This was awesome. The feedback is appreciated, so thanks! In hindsight I couldn't hear Luigi and Bowsers talk well enough. Btw Alexis did awesome work too, loved the title card cue
@@hudsondunbar7853 Ryan himself got his hands on it (every few months or so he does a clip, not sure exactly how and where he gets the permission) and shared it in the Discord server as a challenge. So it's sort of for anyone who wants, but you gotta look for it and engage with the discord server
@@hudsondunbar7853 And I also know that TheCueTube is something you should google if you want to get more unscored clips (not tried it myself yet but people are talking about it)
totally, you'd assume you get the music rights for this trailer, so bash em with nostalgia and jokes. there are references to many games combined with movie references. for example Yoshi Theme in the style of Jurrassic Park...
You did such a wonderful job! That was my favorite one. There was one thing that caught me off guard however. I don’t know for sure if this was touched on in the video, but the last note of the trailer seemed to resolve the tension. What I would've liked better is a note that leaves the audience wanting more. Other than that, it was amazing! Well, well done!
I really liked Roelof's the most. The ending could've been much bigger, but I really liked the little callbacks to the previous Mario games and Mario Kart theme, as well as the appropriate pauses.
Hi! Its important to note that trailers are pitched based. Which means you don't get hired to write for the trailer. You are pitching (unpaid), via a music trailer library, to trailer houses (the people that edit the trailers), who in turn, are also pitching their trailers to the studio. So there's a lot of competition. On a film like Mario, several trailer houses will be competing with their own cuts and trailers, each one of those using different customised music from various trailer music libraries. A lot of composers write for years before making any money, if at all. That said, it can be very lucrative if you're really, really good. Ie top few percent of trailer composers. Rates can vary, but for theatrical, a track for a feature trailer tends to sit anywhere between 30-100k, with the composer taking 50% of that. There's quite a bit of range because it depends on the scope - is it A24, Netflix, hulu, or Warner Brothers, for example. The top end of that is rare, but it commonly will sit around 60-80k for a buyout or so for a campaign like Mario if its a custom job (which anything like this tends to be). Custom music tends to get a bit more than an existing library track, however these days with theatrical trailers most stuff is customised to some degree. With TV spots less so, and the rates are generally lower (but still decent) for that. Trailer music is much, much harder than it sounds - it is deceptively simple, but difficult to pull off authentically and especially under very tight deadlines for custom work. Turning stuff around overnight, or within 1-2 days, etc. Production value + authenticity is key, which is kinda hard to spot at first, but once you have listened to thousands of trailer tracks you start to see the little details that separate the good from the bad. I would compare it to something like restaurant grade Sushi - looks easy, but there is a big difference between department store sushi, and the real deal, which is unmistakable. If you think you have what it takes -- then reach out to some trailer music libraries with your demos and go from there. If you have killer stuff, it will be listened to and you'll get some interest for sure. Anyone interested in getting into trailer music, the best thing to do is to write a couple of demos that are just so good a trailer music library would be silly not to let you in. Learn the format, study every trailer + Tv spot you can find (keep it recent and go back a few years tops, trends change rather rapidly), get good at sound design, and go from there. Good luck!!
This was awesome. The feedback is appreciated, so thanks! In hindsight I couldn't hear Luigi and Bowsers talk well enough. Btw Alexis did awesome work too, loved the title card cue
So, how do you access trailers or gameplay with music removed in order to practice composing to them?
@@hudsondunbar7853 Ryan himself got his hands on it (every few months or so he does a clip, not sure exactly how and where he gets the permission) and shared it in the Discord server as a challenge. So it's sort of for anyone who wants, but you gotta look for it and engage with the discord server
@@hudsondunbar7853 And I also know that TheCueTube is something you should google if you want to get more unscored clips (not tried it myself yet but people are talking about it)
Roelof's was my favorite, because of the blatant use of classic Mario themes from various games. I was won over with the nostalgia factor.. lol 😅
Yeah it was the best imo
totally, you'd assume you get the music rights for this trailer, so bash em with nostalgia and jokes. there are references to many games combined with movie references. for example Yoshi Theme in the style of Jurrassic Park...
Thank you for your reviews ! I really had fun rescoring this trailer !
You did such a wonderful job! That was my favorite one. There was one thing that caught me off guard however. I don’t know for sure if this was touched on in the video, but the last note of the trailer seemed to resolve the tension. What I would've liked better is a note that leaves the audience wanting more. Other than that, it was amazing! Well, well done!
It was my favorite one 😁
I really liked Roelof's the most. The ending could've been much bigger, but I really liked the little callbacks to the previous Mario games and Mario Kart theme, as well as the appropriate pauses.
0:19 - John Gonzalez
8:25 - Roelof Meijer
14:30 - Alexis DL
Time stamps for each of the entries
Amazing video! Love everything you do for the community!
man these are soooo good
How fun! Great topic and fun to see contemporary composers celebrated!
I love the dramatic pausing and theme hints in sample 2. All so inspiring.
Is this trailer still available to download and score for fun? I’ve only joined your channel today and I’m a big Mario fan
These videos are very helpful. Thanks!
M8 it didn't even premier yet 😂
Oh look, a bot. Let's point and laugh
That’s really interesting that he sees library work get used more. I feel like I’ve seen more big customs land, but that could be inaccurate
Awesome!
Great Video! Could you possibly make a video on how to start your writing? I'm writing for symphonic orchestra, and I don't know what to do first.
In defense of John Gonzalez, there is a small cue to a "nostalgic" theme; there's a bit of Luigi's Mansion at 1:26 and again briefly around 2:06
Alexis DL took the cake for me. Completely did amazing with all scenes.
请问怎样可以获得这部预告片?我也想对它进行练习🤤
I would love to hear your opinion if AI will replace composers. Is there any video planned?
How much do those peeps make? I could do that with a little more practice.
They weren't actually hired by Illumination.. so.. nothing?
@@RyanLeach I mean trailer composers in general. :D
Hi!
Its important to note that trailers are pitched based. Which means you don't get hired to write for the trailer. You are pitching (unpaid), via a music trailer library, to trailer houses (the people that edit the trailers), who in turn, are also pitching their trailers to the studio. So there's a lot of competition. On a film like Mario, several trailer houses will be competing with their own cuts and trailers, each one of those using different customised music from various trailer music libraries.
A lot of composers write for years before making any money, if at all.
That said, it can be very lucrative if you're really, really good. Ie top few percent of trailer composers. Rates can vary, but for theatrical, a track for a feature trailer tends to sit anywhere between 30-100k, with the composer taking 50% of that. There's quite a bit of range because it depends on the scope - is it A24, Netflix, hulu, or Warner Brothers, for example. The top end of that is rare, but it commonly will sit around 60-80k for a buyout or so for a campaign like Mario if its a custom job (which anything like this tends to be). Custom music tends to get a bit more than an existing library track, however these days with theatrical trailers most stuff is customised to some degree. With TV spots less so, and the rates are generally lower (but still decent) for that.
Trailer music is much, much harder than it sounds - it is deceptively simple, but difficult to pull off authentically and especially under very tight deadlines for custom work. Turning stuff around overnight, or within 1-2 days, etc. Production value + authenticity is key, which is kinda hard to spot at first, but once you have listened to thousands of trailer tracks you start to see the little details that separate the good from the bad. I would compare it to something like restaurant grade Sushi - looks easy, but there is a big difference between department store sushi, and the real deal, which is unmistakable.
If you think you have what it takes -- then reach out to some trailer music libraries with your demos and go from there. If you have killer stuff, it will be listened to and you'll get some interest for sure.
Anyone interested in getting into trailer music, the best thing to do is to write a couple of demos that are just so good a trailer music library would be silly not to let you in. Learn the format, study every trailer + Tv spot you can find (keep it recent and go back a few years tops, trends change rather rapidly), get good at sound design, and go from there.
Good luck!!
@@trackhero2714wow great info. Couldn’t have said it better myself
Alexis won