Modelling Practice in Blender | Water Bottle - 01

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  • Опубликовано: 11 янв 2025

Комментарии • 15

  • @user-tk1jj1cp9x4
    @user-tk1jj1cp9x4 Месяц назад +1

    That was great, cheers

  • @fyzuen
    @fyzuen Месяц назад +8

    It took me two minutes to notice him in the corner xD

    • @joeomeiza
      @joeomeiza  Месяц назад

      Haha!😂 Will make sure to make it more visible next time

  • @victordias906
    @victordias906 Месяц назад +1

    Niiceeee

  • @memoNo1719
    @memoNo1719 28 дней назад +1

    Hi can you upload pls the refernce?
    Fantastic tut i want to follow👍

    • @joeomeiza
      @joeomeiza  26 дней назад

      I will have to check pinterest. Give me a moment

    • @joeomeiza
      @joeomeiza  26 дней назад +1

      I couldnt find the pinterest link but i saw something similar on cgtradeer>>>> www.cgtrader.com/3d-print-models/house/accessories/high-austhetic-looking-water-bottle

    • @memoNo1719
      @memoNo1719 26 дней назад +1

      Hi thx
      Its a pay item.
      Can you maybe up your reference via googledrive?
      Thx for the reply

    • @joeomeiza
      @joeomeiza  25 дней назад +1

      @@memoNo1719 Nah, you can take a screenshot and use that as a reference in Blender..

    • @memoNo1719
      @memoNo1719 14 дней назад +1

      Yeah youre right👍
      Keep it my man😁.
      Waiting for more tut's👍

  • @rew1ndy
    @rew1ndy 11 дней назад +1

    But why u keep n-gons ?

    • @asifcra7839
      @asifcra7839 11 дней назад +4

      most probably in hard surface modelling, artists care most about end result. and if ngons does not obstruct it they dont bother with it. Sometimes they even kept ng for better output willingly.

    • @joeomeiza
      @joeomeiza  2 дня назад

      Well said bro! Thank you for this!