Devlog - Game State Recording for Easier Debugging
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- Опубликовано: 13 окт 2024
- This is not gameplay related, and will only be used for debugging purposes.
I keep some of the game state history, and by allowing playing back and forward, I can find and fix bugs much faster and easier. This is basically an automatic save/load to memory system.
Also, I can inspect the scene memory, which is something I will expand on later.
This video was recorded on a laptop: i7-9750H@2.6GHz, GeForce RTX 2060
Rendered using OpenGL 1.1
#indiegame #gamedev #devlog #gameengine #debugging