Dragonfable | Ranger - Star Defenders (29 turn speedrun)

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  • Опубликовано: 3 янв 2025
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Комментарии • 12

  • @peepoweird
    @peepoweird  5 дней назад

    Ranger Shart Defenders Speedrun ft. LUK Stack Zorbak Staff and Corrupted Seven (Skill :goonerjoe:). I'm gonna make a little bit of a writeup since I know some people like reading up on what's happening in the fight:
    - Crane Master is so overtuned lmfao. He builds up insane stats and just about every skill he uses is threatening. Including the 800% damage nukes lmfao. He can be stunned because his Immobility decreases each time he is hit at least once between actions, meaning he hits 0 Immobility right before the start of the next rotation, however he also gains buffs based on the stance he takes every time this happens. He then gains 300 Immobility (though you can still decrease his Immobility by hitting him every turn and chain most stuns with Fumes this way). This is why we use Flashbang and Fumes on those specific turns.
    - Crane Master shortens his Egg Stance rotation due to being under 50% Health and uses his nuke on turn 12, although we would have needed to use Zorbak's Staff anyway because if he didn't do that, he would have inflicted -50% Boost. We couldn't use scales for this because his Egg Stance shift which happens two turns prior inflicts -90 Bonus and makes the fight annoying.
    - You could of course use Reflexes on turn 10, however, that would slow down the fight, which is why I opted for Zorbak's Staff to get that one extra turn of shielding.
    - Only one Tracker is used to get over a shield on turn 12, the others are for Sparkle Boy's Absorption Barrier lmfao
    - Corrupted Seven is also used for Sparkle Boy's Absorption Barrier. It kinda did good damage though ngl
    - I actually lucked out with crits on Wield and Assault towards the end but the tail end of the fight was a little sloppy because my planning was a tad bit off. Still, I did get unlucky with crits at the beginning so I'm going to let this slide.
    - I can refine the spreadsheet and post if people ask for it.

    • @zxhj8738
      @zxhj8738 5 дней назад

      What can u say about sparkle boy beside absorption barrier

    • @peepoweird
      @peepoweird  5 дней назад

      @zxhj8738 He's a bland boss, there's literally nothing else to say about him

  • @harken784
    @harken784 5 дней назад

    2:20 you really did stun him wow

    • @peepoweird
      @peepoweird  5 дней назад

      Lmfao yeah he gets stuck so often

  • @Cenarius59
    @Cenarius59 5 дней назад +1

    Deathknave said WHAT

    • @peepoweird
      @peepoweird  5 дней назад +1

      Strength REAP (DA-locked)
      25 MP, 7 CD
      Attacks for 1 hit of 100% damage.
      Inflicts 'Strength Reap' for 5 turns.
      -(20 + 2.5X) Boost.
      -(20 + 2.5X) Bonus.
      Applies 'Reaped Strength' for the next 5 turns.
      +(20 + 2.5X) Boost.
      +(20 + 2.5X) Bonus.
      If the player has at least one Utility Relic equipped, X is equal to the number of equipped DeathKnight relics.
      If the player has two Utility Relics equipped, X is increased by 2.
      With a full set of DeathKnight relics equipped, this skill provides +40 Boost and +40 Bonus to the player and -40 Boost and -40 Bonus to the enemy.

  • @oguzhanarici9507
    @oguzhanarici9507 5 дней назад +1

    good job ! can you play archivist ? i wonder how powerful the archivist is

    • @peepoweird
      @peepoweird  5 дней назад +1

      I can play Archivist, but I'm not particularly fond of the class. It's a bit one-note and too powerful imo. I did get a request for Odessa with Archivist so I might actually get around to it eventually, though.

    • @oguzhanarici9507
      @oguzhanarici9507 5 дней назад

      @@peepoweird hmm archivist is still powerfull ? I didn't think the archivist was very strong anymore since they removed the item swap within 5 turns. I'm really curious about your awesome game.

    • @peepoweird
      @peepoweird  5 дней назад +1

      ​@@oguzhanarici9507 This is likely placebo - the base damage of several skills was increased to compensate for the lack of double turn gearswapping. The class should still have all the fundamental tools that made it strong. It lost an extra ~20% damage on four actions due to losing Veragiri swapping but the bigger hit would be the ability to swap weapon specials mid-turn on Orb turns. I feel like this leaves a class with obscenely high hitcount that gets countered by anti-hitcount mechanics with overall lower abuse potential than before, which may make it feel different, but it should be the same for most purposes. I can't guarantee when I'll get to seriously trying out the class, but I will most likely eventually try it out!

    • @oguzhanarici9507
      @oguzhanarici9507 5 дней назад

      @@peepoweird thanks for info ! big up i love your videos