APHE Shells Getting BIG Buff... And MAYBE More Realistic (Depending on Vote) [War Thunder]
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- Опубликовано: 9 сен 2024
- A BIG change is coming to War Thunder's APHE shells. They're getting buffed in one major way, but may also be nerfed (but more realistic) depending on how you vote.
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Video Title: APHE Shells Getting BIG Buff... And MAYBE More Realistic (Depending on Vote) [War Thunder]
#warthunder #warthundergameplay #warthundernews
Official Dev Blog Announcement (Vote Here): warthunder.com/en/news/9018-development-roadmap-following-the-roadmap-voting-on-our-proposed-aphe-shell-changes-en
I just checked. When I voted 66.45% voted Yes. So I think we can wait for the updated damage
Hey Tankenstein, I have been watching your videos for a little 1-2 years now and I do enjoy them. I found an exploit on the battle passes and want to know if you would like to do a video on it?
Meanwhile other shells that need more improvement like hesh, apds and et-cetera...been forgotten 😢...
Wouldnt say forgotten. APHE has always been a go-to for lots of tanks. Reworking it may bring my viability to more specialized shell types which would offer more data on which shell to rework next like APCR, BESH, and so on
What they've done or more so not done to Hesh is a travesty. The in game performance doesn't match irl test shots in the slighest.
Not really. APHE have been extremely broken. You’re upset that Soviet tanks are finally getting nerfed
@@ZombieSlayerBO2t-34-57 be like
honestly HESH is the only warhead there that seriously needs work. Right now it acts like a glorified HE shell, when it should closer to HEAT charges than HE. Most nations don't even bother with HESH, so it's only the British ground players that have to worry, and they don't care because playing UK already makes you a god tier player by rank 5.
I seriously hope they are making aphe more realistic, IRL according to British, and French ballistic tests they aphe wasn't much different an effect to APBC or solid shot. Hence why they weren't adopted by britain for most tanks.
It should be a conical explosion not a damn sphere of doom within the tank.
yea that's true the shells often brake up before entering the vehicles there for most of the time aphe shells explode while penetrating the vehicle not inside, you can also see that with the armour penetration vids on RUclips
@british_history_guy it's very open and common knowledge I'm unsure as to why it was left the way it was for so long, though this change isn't as accurate as I hoped for. I read through the report and it's still for the best, means folks won't be able just to nuke you when they pen. Means aiming becomes a little bit more prevalent!
Well British were wrong about everything that comes to tank development, so i would not take them seriously
I hope this dosnt destory japan ww2 couse they have low pen but alot of he filler in aphe which is there only saving grace.
Other wise they gonna suffer a ton
@@jPlanerv2its literally physics tho
if you have an explosion travelling at those speeds its not like the explosion negates the kinetic energy that it exploded with, especially when considering the fact that if the shell even fuses, the cap would be the first thing to give in, directing the explosion through the path of least resistance; the front of the shell
Cupola shots are fun but ridiculous, especially when the fuse time is longer than the diameter of the cupola, but somehow, the shell still explodes. What they really need to do is fix T33 and most American shells to have correct penetration values.
Thats when the shell doesn't have enough pen to go through the back side of the cupola
Nerf America even more.
Except it's the only way to get a reliable kill in stuff like the Jumbo, especially now that gaijin made it basically impossible to one-shot barrels in the majority of engagements.
T33 should have lower pen
T33 is fine, just grind past said vehicles smh
British mains be punching the air 💀
🥲
Solid shot needs a W, real bad.
Fr, this might also make getting oneshot less common!
@@Cannon2541which is a bad thing
Honestly, at least it is one step closer. Now our thiccc armor can have a ponder on the front without worrying about some foul and quite frankly unsporting and inauspicious, fellow having a gander at our cupula and engaging.
This will never pass the vote because it's asking German and Russian mains to nerf themselves
The British are used to playing on inferior equipment and don't want others to have good ones
If this does end up getting implemented, I can't wait for Gaijin to bring the changes in waves that leaves certain vehicles/nations unplayable until the last vehicle/nation gets the changes over a year later.
This change is stupid and doesn’t fix the issue of other rounds not doing the damage they should do, it’s annoying that instead of offering to fix the issue they just bring one of the most consistent things down for the sake of “realism” like war thunder isn’t that realistic for the sake of gameplay
@@somerandomviewerno2730exactly. But for some god forsaken reason they won’t give solid shot rounds the realistic model
@@reasonableq419 so instead they just nuked the last good ammo type, I blame the Brit and French mains
@@somerandomviewerno2730 they didn’t nuke APHE. This just makes it so you have to have more brain cells to use it. Let be honest we should all just consider ourselves lucky they didn’t cut the normal pen of APHE in half and they say there it’s balanced
@@reasonableq419 for shells with small explosive then what ever, but gaijin is probably going to apply it horribly and mess with shells that have lager amounts of tnt filler or change how much fragments and spalling, the should just buff solid so and apcr so Brit mains stop crying
i say yes.... while i do love cupala shots on enemy tanks.... its unrealistic and needed to be addressed.
Lol it's gonna be so much more realistic when you shoot a soviet world war two tank in your american sherman, or when your barrel gets knocked out and you fix it within 30 seconds. So much realism.
It's a nerf and it's designed to make you buy premium crew which will now survive penetrations which should kill the crew.
Calling out the capuala shooters, like thats not basically the only way to frontally kill a lot of german vehicles.
And notice how they used a Tiger for their example.
German mains are surely loud babies.
@@Bankotsu09 preach
@@Bankotsu09There has never been a single example in history where a commander cupola penetration destroyed a tank. Now time to learn armor profiles and to aim finally.
@kerotomas1 there also hasn't been a historical example of a PT-76 fighting King tigers, but that still happens in game doesn't it? Historical precedent isn't a great argument for this. Also, please tell me where to shoot to kill an angled tiger with my 75mm sherman
@@jjmerrow8062 you can use apcr to shoot the turret ring
Actually if I'm understanding correctly, the differing damage zones of each detonation could serve to make the crew healing mechanic more meaningful than it currently is.
Crew in front would be knocked out but the new model could only wound crew to the side. They could then heal over time. It wouldn't even be a huge change, basically just make other mechanics function in a better way
Problem is now that tanks with lower pen won't have any reliable way to deal with late war heavies. Maybe if they buffed APCR substantially so you at least have an option, but as it is you're just gonna be boned
Then they will go down/up in BR, so what?
@@gavinjenkins899 they can’t go up in BR they have to stay where they are due to the vehicles above them being so much stronger 7.7 tanks can see vehicles at 8.7 with dual axis stabilizers APFSDS laser rangefinders and thermals not to mention the super high pen ATGMS and powerful CAS the solution will have to be real decompression where everything moves up a bit and a new top BR is added
@@Grebogoborp If a certain BR's heavy tanks ONLY have things below them that can't pen them and ONLY have things above them that lolpen them (I don't believe that's actually the case, but for sake of argument), then it doesn't matter, they are just unplayable, so they go up in BR and nobody plays them, and that's fine. The game functionally goes from 2,507 vehicles to 2,502 vehicles, oh no! Decompression wouldn't help in that scenario anyway, because if you decompressed them away from both the things below and above them, then you'd just be fighting late heavy tanks versus late heavy tank mirror matches, and the games would end after 30 minutes max timer with 4 kills total lol.
which is stupid as WWII face Cold War and the later will become OP when they're down tiered to WWII. eg. 6.7 I rarely see a downtier.
@Grebogoborp it's a bit different with 7.7. The uptiers are painful but at least you do have a chance as by then almost every tank has sabot or HEATFS that can at least pen. It's the gun handling that kills you. It's the opposite with 5.7-6.7, where a few low penning guns just straight up can't do anything from the front
This might be a dangerous change, it might make heavy tanks with their cupola as their weakspot get higher in br, which wont do any good, once again heavies will be fighting heatfs, while this change will affect possitively lower tiers, it might butcher 6.0+
Imagine doom turtle getting a higher br, possibly t-32 as well.
I like the idea, but will this make the game actually better? One can only hope
Or, the tanks that cant pen them will just go down in BR 😧😧. Crazy how that works right? Aside from that, its a test. Stop fearmongering
This will fix my biggest Issue with APHE, definitely looking forward to this
i love this change. makes APHE still good but not like how it is now, if it pens, everyone is dead. center mass shots might still kill everyone but it should with that.
Solid shot needs a better cone of damage, same as apcr.
F for Jumbo
How so? If what we can vote on is voted in, that would only serve to remove one of the biggest frontal weakspots the Jumbo has.
Maybe the Jumbo will go back to 5.0 lol.
@casperreininga3253 It's like the number one way of dealing with the Tiger H1. Removing the ability to reliably kill turret crew through the cupola means you're gonna have to cannon and track people to death so you can get a side shot.
@@casperreininga3253 you will literally be unable to kill a tiger or an is2
@@casperreininga3253 if the machine gun is penned, the mg gunner dies, and with a bigger frontal cone the commander and gunner will die, the driver will probably die from the side fragments of the shell, resulting in a kill. Maybe if it is well angled the results may vary, but i don't think it will change that much from current, for the jumbo at least
As a PzIV enthusiast, I am interested in a world where my enemies don't get hyperdonked by my standard aphe shells.
APHE includes APCBC and shells like it obviously. Shells with HE filler.
APCBC does not actually specify HE filler, and many APCBC shells are solid.
APCBC is a solid shot round. Theres no HE filler in it. You might be thinking of APHECBC though
@@fluxthelycanroc9603 There’s APCBC shells with HE filler.
@@randompillow5146 can you tell me which tanks have these shells? Because I have been sorely missing out
@@Cannon2541 I know the Tiger 2 does
baisicly there is no reason to take ap ammo for some tanks if their aphe is not that worse pen, like t29 aphe will be able to one shot is2\3\4 through the engine deck... i like it
In short, a buff to all high penetration APHE, while hard nerf to all low/avrage penetration shells. The game isn't really ready for that. Whole section of WW2 battle rating is curently well balanced around how APHE works. Not to mention Volumetric makes certain tanks (russian especially) a hell to penetrate in normal spots ofteny leaving couplas as only way to reliably engage.
I'm pretty sure they will do a balance change with this implementation, because a lot of vehicles do rely on shooting weak spots
@@bryanlara749 yeeee. Maybe if it was a different company. I don't believe in Gaijin doing it right. Top tier is still a compressed mess with things overlapping too much with milion excuses to not decompress is.
@@bryanlara749 LOL balance change, you are silly. This is the same company that has raised the T20 from 4.3 to 6.3 because Panther drivers are blind as bats and all this will do is make all the USA cannons that rely on post pen and cupola shots to be at all viable to be left to rot at stupid high BRs against volumetric hell.
Japan would be jerfed as a whole for ww2 since it changes the damage to more of AP when japan only have High HE load APHE,with low pen
@@TheHangarHobbit 75 jumbo about to be actually impossible to play.
would this, in theory, reduce instances where APHE gets completely absorbed by a pixel of transmission?
Yes
people are focusing on the tiger h1 vs jumbo, but they forgot the tiger E exists at just .3 higher
This honestly might help nations that use a lot of solid shot.
Not because their shells got buffed but because APHE and APCBC will be nerfed.
Which means the gap in performance will be smaller.
I think it’s a great change, I look forward to the chaos that will ensue
Everyone be talking about mid tier germany getting a buff with this but completely forgeting about the m48, m103, t95, t95e1, t32e1 and all the m60s.
Edit: Also this is a nerf to many german 75mm guns as well since they have very low explosive mass (including the panther)
Well maybe, looking at the pattern it seems like this could be trickier, but still ok and more fair as the small burst charge was solely intended to create shrapnel spray in these patterns, not directly damage crew.
Oh no, they are nerfing the german 75mm, what will poor germans do now
Yes please, APHE needed that debuff for a long time, especially on the case of bad shots that nuke the tank because of the current unreal fragmentation. Yes, it'll nerf the capabilities of weaker cannons but that should be solved another way. I don't think gaijin can make this right and balanced but it's better than nothing. This video here shows how it should be on real life: ruclips.net/video/EtcRMThYZHg/видео.html. Not saying it needs to be like that, but should be more like it.
Apcr, apd, solid shot need to be fixed, though this is a good step
This should also increase the whole "no armor is best armor".
No armour is best armour gonna be more annoying asf.
It always is.
Not sure why people complaint about that.
There is a reason why light vehicle are always specified to be engaged with explosive projectile.
That means you should bring HE round 😊
@BasTSLA I totally agree
All of my friends disagree with and even poke fun at my choice of always bringing HE (or other explosive rounds like HEAT if no HE/HESH round is available), but it is super helpful at insta-killing light stuff that AP can't kill.
@@jintsuubest9331Because I don't want to shoot my 122mm just to do no damage and wait 20 seconds
On one hand it would be interesting to see the change, on the other hand Gaijin is known for monkey-pawing things
I mean...glad to see them working on terminal ballistics at all...but APHE? Yeah, could use some fixing...can't deny it. But HESH is in such a screwed up useless state it REALLY needed priority. A shell designed specifically to defeat armor....that is SEVERELY outshined by basic HE designed to destroy structures, emplacements, light vehicles, and infantry. Oh, and HESH often carries 2x or more the explosive payload (thus the really bad ballistics) and yet sometimes has issues overpressuring open top vehicles. It's mind boggling.
I can understand the changes the shell type is extremely strong and probably the most used shell type in game for a good reason. However I think the biggest problem in game for shells is penetration, American shells have limited pen & angle pen, German have great pen limited angle pen, Russia has great pen & angle pen. I feel like theres just not enough tank on tank just non penetrating shots to make the battle more ferocious it's just someone goes for a weak spot and ends the battle as fast as possible or you have the upper hand make a shot and it does nothing and they retaliate and they just randomly hit you and you're dead. Rebalancing definitely needs to happen or a fix to shells non pening because of volumetric.
Other than the 57mm russian flat pen is slightly below average, but their angled pen is kinda crazy
I played britain 7.7, I don't like AP shells if they don't explode inside the target.
Good day to be a British main
To me, the fact that cupola shots will no longer work already makes it a bad change. Vehicles with weaker guns will not be able to combat many tanks frontally anymore (especially in upstairs). No tank should be fully frontally invulnerable in a downtier.
WDYM buff
sherman is shambles coz cupola shot wont work anymore
tho i will enjoy this as Akatsiya enjoyer152mm WILL go boom
As someone who doesn't want to have to use a plane to be able to deal with some tanks in uptiers because they won't expose a weakspot, which is a skill issue here, I can't process the amount of three-dimensional thinking required for planes, this does mean that some tanks become more difficult to deal with, yes. But makes the ones I can already easily deal with that much easier to kill by making hitting the guys in the back of a vehicle more effective. I'm worried because of the way this will affect my ability to take an annoying enemy off the field for my teammates. This is a buff is for the smart players, who know the weakspots and how to flank and how to get to high ground and stay there and see and hear without tunnel vision, and a nerf to the players who don't have their entire life to dedicate to the game and want to help their team but end up dying because that Tiger 1 is in a cheeky spot, angled, a wiggly disaster and waiting for this exact scenario. While this will improve the skill of some players and make the aforementioned smart players out of them, for those who can't adapt well enough, the HE part of these shells may just cause more frustration. Credit where credit's due though, Gaijin making their game more realistic is nice. I'm glad for the AP part buff, but not too sure on the HE part change. Really looks like those artillery vehicles are being pushed into direct fire roles...
I think if they're implementing the shell head to be a miniature AP round, they need to implement frag areas. Otherwise it's going to be absolutely oppressive
Thank you for the video tankenstein. Wish you had a decal with gaijin but they are playing hard to get.
i love how they gave us the nightmare of volumetric, then the shitty unrealistic mechanic of overpressure, and now offer a shitty nerf on about 80pct of tanks ammo. hey at least this is realistic this time
How is overpressure unrealistic
@@pjotrnygard1447 the damage from overpressure is massively overestimated, and no real life experiment, test, study, math, etc. has ever been provided to show its effect is logical in war thunder. thats not even getting into autocannon he killing heavily armored vehicles through additive overpressure, which is just silly
@@user-ui3cs9dp5k there were many cases in ww2 where crews died from overpressure and the tank itself being fine
@@pjotrnygard1447 cite them
the thing that made aphe op was the sphere so now aphe is more balanced
MY TORTOISE IS SO BACK
Absolutely need that realistic damage change. I always HATED how hitting a cupola shot was a nearly guaranteed kill, it felt so stupid and cheap.
I wonder if you'd say the same when you're a jumbo 75 facing angled Tiger 1Hs, or a IS-2 facing T95s and Fochs.
@@reinyfrost3753 i guess i will go back to track and barrel torture :/
@@reinyfrost3753 I mean yeah, it would be annoying, but that's why you can disable their guns and tracks and just avoid the fight.
It'd be an insane buff to the t95
IS-2 will still overpressure them if they fuse will they not? Plus they can’t get cupola shot except maybe by tigers. Tiger H1 is getting a free buff tho
I was waiting for this change such a long time.. big up from me ❤
Yet another rebalance of something low priority, just so Gaijin appears to be doing something.
Now do APCR APDS and HESH!!! Honestly a perplexing decision to worry about buffing the best round after nerfing all the others into the ground! As a Russia main, I’m happy for myself; as a War Thunder fan, I’m sad for the game.
Oh i can perfectly see how this will work when i will have to shoot tiger 3 times with is-2 because i cant destroy him in 1 hit to the side
Oh my the horror of having to aim. Welcome to the Brits experience.
Overpresure still applies, so if you pen with the is 2 it should die.
No cupola shot? Well german bois are happy and can still point and click. As for tanks like jumbo and many others, rest in pieces.
I REALLY hope this goes through. It will promote skill, because you can't just brainlessly click the side of a tank and a huge ball of fire kills everyone. Although balance will probably be off for a while bc tanks with the cupola being the only weak spot will be way stronger.
Finally being able to shoot through the back of the hull with big APHE would be so nice
I looked at the poll, its 49.81% for the change and 50.19% against 😬
So the t95 8.0? As you can only kill it cupola
My only concern is mid teir german weakspot sniping, but honestly if this change helps get tigers get moved up to 6.3/6.7, I'm all for it
That’s crazy
Tiger to 6.3/6.7? the hell?
@@soumyadeepchoudhury3201 It's not that weird of a assumption, my KD in the tiger is like 3.1, the tiger really wouldn't suffer or be bad even at 6.3
@@MrDinoChungus and the counter-tanks built against the Tiger stay at 5.3/5.7 or what BR are they on nowadays? Seeing stronger vehicles than now isn't necessary. Quite the opposite. The uptiers I got while using it showed me that it's very unviable. Especially if you consider that then the Tiger IIs get up to 7.3/7.7 where early MBTs pop up. At least Japan does for sure
Tiger 1s at the same br as the t26e5 would be a very bad idea
This will massively level the playing field across nations
no it will nerf tanks like the jumbo to be useless against stuff like tigers or is-2s because the cupola is the only weakspot
@@theonlypotato7064 yeah because Jumbo shouldnt be fighting Tigers in the first place
@@theonlypotato7064 it might move some vehicles down in br ( jk it wont )
@@theonlypotato7064winrate will suffer dramatically for a while, and they'll be forced to move german bullshitmobiles up
It would butcher ww2 japan as a whole mostky due to they thrive in high HE aphe snd low pen. So its harder to pen stuff but dose s ton of post pen damage.
After gajijn clarified the vote is on if we gonna have a testing event and a second pool or not not.
They are still putting this in as I understood it. Just if you vote NO they won’t let us test it first.
Why do we need a test? Knowing the developers, they can easily make an excuse and immediately introduce it after the test, even if we don't need it, saying: hey, we tried, why don't you just accept it. And we can forget about fixing the game's real problems for some time.
As someone who previously was a WOT player, the removal of frontal weakspots (eg cupola) was very damaging for the game. Removes a knowledge and skill element. Killing tanks like the Foch from the front with your tiger 2 will just turn into sniping his barrel. Not fun for either player imo.
This change will be hit or miss. Light tanks would be harder to kill as 99% of time the shell won't fuse. I don't even shoot at cupolas anymore, so that doesn't matter to me.
I wanna know if it will be possible to still one shot someone frontally? If not, oh boy, prepare for some rage moments.
Oh and T95 and T28 are already a pain in the ass to face as 50% of time APHE doesn't seem to fuse and does nothing. Frontally you can't do anything to those TDs.
This update wont change the fuse hardiness at all
Ok these manuals have to be declassified by now so why not just make them 100% realistic for the ww2 stuff
If they are going to make this change, then they should add overpressure to APHE shells that explode inside closed compartments. If a 152mm APHE with 700+ grams of HE filler goes off inside a small metal box full of people, everyone should be knocked out.
But there are plenty of rounds that need to be fixed first, like the complete lack of meaningful overpressure for HESH. shells. If I can overpressure the driver's hatch on a Tiger II with 7-9kg of HE hitting the mantlet, then a FV4005 hitting with a 21kg HESH should overpressure almost anything with light armor.
FV4005: *Shoots BMP-1 with 183mm HESH*
Gaijin: "Hit"
can't wait for people to reject this because they want their braindead one shots
ONLY 35% of all voters are against the change. Monkey minority of WT
The only way jumbo can kill a tiger from the front is a cupola cheeky shot xd
@@haltesthey can easily have spalling actually bounce around and get redirected that way so it makes logical sense
One shots is the reason why I play the game. Skill issue
@@haltes not really. Tiger H1 has other weakspots which are much easier to hit than Cupola shots and even 75 Jumbo can kill them.
Heavy tank meta return bc the jumbo head on gone be more scary lol even if they shot the machine gun port its not gone result in a one shot now just killing like 3 crew at most
so will they now remove tanks like T95 because its unbalanceable like Maus? no standard tank will be able to kill it frontally at all but giving T95 higher BR because of that would make it useless because of HEAT ... or will they lower BR of everything else that can meet T95 ? how are now hermans supposed to face angled tiger ? i see the APHE change just as another direct nerf to flanking, when changing maps isnt enough ... cant wait to get blasted in 906 after not killing tanks after multiple side APHE hits
I would point out that there are standard tanks that can still pen it from the front. I'm thinking specifically of tanks from the British tree, although there are likely others as well
Heat can kill the T95, its a huge target for case, and taking the barrel or a track would make it almost usless
100% agree
@@j.yellow0190 not gonna work. 90% of times hitting barrel will turn it orange.
I bet russian aphe is going to act (even more) like a mininuke for at least 2-3 month and volumetrics for IS and T-34 turrets will be even more bouncy
"cheeky copula shots"
oh you mean literally the only thing you can do a lot of times against some IS tanks and in some rar cases when facing the tiger? ...
esp with what they said about the HE-dmg-portion, this will be an overall improvement, but also a big double-layered buff for the kavatnitsaps
Hope it passes. I love the look of British tanks, but have been waiting (a long time) for Gaijin to either nerf aphe or buff ap before playing them.
Yeah until they clarify what they're trying to say idk how I can make a meaningful vote. APCBC i assume they mean???? Only a tiny fraction of vehicles use actual "APHE" shells. Probably fewer than SAP even
Until gaijin addresses the bot and cheater problems these little QOL updates mean fuck all
what do you mean buff, this is a straight up nerf in 90% of cases,
If this gets passed, one shot kills will be over.
Meanwhile, every British man scratching their head, be like “ Sure, because Germany and America suffer” lol. So much copying on Reddit. It’s hilarious.
Fr
"cheeky shots at coupalas", then how are we meant to deal with T95s head on?
Tracks and gun. Flank.
I voted YES! I'm doing my part!
Soviet mains in sambles that their outdated ammo in T-54 wont be able to kill Pattons and Centurions by shooting cupola.
Seems like it’s going to be hard for me to kill panthers and tiger 2s 😭
i can finally play my doom turtle!!!
I find it hilarious people commenting about british mains this british mains that, yet french mains are literally sitting next to them in the same boat and no one raises a fuss about them?
now we just need them to fix HEAT
Wait how will this affect some weak spots like the Jumbo MG Port wouldn't that make both Tiger and Jumbo unable to Kill each other easily by Cupola/MG port, leading to more Barrel/Track breaking?
yet another horrible change
As bad as volumetric for britian, and 5.0-6.0 american.
it think it just Bull...
They still didnt implement Wet Shrapnell
I really would like more realistic tank behavior in rb and sim let ab be a arcade style
This "realism" hides a nerf to the most stable and good projectile in the game, instead of raising others to its level due to their features. The mechanics of the volumetric projectile sometimes do not allow top guns to penetrate enemies, although their armor would break due to the energy, kinetics of the projectile. You need to deal with too large maps, and not all this
Yes, I used a translator, I am from the oldest community of war thunder - the CIS community. Believe me, we have been watching the development of the game from its very inception, and the American community was born relatively recently. I don't understand why you don't like the current APC shells? They don't always one-shot, and the developers are secretly nerfing some of the shells. We were shown how the ASU-57 fights with Tiger 1, which can't happen in the game. So there's no talk of increasing survivability, because the heavy tank will fight with 76mm Shermans and Soviets with larger and more powerful guns. There's no point, the developers They will spend their energy on this, instead of real changes, balance adjustments and reviving dead nations like Britain and the French.
To make RB more realistic, gaijin firstly should remove markers of enemy tanks on your screen, as it was before.
Apcr needs to do way more damage to justify this soft nerf to aphe
gaijin must find better aspects of the game to improve...
This will make turtles unkillable from the front it seems
I'm fine with that, considering how spaced out the crew are even APHE shouldn't be killing all the crew in one shot. Especially Tiger 2s.
It's always the Tiger 2s I face that achieve it, but when I try to do the same, I get ricochets.
I also don't care for this change because cupola shots are unreliable; especially against Russian tanks that have them.
I'm just more concerned about the IS-3, that tank has an armor layout that justifies it seeing HEATFS more often and less WW2.
I also hope this removes or mitigates that rooftop weak point the M103 and Conqueror have that gets exploited even when you play them hull down.
Well this can mean they secretly buffing the solid round ?
Because we mostly use aphe shell for they great post pen damage but if the area of explosion has been reduced and damaged type become closer to solid rounds like the difference between two tigers shot by a ASU this show the chance of one shoting that tiger become lower so using the solid rounds instead of aphe rounds become more common because they have more pen and they post pen damage are more similar too each other .
This is my thought it can be true or not but i think it worth to think and talk about it .
( and sorry if i have some errors in my comments because english is not my native language. )
Not a fan. It’s a buff to late war German vehicles and a nerf to pretty much all of 5.7 and lower US and Soviet tanks. Considering the constant uotiering that happens, Gaijin will have to drop just about every 76mm and 75mm gunned Sherman and T-34 down a BR since they’ll be useless against Tiger 1s and Panthers. This game is far from realistic in design. Tracks and engines take more than 37 seconds to repair. Planes have massive and ramming them into tanks should do damage but it doesn’t. Crew members who get blasted with spalling don’t just magically heal. And those fragments in tanks post pen do a lot more bouncing around than Gaijin models so even with the nerf to HE filler, a majority of your crew is getting peppered regards. The cupola should do the same damage as it does now.
It is going to make Panthers and IS tanks damn near unkillable as cupola shots won't do 💩. And I've not had any problems with APHE as it is, has anybody here? Hands? Its the APDS, HESH, and to a lesser extent solid shot that has been 🗑.
I think cupola shots are kinda cheesy and unrealistic, although there's plenty of unrealistic stuff in wt already.
Cupola shots are also hard to aim. IS-2 is killable to some tanks from the front. I worry more about facing T95 and T28 or Tortoise...
"They need to change APCR tbh its ACTS like fucking HEAT.Getting stopped by 5mm steel sheet,doing zero damage
Use braincells in war thunder hell nah
Wonder if they'll "fix" the magical Russian ammo 😅😅
not a buff really, I feel like the damage cone + the spall effect will cancel out
its going to change the meta sure
This is definitely gonna be a monkey's paw type of change.
Gaijin finding new places to Nerf as our Government finding new Taxing points
FINALLY
Im voting no on this one..
"Nerf to those that take cheeky shots at cupolas."
Excuse me, but what the fuck else is a Jumbo Sherman supposed to do against a tiger or panther, now that it can't even one-shot barrels from the recent changes? The 75mm version is at 5.7 currently and regularly faces Tiger 1s and Panthers.
This isn't the only tank that's going to be massively nerfed by this change, meanwhile the main vehicles that will be buffed are German and Russian.
Unless these changes come with RADICAL BR changes as well, a lot of tanks are going to be basically unplayable in the near future. Such a short sighted idea for a change.
The shell cap now being a small ap should theoretically buff the damage to barrels. Also the short 75 aphe can't even pen the panther's cupola, so that doesn't matter.
no Soviets also take a huge hit, 85mm canon which you use for 2 whole br brackets has like 135 pen, not to mention no armor either, imagine shooting a tiger2 in the side with the 85 and watch as it turns around with 2 crew and erase your existence in 10 seconds (which is the reload time of an 85)
@@cbev1249 it can pen the turret wing/side bits that currently take out the whole turret crew and the horizontal, which will not be the case post-change
So what you’re saying is you can no longer do anything against an angled tiger 1 with one shot? Sure you can kill the commander but how does that help you
Don’t forget about the premium Porsche tiger…that just got buffed
In other words you’re punishing the people who have good aim
Average us main
I’m not a u.s main I play Germany,Russia,Sweden, and Uk more than I play US.
@@connivingkhajiit yet if they actually lowered the German armor values to match their steel quality at the time you'd be bawling
USA mains punching air rn😅😅
That's not really a buff, rather a nerf, as more shells may be needed to kill the crew.
wouldn't this nerf american tanks like the M4A3E2? due to the fact it requires cupola shots in order to combat tanks like the panther, tiger and IS series of vehicles front on? so wouldn't this result in a stupid br change like the jumbo being 5.0 or something.