A lot of great bonemeal farms over the years have been composter-based. Flower farms, crimson nylium farms, etc. Mojang yoinked the idea and put it into moss-based farms which get 1000s of bonemeal per hour.
Mine would just be three hours about the bats and how many changes I’d want to make to them. At least make them breedable! They’re the coolest IRL animals and they deserve something!
If you click a stack of arrows on a cauldron with a potion on bedrock, you only deplete one layer but get the full stack of arrows tipped with the respective potion.
Oh, this also means you don't need dragon's breath to make tipped arrows. Normally you need a lingering potion, but you need dragon's breath to craft this.
Copper is not used for enough things. It’s good for xp, lightning rods and spyglasses, but not much else. Having it do something redstone-oriented makes a lot more sense, since copper wire is used for electric purposes.
POWERED RAILS. As someone who actually uses rails in their stripmine, I constantly have to get tons of gold to keep extending my track, and I rarely get enough from stripmining, I always have to go to the nether. It would make so much more sense and make life so much easier to have powered rails be crafted with copper instead of gold.
@@ResistancePastaThis is exactly what I was thinking about some time ago. Crafting copper and redstone together to make redstone wire which would be waterproof. Also maybe able to be placed vertically along walls to simplify vertical redstone wiring.
Worse than copper is amethyst, imo. It's only used in 4 crafting recipes, none of which are particularly valuable, and unlike copper, you can't even get experience out of it
For the composter, it is incredibly useful for when your growing nether trees. Since the "leaves" don't despawn, you have to mine them and you if you need a lot of nether wood, you can get a lot of bone meal from composting
One nitpick that I have is that Tridents in Java are unreasonable rare, I mainly played Bedrock Edition for a very long time on my phone since at the time I couldn't afford a computer, and not only I would always get a Trident, I would have DOZENS of them just sitting on my chests, so needless to say they are incredibly common on bedrock. A few months ago I was finally able to buy a good computer to play Java Edition, and I was so used to using Tridents that I naturally wanted to get at least two (One with Loyalty & Channeling and one with Riptide), and I am not kidding when I say I had to build a MASSIVE Drowned Farm and kill over 1,500 Drowned with LOOTING III just to get them, and EVEN with all that it still took like 2 hours of just standing in a platform killing Drowned. Tridents are stupid rare for basically no reason, like, they aren't overpowered or anything, for instance, Prot IV Armor, Power V Infinity Bows, Elytra, Totems and Mending are way better than Tridents in every way, and are miles easier to get.
I remember getting back into Minecraft a couple years ago, being hyped as hell when I saw that Tridents were a weapon in the game, and being so disappointed that they had less melee dps than Diamond Swords and less ranged damage than Power Bows. You'd expect them to at least add some good enchantments to give these _super rare_ weapons a needed boost, but... extra damage against specifically aquatic mobs, take it or leave it.
@@christiancinnabars1402 Tridents literally have the most unique enchantments in the game. Riptide letting you basically fly, and Loyalty being generally quite cool. Sure, they're not better than bows in damage output, but they're much better to use underwater, which is sorta the whole point of them.
@@9nikola Yeah the Trident enchants are cool on paper... except they're basically useless. The vast majority of your time is going to be spent on LAND not in water, and if most mobs go in water you've already won the battle because they don't swim well. Riptide is fine, because there's no way it would be fair to fly everywhere.... but Channeling really sucks. It ONLY works in lightning storms which aren't that common. It doesn't even work in regular rain, only thunderstorms, and not when there's a ceiling... makings it _only_ useful for using charged creepers to farm heads during a storm. And Impaling in Java is worthless... in Bedrock it increases all damage to things in water or rain, but in Java its literally just a select few aquatic mobs like Drowned and Guardians (that's it... the increased damage won't matter against all the different fish it works on anyway).
@@lasercraft32 Yeah but you're not going to get tridents if you're not already spending a lot of time underwater. It's not like you're forced to use them on land either. Think of how little swords do. They aren't that bad, but if you're going to compare them to some alternate imagination in your head, then you're always going to be disappointed.
@@9nikola "how little swords do" yeah I get your point but they're still way more viable than the rarer tridents and that's kind of poor design. Like yes, they don't have flashy enchants... but they get the job done easier, faster, and more efficiently than a trident ever could. With Tridents, everything they do is outclasses by something that you can obtain easily... they're about as slow as axes but have the power of a sword and can't break through shields, no sweeping attack, its weaker than a bow and leaves you defenseless till it comes back (while bows can continue shooting as long as you have arrows), and it doesn't even get the luxury of being compatible with generic sharpness enchants. Its good for whooshing around with riptide and farming heads, but useless in most combat situations... unless its raining in which lucky you. But anyway... Tridents would be fine if not for how RNG-dependent they are to obtain.
Imagine if phantoms flew in circles above you like vultures and this drew other nearby mobs to your position, rather than the phantom attacking players itself.
The composter is nice when you've had a wheat farm for ages and more seeds than you'll ever need because you can just put all your seeds in a hopper and leave them and get some bonemeal as a bonus. The best use I've had for it though was when I was playing on an old slow laptop that was too poor performance-wise to fight mobs without lag making you die, so to avoid it, I dug straight down and used moss to mine out huge chunks underground rather than caving. The moss when bonemealed created more moss, but also moss carpets, and other random garbage, but putting all of that into a chest with a hopper into a composter made enough bonemeal to mean I never ran out and was able to keep using it on the moss for as long as I wanted because it was 100% renewable.
A great use for the composter I found is farming nether wood. The netherwart blocks have great yield rates, and you then use the bonemeal to restore netherrack into nylium, spread mushrooms on nylium, and grow the mushrooms. With a good axe and hoe and a way to reach up high you are good to go.
@@keylimepie3143 yeah. You always end up with way to much of the netherwart blocks since it doesn't naturally despawn and can't be replaced by newly grown nether wood.
Fun fact about tuff: it was originally used for the outer layer of amethyst geodes but Mojang later discovered it's actually a type of basalt instead of tuff. So the switched out the andesite that was spawning below zero with tuff and added smooth basalt for the geodes
One of my biggest complaints about 1.18 is that they removed the Caves and Floating Islands type generation in world settings. These versions allowed for so much creative and fun world types to try out with friends, but they just removed them and haven't spoken about it at all. I'd be fine if they were temporarily removed to rework for 1.18's new generation, but their radio silence about the issue tells me that they're never coming back.
those were kinda lame imo but yeah its even worse now with the single biome (the reason i say these were lame is because custom worlds were even more flexible)
Cracked Stone Brick stairs, slabs and walls. Back in 1.14, they added that for mossy stone bricks but not cracked stone bricks which is weird. Also for some reason they didn't add walls for polished granite, diorite or andesite. Polished deepslate and blackstone have them so they should too.
Yeah, whenever I hear someone call a block useless, I conclude they are not a builder. Nothing wrong with not being a builder, but it’s like complaining a comparator is useless because one does not play with redstone. Granted, no one would complain if tuff got variants. But it’s main purpose (and it’s a good purpose) is as a texture block. On it’s own pretty ugly but shines in combination with particularly cobble, other stones and moss. It’s ability to give your previous pristine builds a weathered/aged look is unparalleled.
@@Timelord79 I have to disagree, and I literally am a builder. We already have sooooo many stone variants, we really don't need anymore, even for gradients. It just fills up your inventory while mining.
The fact that we can't make tuff bricks, slabs, stairs etc is really silly because tuff IRL is a great architectural stone. It's comparatively soft, making it easy to cut.
My biggest nitpick is the inventory size. You really need more items nowadays than you used to, but the inventory is still the same size. Shulker Boxes kind of help, but you have to place them down to access the items inside, and they're a late game item. It feels like putting a Band-Aid over a gaping wound and ignoring how little it actually does to fix the problem. I'm not asking for much. Just one or two more rows.
@blahthebiste7924 I've always wanted backpacks in the game since having that mod! Maybe for vanilla it could have 2 rows instead of 3 so they don't replace shulker boxes, but that's only if they're super concerned about that, not that I think an item version of the block will replace the actual block
They could add another column for the 0 key on the keyboard. It's right next to 9 and it could work perfectly with the 10th slot. And another row just for symmetry (also in chests). That would push chests (and shulker boxes and ender chests and trapped chests of course) up to 40 stacks, double chests to 80 stacks and player inventories up to 50 stacks. And donkeys (and llamas) would get something too I suppose. I'm not sure what should happen with hoppers, dispensers etc, but it'd be fun if they also went a bit up.
Addressing the Chainmail Armor issues Firstly, Chains shouldn’t cost 1 Iron Ingot to craft. They should cost 3 Iron Nuggets, in a simple straight line, or 5 nuggets in an X pattern. Either way, that would mean that Chains themselves would cost less iron than an Iron Ingot, and thus make Chainmail viable as an Armor Type in the event that you only found a few blocks of Iron Ore/chunks of Raw Iron, but not enough to make a full suit of Iron Armor. Secondly, if changing the crafting recipe of Chains is out of the question, we could simply make Chainmail it’s own type of armor, with a unique function that would play into Leather and Iron Armor; Chainmail could be used as an Under/Over coat layer of Armor (worn over Leather, and under Iron). I’d reckon that it would add a minor amount of Armor Rating/Damage resistance, but the main draw of wearing layered armor is these 3 benefits. 1. You’d be able to have multiple Enchantment Effects, such as Protection AND Fire Resistance, or Frost Walker AND Depth Strider, active at one time. This would definitely need some balancing (perhaps whichever Enchantment effect on the Under-Armor layer is halved/quartered, or does not receive XP benefits from the Mending enchantment) 2. This could serve to prolong the lifespan of Leather and Iron Armor And 3. Chainmail armor could provide a special defensive buff/resistance to bladed weapons like Swords, Axes, and Melee attacks from Tridents. (Chainmail armor could also offer a minor damage resistance to not fully charged Arrow shots, or even more resistance to Spam Click attacks from Swords on Java, to help spice up PvP in that game.) Overall, I don’t think Chain-Leather armor should be more protective than Iron, and Iron-Chain shouldn’t be more protective than Diamond, but the idea is to incentivize the use of layering these armor types to provide benefits that Diamond and Netherite can’t offer, thus making it a choice between Utility/Usefulness/Convenience, or raw Resistance/Protection Stats and Durability Values.
@@aceplante I will literally stop playing the game if they add stick variants. I HATE all the variation, wanna make a sign and only have birch? Guess it's ugly, only have dark oak? Good luck reading it...
Yoo I made it into the video! Just want to clear things up. My thinking was mostly on aesthetic, and not how useful they are. The dungeon is ironically, a cube. The spawners themselves can be very useful, but changing the dungeon just a little bit could go a long way. The abandoned mineshafts are fun to explore, I agree with you on that. But just putting a couple traps could make this better. I still like these structures. Remember, this is a nitpick.
I don't think traps in a mineshaft would make any sense, personally. They're there to show that others were there, too, mining for resources. Why would they need to put traps in them? The minecarts with chests are just abandoned materials that didn't make it back home- not a guarded treasure that needs to be kept safe.
@@nyancat8828 maybe not traps but old mines can have faulty rails or dangerous areas and traps could represent that. A dangerous loose floor or a bridge about to fall or a minecart rail twitch a point nex
@@billybobbobson3797 I both pity and envy Bedrock. There's some very cool features in Bedrock that I would love to have in Java, such as the ones mentioned in this video, but then there's things like very little modding capability and the marketplace. Unfortunately if there are parity updates made to make the features of Bedrock and Java the same I see it being more likely that Bedrock loses its unique features to match with Java rather than Java gaining the Bedrock features.
@@vulturesalesman mods are the only thing about Java that gives it any air of supremecy. I play both versions. Bedrock for my son who's too young to use a computer and Java for some friends. It can be objectively better but Java players shitting on bedrock is getting out of hand.
i agree composter should give more bonemeal, but it's really useful if you have a lot of farms. I never use beetroot much, so surplus gets turned into bonemeal to help grow plants that don't grow on their own like warped fungus
The issue I have with the idea of turning chains into chainmail armour is that the two types of chain are nothing alike- the block gives off a big, bulky vibe, while chainmail links are much smaller and more delicate. Using chains to craft the armour would be like wrapping yourself in a prisoner's chains.
I quite like the idea of chainmail armor not having a crafting recipe. I would much rather see it get a special buff that makes it worth seeking it out in the world (like layering it with iron/leather armor as another comment pointed out) then receiving a recipe.
yeah, it's nice to have more stuff to make with these 2 so I have a reason to keep them around. I have several stacks of copper blocks in a chest, and the tuff variants look really cool
the way I would do chain mail is that, like real life chainmail, it can be equipped with other armor or elytra. meaning the extra cost is worth it as you can still have protection with elitra or strengthen pre existing armour
Dog no longer being in the game is probably a legal issue. No songs from C418 have been added since 1.13, so the chances of it being added now are very unlikely. It would be cool if added though.
My problem with tuff is its lack of usability it has for building. Its a nice darker grey without being as dark as blackstone or deepslate and has its own feel to it. It could be a really good accent material for deepslate based builds among other things, and as a main building block, but it has literally no derivatives so it kind of just exists.
I've actually been working on a mod that fixes a few of these, such as concrete stairs and slabs. It makes all stone variants consistent with their types as well, so far we've added over 100 new blocks.
I really wish there were more fantastical aspects to the game, they've been going so hard on the realistic aspects and adding real world stuff that it kinda dilutes the reason why this game was first amazing, the insane creative and almost fantasy inspired creatures and environments I think there should be more unrealistic biomes to work with the ones in game, and while at this point that might make the game feel more like a community mod, I think something like a Floating Islands Biome would be incredible! There could even be certain plants or animal variants exclusive to the sky, sort of like the Great Sky Islands from ToTK I dont know, I just wish there was more focus on the unusual than just adding more real life animals
If you want the best results out of the composter, grow moss or nether fungi (The giant ones), all moss derivatives and both nether wart block variants are great for filling up the composter. You will also make a profit of bonemeal doing this. The composter is also good for when you have too many wheat and beet seeds from a long running farm, that can help you save storage space and get some bonemeal on the side.
Not a nitpick but an idea I just came up with: It'd be cool if you could craft granite, diorite, and andesite tools. They'd be exactly the same stats as stone tools, just look different. This doesn't change the game at all but I think it'd add a lot of fun variation actually. What you think?
I think the composter taking up a lot of seeds is fine, I remember having huge wheat farms and the best way to use the spare seeds (which I was never going to plant or do anything with) was with the composter. Eventually filled up chests with bone meal from all the spare seeds.
i think updating the dungeons is challenging IF you want to keep the progression the same. I see people creating datapacks that update them. While those datapacks are very cool, they arent practical because they usually put an ungodly amount of spawners in it. Finding one and conquering it to build a farm would be OP. I think if Dungeons get updated, keep the 1 spawner only, but add more rooms or make it a bit more complex. Adding more spawners though, is not the way to go about it.
The removal of custom terrain in 1.13. You used to be able to customize terrain height, ore frequency, spawn range, completely remove diorite, andesite, granite, and gravel from caves so that they actually look good, and you could even make essentially the Farlands with the right combination of parameters. My survival is basically locked in 1.12.2 because I refuse to have my terrain break all over.
why would it give you more? You use 6 wood. 2 wood fills up 2 spaces, as does one door. So you get 3 doors. EDIT: Oh i think i get it. A door is actually much thinner. You could probably get more when cutting the planks in half. Though i guess we're just losing a lot in the process somewhere along the line.
@@nyenone5514 I wasn't defending the trapdoor. The trapdoor is terrible. Way way too expensive for what it is. If they wanna argue it has redstone abilities then they need to add redstone to the recipe instead of being stingey
10:37 this is an accessibility thing for people who can't use WASD, move the mouse, and hit space all at the same time. frankly it's amazing that most humans _are_ able to do that level of multitasking.
Chainmail could be less protective than armor but have more protection against certain types of damage. Like you take less damage from piercing and stabbing attacks, so bows and arrows from mobs, but more from everything else
a couple things on the topic of chainmail a) chains and chainmail links are entirely different. I get that it might be more of a symbolic recipe, but chains making chainmail is not as straight forward as you might think b) assuming we do get something like a chainmail recipe that costs more to make than iron, I think it would be really cool to have chainmail actually act as an extra layer of protection under your armor. Maybe you're able to put two armor pieces into a single slot if the first armor piece is chainmail. Maybe also this would allow for more enchanting customization. I'm not sure, but it would be neat.
I think the composter is okay how it is now because you're able to get a lot of extra seeds just from one wheat farm, and you never need so much bonemeal.
Ive actually found tuff incredibly useful for decoration if youre trying to make rubble or destroyed ruins! It beats cobblestone by miles and still looks like it can be destroyed mishmashes of brick.
Ds mario circuit got an hell of a glow up in wave 4 with the really cool reference of the wiggler boss in ds mission mode being an obstacle,a forest and a nice remix
As a command blocker. My personal nitpick is that ctrl middle clicking a conditional command block does not not copy the conditional status into your hand. If you aren't careful you could really fuck something up
Great video! I agreed with basically every single nitpick. Especially the ones where a random bedrock feature is removed from Java. One of my personal nitpicks is that I think Neather Fortresses need to be updated. They haven’t seen any change since they were introduced and can feel pretty bland for one of the most important structures in the game.
I feel the same way about the end cities. Now that I've been playing the game for a long time those and Nether fortresses are just boring. You get what you need then unless you need more blaze rods and wither skeleton skulls and shulker shells you'll never have to visit them again
I think that they should update the combat system in bedrock to give the sweeping edge effect on swords, or at least include the enchantment so that if your sword doesn't have SE, it works like a normal bedrock sword, and with the SE enchantment, it works like it does in Java
Some of mine (as a bedrock player) : 1. Fastcraft has been removed 2. Wandering trader should have armor trims (even if it is 0.1% drop rate) 3. End update (similar to 1.16 nether update) 4. If we can skip night by sleeping, there should be a way to skip day too 5. In bedrock, we cannot build on nether roof 6. If we apply gold to armor using trim, piglins shouldn't attack 7. "Sail the 7 seas" achievment is broken/glitched 8. Obtaining black dye is difficult
Auto-jump is on by default just like how the screen reader is enabled when you first start the game for the first time. It's accessibility to those that may find it difficult to turn it off.
I just recently realized that the ancient city portal is 22 blocks long but the base and surrounding wall are odd numbers long, and given you cant move reinforced deepslate, the only solution is to completely rebuild half the base. I hope this torments someone else as much as it does me
Auto-jump user here :) I mostly use it for convenience. Imagine trying to scale a mountain while spamming your space bar. Obviously auto-jump doesn't work for everyone and I respect that
We need to get more enchantment books. We haven’t had a bit enchantment book overhaul. We have gotten like 1 enchantment book every 2-3 updates. Imagine if they added atleast 4-5 more enchantment books.
I totally agree with your opinion of emerald armor... You can LITERALLY get HUNDREDS of stacks of emerald blocks using a raid farm. And just trading with villagers the standard way will land you more than enough emeralds. If emerald armor was ever added why the heck would it be even comparable to diamond or even iron?
If I'm correct, you can modify player heads to be able to play custom sounds. So since these datapacks add new mob heads created from retexured player heads, they should be able to make mob noises if on note blocks if you modify them.
Something cool would be Chainmail being something you could combine with other armors to increase "toughness" and reduce the damage you receive from swords like in real life.
Bamboo can already be obtained from fishing in the jungle. I think a good way to add cocoa beans is to let them grow from jungle trees grown from saplings
Not that I don't disagree with you, but the idea is supposed to be that the wandering trader is supposed to bring trades from lands you haven't explored. Maybe give you the first item you need to farm more of it where you are located without going on an endless expedition.
I think it would be cool if you had to use a smithing table to make iron plates, and those were used to make armor. Some other system could be used for iron tools.
6:04 fun fuct, player heads have the ability to specify what sound should be played for each individual head when placed on a noteblock, so it is 100% possible to do that with custom added heads.
Fun Fact (warning a lot of text): I can only really think of 3 things a Dry Bones could do in terms of what could be set as special moves; Spin in it's shell (a la Bowser), collapse for some temp invincibility (and perhaps some damage as well), and throw their bones like in SMW. This means I cannot think of a good side special besides the weird flying headbutt Koopa Troopas did in Brawl (which I'd rather have as a simple dash attack). Any other side special idea would have design overlaps and thus do a Sonic. It would be better if we got an assist trophy Dry Horde, that spawns a horde of around 4-8 Dry Bones (with a few Para-Bones and Bony Beetles in the mix sometimes) that patrol platforms attacking with the suggested attacks (except the collapsing, as that would occur when using stomping-esque attacks, like footstooling them, using stall-n-falls, ground pound moves (Yoshi's Ground Pound, Bowser Bomb, etc), or battering weapon moves where the weapon slams them from above (excluding the hammer items; they should kill.) Para-Bones behave similarly to the Flying Red Para-Troopas in Brawl; They fly and patrol a small area, swooping at opponents that get too close. Unlike Para-Troopas in Brawl, they also can throw bones like normal Dry Bones. Any attack that would normally stun a Dry Bones will instead remove their wings. Bony Beetles, of course, lack the throwing, and instead will duck into their shells, protruding their spikes. This should protect from the footstools, most stall-n-falls (excluding those that use spiked things, like Bowser's, or things using weapons like the Ice Climbers and Game & Watch's, or tough weaponlike limbs like Banjo's and Corrin's) and ground pound moves. Instead of tackling, the Bony Beetle instead has the charge attack Goombas had in Brawl, rushing forward to attack upon seeing a player, skidding if they fail to do so, only to reattempt the attack. However, unlike the Goombas in Brawl, the Bony Beetles have moderate knockback from their charge, so that they can be on par with other assist trophies. (The animation used moreso resembles that used by the Shy Guy enemies in 3DS Smash, run as they have more similar shoes. However, this isn't identical as Bony Beetles lack arms.) Occasionally, a Big Dry Bones or Bony Beetle may spawn, having weak super armor, and no longer collapse when footstooled. Weaker stall-n-falls also take multiple hits to collapse them. However, hammer moves still topple them in one hit. They take longer to initiate their headbutts and charge attacks respectively. The bones can be hit to stop their flight path. The small ones will be successfully destroyed with strong attacks, while the larger ones require multiple. They maintain their damaging hitbox as they fall. Attacks on the weaker end make them fall as items, with the larger bones being carried like crates, as they are heavier. Both bone sizes can be reflected by other reflectors to defeat the enemy that originally threw them. Perfect shielding against the smaller bones destroys them. Counter moves can destroy smaller bones. The exception being counters that reflect projectiles, such as Palutena's Counter and Gut Check. Bones will be destroyed by Makarakarn (Rebel's Guard's Projectile Reflector form), and damaged by Sora's Counterattack, reducing the damage the reflected bone does depending on how much damage is dealt to it. Reflectors that damage the bones do not cause the bones to drop. The only other counter with the ability to affect the bones is Sephiroth's. The weaker bones fall to the ground (taking damage. You can never get an undamaged bone this way), allowing for you to pick it up. The larger bones will instead break Sephiroth's counter due to their sheer size (although they themselves are destroyed in the process.) Items like the Gust Bellows can be used to potentially get an undamaged bone (If you grab it from the air before it lands.) As a neat easter egg, Hammer Bro assist trophies should be able to OHKO Dry Bones and Bony Beetles of any size as a homage to the Hammer Suit being their sole weakness in SMB3. Said hammers should destroy the bone projectiles with no knockback. Another easter egg would be that Mario and Dr. Mario's cape moves do not work on thrown bones, but Mario's Cape and Dr. Mario's cloth thing can OHKO normal-sized Dry Bones and Bony Beetles if timed correctly. These two attributes reference SMW, where the Cape can be used to defeat Dry Bones and Bony Beetles but is unable to destroy thrown bones. To balance things, the Capes require multiple well-timed uses to KO the large variants.
Great video, I actually do agree with most of these, but I want to comment on three in particular: 1: I think the reason traders don't trade bamboo or cocoa beans is because it gives the player an incentive to find a jungle biome, although I can see how that would be quite annoying because bamboo creates scaffolding which is such a handy block to carry with you when you're building or exploring the new caves AND since this feature exists in Bedrock (there are so many parity issues I have between the two) it doesn't make much sense that it doesn't in Java. 2: I'm pretty sure the composter is meant to be a way to trash excess seeds and plant items while getting something mildly useful in return rather than a way to farm bone-meal, personally, that one doesn't bother me at all. 3: The reason emerald tools and armor don't exist in vanilla Minecraft is because emeralds are meant to be the currency of the game. Mojang themselves said this.
Armor should come with a downside like slowing your movement speed down. Leather slow you a little gold & iron slow you a lot ect. Perhaps chainmail armor would have similar protection to iron but have less of a movement debuff. Then it would be worth it even if it took more material to make.
This would ruin PVP unless there was an enchantment or potion to counter it, and even then, it would be super controversial. It also feels like something you'd find in a realistic mod, and not vanilla. Actually, I'm pretty sure there IS a realistic mod that includes that.
I paused midway through your chainmail section to say I'd use extra resources on chainmail if we could wear it under our main armor, as it is irl. It'd could add passive projectile resistance, or reduce knockback. Idk how Mojang would implement such a thing, but it was my first thought
I really love the phantom XD I think it is a brilliant addition adding the concept of insomnia into minecraft. I do think they should have more useful drops tho.
@@TheKillerMoth It's great for multiplayer servers. I'll assume everyone knows what I mean. Though, in smaller groups or singleplayer, it can be a bit tiresome when working on projects and various things overnight.
@@TheKillerMoth yea exactly like is sleeping once every three days really that hard? Complaining about phantoms makes you sound like those beta players that say the hunger bar was a bad addition because “why should I need to eat if I don’t take damage” 🤡
2:30 dog is owned by c418, and if mojang wated to add it to the game, they’d have to license it. it played at the end of Cat in the console but it wasn’t supposed to, whoever was making that version of minecraft did not have the rights to put dog in the game.
My random nitpick: on Bedrock edition, blackstone slabs use the texture from the _side_ of the blackstone block for the _top_ of the slab. So when I put slabs over lightsources to hide them, they don’t blend seamlessly with the blocks around them.
Talking about stairs, what I really think Mojang should do is add a stonecutter equivalent for wood. I was building a house in survival not long ago and needed wooden stairs, but forgot that there's no such thing as a wooden stonecutter. It's really a no-brainer and I have no idea why this isn't in the game yet :T
I love autojump. I hate that everyone keeps hating on it. You're just looking for a group to belong to, to feel likeminded and satisfy your need for social bonding. Autojump simply make my life a lot easier. I have not had to click spacebar for years now. If you hate it, fine. If you hate it because you hear others say it, grow up. If you are saying it, rethink your strategies. And if you hate me for it, well, what can I say. I'm off playing minecraft and I just don't care what you think.
I feel like emerald tools could be more quirky... like maybe an emerald sword having slightly less damage than an iron sword but it has a chance to do a critical hit which deals 3 times as much damage or something. Maybe emerald hoe can till the soil in a way that allows it to absorb from a water source a little further than normal tilled soil and stuff like that
Love the ideas, I just believe emeralds were added for trading and trading only. The value of emeralds to villagers is much less than an iron ingot even, so getting a stack of them is REALLY easy. I think it's good to keep as they are, but maybe use copper for these ideas? Would love some more variation between tool materials!
@@calvissuperman Mojang presented us the copper as a decorative block principally, that's why is easy to get in large quantities, so maybe for make the game balanced we should be able to craft gear with this ore and this will be in the same tier as iron, with the penalty of attract lightning bolts in thunderstorms and they will be losing points of durability continuously an slowly due to oxidation
@@breadwhite3256 Speaking of copper, I had an idea that touching live redstone would electrocute you, unless you are wearing armor, but chain, iron, and netherite armor would only worsen it because they're conductive metal. A copper set would go alongside iron, probably having the same speed and protection but lower durability(and copper pick can't mine diamonds)
I don't really have a use for seeds after setting up a farm, especially since you can spawn chickens without breeding them, so composters are great for getting rid of extra seeds. Especially since you get so many.
I wish the progression had more options/split paths, right now its just one material to the next until u have netherite and then u get the ender eyes and fight the dragon. This is cool, but I wish there were choices of how you want to progress like in my other fav game terarria. I also wish that structures were more difficult but had cooler & more unique loot that was relevant to the game progression. (Love ur vids btw)
I love Minecraft, but my biggest problem with the game is how these updates are getting so out of hand. One of the game's core element is the fact that its so big yet so simple, you can practically do whatever without being to complicated. The older updates were simple and small but still impactful like 1.12 introducing colorful wool that type of thing, the best part of it is that if you didn't enjoy the update or if you didn't enjoy it then you could avoid it by simply not using that part of the update and used something else. 1.9 changed that a lot by introducing a new combat system and updating the end which gave the players new things to explore but made it harder for players who didn't enjoy the update to avoid it. 1.13 was a genuinely good update because the oceans needed it. It was an area of the game that players ran into often that really seemed dull and uninteresting but with the 1.13 update it made it seem more alive and useful but not as important, something that after your finished doing you can go back to and explore. With all these newer updates Minecraft it is getting more and more complicated and more big, removing the simplicity part of the game. 1.16 with the addition of netherite, which completely nerfed diamonds making it less valuable than iron, and 1.17 plus with all these new changes to the overworld terrain in all honesty did not need. They made caves bigger with more biomes making it seem like a whole new world underneath the world. Hope you guys can just comment your takes on this so it can give me a reason to start enjoying the game again. It just feels too overstimulating and makes me miss the older versions of the game more and more.
my biggest problem about it... may just be the new upgrade to netherite system. Like you need TONS and TONS more diamonds to just upgrade to a fire-resistant armor.
I think that just making visiting one bastion enough for like 4 would be good. It encourages you to visit one of those things even later on in the game, and adds a final challenge to getting netherite. But at the same time I went to a bastion in the new snapshot and looted every single chest. I got ZERO upgrades.
Spawning into the Nether in Bedrock and everything around the jankiness of the Bedrock Nether is infuriating and leads to countless, unavoidable, unpredictable and entirely unfair repeated deaths.
1. if you make wondering traders sell bamboo and cocobeans, this would render the entire jungle biome entirely useless 2.they can't add any c148 tracks [if i got his name correctly] because he took the copy-rights for himself. The new composers are giving the rights to mojang/microsoft. This might feel like the company being very greedy with the rights to have the music, but, well... if c148 wants it, he can just claim this is his music and it shouldn't be played, and the entirety of minecraft and all minecraft videos containing it would get copyright striked too. 3. they should also remove paying for reparing tools, also they should make it always an instant repair. That would be so cool if you could just put 1 diamond and repare your entire pickaxe without spending levels and limiting its enchantmentability and stuff like that. That would be a good natural replacement for the op Mending.
I think composters are best used to get rid of excess material rather than being something you actively use to farm.
I second this, i don't need 17 stacks of seeds!! Lol
that makes sense. i guess i should stop filling up half my double chests with seeds lmao
That's the point
Why do I needs 200 seeds while my farm is already big enough
Guess I'll make some bone blocks
A lot of great bonemeal farms over the years have been composter-based. Flower farms, crimson nylium farms, etc. Mojang yoinked the idea and put it into moss-based farms which get 1000s of bonemeal per hour.
Yeah, I always set one up with hoppers next to my farm as a recycling bin
If I sat down and made a Minecraft nitpick video, as much as I love the game, I’d be sat there for hours
Mine would just be three hours about the bats and how many changes I’d want to make to them.
At least make them breedable! They’re the coolest IRL animals and they deserve something!
do it, I'll watch
@@ds_k5601 if was the key word. Maybe some day though
Same bro
@@Glory2Snowstar make them what now
If you click a stack of arrows on a cauldron with a potion on bedrock, you only deplete one layer but get the full stack of arrows tipped with the respective potion.
Oh, this also means you don't need dragon's breath to make tipped arrows. Normally you need a lingering potion, but you need dragon's breath to craft this.
wait WHAT
@@marqimoth6987 yeah it saves a bunch on potions + no need to deal with the dragon
@@AlwaysAWreck I've played the game for 10 years, and played bedrock for around 4, how did I not know this
What does any of this mean
Copper is not used for enough things. It’s good for xp, lightning rods and spyglasses, but not much else. Having it do something redstone-oriented makes a lot more sense, since copper wire is used for electric purposes.
POWERED RAILS. As someone who actually uses rails in their stripmine, I constantly have to get tons of gold to keep extending my track, and I rarely get enough from stripmining, I always have to go to the nether. It would make so much more sense and make life so much easier to have powered rails be crafted with copper instead of gold.
Oh, you know what would be cool? Crafting wires that function identically to Redstone dust, except it doesn't get destroyed when water flows over it.
@@ResistancePasta might as well get rid of redstone at that point since it’s harder to find and more useless than copper
@@ResistancePastaThis is exactly what I was thinking about some time ago. Crafting copper and redstone together to make redstone wire which would be waterproof. Also maybe able to be placed vertically along walls to simplify vertical redstone wiring.
Worse than copper is amethyst, imo. It's only used in 4 crafting recipes, none of which are particularly valuable, and unlike copper, you can't even get experience out of it
For the composter, it is incredibly useful for when your growing nether trees. Since the "leaves" don't despawn, you have to mine them and you if you need a lot of nether wood, you can get a lot of bone meal from composting
Man I just left a reply about this before reading this comment. The compost yield rate for netherwart blocks is pretty good too.
One nitpick that I have is that Tridents in Java are unreasonable rare, I mainly played Bedrock Edition for a very long time on my phone since at the time I couldn't afford a computer, and not only I would always get a Trident, I would have DOZENS of them just sitting on my chests, so needless to say they are incredibly common on bedrock. A few months ago I was finally able to buy a good computer to play Java Edition, and I was so used to using Tridents that I naturally wanted to get at least two (One with Loyalty & Channeling and one with Riptide), and I am not kidding when I say I had to build a MASSIVE Drowned Farm and kill over 1,500 Drowned with LOOTING III just to get them, and EVEN with all that it still took like 2 hours of just standing in a platform killing Drowned. Tridents are stupid rare for basically no reason, like, they aren't overpowered or anything, for instance, Prot IV Armor, Power V Infinity Bows, Elytra, Totems and Mending are way better than Tridents in every way, and are miles easier to get.
I remember getting back into Minecraft a couple years ago, being hyped as hell when I saw that Tridents were a weapon in the game, and being so disappointed that they had less melee dps than Diamond Swords and less ranged damage than Power Bows.
You'd expect them to at least add some good enchantments to give these _super rare_ weapons a needed boost, but... extra damage against specifically aquatic mobs, take it or leave it.
@@christiancinnabars1402 Tridents literally have the most unique enchantments in the game. Riptide letting you basically fly, and Loyalty being generally quite cool. Sure, they're not better than bows in damage output, but they're much better to use underwater, which is sorta the whole point of them.
@@9nikola Yeah the Trident enchants are cool on paper... except they're basically useless. The vast majority of your time is going to be spent on LAND not in water, and if most mobs go in water you've already won the battle because they don't swim well.
Riptide is fine, because there's no way it would be fair to fly everywhere.... but Channeling really sucks. It ONLY works in lightning storms which aren't that common. It doesn't even work in regular rain, only thunderstorms, and not when there's a ceiling... makings it _only_ useful for using charged creepers to farm heads during a storm.
And Impaling in Java is worthless... in Bedrock it increases all damage to things in water or rain, but in Java its literally just a select few aquatic mobs like Drowned and Guardians (that's it... the increased damage won't matter against all the different fish it works on anyway).
@@lasercraft32 Yeah but you're not going to get tridents if you're not already spending a lot of time underwater. It's not like you're forced to use them on land either.
Think of how little swords do. They aren't that bad, but if you're going to compare them to some alternate imagination in your head, then you're always going to be disappointed.
@@9nikola "how little swords do" yeah I get your point but they're still way more viable than the rarer tridents and that's kind of poor design. Like yes, they don't have flashy enchants... but they get the job done easier, faster, and more efficiently than a trident ever could.
With Tridents, everything they do is outclasses by something that you can obtain easily... they're about as slow as axes but have the power of a sword and can't break through shields, no sweeping attack, its weaker than a bow and leaves you defenseless till it comes back (while bows can continue shooting as long as you have arrows), and it doesn't even get the luxury of being compatible with generic sharpness enchants. Its good for whooshing around with riptide and farming heads, but useless in most combat situations... unless its raining in which lucky you.
But anyway... Tridents would be fine if not for how RNG-dependent they are to obtain.
Imagine if phantoms flew in circles above you like vultures and this drew other nearby mobs to your position, rather than the phantom attacking players itself.
Mojang game designers do a better job than random obscure RUclips comments challenge (IMPOSSIBLE)
@@unhelpful-harryMy god just sleep. Sleeping once every 3-4 days is not some horrific burden everyone acts like it si.
@@Estarilefacts bro, this is why I don’t understand phantom hate, people act like sleeping to skip night is so difficult
@@ganondorfmaster7974its a bit diff on multiplayer tho. Usually ppl r dojng their own thing snd csnt always sleep, triggering phantoms.
@@ganondorfmaster7974I mean if your playing in hardcore I guess you would be correct
The composter is nice when you've had a wheat farm for ages and more seeds than you'll ever need because you can just put all your seeds in a hopper and leave them and get some bonemeal as a bonus.
The best use I've had for it though was when I was playing on an old slow laptop that was too poor performance-wise to fight mobs without lag making you die, so to avoid it, I dug straight down and used moss to mine out huge chunks underground rather than caving. The moss when bonemealed created more moss, but also moss carpets, and other random garbage, but putting all of that into a chest with a hopper into a composter made enough bonemeal to mean I never ran out and was able to keep using it on the moss for as long as I wanted because it was 100% renewable.
thats actually so clever!
ok
This is also the basis for automatic moss farms
A great use for the composter I found is farming nether wood. The netherwart blocks have great yield rates, and you then use the bonemeal to restore netherrack into nylium, spread mushrooms on nylium, and grow the mushrooms. With a good axe and hoe and a way to reach up high you are good to go.
@@keylimepie3143 yeah. You always end up with way to much of the netherwart blocks since it doesn't naturally despawn and can't be replaced by newly grown nether wood.
Fun fact about tuff: it was originally used for the outer layer of amethyst geodes but Mojang later discovered it's actually a type of basalt instead of tuff. So the switched out the andesite that was spawning below zero with tuff and added smooth basalt for the geodes
But they should've added slab stair and polished varients of them too like andesite
Luckily they do add more tuff blocks like stairs and slabs in 1.21.
I didn't know tuff was a real thing until I read this comment. I thought it was a made up material like netherrack
@@BrandonSwinney-j2v netherrack is real too?
Now tuff got updated
One of my biggest complaints about 1.18 is that they removed the Caves and Floating Islands type generation in world settings. These versions allowed for so much creative and fun world types to try out with friends, but they just removed them and haven't spoken about it at all. I'd be fine if they were temporarily removed to rework for 1.18's new generation, but their radio silence about the issue tells me that they're never coming back.
Im sad now
They did speak about it actually
They didn't like them, but didn't wanna spend dev time to tinker till they did do axeing time
I might be wrong about this but I'm pretty sure you can still access them (and a lot of other options) with datapacks
They should add an option to have them, like they have an option for amplified and others.
those were kinda lame imo but yeah its even worse now with the single biome (the reason i say these were lame is because custom worlds were even more flexible)
Cracked Stone Brick stairs, slabs and walls. Back in 1.14, they added that for mossy stone bricks but not cracked stone bricks which is weird.
Also for some reason they didn't add walls for polished granite, diorite or andesite. Polished deepslate and blackstone have them so they should too.
Tuff is a good block for gradients, particularly with mossy cobble.
I use it for that a lot. Not every block has to have a use imo
yeah, pretty much all it's good for. not my favorite but it still has its use case
Yeah, whenever I hear someone call a block useless, I conclude they are not a builder.
Nothing wrong with not being a builder, but it’s like complaining a comparator is useless because one does not play with redstone.
Granted, no one would complain if tuff got variants.
But it’s main purpose (and it’s a good purpose) is as a texture block.
On it’s own pretty ugly but shines in combination with particularly cobble, other stones and moss.
It’s ability to give your previous pristine builds a weathered/aged look is unparalleled.
@@Timelord79 I have to disagree, and I literally am a builder. We already have sooooo many stone variants, we really don't need anymore, even for gradients. It just fills up your inventory while mining.
The fact that we can't make tuff bricks, slabs, stairs etc is really silly because tuff IRL is a great architectural stone. It's comparatively soft, making it easy to cut.
My biggest nitpick is the inventory size. You really need more items nowadays than you used to, but the inventory is still the same size. Shulker Boxes kind of help, but you have to place them down to access the items inside, and they're a late game item. It feels like putting a Band-Aid over a gaping wound and ignoring how little it actually does to fix the problem. I'm not asking for much. Just one or two more rows.
Backpacks in modded have worked for years and are super intuitive, there is no reason they shouldn't be added to vanilla imo
dont hoard your items. i can fit all i need in one chest, keep sopme in my inventory, and toss the rest.
When thinking abt this comment i thought that maybe they should add a second offhand slot then realised how stupid i just sounded
@blahthebiste7924 I've always wanted backpacks in the game since having that mod!
Maybe for vanilla it could have 2 rows instead of 3 so they don't replace shulker boxes, but that's only if they're super concerned about that, not that I think an item version of the block will replace the actual block
They could add another column for the 0 key on the keyboard. It's right next to 9 and it could work perfectly with the 10th slot. And another row just for symmetry (also in chests). That would push chests (and shulker boxes and ender chests and trapped chests of course) up to 40 stacks, double chests to 80 stacks and player inventories up to 50 stacks. And donkeys (and llamas) would get something too I suppose. I'm not sure what should happen with hoppers, dispensers etc, but it'd be fun if they also went a bit up.
Addressing the Chainmail Armor issues
Firstly, Chains shouldn’t cost 1 Iron Ingot to craft. They should cost 3 Iron Nuggets, in a simple straight line, or 5 nuggets in an X pattern. Either way, that would mean that Chains themselves would cost less iron than an Iron Ingot, and thus make Chainmail viable as an Armor Type in the event that you only found a few blocks of Iron Ore/chunks of Raw Iron, but not enough to make a full suit of Iron Armor.
Secondly, if changing the crafting recipe of Chains is out of the question, we could simply make Chainmail it’s own type of armor, with a unique function that would play into Leather and Iron Armor; Chainmail could be used as an Under/Over coat layer of Armor (worn over Leather, and under Iron).
I’d reckon that it would add a minor amount of Armor Rating/Damage resistance, but the main draw of wearing layered armor is these 3 benefits.
1. You’d be able to have multiple Enchantment Effects, such as Protection AND Fire Resistance, or Frost Walker AND Depth Strider, active at one time. This would definitely need some balancing (perhaps whichever Enchantment effect on the Under-Armor layer is halved/quartered, or does not receive XP benefits from the Mending enchantment)
2. This could serve to prolong the lifespan of Leather and Iron Armor
And 3. Chainmail armor could provide a special defensive buff/resistance to bladed weapons like Swords, Axes, and Melee attacks from Tridents. (Chainmail armor could also offer a minor damage resistance to not fully charged Arrow shots, or even more resistance to Spam Click attacks from Swords on Java, to help spice up PvP in that game.)
Overall, I don’t think Chain-Leather armor should be more protective than Iron, and Iron-Chain shouldn’t be more protective than Diamond, but the idea is to incentivize the use of layering these armor types to provide benefits that Diamond and Netherite can’t offer, thus making it a choice between Utility/Usefulness/Convenience, or raw Resistance/Protection Stats and Durability Values.
This is an awesome idea, if there isnt a mod for this ill consider making one
Why do I feel like you're referencing the early armor that was a combination of the leather and chainmail textures
Suddenly chainmail would be the most game-breaking endgame item in the game.
This is a neat idea
one of the nitpicks i have with minecraft, is that there are no wood varients for ladders. i think it'd be quite nice.
They’re made of sticks which would also require wood variants then?
@@aceplante no, they'd use the wooden blok it uses in the middle of it
@@aceplante I will literally stop playing the game if they add stick variants. I HATE all the variation, wanna make a sign and only have birch? Guess it's ugly, only have dark oak? Good luck reading it...
Chest variants is what we need. All buildings have them and there is no options for different collors
@@onebacon_ I like dark oak signs, but I always have to use white dye to make them readable!
I kind of like how common the drowned are in bedrock. It makes the player fear the ocean, at least in the early game. It forces you to make a boat.
Yoo I made it into the video!
Just want to clear things up.
My thinking was mostly on aesthetic, and not how useful they are.
The dungeon is ironically, a cube. The spawners themselves can be very useful, but changing the dungeon just a little bit could go a long way.
The abandoned mineshafts are fun to explore, I agree with you on that. But just putting a couple traps could make this better.
I still like these structures. Remember, this is a nitpick.
I don't think traps in a mineshaft would make any sense, personally. They're there to show that others were there, too, mining for resources. Why would they need to put traps in them? The minecarts with chests are just abandoned materials that didn't make it back home- not a guarded treasure that needs to be kept safe.
I really like the idea of some new rooms added into the mineshafts
@@nyancat8828 maybe not traps but old mines can have faulty rails or dangerous areas and traps could represent that. A dangerous loose floor or a bridge about to fall or a minecart rail twitch a point nex
@@jolonghthong oh yeah that would be an awesome way to do it!
I feel Bedrock vs Java is like comparing apple to apple. It’s the same ranking but different areas are worse at different points.
And people treat it like comparing it to an Apple to an Enchanted Apple
I play both and honestly I am tired of people shitting on bedrock all the time.
@@billybobbobson3797 I both pity and envy Bedrock. There's some very cool features in Bedrock that I would love to have in Java, such as the ones mentioned in this video, but then there's things like very little modding capability and the marketplace.
Unfortunately if there are parity updates made to make the features of Bedrock and Java the same I see it being more likely that Bedrock loses its unique features to match with Java rather than Java gaining the Bedrock features.
@@vulturesalesman mods are the only thing about Java that gives it any air of supremecy. I play both versions. Bedrock for my son who's too young to use a computer and Java for some friends. It can be objectively better but Java players shitting on bedrock is getting out of hand.
@@billybobbobson3797 Nostalgia clouds objective judgement, it's not a surprise people are il-critical about Java edition.
i agree composter should give more bonemeal, but it's really useful if you have a lot of farms. I never use beetroot much, so surplus gets turned into bonemeal to help grow plants that don't grow on their own like warped fungus
The issue I have with the idea of turning chains into chainmail armour is that the two types of chain are nothing alike- the block gives off a big, bulky vibe, while chainmail links are much smaller and more delicate. Using chains to craft the armour would be like wrapping yourself in a prisoner's chains.
I quite like the idea of chainmail armor not having a crafting recipe. I would much rather see it get a special buff that makes it worth seeking it out in the world (like layering it with iron/leather armor as another comment pointed out) then receiving a recipe.
“At least give tuff a polished variant”
Mojang for 1.21: say no less
yeah, it's nice to have more stuff to make with these 2 so I have a reason to keep them around. I have several stacks of copper blocks in a chest, and the tuff variants look really cool
The biggest one I have is that Java and bedrock have way to many differences.
This
Exactly, I agree with you
the way I would do chain mail is that, like real life chainmail, it can be equipped with other armor or elytra. meaning the extra cost is worth it as you can still have protection with elitra or strengthen pre existing armour
The fact that he mentions Tuff and the next update they added a whole family for it is actually insane.
8:10
personally i see it as giving the player a back door to their house
depending on the house it could be useful
In the past chainmail armor was worn under other armor, maybe in minecraft they could allow you to use it under regular armor to make it stronger?
Dog no longer being in the game is probably a legal issue. No songs from C418 have been added since 1.13, so the chances of it being added now are very unlikely. It would be cool if added though.
It's because c418 won't give up all the rights to Microsoft it's so silly lol
@@fatjack9460 honestly I respect the artistic integrity
@@noizepusher7594 yes I agree fuck Microsoft
It wasn't even intended to be in the game to begin with. I doubt they'll change their mind on not wanting it in anytime soon.
My problem with tuff is its lack of usability it has for building. Its a nice darker grey without being as dark as blackstone or deepslate and has its own feel to it. It could be a really good accent material for deepslate based builds among other things, and as a main building block, but it has literally no derivatives so it kind of just exists.
I've actually been working on a mod that fixes a few of these, such as concrete stairs and slabs. It makes all stone variants consistent with their types as well, so far we've added over 100 new blocks.
I really wish there were more fantastical aspects to the game, they've been going so hard on the realistic aspects and adding real world stuff that it kinda dilutes the reason why this game was first amazing, the insane creative and almost fantasy inspired creatures and environments
I think there should be more unrealistic biomes to work with the ones in game, and while at this point that might make the game feel more like a community mod, I think something like a Floating Islands Biome would be incredible! There could even be certain plants or animal variants exclusive to the sky, sort of like the Great Sky Islands from ToTK
I dont know, I just wish there was more focus on the unusual than just adding more real life animals
If you want the best results out of the composter, grow moss or nether fungi (The giant ones), all moss derivatives and both nether wart block variants are great for filling up the composter. You will also make a profit of bonemeal doing this. The composter is also good for when you have too many wheat and beet seeds from a long running farm, that can help you save storage space and get some bonemeal on the side.
Not a nitpick but an idea I just came up with:
It'd be cool if you could craft granite, diorite, and andesite tools. They'd be exactly the same stats as stone tools, just look different. This doesn't change the game at all but I think it'd add a lot of fun variation actually.
What you think?
they should do the same for blackstone then as it would sense
I think the composter taking up a lot of seeds is fine, I remember having huge wheat farms and the best way to use the spare seeds (which I was never going to plant or do anything with) was with the composter. Eventually filled up chests with bone meal from all the spare seeds.
They should also definitely add quartz walls
Like a block?
i think updating the dungeons is challenging IF you want to keep the progression the same. I see people creating datapacks that update them. While those datapacks are very cool, they arent practical because they usually put an ungodly amount of spawners in it. Finding one and conquering it to build a farm would be OP. I think if Dungeons get updated, keep the 1 spawner only, but add more rooms or make it a bit more complex. Adding more spawners though, is not the way to go about it.
It's criminal but expected that this video is only a third as long as any other nitpick.
The removal of custom terrain in 1.13. You used to be able to customize terrain height, ore frequency, spawn range, completely remove diorite, andesite, granite, and gravel from caves so that they actually look good, and you could even make essentially the Farlands with the right combination of parameters. My survival is basically locked in 1.12.2 because I refuse to have my terrain break all over.
7:02 few months later and Mojang listens
I have to defend the door recipe. They fill up the same space as the blocks that make them. It makes sense.
Realistically, it should give you more doors because the recipe has 2 wood for each door
why would it give you more? You use 6 wood. 2 wood fills up 2 spaces, as does one door. So you get 3 doors.
EDIT: Oh i think i get it. A door is actually much thinner. You could probably get more when cutting the planks in half. Though i guess we're just losing a lot in the process somewhere along the line.
I swear there was a time that you only got one door, and they upped it to 3
Then explain the trapdoor recipe 😂
@@nyenone5514 I wasn't defending the trapdoor. The trapdoor is terrible. Way way too expensive for what it is. If they wanna argue it has redstone abilities then they need to add redstone to the recipe instead of being stingey
YES! I was playing Minecraft on the switch rn while watching pewdiepie let's play. I support more Minecraft videos! :)
I Also Play MC On My Switch
@@GavinBoyd64 It's an amazing game to play portably with good controls.
Good news: tuff now has a lot of variants
I did not know the note block head thing… that’s cool af
Could be used to make some sigma melodies
Yeah.
@@timtamTom.2 True Lmao.
Yooo I got a heart from tarapudic odyssey central, I’m being noticed today
@@Baraka_Maracas pog
hi odyssey, you are my biggest inspiration for starting my channel and i just wanted to say thank you for what you do ;)
10:37 this is an accessibility thing for people who can't use WASD, move the mouse, and hit space all at the same time. frankly it's amazing that most humans _are_ able to do that level of multitasking.
Chainmail could be less protective than armor but have more protection against certain types of damage. Like you take less damage from piercing and stabbing attacks, so bows and arrows from mobs, but more from everything else
Chainmail is more or less like gold Armor, so already has less armor
a couple things on the topic of chainmail
a) chains and chainmail links are entirely different. I get that it might be more of a symbolic recipe, but chains making chainmail is not as straight forward as you might think
b) assuming we do get something like a chainmail recipe that costs more to make than iron, I think it would be really cool to have chainmail actually act as an extra layer of protection under your armor. Maybe you're able to put two armor pieces into a single slot if the first armor piece is chainmail. Maybe also this would allow for more enchanting customization. I'm not sure, but it would be neat.
I think the composter is okay how it is now because you're able to get a lot of extra seeds just from one wheat farm, and you never need so much bonemeal.
Ive actually found tuff incredibly useful for decoration if youre trying to make rubble or destroyed ruins! It beats cobblestone by miles and still looks like it can be destroyed mishmashes of brick.
Ds mario circuit got an hell of a glow up in wave 4 with the really cool reference of the wiggler boss in ds mission mode being an obstacle,a forest and a nice remix
Can’t wait to see him talk about it
I’m bitterly disappointed about it
@@osberswgaming i would rather airship fortress,but hey it is the best mario circuit in the series
@@imn_fauler6098 i would say 8’s is the best
@@osberswgaming it is ok the problem it is just a doubel figure 8 circuit
As a command blocker. My personal nitpick is that ctrl middle clicking a conditional command block does not not copy the conditional status into your hand. If you aren't careful you could really fuck something up
Great video! I agreed with basically every single nitpick. Especially the ones where a random bedrock feature is removed from Java. One of my personal nitpicks is that I think Neather Fortresses need to be updated. They haven’t seen any change since they were introduced and can feel pretty bland for one of the most important structures in the game.
Same for dungeons. When I think of dungeons, I think of things like castle cellars with multiple rooms and cells, not a box.
I 100% agree. A dungeon should be a scary place to explore and loot and not just some glorified mob farm that sometimes gives saddles.
I feel the same way about the end cities. Now that I've been playing the game for a long time those and Nether fortresses are just boring. You get what you need then unless you need more blaze rods and wither skeleton skulls and shulker shells you'll never have to visit them again
Tuff had a total glow up
I think that they should update the combat system in bedrock to give the sweeping edge effect on swords, or at least include the enchantment so that if your sword doesn't have SE, it works like a normal bedrock sword, and with the SE enchantment, it works like it does in Java
Some of mine (as a bedrock player) :
1. Fastcraft has been removed
2. Wandering trader should have armor trims (even if it is 0.1% drop rate)
3. End update (similar to 1.16 nether update)
4. If we can skip night by sleeping, there should be a way to skip day too
5. In bedrock, we cannot build on nether roof
6. If we apply gold to armor using trim, piglins shouldn't attack
7. "Sail the 7 seas" achievment is broken/glitched
8. Obtaining black dye is difficult
My biggest nitpick is that the mob spawning in Bedrock seems like it's designed to screw you over
The uninvited creeper blowing up your house:
I personally think that the door recipe should only give one, as then you can craft exactly how many you need
Yoooo now we got tuff blocks
Auto-jump is on by default just like how the screen reader is enabled when you first start the game for the first time. It's accessibility to those that may find it difficult to turn it off.
Tuff got variants in tricky trials now
you'll be happy to know that they're adding more tuff blocks in 1.21, bricks, slabs, chizled, ect.
Based on my maths, 3 blocks should make 4 stairs, not 6.
I would say emerald armour and tools should be somewhere between iron and diamond.
I just recently realized that the ancient city portal is 22 blocks long but the base and surrounding wall are odd numbers long, and given you cant move reinforced deepslate, the only solution is to completely rebuild half the base. I hope this torments someone else as much as it does me
That villager lookin hella scrumptious rn 🤤
Auto-jump user here :) I mostly use it for convenience. Imagine trying to scale a mountain while spamming your space bar. Obviously auto-jump doesn't work for everyone and I respect that
We need to get more enchantment books. We haven’t had a bit enchantment book overhaul. We have gotten like 1 enchantment book every 2-3 updates. Imagine if they added atleast 4-5 more enchantment books.
I totally agree with your opinion of emerald armor... You can LITERALLY get HUNDREDS of stacks of emerald blocks using a raid farm. And just trading with villagers the standard way will land you more than enough emeralds. If emerald armor was ever added why the heck would it be even comparable to diamond or even iron?
I think leather/chainmail should work as a sort of under armour to help the later armours, even if they are already maxing it out
well good news! tuff is getting fantastic new variations in the next patch
My main issue witthe game is the ABYSMAL optimisation of java edition. It might legitimately be the worst performing game I've ever played
Missed a big nitpick:The villagers are waaaay to attractive
If I'm correct, you can modify player heads to be able to play custom sounds. So since these datapacks add new mob heads created from retexured player heads, they should be able to make mob noises if on note blocks if you modify them.
I did hear that but I think it requires a resource pack, in which case it wouldn’t work well in multiplayer which is usually how I play
Something cool would be Chainmail being something you could combine with other armors to increase "toughness" and reduce the damage you receive from swords like in real life.
Bro predicted tuff
Bamboo can already be obtained from fishing in the jungle. I think a good way to add cocoa beans is to let them grow from jungle trees grown from saplings
Not that I don't disagree with you, but the idea is supposed to be that the wandering trader is supposed to bring trades from lands you haven't explored. Maybe give you the first item you need to farm more of it where you are located without going on an endless expedition.
I think it would be cool if you had to use a smithing table to make iron plates, and those were used to make armor. Some other system could be used for iron tools.
Dog was never added to Minecraft because the composer wanted it to be an Album exclusive
6:04 fun fuct, player heads have the ability to specify what sound should be played for each individual head when placed on a noteblock, so it is 100% possible to do that with custom added heads.
Fun Fact (warning a lot of text): I can only really think of 3 things a Dry Bones could do in terms of what could be set as special moves; Spin in it's shell (a la Bowser), collapse for some temp invincibility (and perhaps some damage as well), and throw their bones like in SMW. This means I cannot think of a good side special besides the weird flying headbutt Koopa Troopas did in Brawl (which I'd rather have as a simple dash attack). Any other side special idea would have design overlaps and thus do a Sonic.
It would be better if we got an assist trophy Dry Horde, that spawns a horde of around 4-8 Dry Bones (with a few Para-Bones and Bony Beetles in the mix sometimes) that patrol platforms attacking with the suggested attacks (except the collapsing, as that would occur when using stomping-esque attacks, like footstooling them, using stall-n-falls, ground pound moves (Yoshi's Ground Pound, Bowser Bomb, etc), or battering weapon moves where the weapon slams them from above (excluding the hammer items; they should kill.)
Para-Bones behave similarly to the Flying Red Para-Troopas in Brawl; They fly and patrol a small area, swooping at opponents that get too close. Unlike Para-Troopas in Brawl, they also can throw bones like normal Dry Bones. Any attack that would normally stun a Dry Bones will instead remove their wings.
Bony Beetles, of course, lack the throwing, and instead will duck into their shells, protruding their spikes. This should protect from the footstools, most stall-n-falls (excluding those that use spiked things, like Bowser's, or things using weapons like the Ice Climbers and Game & Watch's, or tough weaponlike limbs like Banjo's and Corrin's) and ground pound moves. Instead of tackling, the Bony Beetle instead has the charge attack Goombas had in Brawl, rushing forward to attack upon seeing a player, skidding if they fail to do so, only to reattempt the attack. However, unlike the Goombas in Brawl, the Bony Beetles have moderate knockback from their charge, so that they can be on par with other assist trophies. (The animation used moreso resembles that used by the Shy Guy enemies in 3DS Smash, run as they have more similar shoes. However, this isn't identical as Bony Beetles lack arms.)
Occasionally, a Big Dry Bones or Bony Beetle may spawn, having weak super armor, and no longer collapse when footstooled. Weaker stall-n-falls also take multiple hits to collapse them. However, hammer moves still topple them in one hit. They take longer to initiate their headbutts and charge attacks respectively.
The bones can be hit to stop their flight path. The small ones will be successfully destroyed with strong attacks, while the larger ones require multiple. They maintain their damaging hitbox as they fall. Attacks on the weaker end make them fall as items, with the larger bones being carried like crates, as they are heavier.
Both bone sizes can be reflected by other reflectors to defeat the enemy that originally threw them. Perfect shielding against the smaller bones destroys them. Counter moves can destroy smaller bones. The exception being counters that reflect projectiles, such as Palutena's Counter and Gut Check. Bones will be destroyed by Makarakarn (Rebel's Guard's Projectile Reflector form), and damaged by Sora's Counterattack, reducing the damage the reflected bone does depending on how much damage is dealt to it. Reflectors that damage the bones do not cause the bones to drop.
The only other counter with the ability to affect the bones is Sephiroth's. The weaker bones fall to the ground (taking damage. You can never get an undamaged bone this way), allowing for you to pick it up. The larger bones will instead break Sephiroth's counter due to their sheer size (although they themselves are destroyed in the process.)
Items like the Gust Bellows can be used to potentially get an undamaged bone (If you grab it from the air before it lands.)
As a neat easter egg, Hammer Bro assist trophies should be able to OHKO Dry Bones and Bony Beetles of any size as a homage to the Hammer Suit being their sole weakness in SMB3. Said hammers should destroy the bone projectiles with no knockback. Another easter egg would be that Mario and Dr. Mario's cape moves do not work on thrown bones, but Mario's Cape and Dr. Mario's cloth thing can OHKO normal-sized Dry Bones and Bony Beetles if timed correctly. These two attributes reference SMW, where the Cape can be used to defeat Dry Bones and Bony Beetles but is unable to destroy thrown bones. To balance things, the Capes require multiple well-timed uses to KO the large variants.
uhhh, this is minecraft...
7:26 tuff golem will be missed
Great video, I actually do agree with most of these, but I want to comment on three in particular:
1: I think the reason traders don't trade bamboo or cocoa beans is because it gives the player an incentive to find a jungle biome, although I can see how that would be quite annoying because bamboo creates scaffolding which is such a handy block to carry with you when you're building or exploring the new caves AND since this feature exists in Bedrock (there are so many parity issues I have between the two) it doesn't make much sense that it doesn't in Java.
2: I'm pretty sure the composter is meant to be a way to trash excess seeds and plant items while getting something mildly useful in return rather than a way to farm bone-meal, personally, that one doesn't bother me at all.
3: The reason emerald tools and armor don't exist in vanilla Minecraft is because emeralds are meant to be the currency of the game. Mojang themselves said this.
Armor should come with a downside like slowing your movement speed down. Leather slow you a little gold & iron slow you a lot ect. Perhaps chainmail armor would have similar protection to iron but have less of a movement debuff. Then it would be worth it even if it took more material to make.
That's simultaneously the best idea AND the worst idea someone could have
This would ruin PVP unless there was an enchantment or potion to counter it, and even then, it would be super controversial. It also feels like something you'd find in a realistic mod, and not vanilla. Actually, I'm pretty sure there IS a realistic mod that includes that.
I paused midway through your chainmail section to say I'd use extra resources on chainmail if we could wear it under our main armor, as it is irl. It'd could add passive projectile resistance, or reduce knockback.
Idk how Mojang would implement such a thing, but it was my first thought
I really love the phantom XD I think it is a brilliant addition adding the concept of insomnia into minecraft. I do think they should have more useful drops tho.
Same man.
Plus like if you hate the Phantom just sleep.
Simple as that.
@@TheKillerMoth It's great for multiplayer servers. I'll assume everyone knows what I mean.
Though, in smaller groups or singleplayer, it can be a bit tiresome when working on projects and various things overnight.
@@realtbhandrew just sleep. Once every three days.
@@TheKillerMoth yea exactly like is sleeping once every three days really that hard? Complaining about phantoms makes you sound like those beta players that say the hunger bar was a bad addition because “why should I need to eat if I don’t take damage” 🤡
2:30 dog is owned by c418, and if mojang wated to add it to the game, they’d have to license it. it played at the end of Cat in the console but it wasn’t supposed to, whoever was making that version of minecraft did not have the rights to put dog in the game.
My random nitpick: on Bedrock edition, blackstone slabs use the texture from the _side_ of the blackstone block for the _top_ of the slab. So when I put slabs over lightsources to hide them, they don’t blend seamlessly with the blocks around them.
1:10 As a person who’s only ever properly played PE, your absolutely right
Talking about stairs, what I really think Mojang should do is add a stonecutter equivalent for wood. I was building a house in survival not long ago and needed wooden stairs, but forgot that there's no such thing as a wooden stonecutter. It's really a no-brainer and I have no idea why this isn't in the game yet :T
The tuff would have probably been used for the tuff golom from the mob vote.
I think that was an afterthought because they realized tuff was useless
I love autojump. I hate that everyone keeps hating on it. You're just looking for a group to belong to, to feel likeminded and satisfy your need for social bonding. Autojump simply make my life a lot easier. I have not had to click spacebar for years now. If you hate it, fine. If you hate it because you hear others say it, grow up. If you are saying it, rethink your strategies. And if you hate me for it, well, what can I say. I'm off playing minecraft and I just don't care what you think.
I feel like emerald tools could be more quirky... like maybe an emerald sword having slightly less damage than an iron sword but it has a chance to do a critical hit which deals 3 times as much damage or something. Maybe emerald hoe can till the soil in a way that allows it to absorb from a water source a little further than normal tilled soil and stuff like that
Love the ideas, I just believe emeralds were added for trading and trading only. The value of emeralds to villagers is much less than an iron ingot even, so getting a stack of them is REALLY easy. I think it's good to keep as they are, but maybe use copper for these ideas? Would love some more variation between tool materials!
@@calvissuperman Mojang presented us the copper as a decorative block principally, that's why is easy to get in large quantities, so maybe for make the game balanced we should be able to craft gear with this ore and this will be in the same tier as iron, with the penalty of attract lightning bolts in thunderstorms and they will be losing points of durability continuously an slowly due to oxidation
@@breadwhite3256 Speaking of copper, I had an idea that touching live redstone would electrocute you, unless you are wearing armor, but chain, iron, and netherite armor would only worsen it because they're conductive metal.
A copper set would go alongside iron, probably having the same speed and protection but lower durability(and copper pick can't mine diamonds)
I don't really have a use for seeds after setting up a farm, especially since you can spawn chickens without breeding them, so composters are great for getting rid of extra seeds. Especially since you get so many.
7:50 using math, you should get 8 stairs
I wish the progression had more options/split paths, right now its just one material to the next until u have netherite and then u get the ender eyes and fight the dragon. This is cool, but I wish there were choices of how you want to progress like in my other fav game terarria. I also wish that structures were more difficult but had cooler & more unique loot that was relevant to the game progression. (Love ur vids btw)
9:45 yo it me
Yo it you
I love Minecraft, but my biggest problem with the game is how these updates are getting so out of hand. One of the game's core element is the fact that its so big yet so simple, you can practically do whatever without being to complicated. The older updates were simple and small but still impactful like 1.12 introducing colorful wool that type of thing, the best part of it is that if you didn't enjoy the update or if you didn't enjoy it then you could avoid it by simply not using that part of the update and used something else. 1.9 changed that a lot by introducing a new combat system and updating the end which gave the players new things to explore but made it harder for players who didn't enjoy the update to avoid it. 1.13 was a genuinely good update because the oceans needed it. It was an area of the game that players ran into often that really seemed dull and uninteresting but with the 1.13 update it made it seem more alive and useful but not as important, something that after your finished doing you can go back to and explore. With all these newer updates Minecraft it is getting more and more complicated and more big, removing the simplicity part of the game. 1.16 with the addition of netherite, which completely nerfed diamonds making it less valuable than iron, and 1.17 plus with all these new changes to the overworld terrain in all honesty did not need. They made caves bigger with more biomes making it seem like a whole new world underneath the world. Hope you guys can just comment your takes on this so it can give me a reason to start enjoying the game again. It just feels too overstimulating and makes me miss the older versions of the game more and more.
my biggest problem about it... may just be the new upgrade to netherite system. Like you need TONS and TONS more diamonds to just upgrade to a fire-resistant armor.
More diamonds? You are just upgrading diamond armoyr, it doesnt use more diamonds
@@peckychickenYou can craft more netherite upgrades, but it takes SEVEN diamonds just to make ONE more
I think that just making visiting one bastion enough for like 4 would be good. It encourages you to visit one of those things even later on in the game, and adds a final challenge to getting netherite. But at the same time I went to a bastion in the new snapshot and looted every single chest. I got ZERO upgrades.
@@puggysmall3136 I mean... have you seen HOW easy it is (and was) to get diamonds?
@@realtbhandrewTreasure rooms are guaranteed to have one, and you'll likely get a netherite ingot too.
No batman in vanilla made me emotional bro😢
Spawning into the Nether in Bedrock and everything around the jankiness of the Bedrock Nether is infuriating and leads to countless, unavoidable, unpredictable and entirely unfair repeated deaths.
Bedrock moment
@@aceplante get a load of this guy! 😂🤣😂🤣😂🤣
@@DraftyDaftyHubertOHare who?
@@aceplante if that’s an attempt at who asked (which you’ll probably claim it isn’t), you’re pathetic
1. if you make wondering traders sell bamboo and cocobeans, this would render the entire jungle biome entirely useless
2.they can't add any c148 tracks [if i got his name correctly] because he took the copy-rights for himself. The new composers are giving the rights to mojang/microsoft. This might feel like the company being very greedy with the rights to have the music, but, well... if c148 wants it, he can just claim this is his music and it shouldn't be played, and the entirety of minecraft and all minecraft videos containing it would get copyright striked too.
3. they should also remove paying for reparing tools, also they should make it always an instant repair. That would be so cool if you could just put 1 diamond and repare your entire pickaxe without spending levels and limiting its enchantmentability and stuff like that. That would be a good natural replacement for the op Mending.
"Don't ban steve he's all I have" (2:48)