AMD's Most Underrated Feature Nvidia Hopes stays Hidden (AFMF is Goated)
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- Опубликовано: 31 июл 2024
- Reviews about AFMF have been pretty mixed and maybe even negative. However, there's SO many things this tech offers.
Try AFMF for yourself (if you have rx 7000 series) with their preview driver: www.amd.com/en/support/kb/rel...
^ remember this is a preview driver, so try at your own risk :)
AMD's Fluid Motion Frames technology allows us to add a form of frame generation to every single DX11 and DX12 game. It's wild, though not perfect, but seems underrated because it can solve SO many issues we have in games. Like FPS caps, high refresh rate and compatibility/exclusivity of frame gen tech in certain games. Shame it is only available with RX 7000 series graphics cards, but hopefully its support will expand when it fully launches in Q1 2024 (AMD ain't good at keeping release dates tho XD).
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community.amd.com/t5/gaming/a...
0:00- What AMD Fluid Motion Frames are and why it matters
1:55- In first person vs third person games
3:15- Some issues to look out for
4:45- How base framerate affects AFMF
6:25- Using Fluid Motion Frames to get around frame caps
7:35- FSR 3 Frame Gen + AFMF is CRAZY
10:12- Using AFMF to get around CPU Limits
11:40- AMD Fluid Motion Frames Round-up Наука
Fluid Motion is now available on 6000 series; man the value of those cards just rose even higher on the price to performance ratio.
how do you get the beta driver i can't find it
@@BaKa60gaming check out your Beta/Preview drivers, not the Recommended one
I tried it on my 6900 xt i does not work for me, when i turn it on i lose 10 fps...
@@urospecanac it only shows the fps with the amd HUD u can't see the numbers ingame unless the game supports it
@@cipriangosu610 😂😂😂
AFMF is now available on the RX 6000 series with the latest preview driver.
doesnt work for me on rx 6700 xt, just makes the game feel unresponsive and blurry. Feels like it doesnt actually increase fps, just gets more blurry. Also breaks the amd overlay, so it shows fps as N/A, thus cant confirm if it actually increases fps or if not.
@@paradox5556RX6800 Here it works
@@paradox5556that's the reason why it is in beta
@@paradox5556 did you ddu before installing? if not ddu in safe mode by holding shift and clicking restart then at the startup options you pick 4 or 5 dont mather which and you ddu the amd drivers let it restart and install the drivers quickly enough before windows tries to install their own shit
Good, I thought they would limit it 7000 series only.
One thing you missed,
The higher your base fps, the faster you can pan your view around before AFMF disables itself
so isn't camera speed, but distance between frames?
Yeah. Some maximum difference in angle between frames will kick it off, but I have to say when starting at even 50 fps pre-AFMF, it takes pretty quick motions to kick it off. Faster than my controller will turn the camera, but I can break it with a mouse if I'm trying.
considering this is not supposed to be used in competitive games or anything similar (the input delay already killed that scenario) i thing it works pretty well in the general spectrum of usage
What is also important, when moving camera and fps drops due to automatically disabled frame generation, you wont even feel it. Input lag stays the same, and frame generation is enabled back instantly, even though it takes fps counter to pick up a second more. It's not "slowly ramping fps back up". Its just fps counter representing it like this. It needs to get few seconds of data to accuratly represent fps again
I've been playing cyberpunk with it, barely any artifacts in normal gameplay, input lag is no big deal for me but it depends on a person.
It seems so, yes@@azideiaman
Now the preview drivers work in 6000 series cards as well. But ill probably wait for it some more so it develops.
I heard that too. I think it's a beta driver at the moment. Hopefully this is the start of good things to come for at least all 6000 and 7000 GPUs
ok😀
Yea same, my RX6600 is strong enough as it is no need to rush
same here, i don't need it like ASAP on my 6800 so waiting for the full launch next year its fine
I am shocked AMD was able to pull of a decent looking driver level frame generation tech. I was certain it was going to be awful, but it somehow has less artefacts than dlss 3 did on release. Fewer issues with UI elements, and pretty respectful input latency.
Sure, its use case is niche, but I can see myself using it in something like BG3. Slow turn based game with some heavy CPU limits in act 3.
From other videos I've seen the UI elements get absolutely destroyed by AFMF lol. Also it's kinda useless if it turns off when you move.
@DeSibyl it turns off when the distance between frames is too much.
@@taggamer335 Yea, so basically whenever you move your camera lol. Would be fine in slow paced games, but anything somewhat fast would be unusable.
@DeSibyl Not necessarily whenever you move your camera. Definitely if you have low base fps, then it would everytime you move your camera, however at low base fps, the frame gen is bad anyway since it uses the latency of the base frame rate, so it shouldn't really be enabled then. But with a decent or high base fps, then it makes gameplay look much smoother and better without sacrifing too much input lag.
It sucks that frame gen isn't that good yet for lower end or older cards due to latency and in AMFM's specific case the shutting down when too much variance in the frame, since those are the ones that could really benefit.
If I move my mouse extremely quick, like I would in a shooter doing flicks, then yea it shuts off during that, though no one should really use frame gen on shooters due to the added latency already so... But with controller, it rarely shuts off even with camera sensitivity to the max. Even in regular gameplay where I actively use mouse camera, but don't move my mouse like my life depends on it, it doesn't turn off that often, though its probably because I have a decent base fps to begin with
Plus frame gen is still relatively new,
AMD is still in beta though its set to release in Q1 2024 i think, so not much time left, but amd software and drivers does get better with time so who knows? Hopefully amd improves there frame gen and Nvidia does another tech breakthrough or something.
@@taggamer335 Idk, I just went by video reviews of the AMD Driver Frame Gen. They moved their mouse even half hazardly and it shut off for them. Who knows, maybe that was a different version.
Honestly, I think it does help in selling more AMD GPUs. I mean, I got 7800 XT because I feel good with all the more consumer friendly initiatives AMD get. I can afford NVIDIA's offering, and even if they got better, and exclusive features, I don't really use them that much, not that 7800 XT can't do anyway. Super satisfied with it, and I hope AMD can continue to improve everything.
so if AMD is using proprietary stuff its good, when Nvidia does its bad. thats a fanboy call here
@@PrefoX nah this gen Nvidia flipped off every gamer with its shady pricing and selling 70 tier gpu as an 80 tier gpu so its price can be higher. Also AMD has been doing still supporting older gpus and sometimes they straight up release a driver which boosts way older gpus like they did with fine wine. As someone with a 1060 for 6 years now, but I cant buy Nvidia again and feel good about it now.
@@emredogru7214lol feel good about it? Ofc amd is cheaper and nicer, they have like 10% of the market share and the cards have to be sold somehow. If amd ever gets bigger then nvidia youre gonna see the same thing that nvidia does now, thats just how corporations work.
@@emredogru7214 AMD pricing ain't exactly all that great either, if they could sell their cards at the same price Nvidia does, they would, the only reason they undercut is to remain competitive. Also their current lineup isn't stellar, people love saying the 4070 is running a 60 series chip, yet the 6800XT was considerably faster than the 3060ti (and was also comfortably faster than the 3070), meanwhile the 7800XT goes neck and neck with the "gimped" 4070 but gets praised by everyone for being a great card, the 7700XT is overpriced as all hell and the 7900XT lacks any sort of identity. Buy whatever you find cheaper/fits your needs but stop pretending either of these companies care about you
@PrefoX lol whatever helps you sleep at night.
Good to see amd is seriously competing and developing new features we need few more fresh features this is sign of healthy competition.
AFMF is also available on 6000 series now in a beta driver btw
how do you get the beta driver i can't find it
@@BaKa60gaming Google search "Amd beta drivers" and click on 1st link
@@BaKa60gaming I just googled the phrase "AFMF driver" and it shows the first result which directs you to the download site (AMD site of course)
Edited: Vex gave you the link to the driver in this video description, check it out.
@@BaKa60gaming link below movie [discription] u go there and on bottom of that AMD site u have driver 23.30 .01.02
@@BaKa60gaming in case you still haven't found it just google "AMD AFMF preview driver", it should be the first result from AMD's website
My experience in cp2077 is that my ~75 native fps interpolated to 130-160 feels quite good. Yes when you flick the mouse it turns off, but by then its already a blur so im not really noticing too much and as soon as you stop you get high fluidity again. So i think even first person games are fine, with the acknowledgement that it isnt perfect but you'll still enjoy the higher fluifity for +90% of the time, in a story based singleplayer. Its more of a "here and there" thing when you notice artifacting, it isnt some constant distraction. And for a "stupid" frame interpolation thats pretty sweet.
For singleplayer titles i cannot see why not to use it unless the artifacts are really distracing to you.
I can't get smooth frame pacing on my 6700 xt, and have excessive tearing. Those would be my reasons. But those are almost certainly both going to be fixed soon. The image quality itself is decent though, no (major) complaints, so once it's ironed out this will be sick.
@@94leroyal yeah the reports seem to be 7000 series just works better for now. Probably why they didn't release for 6000 series at first.
@@94leroyal You need to have vsync & enhanced sync (driver-level vsync alternative) off, and you need a relatively decent framerate before turning afmf on. iirc the info AMD released was 50fps recommended for 1080p and something like 60 fps for 1440p. So you'll want to be able to manage those framerates first, or roughly around there, before turning on AFMF. I've personally found turning motion blur on low will completely obfuscate any screen tearing and artifacts for the most part if you manage above/at the recommended FPS, but I'm on a 7900xtx so I'm not sure if it's just my GPU doing better at avoiding screen tearing or not.
@Blissy1175 I actually got a high refresh rate monitor in the interim and have changed my opinion. When starting at ~70 fps and then doubled to a little over 120, things feel pretty good. Anything past 120, and I can't tell much of a difference. Also I think there was an error on my first driver install or something, because the god-awful tearing is gone. But I had to reinstall it a few times after undervolting too far (for some reason I need a lesser undervolt to stay stable than the previous driver), and it's working well now lol
@@94leroyal we have to remember it's a tech preview and we are on preview drivers. They will improve everything around it with time. Happy it got to you fast!!
i love that vex cares about his asian viewers and uploads at a great time for us
:O
Yo Asian viewer here. You're right, but I hope he'll get enough sleep for tonight after this...
@@danielsuguwa746 I'm sure he scheduled the video ahead of time.
@@GreybellYeah, I think so... Anyways, in the meantime, more video to watch right now for us Asian viewers! 🤭👀
The video released 11a.m. in Germany. We are not asian ^^
This is the best AFMF video ever produced, I pretty much chased them all on the internet and you nailed the usefulness of the tech like no one else.
Now I REALLY want to see this for OpenGL too, and Vulkan as well. There are a LOT of 60 FPS locked OpenGL games that I really love, this could be a true game changer. Let's hope it evolves with time, with maybe an option to force it on at all times even if it looks weird :)
OpenGL also happens to affect minecraft Java also I think? One of the most popular games out there.
That would be epic, imagine the possibilities, running shaders at over 60fps at large render distances!
@@RuyGedares_GuyRedares the original Doom 3 comes to my mind, as well as all Frictional Games' games (amnesia TDD, SOMA, etc..)
best? its the most wrong video of all xD but some people just got no clue of tech
@@PrefoX please give example of better videos, I'm genuinely interested.
@@PrefoX Vex has the best explaining without making hate AMD kinda agenda video LOL
Nice done informative video, appears to be done before AMD announced support for AMD 6000 series GPU's, with AMD advising this software is in a Beta stage, seeking input to better the software, tried on a RX 6750 was quite impressed gaming at 1440P ! 👍
Honestly I’ve been using it in Starfield and I am loving. The fluid motion frames turn off dynamically meaning it’s not all at once so unless you are just shaking your mouse back and forth really fast it’s not going to kick all the way off. I don’t get stuttering or anything like that with it either. What I like most about it is it’s allowed me to turn off all upscaling on my 3440x1440 monitor and still have the smoothness you get with a high framerate. Also turning off the upscaling took away any sort of CPU bottlenecking I had actually resulting in less choppiness in placers like Akila city. Pretty cool honestly. My setup is a 7900xt with a 5800x3D. My average framerate for my session last night was 162 fps.
Great content! I just really hope AMD figure out how to allow AFMF with HDR soon and it would be a killer feature for me.
Does this have Antilag+ turned on as well? If not, does it make a noticeable difference in the latency?
hmm, if this is available on 6000 series like some are saying then it really makes an upgrade to last gen AMD more appealing for me. Of course, I'm waiting a bit longer (I'm poor, need to save) and I may want to try and stream so I might need the AV1 of a 7000 series..but if not, then I could save some money at least.
Some games are hardlocked at 60fps like Nier Automata, do you know if Fluid Motion Frames allows you to exceed the framerate limit? Thanks
I tested it on Elden Ring: Doesn't work out of the box, AFMF only works without vsync, which on Elden Ring is forced enabled by default, in some time I'll see if I can mod the game to disable it
how exactly do you download the preview driver? i clicked the link but i see no software to be downloaded
I've been a fan of Radeon Boost for a while - it ONLY does Resolution Scaling when you move your mouse (and is based on how fast you move it).
So much great stuff coming out from AMD the past while. Keep up the great vids too man!
What about power consumption? Like using this AFMF tech, capping fps at 60/100, consumes goes less or stay the same?
What software is VEX using to monitor the FPS ? Afterburner doesnt detect AFMF frames.
I have a minisforum um773 lite with igpu, why cant i find this setting, and it wont let me set tuning after reboot
What software are you using to measure system lag? I dont have this option using my radeon software. 😢
I installed the new drivers and i don't have this option on my rx 6600 for some reason ?
Man, super helpful video. Receiving my 7900xtx time and I’m hyped to try this feature out!
So now you csn use amd fluid motion frame +fsr 3 and radeon boost to get 5x performance?
Does this work with Nvidia / Intel / 'If there is something else that i dont know' GPUs?
Is this like nvidia fast sync? Either better than vsync but with free/g-sync doesn’t matter?
What button do you flick?
YOu mean the feature that turns itself off when there is a lot of pixels changing on the screen? So like when you move camera fast or there is a lot of action on the screen? The feature that stops working when you need it the most? This feature?
which software u used for monitor system lag?
Does this work on video players not just games?
I need an explanation on how to use it on a rx 6800 card? Like i have the latest version but i do not have afmf in my options
How to enable AFMF on Risk of Rain 2 guys i have an rx 6800 and the newest experimental driver installed, but when i enable it it show me an yellow warning "incompatible with the game's display mode" i run the game on full screen with and without vsync and it didn't work...
Great video and I’m glad you made it! How is this different than FSR3 though? I feel like I’m not keeping up with the differences between frame generation tech 🤷♂️
FSR3 is upscaling tech like dlss. AFMF is frame Gen on a software level.
can we use it on an nvidia gpu? because you said in any game but like is it on any gpu?
Does AFMF affect 3D benchmarks like the TimeSpy score ?
So how will I be able to use this with an Nvidia card? I am very curious about locked 60fps games at 120hz. Nvidia might add this also?
If it supported more APIs like Vulkan and OpenGL it would be a great workaround for very old games with a 30/60 FPS limit.
It did in previous versions. Hopefully it got removed because theyre just fixing it for now.
Yep they added it to the 6000 series now and the tech has improved slightly with the updated driver. anf you need radeon boost enabled to resolve movement artificing, as well as enhanced sync and adaptive sync
What is the hotkey to toggle AFMF?
Does AMD Fluid Motion Frames would work in a laptop with an rx7600s??
When are we getting this for rx 6000?
I hear there is a updated version of afmf. Wonder if they managed to solve the quality problems at the time of quick movements so that they can keep afmf on all times
Man it's what I've been asking for for years. A driver based interpolation feature. Though think it'd be even better if I could also use it for video similar to Nvidia's upscaler. Let's be honest these are just more advanced frame interpolators like TVs already have. Still would be hugely beneficial to emulation especially where in many cases raising the frame rate is a hack, the game is too niche to have a fan hack, or there's a known way but it affects game speed.
AMD Fluid Motion was created almost 10 years ago specifically for videos, so It should also work in some way... Regarding Nvidia upscaler AMD has it's own version (even tho I can't remember the name) even tho simply using CAS sharpening filter works great most of the times.
@lupintheiii3055 I heard Moore's Law Is Dead make that claim of being 10 years old, but hard to say how true that is. MLID has given flawed claims before and it's something that could be lied about easily. It's really only believable because TVs have been doing the same for about 10 years now.
Im no new tech expert, im still on the GTX era games. But this "System lag" monitoring seems pretty cool.
How much system lag does a simple "V-sync" does? Because I can feel the lag in the very first mouse moving to already detect there is V-sync, which basically made me get rid of it in everygame.
Só.. my question basically is: how much system lag am I feeling with vsync?
How do i get preview drivers i have a 7800 xt
Hello, I have RX 6600 and I tried it with the preview latest AMD driver, and it seems like I can't see any difference...Like those FPS are fake or something...
I tried it on Far Cry 5 and Horizon Zero Dawn and some other games too...
I am running MSI afterburner and running overlay AMD to see the FPS, there's a big difference in FPS but in-game it feels like MSI afterburner is the right one once it comes to FPS...How I can fix that?
Is your monitor has higher hz?
yes@@HapPawhere
I don"t have the AFMF option. 6000 series only top tier ??
Is this coming to amd handheld pc? Like 680m 780m?
Is there anything out yet for 5700xt cards???
AFMF almost never works for me. When i just restart my computer it will sometimes activate for about an hour. after that it says inactive due to API... But im playing the same dx11 and dx12 compatible game in the same full screen settings it was working on earlier.
Very interesting! Great discovery!
AFMF works great on turn based games? Like battletech, civilization?
Does anybody know what cooler he uses for his 5800x3d?
I have RX 7800XT And i dont see AFMF on my Adrenaline settings, does it also require AMD CPU or ?
Only available on beta driver, because it's still not ready yet.
its on 6000 series now too, in the preview build, just installed it on my 6800xt :)
Strange i have 7900 xt and drivers 23.9.3 and dont see AMFM option in adrenalin options.... Someone know why?
Edit:
Ok dumb me i find its only in previev drivers version 🤣
This is still a preview driver for AFMF, so more features will be available, as well as less bugs, once they fully work out the kinks. Hopefully, it'll work perfectly on official launch.
Vex can You Test AmFM on Skyrim SE which DX11 game with No Ingame dlss/FSR please?
Is it really 120 FPS if it doesn't feel like 120fps though
great video man, just fyi AFMF it also disables itself if you use radeon super resolution.
please tell me this works with 30fps games in emulation
i wonder if my ryzen 5 2400ge have that feature, i install only the graphics driver
How is AFMF different from FSR 3? They both are frame generation
EDIT: Everyone already pointed out 6000 series is supported now in that preview driver.
Gonna try this myself in Elden Ring, should be pretty good there with the FPS unlocker. I can get 100 fps native 1440p so maybe 150?
is AFMF compatible with nvidia cards yet?
Hi vex, if I get 120 fps for turning on AFMF would it feel like an actual 120 fps? Or does it feel like 60? Thank you.
60fps feel like with any other form of frame gen.
What statistics server are you running? looks like rivatuner on the right but what about on the left?
That’s AMD’s built in overlay, my bad, I should mentioned that in the video
@@vextakes nice thanks chief, I shall check it out
Great Video. You should try AFMF with Nvidia Reflex and DLSS.
🤨
Yeah I'm sure he'll have a great time using AMD drivers to get access to AFMF on an Nvidia GPU with Reflex and DLSS.
i just tried it with a RX 6600 and it works fine when my base FPS is already high but if i try locking fps to a lower value to see what happens in a case when i actualy need it, lets say im playing cyberpunk with RT and get like 35 fps and i want to double it, the image just falls apart for me. i get tons of screen tearing and flickering its unplayable(i only tried with AC mirage so far)
@vextakes you keep saying it's about the mouse movement. I think it's related to how much the image is changing. A simple way to test it would be to increase the fov in a game and see if it turns off as much with the same amount of moise movement.
Looks like a great technology to play with gamepad! Stick couldn't move too fast so fps won't drop. Pretty cool!
I wonder if this can be used in games like elden ring which have fps cap, to push fps past the limit
It's feel smooth??
why you need to turn your mouse a lot?
I don't see fluid motion frames in the menu. I have a 7800xt
Elden Ring is on sale atm. Steam has 34% off the price. What are you waiting for Vex :D
Seriously though, this could be a great for AMD as it will open up the market as people now decide what to choose, especially if they have an extensive game library. It will also be a great marketing coup if they can extend it through to at least the 5000 series. It seems that they are starting to put a suite of apps that if they can get to work together would be a real challenge to CUDA and brute forcing everything with HW. The only question is, will they? That's because giving extra life to older GPUs is hardly in their interest unless it ties into their APUs.
i got a 7900xtx a few weeks ago and with this driver things are kicking ass at 4k in normal use fsr and afmf looking damn fine unless you record what your playing zoom in and slow it down heaps you won't notice a thing
About moving camera fast thing, that's probably because there is radeon boost tech, which lowers resolution while you move your mouse fast. So you should use AFMF, Boost and Anti-Lag, as far as i know.
Nice video. Curious as to why "Vulkan" isn't being used more.
Same reason why game developer avoid using opengl.
I wonder how good this stuff works for games where you don't need to move your camera around. Like sidescrollers ( Trine 5, for example). What about Baldur's gate 3 and other turn-based games ?
It'll be on practically all the time. More static the content is, easier it is to generate in-between frames.
Two other games with fps caps are pre Fallout 76 Bethesda games, so Fallout 4, Skyrim, etc. You can technically mod them to turn the caps off, but it breaks the physics engines.
I tried getting around Genshin Impact's 60 fps cap and my driver tells me it isn't compatible XD I think it is a DX11 game, so it should work :(
Genshin Impact also has an 60fps cap and its free to play, can you test if it works on that (not on your main account if you have one!)
Can't you use AMD Boost to get framerate boost when your mouse moves fast? To compensate for lack of AFMF when mouse moves fast.
yep.........if you fiddle with settings Fluid motion is sweet, just turn it on and it has issues, I leave on Hypr rx and my latency drops to around 14ms
The quality will degrade, shimmering artifacts are particularly noticeable in motion.
@@DragonOfTheMortalKombat I dont see it, especially when I can adjust Sharpness, I really think reviewers dont play with settings the sameway vs actually playing a game
@@DragonOfTheMortalKombat Shimmering would be from fast mouse movement in AFMF. Not from Radeon Boost, which I suggest above.
5:45 name of game?
Could also argue in some cases that it reduces energy consumption, similarly to how FSR helps there. In games which could render natively at higher fps, Lock your fps to say, 60-120, turn on AFMF, then let that boost your fps rather than pure GPU power
It needs the gpu to create that extra frame 😂😂
I mean I am into competitive gaming and let me know if nvidia reflex makes a noticeable amount of difference in valorant or an amd gpu would be good for me ( pairing it with 7600x )
In competitive games do not use upscaling/frane generation. The visual artifacts can make you see wrong positions of players
@@szilardhorvath6934 talking about reflex mate not DLSSS or FSR
Look up new 7 series anti lag plus also if you pair with amd you can turn on SAM an get even better performance since you got amd cpu
@@Slayer-by5qm will that work in valorant ? Talking about anti lag+
@@sumit1607 yes an beats nvidia Reflex
I tried it on elden ring it doesnt seem to work because the game doesnt seem to run in dx11 nor dx12, or some other reason, but it doesnt work sadly
You need exclusive fullscreen
but spiderman is gpu limited
the gpu is working as hard as possible and the cpu is just waiting
if it was cpu limited then the cpu will be at 100 and gpu at like 50% for example
correct me if i'm wrong
can nvedia users use this?
Great video
I'm curious if this would work with DX11/DX12 emulators to get around frame rate caps. I'm imagining running Xbox 360 games at 120FPS without any bugs
I have tried it on yuzu with rdr1 and it does not work but maybe there is a way
@@Nicolo-ue9xu There is a way for it to work with yuzu and cemu.
Its a beta driver of a feature released literally weeks ago, AMD is still smothing the edges of implementation yet, and see when it actually release in the main drivers and for 6000 series to, it will be a game changer
This will be a very phenomenal feature for Racing Games
It stands to reason that the higher the base frame rate is, the less issues there will be in motion, especially with really high frame rates as he showed in this video.
The real question will be is how low of a frame rate can they go whiles having an acceptable image quality, basically the same with image upscaling, where they keep getting better, where they can get more out of a lower resolution, it will be interesting to see how that develops with frame gen.
The holy grail would be if they can get 30fps working well to 60fps, which won't look good for now, but with a few years of development, who knows, that would be a game changer for low, mid-end gamers and for console gamers, it would also mean gamers that play at 1080p/60fps would be able to output to something like 4k/120fps without braking the bank.
It's going to be interesting to see how frame gen and resolution upscaling keeps developing over the next 5-10 years, as it's likely only going to keep getting better, especially as A.I. is on the cusp of a revolution over the next decade.
Not really. You can already get 2, 3 and even 4 fake frames in between real ones. It still works like shit because of how tech is working in the first place - if game is running at 30fps, everything in it will also happen at 30fps, even if there is 5 times more frames on monitor.
Does it cause latency
I have a rx 6800xt dekstop how can i enable it
in the game menu