise until the hatch is open. The hatch should never close while the lift is up. Those are mechanical design flaws, pure and simple. It's not insulting to know this - no design is perfect. But a lift that crushes you into a hatch is unneeded, so that potential feature should not be part of the capabilities of the design. If it was me, I know exactly how I'd use timers to prevent that. It doesn't even need 2 buttons, it only needs one, and a redesign of the entire sequence would make this a (slightly) better build. The same is true of the antenna situation: there is no useful purpose to having the antenna up while the arm is moving, so it should always be lowered automatically. And these minor flaws absolutely deserve to be part of a review.
In the case of this rover, the 9 or 10/10 on everything else makes up for the 4/10 user friendliness. Still a 9/10 build I would say! To also be fair, I think the creator is chinese? They may have needed a translator just to write up the description, so that explains the button labels. And as we all know, the Chinese are WAY ahead of everyone else in Space Engineer builds. So no disrespect is intended to this awesome rover.
@@isaytheenay5961 if the creator is Chinese then no worry, they'll never be able to see this lol
It's not like they can access RUclips or anything Google lmfao
@@borischung01 LOL
@@isaytheenay5961 it's not the flaws it's how he uses it, I used the rover myself and he fucked up so many things in this, it's rushed and half assed
9:15 And this is why you label your buttons (correctly). You pressed the wrong button first.
5:20 proceeds to vent the entire rover
Lol, that landing platform/ elevator seems so bad - it basically crushes whatever it holds into the blast doors before they open lmao
I think He messed up the buttons
The top button is supposed to raise it (actuate the doors, then the lift). The bottom button is supposed to lower it (change direction of lift, then the doors)
Aaron pushed the bottom one first, probably expecting the lift to go to the lower deck.
The creator should have had a safety timer that de-activated each inactive sequence start timer, allowing only the correct one to be activated at the end of either sequence.
@@vision-of-dog just set turn on/off the command button is enough, for example. I push the raise button? First action "Turn off raise button" and you are safe.
@@TheChristianDeca Yes, but you need a timer block because each button can only trigger one event, while timer blocks can trigger 9 events; if you have a button to turn itself off, then you won't be able to trigger anything else.
Since multiple events are happening, there must already be at least one timer block to start raising the platform and lowering the platform. However they are not configured to act on what system state they are in (up or down).
It could be modified to run using just one button, and multiple timer blocks for actuation and safety.
@@vision-of-dog sure, i forgot to make mention about the timer. It was just to give the basic idea for a simple solution.
1:16 I think that tire bar was actually supposed to be a winch, you know like the kind they put on the front of jeeps. Or at least the aesthetics of one.
i thought the wheel bank in front reminded me of a winch, but maybe that's just me
not just you. I had the same thought.
Damn im gettin nostalgia, gettin home from a day of school and watching a LSG vid. Back in the day when SAGE and morphious and Aaron would Collab. Damn good times.
yeah getting those same vibes. missing the old crew and their group chemistry
In memory of the mighty Weasel. Peace
I want them to collab again
God damn do I miss SAGE, he was so logical and smooth with his builds it was calming, but then you'd get these sudden spikes of excitement when something happened or he goofed or went on one of his rants. I really hope he gets well soon, or well, not even sure why he dropped off. Also funny that he won't kill doggos, but he is how I found Carrion. I want to see him do more doggo videos with Satisfactory!
For that Landing pad that rises up looks like one button opens and closes the bay and the other operates the lift. awesome build you are looking at
Or buttons have an error on them
@@nickforgie4290 no they don’t! Arron was just a clutz
This rover looks like something out of Homeworld: Desertes of Karak, if anyone remembers that Homeworld spinoff.
"If anyone remembers"
Social media and the internet moving at warp speed
Too fast is not a good thing, just saying. Nobody even plays Dungeon of the Endless anymore
@@kludgekraft2579 I haven’t played that game, but I’ve heard of it.
Arron, for the landing pad, you pressed the buttons in the wrong order I think, blue is for lowering it and then closing, red is for opening then raising it, at least I would assume that's the intention from the timing.
Also I love the kitchen of doom, more rovers need stuff like this.
I can't imagine how long it took to build this, my huge respect, awesome!
This build definitely need instructions to operate lol
Just looking at this has me thinking "If they made more Thunderbird rescue vehicles. This could be Thunderbird 9 Lunar unit."
Me: Builds a tiny truck for ferrying ore. Despite having over a ton of batteries its top operational capacity is slightly above twenty minutes. The most amazing capacity it has is flipping at the tiniest turn above 20mph. No weaponry.
Others: Builds a moving forward operational base. It has funky buttons and nifty moving parts.
i belive this ship is amazing
Ok but how do you control the large ship wheels from a small ship seat?
That’s the result of a pure creative player haha
I dont like how you just spawn it in, and instantly start recording
Figure the builds out before you "review" them
Agree.
Looks like the small tires on front were mimicking a winch.
Yea I'm actually surprised that it wasn't obvious to him.😅
really nice build and funny review
how does he combine big with small blocks??
im sorry but the creator of this is a total genius! perhaps his workshop page should... if it doesnt already have a manual for players to be trained to operate it. it is probably the most intense mobile base ever made for SE. Im now shamed of my 3500 hrs of gameplay... for this build would take me years to make... so how he managed this on his own is just amazing.... I mean like WOW!
It's insane what people come up with in this game
Anyone have any pointers on the best way to build a Large chassis like this with Small block for cabin / body? I imagine using the rotor size trick might add too much Klang, but is there another method to putting a small block detailed layout onto a Large block wheel/chassis? Thanks!
Holy mother of subgrids
This looks like something out of Deserts of Kharak.
So I copied the name of this rover, then ran to youtube to see if there are any videos about it. RUclips was already recommending to me your video here. And I had a panic for a second. I was like "Is RUclips reading my clipboard somehow????". Then I realized you just were so on-the-ball, you are covering builds before I even think to go looking for them LOL.
Can you get these blueprints on xbox?
I don't know because I don't have an xbox one but want to get it.
You mucked up the blue and red buttons with that top door
Yeah I can already see friends trolling with the cryopods
This would be a Klangtastrophy
Fuckin hand maintenance would be a fuckin night mare. but i started using the build and repair nanobots and havent stopped really
My guess is that the top button is to open/close the blast doors and the blue one is for raising and lowering the platform. Must have glitched since the platform went up/you pressed the blue button accidentally
Need to see it... its a giant rover you kinda have to see it
what qol wheel mod?
that thing is huuuuge
Could you review some small rovers with small grid doors and hinges on it?
10:07 the timers of off
No! He just pressed the wrong buttons!
Great thumbnail 🔥
That's the cover for the rover from the steam workshop.
Always amazing to see the creators who go the extra step.
man i so want that in my survival series but with some alterations and i see some flaws that need to be fixed. also i was thinking of a new military/ combat focused version that i call the prct-2500, it is longer to house a 10x10 wheel setup more armor incorporating ribbed armoring a custome canon turret useing the smooth bore canon mod (and i hope there is a bigger one like a 130mm canon and it will be a dual barled canon) with 26 Vulcan turrets, also including a multi power systum for if the planet you are on dosent have a lot of uranium but a lot of ice you have a hydrogen systum with 8 large hydrogen tanks and 2 large hydrogen engines and 1 large deuterium reactor of if you have a lot of uranium but no ice you have 4 azmith fusion reactors with 20 azmith batteries and 12 large solar panles and 8 wind turbines and it will have a lazer attena and a azmith attena. also i'm useing ALL the new dlc parts like the heavy industrial dlc, the wastland dlc, and more, also it will have a few refinarys, and assembalers also lots of storage containers mixing in the large and small containers both the regular and azmith ones, and the whole under frameing is heavy armor with light and heavy armor on top.(the lore is that the company that made the prct-2000 wanted to expand there reach and they wee popular with there rescue rover and many search and rescue groups have atleast 1 of the prct-2000 but one day the defence corperation came and asked them to desing a new large rover/mobile bace/comand rig/ heavy ordanince rover, but they had requierments they asked that they desing a new model but in these specifications it has to be a 10x10, it has to have a minimum of 10 Vulcan but a maximum of 30, it has to have a large canon (double barrled only) no smaller than a 120mm smooth bore canon but no bigger than 140mm, it has to be heavly armored and must be self sufficient on multiple frontiers such as, extreme heat( dessert and lava planets) extreme below zero tempritures( ice planets) and must have the folowing power systums, azmith batteries minimum of 5 maximum of 30, 1 duterium reactor(small or large, azmith fussion reactors minimum of 1 maximum of 5, no more or less than 12 large solar panles, hydrogen tanks minimum of 2 maximum of 10, hydrogen engines minimum of 1 maximum of 3, and wind turbines minimum of 4 maximum of 10) and after some tests and redesinges and modifications and accidents they made the prctl-2500 the "mobile fortress" they took the principles of there 2000 series large rover but made it bigger and more armored.
You messes up the timing with the buttons most likely for the roof access
hey Aaron it kinda looks like something from homeworld deserts of karak
:V this thing is huge...
that klang-mobile!
There is a red button and a blue button for the lift, Ya' didn't press the blue button silly!
I can see this rover be modified into a war machine just replace the crane with a sniper rail gun or weapons platform, the kitchen can be fold out missle pods.
Imagine this but with the new wheels
YEP
I think you pressed the ceiling elevator buttons in the wrong order
12:40 "What Ive found without using ______ quality of life mod for wheels..." what is he saying here? are? ark?
*presses P*
Laststandgamer
Very cool, but I would never bring it into a a PVP server. One well placed missile and the whole thing will implode.
What planet is he on? is it modded? i've never seen a planet like that i swear.
Is it just me or that tire rack was meant to be a winch and he just totally missed it
why is is so big? its huge, like for a rover its fuckin huge
Only the kitchen
PRCTL? No no no...
Thunderbird 6.
Why a kitchen tho...
N I C E
I watch your video
I think you broke it with your body.
You pushed the buttons in the wrong order.
First open the top doors THEN lift the platform.
What about having a closer look at the project before you show it off. It really doesn't help if the one presenting hasn't the slightest clue about what he's presenting...
A other great creation, but to hard to build in survival.
C L A N G summoner-2020
Right? Can we have a look at what would happen if we rolled back to an earlier version?
I recall an ATAT walker someone built perfect and went to show it off on youtube and it just exploded into a swarm of piston parts and subgrids gently floating and swirling in the air.
And that one time someone tried seeing how many pistons they could stack in gravity (probably SAGE) and they broke into a flock of "birds" flying across the world.
And that one time I got a cool toy off the workshop and suddenly found myself driving the piston parts, still in formation, from the pilot seat, but watching the pistons fly instead of the ship.
Piston, rotor and landing gear glitches, share your horror stories of your visitations from Klang for halloween!
shame that they will never fix projectors to make this buildable in survival. plenty of $DLC$ though!
DePlOyAbLe KiTcHeN
DEPLOY MCV
When you have a Master Degree in Engineering but nobody hires you:
Asians man... they insane
w
You spend 20 minutes operating a door wrong and rush through all the interesting detail. You’re doing it wrong
Ok look... this level of detail is great, but it doesn't seem to be very functional
first
What does this accomplish? Seriously, why do people always say "first"
@@backupaccount5784 this is the first time I've ever said first lmao why are you so mad
@@backupaccount5784 people are weird... but i think being the first to say "first" could make a very popular comment on a viral video, or something of the sort.
@Backup Account let the kindergartners do what they want, no harm is being done
But i also a chinese people
And there is a chinese word