Devlog - Game State Recording for Easier Debugging

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  • Опубликовано: 13 окт 2024
  • This is not gameplay related, and will only be used for debugging purposes.
    I keep some of the game state history, and by allowing playing back and forward, I can find and fix bugs much faster and easier. This is basically an automatic save/load to memory system.
    Also, I can inspect the scene memory, which is something I will expand on later.
    This video was recorded on a laptop: i7-9750H@2.6GHz, GeForce RTX 2060
    Rendered using OpenGL 1.1
    #indiegame #gamedev #devlog #gameengine #debugging

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