doesnt work for me on rx 6700 xt, just makes the game feel unresponsive and blurry. Feels like it doesnt actually increase fps, just gets more blurry. Also breaks the amd overlay, so it shows fps as N/A, thus cant confirm if it actually increases fps or if not.
@@paradox5556 did you ddu before installing? if not ddu in safe mode by holding shift and clicking restart then at the startup options you pick 4 or 5 dont mather which and you ddu the amd drivers let it restart and install the drivers quickly enough before windows tries to install their own shit
Yeah. Some maximum difference in angle between frames will kick it off, but I have to say when starting at even 50 fps pre-AFMF, it takes pretty quick motions to kick it off. Faster than my controller will turn the camera, but I can break it with a mouse if I'm trying.
considering this is not supposed to be used in competitive games or anything similar (the input delay already killed that scenario) i thing it works pretty well in the general spectrum of usage
What is also important, when moving camera and fps drops due to automatically disabled frame generation, you wont even feel it. Input lag stays the same, and frame generation is enabled back instantly, even though it takes fps counter to pick up a second more. It's not "slowly ramping fps back up". Its just fps counter representing it like this. It needs to get few seconds of data to accuratly represent fps again I've been playing cyberpunk with it, barely any artifacts in normal gameplay, input lag is no big deal for me but it depends on a person.
I am shocked AMD was able to pull of a decent looking driver level frame generation tech. I was certain it was going to be awful, but it somehow has less artefacts than dlss 3 did on release. Fewer issues with UI elements, and pretty respectful input latency. Sure, its use case is niche, but I can see myself using it in something like BG3. Slow turn based game with some heavy CPU limits in act 3.
@DeSibyl Not necessarily whenever you move your camera. Definitely if you have low base fps, then it would everytime you move your camera, however at low base fps, the frame gen is bad anyway since it uses the latency of the base frame rate, so it shouldn't really be enabled then. But with a decent or high base fps, then it makes gameplay look much smoother and better without sacrifing too much input lag. It sucks that frame gen isn't that good yet for lower end or older cards due to latency and in AMFM's specific case the shutting down when too much variance in the frame, since those are the ones that could really benefit. If I move my mouse extremely quick, like I would in a shooter doing flicks, then yea it shuts off during that, though no one should really use frame gen on shooters due to the added latency already so... But with controller, it rarely shuts off even with camera sensitivity to the max. Even in regular gameplay where I actively use mouse camera, but don't move my mouse like my life depends on it, it doesn't turn off that often, though its probably because I have a decent base fps to begin with Plus frame gen is still relatively new, AMD is still in beta though its set to release in Q1 2024 i think, so not much time left, but amd software and drivers does get better with time so who knows? Hopefully amd improves there frame gen and Nvidia does another tech breakthrough or something.
@@taggamer335 Idk, I just went by video reviews of the AMD Driver Frame Gen. They moved their mouse even half hazardly and it shut off for them. Who knows, maybe that was a different version.
Honestly, I think it does help in selling more AMD GPUs. I mean, I got 7800 XT because I feel good with all the more consumer friendly initiatives AMD get. I can afford NVIDIA's offering, and even if they got better, and exclusive features, I don't really use them that much, not that 7800 XT can't do anyway. Super satisfied with it, and I hope AMD can continue to improve everything.
@@PrefoX nah this gen Nvidia flipped off every gamer with its shady pricing and selling 70 tier gpu as an 80 tier gpu so its price can be higher. Also AMD has been doing still supporting older gpus and sometimes they straight up release a driver which boosts way older gpus like they did with fine wine. As someone with a 1060 for 6 years now, but I cant buy Nvidia again and feel good about it now.
@@emredogru7214lol feel good about it? Ofc amd is cheaper and nicer, they have like 10% of the market share and the cards have to be sold somehow. If amd ever gets bigger then nvidia youre gonna see the same thing that nvidia does now, thats just how corporations work.
@@emredogru7214 AMD pricing ain't exactly all that great either, if they could sell their cards at the same price Nvidia does, they would, the only reason they undercut is to remain competitive. Also their current lineup isn't stellar, people love saying the 4070 is running a 60 series chip, yet the 6800XT was considerably faster than the 3060ti (and was also comfortably faster than the 3070), meanwhile the 7800XT goes neck and neck with the "gimped" 4070 but gets praised by everyone for being a great card, the 7700XT is overpriced as all hell and the 7900XT lacks any sort of identity. Buy whatever you find cheaper/fits your needs but stop pretending either of these companies care about you
My experience in cp2077 is that my ~75 native fps interpolated to 130-160 feels quite good. Yes when you flick the mouse it turns off, but by then its already a blur so im not really noticing too much and as soon as you stop you get high fluidity again. So i think even first person games are fine, with the acknowledgement that it isnt perfect but you'll still enjoy the higher fluifity for +90% of the time, in a story based singleplayer. Its more of a "here and there" thing when you notice artifacting, it isnt some constant distraction. And for a "stupid" frame interpolation thats pretty sweet. For singleplayer titles i cannot see why not to use it unless the artifacts are really distracing to you.
I can't get smooth frame pacing on my 6700 xt, and have excessive tearing. Those would be my reasons. But those are almost certainly both going to be fixed soon. The image quality itself is decent though, no (major) complaints, so once it's ironed out this will be sick.
@@94leroyal You need to have vsync & enhanced sync (driver-level vsync alternative) off, and you need a relatively decent framerate before turning afmf on. iirc the info AMD released was 50fps recommended for 1080p and something like 60 fps for 1440p. So you'll want to be able to manage those framerates first, or roughly around there, before turning on AFMF. I've personally found turning motion blur on low will completely obfuscate any screen tearing and artifacts for the most part if you manage above/at the recommended FPS, but I'm on a 7900xtx so I'm not sure if it's just my GPU doing better at avoiding screen tearing or not.
@Blissy1175 I actually got a high refresh rate monitor in the interim and have changed my opinion. When starting at ~70 fps and then doubled to a little over 120, things feel pretty good. Anything past 120, and I can't tell much of a difference. Also I think there was an error on my first driver install or something, because the god-awful tearing is gone. But I had to reinstall it a few times after undervolting too far (for some reason I need a lesser undervolt to stay stable than the previous driver), and it's working well now lol
@@94leroyal we have to remember it's a tech preview and we are on preview drivers. They will improve everything around it with time. Happy it got to you fast!!
@@BaKa60gaming I just googled the phrase "AFMF driver" and it shows the first result which directs you to the download site (AMD site of course) Edited: Vex gave you the link to the driver in this video description, check it out.
Honestly I’ve been using it in Starfield and I am loving. The fluid motion frames turn off dynamically meaning it’s not all at once so unless you are just shaking your mouse back and forth really fast it’s not going to kick all the way off. I don’t get stuttering or anything like that with it either. What I like most about it is it’s allowed me to turn off all upscaling on my 3440x1440 monitor and still have the smoothness you get with a high framerate. Also turning off the upscaling took away any sort of CPU bottlenecking I had actually resulting in less choppiness in placers like Akila city. Pretty cool honestly. My setup is a 7900xt with a 5800x3D. My average framerate for my session last night was 162 fps.
This is the best AFMF video ever produced, I pretty much chased them all on the internet and you nailed the usefulness of the tech like no one else. Now I REALLY want to see this for OpenGL too, and Vulkan as well. There are a LOT of 60 FPS locked OpenGL games that I really love, this could be a true game changer. Let's hope it evolves with time, with maybe an option to force it on at all times even if it looks weird :)
OpenGL also happens to affect minecraft Java also I think? One of the most popular games out there. That would be epic, imagine the possibilities, running shaders at over 60fps at large render distances!
hmm, if this is available on 6000 series like some are saying then it really makes an upgrade to last gen AMD more appealing for me. Of course, I'm waiting a bit longer (I'm poor, need to save) and I may want to try and stream so I might need the AV1 of a 7000 series..but if not, then I could save some money at least.
Man it's what I've been asking for for years. A driver based interpolation feature. Though think it'd be even better if I could also use it for video similar to Nvidia's upscaler. Let's be honest these are just more advanced frame interpolators like TVs already have. Still would be hugely beneficial to emulation especially where in many cases raising the frame rate is a hack, the game is too niche to have a fan hack, or there's a known way but it affects game speed.
AMD Fluid Motion was created almost 10 years ago specifically for videos, so It should also work in some way... Regarding Nvidia upscaler AMD has it's own version (even tho I can't remember the name) even tho simply using CAS sharpening filter works great most of the times.
@lupintheiii3055 I heard Moore's Law Is Dead make that claim of being 10 years old, but hard to say how true that is. MLID has given flawed claims before and it's something that could be lied about easily. It's really only believable because TVs have been doing the same for about 10 years now.
Nice done informative video, appears to be done before AMD announced support for AMD 6000 series GPU's, with AMD advising this software is in a Beta stage, seeking input to better the software, tried on a RX 6750 was quite impressed gaming at 1440P ! 👍
I tested it on Elden Ring: Doesn't work out of the box, AFMF only works without vsync, which on Elden Ring is forced enabled by default, in some time I'll see if I can mod the game to disable it
The elephant in this room, and one that no YT channel seems to want to discuss, is the core principle that those with low FPS and struggling to play some games with an acceptable experience, SHOULD(!!!) stand to benefit the most from frame generation. Isn't it shocking....damning, that today's fake frame technology makes those gamers with low FPS have an EVEN WORSE experience? !!! - No, to 'use fake frames properly' (AFMF/FSR3/DLSS3/etc), you NEED to have an FPS that ALREADY gives you acceptable playing experience !!! - Today's marketing is 100% saturated with bullsh#t, as if we didn't already know.
Hello, I have RX 6600 and I tried it with the preview latest AMD driver, and it seems like I can't see any difference...Like those FPS are fake or something... I tried it on Far Cry 5 and Horizon Zero Dawn and some other games too... I am running MSI afterburner and running overlay AMD to see the FPS, there's a big difference in FPS but in-game it feels like MSI afterburner is the right one once it comes to FPS...How I can fix that?
Two other games with fps caps are pre Fallout 76 Bethesda games, so Fallout 4, Skyrim, etc. You can technically mod them to turn the caps off, but it breaks the physics engines.
Yep they added it to the 6000 series now and the tech has improved slightly with the updated driver. anf you need radeon boost enabled to resolve movement artificing, as well as enhanced sync and adaptive sync
Could also argue in some cases that it reduces energy consumption, similarly to how FSR helps there. In games which could render natively at higher fps, Lock your fps to say, 60-120, turn on AFMF, then let that boost your fps rather than pure GPU power
I've been a fan of Radeon Boost for a while - it ONLY does Resolution Scaling when you move your mouse (and is based on how fast you move it). So much great stuff coming out from AMD the past while. Keep up the great vids too man!
Elden Ring is on sale atm. Steam has 34% off the price. What are you waiting for Vex :D Seriously though, this could be a great for AMD as it will open up the market as people now decide what to choose, especially if they have an extensive game library. It will also be a great marketing coup if they can extend it through to at least the 5000 series. It seems that they are starting to put a suite of apps that if they can get to work together would be a real challenge to CUDA and brute forcing everything with HW. The only question is, will they? That's because giving extra life to older GPUs is hardly in their interest unless it ties into their APUs.
i got a 7900xtx a few weeks ago and with this driver things are kicking ass at 4k in normal use fsr and afmf looking damn fine unless you record what your playing zoom in and slow it down heaps you won't notice a thing
This is still a preview driver for AFMF, so more features will be available, as well as less bugs, once they fully work out the kinks. Hopefully, it'll work perfectly on official launch.
yep.........if you fiddle with settings Fluid motion is sweet, just turn it on and it has issues, I leave on Hypr rx and my latency drops to around 14ms
@@DragonOfTheMortalKombat I dont see it, especially when I can adjust Sharpness, I really think reviewers dont play with settings the sameway vs actually playing a game
EDIT: Everyone already pointed out 6000 series is supported now in that preview driver. Gonna try this myself in Elden Ring, should be pretty good there with the FPS unlocker. I can get 100 fps native 1440p so maybe 150?
Amd should give us the option to enable it like 30% of the time. For example: i dont care about having 200 fps but i do care about not going under my monitors Freesync range (in my case 80hz) SO it would be cool if we could enable afmf and set it to never make the fps go under a fixed amount and when its above that to turn off so we dont get artifacts.
@vextakes you keep saying it's about the mouse movement. I think it's related to how much the image is changing. A simple way to test it would be to increase the fov in a game and see if it turns off as much with the same amount of moise movement.
I wonder how good this stuff works for games where you don't need to move your camera around. Like sidescrollers ( Trine 5, for example). What about Baldur's gate 3 and other turn-based games ?
Glad to see someone look at the bright side or be optimistic, saying, "okay, you own a PC already, what's the benefit of this feature you might want to use? Can it help your gaming or not?" so it's easier to consider why we might want it. Not just be super skeptical and more pessimistic like most reviewers. I can see why most reviewers are cautious about the feature, GPU manufacturers want to claim "double performance" when it's technically a slight performance hit in the main engine loop, and a hit to latency, and adds artifacts, but there is also some boost in visual smoothness... It's a trade-off. Low-end gamers are used to low visual quality. If they can turn up base settings --> higher visual quality, then boost frames with frame-gen to compensate, and accept a few more artifacts and temporal glitches in exchange, many may want to do that. That's not the sort of compromise high-end hardware owners often have to make even before talking about frame-gen, so of course reviews based on premium setups are more skeptical. Low-end gamers have to live with compromises since forever. Whether artifacts or base framerate matter more is hugely subjective. I bet a lot of people will prefer smoothness and not care about artifacts. Others would be happier with a lower FPS and no artifacts, maybe they pixel peep a lot while gaming or they just "can't unsee" the artifacts and it bothers them too much to enjoy the game. It's like the meme: "[Gen Z, sobbing]: Noooo, you can't just turn on AFMF, the frames aren't real!!!!" [Boomer, with an expression of ignorance is bliss]: FPS go brr." Anyway, memes aside, it's a valid trade-off to consider, IMO. (Companies should be careful with marketing, but IMO it's an okay feature.)
It stands to reason that the higher the base frame rate is, the less issues there will be in motion, especially with really high frame rates as he showed in this video. The real question will be is how low of a frame rate can they go whiles having an acceptable image quality, basically the same with image upscaling, where they keep getting better, where they can get more out of a lower resolution, it will be interesting to see how that develops with frame gen. The holy grail would be if they can get 30fps working well to 60fps, which won't look good for now, but with a few years of development, who knows, that would be a game changer for low, mid-end gamers and for console gamers, it would also mean gamers that play at 1080p/60fps would be able to output to something like 4k/120fps without braking the bank. It's going to be interesting to see how frame gen and resolution upscaling keeps developing over the next 5-10 years, as it's likely only going to keep getting better, especially as A.I. is on the cusp of a revolution over the next decade.
Not really. You can already get 2, 3 and even 4 fake frames in between real ones. It still works like shit because of how tech is working in the first place - if game is running at 30fps, everything in it will also happen at 30fps, even if there is 5 times more frames on monitor.
AMD could integrate fluid motion with their radeon boost technology. They both seem to complement each other's weaknesses. Like, AFMF is bad at camera panning but Radeon boost increases fps while panning. Both working together could really make a compelling tech I guess.
I tried AFMF on my rx 6750xt the frames increase is quite big but the gameplay didn’t feel smooth at all it feels choppy. Had my game on full screen and v sync off already.
I've finished cyberpunk phantom liberty adding afmf on 45fps 1800p fsrb - it's double perceived resolution than 1440p fsrp and still near 60fps most of the time. The age of shameless has begun. And afmf had one more advantage - it should double 60fps of 1% low so will effectively lock to 120fps down to 99% and most of the time in cyberpunk. I've played quake 2 in 320x200. I've played assassin's Greece with tv fps doubler - and it worked from 30fps alright - but the game dipped frequently - no amount of tv magic could fix that. Cyberpunk in afmf added on 45fps is just wonderful. I've finished the game with path tracing on 7900xt on 1800p fsrb ! it's pure magic. And AMD was fast enough this time. Simply marvelous.
About moving camera fast thing, that's probably because there is radeon boost tech, which lowers resolution while you move your mouse fast. So you should use AFMF, Boost and Anti-Lag, as far as i know.
YOu mean the feature that turns itself off when there is a lot of pixels changing on the screen? So like when you move camera fast or there is a lot of action on the screen? The feature that stops working when you need it the most? This feature?
I've said it before I'll say it again, they should have spent the time to put either a higher quality FSR in the drivers that matches or beats DLSS or just made FSR 2.+ better than DLSS in image quality and get higher performance at any given tier.
I have messed with frame generation quite a bit, it seems the most useful for 30fps or even 60fps emulators, there is virtually no artifacting in 2D games not even in sonic 1 2 and 3 at full speed. The majority of the artifacting is caused by quick camera panning and intensified by fog and foliage textures. It seems to have more of a performance hit and more artifacting the more detailed the scene is, so your ideal candidate is a game that you are already hitting a solid frame rate and staying at, you need considerable performance overhead to get the most out of it
5:55: Risk of rain 2 is actually nearly entirely cpu dependent. Upgrading from an RX 480 to an RX 6700 yielded pretty much no results after stage 3. If I had done the same exercise before upgrading my CPU, I would've seen no difference at all.
Well, I'm upgrading to 7800 XT from a 2070 Super. This tech is part of why I'm getting an AMD card instead of another Nvidia one. Also, I really wanted DLSS and Ray Reconstruction. But I wanted 16GB of VRAM more.
Its a beta driver of a feature released literally weeks ago, AMD is still smothing the edges of implementation yet, and see when it actually release in the main drivers and for 6000 series to, it will be a game changer
Im no new tech expert, im still on the GTX era games. But this "System lag" monitoring seems pretty cool. How much system lag does a simple "V-sync" does? Because I can feel the lag in the very first mouse moving to already detect there is V-sync, which basically made me get rid of it in everygame. Só.. my question basically is: how much system lag am I feeling with vsync?
Fixed Issues AMD Software: Adrenalin Edition™ may fail to install on some systems. AFMF status indicator may suggest disabling HDR when it is already disabled. A BSOD may be experienced during installation on certain systems (as reported by the community) Known Issues Intermittent driver crashes have been observed while AFMF is enabled and the game's resolution is changed or a task switch happens (such as alt-tab between different windows). Brief corruption may be observed when switching between windows with AFMF enabled on some 144Hz or greater monitors. Brief stutter may be experienced after closing the Xbox Game Bar. FreeSync™ displays may report an erratic FPS when AFMF is enabled. Some metrics such as frame time may show inconsistent results when AFMF is enabled. The performance metrics overlay may intermittently fail to appear (as reported by the community)
As a racing game enthusiast, AFMF will litteraly change everything, as your camera basically never move in fpv. Time to get 160fps on AC fully modded lessgo
Just an FYI before anyone thinks this is some kind of holy grail and cure to all performance issues from AMD: - FMF is inferior to FSR3 - You need high base (pre-frame-generation) FPS (60fps for 1080p, ~70+ for 1440p and above) for the picture to be smoother and not look like kinda-somewhat-more fluid mess - Somewhat connected to the one above, if you "feel" that it is worse than pre-frame-generation don't force yourself because it shows higher fps - in-game or steam overlay or anything similar fps counters won't show generated frames, only AMD Adrenalin software - It is and will be worse than high native framerate, even if native would be a bit lower than with generated frames That being said, this is an amazing software jump for AMD, I'm using it all the time with Starfield on my 7900XT and it works great.
so i tried it this morning in cyberpunk on my 5950x, 32gb ram, 6900xt system. i used the hardware unboxed best settings from the video they released last week or so. i also turned on RT lighting to medium, and turned the sun RT setting on. my base fps was around 55fps with frame gen i was hitting around 93fps. my input lag from frame gen was around 31ms. i could not feel the input lag though. it was actually really surprising. as for visuals i cant really tell any different from just using fsr 2.1 quality on its own. the only issues i found was during the first mission you meet Dex, his glasses looked a bit janky. this could be fsr 2.0, frame gen, RT being set to medium or all of the above. either way if you can look passed that flaw it is more than usable for SP games. i cant see myself ever using it in a online PVP game like BF or COD
What about 'Retro' titles using dgVoodoo2 or DxWnd to wrap DX 7-back titles into DX11/12? There's more than a few classics on PC w/ 30 or 60fps framecaps @ the engine-level.
Don't think it would do any good on steamdeck.... The game needs to already be running around 60fps for it to work well and isn't the screen only 60 anyways?
@@MrBeetsGaming Rog Ally would benefit much more with its 120hz screen and stronger hardware making it easier to get to 60fps in games then steam deck.
AFMF almost never works for me. When i just restart my computer it will sometimes activate for about an hour. after that it says inactive due to API... But im playing the same dx11 and dx12 compatible game in the same full screen settings it was working on earlier.
Shouldn't be disabled when moving around, some people can accept sacrificing image quality for more fps, just give user the option and let them decide..though having AFMF not locked on newer gen only is nice already so there's that
How to enable AFMF on Risk of Rain 2 guys i have an rx 6800 and the newest experimental driver installed, but when i enable it it show me an yellow warning "incompatible with the game's display mode" i run the game on full screen with and without vsync and it didn't work...
Fluid Motion is now available on 6000 series; man the value of those cards just rose even higher on the price to performance ratio.
how do you get the beta driver i can't find it
@@BaKa60gaming check out your Beta/Preview drivers, not the Recommended one
I tried it on my 6900 xt i does not work for me, when i turn it on i lose 10 fps...
@@urospecanac it only shows the fps with the amd HUD u can't see the numbers ingame unless the game supports it
@@cipriangosu610 😂😂😂
AFMF is now available on the RX 6000 series with the latest preview driver.
doesnt work for me on rx 6700 xt, just makes the game feel unresponsive and blurry. Feels like it doesnt actually increase fps, just gets more blurry. Also breaks the amd overlay, so it shows fps as N/A, thus cant confirm if it actually increases fps or if not.
@@paradox5556RX6800 Here it works
@@paradox5556that's the reason why it is in beta
@@paradox5556 did you ddu before installing? if not ddu in safe mode by holding shift and clicking restart then at the startup options you pick 4 or 5 dont mather which and you ddu the amd drivers let it restart and install the drivers quickly enough before windows tries to install their own shit
Good, I thought they would limit it 7000 series only.
One thing you missed,
The higher your base fps, the faster you can pan your view around before AFMF disables itself
so isn't camera speed, but distance between frames?
Yeah. Some maximum difference in angle between frames will kick it off, but I have to say when starting at even 50 fps pre-AFMF, it takes pretty quick motions to kick it off. Faster than my controller will turn the camera, but I can break it with a mouse if I'm trying.
considering this is not supposed to be used in competitive games or anything similar (the input delay already killed that scenario) i thing it works pretty well in the general spectrum of usage
What is also important, when moving camera and fps drops due to automatically disabled frame generation, you wont even feel it. Input lag stays the same, and frame generation is enabled back instantly, even though it takes fps counter to pick up a second more. It's not "slowly ramping fps back up". Its just fps counter representing it like this. It needs to get few seconds of data to accuratly represent fps again
I've been playing cyberpunk with it, barely any artifacts in normal gameplay, input lag is no big deal for me but it depends on a person.
It seems so, yes@@azideiaman
Now the preview drivers work in 6000 series cards as well. But ill probably wait for it some more so it develops.
I heard that too. I think it's a beta driver at the moment. Hopefully this is the start of good things to come for at least all 6000 and 7000 GPUs
ok😀
Yea same, my RX6600 is strong enough as it is no need to rush
same here, i don't need it like ASAP on my 6800 so waiting for the full launch next year its fine
I am shocked AMD was able to pull of a decent looking driver level frame generation tech. I was certain it was going to be awful, but it somehow has less artefacts than dlss 3 did on release. Fewer issues with UI elements, and pretty respectful input latency.
Sure, its use case is niche, but I can see myself using it in something like BG3. Slow turn based game with some heavy CPU limits in act 3.
From other videos I've seen the UI elements get absolutely destroyed by AFMF lol. Also it's kinda useless if it turns off when you move.
@DeSibyl it turns off when the distance between frames is too much.
@@taggamer335 Yea, so basically whenever you move your camera lol. Would be fine in slow paced games, but anything somewhat fast would be unusable.
@DeSibyl Not necessarily whenever you move your camera. Definitely if you have low base fps, then it would everytime you move your camera, however at low base fps, the frame gen is bad anyway since it uses the latency of the base frame rate, so it shouldn't really be enabled then. But with a decent or high base fps, then it makes gameplay look much smoother and better without sacrifing too much input lag.
It sucks that frame gen isn't that good yet for lower end or older cards due to latency and in AMFM's specific case the shutting down when too much variance in the frame, since those are the ones that could really benefit.
If I move my mouse extremely quick, like I would in a shooter doing flicks, then yea it shuts off during that, though no one should really use frame gen on shooters due to the added latency already so... But with controller, it rarely shuts off even with camera sensitivity to the max. Even in regular gameplay where I actively use mouse camera, but don't move my mouse like my life depends on it, it doesn't turn off that often, though its probably because I have a decent base fps to begin with
Plus frame gen is still relatively new,
AMD is still in beta though its set to release in Q1 2024 i think, so not much time left, but amd software and drivers does get better with time so who knows? Hopefully amd improves there frame gen and Nvidia does another tech breakthrough or something.
@@taggamer335 Idk, I just went by video reviews of the AMD Driver Frame Gen. They moved their mouse even half hazardly and it shut off for them. Who knows, maybe that was a different version.
Honestly, I think it does help in selling more AMD GPUs. I mean, I got 7800 XT because I feel good with all the more consumer friendly initiatives AMD get. I can afford NVIDIA's offering, and even if they got better, and exclusive features, I don't really use them that much, not that 7800 XT can't do anyway. Super satisfied with it, and I hope AMD can continue to improve everything.
so if AMD is using proprietary stuff its good, when Nvidia does its bad. thats a fanboy call here
@@PrefoX nah this gen Nvidia flipped off every gamer with its shady pricing and selling 70 tier gpu as an 80 tier gpu so its price can be higher. Also AMD has been doing still supporting older gpus and sometimes they straight up release a driver which boosts way older gpus like they did with fine wine. As someone with a 1060 for 6 years now, but I cant buy Nvidia again and feel good about it now.
@@emredogru7214lol feel good about it? Ofc amd is cheaper and nicer, they have like 10% of the market share and the cards have to be sold somehow. If amd ever gets bigger then nvidia youre gonna see the same thing that nvidia does now, thats just how corporations work.
@@emredogru7214 AMD pricing ain't exactly all that great either, if they could sell their cards at the same price Nvidia does, they would, the only reason they undercut is to remain competitive. Also their current lineup isn't stellar, people love saying the 4070 is running a 60 series chip, yet the 6800XT was considerably faster than the 3060ti (and was also comfortably faster than the 3070), meanwhile the 7800XT goes neck and neck with the "gimped" 4070 but gets praised by everyone for being a great card, the 7700XT is overpriced as all hell and the 7900XT lacks any sort of identity. Buy whatever you find cheaper/fits your needs but stop pretending either of these companies care about you
@PrefoX lol whatever helps you sleep at night.
Good to see amd is seriously competing and developing new features we need few more fresh features this is sign of healthy competition.
My experience in cp2077 is that my ~75 native fps interpolated to 130-160 feels quite good. Yes when you flick the mouse it turns off, but by then its already a blur so im not really noticing too much and as soon as you stop you get high fluidity again. So i think even first person games are fine, with the acknowledgement that it isnt perfect but you'll still enjoy the higher fluifity for +90% of the time, in a story based singleplayer. Its more of a "here and there" thing when you notice artifacting, it isnt some constant distraction. And for a "stupid" frame interpolation thats pretty sweet.
For singleplayer titles i cannot see why not to use it unless the artifacts are really distracing to you.
I can't get smooth frame pacing on my 6700 xt, and have excessive tearing. Those would be my reasons. But those are almost certainly both going to be fixed soon. The image quality itself is decent though, no (major) complaints, so once it's ironed out this will be sick.
@@94leroyal yeah the reports seem to be 7000 series just works better for now. Probably why they didn't release for 6000 series at first.
@@94leroyal You need to have vsync & enhanced sync (driver-level vsync alternative) off, and you need a relatively decent framerate before turning afmf on. iirc the info AMD released was 50fps recommended for 1080p and something like 60 fps for 1440p. So you'll want to be able to manage those framerates first, or roughly around there, before turning on AFMF. I've personally found turning motion blur on low will completely obfuscate any screen tearing and artifacts for the most part if you manage above/at the recommended FPS, but I'm on a 7900xtx so I'm not sure if it's just my GPU doing better at avoiding screen tearing or not.
@Blissy1175 I actually got a high refresh rate monitor in the interim and have changed my opinion. When starting at ~70 fps and then doubled to a little over 120, things feel pretty good. Anything past 120, and I can't tell much of a difference. Also I think there was an error on my first driver install or something, because the god-awful tearing is gone. But I had to reinstall it a few times after undervolting too far (for some reason I need a lesser undervolt to stay stable than the previous driver), and it's working well now lol
@@94leroyal we have to remember it's a tech preview and we are on preview drivers. They will improve everything around it with time. Happy it got to you fast!!
i love that vex cares about his asian viewers and uploads at a great time for us
:O
Yo Asian viewer here. You're right, but I hope he'll get enough sleep for tonight after this...
@@danielsuguwa746 I'm sure he scheduled the video ahead of time.
@@GreybellYeah, I think so... Anyways, in the meantime, more video to watch right now for us Asian viewers! 🤭👀
The video released 11a.m. in Germany. We are not asian ^^
AFMF is also available on 6000 series now in a beta driver btw
how do you get the beta driver i can't find it
@@BaKa60gaming Google search "Amd beta drivers" and click on 1st link
@@BaKa60gaming I just googled the phrase "AFMF driver" and it shows the first result which directs you to the download site (AMD site of course)
Edited: Vex gave you the link to the driver in this video description, check it out.
@@BaKa60gaming link below movie [discription] u go there and on bottom of that AMD site u have driver 23.30 .01.02
@@BaKa60gaming in case you still haven't found it just google "AMD AFMF preview driver", it should be the first result from AMD's website
Honestly I’ve been using it in Starfield and I am loving. The fluid motion frames turn off dynamically meaning it’s not all at once so unless you are just shaking your mouse back and forth really fast it’s not going to kick all the way off. I don’t get stuttering or anything like that with it either. What I like most about it is it’s allowed me to turn off all upscaling on my 3440x1440 monitor and still have the smoothness you get with a high framerate. Also turning off the upscaling took away any sort of CPU bottlenecking I had actually resulting in less choppiness in placers like Akila city. Pretty cool honestly. My setup is a 7900xt with a 5800x3D. My average framerate for my session last night was 162 fps.
This is the best AFMF video ever produced, I pretty much chased them all on the internet and you nailed the usefulness of the tech like no one else.
Now I REALLY want to see this for OpenGL too, and Vulkan as well. There are a LOT of 60 FPS locked OpenGL games that I really love, this could be a true game changer. Let's hope it evolves with time, with maybe an option to force it on at all times even if it looks weird :)
OpenGL also happens to affect minecraft Java also I think? One of the most popular games out there.
That would be epic, imagine the possibilities, running shaders at over 60fps at large render distances!
@@RuyGedares_GuyRedares the original Doom 3 comes to my mind, as well as all Frictional Games' games (amnesia TDD, SOMA, etc..)
best? its the most wrong video of all xD but some people just got no clue of tech
@@PrefoX please give example of better videos, I'm genuinely interested.
@@PrefoX Vex has the best explaining without making hate AMD kinda agenda video LOL
hmm, if this is available on 6000 series like some are saying then it really makes an upgrade to last gen AMD more appealing for me. Of course, I'm waiting a bit longer (I'm poor, need to save) and I may want to try and stream so I might need the AV1 of a 7000 series..but if not, then I could save some money at least.
Man it's what I've been asking for for years. A driver based interpolation feature. Though think it'd be even better if I could also use it for video similar to Nvidia's upscaler. Let's be honest these are just more advanced frame interpolators like TVs already have. Still would be hugely beneficial to emulation especially where in many cases raising the frame rate is a hack, the game is too niche to have a fan hack, or there's a known way but it affects game speed.
AMD Fluid Motion was created almost 10 years ago specifically for videos, so It should also work in some way... Regarding Nvidia upscaler AMD has it's own version (even tho I can't remember the name) even tho simply using CAS sharpening filter works great most of the times.
@lupintheiii3055 I heard Moore's Law Is Dead make that claim of being 10 years old, but hard to say how true that is. MLID has given flawed claims before and it's something that could be lied about easily. It's really only believable because TVs have been doing the same for about 10 years now.
If it supported more APIs like Vulkan and OpenGL it would be a great workaround for very old games with a 30/60 FPS limit.
It did in previous versions. Hopefully it got removed because theyre just fixing it for now.
Looks like a great technology to play with gamepad! Stick couldn't move too fast so fps won't drop. Pretty cool!
Nice done informative video, appears to be done before AMD announced support for AMD 6000 series GPU's, with AMD advising this software is in a Beta stage, seeking input to better the software, tried on a RX 6750 was quite impressed gaming at 1440P ! 👍
I tested it on Elden Ring: Doesn't work out of the box, AFMF only works without vsync, which on Elden Ring is forced enabled by default, in some time I'll see if I can mod the game to disable it
The elephant in this room, and one that no YT channel seems to want to discuss, is the core principle that those with low FPS and struggling to play some games with an acceptable experience, SHOULD(!!!) stand to benefit the most from frame generation. Isn't it shocking....damning, that today's fake frame technology makes those gamers with low FPS have an EVEN WORSE experience? !!!
- No, to 'use fake frames properly' (AFMF/FSR3/DLSS3/etc), you NEED to have an FPS that ALREADY gives you acceptable playing experience !!!
- Today's marketing is 100% saturated with bullsh#t, as if we didn't already know.
AMD just enabled cool As F*** Mutha F*** to 6000 series Mutha F*** 😇
Does this work on video players not just games?
Elden Ring and any game where players rely on a frame-perfect input will probably become uncomfortable to play with AFMF
Hello, I have RX 6600 and I tried it with the preview latest AMD driver, and it seems like I can't see any difference...Like those FPS are fake or something...
I tried it on Far Cry 5 and Horizon Zero Dawn and some other games too...
I am running MSI afterburner and running overlay AMD to see the FPS, there's a big difference in FPS but in-game it feels like MSI afterburner is the right one once it comes to FPS...How I can fix that?
Is your monitor has higher hz?
yes@@HapPawhere
Two other games with fps caps are pre Fallout 76 Bethesda games, so Fallout 4, Skyrim, etc. You can technically mod them to turn the caps off, but it breaks the physics engines.
Great content! I just really hope AMD figure out how to allow AFMF with HDR soon and it would be a killer feature for me.
Is this like nvidia fast sync? Either better than vsync but with free/g-sync doesn’t matter?
0:19 - Best part! Change my mind... 😂
Yep they added it to the 6000 series now and the tech has improved slightly with the updated driver. anf you need radeon boost enabled to resolve movement artificing, as well as enhanced sync and adaptive sync
Could also argue in some cases that it reduces energy consumption, similarly to how FSR helps there. In games which could render natively at higher fps, Lock your fps to say, 60-120, turn on AFMF, then let that boost your fps rather than pure GPU power
It needs the gpu to create that extra frame 😂😂
I've been a fan of Radeon Boost for a while - it ONLY does Resolution Scaling when you move your mouse (and is based on how fast you move it).
So much great stuff coming out from AMD the past while. Keep up the great vids too man!
Elden Ring is on sale atm. Steam has 34% off the price. What are you waiting for Vex :D
Seriously though, this could be a great for AMD as it will open up the market as people now decide what to choose, especially if they have an extensive game library. It will also be a great marketing coup if they can extend it through to at least the 5000 series. It seems that they are starting to put a suite of apps that if they can get to work together would be a real challenge to CUDA and brute forcing everything with HW. The only question is, will they? That's because giving extra life to older GPUs is hardly in their interest unless it ties into their APUs.
AMFM = really fancy motion blur
i got a 7900xtx a few weeks ago and with this driver things are kicking ass at 4k in normal use fsr and afmf looking damn fine unless you record what your playing zoom in and slow it down heaps you won't notice a thing
This is still a preview driver for AFMF, so more features will be available, as well as less bugs, once they fully work out the kinks. Hopefully, it'll work perfectly on official launch.
Can't you use AMD Boost to get framerate boost when your mouse moves fast? To compensate for lack of AFMF when mouse moves fast.
yep.........if you fiddle with settings Fluid motion is sweet, just turn it on and it has issues, I leave on Hypr rx and my latency drops to around 14ms
The quality will degrade, shimmering artifacts are particularly noticeable in motion.
@@DragonOfTheMortalKombat I dont see it, especially when I can adjust Sharpness, I really think reviewers dont play with settings the sameway vs actually playing a game
@@DragonOfTheMortalKombat Shimmering would be from fast mouse movement in AFMF. Not from Radeon Boost, which I suggest above.
EDIT: Everyone already pointed out 6000 series is supported now in that preview driver.
Gonna try this myself in Elden Ring, should be pretty good there with the FPS unlocker. I can get 100 fps native 1440p so maybe 150?
Amd should give us the option to enable it like 30% of the time.
For example: i dont care about having 200 fps but i do care about not going under my monitors Freesync range (in my case 80hz) SO it would be cool if we could enable afmf and set it to never make the fps go under a fixed amount and when its above that to turn off so we dont get artifacts.
@vextakes you keep saying it's about the mouse movement. I think it's related to how much the image is changing. A simple way to test it would be to increase the fov in a game and see if it turns off as much with the same amount of moise movement.
Man, super helpful video. Receiving my 7900xtx time and I’m hyped to try this feature out!
I wonder how good this stuff works for games where you don't need to move your camera around. Like sidescrollers ( Trine 5, for example). What about Baldur's gate 3 and other turn-based games ?
It'll be on practically all the time. More static the content is, easier it is to generate in-between frames.
Glad to see someone look at the bright side or be optimistic, saying, "okay, you own a PC already, what's the benefit of this feature you might want to use? Can it help your gaming or not?" so it's easier to consider why we might want it. Not just be super skeptical and more pessimistic like most reviewers.
I can see why most reviewers are cautious about the feature, GPU manufacturers want to claim "double performance" when it's technically a slight performance hit in the main engine loop, and a hit to latency, and adds artifacts, but there is also some boost in visual smoothness... It's a trade-off.
Low-end gamers are used to low visual quality. If they can turn up base settings --> higher visual quality, then boost frames with frame-gen to compensate, and accept a few more artifacts and temporal glitches in exchange, many may want to do that. That's not the sort of compromise high-end hardware owners often have to make even before talking about frame-gen, so of course reviews based on premium setups are more skeptical.
Low-end gamers have to live with compromises since forever. Whether artifacts or base framerate matter more is hugely subjective. I bet a lot of people will prefer smoothness and not care about artifacts. Others would be happier with a lower FPS and no artifacts, maybe they pixel peep a lot while gaming or they just "can't unsee" the artifacts and it bothers them too much to enjoy the game.
It's like the meme: "[Gen Z, sobbing]: Noooo, you can't just turn on AFMF, the frames aren't real!!!!" [Boomer, with an expression of ignorance is bliss]: FPS go brr."
Anyway, memes aside, it's a valid trade-off to consider, IMO. (Companies should be careful with marketing, but IMO it's an okay feature.)
"Most underrated" _proceeds to show tech that's mere days old and nobody fully tried it yet_
It stands to reason that the higher the base frame rate is, the less issues there will be in motion, especially with really high frame rates as he showed in this video.
The real question will be is how low of a frame rate can they go whiles having an acceptable image quality, basically the same with image upscaling, where they keep getting better, where they can get more out of a lower resolution, it will be interesting to see how that develops with frame gen.
The holy grail would be if they can get 30fps working well to 60fps, which won't look good for now, but with a few years of development, who knows, that would be a game changer for low, mid-end gamers and for console gamers, it would also mean gamers that play at 1080p/60fps would be able to output to something like 4k/120fps without braking the bank.
It's going to be interesting to see how frame gen and resolution upscaling keeps developing over the next 5-10 years, as it's likely only going to keep getting better, especially as A.I. is on the cusp of a revolution over the next decade.
Not really. You can already get 2, 3 and even 4 fake frames in between real ones. It still works like shit because of how tech is working in the first place - if game is running at 30fps, everything in it will also happen at 30fps, even if there is 5 times more frames on monitor.
I think people should stop glorifying image quality degradation.
NVIDIA = Master of light
AMD = Master of frames
@elcactuar3354 I get it, the inconsistency got to you... xD
@@MyouKyuubiHe wrote this under ever coment who didn't write Nvidia in all caps. He seriously has to much free time. xD
@@Bronyboiiiii Lmao! xD
@elcactuar3354 Damn, someone has a bad day.
nVidEA
Some games are hardlocked at 60fps like Nier Automata, do you know if Fluid Motion Frames allows you to exceed the framerate limit? Thanks
AMD could integrate fluid motion with their radeon boost technology. They both seem to complement each other's weaknesses. Like, AFMF is bad at camera panning but Radeon boost increases fps while panning. Both working together could really make a compelling tech I guess.
You can enable both at the sametime
exactly what I thought.
I tried AFMF on my rx 6750xt the frames increase is quite big but the gameplay didn’t feel smooth at all it feels choppy. Had my game on full screen and v sync off already.
If it's the same as their normal framegen vsync needs to be on.
@@nulian in the driver it told me to turn vsync off when using fluid motion frames
thats FSR3@@nulian
@@ArocTheGoofball turn on Hypr rx , turn down max resolution drop to 33%
Even DLSS FG and FSR3 will increase latency, ofc the inferior version of the tech will make it worse.
I've finished cyberpunk phantom liberty adding afmf on 45fps 1800p fsrb - it's double perceived resolution than 1440p fsrp and still near 60fps most of the time. The age of shameless has begun. And afmf had one more advantage - it should double 60fps of 1% low so will effectively lock to 120fps down to 99% and most of the time in cyberpunk. I've played quake 2 in 320x200. I've played assassin's Greece with tv fps doubler - and it worked from 30fps alright - but the game dipped frequently - no amount of tv magic could fix that. Cyberpunk in afmf added on 45fps is just wonderful. I've finished the game with path tracing on 7900xt on 1800p fsrb ! it's pure magic. And AMD was fast enough this time. Simply marvelous.
AFMF works great on turn based games? Like battletech, civilization?
I don"t have the AFMF option. 6000 series only top tier ??
About moving camera fast thing, that's probably because there is radeon boost tech, which lowers resolution while you move your mouse fast. So you should use AFMF, Boost and Anti-Lag, as far as i know.
Does AFMF affect 3D benchmarks like the TimeSpy score ?
great video man, just fyi AFMF it also disables itself if you use radeon super resolution.
Does this have Antilag+ turned on as well? If not, does it make a noticeable difference in the latency?
5:45 name of game?
YOu mean the feature that turns itself off when there is a lot of pixels changing on the screen? So like when you move camera fast or there is a lot of action on the screen? The feature that stops working when you need it the most? This feature?
I have RX 7800XT And i dont see AFMF on my Adrenaline settings, does it also require AMD CPU or ?
Only available on beta driver, because it's still not ready yet.
Sometimes the game' s cut scenes eat a lot of FPS for example RDR2, AC series etc. AFMF will definitely be useful for those cut scenes.
I don't see fluid motion frames in the menu. I have a 7800xt
This will be a very phenomenal feature for Racing Games
I've said it before I'll say it again, they should have spent the time to put either a higher quality FSR in the drivers that matches or beats DLSS or just made FSR 2.+ better than DLSS in image quality and get higher performance at any given tier.
I have messed with frame generation quite a bit, it seems the most useful for 30fps or even 60fps emulators, there is virtually no artifacting in 2D games not even in sonic 1 2 and 3 at full speed. The majority of the artifacting is caused by quick camera panning and intensified by fog and foliage textures. It seems to have more of a performance hit and more artifacting the more detailed the scene is, so your ideal candidate is a game that you are already hitting a solid frame rate and staying at, you need considerable performance overhead to get the most out of it
This feature should be integrated in OS rather than GPUs.
5:55: Risk of rain 2 is actually nearly entirely cpu dependent. Upgrading from an RX 480 to an RX 6700 yielded pretty much no results after stage 3. If I had done the same exercise before upgrading my CPU, I would've seen no difference at all.
Well, I'm upgrading to 7800 XT from a 2070 Super. This tech is part of why I'm getting an AMD card instead of another Nvidia one. Also, I really wanted DLSS and Ray Reconstruction. But I wanted 16GB of VRAM more.
I have a minisforum um773 lite with igpu, why cant i find this setting, and it wont let me set tuning after reboot
What is the hotkey to toggle AFMF?
Does this work with Nvidia / Intel / 'If there is something else that i dont know' GPUs?
Does AMD Fluid Motion Frames would work in a laptop with an rx7600s??
Its a beta driver of a feature released literally weeks ago, AMD is still smothing the edges of implementation yet, and see when it actually release in the main drivers and for 6000 series to, it will be a game changer
Is this coming to amd handheld pc? Like 680m 780m?
Im no new tech expert, im still on the GTX era games. But this "System lag" monitoring seems pretty cool.
How much system lag does a simple "V-sync" does? Because I can feel the lag in the very first mouse moving to already detect there is V-sync, which basically made me get rid of it in everygame.
Só.. my question basically is: how much system lag am I feeling with vsync?
Fixed Issues
AMD Software: Adrenalin Edition™ may fail to install on some systems.
AFMF status indicator may suggest disabling HDR when it is already disabled.
A BSOD may be experienced during installation on certain systems (as reported by the community)
Known Issues
Intermittent driver crashes have been observed while AFMF is enabled and the game's resolution is changed or a task switch happens (such as alt-tab between different windows).
Brief corruption may be observed when switching between windows with AFMF enabled on some 144Hz or greater monitors.
Brief stutter may be experienced after closing the Xbox Game Bar.
FreeSync™ displays may report an erratic FPS when AFMF is enabled.
Some metrics such as frame time may show inconsistent results when AFMF is enabled.
The performance metrics overlay may intermittently fail to appear (as reported by the community)
When are we getting this for rx 6000?
As a racing game enthusiast, AFMF will litteraly change everything, as your camera basically never move in fpv. Time to get 160fps on AC fully modded lessgo
im so excited to play old 30fps locked games at 60fps with emulation
Nice video. Curious as to why "Vulkan" isn't being used more.
Same reason why game developer avoid using opengl.
I need an explanation on how to use it on a rx 6800 card? Like i have the latest version but i do not have afmf in my options
Just an FYI before anyone thinks this is some kind of holy grail and cure to all performance issues from AMD:
- FMF is inferior to FSR3
- You need high base (pre-frame-generation) FPS (60fps for 1080p, ~70+ for 1440p and above) for the picture to be smoother and not look like kinda-somewhat-more fluid mess
- Somewhat connected to the one above, if you "feel" that it is worse than pre-frame-generation don't force yourself because it shows higher fps
- in-game or steam overlay or anything similar fps counters won't show generated frames, only AMD Adrenalin software
- It is and will be worse than high native framerate, even if native would be a bit lower than with generated frames
That being said, this is an amazing software jump for AMD, I'm using it all the time with Starfield on my 7900XT and it works great.
I imagine this can work on those weird DX11 games that are locked exclusively to 60fps, and using it to maybe circunvent it can be useful.
yeah, its availibility is the best part of it
I saw u in Reddit
How about 30 fps ?
so i tried it this morning in cyberpunk on my 5950x, 32gb ram, 6900xt system. i used the hardware unboxed best settings from the video they released last week or so. i also turned on RT lighting to medium, and turned the sun RT setting on. my base fps was around 55fps with frame gen i was hitting around 93fps. my input lag from frame gen was around 31ms. i could not feel the input lag though. it was actually really surprising. as for visuals i cant really tell any different from just using fsr 2.1 quality on its own. the only issues i found was during the first mission you meet Dex, his glasses looked a bit janky. this could be fsr 2.0, frame gen, RT being set to medium or all of the above. either way if you can look passed that flaw it is more than usable for SP games. i cant see myself ever using it in a online PVP game like BF or COD
this could make AMD's RT performance pretty good
Is there anything out yet for 5700xt cards???
Try this with oled black frame insertion to double again the feeling of smoothness
What about 'Retro' titles using dgVoodoo2 or DxWnd to wrap DX 7-back titles into DX11/12? There's more than a few classics on PC w/ 30 or 60fps framecaps @ the engine-level.
What software is VEX using to monitor the FPS ? Afterburner doesnt detect AFMF frames.
What about power consumption? Like using this AFMF tech, capping fps at 60/100, consumes goes less or stay the same?
I wonder if they work with Vale to bring this to SteamDeck / Linux
Don't think it would do any good on steamdeck.... The game needs to already be running around 60fps for it to work well and isn't the screen only 60 anyways?
@@MrBeetsGaming Rog Ally would benefit much more with its 120hz screen and stronger hardware making it easier to get to 60fps in games then steam deck.
This works amazingly well on Baldur's Gate 3 in 4K. I'm getting over 200 fps in act 1 on 4K Ultra. Make sure to disable vsync and HDR
which software u used for monitor system lag?
AFMF almost never works for me. When i just restart my computer it will sometimes activate for about an hour. after that it says inactive due to API... But im playing the same dx11 and dx12 compatible game in the same full screen settings it was working on earlier.
For VR gamers, considering UEVR, this could potentially be awesome.
Shouldn't be disabled when moving around, some people can accept sacrificing image quality for more fps, just give user the option and let them decide..though having AFMF not locked on newer gen only is nice already so there's that
One thing at a time my friend... Patience
How is AFMF different from FSR 3? They both are frame generation
It don't turn off when move fast its the interpreted frames on the game the driver can't get that because that's done by the API
What button do you flick?
i wonder if my ryzen 5 2400ge have that feature, i install only the graphics driver
How do i get preview drivers i have a 7800 xt
So how will I be able to use this with an Nvidia card? I am very curious about locked 60fps games at 120hz. Nvidia might add this also?
How to enable AFMF on Risk of Rain 2 guys i have an rx 6800 and the newest experimental driver installed, but when i enable it it show me an yellow warning "incompatible with the game's display mode" i run the game on full screen with and without vsync and it didn't work...
Compared to consoles you still have a lot of playground for the delay so any of these features just helps the price performance against consoles
Consoles just copy features from PCs.
Yes but it increases the delay even more from the console so they won’t copy this feature no?