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The Failure of Elite Dangerous

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  • Опубликовано: 15 авг 2024
  • What happens when the developer fails to address long standing issues and institute balance passes to a promising game? It gets boring.
    What happens when ON TOP you release a "good in theory" (odyssey) update with low effort, poorly planned and thought out execution : GAME DEATH.
    Other Elite Is DEAD videos :
    • Still NOT OK - Elite D...
    • IS Elite Dangerous DEAD?!
    #spacesim #elitedangerous #frontier
    Timestamps:
    00:00 - Start
    02:01 - Identifying Failures
    09:13 - Failure #1
    13:11 - Failure #2
    16:24 - Failure #3
    20:06 - Failure #4
    23:09 - Failure #5
    25:33 - Failure #6
    28:06 - Failure #7
    30:01 - Failure #8
    32:44 - Failure #9
    34:34 - Conclusion
    Braben quote : redd.it/14xo46u
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Комментарии • 2,7 тыс.

  • @TheYamiks
    @TheYamiks  Год назад +388

    DAMN IT : mistake : #4 trend CHASING ... not chaNsing

    • @housemana
      @housemana Год назад +3

      trend chasing shouldn't be listed as a failure on itself without a massive amount of context into why their pursuits ended up in failure. great art is stolen art. you could have reduced this list by removing #4 and rolling it in to simply failing to deliver.

    • @lioraja9951
      @lioraja9951 Год назад

      LOL slave english

    • @Shame_Wizard
      @Shame_Wizard Год назад +9

      *Squeaky duck sound*

    • @Gilder-von-Schattenkreuz
      @Gilder-von-Schattenkreuz Год назад +6

      Yeah. Sorry to tell Ya.
      But given what we are Seeing. I dont think FDev even has any Intention to Try and Prove You wrong.
      Frankly I think FDev has given up on ED over a Year ago.
      No Funding for Future Expansions. All Streams and Talk about the Future of ED has basicly Dissappeared.
      And we are Rushing throgh the Thargoid Storyline at an Extreme Rate. Suggesting they are basicly trying to make a Fast Buck out of the Prepared Story they had in Storage before the Game goes into Full Maintenance Mode.
      Horizons was likely the last DLC we ever get for Elite Dangerous.

    • @secretchefcollective444
      @secretchefcollective444 Год назад +2

      TheYamiks can't keep getting away with this! Unsubbed. (not really)

  • @adawg3032
    @adawg3032 Год назад +1527

    The one guys at FDEV who deserve praise is the sound design team. Elites sound design is out of this world and should be appreciated 100%

    • @oseansoldier
      @oseansoldier Год назад +91

      Blasting Deep Space Scanner to make planets go deaf was truly an amazing experience. The sounds of a capital class ship jumping in the first time when you don’t know what is happening was untold.

    • @twerkingtwinkies2335
      @twerkingtwinkies2335 Год назад +53

      Agreed. Always felt bad for the rockstars in fdev that have true talent. Without them, this game would've flopped long ago.

    • @SilencedHalo
      @SilencedHalo Год назад +26

      Yeah. While I left Elite Dangerous almost 5 years ago, I still have some of the soundtrack under my Spotify playlist. Their soundtrack and sound design overall was perfection and the sound team should absolutely feel proud and accomplished in themselves.

    • @franticsledder
      @franticsledder Год назад +1

      For the most part they are good. But they get some things terribly wrong, for my tastes at least: The weapon sounds are lackluster at best, really weak. On the other hand the ship atmospheric entry booms and FSD jumps are overly loud and gets really annoying after hearing them more than a handful of times.
      Also the vibrating supercruise and screeching SRV engine sounds are terrible. Not to mention that awful FSD sound when you are orbiting a planet at low altitude and a shallow angle, oh god, makes me want to pull my hair out.

    • @cato2k182
      @cato2k182 Год назад +4

      @@SilencedHalo the soundtrack is one of the most underrated in my opinion. it's amazing

  • @encinoman903
    @encinoman903 Год назад +654

    The part that bothered me the most is whenever players would find a gold rush, the devs would suddenly appear and kill it before crawling back into their abyss to hide like the primordial serpents in Dark Souls.

    • @onceuponadime978
      @onceuponadime978 Год назад +78

      Which wouldn't have been so bad had ANYTHING besides them been a decent money making prospect. Could take a casual player years to get their bigger ships

    • @literalfuckingtroll
      @literalfuckingtroll Год назад

      Fuck FDEV for this more than anything. Whatever anyone says, a brilliant team made the art, physics and sound. Some absolute tools drove the game into the ground.

    • @Zodroo_Tint
      @Zodroo_Tint 11 месяцев назад +41

      Makes you think the whole game was made only for making money.
      The name recognition. The lack of overall creativity. Clishé uppon clishé. Copying every mechanic what other games do. Stopping the money making opportunities.
      Hiring talented developers is not a big deal today, so just because they have some talented guy working for them it doesn't mean it was not all about the money.

    • @AzraelGFG
      @AzraelGFG 11 месяцев назад +27

      it has always been like that. the developers mistake grind for fun. they think if the grind takes 500h instead of 100h its 5 times the fun. that's why they nerve everything as soon as people have fun with it. just like they nerved ships when they were too much fun....

    • @oceanbytez847
      @oceanbytez847 11 месяцев назад +11

      @@AzraelGFG they know better than that. at least i hope so because rewarding game loops have existed since the dawn of gaming. I can't seriously accept that a game dev with a decade or more of experience doesn't understand a healthy game loop. they just outright don't want one and like torturing their playerbase.

  • @Veerorith
    @Veerorith Год назад +307

    The grind killed it for me. I remember watching videos on how to kit my db explorer and realizing that engineering existed at all, then going from that to an intro to engineering, and finding the playlist to unlock engineers, then looking at what materials it would take and how you got those materials, and by that point I put those video tutorials on a specific ED playlist, and never watched them. Never bothered to really unlock engineering outside jump distance for exploration. I very quickly stopped playing soon after.

    • @Carlos-ux7gv
      @Carlos-ux7gv Год назад +20

      Most players are solos. And for solos, only Jump Distance matters.

    • @oceanbytez847
      @oceanbytez847 11 месяцев назад +23

      the same happened to me. i made it as far as grinding a stupid number of mats because i had a couple friends trying to bring me into the fold. Almost as soon as distant horrizons 2 ended i quit shortly after. Why play a game where the PvP is literally grind walled past months if not years of effort when there are games i can PvP competitively in the next 5 minutes.

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад +9

      @@oceanbytez847
      _"Why play a game where the PvP is literally grind walled past months if not years of effort when there are games i can PvP competitively in the next 5 minutes."_
      This is genuinely one of the stupidest things I have read in a long while. You are attacking a space simulation game because it's not like some other space combat game in one particular aspect? Well, clearly this kind of space simulation game is not for you. Go play those other games that are for you. Denigrating one type of game because it's not like another type of game is just the pinnacle of stupidity. It's like saying "why should I play 50 hours of this MMORPG in order to unlock the best weapons when I could play this online FPS game that gives me all the weapons immediately?" If you don't like MMORPGs and like FPS games more, then play FPS games. Denigrating MMORPGs because you like FPS game design more is just stupid. Likewise if you don't like ED style space sim because there are some other space combat games, then play those other combat games. Denigrating ED because it's not that kind of game is just stupid.

    • @bubblegumxo
      @bubblegumxo 10 месяцев назад +44

      ​@@DjVortex-wwe get it, you are very fond of this game 😮. It's not so surprising to see people post their opinions and criticism on a video titled "The Failure of Elite Dangerous." The fact of the matter is that the majority of players quit for one reason or another, and it's not because this is a flawless experience. 🥴

    • @bobincognito6239
      @bobincognito6239 10 месяцев назад +1

      @@DjVortex-w That's not what he said and what you are saying is just stupid.

  • @SharkaBytes
    @SharkaBytes Год назад +122

    Breaks my heart how much squandered potential there is in ED. I remember just in the idea of story quests we had Community Initiatives for a while three-four years ago. There were video briefings from the devs, tied-in galnet articles, and it felt actually participating in a story quest.
    And then they just stopped and have never returned.

    • @paavobergmann4920
      @paavobergmann4920 7 месяцев назад +1

      CG are alive and well, as are GalNet articles.

  • @hajihabibiabudavid
    @hajihabibiabudavid Год назад +431

    Being a casual elite player is like showing up to parties 30mins before everyone leaves.
    I constantly felt like, by the time I get to the place, the event or prices change.

    • @coctimusprime1872
      @coctimusprime1872 11 месяцев назад +1

      most games like this where you have to grind are

    • @DhruvMonga
      @DhruvMonga 10 месяцев назад +2

      @bungobungo444star citizen

    • @jdevlin1910
      @jdevlin1910 10 месяцев назад +34

      @@DhruvMonga No. Don't promote scams here please.

    • @supermonstars
      @supermonstars 9 месяцев назад

      @@jdevlin1910 Scam or not, you can play it and have fun with it. It's a valid recommendation.

    • @DhruvMonga
      @DhruvMonga 9 месяцев назад +1

      @@jdevlin1910 lol as if ed isn't one

  • @twosox3648
    @twosox3648 Год назад +754

    Elite Dangerous will always be a massive "what could have been" thought that lives rent free in my head. Frontier knocked at the door of becoming legendary but were simply uninterested. Their attitude was the epitome of "I can't be bothered".

    • @Tazytots
      @Tazytots Год назад +65

      What could have been if they weren't so busy trying to beat Star Citizen at their own game when ED didn't actually need to. Not to give SC any more credit than it deserves but it feels like Frontier saw that SC was taking it's sweet ass time getting anywhere and thought they could capitalize on the main selling points of Star Citizen before Star Citizen could, and they completely missed the mark. Rushed it, and now they have a dying game.

    • @flare242
      @flare242 Год назад +70

      Exactly... they created absolutely amazing CORE of a game. And then stopped giving a shit about delivering the actual GAME.

    • @lhynn51
      @lhynn51 Год назад +44

      Couldn't have said it better, OP. Elite is still to this date the game I spent most time on according to my Steam stats, because I'm a huge fan of space & sci-fi and really wanted this game to be THE game... But after 5 years of atrocious grind, lies & undelivered promises, broken content and a general gameplay depth not even deep enough to drown an ant, I had to face the fact that this dream would never happen - at least, not as far as Elite was concerned - and quit the game altogether. Subsequent status reports from Obsidian Ant, Yamiks & other great Elite youtubers only confirmed that this game was diving deeper into an unrecoverable abyss. It's truly a heartbreaking letdown, the morale of which is that incompetence is a real thing in game development.
      Also, from now on the name of Braben will always be associated wither "failure" and "witless liar". He will burn in the same hell as Bobby Kotick, Chris Roberts and other self-entitled narcissic clowns of his kind.

    • @Furzkampfbomber
      @Furzkampfbomber Год назад +11

      @@flare242 And it was, 'was' because I simply could not be bothered to play the game for a long time by now, in VR. Seriously, ED was amongst the most immersive and incredible VR experiences I've ever had. Well, some of the most sad sentences that exist is 'It could have been...'.

    • @flare242
      @flare242 Год назад +10

      @@Furzkampfbomber It's actually kinda baffling. But i emotionally disconnected long time ago. My last E:D binge was during the LTD rush, right before carriers were added. I didn't even come back after getting VR headset, did not buy Oddysey. I always hoped that modern Elite will be more like X3, X4 (as far as the sheer amount of stuff you can do goes). While they barely surpassed what Frontier had, content-wise. I might be alone in this opinion, but to me, the biggest problem is that they went the grindy mmo way, instead of delivering amazing SP sandbox.

  • @Levi_Manifesto
    @Levi_Manifesto 11 месяцев назад +303

    I had a solid 40 hours of fun with Elite. Then I got to the engineering portion of the game. I told myself "oh, I see where this is going" and I dipped out.

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад +36

      Nobody forces you to engineer anything.
      This might be the only game I know of where people are complaining about the existence of an optional feature. It's like saying something along the lines of "I was really enjoying this RPG game until I discovered that there's an optional minigame of poker. That made me quit immediately."

    • @antonkovalov9648
      @antonkovalov9648 10 месяцев назад +66

      ​@@DjVortex-wThe problem is not the existence of engineering, it's the time it takes to kit out your ship to the acceptable condition. It took me 500+ hours to grind for the vette and FDL, 200 hours of this time was getting resources to modify the ship components and unlocking the engineers to level 5. I recently wanted to get back into the game to try some AX fighting and I got melted in my vette, even though it's modified to perfection for regular PVE. Then I looked at AX builds and saw that everything requires guardian stuff that I don't have and everything must be modified as much as possible for AX specifically. Considering my previous experience I can safely predict that it's over 100 hours of pure grind to get everything I need to stand a chance against several interceptors. It's like the devs think that most players have the persistence to grind that stuff for so long or have enough spare time to spend on something that's not entertaining.

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад +14

      @@antonkovalov9648
      If you require over 500 hours of gameplay to purchase and fully upgrade a Corvette, you are doing it wrong. But even if it required that, it's pretty much the best combat ship in the entire game, the flagship of combat. It not being available in the very beginning and actually requiring to get rich to acquire shouldn't be surprising, especially for a simulation type game.
      If you are not willing to put the effort, then maybe ED is not your kind of game. Not every single game type sits well with every single player type. For example I detest online first-person shooters and find then infinitely boring and frustrating. Many other people find them so addicting they play literally tens of thousands of hours in order to get millisecond reflexes. But do I complain that you require that much effort to get to the top? No. I recognize that it's just not for me and play other types of games. I most certainly don't frequent videos and forums bashing some particular online FPS game whining about how it sucks. You do you, I'll do me.

    • @Candyman-Elite-Thunder
      @Candyman-Elite-Thunder 10 месяцев назад

      @@DjVortex-wThank god a sane human being who doesn't hate Elite after playing it for 20-40 hours and quitting. A lot of this "grind" people seem to be so mad about is completely separate from the core gameplay of Elite, about the only thing engineering is really "required" for is intense pvp and pretty much nothing else. Exploration you can do with any ship, so can trade, xeno, on foot missions, general pve combat. Like you said this game does require some effort and some people I guess don't want to put in just a few hours to achieve a goal, this is not a game you can buy your way to the top, thank god, this is what makes it unique. You do actually have to work to achieve some certain things however most of the problems like money making and ranking up can be circumvented and completed within a few days, hell I got 5 billion in 2 days and ranked up to rear admiral in 2 days so getting that corvette was pretty damn easy. If you want to grind something there are pretty enjoyable ways to gather mats for engineering or even the guardians sites which were fun to go out to imo, people dont understand you dont have to do thing the way everyone else does just play how best the game feels fun. I just dont understand why so many former players go out their way to hate on Elite for them getting bored after doing the same grind for 1000 hours NO ONE FORCED YOU TO DO THAT. Why did you spend 1000 hours grinding if it was so boring ???????. Like what the hell is with people getting bored with Elite and then blaming the devs with grind, just play another game for a while , hell take breaks dont burn yourself out and then complain about it. Any game gets boring after a while, I usually rotate through 3-4 games throughout the year and that keeps them all pretty fun. But yeah most people seem to have this idea about Elite that grind is the whole when its literally not required for 99% of activities.

    • @Khazar321
      @Khazar321 10 месяцев назад +57

      @@DjVortex-w
      You do you, and here you are crying in an online forum.
      Artificial grind enjoyer you...

  • @Dexter01992
    @Dexter01992 Год назад +54

    I played Elite sporadically since 2015. The typical cycle of "Play it, be amazed for the first 3 hours, grind for a week until you realize it's all the game has to offer, drop the game for a couple of years." I finally lost all my patience with this game while grinding to unlock engineers. Wanna unlock Broo Tarquin? You gotta go through USELESS Marko Qwent. But guess what? The system he's base is locates in a system that is currently in lockdown! Therefore, you can't land to his base to do anything with him! Come back next real week!
    And then, once I finally went for fighting thargoids... finding out there's only ONE build to fight them. Anything else might kill a cyclops, but beyond that? Ohoho, nope! Either is the meta build, or nothing will work. Of course to get such meta build and the consumables needed to fight a Hydra takes HOURS to grind. And if you lose the battle? Your loss. Go back to farm those materials again. The fastest, most efficient way to farm them? Reach location in 20 minutes, then "scan 3 items, logout, login, repeat." So much engagement, am I right?.
    Space legs came out, was a thrashed game performance with no VR support, seen it was "more absurd grind but this time on foot" and uninstalled the game for good. I don't think I'll touch this game ever again.

    • @RobertWorrillow
      @RobertWorrillow 28 дней назад

      ~Your text is full of spelling mistakes and errors of grammar. This means you didn't go to school, and that means your opinions are worthless.

  • @jonsong4592
    @jonsong4592 Год назад +595

    Worst part is promising features like ship interiors, leading players on with stuff like "ships are already designed with interiors in mind" and then upon realizing they cant actually deliver, have the gall to tell us that "we decided that you don't actually want this feature so we're not making it"

    • @sadskytristeciel1439
      @sadskytristeciel1439 Год назад +55

      This and VR not at launch was complete gaslighting.

    • @Atelierwanwan
      @Atelierwanwan Год назад +104

      People not wanting ship interiors is the biggest piece of BS I've ever heard. The main reason SC is doing so well despite being a nothing game right now is purely because of ship interiors and the experience of just walking in and out of your ship or getting up and walking around whenever you wanted, being able to see the cargo or use weapon racks like it was an actual vehicle instead of simply transforming into your ship and using it as if it were you. It's literally one of the biggest reasons space sims aren't that popular, people don't want to be the ship, they want to fly it. It's also why games like Driver where you can't get out of your car become so obscure when games like GTA game along and why so many people prefer battlefield over call of duty. It's not just the bigger maps, ask anyone and vehicles are a bit part of why people love battlefield.

    • @sadskytristeciel1439
      @sadskytristeciel1439 Год назад +41

      Arthur saying that it would be tedious and not good gameplay walking in the ship to get out forgot to mention that we all have to walk in a big empty hangar to an elevator...

    • @jacobite1017
      @jacobite1017 Год назад +6

      @@sadskytristeciel1439 Wait until he has to deliver leaflets to get a cutter.

    • @Revenant-oq9ts
      @Revenant-oq9ts Год назад +2

      I abandoned it because they refuse to fix driver issues with Arc cards and instead recommend reverting to old working drivers whenever I want to play.

  • @getpitted7144
    @getpitted7144 Год назад +330

    I'll never understand how they could make something as cool as blowing up a deep core asteroid and then nerf it into obscurity.

    • @ThePlayerOfGames
      @ThePlayerOfGames Год назад +6

      The video trailers and streaming around it was absolutely epic!

    • @jamilldavis2988
      @jamilldavis2988 Год назад

      Man!!

    • @darthdiamo6902
      @darthdiamo6902 Год назад +20

      What happened to Deep-core mining? I haven't played Elite in years (Stopped pretty much right before odyssey launched) and it was my favorite thing to do in elite; goin' around the 'roids in my trusty flying pancake (Krait Mr.II)

    • @TemalCageman
      @TemalCageman Год назад +3

      @@darthdiamo6902 It is still there and no nerfs happened as far as I know.

    • @mort3020
      @mort3020 Год назад +37

      They nerfed its pay rate into the ground

  • @novos356
    @novos356 Год назад +132

    man this game couldve been so much more, i miss playing it for hours on end and just marveling at how good it looks and how immersive it was.

    • @Shadowkey392
      @Shadowkey392 Год назад +19

      Get back into it. Despite Yamiks’ claims, it’s actually not bad when you’re doing your own thing.

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад

      You mean it's not good nor immersive anymore?

    • @novos356
      @novos356 10 месяцев назад +1

      @@DjVortex-w its still good, but its fallen off. the game i played when i was 10 was better than what it is now

    • @Nesymafdet
      @Nesymafdet 2 месяца назад

      Wait, what happened to it where you just stopped playing completely? I just recently bought it for the summer sale on Steam, and I'm interested in playing but I'm worried my hopes are going to be squashed.

    • @novos356
      @novos356 2 месяца назад

      @@Nesymafdet it's not that the game is bad in itself, it's still a good game. But the promises of the game we could've had were broken by the Devs and I couldn't be bothered to play it anymore after 3 years of basically no change to the games grind fest systems(engineering). if youre new to the game i recommend staying away from engineering, cuz it just sucks the fun out of the game.

  • @canadianjesus6683
    @canadianjesus6683 Год назад +59

    Whether or not Elite is dead, whether it becomes abandoned by devs and players alike, whether I never play it again, It's left it's impact on me.
    I'll always love Elite, I think my best time with Elite was between 2015 and 2020, 5 years. I've logged over 2000 hours in it and though for some that's nothing, for me, where my average game is below 150 hours, that's a *lot*. Elite might die, but my memories from it are very much alive.

    • @snakepitskeleton4193
      @snakepitskeleton4193 10 месяцев назад +3

      Right there with you. I find myself thinking about it every day, even though I haven't played it months. The amount of fun I had with it is incredible. I might go back.

    • @Tinylittledansonman
      @Tinylittledansonman 9 месяцев назад +2

      It is almost 10 years old now and all games die. It had a good run.

    • @larsxyz5626
      @larsxyz5626 8 месяцев назад +1

      In the category "close to realistic" spacegames, Elite Odyssey (EDO) has virtually no competition at all
      EDO is a massive sandbox game with an entire 1:1 fullscale realistic Milkyway galaxy where players do have complete freedom to move around

    • @jackmcgee6425
      @jackmcgee6425 8 месяцев назад +1

      I'll never forget getting my first clipper and immediately pirating imperial slave trading routes with a gang, back before grind heavy engineering and custom builds completely ruined game balance. Fights used to be 40 seconds of white knuckle action. I remember thinking I was dogfighting wrong after engineers and when I saw 40+ minute fer de lance ultra niche pvp build joust videos I realized the game was dead.

  • @spider-spectre
    @spider-spectre Год назад +805

    Grind to unlock a new grind to unlock a new grind.
    Its not surprising even people who liked the space mechanics would rather move on to something more...fun.

    • @perilousrange
      @perilousrange Год назад +36

      Ah, I see you've met the Thargoid personal narrative.

    • @cestparti7577
      @cestparti7577 Год назад +21

      I have a backers account but played mostly on console. When the move came I bought an expensive gaming pc set up an area to play in with the pc but have hardly played on PC.UI is awful. QOL updates non existent. And confidence in Frontier non existent.
      When I do play ED I tend to still play on console and Just hang around Founders world.
      This could of been the go to sim game. I am not sure Frontier could of done a better job of running a game into the ground if they tried.

    • @petkopetkov1983
      @petkopetkov1983 Год назад +20

      My thoughts exactly. In the middle of the grind I asked myself one question "Am I having fun?". Hopefully the fun part was at the end of engineering. However getting there killed my will to go any further. I honestly wish I had joined the Elite party back in 2014 when it was fresh. Now it just makes me sad.

    • @Harothir
      @Harothir Год назад +7

      This is the same problem I've always had with Warframe. Little no to reason to keep playing outside of the gameplay itself.

    • @kuraisepron4733
      @kuraisepron4733 Год назад +5

      I hold up a tiny star citizen flag and pray to whatever god exists that Star citizen and Starfield don't flop

  • @Storm_.
    @Storm_. Год назад +263

    Nobody has commented about the fact that RUclipsrs like Yamiks and Obsidian were the absolute entry to gameplay in Elite. There is no way i would ever have known what to do in regards to complex missions like the Guardians etc without a video turorial. I think even the content FDev put into the game is 99% hidden and your average player will never find it withiut trawling through years of old RUclips tutorials which may be outdated by the time you look.

    • @bloodwing9597
      @bloodwing9597 Год назад +13

      Not to mention (again ) but the dropping of console development

    • @joesheridan95
      @joesheridan95 Год назад +5

      Exactly, that´s a big problem with this game: It needs much more tutorials and much more informations about the game and it´s mechanics build INTO the game. And things like Inara´s functionalities should be build into it. What should stop frontier to use their databank in that way? The community does it, why shouldn´t they just give us a new menu-tab to find out were the next station with whatever we need is? Tell the Players about Engineers in a way that can´t miss them. I basically missed them (and the fact that the shipyard-stocks on the old Colonia Route (just before the highway was fully completed) were nothing more then crap) until i was half way to Colonia. And i just found out that i can´t use the engineers there until i have worked threw their collogues in the bubble? Why, just why can´t they present people those things in a more offensive way? Just show us a video, a list or whatever when we fly let´s say 2000 lightyears away from earth. Inform us about the options we have to upgrade our ships to make our long-range-missions MUCH less annoying. I was in Colonia, but i made the mistake of thinking that i could upgrade my ship on the way, what leads (in my eyes) to multiple mistakes the game has: Mistake one: There were no really large ships to buy in the stations i landed on the road, not even on the station in colonized systems. Mistake two: There are no good FSD´s to buy on the road. Mistake three: Why isn´t there a way to get around the referral-demands for the Colonia-based Engineers? Make it twice the price or such a thing, but why did i have to return to the bubble immediately after i made about 800 jumps towards Colonia, just because i can´t upgrade my new ships there? I can understand the idea behind this tier-based systems between the engineers, but letting people risk such a big downer after such a long yourney is just stupid. After that action i left the game for a week, flew back to the bubble (took only about 2 days of flying and around 450 jumps, so: Way better then the first trip) and then i left for about two months. I was just fed up with ED, just because they frack up their whole communication and feature-presentation.
      I had a (for me) nice viewership in my ED-streams, but i just lost the will to play and and congrats: instead of building up a viewership to a point that can be talked about, i am back to single-digit numbers and even when i play ED it´s not getting any better anymore: Why is that? Because to many people have left the game over the last year. ED look great, i love looking at stars, planets, the vessels and stations, but it has tooo many failures and is missing tooo many features.

    • @IRMentat
      @IRMentat Год назад +3

      I quit ED before finding either. I’m still watching both while regretting where ED ended up.
      Best space game foundation in existence, but it’s now a scrap heap of broken buggy and tedious features.

    • @joesheridan95
      @joesheridan95 Год назад +1

      @@IRMentat I agree with that, the base they build is just great, it could remain supperior to star citizen in a lot of areas if Frontier would just do their jobs. I really think they could make ground combat better and i think they could make ship-interiors working, at least some areas in the ships. Even if they would pack it into a new DLC for 20 bucks / euro´s, together with other features, i would still buy it. I am fed up with star citizen but i would love to have ship interiors.
      The Galaxy may be empty now, but the existence of Colonia and how fast the Colonia-Connection-Highway got all needed materials show how willing the community still is when Frontier gives us a project that really evolves the player experience. Flying to colonia is still a big achievement, but the fact that you can land every 300 lightyears or so if you travel along the Megaships is a huge upgrade. THAT´s how you motivate players to really try out exploration. If a player flies to Colonia now he doesn´t have to risk loosing thousands of lightyears if he crashes anymore. Everybody can use that route to get experience and fly farther and farther between stops until they feel right about doing the work to prepare a expensive long-range explorer to fly out into the galaxy without safety-nets.
      Personally i will fly back to Colonia as soon as i feel right about grinding the materials to unlock the final engineers in the bubble and to fully upgrade my ships engine.
      I really don´t know if i will ever do the guardian-stuff, just because i have no clue how to do it and it´s a fact that my combat skills are just crap... i am pretty shure i would have to do some combat for the guardian-stuff, so that nice 20 (?)-lightyear-upgrade is probably off the table for now.

    • @joesheridan95
      @joesheridan95 Год назад

      @@gdouble4710 I think about giving it a try :D I just really have to make some money before i do that, i lost tooo much at failed combat attempts.

  • @009013M3
    @009013M3 9 месяцев назад +50

    Man, the visuals in this game were staggering, and the sound design team deserves awards. But I couldn't get past the fact that there was basically zero gameplay outside of grind or aimlessly explore just for the sake of aimlessly exploring. It's like a fancy trucking simulator packaged in a box that says "You really liked Freelancer, didn't you...?"

    • @larsxyz5626
      @larsxyz5626 8 месяцев назад +3

      In the category "close to realistic" spacegames, Elite Odyssey (EDO) has virtually no competition at all
      EDO is a massive sandbox game with an entire 1:1 fullscale realistic Milkyway galaxy where players do have complete freedom to move around
      Milkyway galaxy stats in EDO as well as in reality:
      100.000 ly diameter
      4*10^11 starsystems, with planets, moons, ringsystems etc.
      Orbital mechanics, simulation of gravity of celestial bodies etc.
      It's a sandbox game, so we aren't bound to any storyline
      , in other words you decide by yourself ....

    • @OrangeNash
      @OrangeNash 8 месяцев назад +1

      Exactly this. And it tends to be the problem at the core of many "fly to 1000000 planets" space games. There's nothing in space. So the designer has to fill it with their imagination. And space game designers seem to be particularly unimaginative. No Mans Sky, Starfield, the X series all suffer from this, too. It's like if Euro Truck Simulator was the same, but just a black background wherever you were driving. Take off all the landscape and replace with black space and a few dots. Its ratings would drop from 95% positive to 30%. Space just gets boring when theres only space in it. Space is hard to make an exciting *game* in, the design needs an angle, it needs a "game". eg FTL builds on the ship management, Kerbal on the progression and physics, others focus on dogfighting. But "go from A to B, maybe sell some rocks" doesn't engage for long.

    • @sharkpyro93
      @sharkpyro93 6 месяцев назад +2

      i blame the old farts that cried on FD forums because "muh immershion", only because life is a grind doesn't mean games have to be too... this game is a glorified truck simulator...every fun gameplay suggestion was taken down and heavily critizied with the average reply along the lines of "go play scam citizen or fortnite", yeah that actually happened multiple times

    • @MrRoblcopter
      @MrRoblcopter 6 месяцев назад

      ​@@larsxyz5626 be honest though after that initial, "cool I can get out of my space ship now" does EDO actually add much of anything to the game?
      I did a bunch of exploration stuff and it's still my highest rank, but only flying around and scanning planets got boring and repetitive. Sure you can get out of your ship now but what's the point? There's no cool land features to check out, Terran planets you can still only just look at from orbit, no life forms to interact with, there's no friendly aliens you can just interact with just a few more and different looking ships that you can't even pilot(even if it is just a biological lifeform there's still the same 20 ships so the collection list stops quite quickly.)
      ED has a large amount of potential, but it's becoming increasingly clear that fdev is basically giving up on the game.

  • @ICanHazMarzipan
    @ICanHazMarzipan 9 месяцев назад +19

    Best educational experience for understanding the layout and size of the Milky Way. I spent way too many hours in Sol mapping star constellations via bookmarks and learning them and the most prominent stars by heart. And the size of VY Canis Majoris... simply awe inspiring.

  • @heavybattle6650
    @heavybattle6650 Год назад +460

    Always a pleasure to see someone calling out FDev on the complete list of their bullshit.

    • @jbreefer148
      @jbreefer148 Год назад +4

      I totally agree.

    • @rock2k14
      @rock2k14 Год назад +8

      And after trying that brief beta of Realms of Ruin they're making, I don't think they've changed their ways, it's like they went "let's copy Dawn of war, put it in Age of Sigmar, cut out the good parts, and make it slow and clunky as possible" graaagh I was so hoping we could get a good AoS game

    • @juicecan6450
      @juicecan6450 Год назад +10

      Yamiks has been complaining for so long that his videos aren't pleasing, but depressing. That's not his fault tho, his criticism is incredibly constructive and FDev could literally just work off of his directions into transforming E:D into a hit. The problem is that they don't listen, not to Yamiks, not to Down to Earth Astronomy and other cmdrs that are still huffing weapons grade hopium to persist with Elite in 2023.

    • @WDGreer59
      @WDGreer59 Год назад +9

      This is why World Of Warships nuked their forums. To silence criticism.

    • @rafezetter8003
      @rafezetter8003 Год назад +4

      I did it from the start after launch on thier forums - all it got me was hate from the fanbois and banned. I've been calling them out LONG before Yamiks did, since their "offlinegate" lie literally BEFORE launch day of the game.

  • @kinoshasecurity5515
    @kinoshasecurity5515 Год назад +70

    The nail in the coffin for me was Odyssey's hype pre-release for ship interiors, only for them to do a complete 180 and say they weren't doing it, nor was it promised, despite it being mentioned and 'excited for' during development showcase videos, as well as the original backing. They added player mobility after years of us being stuck inside our ships, but didn't even let us explore those ships.

    • @TemalCageman
      @TemalCageman Год назад

      FDEV never marketed Odyssey with ship interiors though.

    • @Kellett781
      @Kellett781 Год назад +15

      @@TemalCagemanthe kick starter so the way up to the radio silence shortly before odyssey launched was in large part about ship interiors from the devs.

    • @Khuros
      @Khuros Год назад

      They never once said it. It was just people like Yamiks who are now shitting them for their own lies.

    • @manslayer691
      @manslayer691 Год назад +19

      @@Khurosthey in fact actually did say that. They are gaslighting your ass. Anybody actually old enough to play way back would actually know elite was supposed to be able to hold ship interiors and space station walking. Not no fading black screen.

    • @manslayer691
      @manslayer691 Год назад +16

      @@Khuroswhat you fail to realize is after all the big backlash from odyssey and the lies from frontier. They literally went back deleting videos from what they actually promised for odyssey before it was actually released and it has been a well known fact that one of the creators actually wanted elite to be playable similar to star citizen where they walk around and out of ships and around space stations to admire space and how awesome it is through the game

  • @RetroJack
    @RetroJack Год назад +13

    I started playing the original Elite back in 1984 on my BBC Micro when all you had were two missions, vector graphics and a lot of empty space, yet at the time, it was still the most technically amazing game out there. Fast forward 35 years and I was super stoked to see what Elite could be on modern systems, and I was _not_ disappointed.
    I played Elite Dangerous with my Horizons pass for about 3 years after that, then quit when I realised that Frontier Development had lost interest in doing anything interesting to keep players engaged. Now I play Star Citizen, No Man's Sky and open world RPG's such as the latest Zelda games where there is still a sense of wonder - something that ED lost years ago.

    • @themog4911
      @themog4911 9 месяцев назад +1

      I played the original game in the 80's too :)

  • @jamesjbarrek6086
    @jamesjbarrek6086 Год назад +32

    I love this game and I pray it never ever goes away. I do hope one day they make a Offline version of the game like the other Elite games for example Frontier: First Encounters.

    • @kelly4187
      @kelly4187 11 месяцев назад +4

      Ditto. I hate the grind but still love the game. I find myself coming back every few months, doing a few bounty hunting missions or gunning down pirates in resource zones, before getting bored and doing something else.
      As Yamiks said in the vid, ED is a mile wide and inch deep. I can only tolerate a few hours before I get bored despite how often I’ve come back for the FAOff roleplay I’ve been doing for a few years. In comparison I’ve been coming back to Skyrim for over a decade and can still lose literal months on a RP run.
      If the devs had looked at the likes of Starsector, they could have built a truly immersive galaxy. Have each faction utterly different, not simply reskins.
      Still… I know I’ll be back before Christmas for another instalment. Cmdr RestlessSnake has always had a dream of being a space bus driver, and has the cash to make it so…

    • @MrWinotu
      @MrWinotu 11 месяцев назад +1

      I am installing it now! And going to play during weekend. I also like to come back to this game as a big fan of science-fiction books, space... I wish this game is revived somehow. I am not going however to yield and I will always think about this game in my way not like - I don't like it play cause no one plays...

    • @6StimuL84
      @6StimuL84 10 месяцев назад +1

      I still play First Encounters.....

    • @markthompson1520
      @markthompson1520 9 месяцев назад +3

      I would love it if they made an offline version and allowed modding. Let the modding community do what FDev wouldn't.

  • @karmadyllic
    @karmadyllic Год назад +216

    For me it was a simple pair of things - overreach and greed. ED could have been the ultimate in Space Opera sims but Braben simply wanted the cash so he could get more cash and so abandoned any decent development. Instead he used ED as a cash cow and well... he's likely lost the fanbase and everybody the fanbase knows.

    • @klassic9900
      @klassic9900 Год назад +27

      Which is hilariously ironic considering if they focused on making a game with loads of content and things to do those microtransactions would have flown off of the shelves. The biggest issue with ED is that the devs try to make every fucking thing a timesink so you stay in the game longer therefore you may end up buying something from the store when in reality most people don't mind buying a store item here and there if the game is fun enough.

    • @kevinpittman2517
      @kevinpittman2517 Год назад +1

      u realise the OP is preying upon u and others?

    • @bestaround3323
      @bestaround3323 Год назад +1

      ​@kevinpittman2517 how so?

    • @Mithguar
      @Mithguar Год назад +1

      No game will ever be what every player want it to be. Players need to stop trying to get everything in one game. Good shooters are made by studios that make good shooters. Flying sims are made by studios that make simulation games. Racing games are made by studios that make racing games. If you ask one studio to put all of it in one game, you will get bad game that will kill that studio. They parts they have no expirience with with sink a lot of dev time and end effect will be underwhelming or straight up bad. At the same time, that dev time will be deducted from time they would normally spend on doing bits they are good at, so even that part will be unfinished. ED is great example of that. Bad gun play, bad "New features" that were highly requested, and bad expirience since they kept chasing after new demands. All of the features they implemented were underwhelming and dev time wasted. Dev time that could be spent on balancing and perfecting what they already had implemented.

    • @rivit7615
      @rivit7615 Год назад

      ​@@MithguarSC is doing it all but it takes soooo long to build it right. Modern game development is typically 8 years and it will only get longer as the games become more complex and the virtual worlds get bigger.

  • @zacshaheen8286
    @zacshaheen8286 Год назад +190

    Players: we want to walk around inside our ship
    Developers: no you don't.
    That killed it for me

    • @jdevlin1910
      @jdevlin1910 10 месяцев назад +14

      the mad thing is if they added that and never bothered with Odyssey at all they would still have a very healthy title right now, for what I assume would be a lot less work.

    • @zacshaheen8286
      @zacshaheen8286 9 месяцев назад +8

      @@jdevlin1910 Right!?!? doesnt it seem like that would be WAY less work than developing a whole first-person-shooter element that no one wanted?

    • @RealNotallGaming
      @RealNotallGaming 9 месяцев назад +1

      where do you want to walk? inside engines?
      ELITE have SMALL ships
      no space for walk
      what are you talking about?
      LoL

    • @Yaivenov
      @Yaivenov 9 месяцев назад +11

      Developers: "You'll get bored walking through the same area all the time." (An actual claim by them)
      Also Developers: Adds a single unchanging unskippable generic station scene you have to walk through every time you visit.

    • @BPBcovers
      @BPBcovers 9 месяцев назад +9

      @@RealNotallGaming Is this sarcasm?? The Sidewinder for example is a pretty big ship

  • @xxjeanmichelgamingxx8501
    @xxjeanmichelgamingxx8501 Год назад +14

    For me all the major issues have been these :
    - Too much systems and planets ( fun for the beginning to go exploring but sooner or later you realize this is a c/c all the way, you are just chasing "unique assets"
    - All that you do means nothing, grinding some rep / doing many missions / trying to change some situations on stations / planet outpost will absolutely do nothing because of the way the metagame is working " they " decide how the story is going and all the powerplay is just a musical chair game
    - Playing as solo or with friends, dare i say playing "online" there is no community except some griefers and soon you or your friends have to add some gameplay or goals to push forward the playtime
    - Engineers have been fun when added, now if you don't grind you can't do anything with a base ship and weapons
    - The community events / guardians tech unlock : nothing is fun, always you have to throw hours and hours to go from A to B
    - Some ships are "must have" why bother doing some collection when you can do everything with one or two ships ?
    - The complete abandon of the console playerbase " too hard to update " / " we don't have enough ressources " so they are just left behind but thanks for all the microtransactions guys
    - The separation of the players : base game ( at the time ) / horizon / odyssey and the vastness of the universe itself ( always fun to waste half an hour or more to join a friend somewhere )
    - The fps module added with Odyssey, it's slow, no fun, and boring to do some pew pew to some braindead npc or visit the 2-3 outpost asset with the same layering, not to mention the stations...
    I had a lot of love for Elite in the beginning i even spent a good amount for some skins ( and i regret it ) but it's a shame to know that all these hours spent are for nothing

  • @patrickpaez
    @patrickpaez 9 месяцев назад +15

    As a new player, I have no idea why they have abandoned this game. It has so much life left in it if they kept it going.

    • @Omni-Man
      @Omni-Man 7 месяцев назад +13

      They haven't, Yamiks is known as a Doomtuber in the community.

    • @wakizashiyoshikawa6926
      @wakizashiyoshikawa6926 6 месяцев назад

      @@Omni-Man while this holds true, there are quite a few less "doomtubers" who abandoned a game including Drew Wagar... They spent most of their time on F1, Zoo games and Tycoon games than in E:D... Is a game dead, no, not really, do they focus on it, well no, not really

    • @UNCLESAM..GANC..
      @UNCLESAM..GANC.. 6 месяцев назад

      Thats cause they didbt, this guys just an idiot

  • @markusvalentini438
    @markusvalentini438 Год назад +111

    It was within ED universe that i met the Fuel Rats, and flew with thousands with the Distant Worlds expeditions: absolutely incredible gaming experiences that hardly will be repeated anywhere in the near future. And all this in "an inch deep" game, imagine what could have been with just a little more... i'll miss my dear Anaconda

    • @gamersocks2741
      @gamersocks2741 Год назад +15

      The mass jumps that crashed the severs during DW2 or suddenly meeting dozens of other ships at a point of interest after flying alone through the dark was so cool.

    • @That-No-Moon
      @That-No-Moon Год назад +3

      I miss always blowing my Beluga in the mail slot and accidently starting a fight with the police, just because I couldn't find my parking spot.

  • @rinzler_o7o7o7
    @rinzler_o7o7o7 Год назад +424

    The most frustrating thing about playing Elite Dangerous is seeing how much potential it has for being the best game ever, then seeing how hard the devs shit on that potential with their incompetence. The playerbase being overly soft and whiny doesn't help either.
    Abandoning it has been one of the best decisions I've made.

    • @TheYamiks
      @TheYamiks  Год назад +41

      thanks to you guys'es testing and showcasing I reaalized JUST HOW bad the BALANCE was. thank you so much!

    • @redskinlgnd
      @redskinlgnd Год назад +10

      I honestly can’t agree with this more. The lack of any meta changes in PvP or even pve for that matter. The only actually fun progression was engineering and trying out new things and different builds was a lot of fun for me. The whining on top of their balance killed the 3k hrs I had in the game. Engineering 2.0 didn’t help when I realized how wasted my time was. Hope you have been doing well rinzler! You definitely had the top tier memes!

    • @Khuros
      @Khuros Год назад +4

      @@TheYamiks You're one of the guys who lied to the world that FD said ship interiors were coming. They never said that and now you have the balls to say they did?

    • @Smokey_MR2
      @Smokey_MR2 Год назад +47

      @@Khuros The FD devs said it from the very start clown, get your facts straight before you call someone on something!

    • @IntrusiveThot420
      @IntrusiveThot420 Год назад +7

      I feel like a ton of the players in these comment sections would like star citizen. Everyone knows its issues. But if you like the game as it is it's pretty sick.

  • @elise3455
    @elise3455 9 месяцев назад +8

    One thing I absolutely hated was that I spent all this time upgrading and max-engineering my weapons for the inevitable Thargoid fight, only to find that you need completely different weapons to fight them. That's when I completely left the game and stopped bothering. To engage with any new content, you need to grind even more.

  • @owenrichards1418
    @owenrichards1418 9 месяцев назад +13

    This game gave a great "I'm a starship captain" experience. The whole space travel part of the game was amazing. The problem is that there is very little on the planets when you arrive. Every single planet is just like the moon with zero amount of stuff to do once you get there. I loved meeting my first Thargoid. I loved looking out the window and seeing planets majestically drift past my ship.
    I was hoping it would be more immersive, with ships you could walk around in and the ability to stroll around on planets and stations. What we got instead was a low-rent FPS game bolted onto a space sim. Stupid, stupid stupid. Sigh. At this point it feels like Frontier have just given up.

    • @cd2320
      @cd2320 9 месяцев назад

      I feel this way about most mechanics. It’s as wide as an ocean and as deep as a puddle. They’ve taken a hundred first steps forward, but never a second.

    • @larsxyz5626
      @larsxyz5626 8 месяцев назад

      In the category "close to realistic" spacegames, Elite Odyssey (EDO) has virtually no competition at all
      EDO is a massive sandbox game with an entire 1:1 fullscale realistic Milkyway galaxy where players do have complete freedom to move around
      Milkyway galaxy stats in EDO as well as in reality:
      100.000 ly diameter
      4*10^11 starsystems, with planets, moons, ringsystems etc.
      Orbital mechanics, simulation of gravity of celestial bodies etc.
      So yes, the moons are "boring", as they are in the real galaxy/ our solarsystem !
      It's a sandbox game, so we aren't bound to any storyline
      >20.000 populated starsystems with approx 275.000 stations, in human populated region "the bubble", a little spec in our galaxy, just 1000 ly across
      SC is just some kind of "cyperpunk" game, less than 100 static starsystems and even scaled down, no orbital mechanics
      In other way not really a spacegame, sorry to say
      I can imagine that many with some knowledge about astrophysics and spacetravel as it could be in a distant future, initially inspired by Star Trek series back in the days, would value a realistic spacesim with a good simulation of our own galaxy (the milkyway), including orbital mechanics according to the Newtonian law of gravitation
      EDO is the only option
      Some planets/ moons even tidal locked to their star/ planet as in reality
      In EDO you would recognize stars from our visible night sky (Stellarium link), as well as known stars from the ESA mission's Hipparcos and Tycho Catalogues are included
      Elite Dangerous contains a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles
      elite-dangerous.fandom.com/wiki/Galaxy
      The Hipparcos and Tycho Catalogues
      www.cosmos.esa.int/web/hipparcos/catalogues
      Stellarium Web Online Star Map
      www.stellarium-web.org/

  • @Utigeon
    @Utigeon Год назад +100

    I feel like people who knew how this game engine works are long gone, and current team is trying to understand how the hell can they do anything. Otherwise I have no idea why (IMO) there is almost no progress on the game.

    • @cajltd1737
      @cajltd1737 Год назад +9

      This! This is the only logical explanation....

    • @earlofdoncaster5018
      @earlofdoncaster5018 Год назад +12

      Gone, gone to make dinosaur games.

    • @SeventhCircleID
      @SeventhCircleID Год назад +18

      ...the stupidity being, all these dino games and world building games they've released gives them all the models, animation sets and textures needed to fill ED out with plenty of interesting content... but no... barren dead rocks and STILL no actual Thargoids!

    • @bigal3055
      @bigal3055 Год назад +13

      Money, or rather a lack of, would be my guess.
      Dropping support for the console version is about a good a sign that the income just isn't there anymore and they're trying to squeeze every last penny from the bigger platform before that completely dries up too. Why they didn't follow a store model akin to something like Star Trek Online just feels like a missed opportunity too. That sucker is well over a decade old now, but still seems to have a healthy player base, still seems to absolutely rake it in on store purchases (I know that I still spend far more than I could reasonably account for on it) and still makes enough for the developers to justify keeping the game not only alive, but updated. They can do it because they give players what they want. If the players get what they want, they'll spend the money. Elite kinda missed out on that philosophy and its development suffered for it.
      I don't think I ever bought a single thing from the store for the game. If there had been ships and/or modules available, they'd have seen my money, no question. But I've no interest in skins that I can't see from inside the cockpit and that don't offer anything new to the gameplay. I don't know what the game sells for now (though it was less than 3 quid the last time I saw it on the PS store) and I don't imagine it's flying off the shelves some 9 years after release either. I think whatever life extending ideas they may have had in the past will simply cost too much vs returns on sales and will never come to fruition now.
      It has the feeling of a game that is on life support and isn't long for this world.
      It's such a pity too. There was so much potential and the project started off well, but I think there may have been some (lower scale) Star Citizen dream chasing for development ideas that were always going to cost more in time and money than the developers could ever realistically afford to make a reality.

    • @Lazuralus
      @Lazuralus Год назад +12

      They're probably also broke... they moved to a huge brand new office a few years back which likely cost them an absolute fortune. Then their stock price crashed because of the bad Odyssey release and dropped support for F1 manager a few months after release. Braben then ran for the exit a year or so ago... it's a sinking ship.

  • @cervantes01
    @cervantes01 Год назад +104

    Elite Dangerous failed because all of the money spent on the game by the players after the initial crowd funder went elsewhere into every other game that they were making and not elite dangerous, ED makes me mad enough to wish that we had class action lawsuits in the UK, as promises made were definitely not delivered.

    • @morsmagne
      @morsmagne Год назад +7

      I totally agree. I remember Braben saying that dinosaurs were going to be in Elite and they popped up in a different game.

    • @cervantes01
      @cervantes01 Год назад +21

      @@morsmagne Let's not forget the white knights saying that all of that development of dinosaurs and theme parks would eventually make it back into Elite Dangerous. They really harmed the community's attempts to hold FD to account with that shit. Other games were made with money from ED, none of those other games put money back into ED. It makes me sick.

    • @morsmagne
      @morsmagne Год назад +7

      @@cervantes01 Yes - I was one of those optimistic people - I honestly thought Braben wouldn't 'sell out' his brain child. I've learnt that you can't rely on things you can't affect getting better: The lesson is to concentrate your efforts on things in your environment that you can affect. It's wonderful that we live in the age of AI because you can use it to make your life better in so many ways if you put your imagination into it.

    • @danielstokker
      @danielstokker 11 месяцев назад

      ​​@@cervantes01were the fuck did braben ever talk about dinosaurs in elite 😂😂😂 get that shit on tape or shut up

    • @jdevlin1910
      @jdevlin1910 10 месяцев назад

      @@morsmagne Huh? Why would dinosaurs be in Elite? Smoking crack at the time by any chance?

  • @Kathrynerius
    @Kathrynerius Год назад +10

    I miss 2014, when I actually thought Elite was going somewhere, and I was hopeful for the future. Somehow, Star Citizen of all things caught up and passed them by. The never finished game, the game that was just an arena shooter in a void, somehow got full ship interiors, caves, water, weather, gas giant atmos, earth-likes, city worlds, etc, while Elite was fumbling for 6 years trying to add a single new ground vehicle to their barren atmoless rocks. How did that happen???
    Elite hurts my soul so much. Because to me, Elite was what people see/saw Star Citizen as. In 2014 it was the THEE game, the game to end all games... My favorite game of all time. The future looked good, and I was full of hope. Then just disappointment after disappointment for what, 7 years? The game despite getting new content, always feels like it was regressing somehow. Meanwhile SC is always advancing tenfold when I look into it.
    They both started out as bare bones little space only flight sims, and by the time Elite got barren rocky bodies to land a single vehicle on, we had earth-likes and an ECUMONOPOLIS in Star Citizen, something Elite won't ever do, lol. While I'm hunting giant crab monsters in a forest in my tank in SC, fully geared out, fully customized, even my tank's livery and stuff, all gotten in-game with in-game cash from in-game malls and stuff, I'm paying 10$ just to wear a pair of sunglasses in Elite on a barren rocky body.
    It's just hard to fathom how it fell so hard behind. Then the one saving grace, VR, the one reason to truly play it over anything else, they abandoned support for... It makes no sense. Elite has made no sense for years. SC makes 40 something ground vehicles, and we practically have to pull teeth to get *one* new vehicle in 6 years.

  • @aprespunk
    @aprespunk 10 месяцев назад +5

    Landing on planets was mistake number 1. Space legs was mistake 2. They should have expanded on what they do best: the actual spaceship sim, and enrich considerably the bounty hunting, exploration, mining and trading experiences.

  • @mechatankzilla4733
    @mechatankzilla4733 Год назад +61

    I'd like to add Failure #10 - White Knights. The forum for Elite has simply too many fanboys aggressively stifling any form of criticism of the game. When that happens the devs get a false impression of their own abilities and popularity that contributes to the lazy-ass desing and coding.

    • @matthamende6359
      @matthamende6359 Год назад +9

      My issue with ED, stemmed a lot from the white knighting, too many people that think they "Speak for the community" everytime there was a thread to add some QoL changes, you'd get fanboys riding to the rescue defending this space simulation 3000 years in the future where your ships have the avionics of World War II era planes, and if you take your hand off the stick for 2 secs you fall off course. I gave elite several chances , bought engineers, odyssey etc but in the end it just ends up being a lot of "line up the dot simulator" it's basically a minigame masquerading as a AAA space sim.

    • @cheesyvoid3143
      @cheesyvoid3143 Год назад

      @@matthamende6359 There's a Steam Discussions white knight called "Dolphin Bottlenose" who is very obviously an FDev cocksucker. Even when everything that FDev does is a "nothing burger", that guy definitely eats those nothing burgers during breakfast, lunch, and dinner while praising the chef.

    • @myaantares4036
      @myaantares4036 Год назад +3

      @@matthamende6359 It's a series of minigames knitted together such that SeAmLeSs iMmErSiOn is preserved.. more or less 😅

    • @Kayem237
      @Kayem237 11 месяцев назад +4

      To add to that, specific, vocal types of players. Like when people talk about having more encounters in exploration and you get flooded with people whining about not wanting to have to do combat when they explore.
      They wouldn't even have to put in tons and tons of work if they just made the galaxy more well... Dangerous.

    • @Zodroo_Tint
      @Zodroo_Tint 11 месяцев назад

      @@matthamende6359 The thing I hate in these sci-fi games are like that WW2 in space wibe.
      Spaceships flying like atmospheric planes, guns working like XX. century guns, cockpit in front of the spaceship they don't even try to use screens they use window what is probably a glass and it reflects the light just like computer screens reflects the light.
      I feel like these people only can make computer game programs they can't make computer games. And the worst thing is there are many sci-fi writer out there who have the creativity to invent a world what actually feels like it is the future.
      Just for thoughts. Imagine a sci-fi world was made 1000 years ago happening today and people in that world would still use parchment what is made from animal skin instead of using computers like we do. I'm saying they lack the creativity. What they doing is not sci-fi, it is retro sci-fi just like Flash Gordon or Buck Rodgers was and it will be ridiculous a couple of decade from now. One decade if we gonna have a world war in the 20's.

  • @RangerHouston
    @RangerHouston Год назад +85

    I had an entire group of friends I played Elite on console with. The only enjoyment we really had was the interactions and stories we made up ourselves…then Odyssey released and the devs told the console players to pretty much go F themselves and we all just stopped playing and moved onto other games.
    I still would play every once in a while to explore but then devs said “F you” to that too by saying player discoveries would no longer be recognized.
    I haven’t played at all since then and every time I think about playing I just get angry.

    • @TKMcClone
      @TKMcClone Год назад +35

      The fact that Yamiks doesn't even mention console players shows how much of an afterthought we were. It's total BS that the game is still sold in console stores. I stopped playing within a week of the announcement.

    • @kingblackphox7397
      @kingblackphox7397 Год назад +16

      Fucking same I stopped playing when the announcement came I felt like they didn't even try

    • @Shinzon23
      @Shinzon23 Год назад +17

      @@TKMcClone Yeah, it's kind of a very infuriating that he completely ignores the people who got shafted by this.
      Also it's nice to see someone other than me bringing up the console shit show

    • @kingblackphox7397
      @kingblackphox7397 Год назад +7

      Not to mention how much fun we all had on the distant worlds 2 expedition shit broke my heart they literally spat in our fuckin faces

    • @nutty_tv2967
      @nutty_tv2967 Год назад

      After they gladly took our money for skins and paint jobs for months before, shit at least give us a heads up, FDev is dead to me I hope they all go homeless.

  • @iisfire466
    @iisfire466 Год назад +5

    One of the failures In My opinion was the fact that they have completely abandoned support for the console version of the game which means that console never received the space legs update even though I’m pretty sure frontier basically promised to deliver this update and never did and completely abandoned the console version

    • @Expunge6667
      @Expunge6667 29 дней назад

      I've heard that console is doable now that they have a decent update running on PC. If that's true, and we're really getting space legs by December of this year, it should bring some players back. I myself haven't stopped playing lol. I'm farming engineering mats right now to upgrade a type 8 when or if we finally get it. It would be nice if another game like Elite was on console, but the closest thing we have is No Man's Sky...

  • @Ronin7577
    @Ronin7577 Год назад +17

    My biggest problem with the game as of late is that I can't get over the just terrible integration of Odyssey. It doesn't feel like one game, it feels very much like two different games that I transition between. It's a weird and awkward feeling that just kills the experience for me.

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад +1

      I honestly have absolutely no idea what you are talking about. The integration of on-foot content with the older spaceship/SRV content is extraordinarily smooth. Everything you can see from inside the ship you can see exactly if you go on-foot, and vice-versa. Heck, you can even fly to a fleet carrier or a settlement, fly your ship close to a window, and see on-foot npcs inside. You can then land, get on foot, go inside, and see those very same npcs there.
      How exactly is it poorly integrated? The fade-to-black transitions when leaving/entering the ship? (They wouldn't even have needed to do that, but they did it so that you wouldn't need to watch a slow exiting/entering animation every time. The game engine would support a smooth fully-visible transition from inside the ship to the outside, but they just decided to shortcut it.)

    • @RealNotallGaming
      @RealNotallGaming 9 месяцев назад

      feel word
      i already know what type of player you are
      entitled one
      just leave
      nobody cares about you crying
      you are not a sponsor so you have 0 rights to decide changes ingame

    • @cd2320
      @cd2320 9 месяцев назад +3

      That’s the issue with every part of this game-they all seem so disjoint, and they all lack any depth. It’s like they take a hundred first steps forward, but never a second.

    • @alanmichael5619
      @alanmichael5619 8 месяцев назад +1

      @@DjVortex-w "The game engine would support a smooth fully-visible transition from inside the ship to the outside, but they just decided to shortcut it." No - FDev didn't finish the feature, to save development time, like they've done with almost everything in the game.

  • @Gabryal77
    @Gabryal77 Год назад +210

    Funnest thing that ever happened to me playing ED was when that one clan kidnapped a bunch of new players and pretty much enslaved them. I remember being both appalled and somehow impressed with their evil scheme, but it never would have happened if there was anything else to do in this game that was worth doing

    • @deusvult7881
      @deusvult7881 Год назад +66

      they made them mining slaves in ships that could not jump very far, then Fdev banned those players - I thought it was a brilliant scheme, and if fdev only had a way to have players with an evil reputation and had a pirate underworld system in the game would have been great... but no

    • @amysilverstone9059
      @amysilverstone9059 Год назад +5

      This incident was the reason I got into this game in the first place

    • @Carlos-ux7gv
      @Carlos-ux7gv Год назад +19

      That, their rescue and the whole Fuel Rats metagame were on of the most interesting things that internet gaming has to offer.

    • @MonstrMatt
      @MonstrMatt 11 месяцев назад

      ​@Carlos-ux7gv are fuel rats even a thing anymore? I used their service once. They tried, but failed.

    • @kieranwright1401
      @kieranwright1401 11 месяцев назад +3

      ​@MHinkel yup got to me within 5mins of asking for help otherday

  • @fearalice
    @fearalice Год назад +135

    I never got into thargoid combat because i learned that anti-xeno weapons were not just more effective, they were required since the goids have apparently 99% resistance to normal weaponry. It's pretty terrible end game if everything that got you there is now useless.

    • @keithsinter5611
      @keithsinter5611 Год назад +15

      also earning money by thargoid hunting is nearly impossible if you have not engineered and specced out a ship with guardian weapons and artifacts
      and if you are not a flying ace, repair and resupply will cripple you

    • @monkeypantera94
      @monkeypantera94 Год назад +4

      You just have to buy specific kinds of weapons. It's not like you need an entirely new ship. All of my AX ships started out with another purpose in mind.

    • @dezmodium
      @dezmodium Год назад +5

      This conforms to their primary design goal of forcing the players to play the game as they want them to play it, rather than letting the players play the game as the players want to play it.

    • @ImRandomDude
      @ImRandomDude Год назад +2

      hard counter mechanics are always bad regardless of game

    • @PicturesqueGames
      @PicturesqueGames Год назад +4

      And it's also pretty stupid at that. ED has systems designed individually from each other, not interlocking with each other in deep enough way.

  • @leonardo8461
    @leonardo8461 10 месяцев назад +6

    The only reason I recently started studying Unity from scratch, is to create a sort of ED copy with no grind and a balanced pvp enviroment...it will take ages but eventually I hope to release it

    • @torg2126
      @torg2126 9 месяцев назад +1

      Someone is already doing that, making a game called Hunternet: Starfighter, i think

    • @leonardo8461
      @leonardo8461 9 месяцев назад

      Yeah, I know it, I'm looking for it. Is not exactly my ideal game but is pretty close@@torg2126

    • @Omni-Man
      @Omni-Man 7 месяцев назад +2

      Make sure you can buy materials, you know, like a real economy ffs.

  • @cliffordcrimson7124
    @cliffordcrimson7124 9 месяцев назад +7

    The LTD overlap gold rush was the most fun I've ever had in a multiplayer community. I was involved in mapping when the hotspots were rearranged and chased overlaps in group chat for hours getting to know people. It honestly required more work and planning than any of the ways that the devs wanted us to play. We had shared spreadsheets, guys making digital interactive maps, and pages of handwritten notes. I think I played a few more hours after the nerf update and just found it so lonely after having so many people working together.

  • @borgkingerei6993
    @borgkingerei6993 Год назад +228

    Man I forgot about this game. Such a shame, it was so cool

    • @cmdrHeliaxx
      @cmdrHeliaxx Год назад +7

      Sure you did 😄

    • @KickstandOptional
      @KickstandOptional Год назад +9

      I forgot it was a thing and then FDev released an update video a few days ago.
      Meh.

    • @antondovydaitis2261
      @antondovydaitis2261 Год назад +1

      I guess we'll have to wait for the post James Webb 1:1 Milky Way simulator.

    • @8bitkid408
      @8bitkid408 Год назад +4

      Looks like Yamiks still hasn't got over the Odyssey snub and butt hurt from Frontier. Come on dude get over it already.

    • @cmdrls212
      @cmdrls212 Год назад +1

      ​@@antondovydaitis2261inch deep simulation 😂

  • @Sludgebuster
    @Sludgebuster Год назад +134

    If E:D would have allowed us to expand the human bubble with our actions, I would be playing this game way too much. Give a group the ability to build outposts in a system- then upgrade into Large stations and grow a system- I'd be hauling like a second job.

    • @channelingextraterrestrial3623
      @channelingextraterrestrial3623 Год назад +18

      Exactly. If they could have made us build something out of the resources we gather in space or on planets, and build it together with friends. It would be great. And also persuade NPCs to join our base and clan. It baffles me that Frontier doesnt see the potential and builds on these ideas. Take some ideas from ARK and Conan Exiles with the followers. You could both fly in space, build a base and persuade NPCs to work for you and attack other players and bases. Man that would have been awesome. They already have the platform for it. Or maybe release the code so people could mod the game.

    • @cmdrpanpiper6415
      @cmdrpanpiper6415 Год назад +12

      it would of been great if they did, but seems FD at the time were scared of the player base getting ahead of them or visiting systems they had reserved for some content they didnt ever do.
      player base got sidelined and soon realised they were just npc's to FD's game and were overruled or ignored with any efforts they tried contrary to the story FD had written ahead of time.
      it was a one way story, the few occasions they were forced to compromise on were the good times, and far to few.
      since then became a one track story and your trail you blazed made absolutely no effect on the galaxy.

    • @JetsonRING
      @JetsonRING Год назад +12

      This. They said players should create our own adventures, then refused to allow players to do that.

    • @ElderonAnalas
      @ElderonAnalas Год назад +10

      Yeah, I mean, there used to be the whole "big Squadrons can have their own minor faction in the BSG system" and, sadly the ability to submit your Squadron for this ability is gone. It also didn't allow to actually expand the bubble, it just had people take control of existing systems. Not making new things or big updates to the galaxy.

    • @Khuros
      @Khuros Год назад

      it does expand though?

  • @ryanpottle6443
    @ryanpottle6443 Год назад +5

    Great video. Frontier lost me when they abandoned the console players. I havent owned a pc capable of anything since 2008.
    I could deal with everything else listed in this video. The most enjoyable thing for me was the flight. I still boot it up to take a few trips around the galaxy, but it's not really the same anymore. Anyone who still plays transferred to pc, the systems are littered with the bare bone, rotting corpses of fleet carriers and most of the things I worked toward, I dont really get to see or use in any real way anymore. My grinding and engineering is pointless when there are like 2. Maybe I'll come back for whatever elite game comes out next, but I cant hold my breath for it. 😢
    *purchases a hutton orbital mug off amazon for the memories.*

  • @peterhospodar7876
    @peterhospodar7876 Год назад +23

    I miss it so much, yet I am never coming back.. I salute you Yamiks, as the only voice not sugar-coating it around. o7, industry needs more CC's like you! Shame that "empty room" prevails and devs all around fail to realize critical voices like yours come from a place of deep love for their projects..

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад +1

      What's stopping you?

    • @peterhospodar7876
      @peterhospodar7876 10 месяцев назад

      @@DjVortex-w Nothing stopped me. Gone for over a year. I do not even missed it now. Sometimes it pops up in my feed and I can get a bit emotional about it. Products like these deserve to die. Enjoy your space-legs and microtransactions, commanders.. ;)

    • @DjVortex-w
      @DjVortex-w 10 месяцев назад

      @@peterhospodar7876
      First you say "I miss it so much", and now you say that you don't miss it.
      Which is it?

    • @theghastlygamer5326
      @theghastlygamer5326 10 месяцев назад

      ​@@DjVortex-wbootlicker

    • @alpsalish
      @alpsalish 9 месяцев назад

      ​@@DjVortex-wWow, you really are all over the comments section being a whiny little bitch, aren't ya?

  • @axing_
    @axing_ Год назад +17

    I have bought Elite around 2017 and abandoned it around 2020... Once in a while I remembered it's existence and one day I decided to check up whats up with it. I learned of the Odyssey update, the split into legacy, the killing of console support, the performance issues. To this day I'm still yet to open ED again. It's a game that could so easily become legendary, with it's incredible atmosphere (graphics and sfx), control systems, massive galaxy, exploration, etc. But here we are...

  • @Xalerdane
    @Xalerdane Год назад +48

    This game broke my heart.

  • @thegrayowl1557
    @thegrayowl1557 Год назад +4

    In my eyes, Frontier just forgot what made its game compelling in the first place: fantastic ship controls, and the unknown that comes with a *LITERAL 1:1 SCALE REPLICA OF THE MILKY WAY!*
    They created the best feeling ship controls I have ever felt, and what do you do with it? *You ship goods and passengers, push the "scan" button next to some planets, and shoot at some underwhelming AI pilots*
    They put you in the middle of a game that so accurately replicates the universe we live in, that you can look up at the night sky, pick a star, and visit it in the game! And what's out there? Fucking ROCKS! Maybe you'll get intercepted by the ONE GOD-DAMN ALIEN RACE WE'VE MANAGED TO FIND IN OUR ENTIRE KNOWN UNIVERSE, and we all know just how magical that is after the first few dozen times, huh?
    Frontier had created a virtual Garden of Eden, and all they thought to fill it with was *grass and cows.*

    • @paavobergmann4920
      @paavobergmann4920 7 месяцев назад

      I think it´s many players that have forgotten this. You are to write your own story, and if you dare, there is a ton of fun you can have. it´s kjust that other titles have conditioned players to expect being showered with rewards, being taken by the hand and being led through a tightly orchestrated fairy tale. E:D is none of this.

  • @carteljameson8395
    @carteljameson8395 11 месяцев назад +3

    The thing about this game is that it ruined other space sims for me. Despite all of its problems and it has so many as outlined in this video, the core of it is still perfection. The ships. Flying your ship. Interacting with the systems on it. Supercruise. Landing in stations and on planets. Learning how to do all that was engaging. It was complex but very intuitive. The reason that I never really got into No Man's Sky was because the ship essentially flew itself. Landing is just a button press. Supercruise is really just point, fire up the engines, and wait till you hit atmosphere. All of that content NMS has doesn't really mean much to me because the game misses the core part of what makes space exploration fun. The ship. And for all of its faults, no game has done it better than Elite Dangerous.
    I stopped playing a while ago, but I also haven't picked up another space sim because they just don't feel as good as ED. Man, if this game got the kind of support NMS had, it might be the best game ever made.

  • @Banzai51
    @Banzai51 Год назад +85

    The core, fundamental reason E:D failed is that FDEV is deathly afraid of player agency. They have the beginnings of a great game, but they never built on them. Anytime the players worked together to do something unique, FDEV squashed it. They wanted you to play on rails, and the only interactions with other players was supposed to be PvP. And PvP was so incredibly unbalanced that only the griefer players wanted to do it. FDEV listened to the crybaby PvPers and it killed the game.

    • @Remixersoloman
      @Remixersoloman Год назад +16

      And there's hardly anything there for you to play on rails either! No meaningful goals or fun things to buy, just more ships and parts for those ships.

    • @Ebalosus
      @Ebalosus Год назад +3

      >"they listened to the PvPers"
      Lol. Lmao even. If they had listened to the PvPers, the ship combat gameplay would’ve been a lot more balanced than it is.

    • @Lazuralus
      @Lazuralus Год назад +4

      @Ebalosus yeah, saying FDEV 'listened to pvpers' when developing the game is complete delusional nonsense. Pvpers were always the red-haired step child they wished would go away....

    • @CMDR_Hellfire85
      @CMDR_Hellfire85 Год назад +10

      we, the PvP community of Elite, made a complete balance suggestion spanning over several pages to make PvP accessible for anyone and well balanced. They listened to the carebears asking for easy win gear like heal beams, shield booster stacking, overpowered defense engineering. They never listened to us.

    • @ryansta
      @ryansta Год назад +2

      @@CMDR_Hellfire85 Yep, seem to remember something where one group showed them all the exploits and ways to work the games systems, with a view to rebalancing.

  • @michaelhubbard5013
    @michaelhubbard5013 Год назад +70

    I easily added 800ish hours or so on Elite right as the pandemic started, into the lead-up of Odyssey. Even the weeks before Odyssey came out, it was clear that it wasn't going to be what they promised. I was an Explorer, who did it just for the pride and envy of getting my name on as many planetary bodies as possible.
    This game hit a very special place for so many people. To the learning curve, and frustration of the 0 information regarding anything into the game. The community flourished in spite of the developers and all of the minor grievances.

    • @DarthMajora
      @DarthMajora Год назад

      You're one of the assholes then that made it so after 650 hours of exploring, I was never able to find a single planet that was unamed.

    • @Banzai51
      @Banzai51 Год назад +10

      I'm just so thankful they let the content creators in on Odyssey and stream it early. That proved beyond a shadow of a doubt that it wasn't worth paying for. Saved me some money.

  • @vincentpeloso7304
    @vincentpeloso7304 Год назад +43

    Hey Yamiks, thank you for being my number 1 source on information on a game that took top place in my heart and sank 3k+ hours into. I always dreamed of returning to sink new time into adventures but you've helped me save alot of effort with the updates around how little content has been updated.
    Thank you for calling out Fdev on wasted potential

    • @CallofDutyBlackOps28
      @CallofDutyBlackOps28 Год назад +3

      the sad thing is that all the hours I've put on console are basically a fart in the wind now.

    • @Shadowkey392
      @Shadowkey392 Год назад +6

      The best thing you can do is ignore Yamiks and play it. Take it from me, despite his claims that he really wants to like the game, Yamiks doesn’t want that at all. If he did, he’d put more effort into actually trying to look at all the good stuff the game has now. But he refuses to do that, to such a degree that I don’t even have to watch his new videos to know that they are nothing but him bashing the game. That’s all the ever are now. It makes him unreliable as a source of information.
      Trust me, if you already own the game, just play it again. Form your own opinion of it instead of just taking someone else’s. I for one find it’s actually quite good, even if it’s not living up to its full potential.

    • @apogamisi5583
      @apogamisi5583 11 месяцев назад +2

      @@Shadowkey392 Yamiks is right... read ALL the other comments, majority of players/supporters are disappointed, as am i. devs love kicking the small guy in the teeth, they need to realize that the small guy is the one that makes the game, get rid of him and the game dies. wake up bro, smell the coffee

  • @Beatsbasteln
    @Beatsbasteln Год назад +5

    the grind is actually what makes this game good tbh. i was playing no man's sky a lot before and i love that game, but i always got annoyed by how close everything is. you never have to fly an hour towards a point to reach it. there's always some bullshit game mechanic that brings you there instantly, like portals. but the beauty of space is the size. elite dangerous has that grind. and also the fact that you don't get a lot of money. i mean, it trys to be a simulator. what do you expect from the future? people will not just be rich instantly when jumping into their first spaceship. likely a lot of people will live in poverty making jobs day to day just like these days. that's also part of the game's beauty. it doesn't try to make you the hero, the chosen one. you are just a random person who trys to find their way in life

    • @johnpooky84
      @johnpooky84 Год назад +3

      My way is usually tens of thousands of LY outside of the Bubble, scanning EVERYTHING.

  • @slammedcrx
    @slammedcrx Год назад +164

    For me it was the discontinued support for console. Which meant everything I had done was for nothing.

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Год назад +33

      Yeah. The devs basically told us to screw ourselves.

    • @DavidUtau
      @DavidUtau Год назад +11

      You can go to another platform. Sucks? Yeah. A lot.
      And I would say that it was a good thing... If it had quickened the updates to the game, but... Nothing new since then. Ao I'm with you, wtf?

    • @leknight5358
      @leknight5358 Год назад

      A bid ol’ fuck you from elite. I had just got my cutter too.

    • @The_Punisher
      @The_Punisher Год назад +5

      Same thing happened to Payday 2

    • @mclain8181
      @mclain8181 Год назад +10

      Yeah, they kinda said “PC MASTER RACE” and only had support on that. I hope you all found new homes in far better space games like No man’s sky or the destiny 2 or even awaiting the star field

  • @EscapeePrisoner
    @EscapeePrisoner Год назад +27

    Elite Dangerous did such a great job of boring me to tears that I can't even muster the enthusiasm or attention span to watch this video.

  • @neondaybreak
    @neondaybreak Год назад +2

    My final straw was Frontiers lack of communication. After they just cut off consoles without warning or ANY kind of communication before, I stopped playing all the games FDEV has developed and I'm continuing to do so. Frontier has zero transparency and don't give a single f*ck about their player base.

  • @NomadSoul76
    @NomadSoul76 Год назад +1

    I'm thinking of something which seems like a small thing but which feels symbolic of the larger problems that led to this situation. I'm thinking about the exploration/combat switch. When it was introduced it was explained that it was merely preparing for other editions that would be made later, that the switch would become necessary is they introduce new systems. But they never did.
    It is a switch that is simply busy work. You have to have it set for one thing for some functions and to another for others, it's another key you have to bind, but it doesn't really make the game any deeper.
    It should have been a part of some sort of multi-purpose control redesign. The game was picking up new commands that you had to bind and I don't know about anyone else, but I was running out of buttons on my joysticks and keys on my keyboard. I could have used a way to reduce the total number of controls by having them serve double functions depending upon which mode was active.
    This is something that I don't think this video touched upon. A lack of follow-through is one of the consistent failures of the development of this game. The expansions added things, but they could have been so much more. Instead they did a minimal effort and then called it quits and we were left with all these half-baked systems. Plus it also felt like each of these add-ons never quite fit with what came before it. For instance, mining had the complication of the limitation of how many mining bins your equipment had. It limited the number of different kinds of ore you could be collecting and refining at once. But then we got our little moon golf carts and surface mining and suddenly a tiny little machine could collect and refine an infinite variety of materials. Meanwhile the bin limitations still exists for spaceships.
    Or the thing that's still grates on me, you have to scour the galaxy looking for modules that you want. Space stations seemed to have a random assortment of equipment available, and there was no other way to get it except find someone that had the thing that you wanted.
    But then we got ship launched fighters and suddenly, according to the lire of how they worked, spaceships were able to carry automated manufacturing plants capable of building an entire space fighter. But we still have use one of the usual websites to find out where a specific part that we want is available because those can't be automatically assembled, oh no. But an entire spaceship can be.
    It feels like the game as it was originally released had potential, it was a coherent vision that needed further development. Instead it feels like each major add-on was developed by people who didn't entirely understand the game and who changed things in ways that conflicted with what had come before. And now we are left with this sewn together Frankenstein's monster that doesn't do anything well.

  • @PaulV3D
    @PaulV3D Год назад +72

    I went for a job interview at Frontier studios years ago. At the time I had well over 5 years of experience in industry. It was a very strange experience. I signed an NDA which is usual and all part of the process of an interview, just in case I see any work not yet released. The interview was done by two people which is also normal (I'll not mention any names as respect). They were over worked, tired and were a little paranoid. As the interview went on it became apparent that they refused my first application but brought me back to interview because the other two employees did not work out. Not one but two people did not meet the requirements of Frontier. I got a strong impression they weren't open to outside ideas, and very cautious, if not paranoid about new people joining the team.

    • @gazehound
      @gazehound Год назад +2

      Did they give you an offer?

    • @nockieboy
      @nockieboy Год назад +13

      If they gave you an offer, I hope you turned it down. Sounds like a very unhealthy work environment.

    • @PDjargon
      @PDjargon Год назад +9

      Dang and I was looking at applying to them years ago to, even made me study at the university specific game dev course that they said was required for them to take on someone as an intern or similar. (This was about 6+ years ago)

    • @Carlos-ux7gv
      @Carlos-ux7gv Год назад

      Sounds like they just need a new good manager to shake things up an put them back on track.

    • @PDjargon
      @PDjargon Год назад

      @@Carlos-ux7gv I half agree as we don't know who's been pushing for the constant and long standing direction they've gone in with trend chasing and half baking stuff while not listening to their audience...part of it could be managers but another part could be the people whom own the development company and their shareholders/investors. I do feel that they've taken a bottom line hit and not actually learnt from it since what they've only done since Elite was park like games (first was sponsored by being Dino park I believe) so all they are doing now is just safe bets that are sure to bring in money for them. But we'll see with their next game as if I recall it's an FPS one I believe....

  • @foddermike
    @foddermike Год назад +67

    Elite Dangerous is a Massive Multi SINGLE PLAYER Game. The only interactions you have with other players is chatting, pvp, or dumping resources out to space and the other player scooping them.
    Allowing to transfer resources to other players, money, anything, would allow Squadrons (guilds really) to have a greater meaning.
    Too many star systems; once you leave populated areas there is nothing to interact with unless you magically encounter an NPC.
    Just a couple things that need to change in order to improve its gameplay/lifespan

    • @battmarn
      @battmarn Год назад

      Technically there's also group PVE but I agree

    • @roli1227
      @roli1227 Год назад

      @@battmarn Tried that with a friend... but it was laggy and our ships would often crash into each other like they are magnets.

    • @bigal3055
      @bigal3055 Год назад +2

      Coming from the now as good as dead console version, I bought E:D on release and put a good 3+ years into it as my go to game at the time, mostly as a freighter skipper.
      I think I played online less than half a dozen times in total. The only interaction I seem to remember with other players were scalpers hanging around the hot spot station of the week, waiting to pick off people running missions. Offline was actually more fun from the story perspective and from my experience at least, offered a more "realistic" living galaxy.
      Just to be clear, I had absolutely no problem at all with the players themselves looking for a combat fix and it was certainly intended to be an aspect of the game from day one that they should have been able to dive into. My problem was with the predictability of knowing where they would be and what you could expect every bloody time the game decided that a station needed repairs and everything within jump range suddenly became the Amazon of whatever goods the game was demanding to be delivered. It forced combat players to go hunting around stations that none combat players were visiting as a part of the story and it just became a real pain in the arse having to speed run in and out of stations in a Type 9 that had no shields or weapons (not that they'd have helped much anyway) and could've been out maneuvered by Red Dwarf.
      The bubble of populated systems made sense to me and I did like the idea that the vast majority of the map was uninhabited but, the little cluster at the end of the Neutron highway aside, some more distant, remote outlying systems might have helped the game map feel a little more lived in. Some research stations, or exploration colonies wouldn't have been a terrible thing.

    • @Khuros
      @Khuros Год назад +1

      @@roli1227 Just not true lol. as a grpup player. clearly something on your end.

    • @MrCountrycuz
      @MrCountrycuz Год назад

      I have been saying this since 2018
      We need to have our own economy
      Buy sell and trade with each other.
      We are nothing more than slaves to the company store.

  • @tonyr2920
    @tonyr2920 Год назад +3

    To me, the biggest disappointment was bringing ED to console then abandoning it completely. That shit was heartbreaking

    • @MapleLeafAce
      @MapleLeafAce 9 месяцев назад

      PS4 is old as shit. Either get a new PC or shut the fuck up.

    • @nicolasyuri5268
      @nicolasyuri5268 9 месяцев назад

      @@MapleLeafAce it doesn't matter if ps4 is old. If your game is a live service and you make it run and sell it on ps4, you have a moral obligation to keep it equally updated...

  • @vic_the_slick
    @vic_the_slick Год назад +2

    My quit moment was, I stopped playing for a year, got a new computer. I started elite and realized it didn’t have my key bindings linked to my account - my ability to fly was tied to muscle memory and I had no idea how to reset the key bindings to what I had before.
    Crashed my corvette in the dock and uninstalled.

  • @JohnSmith-sk7cg
    @JohnSmith-sk7cg Год назад +47

    Engineering is what killed the love for Elite to me. It was my primary game from launch to that point. Before engineering, you could do whatever you wanted in the game and it fed into a general credits system which could be used to purchase known items with static stats visible ahead of time. Once engineering came out, suddenly you had to do specific things in the game to make progress and even if you ground out those specific things that you didn't like doing, there was no guaranteed chance of success that you'd actually get a good version of the thing you wanted.

    • @LJ-qh5ni
      @LJ-qh5ni Год назад +2

      Yup. I decided to just not do the engineering after unlocking the guardian FSD boost. It's tame compared to some of the other grinds, but still too much for me. The grind burns me out and keeps me from doing things I do enjoy in the game.
      However, not doing the grind excludes you from a portion of content, of which there is very little to start. Not to mention that the bit of new stuff that comes out is virtually inaccessible if you don't engineer first.
      I mean, yeah. I tried to participate. I did rescue missions in stations that were attacked by the goids, even though even that is really not ideal if you don't engineer. But ultimately that boils down to staring at a lot of jump screens, hoping to not get blown up, only to then look at some more jumpscreens.
      And as a final slap: why would you? Why would you participate? The universe is completely stagnant except for the changes the devs want. Your participation, your achievements don't matter in the slightest.

  • @netter11
    @netter11 Год назад +55

    As someone who has been exploring since the start of the game.... i feel i've been shat on every single update and nothing has been given to me to make it worthwhile to do the "content" they have given us.... even tho i love visiting new planets, systems and take pictures and what not. Ive not been in bubble almost 2½ years now. And i feel that even if i would come back. Every month i spent out there, made me lose 3 months of grind "content" which is just not worth me to do so i prob will head out to the black soon after i get back... if i do get back....
    Honk me if you see me in the black!

    • @WhiteGinger10000
      @WhiteGinger10000 Год назад +3

      As a fellow explorer, the one thing that pretty much killed the game for me was the change they did to planet tech in odyssey. What we had in Horizons was incredible with the variation but with odyssey, they decided to just make the planets look near damn identical with each other and thus made exploration useless since if you have seen 1 rocky world, you have already seen a thousand.

    • @twerkingtwinkies2335
      @twerkingtwinkies2335 Год назад

      Yup, fellow D.E.R.P. here. Exploration was one of the most neglected parts of this game. 7-8 month trips out and back find nothing that great. Some odd orbital patterns. Maybe a neutron next to a fuel star. Best thing I found was a stretch of neutrons spanning 7500k light-years just past the bubble. Go 2500k light-years straight up from the bubble, then point at Sag A and slightly to the right. No highway point needed. ... oh, good times

  • @Kaethena
    @Kaethena Год назад +6

    To be honest, I don't feel like Elite: Dangerous failed. It succeeded in what I wanted from it. Hours and hours of escapism, meeting some wonderful people, having some wonderful experiences. And turning countless tonnage of ne'er-do-wells into space scrap. In a game I didn't have to pay monthly for, I got far more from it than many other games I own and I'm not sad to move on to other things. I will always remember it fondly. Games move on, gamers move on. I think if I'd stayed and not left when I did, I'd probably be pretty bitter but yeah, this is an almost decade old online game now. In today's world that's kind of a rarity. I feel like games have a natural lifespan, and Elite Dangerous is now on life support with its closest family refusing to just let it rest peacefully.

  • @TheHoolie86
    @TheHoolie86 Год назад +5

    DAVID! YOU DROPPED THE BABY, DAVID!!! It was a great ride! Thank you for your fun content and your work. In the end the game is about the community and i am so happy being/was a part of it!

  • @JTCF
    @JTCF Год назад +51

    I would love to fight thargoids and stuff, but it requires more grind than the entire time I've spent in the game so far mining (no laser mining, only deep core mining). And mining is actually entertaining! It contains a number of short and fun puzzles, it rewards actual (in-game) money you can use however you would like, and reward is big enough to not grind for days.

    • @RahzZalinto
      @RahzZalinto Год назад +12

      Yeah i grinded for like a week to get all the guardian stuff i wanted for my krait (not counting engineering i unlocked years prior) just to fight thargoids like 5 times before i got bored lol

    • @ClarksonNo1
      @ClarksonNo1 Год назад +3

      It really doesn't take much grinding. More than it should but the "grind" isn't that bad and is basically solving puzzles and genuine gameplay to get the Blueprints.
      Then maybe a couple hours actually grinding to get the parts you need.
      Maybe 4-5 hours total if you get the best weapons and leave all the rubbish.
      And all the people saying you need full engineered ships are wrong, a tier 3 engineered ship will do fine, although if you haven't unlocked any engineers that might be a grind, but you really only need 2-3 iirc

    • @parafitality2730
      @parafitality2730 Год назад +1

      It only took me ~ 6 hours to get an engineered shieldless alliance challenger with modshards and military hull.

  • @aeringothyk5445
    @aeringothyk5445 Год назад +57

    I played this game loyally for about 7 years. And finally, it caught up to me where I just couldn't enjoy it without feeling burnt out because there was just so little new going on.

    • @Shinzon23
      @Shinzon23 Год назад +3

      Hey, at least you were able to play the game without suddenly having the devs announce "get fcked" and pull the plug on porting updates over, like what happened to everyone (including *shudder* PLAYSTATION) on the consoles?
      Devs conveniently forgot not everyone can afford a 1500$ computer to play ED at a decent graphical level

    • @aeringothyk5445
      @aeringothyk5445 Год назад +1

      @Shinzon23 That was what I played on for the majority of those 7 years Actually. I started playing on the xbox beta for elite dangerous. By the time Odyssey came out I had already gotten myself A gaming computer so I ported everything over and while I did enjoy Odyssey, I don't feel like it did enough to really keep me invigorated in the face of new releases coming out demanding my attention.

    • @matthewrussell8590
      @matthewrussell8590 11 месяцев назад

      You played for 7 years - by any metric this game, based on your personal experience, exceeding and beat any expectations
      Get a life nerd

  • @johnpooky84
    @johnpooky84 Год назад +3

    The Grind:
    I don't mind it, because it makes sense. I've got over 3100 hours in the game. I've worked hard for every ship, weapon, module, and engineering upgrade that I've got, and that sense of accomplishment will NEVER go away. I'm 14k LY from the Bubble, right now, and heading further out, scanning/sampling everything along the way, so that, when I return, I'll be closer to being able to buy a Fleet Carrier, which I will then park around my favorite moon, in my favorite system, 11k LY from the Bubble.
    The Story:
    The books are nice to read, but I'm honestly ok with the "main story" going on in the background, and I pay little-to-no attention to it. I write my own story (and the two video series I have made are proof of that). To me, it's way more immersive if I'm NOT "The Dragonborn", but instead, just a guy starting out in a Sidey, and finding my place in the galaxy on my own. I liked being thrown into the game with minimal tutorials. It felt more like I actually LIVED in that universe, and not like I was playing a game.
    The Balance:
    I've never noticed a balance issue (to be fair, I don't do PVP, so maybe it's just there that there's an issue). But as to the "OP healing beam" example; pulse lasers with...I think it's Phasing Sequence, will bypass shields, negating the healing beam. Now, admittedly, that doesn't do as much damage per shot as it would if all the laser energy bypassed the shields. The solution is have a bunch of phasing sequence pulse lasers. Frag cannons are also really good at bringing down shields, especially if they're Screening Shells. Another solution would be to have some Scramble Sequence (Pretty sure that's what it's called) pulse lasers, that would short out random stuff. Disable the right system, and no more shields. No more shields, and the healing beam doesn't work. Or, just take out the ship with the healing beam first. In that example, if that Python was taken out before the Courier, not only is the healing beam gone, but so is the bigger threat.
    My point is that there are plenty of ways to counter the "OP healing beam". Just like there are plenty of ways to counter other things in the game.
    Trend Chasing:
    I will give credit where credit is due; FDev did NOT chase the "Pay-to-win" trend (which WOULD be a balance issue). All the stuff in the store is purely cosmetic, and you earn ARX over time, no buying required. Having said that, I actually agree that the trend chasing was and is a problem.
    Lack of Delivery:
    I don't have much to say about this, either, except that I agree with what you said about it.
    Communication:
    I don't really follow developer talks in general, because I don't want spoilers of stuff (heck, I don't even look at changelogs), so for me, personally, this wasn't an issue. However, I see how this is an issue in the grand scheme of things. Something FDev should do is look at the developer/player relationship of EVE Online (never played it, but I've read incredible stuff about it), and model itself after that.
    The Engine:
    I don't know anything about engines, but I get what you said.
    The Odyssey:
    I like Odyssey for how nice it looks, and that I can walk around scanning/sampling stuff on distant worlds. I have no use for the on-foot combat, so I don't do anything in that area, except extremely rarely.
    Thargoids:
    I don't bother with 'em. I've killed a few of the little ones, but that's it. I've visited Guardian ruins only enough to get the FSD booster, and a couple other things that I can't remember. That's it.
    Conclusion:
    I agree with the need to refocus the game (and, as I said earlier, FDev needs to model dev/player communication after EVE Online). This game's been my home away from home since 2014, and I'd hate to see it die.
    Make Elite Great Again!
    o7

    • @sonhouse7731
      @sonhouse7731 7 месяцев назад +1

      Thanks so much for writing all that. I too (still) love the game after putting in nearly 3000 hours. I started with Horizons and bought Odyssey though I don't do FPS or fight Thargoids. To me it is truly a remarkable game...and all I play. Have purchased No Man's Sky but so far, can't bring myself to start it. Could Elite be an even better game? Yes...absolutely and I do fault FDev for NOT listening to their player base. I think investing in Odyssey as a FPS vehicle was a trend chasing mistake. Hopefully, with disappointments from a couple of their recent releases and subsequent punishment by the stock market, thinking will clarify and FDev will re-focus on what made their space sim great.

    • @johnpooky84
      @johnpooky84 7 месяцев назад

      @@sonhouse7731 Thanks so much for READING all that 😁.
      As a follow-up, here's my current situation, in-game.
      I now have over either 3500 or 3600 hours in the game, am now Elite in Combat (and am DONE with bounty-hunting forever), and have a Fleet Carrier ("Candy Cane Lane (S18)". A Fortune-Class carrier, named after the Sia Christmas song from 2018, and with a nice red/green/white paintjob).
      I've moved out of the Bubble completely, and now roam the stars in my carrier. All my ships/modules are on it, and the 2 most important ships are my Cutter and my Phantom. My Phantom scouts out for tritium hotspots within a 500 LY radius of my carrier. When it finds one close to the 500 LY mark, my carrier jumps into orbit around the planet with the icy rings. Then, using my Cutter, I mine more tritium.
      Additionally, while heading out to the 500 LY mark, I can get exobiology done with my Phantom, which brings in more than enough to cover the upkeep cost.
      Repeat ad infinitum, and I'm totally self-sufficient!

    • @sonhouse7731
      @sonhouse7731 7 месяцев назад

      @@johnpooky84 Hello Cmdr - Was pleased to receive your reply and enjoyed your update/status report. The timing was good too as I had just finished watching Loot & Grind's video about him finally getting a fleet carrier. I've thought about buying one. I'd use it as a base for exploration (as are both you and L&G) but the upkeep requirements are off-putting AND when I do the numbers regarding the time required from start up to cool down for a 500 LY jump, my impression is it will take the better part of an hour! I'll be happy to learn I'm mistaken about the time required if you don't mind, but as a result, I'm currently using an Anaconda for exploration (60LY jump range; If not doing any FSS, I can do a jump a minute or thereabouts). Open to being persuaded otherwise about getting a fleet carrier. I have just north of 8B credits right now and working towards 10B. FWIW, in game I am Cmdr Rick Hofen; Elite I in trade and exploration; Expert in Combat. I look forward to your comments if you will. Thanks in advance.

    • @sonhouse7731
      @sonhouse7731 7 месяцев назад +1

      ​@@johnpooky84
      Apologies if this is a duplicate reply to your "current situation" summary. I was pleased to receive it and enjoyed reading it. The timing was good too as I'd just got done watching Loot & Grind's video about his own fleet carrier purchase. I'd thought about getting a fleet carrier but the upkeep costs were off-putting not to mention the long time (1 hour?) from start up to cool down for completing a jump. Please let me know if I'm wrong about the time. Right now using an Anaconda for exploration...60 LY jump range and if no FSS can do about 1 a minute. It would be very nice to be able to explore taking along a mining vessel and a nimbler ship for planetary landings. I have just north of 8B credits right now and working towards 10B. in game, I am Cmdr Rick Hofen...Elite I in trading and exploration; Expert in combat. I am certainly open to being persuaded otherwise about getting a FC and look forward to any more comments you might choose to make. TIA

    • @johnpooky84
      @johnpooky84 7 месяцев назад

      @@sonhouse7731 Nice to meet you, Cmdr Rick. I just sent you a friend request in-game (just look for Johnpooky84) ^_^. Also, I just subscribed to your channel.
      Regarding Fleet Carriers: First, to clear up the time, it's not an hour to jump. After you select a destination, there's a 15-minute time period, where the carrier preps for the jump. After the jump, there's a 5-minute cooldown, after which, you can jump again. Total time between jumps is approximately 20 minutes, BUT you have a 500 LY jump range.
      Additionally, carriers use an older hyperdrive system, according to the lore, and while it does take longer to charge, it's actually more precise than an FSD. With an FSD, you jump into the system at the star. Carriers can jump into a system directly around a planet/moon. This is really handy, when you've found a planet with icy rings that has a tritium hotspot (On the chance you don't know, carriers use tritium for fueling the hyperdrive), because you can just tell your carrier to jump into orbit right around the planet (and you don't even need to be onboard the carrier to tell it to jump), which cuts down on travel time to the mining spot. This is why I use my Phantom to scout ahead; if I just jumped the carrier to a system I hadn't scouted previously, I'd end up jumping into orbit around the star.
      Using the Phantom to scout ahead also has the added benefit of being able to get more exploration/exobiology data, which you can sell at your carrier (make sure you have the Universal Cartographics and Vista Genomics facilities on your carrier, before you head out into the void). It should be noted that when you sell your exploration data at the Universal Cartographics on the carrier, you get 25% less than you would, if you sold it on a station. HOWEVER, exobiology data doesn't get its payout cut, and is SUPER-PROFITABLE. I routinely bring in like 100 million credits per scouting trip (for reference, my weekly upkeep cost for my carrier is a little over 16 million, and it has almost a billion in its bank, so I can go a long time without worrying about it).
      Believe it or not, I used to be ADAMANT that I'd never even LAND on a Carrier, much less GET one (This is even mentioned in one of my video series on my RUclips channel). The whole upkeep cost thing was very off-putting for me at first. However, I was sick and tired of the Bubble, and then the Thargoid invasion happened. I stuck around just long enough to get Elite in Combat (I'm already Elite III in Exploration and Elite II in Trade), get my carrier, get it outfitted, loaded up all my ships, weapons, and modules, and headed out 11k LY to my favorite moon in my favorite system (I even streamed it on my Twitch channel).
      Currently I'm heading to another fun place I found a while back, and from there...No idea, but it'll be fun!
      One other big thing that convinced me to get a carrier was one of my friends. He was always very excited about it, ever since they were first announced ("You'll basically have your own mobile SPACE STATION"). My main beef with them was not just the upkeep cost, but the thought that the sense of adventure that I always got from yeeting myself out into the black, tens of thousands of lightyears from civilization, with only repair limpets and AFMUs to help me, and always keeping an eye on my power plant's integrity...that all that would be gone (I'd only recently returned from doing a lap around the galaxy in my Phantom, and was still hyped that I did it all alone, while making an in-character video series about it).
      That sense of being on the Frontier (pun-tier intended) is still there for me, because I scout ahead with my Phantom. Once, I actually lost my SRV (and all the exobiology data), and was actually worried I'd have to go back to the Bubble to get a new one. Nope, I got a new one on my carrier! Also, that sense of danger is still there for me, but the distance required to retrace my steps is much less ^_^ .
      Carriers aren't just for exploration, though, but I'm not very knowledgeable about how else to use them. I have a lot of friends in the squadron that I'm in who know way more about carriers than I do.
      I hope that this comment will at the very least, give you something to consider, regarding the benefits of a carrier.
      Take care, God bless, o7, and I look forward to any future conversation with you!

  • @JohnDoe-zl6qw
    @JohnDoe-zl6qw Год назад +2

    *One of the most fundamental failings of the game is not the game itself, but the approach that Frontier Developments takes towards gaming (or at least this game). Namely, their inexplicable blindspot for what makes an MMO worth playing: interaction with and mutual interdependence on other players!*
    *They've created a game that - early on - marketed itself as an MMO. Try as they might to distance themselves **_NOW_** from that prior claim, they can't escape the past nor the reasonable expectations players had for an MMO experience. Furthermore, no matter how loudly they proclaim **_"Squadrons, Community Goals, narrative, etc."_** in a vain attempt to gaslight critics, at its core Elite:Dangerous is a game you play in **_parallel_** or **_alongside of_** other players rather than **_WITH_** other players. That isn't what makes an MMO; instead, that's a single-player game played in tandem as you bear witness to other players playing **_their_** single-player game, as well.*
    *Elite:Dangerous is the MMO you'd get if you asked a shy, misanthropic, socially inept, introverted engineer to design an MMO. **_"Interact with other human beings? EWWWWW!!!"_** as they run to their safe space filled with calculators, pocket-protectors, and slide rules.*
    *One of the hallmarks of a good MMO are challenges that can **_NOT_** be overcome without cooperation and synergistic builds that force players by necessity to work with one another, thus fostering interaction. Instead, in E:D, where players can solo the hardest content in the game with the weakest ship in the game (whether that be a Sidewinder circumnavigating the galaxy or soloing a Hydra), that may be a testament to individual skill, but it's the antithesis of mutual interdependence and social interaction that are the hallmarks of good MMOs.*
    *The saddest part is all of the mechanics, assets, and programming necessary to right the ship already exist in the game in one form or another. It would take very little effort to institute a player-run economy, for example. Challenges that rely on synergy and cooperation between players could also be introduced without breaking the bank. Lastly, and this is my personal favorite, is allowing players to build bases (whether planetary or space-based) where players adopting a diversity of mutually interdependent roles are crucial to the success of the burgeoning colony.*
    *Not blind to the necessity of economic incentives, I posit F:Dev could then monetize the hell out of this by introducing cosmetics with which to decorate ones personal habitat within the colony. Win-win. This has proven very successful in other games; there's no shame in copying what works.*
    *With 9,000 hours invested, I love the game; or, at least, what I believe the game could become. It's heartbreaking to watch a title with **_SO_** much potential (they literally have a freakin' virtual GALAXY as their palette!) be squandered by such inept execution. If you can not or will not put in the effort, F:Dev, then at least sell the IP to a studio that will. This game could become **_LEGENDARY;_** a benchmark that lasts decades and is still fondly remembered for even more decades thereafter! If only it had a developer up to the task. Unfortunately, I don't think F:Dev is that developer.*

  • @warzoneguy6089
    @warzoneguy6089 Год назад +67

    One other big failure was Frontier abandoning their players on console. They showed they didn’t care about a big segment of their customers. I have about 700 hours in the game on Xbox and am Elite in trading and exploration. I had the goal of getting triple elite but couldn’t be bothered after they showed how little regard they have for me. I have never felt more stabbed in the back by a game developer than I do by Fdev.

    • @TonyForsterTF
      @TonyForsterTF Год назад +11

      When you show you are willing to ditch a segment of customers, you're showing all customers that they aren't valued

    • @housemana
      @housemana Год назад +2

      @@TonyForsterTF all customers shouldn't be valued the same. not sorry for console andys to be left in the dust. it's time to pack it up. you buy a console to be a second class citizen in terms of gaming and that's just the long and the short of it. just how it is. there's a physical limit on how much components can be optimized and streamlined, and with the current ecosystem of electronic components for gaming available... the only remaining "benefit" of a console approach is the publisher/developer network. FDev isn't Sony. FDev isn't Microsoft.
      I'm so sick of console andys holding could-be-great games back. it's the company's fault at the end of the day for trying to appease such second class citizens but that's just how it is.

    • @matow4388
      @matow4388 Год назад +9

      @@housemana bet youre fun at parties

    • @housemana
      @housemana Год назад

      @@matow4388 bet you're a dumbass

    • @battmarn
      @battmarn Год назад

      You can move your save to pc and play there or on geforce now if you still want to. It does suck to be discontinued though

  • @paulc6966
    @paulc6966 Год назад +11

    Despite it's flaws, this game gave me some of the greatest moments I've had in gaming. My first expedition to Sagittarius A*, forming a team to farm combat zones, exploring human space and carving out my little story across my home systems, spending exploring some really remote obscure star clusters nobody had seen before as I crossed the whole galaxy.
    Rest in peace ED, it's a shame the developers checked out and treated it as a paycheque so early on.

  • @wirrwarr8834
    @wirrwarr8834 9 месяцев назад +3

    The grind is exactly what kept me going for 105 days of play. When I had everything, I stopped and looked for something else. Although I have played since the beta and even bought a new HOTAS with foot pedals, the price-performance ratio is unbeatable and beyond that, thank you Frontier for the priceless trip to my childhood!
    o7

  • @shadowcloaksimulations1015
    @shadowcloaksimulations1015 Год назад +5

    I wholeheartedly agree with you on all points. The shame is that all the bones of a really good game are there, and FD just won’t use them. I still play ED from time to time when I just want to chill out, and enjoy the ambiance. There is still nothing like it in VR. My hope is that they can hire someone who can use those amazing bones to make a deep, involved, story driven game. Elite is Braben’s legacy, and the reason he is where he is today, and I hope he will pour his heart into it again. Fingers crossed.

  • @MrDoggo23
    @MrDoggo23 Год назад +52

    With Starfield coming out next month (if its not delayed again), it will just crush the already low numbers Elite has.
    I think Elite's main issue has always been the code/architecture that supports it. I believe that the main reason the game is in such poor shape overall is that reworking the game would cost too much money for the higher ups (really funny thing when the game itself was a god damn kickstarter).

    • @TemalCageman
      @TemalCageman Год назад

      No it will not. I am in a PMF that does BGS, and it is quite fun.

    • @meshuggahdeciple327
      @meshuggahdeciple327 Год назад +17

      ​@@TemalCagemanthe Steam charts don't lie my dude lol.

    • @IntrusiveThot420
      @IntrusiveThot420 Год назад +3

      Starfield won't have seamless ship to surface to space from what I can tell.

    • @MrDoggo23
      @MrDoggo23 Год назад +4

      @@IntrusiveThot420 Yea, such a wasted opportunity to lock that feature to boring rocks with little to no atmosphere and biosphere. That won't save Elite.

    • @meshuggahdeciple327
      @meshuggahdeciple327 Год назад +1

      @@IntrusiveThot420 okay, but neither does Elite. The transitions to and from orbit are jarring, and obvious that you are entering a different area rather than smoothly transitioning

  • @Wolf359inc
    @Wolf359inc 10 месяцев назад +1

    I have often thought that the best “intro” mission, which teaches you how to play the game, would be going through getting your pilot’s licence. Have the player actually have to attend the space equivalent of the DMV, and be tested on their knowledge, and ability, to pilot a ship. If successful, they receive their pilot’s licence, and can begin the game in earnest, if not, they have to keep being tested, until they pass.
    This adds to immersion, and has the added benefit of players actually being able to fly their ships, when they start the game, proper.
    Cheers,

  • @awenner
    @awenner 3 месяца назад +1

    Elite is perhaps the single greatest waste of potential in the history of video games.
    The foundation was in place for a truly fantastic space sim, the realization of the ultimate space fantasy. And in their folly, the developers slowly and surely killed every ounce of fun the community ever found.

  • @MaurizioMezzatesta
    @MaurizioMezzatesta Год назад +17

    One of the greatest games I've ever played so its sad to see it fall.

  • @lali338
    @lali338 Год назад +24

    For me, the final straw was when on the topic of walking around on ships, imo the coolest part of space games, walking around on your ship, touching shit and it feel like your place in the cosmos, they essentially went "lol nah, u will find it boring"

    • @SkyForceOne2
      @SkyForceOne2 Год назад +1

      its okay Star Citizen will hopefully take that place.

    • @Shinzon23
      @Shinzon23 Год назад

      How about the fact that they completely shafted the entire console community?

    • @SkyForceOne2
      @SkyForceOne2 Год назад

      @@Shinzon23 a game like SC will never run on console, if the console characteristics (low price, rigid software) stay the same. It is not made for the limitations a console demands.
      But SC devs always said that from the start. Compared to ED, where they first had a player base there, and then locked them out

    • @CallofDutyBlackOps28
      @CallofDutyBlackOps28 Год назад

      mine was when they stopped with console support after "yeah; we'll keep doing that support" even though they said they canceled alot of shit. ...

    • @Shinzon23
      @Shinzon23 Год назад

      @@SkyForceOne2 dude. Talking about the ELITE devs shafting the console community. we knew SC would never run on consoles from get go

  • @bitshuffler
    @bitshuffler Год назад +3

    I play in VR, and when you're in ED you're actually flying a space ship rather than playing a game. Beats the competition hands down. Flight controls are fantastic, so much so that I can't play star wars squadrons because I can't get the same feel. Would have much preferred that instead of Odyssey (which has introduced stuttering to my vr experience) that they made Elite TWO inches deep

  • @Momchilsky
    @Momchilsky Год назад +2

    The failure of a game that give us 700 + hours gameplay for 15$. What a failure indeed......

  • @TheXfoxUK
    @TheXfoxUK Год назад +4

    Despite most of the early problems I was genuinely loving playing this on Xbox with a flight stick. I was incredibly excited about Odyssey, and could understand needing to delay its console release while they made sure it worked - after all I’d rather have a working game than a broken game. And then.. they pulled all support for consoles and cancelled Odyssey. This was the death knell for me and I haven’t played it since, and I’ve never forgiven Frontier. Sure I could play it in its frozen-in-time state, but it feels like a betrayal. Console players were second-class citizens to Frontier and not worth the effort, so why should I continue to support it. I left broken hearted. Bring on Starfield.

  • @wdolgae
    @wdolgae Год назад +20

    Having played some MMORPGs, the grind in Elite didn't bother me as much. The thing I that drove me nuts was the lack of "story". It never felt like you are taking part of it all.

  • @viviancrompton1920
    @viviancrompton1920 5 месяцев назад +2

    I'm watching this video and a bunch of others while waiting over an hour for my ship to cross the 36 Ophiuchi system from jump entry point to the Lunan Holdings base, which was more than 0.1 lightyear away, so I can deliver some data for a mission. My little sidewinder is currently cruising at 1520c and climbing. It's ridiculous.

  • @ImRandomDude
    @ImRandomDude Год назад +1

    the saddest thing about killing ED is that fuken broken promise on kickstarter that ED could be played offline, and instead we got "it uses very little broadband". so when things really get killed off, we are done for, no sightseeing ... nothing

  • @ryansta
    @ryansta Год назад +9

    One of the biggest Day 1 baked in issues Elite Dangerous has had, is being locked solid in to whatever task ( usually involving 'THE GRIND' ) you were involved in. Add to this the massive travel distances involved, and you get the massive problem of not being free to just join that friend who has just joined the game or returned for Elite fun. So unlike nearly every other title where you can play your own solo game but still party up for multiplayer, in Elite if you were off 'Exploring', Mining or gathering materials for Engineering it's going to take some degree of time if at all possible to meet up for that Adhoc bounty hunting session or whatever.

    • @angryvaginasfromspace7718
      @angryvaginasfromspace7718 Год назад +1

      Oh look, a proper valid observation in the sea of "so i want a game like this..." comments.
      While i get theyre going for somewhat realistic feel of vast distance, like if youre 10k ly away from bubble - thats it bud, nothing can be done about it except flying back.
      But still... it is a serious issue. Some system of... teleports? (not for ships, but like the player chara), multiple characters - whatever, it could help with that. It's a goddamn game, if i want to engage with a different aspect of it, and im far away in the black exploring - yeah guess what, im fucked.

  • @bobsurface908
    @bobsurface908 Год назад +3

    I played Elite Dangerous for quite a long time and it is a VERY good dogfighting and trading game, but I got a bit bored about 2019 or so.
    I just started playing Eve Online - which literally celebrated its 20 year anniversary (which I was unaware it had been out so very long!).
    And it is so, SO much better. It's deeper, broader, more brutal - but the most important thing I've found is the communities are utterly astonishing.
    You can join corporations which role-play the 4 major races, or as pirates, or slavers, or etc etc.
    You can join corporations which focus on "real-life" so they invite semi-casual gamers for purely social reasons and to give each other backups.
    You can join serious mining, crafting, PvE, PvP and much more variety of corporations.
    The economy is ENTIRELY driven by players - no - and I mean literally no - trading bases run by NPCs.
    Or you can live in literal wormholes, in pirate NPC bases, or roaming between safe and unsafe systems, doing discovering of unknown things, and on and on and on.
    And they just keep adding content...and when players don't like it they LITERALLY destroy it (I mean, literally "literally" - not "literally") - bases they don't like, monuments to things they didn't like - you name it.
    Elite Dangerous could have been as good - but it tried to focus on things it's not good at (fleets, for instance or strategic wide-distance combat), instead of what it's actually good at: trading in dangerous places, and one-to-one dogfighting etc.

  • @psyanidemcpsy6501
    @psyanidemcpsy6501 2 месяца назад +1

    The best thing that could happen to Elite at this point is fdev cease support and release that offline solo play patch they promised it'll get when they shut it down, then Modders can get hold of it and turn it into the game it was always meant to be, but never became, because it's developers just didn't have any passion.

  • @LukazChrom
    @LukazChrom Год назад +1

    This video is overall absolutely true.
    2 Things that are very disappointing about it though:
    -A Skinshop is a legit way to earn money. Ofc it is not necessarily something awesome, however it is not a detriment.
    -You did not once in this entire video use the term "Ship Interiors".

  • @alzzz1-14
    @alzzz1-14 Год назад +6

    i think the main issue with thse space games is that they miss out the main point in games, that they are meant to be fun

  • @EyeoftheSeer
    @EyeoftheSeer Год назад +13

    I agree 100% with your list. I would only add a few specifics to some of your items because for me, the choice to indefinitely shelve this game, a game I used to play several hours every day, came down to a few basic reasons.
    1. Regarding grind: I didn't mind it until trying to obtain the money for a Fleet Carrier. I simply didn't have the kind of time in my personal life to do the number of trading tasks required. And so to do what I wanted to do in the game [next] became impossible, I started losing interest as it felt more like a full time job than a few hours of daily entertainment.
    2. VR: I only ever played Elite in VR. This created two problems for me. Firstly, VR was never properly supported for Odyssey and secondly, because so many third party applications were necessary to do the trading for my first point, it became a miserable experience trying to access different screens outside of the game. It was far too cumbersome and immersion-breaking for me.
    3. Regarding being a "mile wide and an inch deep," I found that not being able to land on EVERY planet was a major barrier to my enjoyment of the game. I wanted to see real life out there. I wanted procedurally generated variety. I wanted to explore. Combat is only a tertiary interest for me. But that is all the game is now. When I realized that we would never be able to land on Earth-like planets, I knew it was time to find a new game.

  • @Theusone1
    @Theusone1 Год назад +11

    Man thanks for these awesome years of your content, for the guides, for the jokes, i can just dream that someday, if an Elite Dangerous 2 is on the way, the developers have at least half of your passion for the game, and 2 more neurons so they don't F up the game...

  • @HiroTeaShi
    @HiroTeaShi Год назад +1

    I quit when I reached Engineering. It's a supposed to be a huge galaxy filled with gazillions of people. And I need to do fetch quests for a singular person? screw that.

  • @Raums
    @Raums Год назад +9

    For me I just wanted a solo adventure in space like the original - I wanted it entirely OFFLINE though.

    • @TheAsj97
      @TheAsj97 Год назад

      Have you played X4 Foundations?

    • @magnuslundin5784
      @magnuslundin5784 Год назад

      The same for me. And I'm sorry, but I don't have the time to sit through the time it takes to reach certain destinations. Elite: Frontier had timeskip and in an offline mode that should be possible to impement.

  • @nitroKenan
    @nitroKenan Год назад +16

    It's like a game that you always want to play sometime but that time never comes. One of the reasons is it's not a casual game that you can login play 30 to 45 mins and log out. You can't do much in that time frame so sessions need to be long and after some time you feel too lazy for that. However, I still remember the moment when I had my joystick and VR ready and landed on some remote moon. I was in awe of the realism and feeling of being actually there. Since the first games and to ED and beyond it will always be my first crush.

    • @konduita
      @konduita Год назад +3

      My thoughts exactly. There’s often that feeling in my head to finally log in, kit out my Anaconda with all the best engineered parts and fly out of the bubble on this most epic exploration trip of my lifetime. But the day never comes. I have a few billion credits on my account and yet despite this dream I never launch the game. It’s been 2 years like this for me and judging from the direction the devs took, I will never do it. Somehow glad I’m not the only one with those feelings. o7 commander.

    • @Deliverygirl
      @Deliverygirl 23 дня назад

      I was setting my up my HOTAS on my new computer wanting to play Elite and it hit me. This is it. Come home from work, tired, don't really have the energy to do a full 2 hour session, even if after 500+ hours played over the years I basically forgot everything, last time I played was LTD goldrush.
      The game is obtuse and obscure to an unnecessary degree. I found myself at work wanting to go back home to play Elite and then I got here and decided to listen to videos about why it died while I set up my keybinds.
      It's depressing that the game has had no true, meaningful content, since HORIZONS. That was, what, six, seven years ago? I could have a child old enough to play the game by now if they were born on release, that's the age I played the original Elite on my father's computer.

  • @magnawaves
    @magnawaves 4 месяца назад +2

    This really sucks. I just bought a flight stick two weeks ago and finally installed the game after having it in my steam library for two years. I am blown away by how immersive this is along with vr, but very quickly it started to feel like a slog getting from place to place. I thought I was doing something wrong. I've barely sort of learned to use the scanner and only have about 120k credits. Come to find I'm at the literal end of the game's lifespan. I'm uninstalling it later today. It makes me sad but I see no point in continuing into what I'm reading is a grindfest that is on life support. It's a damn shame.

    • @cutfromfreshman5657
      @cutfromfreshman5657 3 месяца назад

      It’s really not that bad, you shouldn’t let other peoples opinions make or break what you want to play, if you enjoy it, play it. I’ve just recently gotten into it and have managed to get pretty far progressed in the game the past few weeks. I don’t care if it’s in its twilight years, it’s still amazing to me.

  • @Driftingsiax
    @Driftingsiax Год назад +3

    While I agree there is definitely room to fix a lot of these mistakes, a lot of it would require going very deep to root out the rot buried within. I suspect/hope we can look forward to some improvements in a potential sequel. But I’m not holding my breath.

    • @aliakeel
      @aliakeel Год назад

      I believe braben said that he wanted elite dangerous to be the final game in the series

    • @Driftingsiax
      @Driftingsiax Год назад

      @@aliakeel and fast and the furious wasn’t going to have a sequel.

  • @divinelyshpongled
    @divinelyshpongled Год назад +24

    A company like hello games needs to buy this thing and actually add some gameplay to it... not make it like NMS but make it like a sim version of it... with tons of gameplay, story, and keep the great flight mechanics

  • @zach942
    @zach942 Год назад +6

    the saddest thing about this is i love the universe ships, UI,and overall atmosphere, it had so much potential and its fallen short too many times RIP

  • @marshallscot
    @marshallscot Год назад +1

    Elite Dangerous needs a true player driven economy and resource system. Their half-assed approach to player guilds is simply insulting.

  • @MrCountrycuz
    @MrCountrycuz Год назад +2

    My most special time with Elite was back in 1986 on my Commodore 128
    I played that game from 5am till 2 am the next day for 4 days.
    It put wind in my sails and gave me the freedom to do anything.