@@austin529 Happened to me last night as I was trying to practice Heihachi and came across to a cocky Jin player who'd teabagged, got my ass handed to me so I went panda and lucky me I encounter the same Jin player, to keep things short- it didnt ended nicely for him with having a 7 win streak until he left
That's why I love playing with newbies. Especially in Tekken where every button does cool shit xD In other games and brawlers when you use one of the buttons for the attacks and combos, it doesn't really work.
"Become unpredictable, strike from your subconscious mind, let your moves flow out from your individual essence. Even the most masterful opponent will fall from a strike that has no history or reference, the moves created from your own essence may surprise even you." -Bruce Lee
Great lesson from PPMD: "You can learn from any match, against a better player, you learn your bad habbits and common mistakes; against an even player, you learn to finish out matches and make smart decisions in neutral; and with bad players, you can learn just how far you can push your punish game"
Here’s something fighting games should do: So, I’ve been playing this game called Command & Conquer Rivals and it has these “Challenge Battles” in matchmaking. Sometimes it’ll hook you up with a player stronger than you and it’ll say, at least practically, “here’s a really tough opponent, you won’t loose your ranking but try your best, learn something new, and if you win you’ll get a big bonus!” Although I think this is to make up for a shortcoming in its matchmaking, I think this is an ingenious way to help players get bodied and learn something without it feeling rigged.
This sounds like a really fucking cool idea. Fighting games need to get better with their matchmaking and training options for sure, especially for newer players.
Then you have bullshit in Soul Calibur where players who are really high ranked only get 1 meager point for beating people too low level but if you’re looking to practice some stuff on an easy opponent it’s valuable to stick around for rematches. The problem os doing so on the off chance they beat you then suddenly you lose 90 points for daring to continue to rematch some low level until you lost. Doesn’t matter your winstreak.
@@Sellipsis I think in C&C:R Challenge Battles are treated like regular matches for the higher level player. If you lose to a low-level, you just lose the same amount of rank as with an equal opponent. Plus, there's no rematching. I don't know how top-level players fare at the matchmaking because those people are nuts at the game. I can see this system easily becoming terrible if not implemented right. I feel the same way in Smash Ultimate when you get matched with an opponent lower than you but turns out they're really good and then you lose like half your gsp. ugh
Sometimes I play people who know stuff but just need to work on their defense/execution. There's nothing glaring about it that can be said, other than get better at it.
Responses may vary based on community and the questions you ask. Asking generic questions like "What do I need to get better?" are harder to give good answers to than "How to I deal with Elphelt's shotgun?" Also, depends on who you ask. If I am in a random queue, I do not expect someone I matched up with to probably provide much. But if I am in a lobby and just played a dozen sets with someone, I might ask.
I remember accidentally challenging a top player in Guilty Gear. I didn't realize that he was more than "Familiar with Guilty Gear" until I was watching the Frosty Faustings 2020 GGXRDrev2 tournament
That happened to me with arcana heart, asked the closest guy to an available set up if he wanted to play and it turned out to be some japanese top 8 level player lmao.
i was playing skullgirls ranked and ran into someone i thought was a random. then i started watching match footage and saw that this 'random' was bodyjng sonicfox and dekillsage lmfaoooo
the irony is that the most popular fighting game franchises are Japanese, who have a habit of: "when you lose, bury the problem until you can save face"
I find that playing against worse opponents really helps me learn to play safe. Because they don't know what they need to respect, they respect nothing, leading to you usually getting counter supered or randomly DPd.
Yeah when I started playing Tekken everyone I met online was just spamming random moves. I was still new to fighting games and that shit pissed me off but I quickly learned to play more patient and react to my opponent instead of assuming what they're going to do. So playing against dumb button mashers actually helped me develop my neutral and whiff punishing. Those assholes can still go fuck themselves but at least I got something useful from it and grew as a player.
This actually reminds me of a moment when I played Killer Instinct online. I was playing Saberwulf and fought against a Shadow Jago. The guy fucking bodied me like hell. I couldn't predict a single thing and he ended up taking the game with me just getting about four hits in. After my inevitable loss, I just picked rematch and we played again. For four games, I got bodied, beaten and taunted like hell.....then it just klicked. On our last game, I managed to see his pattern and punish him for always doing the same move when ever he was in the corner. Through defence, grapples and a fuck ton of patience, I managed to beat him and win.......and then he rage quit.
I had a casual FT7 with dekillsage in SG. I took his Eliza once out of the whole set. But, there was a wealth of knowledge to be had in retrospect. So, I feel your pain.
@@fernandobanda5734 Weak argument, you can Google "What's (character name)'s counter? " or something similar. You can look up tier lists and try to counter pick them (if the game allows that, such as MK11). You can look up the specific match (your character vs their character) on RUclips or in the game itself if that's an option, such as in SF5 and watch how the person playing your character won.
@@fernandobanda5734 Not every match on youtube is top play, and even top play has lessons to learn if you can slow down and pay attention to the broad scope tactics and plays, rather then being caught up in following individual moves
YES. You only improve after getting exposed, after seeing the opponent toying with you. That's how you realize your flaws and then you have to work on it. That's why facing skilled opponents make you better. Rage quitting is the worst move a player can do if they want to be good.
i agree for the most part, but at the same time i think it's also important to recognize when you're getting too heated to be able to focus and play effectively. being able to step back, take a breather, and collect yourself is equally as important.
@@FeanixFlamage All true. But still rage-quitting is a detrimental habit. It's better to finish your matches and get the full experience. As well as make sure you don't create a new habit of giving up by self-conditioning your brain to opt out before you finish a task.
@theWIIISEguy I think feanix was more talking about when the set's over being able to recognize that you're too heated to get anything important from more matches, so you take a break before you play more. I agree that quitting midset is gonna get you in the bad habit of not playing through the whole game though
@@spookyman6473 "t's better to finish your matches and get the full experience." Yeah, sorta said that already. I understand what he meant. But there's a difference in quitting out of anger prematurely vs finishing a set amount of games to build up patience to persevere. Mental training is a part of getting better too bro.
@@ariesomega2487 5:31 Was the relatable content for me. Playing against top players as someone from the NYC FGC has given me a ton of "wham" moments and learning lessons, like fighting Rayray or Fooblat in UMVC3 I was like "dang every neutral option is consistently getting blown up"
I don’t know, I think they should probably just nerf the characters I don’t like. That should fix it. What I really hate is characters that are too good at long range, close range, or medium range.
Seriously, I wish more fighting games would wait a while for the meta to settle before making balance changes. Maybe something is kinda fraud and will have counterplay, maybe another character will be found to be a check, maybe something is secretly broken but wont be explored until higher levels of play, just give it time. That being said, fuck Puff in melee, and fuck Zero in MvC3
@@0Enigmatic0 lmao puff is only played by 1 player who has a losing matchup against the most prominent character in the game. They're certainly are top tier if hbox has been able to consistently win tournaments but by no means are they absolutely broken.
@@angrypepe7615 Well Hbox wasn't the first person to be best in the world with puff, Mango was #1 with her before. She also doesn't play like a melee character. Stage control means nothing vs her. She has an insane combo game while can't be consistently combo'ed. The risk/reward for trying to edgeguard her is super skewed in her favor, her mobility and recovery make it very difficult, while most characters die if they look at puff wrong near the ledge. She's pretty much the sole reason edge grab limits have been imposed recently, they gained popularity when hbox stalled Wizzy/Chu/etc. Also for characters that tend to kill off the side and not the time she survives a damn long time with good DI thanks to her recovery. Also rest can just steal games, just look at when hBox won Evo. Frame 1 insta-kill sounds damn good to me. So rest, great combo game, hard to combo for most of the cast, insane recovery. risky to edgegard, arguably the best at edgeguarding in the game, a good disjoint for pokes... yeah, she's damn good, and she makes most characters change their gameplan around her more than any other character aside from ICs. Hbox is really fucking good, obviously, but his Puff has the same tools as every other Puff.
@@0Enigmatic0 still, i can think of 10 good (top) fox players off the top of my head, 10 good falco players, 10 good marth players... only 2 good puff players.
- Every top player have been destroyed before , and that was like a motivation for them to get better. - In Smash Bros Melee , Armada and Mang0 said that “friendly matches” is the best moment to try new things and to lose, since it helps the player to build better habits, and know what works and what will not work. - Also , you learn more from losing to a better played , rather than learning from one sided victory. Losing helps a lot since is back to the drawing board. - I do believe people of these days just want to get good fast and taking the easy way. It takes a lot of time and hard work to become a top player in a fighting game.
Rugg0064 I guess the trick then is to make it fun. Or look at it from a positive mindset. After all, you’re the biggest influencer of upsetting yourself after a loss.
Yeah Zain said that he would practice tech in training and then spam said tech in friendlies as much as possible. Friendlies are the place to lose games. Even though it can feel horrible to just get bodied over and over by an unranked rushdown fox or falco lol
I started to play more fighting games when SoulCalibur 6 launched. I was so bad at it, but I still liked the game, and did what you said in the video, of asking for feedback to other players that I played against and all. But what I got back 99% of the time was a "get good scrub" or someone berating me for not being as good as them, and that's how my adventures playing fighting games ended, I just watch them now.
In my mind what really stings about getting mismatched is adjusting your approach leads nowhere. You can identify what you need to change about your gameplan to compensate for a tough opponent but where it gets disheartening is when they were ahead of you the whole time and knew you'd be changing tactic. They won't let you feel them out because they predicted when you'd shift strategies to try and reset the situation.
yeah, that's basically me with some/most matches in +R. Honestly if I'm playing some so good that I don't really get much of an interaction in the match, I'll only play one match and then not rematch in favour of finding someone else. TBH I also make sure the person I challenge is about my rank, so I'm not playing someone so much better than me overall.
So: Sparring with someone better is a chance to find your weaknesses Sparring with someone worse is a chance to make new strengths And sparring around your level is a chance to throw it all together at just the right amount of challenge to push your limits?
The main thing keeping me from improving is the fact that I never play anymore. I used to love fighting games, especially Street Fighter. I sucked ass, but I still loved it. Somewhere along the line, I got really, really busy with life, and I stopped making time for fighting games. Someday I'll get back to it, I hope.
I'm sorry for how hard your life has been and I hope that you do get back into fighting games! I'd suggest that you true fantasy strike which is really easy to get into (And now free) or blazblue cross tag battle if you're interested in getting back
@@arishkhan5918 hey man thank you for letting me know that Fantasy Strike was free rn. I actually saw that back when it was early access and I thought to myself "I'd love to play that but I don't like early access games". I'm gonna at the very least download it. Thanks for the tip, amigo.
DOA6 literally matched me (a B rated player) with players ranked A+ today. It happens a lot and I've been matched against S ranked players when I was ranked B-. I learned to not focus on the rank and focus on learning what the character does
ebenezer also look up him making cup noodles, it will make you feel just a tiny bit sorry for him to then have that squashed by literally any other thing you learn about him
As PPMD has said, there's something to learn from everyone. He said something along the lines of, when playing someone better than you, learn/practice DI(basically defense), when playing someone worse, practice and hone your punish game, and when playing even, execute everything.
According to the replies on the Scrubquotes Twitter, if you don't live in NA or Asia you should stop playing the game because you're ruining it for them omegalul
I needed this. Since melee rollback came out most of my matches have been really weighing on me, I find it difficult to have a session where I don’t start trash talking myself either internally or externally. It’s funny that I knew what I should be doing while losing but there’s something about hearing it from someone else that kind of knocks it into reality
I was getting really hyped to watch this video and learn... and then Nanase's theme started playing. In all seriousness, this format compared to the last Hard Reads was greatly improved. Great video. I'm trying to implement this into my own improvement and it's been going well so far.
Shoutouts to sticking around for casual matches after locals in order to find answers and test them out in long sets against a one or two people strong or weak people Also shoutouts to Discord communities to allow people to ask for long sets for the same purpose too.
I’ve experienced that a lot DBFZ and I’ve been able to follow ppl that were around my skill level. Over the past couple of months, we’ve grown a lot and are trying to keep up with each other and even have rematches with each other.
5:27 i think it's worth noting that while the approach of asking the opponent how to beat the stuff you're losing to will work when you're fairly low level, it will begin to fail as you get better. when you're bad at the game, your opponents will be able to give easy answers like 'that's -23, punish that' or 'it's reactable, so you can poke me out of it'. but as you start to get better, opponents will be forced to use techniques which are meant to beat opponents who know what they're doing; even if the massively minus or easily reactable tools are more efficient against a weaker player, they don't see as much use in competitive matches due to their glaring weaknesses-- that is, if the weaknesses can't be covered for. then, when they use their safe and effective options against you, and you ask, "what can i do against that", a common answer will be, "i don't know." this can be for a variety of valid reasons. perhaps it's a situation which simply has no valid counter once you let the opponent put you in it ("what do i do when you land X when i'm at low HP?" you die.) frequently, the opponent doesn't know what tools your character has to solve the problems theirs presents. this isn't because the opponent is being rude or doesn't want you to improve, it's just because if they knew a way an option could be countered by a witting opponent, they would use a more effective option, or at least mix things up so you can't consistently counterplay. often, you can approximate this question by asking how they lose to others who play the same character: how do other people punish X or prevent Y? while this works, it does depend on the other player having significant matchup experience with players of your character who they lose to, which can be inconsistent, especially if you play a mid or low tier, if the game has a large cast, if the game's community or scene is small, or for any combination of the three.
I just recently picked up Yatagarasu: Attack On Cataclysm. Dope fighting game! I joined the discord and yesterday got to play against a nearby tournament player by the name of "NickCool". Dude bodied me 50-0. But I felt good taking my L's in stride. Knowing it's an opportunity to get better. I also played another player by the name of Yatsuba earlier and he wrecked me 11-1 before I wanted to stop. But it made me look at myself and inspired me to improved, like my session with the 1st player. For context the game's been out since 2015 and I don't even have a full day of pvp playtime yet. I'm sharing this in the hopes that someone else scrolling through will see that they're not alone in their quest to learn a new fighter or pick one up. It's rough man, but it's for your own good if you're not half-assing and genuinely desire improvement. Hold on and tough it out!
@@significantpepper5274 It's easy to still get mad. It's just more space out between play and normally has a reason. So I think "the trick" is more about understanding what's bothering you and not making excuses or lie for the sake of immediately satisfying your ego. Otherwise you rob yourself of getting a chance to learn something and get better. Whatever is upsetting, it's normally gonna be situation or sequence that you need to focus on figuring out or getting better at handling. Which is sort of the point of the "game" aspect of all the fighting. If I play someone several layers deep into their gameplan and I'm a newcomer, I don't know what to look for or expect. I'm not familiar with how options play out. I barely know my own moves. So there's no reason to expect me to play as if I did. Which alleviates stress and pressure. Thus "getting tilted" turns into "How long can you take it until you start adapting or give in to the frustration." Ls are inevitable. If rather be learning while I'm losing than just playing and losing just because.
@@theWIIISEguy I think i mostly get mad... just because i lost. I usually don't even look at how much elo i lost, i just get salty because i couldn't "prove" myself to the other player. Any tips to deal with that?
Thats being competitive, which is fine. It all depends on how you channel that salt. Some people get upset and it ruins their mood and thusly affects their play alot more than the average person under pressure. Some will take their frustration and use it as a way to focus and stop thinking too much, like going Rambo. Some people don't like the feeling of taking that L so much, that they immediately take notes/brainstorm or practice until they're satisfied with some progress. Some, just jump right back in to playing on tilt. You're going to get salty. No matter what skill level of whatever you're playing competetively. The point is to better understand your game/skill/craft in order to refine your sensibilities. That way you can understand what's going on enough to be okay with losing and focus on the details that caused you to lose and learn from it. We too often overestimate ourselves and underestimate just the same. But if you know where you stand, it's a lot easier to make sense of your losses. If you practiced a specific scenario for hours and hours and feel like it's natural to you? Then you lose a game for not being able to perform said action? Yeah be salty. You know better. Thats on you and of anything it's a sign that you know what's going on. But if you barely practiced that scenario or play, then lost because of it. You gotta be aware enough of that to see it's why you might've lost, even though you can do other things well. Most of the time. It's just about being humble. I like to think of it like this: - If you newer or lesser skilled/experienced? So what you lost. You expect yourself to win magically, just cause your brain wished it would happen? No. These are skill based games with hard results. You'd actually be more silly to be upset at this stage and jist negatively affect your mood and potential investment in the game. - If you've got some decent amount of time in. And know some stuff already and can play pretty well at times. You lose now? Oh well.. You're at a level where you'll find tougher opponents that will make you play smarter and harder and more optimal. This is your time to absorb information now that you get what's going on fundamentally. - If your really good at the game by now. You lost? Oh well you're not perfect. Yeah. You could probably beat that guy or his team. But guess what? You didn't. If anything NOW is the perfect time to feel salt. You could've done way better and you KNOW for sure. But usually at this level you know why you lost or if you review your match, you'd be able to figure it out. And at that point it's just adjusting and practicing some drills until you get it right. So, unless you're playing for something, what is there to really be upset about? Nothing really. It's all ego. But ego can do a lot of good for your game too, like a "carrot on a string". Just make sure to not get lost in your ego. Hell yeah, be confident and bold. But don't go thinking you're the best for no good reason. Sure, be humble and spare some bravado. But don't think too little of your potential. Practice always goes along way and it's all too common that we started off sucking at things we become amazing at... Funny how that works right? (Sarcasm) But, yeah. Some things you gotta put your ego aside for. Other things, you gotta use it fuel your endevoars for your eventual success.
I'll never forget the times I got completely bodied at a tournament or online. Those are the moments you build from. Some people are definitely nice and will help you after you lose to them. This one guy told me exactly what he was exploiting in my play style and how he won. It changed the way I played the game. There are some people who will never tell you how they win or their characters weaknesses. Kind of a shame honestly because they're holding back their scene from getting better. I always teach people how to play if they're interested because they might become someone I need to look out for at a tournament.
I’ve played fighting games with friends who are too proud to even check the special move list because they don’t remember what the motion for their special is. I wonder if this type of pride is learned.
"I remember feeling like every attack I tried was so predictable" lol I just played a bunch of matches as Valerie in Fantasy Strike against a Geiger, I coudn't do anything and lost 5 or so sets because the moment he was putting a bit of distance, I couldn't do anything without getting anticipated. It's probably just matchup knowledge or neutral, but when I try 3 or 4 different options and get countered by the same invincible move... feels bad man.
As someone who also struggles with the Geiger matchup, one thing I can recommend is try baiting out his flash kick with empty jump towards him and holding block (empty jump recovers much faster than landing aerials, allowing you to recover fast enough to block most reversal options). Obviously if you guess wrong he gets to have tempo again, but if you manage to bait out a DP, you get to punish with a full combo. Even more importantly than that, you only need to block a couple flash kicks before the opponent stops doing them, letting you do your pressure game again. But yeah, Geiger is a rough matchup to be sure. I still have no idea how to deal with his pressure strings.
I find I have the most fun in fighting games from a good mix of even matches, and uneven ones in both directions. Matches where you get bodied are good for finding your own weaknesses and practicing defense, but too many can get frustrating. Matches where you win easily are good for stress relief and can allow for more experimentation, but too many can get boring. Matches that are really close are fun and rewarding, but too many can get exhausting. Having a good variety of all three makes for the most enjoyable experience for me.
Man, I remember on my high school days, everyone don't know what Smash Bros. Melee is, but interested because there's a Mario and Pikachu on it. Every break or end of school time, we open our laptop and did a small tournament before going home. All of us suck, but thought we're good. Imagine our surprise when one of my friend show us how Melee supposed to be played lol XD
That sounds hella fun. When Ultimate came out, I brought my switch to school and we were able to play it in class all the time, since it was the end of the school year. I made new friends... Then I left the school. Fml.
I remember on the first video you released for the channel, lots of people had criticism about your editing and portrayal of concepts. I was worried you'd be frustrated by the large amount of criticism and quit trying, but I'm glad you didn't. Instead, you took the advice and released something even better. Keep up the awesome work my dude!
Legendary MMA fighter Ken Shamrock has a similar approach: "As a coach, when developing fighters Shamrock adopts an approach called ‘Plus, Minus, Equals’. His structure ensures that every fighter has regular time with other fighters who will stretch them in different ways. ‘Plus’ equates to a fighter who has better skills, to give the person a level to aim for. ‘Minus’ equates to another fighter who has less skill or who the person can mentor and teach. This pushes them to think in a different way, forcing them to work on explaining the theory behind each aspect of becoming a great fighter in a way that someone who is developing their skills can understand. Of course, they’re also giving something back. Finally, ‘Equals’ equates to having someone at the same level as the fighter who they can compete with every step of the way."
I loved this! And just to touch on one point, sir you have no idea just how right you are. The arcades were the BEST place to learn and "test your might" and I'm kinda sad we don't really have that anymore. Hell even playing head to head on the same console gives you that much needed learning curve simply because in that era and even when you play against another person PHYSICALLY in the room there is NO rage quitting, S*** talking, or cheating without consequences. LOL. Best of all there's no whining about "The Balancing!". If you lose you pick up them sticks and try again, until you win. Thanks for posting. I'm new to this channel and this was a treat. Getting bodied by my older brother for the better part of a decade made me a better player.
Except you know , when you try to enjoy the game but you can't enjoy it if you aren't skilled enough . Being a casual on most games is not even fun anymore when some skill gaps are too vast to make up for , and not everyone has the time to grind and "get good" from experience. Personally , that just disheartens me and I just stop playing competitive games all together .
I'm properly learning an FG for the first time and few things have given me more joy in it so far than pushing against a brick wall with 10x my playtime in a casual lobby. Every little bit of HP I take away, every attack I learn to block or avoid, feels like I learned more about what my character can do than if I had spent 3 hours drilling combos. And the rare ocasion where I win a round, even if I lose the match? _Absolutely glorious_ feeling.
As someone who recently got back into For Honor, getting bodied is basically part of the process. That game is jank af. For all the other FG's I play, getting bodied feels less like part of the programming and more like me either not being used to a matchup or ceasing to function at the level I need to function at in order to accomplish the goal. It's a learning process.
You explained it super well, you usually learn "the hard way" some things as how to improve your reaction or block when engaging someone better than you because you need to give all you have and go for the "safe" options every time or get rekt, while playing against someone worse you can simply try new stuff or do risky things to check or practice them. For instance, In MK11 I usually don't even try to Flawless Block against good players, but against lower lvl players I try a lot regardless if I get hit or not, and also try to do other stuff which would be insta lose against a higher lvl player, that way I get fun and improve as well. Also... it is really boring destroying people in a fighting game, you can enjoy it few times or maybe if you hate the other guy, but after that it feels really annoying and un-fun for both players.
"90% of who you play should be against weaker" So 90% of people should be fodder for someone elses improvement, and not actually get to improve themselves? Fuck that guy
The reoccuring theme in your videos like these that I adore is that the theme applies universally. I don't play fighting games, but the mindset hearing these videos gives me applies to everything I play
Ah new guy, he might have a different style so let's see if it's just as good *later* Yeah this is still great, have a like *even later* how do I like twice? This isn't fair. How can one channel be so good?
LET'S GO PAT! What a sick crossover. I've always wondered what a video form of your essays would look like, and I'm glad Gerald could make that magic happen. Here's hoping for more content like this!
i agree, most of these things i've noticed to be true. it's hard accepting how bad you are when you lose to someone doing something you deem "cheap" or "broken", often times those are the BEST tools to get used to playing fighting games. eventually after seeing it enough, because it's so "broken", that you'll instinctively block it due to your brain naturally training itself to adjust and block that shit. you might not even get a punish, but now you've started blocking it. learning is easiest one small step at a time
10/10 would recommend your content to any fighting game enthusiasts I love how your channel captures how spiritually deep fighting games really are being a smash player myself
Videos like this always make me wish I could enjoy playing against people more than I do. I enjoy fighting games, but when it comes to playing against actual people instead of the CPU, even when it's against friends around my skill level, I just stop enjoying it. My brain tells me that I'm making the game less fun for them due to me being bad and I should stop, even if I win the match.
Truly exceptional work explaining ingeniously the core differences of the players even of those that are on the same skill level. And I agree, to truly understand and to truly love Fighting games, you have to play a lot. By yourself and with others. Either on your level or on the opposite sides of the skill spectrum. And the most important is to learn how to lose and accept those defeats. Only then one can realize the flaws on their playstyle. Be it neutral fundamentals or execution or reaction etc. Savor those crushing defeats, welcome them. They tell a tale of facts. Facts that expose flaws that can be improved upon. Loss is not a sign of weakness or lack of skill. Is an open door to greatness. Only thing that's left for you is to decide if you want to go through it or close it.......
such an amazing video I love fighting game concepts and communities for this reason: it's fundamentally about pure progress and everything involved in that. I would've never enrolled as a full time student this semester if I didn't get bodied so hard in my subsequent years - life is suffering: embrace and you become stronger.
I didn't realize it was a good thing to practice/clean up your "weaker" skills while playing against people lower than your skill level.... Glad to know I'm not a fighting game weirdo lol
Great advice and very understandable. Its never easy and is quite frustrating. I was in a lobby with some high level dnf duel players last night during a friends stream. Didnt win a single set. Bodied left and right even made me when question why i am even playing this game. They gave me advice those and one of them linked this video. Which helps. Being low leveled in a game where people skip the queue so often is frustrating. And can pick it up faster. But at at the end of the day focusing on yourself and how you can get stronger is the answer.
After a week of matchmaking on Skull Girls, my first fighting game, I was actually starting to dip into that "matchmaking is broken" mentality a wee bit, becaus fights seeme to end to fast for me to learn enough to be worth the time. But hearing that one sided fights are just part of the game (and remembering that they happen even in pro fights) is just what I needed right now. I need to pay more attention each time I get punished. You guys do noble work, giving people the tools needed to succeed at what they love.
People all love the glamor of a fighting movie where the protagonist has a training montage, climbs the steps, and overcomes their rival to be the champ. They seem to conveniently forget the part where they got that rival in the first place by getting bodied
Your point about playing vs lower level players is like how musicians practice slow scales. Sure they can play it fast but when it's slow they have much more mental space to focus on intonation, articulations, etc.
@@HighLanderPonyYT This is a hot take, but I believe everything has a price. If that's too high a cost to pay, then the value you place on fighting games is probably lower than you think it is.
I am not even into fighting games, i very rarely play any of them, but i feel your videos are so well done that i love to see the whole effort and theory behind them
Ah yes, it's a good thing to be destroyed by a perfect 50 hit combo in your first online match. Thanks smurf kun for kicking my ass. That was not a waste of time that I will never get back at all!
There’s no better feeling then finding someone at your skill level online
@@austin529 I am so sorry for you lmao
Austin thank you for sharing this, I feel this in a similar mental space, glad you put it into words
@@austin529 Happened to me last night as I was trying to practice Heihachi and came across to a cocky Jin player who'd teabagged, got my ass handed to me so I went panda and lucky me I encounter the same Jin player, to keep things short- it didnt ended nicely for him with having a 7 win streak until he left
Yeah, I like going 5+ rounds with those unicorns. Win or lose, it's really fun!
@@austin529 can relate to this a lot. Basically in everybfighter
who are you and what have you done with Gerald? And more importantly, does this mean we are getting twice as many Core-A videos?
Gerald, man. He may be a pro, but he ain't no Jared.
i just can't get into the video as well if it's gerald the one who's commentating
Hard Reads is a separate series to Analysis.
PattheFlip is the chillest guilty gear player ever.
@@raphaelb.8665 Yeah bro, I'm Jared
The enemy can't read me if I don't know what I'm doing!
Fucking brilliant
That's why I love playing with newbies. Especially in Tekken where every button does cool shit xD
In other games and brawlers when you use one of the buttons for the attacks and combos, it doesn't really work.
:points to brain repeatedly:
"Become unpredictable, strike from your subconscious mind, let your moves flow out from your individual essence. Even the most masterful opponent will fall from a strike that has no history or reference, the moves created from your own essence may surprise even you."
-Bruce Lee
Top decking as hero
Great lesson from PPMD:
"You can learn from any match, against a better player, you learn your bad habbits and common mistakes; against an even player, you learn to finish out matches and make smart decisions in neutral; and with bad players, you can learn just how far you can push your punish game"
What I like is going against someone who uses the same character, but plays differently than you.
With a bunch of smash tech like DI, SDI, etc. Mixed into the paragraph
Can I get a link to where he says that, I would love to have it on hand
@@machete2k516 ruclips.net/video/8lJwsG_CyfA/видео.html 7:55
@Ian Corral well, it says you can learn, not that you will learn
Here’s something fighting games should do: So, I’ve been playing this game called Command & Conquer Rivals and it has these “Challenge Battles” in matchmaking. Sometimes it’ll hook you up with a player stronger than you and it’ll say, at least practically, “here’s a really tough opponent, you won’t loose your ranking but try your best, learn something new, and if you win you’ll get a big bonus!” Although I think this is to make up for a shortcoming in its matchmaking, I think this is an ingenious way to help players get bodied and learn something without it feeling rigged.
This sounds like a really fucking cool idea. Fighting games need to get better with their matchmaking and training options for sure, especially for newer players.
Then you have bullshit in Soul Calibur where players who are really high ranked only get 1 meager point for beating people too low level but if you’re looking to practice some stuff on an easy opponent it’s valuable to stick around for rematches. The problem os doing so on the off chance they beat you then suddenly you lose 90 points for daring to continue to rematch some low level until you lost. Doesn’t matter your winstreak.
@@Sellipsis Yes. That system is honestly bullshit.
@@Sellipsis I think in C&C:R Challenge Battles are treated like regular matches for the higher level player. If you lose to a low-level, you just lose the same amount of rank as with an equal opponent. Plus, there's no rematching. I don't know how top-level players fare at the matchmaking because those people are nuts at the game. I can see this system easily becoming terrible if not implemented right. I feel the same way in Smash Ultimate when you get matched with an opponent lower than you but turns out they're really good and then you lose like half your gsp. ugh
whatever MMR/ELO systems exists in fighting games probably do that under the hood already, it just doesn't tell you explicitly.
"Just ask them"
The response: "git gud lmao"
Sometimes I play people who know stuff but just need to work on their defense/execution. There's nothing glaring about it that can be said, other than get better at it.
Responses may vary based on community and the questions you ask. Asking generic questions like "What do I need to get better?" are harder to give good answers to than "How to I deal with Elphelt's shotgun?" Also, depends on who you ask. If I am in a random queue, I do not expect someone I matched up with to probably provide much. But if I am in a lobby and just played a dozen sets with someone, I might ask.
Used to play Zasalamel is SC and when a really good one beat my ass he just said "I don't know just look at the move list".
When my friends ask me, I have no idea what I did myself since I'm just so unga, so I have no idea why something worked.
@@the_exxtra1425 Unga gameplay is peak human
I remember accidentally challenging a top player in Guilty Gear. I didn't realize that he was more than "Familiar with Guilty Gear" until I was watching the Frosty Faustings 2020 GGXRDrev2 tournament
haha, same thing happened to me when I first started playing bbtag
On noe
The wash
That happened to me with arcana heart, asked the closest guy to an available set up if he wanted to play and it turned out to be some japanese top 8 level player lmao.
i was playing skullgirls ranked and ran into someone i thought was a random. then i started watching match footage and saw that this 'random' was bodyjng sonicfox and dekillsage lmfaoooo
*Lesson:*
When you Lose, study what went wrong and what went right
When you Win, STILL study what went wrong and what went right.
the irony is that the most popular fighting game franchises are Japanese, who have a habit of: "when you lose, bury the problem until you can save face"
I find that playing against worse opponents really helps me learn to play safe. Because they don't know what they need to respect, they respect nothing, leading to you usually getting counter supered or randomly DPd.
Am bad player, can confirm that I will fall for most frame traps.
Haha so true I will challenge everything just to see who wins in specific situations.
Yeah when I started playing Tekken everyone I met online was just spamming random moves. I was still new to fighting games and that shit pissed me off but I quickly learned to play more patient and react to my opponent instead of assuming what they're going to do.
So playing against dumb button mashers actually helped me develop my neutral and whiff punishing. Those assholes can still go fuck themselves but at least I got something useful from it and grew as a player.
@@webbowser8834 'I'm bad player...'
It's the same in poker between good and bad players, newbies don't know what to respect.
This actually reminds me of a moment when I played Killer Instinct online.
I was playing Saberwulf and fought against a Shadow Jago. The guy fucking bodied me like hell. I couldn't predict a single thing and he ended up taking the game with me just getting about four hits in.
After my inevitable loss, I just picked rematch and we played again. For four games, I got bodied, beaten and taunted like hell.....then it just klicked. On our last game, I managed to see his pattern and punish him for always doing the same move when ever he was in the corner. Through defence, grapples and a fuck ton of patience, I managed to beat him and win.......and then he rage quit.
Feels good man
At least your game has rollback,
That's crazy relatable
I did the same thing with a peacock on Skullgirls except it took me 17 rounds before I got my first win
Man this is literally the fighting game experience in a nutshell, including the ragequit 💀
2:44 “Wait it’s JDCR?”
“Always has been”
*gets Dark Uppered*
I once played flocker before he won evo. Played 37 games. Took only 1 character from him. Not one game. One character.
I had a casual FT7 with dekillsage in SG. I took his Eliza once out of the whole set. But, there was a wealth of knowledge to be had in retrospect. So, I feel your pain.
I lose vs local top players 57 to 0 online lmao
He was prob practicing that zero loop with you
That is a success. A small one, but a success nonetheless. I havebn't done that.
Sadly getting bodied is the most casual killer thing ever
The problem with the advice of “just ask” is that when I do, people respond with saying they don’t know the answer themselves.
Google it then
@@YangyChaddyDad You can't google "Why did I lose my match?"
@@fernandobanda5734
Weak argument, you can Google "What's (character name)'s counter? " or something similar. You can look up tier lists and try to counter pick them (if the game allows that, such as MK11). You can look up the specific match (your character vs their character) on RUclips or in the game itself if that's an option, such as in SF5 and watch how the person playing your character won.
@@ahmednasser8214 ...You act like everyone has maximized their character and already plays the matchup the way it's analized at top level.
@@fernandobanda5734 Not every match on youtube is top play, and even top play has lessons to learn if you can slow down and pay attention to the broad scope tactics and plays, rather then being caught up in following individual moves
YES. You only improve after getting exposed, after seeing the opponent toying with you. That's how you realize your flaws and then you have to work on it. That's why facing skilled opponents make you better.
Rage quitting is the worst move a player can do if they want to be good.
i agree for the most part, but at the same time i think it's also important to recognize when you're getting too heated to be able to focus and play effectively. being able to step back, take a breather, and collect yourself is equally as important.
@@FeanixFlamage All true. But still rage-quitting is a detrimental habit. It's better to finish your matches and get the full experience. As well as make sure you don't create a new habit of giving up by self-conditioning your brain to opt out before you finish a task.
@theWIIISEguy I think feanix was more talking about when the set's over being able to recognize that you're too heated to get anything important from more matches, so you take a break before you play more. I agree that quitting midset is gonna get you in the bad habit of not playing through the whole game though
@@spookyman6473 "t's better to finish your matches and get the full experience." Yeah, sorta said that already. I understand what he meant. But there's a difference in quitting out of anger prematurely vs finishing a set amount of games to build up patience to persevere. Mental training is a part of getting better too bro.
Course at the end of the day If they don't want to get better and just want to play casually that's good too
I remember watching replays and it seems like the solution is so obvious when it's not all in the moment
I would love Capcom to add “Another Brazilian Ken is coming your way” to street fighter
Captain Nwalps he’s gonna take you to Brazil
Brazilian Kens would begin experiencing a new phenomenon: pre-fight rage quits.
The Arch ....is that an MvC2 reference?
Captain Nwalps it is now.
But also this knowyourmeme.com/memes/youre-going-to-brazil
Hey it's not like we love to get matched with north americans, you know?
Sometimes asking dont work. In my experience they just blow you off by giving you any answer...
_“Just ask”_
Insinuating any degree of learning a fighting game can be described as “just” anything.
This, but for every remotely competitive game ever.
I appreciate this crossover between two good set of folks!
9:20 This whole statement was so true. It just describes the feelings of most online players perfectly
@@ariesomega2487 5:31 Was the relatable content for me. Playing against top players as someone from the NYC FGC has given me a ton of "wham" moments and learning lessons, like fighting Rayray or Fooblat in UMVC3 I was like "dang every neutral option is consistently getting blown up"
The problem with the advice of “just ask” is that when I do, people respond with saying they don’t know the answer themselves.
"It's ok to lose to opponent, must not lose to fear!" - Mr.Miyagi
I don’t know, I think they should probably just nerf the characters I don’t like. That should fix it. What I really hate is characters that are too good at long range, close range, or medium range.
Seriously, I wish more fighting games would wait a while for the meta to settle before making balance changes. Maybe something is kinda fraud and will have counterplay, maybe another character will be found to be a check, maybe something is secretly broken but wont be explored until higher levels of play, just give it time. That being said, fuck Puff in melee, and fuck Zero in MvC3
@@0Enigmatic0 lmao puff is only played by 1 player who has a losing matchup against the most prominent character in the game. They're certainly are top tier if hbox has been able to consistently win tournaments but by no means are they absolutely broken.
@@angrypepe7615 Well Hbox wasn't the first person to be best in the world with puff, Mango was #1 with her before. She also doesn't play like a melee character. Stage control means nothing vs her. She has an insane combo game while can't be consistently combo'ed. The risk/reward for trying to edgeguard her is super skewed in her favor, her mobility and recovery make it very difficult, while most characters die if they look at puff wrong near the ledge. She's pretty much the sole reason edge grab limits have been imposed recently, they gained popularity when hbox stalled Wizzy/Chu/etc. Also for characters that tend to kill off the side and not the time she survives a damn long time with good DI thanks to her recovery. Also rest can just steal games, just look at when hBox won Evo. Frame 1 insta-kill sounds damn good to me. So rest, great combo game, hard to combo for most of the cast, insane recovery. risky to edgegard, arguably the best at edgeguarding in the game, a good disjoint for pokes... yeah, she's damn good, and she makes most characters change their gameplan around her more than any other character aside from ICs. Hbox is really fucking good, obviously, but his Puff has the same tools as every other Puff.
@@0Enigmatic0 still, i can think of 10 good (top) fox players off the top of my head, 10 good falco players, 10 good marth players... only 2 good puff players.
I agree. I also think they should buff my main a bit more, just on his biggest weaknesses though.
- Every top player have been destroyed before , and that was like a motivation for them to get better.
- In Smash Bros Melee , Armada and Mang0 said that “friendly matches” is the best moment to try new things and to lose, since it helps the player to build better habits, and know what works and what will not work.
- Also , you learn more from losing to a better played , rather than learning from one sided victory. Losing helps a lot since is back to the drawing board.
- I do believe people of these days just want to get good fast and taking the easy way. It takes a lot of time and hard work to become a top player in a fighting game.
Losing isn't fun though, especially thre harder you lose
There is no royal road to geometry
Rugg0064 I guess the trick then is to make it fun. Or look at it from a positive mindset. After all, you’re the biggest influencer of upsetting yourself after a loss.
@@Rugg-qk4pl that depends on your outlook. It can either be "shit, i lost" or "what can I do to beat this playstyle?"
Yeah Zain said that he would practice tech in training and then spam said tech in friendlies as much as possible. Friendlies are the place to lose games. Even though it can feel horrible to just get bodied over and over by an unranked rushdown fox or falco lol
I started to play more fighting games when SoulCalibur 6 launched. I was so bad at it, but I still liked the game, and did what you said in the video, of asking for feedback to other players that I played against and all. But what I got back 99% of the time was a "get good scrub" or someone berating me for not being as good as them, and that's how my adventures playing fighting games ended, I just watch them now.
In my mind what really stings about getting mismatched is adjusting your approach leads nowhere. You can identify what you need to change about your gameplan to compensate for a tough opponent but where it gets disheartening is when they were ahead of you the whole time and knew you'd be changing tactic. They won't let you feel them out because they predicted when you'd shift strategies to try and reset the situation.
"Gee, it sure would be nice if I got to play at some point during this match" is a feeling I suspect most fighting game fans have had at some point :P
yeah, that's basically me with some/most matches in +R. Honestly if I'm playing some so good that I don't really get much of an interaction in the match, I'll only play one match and then not rematch in favour of finding someone else. TBH I also make sure the person I challenge is about my rank, so I'm not playing someone so much better than me overall.
PAT your essays are so damn inspiring, so glad to see you showing up here
thank you!
So:
Sparring with someone better is a chance to find your weaknesses
Sparring with someone worse is a chance to make new strengths
And sparring around your level is a chance to throw it all together at just the right amount of challenge to push your limits?
yea something like that
The main thing keeping me from improving is the fact that I never play anymore.
I used to love fighting games, especially Street Fighter. I sucked ass, but I still loved it. Somewhere along the line, I got really, really busy with life, and I stopped making time for fighting games. Someday I'll get back to it, I hope.
You could apply the advice to real life and git gud at that.
I'm sorry for how hard your life has been and I hope that you do get back into fighting games! I'd suggest that you true fantasy strike which is really easy to get into (And now free) or blazblue cross tag battle if you're interested in getting back
@@arishkhan5918 hey man thank you for letting me know that Fantasy Strike was free rn. I actually saw that back when it was early access and I thought to myself "I'd love to play that but I don't like early access games". I'm gonna at the very least download it. Thanks for the tip, amigo.
@@hopefulhyena3400 your welcome! Hey want to play multiplayer against me sometime?
@@arishkhan5918 It makes me sad that they never replied to you :(
"somedays youre the hammer, and other days you're the nail."
as a switch this rings all the more true
Haha g@y
shoutouts to the switches out there!!!
based
Gross
@Negative Space jealous much
DOA6 literally matched me (a B rated player) with players ranked A+ today. It happens a lot and I've been matched against S ranked players when I was ranked B-. I learned to not focus on the rank and focus on learning what the character does
well how many people are playing DOA online at once? like 4?
@@ghiidra__ basically yeah. The player base (at least on PS4) is borderline nonexistent sometimes. No one ever creates public lobbies, either
Exactly, it exposes your weaknesses and lets you grow as a player.
It actually helps you grow.
Every time you get beaten.
Unless you are dsp you will get back up and learn until you've gotten better.
one of my favorite bits of advice is "hey DSP is somehow still kicking, you can do this"
If you don't know why you lost it won't help you get better.
who or what is dsp?
@@EMINEMISAWESOMEful darksyde Phil. Look up Finch's video on him or Fredrick Knudsen's video on him. He's a salty gamer and a pretty shit human being
ebenezer also look up him making cup noodles, it will make you feel just a tiny bit sorry for him to then have that squashed by literally any other thing you learn about him
As PPMD has said, there's something to learn from everyone. He said something along the lines of, when playing someone better than you, learn/practice DI(basically defense), when playing someone worse, practice and hone your punish game, and when playing even, execute everything.
"as my coaches used to say" *ad starts* "sneak is made for us"
"A BRAZILIAN KEN IS COMING YOUR WAY"
Sucks right? Imagine being a Brazilian, all our matches have lag.
they bath in the lag, embodied the lag! 😂
@@M4TTYN they are the lag
As a Brazillian Ken, I feel you
Feels sad man
According to the replies on the Scrubquotes Twitter, if you don't live in NA or Asia you should stop playing the game because you're ruining it for them omegalul
As someone who is currently in the process of being bodied... I needed this
If getting bodied is good for you then I guess I'm a health nut now...
Although I've stopped playing fighting games, FGs have taught me a level of appreciation in competitive sports/games and to be able to look for those.
I needed this. Since melee rollback came out most of my matches have been really weighing on me, I find it difficult to have a session where I don’t start trash talking myself either internally or externally. It’s funny that I knew what I should be doing while losing but there’s something about hearing it from someone else that kind of knocks it into reality
I was getting really hyped to watch this video and learn...
and then Nanase's theme started playing.
In all seriousness, this format compared to the last Hard Reads was greatly improved. Great video. I'm trying to implement this into my own improvement and it's been going well so far.
Imagine getting your ass beat while the Nanase theme is playing
7:32 hit me right in the heart dude... i have a shit ton of trouble asking people for help.
Shoutouts to sticking around for casual matches after locals in order to find answers and test them out in long sets against a one or two people strong or weak people
Also shoutouts to Discord communities to allow people to ask for long sets for the same purpose too.
I’ve experienced that a lot DBFZ and I’ve been able to follow ppl that were around my skill level. Over the past couple of months, we’ve grown a lot and are trying to keep up with each other and even have rematches with each other.
Leffen laughing after he 5-0’d chillin is such a badass move
My brother watched me not only get 5-0'd by Zain, but 20 stocked. Wooo. I knew I'd lose but that was a reality check. There are levels to this shit.
Christopher Austin Getting bodied is good for you someone told me
@@christopheraustin1173 zain is insane so you should feel no shame haha
How could he not, chillin made an entire rap video about beating leffen
"You just got *put on sunglasses* Bonded" - n0ne
ggs
Lmao random n0ne mention. The man got skills at melee
When you ask for advice but the opponent hit you with "just don't get hit."
This hard reads was so much more awesome than the last one, thank you for listening to feedback!
Someone at Core-A gaming watches Juice. Props😆
hell yeah
5:27
i think it's worth noting that while the approach of asking the opponent how to beat the stuff you're losing to will work when you're fairly low level, it will begin to fail as you get better. when you're bad at the game, your opponents will be able to give easy answers like 'that's -23, punish that' or 'it's reactable, so you can poke me out of it'.
but as you start to get better, opponents will be forced to use techniques which are meant to beat opponents who know what they're doing; even if the massively minus or easily reactable tools are more efficient against a weaker player, they don't see as much use in competitive matches due to their glaring weaknesses-- that is, if the weaknesses can't be covered for.
then, when they use their safe and effective options against you, and you ask, "what can i do against that", a common answer will be, "i don't know." this can be for a variety of valid reasons. perhaps it's a situation which simply has no valid counter once you let the opponent put you in it ("what do i do when you land X when i'm at low HP?" you die.) frequently, the opponent doesn't know what tools your character has to solve the problems theirs presents. this isn't because the opponent is being rude or doesn't want you to improve, it's just because if they knew a way an option could be countered by a witting opponent, they would use a more effective option, or at least mix things up so you can't consistently counterplay.
often, you can approximate this question by asking how they lose to others who play the same character: how do other people punish X or prevent Y? while this works, it does depend on the other player having significant matchup experience with players of your character who they lose to, which can be inconsistent, especially if you play a mid or low tier, if the game has a large cast, if the game's community or scene is small, or for any combination of the three.
I just recently picked up Yatagarasu: Attack On Cataclysm. Dope fighting game!
I joined the discord and yesterday got to play against a nearby tournament player by the name of "NickCool".
Dude bodied me 50-0. But I felt good taking my L's in stride. Knowing it's an opportunity to get better.
I also played another player by the name of Yatsuba earlier and he wrecked me 11-1 before I wanted to stop.
But it made me look at myself and inspired me to improved, like my session with the 1st player.
For context the game's been out since 2015 and I don't even have a full day of pvp playtime yet.
I'm sharing this in the hopes that someone else scrolling through will see that they're not alone in their quest to learn a new fighter or pick one up. It's rough man, but it's for your own good if you're not half-assing and genuinely desire improvement. Hold on and tough it out!
Bruh how you do that, i get mad playing on casual gamemodes, nevermind ranked
@@significantpepper5274 It's easy to still get mad. It's just more space out between play and normally has a reason.
So I think "the trick" is more about understanding what's bothering you and not making excuses or lie for the sake of immediately satisfying your ego. Otherwise you rob yourself of getting a chance to learn something and get better. Whatever is upsetting, it's normally gonna be situation or sequence that you need to focus on figuring out or getting better at handling. Which is sort of the point of the "game" aspect of all the fighting.
If I play someone several layers deep into their gameplan and I'm a newcomer, I don't know what to look for or expect. I'm not familiar with how options play out. I barely know my own moves. So there's no reason to expect me to play as if I did. Which alleviates stress and pressure. Thus "getting tilted" turns into "How long can you take it until you start adapting or give in to the frustration."
Ls are inevitable. If rather be learning while I'm losing than just playing and losing just because.
@@theWIIISEguy I think i mostly get mad... just because i lost. I usually don't even look at how much elo i lost, i just get salty because i couldn't "prove" myself to the other player. Any tips to deal with that?
Thats being competitive, which is fine.
It all depends on how you channel that salt.
Some people get upset and it ruins their mood and thusly affects their play alot more than the average person under pressure. Some will take their frustration and use it as a way to focus and stop thinking too much, like going Rambo. Some people don't like the feeling of taking that L so much, that they immediately take notes/brainstorm or practice until they're satisfied with some progress. Some, just jump right back in to playing on tilt.
You're going to get salty. No matter what skill level of whatever you're playing competetively. The point is to better understand your game/skill/craft in order to refine your sensibilities. That way you can understand what's going on enough to be okay with losing and focus on the details that caused you to lose and learn from it.
We too often overestimate ourselves and underestimate just the same. But if you know where you stand, it's a lot easier to make sense of your losses. If you practiced a specific scenario for hours and hours and feel like it's natural to you? Then you lose a game for not being able to perform said action? Yeah be salty. You know better. Thats on you and of anything it's a sign that you know what's going on. But if you barely practiced that scenario or play, then lost because of it. You gotta be aware enough of that to see it's why you might've lost, even though you can do other things well.
Most of the time. It's just about being humble. I like to think of it like this:
- If you newer or lesser skilled/experienced? So what you lost. You expect yourself to win magically, just cause your brain wished it would happen? No. These are skill based games with hard results. You'd actually be more silly to be upset at this stage and jist negatively affect your mood and potential investment in the game.
- If you've got some decent amount of time in. And know some stuff already and can play pretty well at times. You lose now? Oh well.. You're at a level where you'll find tougher opponents that will make you play smarter and harder and more optimal. This is your time to absorb information now that you get what's going on fundamentally.
- If your really good at the game by now.
You lost? Oh well you're not perfect. Yeah. You could probably beat that guy or his team. But guess what? You didn't. If anything NOW is the perfect time to feel salt. You could've done way better and you KNOW for sure. But usually at this level you know why you lost or if you review your match, you'd be able to figure it out. And at that point it's just adjusting and practicing some drills until you get it right.
So, unless you're playing for something, what is there to really be upset about?
Nothing really. It's all ego.
But ego can do a lot of good for your game too, like a "carrot on a string". Just make sure to not get lost in your ego. Hell yeah, be confident and bold. But don't go thinking you're the best for no good reason. Sure, be humble and spare some bravado. But don't think too little of your potential. Practice always goes along way and it's all too common that we started off sucking at things we become amazing at... Funny how that works right? (Sarcasm)
But, yeah. Some things you gotta put your ego aside for. Other things, you gotta use it fuel your endevoars for your eventual success.
I'll never forget the times I got completely bodied at a tournament or online. Those are the moments you build from. Some people are definitely nice and will help you after you lose to them. This one guy told me exactly what he was exploiting in my play style and how he won. It changed the way I played the game. There are some people who will never tell you how they win or their characters weaknesses. Kind of a shame honestly because they're holding back their scene from getting better. I always teach people how to play if they're interested because they might become someone I need to look out for at a tournament.
I’ve played fighting games with friends who are too proud to even check the special move list because they don’t remember what the motion for their special is. I wonder if this type of pride is learned.
Oh yeah it’s absolutely a cultural thing
Wow I thought we weren't getting any more of this Let's Go!
"I remember feeling like every attack I tried was so predictable"
lol I just played a bunch of matches as Valerie in Fantasy Strike against a Geiger, I coudn't do anything and lost 5 or so sets because the moment he was putting a bit of distance, I couldn't do anything without getting anticipated. It's probably just matchup knowledge or neutral, but when I try 3 or 4 different options and get countered by the same invincible move... feels bad man.
As someone who also struggles with the Geiger matchup, one thing I can recommend is try baiting out his flash kick with empty jump towards him and holding block (empty jump recovers much faster than landing aerials, allowing you to recover fast enough to block most reversal options). Obviously if you guess wrong he gets to have tempo again, but if you manage to bait out a DP, you get to punish with a full combo. Even more importantly than that, you only need to block a couple flash kicks before the opponent stops doing them, letting you do your pressure game again.
But yeah, Geiger is a rough matchup to be sure. I still have no idea how to deal with his pressure strings.
I find I have the most fun in fighting games from a good mix of even matches, and uneven ones in both directions.
Matches where you get bodied are good for finding your own weaknesses and practicing defense, but too many can get frustrating.
Matches where you win easily are good for stress relief and can allow for more experimentation, but too many can get boring.
Matches that are really close are fun and rewarding, but too many can get exhausting.
Having a good variety of all three makes for the most enjoyable experience for me.
The title is true, lowtiergod is healthy af!
Thanks, I`m feeling that I needed this reminder for myself.
Man, I remember on my high school days, everyone don't know what Smash Bros. Melee is, but interested because there's a Mario and Pikachu on it.
Every break or end of school time, we open our laptop and did a small tournament before going home. All of us suck, but thought we're good. Imagine our surprise when one of my friend show us how Melee supposed to be played lol XD
That sounds hella fun. When Ultimate came out, I brought my switch to school and we were able to play it in class all the time, since it was the end of the school year. I made new friends... Then I left the school. Fml.
I remember on the first video you released for the channel, lots of people had criticism about your editing and portrayal of concepts. I was worried you'd be frustrated by the large amount of criticism and quit trying, but I'm glad you didn't. Instead, you took the advice and released something even better. Keep up the awesome work my dude!
Legendary MMA fighter Ken Shamrock has a similar approach:
"As a coach, when developing fighters Shamrock adopts an approach called ‘Plus, Minus, Equals’. His structure ensures that every fighter has regular time with other fighters who will stretch them in different ways.
‘Plus’ equates to a fighter who has better skills, to give the person a level to aim for.
‘Minus’ equates to another fighter who has less skill or who the person can mentor and teach. This pushes them to think in a different way, forcing them to work on explaining the theory behind each aspect of becoming a great fighter in a way that someone who is developing their skills can understand. Of course, they’re also giving something back.
Finally, ‘Equals’ equates to having someone at the same level as the fighter who they can compete with every step of the way."
Ken Shamrock never was anything special.
@@Robstafarian no one in the early UFC were anything special, they were cherrypicked by the gracie who created the tournament
I loved this! And just to touch on one point, sir you have no idea just how right you are. The arcades were the BEST place to learn and "test your might" and I'm kinda sad we don't really have that anymore. Hell even playing head to head on the same console gives you that much needed learning curve simply because in that era and even when you play against another person PHYSICALLY in the room there is NO rage quitting, S*** talking, or cheating without consequences. LOL. Best of all there's no whining about "The Balancing!". If you lose you pick up them sticks and try again, until you win. Thanks for posting. I'm new to this channel and this was a treat. Getting bodied by my older brother for the better part of a decade made me a better player.
Except you know , when you try to enjoy the game but you can't enjoy it if you aren't skilled enough . Being a casual on most games is not even fun anymore when some skill gaps are too vast to make up for , and not everyone has the time to grind and "get good" from experience. Personally , that just disheartens me and I just stop playing competitive games all together .
I'm properly learning an FG for the first time and few things have given me more joy in it so far than pushing against a brick wall with 10x my playtime in a casual lobby. Every little bit of HP I take away, every attack I learn to block or avoid, feels like I learned more about what my character can do than if I had spent 3 hours drilling combos. And the rare ocasion where I win a round, even if I lose the match? _Absolutely glorious_ feeling.
2:15 As a Brazillian that was honestly hilarous.
I can't explain it but your taste in vaguely innapropriate, high resolution stock videos warms my heart.
As someone who recently got back into For Honor, getting bodied is basically part of the process. That game is jank af.
For all the other FG's I play, getting bodied feels less like part of the programming and more like me either not being used to a matchup or ceasing to function at the level I need to function at in order to accomplish the goal. It's a learning process.
Damn Patrick just had to make sure everyone knew he's a NorCal boy by throwing in Nanase theme at the first opportunity. Well played.
"We Saiyans get stronger every time we fight."
You explained it super well, you usually learn "the hard way" some things as how to improve your reaction or block when engaging someone better than you because you need to give all you have and go for the "safe" options every time or get rekt, while playing against someone worse you can simply try new stuff or do risky things to check or practice them.
For instance, In MK11 I usually don't even try to Flawless Block against good players, but against lower lvl players I try a lot regardless if I get hit or not, and also try to do other stuff which would be insta lose against a higher lvl player, that way I get fun and improve as well.
Also... it is really boring destroying people in a fighting game, you can enjoy it few times or maybe if you hate the other guy, but after that it feels really annoying and un-fun for both players.
Getting bodied is good for you?
LTG : what do you looking at?
me : nothing.
LTG is such an omega crybaby lmao
Gtab
_"You say this video was inspirational?"_
@@firehunterz2311 _Mods, you know what to do_
"90% of who you play should be against weaker"
So 90% of people should be fodder for someone elses improvement, and not actually get to improve themselves? Fuck that guy
Gerald, you have great music taste
The reoccuring theme in your videos like these that I adore is that the theme applies universally. I don't play fighting games, but the mindset hearing these videos gives me applies to everything I play
Ah new guy, he might have a different style so let's see if it's just as good
*later*
Yeah this is still great, have a like
*even later*
how do I like twice? This isn't fair. How can one channel be so good?
The writing of the script seems to have remained the same. I'm sure that helps
LET'S GO PAT! What a sick crossover. I've always wondered what a video form of your essays would look like, and I'm glad Gerald could make that magic happen. Here's hoping for more content like this!
i agree, most of these things i've noticed to be true. it's hard accepting how bad you are when you lose to someone doing something you deem "cheap" or "broken", often times those are the BEST tools to get used to playing fighting games. eventually after seeing it enough, because it's so "broken", that you'll instinctively block it due to your brain naturally training itself to adjust and block that shit. you might not even get a punish, but now you've started blocking it. learning is easiest one small step at a time
Getting bodied is good for you, but it's not good to get bodied all the time
LOL you put the store scene from JUICE in
Patrick did a good job, it just throws me off to hear someone else. I feel like I'm cheating.
10/10 would recommend your content to any fighting game enthusiasts I love how your channel captures how spiritually deep fighting games really are being a smash player myself
Videos like this always make me wish I could enjoy playing against people more than I do. I enjoy fighting games, but when it comes to playing against actual people instead of the CPU, even when it's against friends around my skill level, I just stop enjoying it. My brain tells me that I'm making the game less fun for them due to me being bad and I should stop, even if I win the match.
Truly exceptional work explaining ingeniously the core differences of the players even of those that are on the same skill level. And I agree, to truly understand and to truly love Fighting games, you have to play a lot. By yourself and with others. Either on your level or on the opposite sides of the skill spectrum. And the most important is to learn how to lose and accept those defeats. Only then one can realize the flaws on their playstyle. Be it neutral fundamentals or execution or reaction etc. Savor those crushing defeats, welcome them. They tell a tale of facts. Facts that expose flaws that can be improved upon. Loss is not a sign of weakness or lack of skill. Is an open door to greatness. Only thing that's left for you is to decide if you want to go through it or close it.......
I learn more from close matches. That’s just me tho.
such an amazing video I love fighting game concepts and communities for this reason: it's fundamentally about pure progress and everything involved in that. I would've never enrolled as a full time student this semester if I didn't get bodied so hard in my subsequent years - life is suffering: embrace and you become stronger.
I didn't realize it was a good thing to practice/clean up your "weaker" skills while playing against people lower than your skill level....
Glad to know I'm not a fighting game weirdo lol
Great advice and very understandable. Its never easy and is quite frustrating. I was in a lobby with some high level dnf duel players last night during a friends stream. Didnt win a single set. Bodied left and right even made me when question why i am even playing this game. They gave me advice those and one of them linked this video. Which helps. Being low leveled in a game where people skip the queue so often is frustrating. And can pick it up faster. But at at the end of the day focusing on yourself and how you can get stronger is the answer.
5:31 - "One of the beautiful things about fighting games: ass whooping comes in several flavors"
After a week of matchmaking on Skull Girls, my first fighting game, I was actually starting to dip into that "matchmaking is broken" mentality a wee bit, becaus fights seeme to end to fast for me to learn enough to be worth the time. But hearing that one sided fights are just part of the game (and remembering that they happen even in pro fights) is just what I needed right now. I need to pay more attention each time I get punished.
You guys do noble work, giving people the tools needed to succeed at what they love.
People all love the glamor of a fighting movie where the protagonist has a training montage, climbs the steps, and overcomes their rival to be the champ. They seem to conveniently forget the part where they got that rival in the first place by getting bodied
Your point about playing vs lower level players is like how musicians practice slow scales. Sure they can play it fast but when it's slow they have much more mental space to focus on intonation, articulations, etc.
Wow, great video. Instantly made me have more than a few "a ha" moments about my own mentality when playing and what I can do to progress.
I'm here because of Jozef Chen 😊. He is right solid vid. The concepts can also be sure in Bjj😊
Let's gooo 🔥🔥
That feel when no friends to play with.
Welcome to the club.
*sigh*
Discord exists, there's literally no excuse in 2020
@@Professor_Utonium_ Still a hassle. Sometimes interests just conflict, time zones are off, takes forever to wait on people, etc.
@@HighLanderPonyYT This is a hot take, but I believe everything has a price. If that's too high a cost to pay, then the value you place on fighting games is probably lower than you think it is.
I am not even into fighting games, i very rarely play any of them, but i feel your videos are so well done that i love to see the whole effort and theory behind them
That's where my paranoia comes from.
"Sometimes we're the hammer, other times we're the nail".
Yet no one cares about the hands in control of both
The "random stock footage" was a lot better placed and considerably funnier this time. Great work on the video, I enjoyed this one a lot!!
Ah yes, it's a good thing to be destroyed by a perfect 50 hit combo in your first online match.
Thanks smurf kun for kicking my ass. That was not a waste of time that I will never get back at all!
I really appreciate the improvements this video made compared to the first Hard Reads video
"Fall seven times and stand up eight.
" --Japanese Proverb