Bug with Godot (fixed)

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  • Опубликовано: 24 ноя 2024

Комментарии • 4

  • @chris_gamedev
    @chris_gamedev 4 года назад

    ohh, have you made and bug report on github ? what version are you using??

  • @chris_gamedev
    @chris_gamedev 4 года назад

    it should work without but have you tried
    var players : Array = []
    var viewports : Array = []

  • @chris_gamedev
    @chris_gamedev 4 года назад

    strange, im using 3.2 rc3 and i can't recreate this. well im doing it like this
    extends Node2D
    var test : Array
    var second : Array
    func _ready():
    test.append("hello")
    test.append("world")
    only the test array is a size of 2, the second is of size 0

    • @AmericanExtract
      @AmericanExtract  4 года назад +1

      After creating an issue on github I was informed that It was apparently fixed in 3.2, so it's no longer an issue! Rejoice!