How To Make A 2.5D Game - Unity

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  • Опубликовано: 22 май 2024
  • MY FULL 2.5D UNITY COURSE: www.gamedev.tv/p/unity-2-5d-t...
    In this tutorial we take a look at bridging the gap between 2D and 3D by making a 2.5D game environment.
    Want to talk to me, or other like minded developers?
    Join The Discord: / discord
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    ------------------------
    Timestamps
    0:00​ Introduction
    0:33 Setup
    2:29 Code
    4:34 Visuals
    6:18 Outro
  • ИгрыИгры

Комментарии • 179

  • @ThatOneUnityDev
    @ThatOneUnityDev  Год назад +27

    Sub sub sub :p

    • @OmeedNOuhadi
      @OmeedNOuhadi 10 месяцев назад +2

      Yes, yes, & yes!

    • @ScratcherGriffpatchFanRandom
      @ScratcherGriffpatchFanRandom 5 месяцев назад

      That sub glowed when you told us to subscribe 🤣🤣

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      @@ScratcherGriffpatchFanRandom You made sure to click it right? 😉

    • @oilywalrus
      @oilywalrus 3 месяца назад +1

      i absolutely subbed. im an aspiring game dev. ive been making pixel art for a while and i love the 2.5D style. ty for the video

  • @Cottee93
    @Cottee93 7 месяцев назад +53

    Bro are u serious? My jaw actually dropped when you imported the house model! (and when you did the sprite shadow). Great job, dude. Subbed.

    • @ThatOneUnityDev
      @ThatOneUnityDev  7 месяцев назад

      Haha, thanks for watching! Glad you enjoyed! :)

    • @Patryk-H.
      @Patryk-H. 4 месяца назад

      This guy deserves a ko-fi!

  • @creeperina0154
    @creeperina0154 Год назад +20

    Finally an tutorial that is up to date😂

  • @ikoshura
    @ikoshura Год назад +20

    Great tutorial! Really helped me out in creating my own 2.5D game in Unity. Thank you for sharing your knowledge with us and keep up the good work, I look forward to seeing more tutorials from you in the future!

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад

      Thank you so much! I'm glad you enjoyed the video! :)

  • @Wiiddakidd
    @Wiiddakidd 2 месяца назад +5

    Ive been lost trying to start building my idea for a game, this has opened my mind up a bit, love this style. Thank you for making it easy to understand as a concept

    • @ThatOneUnityDev
      @ThatOneUnityDev  2 месяца назад

      Thanks for watching! Glad you enjoyed the video! :)

  • @kevintan5497
    @kevintan5497 4 дня назад +1

    bro that house extension thing you did is going to save me so much time

    • @ThatOneUnityDev
      @ThatOneUnityDev  4 дня назад

      Haha, no problem! I'm glad you enjoyed the video! :)

  • @adamalexander1234
    @adamalexander1234 8 месяцев назад +1

    Love it! Keep making in this style!

  • @hawkgamedev
    @hawkgamedev 6 месяцев назад +1

    Great tutorial! If I recall correctly you can edit params in runtime in the inspector without having to stop the game and edit again.

  •  Год назад +6

    super helpful i couldn't find any other tutorials that went over the sprite movement :)

  • @joshminjoseph5301
    @joshminjoseph5301 4 месяца назад +4

    You are a lifesaver. Please make tutorials on Unpopular topics. You explained this topic wonderfully. I am going to develop a similar-style game. It will be hard since the lighting will probably be messed up (imagine adding a torch). You have earned a Subscriber.

    • @ThatOneUnityDev
      @ThatOneUnityDev  4 месяца назад +1

      Thanks so much! Stay tuned as I do intend on continuing to cover more 'niche' gamedev topics! :)

  • @Carlos-Garcia47
    @Carlos-Garcia47 10 месяцев назад +1

    Thanks for the tutorial, always wanted to make a game in this style. gonna set up the project now and begin tomorrow

  • @KwBeee
    @KwBeee 9 месяцев назад +1

    Thanks! Coming from unreal and was struggling. Helped a ton

    • @ThatOneUnityDev
      @ThatOneUnityDev  9 месяцев назад

      Thanks for watching! Glad I could help! :)

  • @migcreatesgames2622
    @migcreatesgames2622 Год назад +3

    Nice one! I like the idea of using a sphere to cast the players shadow. For Oh S**T Boulder I did a shader that cast the shadow, but I didn't think about doing a mesh collider

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад +1

      Haha, thanks for watching! Sometimes us developers can overcomplicate the most simplest things.

  • @Shadow-gc1em
    @Shadow-gc1em 9 месяцев назад +1

    Thanks for the video, help me so much

  • @cristopherjg
    @cristopherjg Год назад

    nice lighting idea!

  • @BossKeegEdits
    @BossKeegEdits Год назад +1

    Amazing video very interesting to watch and have to make a project with this in mind

  • @AqueleDeQuemNaoFalamos
    @AqueleDeQuemNaoFalamos Год назад +1

    Great tutorial.

  • @marko1701
    @marko1701 Год назад +2

    aaah exactly what i need. thank you!

  • @severyansilver8207
    @severyansilver8207 4 месяца назад

    This is awesome, thank you!

  • @Mikerrushhd
    @Mikerrushhd Год назад +4

    For the alogrythm bro, nice video

  • @MoosemeIon
    @MoosemeIon 9 месяцев назад +1

    Im making a game that has graphics similar to Gen 5 pokemon, and this is a big help! Thank you, definitely will be coming back once im done learing unity!

    • @ThatOneUnityDev
      @ThatOneUnityDev  9 месяцев назад +1

      Thanks for watching! Glad you enjoyed the video! :)

    • @pratiikjagdale
      @pratiikjagdale 6 месяцев назад

      I would die to play your version of the game, keep us posted.

    • @MoosemeIon
      @MoosemeIon 3 месяца назад

      ​@pratiikjagdale Yes I definitely will! It's a long way out, but I am almost done with the art work to it, so music/more coding is next!

  • @Guille-mz7xf
    @Guille-mz7xf 11 месяцев назад +1

    Monetize this man

  • @karolpadiasek5461
    @karolpadiasek5461 Год назад

    great stuff! 👏👏👏

  • @gnowgnow2559
    @gnowgnow2559 28 дней назад +1

    I went to see how to make 2.5 D, in the end I realized that I already knew that, but I looked at the principle of creating pixel models in Blender, thank you)

    • @ThatOneUnityDev
      @ThatOneUnityDev  27 дней назад

      Yeah, it is easier than most people think! But if you have no starting point, it can make things take longer/more difficult. Thank you for watching! I also have a full video on making pixel art models in blender! :)

  • @AaronAsherRandall
    @AaronAsherRandall 3 месяца назад +2

    As others have mentioned, what you did in Blender is like the best hack I’ve seen in game dev! Wow! I seriously don’t understand Blender. Any tutorial on there potentially?

    • @ThatOneUnityDev
      @ThatOneUnityDev  3 месяца назад +1

      You're in luck! I actually have a tutorial on this channel, on how to make this exact house in blender! :)

  • @themaydayman
    @themaydayman Год назад

    nice and concise :D

  • @ralfocamargocoba5313
    @ralfocamargocoba5313 4 дня назад +1

    Must admit. that was a well earned like and subscribe.

    • @ThatOneUnityDev
      @ThatOneUnityDev  4 дня назад

      Thank you so much! I'm glad you enjoyed the video! 😀

  • @jamesaldridge1128
    @jamesaldridge1128 6 месяцев назад

    Great video. Do you think this would be the right approach to take for something like castle crashers?

    • @ThatOneUnityDev
      @ThatOneUnityDev  6 месяцев назад

      For sure, you could make a game like castle crashers with this method!

  • @RedaHaskouri
    @RedaHaskouri Год назад +1

    hi sir! thanks for all your videos. i have a question if you can help me!
    i want to animate cenimachine when touch a trigger. ( i have multi triggers, and i want to zoom in and zoom out for each specify trigger )
    in 2D game.
    sorry for my english. if you can help me with a tutorial sir

  • @pecenkapecen4992
    @pecenkapecen4992 9 месяцев назад

    you are so cool! thank you!!

  • @user-dj5wk6tb9b
    @user-dj5wk6tb9b 3 месяца назад

    Thanks for the video! Any ideas on how to make my player fall normally, because at the moment, he just slowly "slides" down?

  • @TearscapeSE
    @TearscapeSE 4 месяца назад +1

    This video is so good omg!!!!! :D :D :D

  • @enriquedelima396
    @enriquedelima396 3 месяца назад +1

    Grear tutorial man! Could you help me out though, whenever I add a collider to my character it goes up endlessly on the y-axis instead of only by the change in hight of the terrain

    • @ThatOneUnityDev
      @ThatOneUnityDev  3 месяца назад

      Thanks for watching, glad you enjoyed it! I think your raycast is interacting with your player still, make sure you set the layers up correctly!

    • @enriquedelima396
      @enriquedelima396 3 месяца назад +1

      ​@@ThatOneUnityDevThank you! that was indeed it. I set thr character as terrainLayer 😂

  • @texmex810
    @texmex810 Год назад

    The earliest game with 2.5D I can remember is Runescape classic back in 2001

  • @Magician3388
    @Magician3388 8 месяцев назад

    Thank you for the tutorial, what is the resolution of the sprites you are using? I was having trouble getting sprites to look less pixelated.

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад

      Thanks for watching! I am using 32x32 for my sprites. Try changing the import settings to no compression, and use point no filter.

  • @gabrielheroux982
    @gabrielheroux982 8 месяцев назад

    amazing video, inspired me to make a little prototype.
    i followed your code and got it all working, but i was wondering how you would make the player jump as well?
    new to unity, thanks :)

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад +1

      Because I opted for rigidbody movement, you should be able to remove the raycast that is snapping the player to the ground, and use something like the 'AddForce' function to make the player jump!

    • @gabrielheroux982
      @gabrielheroux982 8 месяцев назад

      thank you!! works very well except that my player jumps infinitely. any idea how to fix that? @@ThatOneUnityDev

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад

      @gabrielheroux982 LOL, define "jumps infinitely." At this point, your character is basically just a normal 3rd person controller, minus rotations. Are you using the same practice as a regular 3D jump? For context, you can check out my latest video on how I handle a 2D jump, and then apply the same foundations but in 3D.
      -Using a Physics.Raycast.
      -Determining if your on the ground + timer.
      -Applying the force.
      -Reset jumps when landed.

  • @Gomace
    @Gomace 11 месяцев назад

    I just want to mention that there's an option in unity called "GetAxisRaw" which has a much higher response feedback when it comes to Axis coding. I have no idea why that is not the default for GetAxis, but hey, that is what it is.

    • @maniacone4499
      @maniacone4499 9 месяцев назад

      As far as i know, and correct me if i am wrong:
      GetAxi is normalized and does some extra calculation behind the scene while GetAxisRaw does not and gives you the input-values unfiltered.
      maybe that's why its more responsive.

  • @Moaz-Aljayd
    @Moaz-Aljayd 2 месяца назад

    Thank u pro

  • @mikazukipeachy213
    @mikazukipeachy213 6 месяцев назад

    Hi I need some help how to make animation walk when Player is walk? Thank you!

  • @marc13bautista
    @marc13bautista 7 месяцев назад

    Nice tutorial. Can you remake this for using Unreal Engine / Godot / Gdevelop? I don't wanna use Unity because of the distrust and infamy it's gained recently.

  • @emmanuelsan1508
    @emmanuelsan1508 6 месяцев назад

    How do I make it so my idly animation switch to my walk animation, please help!

  • @TiaNeedsSleep
    @TiaNeedsSleep 9 месяцев назад

    it kept telling me that hit.collider (line 28) cannot be referenced and is read only
    does anyone know how to fix it?

  • @Hazzel31337
    @Hazzel31337 Год назад

    this video is so good! OMG :D :D :D

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад

      Finally someone saw that. Lol Thanks for the comment! :)

  • @elmer5455
    @elmer5455 Год назад

    very good

  • @PipkoFanfare
    @PipkoFanfare Год назад

    How did you set up the pixel textured terrain? Is it an existing asset or something you made?

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад

      Hi! Thanks for watching! :) ... The texture was actually just a seamless pixel art grass tile I found on opengameart.org. Although I did make the dirt tile with a simple pixel art program. It works the same as any other texture you might paint on the terrain.

  • @lazukoanimates9610
    @lazukoanimates9610 10 месяцев назад

    that's so cool

  • @blackskull
    @blackskull 20 дней назад

    Hey! Im trying to do something similar and was wondering how you made your 2d tilemap tiles into a terrain texture? I'm trying to use a grass texture i have to layer the floor of the terrain but cant as it shows up as a tile

    • @ThatOneUnityDev
      @ThatOneUnityDev  20 дней назад

      You can't use a 2d tile map as a texture. In seperate drawing software, such as photoshop, you will need to cut out your tile, and save it separately as a .png. Then when you import it, make sure it is set as a texture in your import settings! You can then use it on your terrain, or even make a material and use on a 3D model. :)

    • @blackskull
      @blackskull 20 дней назад +1

      @@ThatOneUnityDev Makes so much sense now. Thank you so much! Just enrolled in the course as well. I’m excited to follow along

    • @ThatOneUnityDev
      @ThatOneUnityDev  20 дней назад

      @@blackskull Thank you so much! Hope you enjoy it!

  • @dinisb
    @dinisb 11 месяцев назад

    Do you know how one would make that when the camera moves, the character changes sprites corresponding to his position and the position of the camera?

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад

      So basically a 3rd person controller, but with sprites? Off the top of my head, I would probably do some sort of angle maths from the camera's forward to the player's, and use ranges to switch based on that. There might be a better/easier way though.

  • @raymix9603
    @raymix9603 11 месяцев назад

    Hello I’m having trouble and would appreciate the help, I’m trying to do the animations using if speed is greater than x play the walking animation or if speed is less than x play the idle animation but don’t know how to change the code to alter the speed, any tips?

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад +1

      So what I would do, is create a float speed parameter in your animator. Then in the code, you would get your animator component and set the speed parameter bellow the movement, to be the x variable. So anim.SetFloat("speed",x);
      Your animator transitions would be going to walk if speed is not equal to 0, and returning to idle if it is.
      The x variable is simply the players input. Which is already setup to be either -1 for left, 1 for right, and 0 for no input at all.

  • @user-qd6wj2ri6w
    @user-qd6wj2ri6w 5 месяцев назад

    Amazing video but if I want to add jump with the raycast movement you wrote in the video. In this case how should I make it?

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      Because I opted for rigidbody movement, you can just ignore the raycast, and everything should work as intended. Then just use an AddForce function on input (as you normally would) to handle the jump.

    • @user-qd6wj2ri6w
      @user-qd6wj2ri6w 5 месяцев назад

      @ThatOneUnityDev Thanks,but if I want clean terrain movement on a slope like you did in the video, how should I do it?

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      @@user-qd6wj2ri6w It will still work in a similar way because we are using rigidbodies. The gravity should keep your player on the slope. Alternatively, if you for whatever reason want to keep the raycast, you can create a bool, and stop the snapping when you hit the jump input, and re-enable it when you touch the ground.

    • @user-qd6wj2ri6w
      @user-qd6wj2ri6w 5 месяцев назад

      @ThatOneUnityDev ok,I will try to use the boolean. Thank you for replying me😀

  • @potato8938
    @potato8938 10 месяцев назад

    heyyy quick question thou, i tried your code etc, and why does my character passes through the terrain ? i mean when it walks, it passes through the bumps that ive made instead of walking on top of them

    • @ThatOneUnityDev
      @ThatOneUnityDev  10 месяцев назад

      Did you make sure to properly set the ground distance, and terrain layer in the inspector?

    • @potato8938
      @potato8938 10 месяцев назад

      @@ThatOneUnityDev yeahh thank you it worked now!

  • @romatrasporti2000
    @romatrasporti2000 11 месяцев назад

    (sorry for bad english) hi, can you do a tutorial for create 3d object with 2d image? and another question, i try to do something in blender like you do in a video , but i have a mess , when i put a value in thickness, the house is not of the color of your

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад +1

      Hmm, that's interesting. It's hard to say what might've happened. It should be just as easy as I showed in the video.
      Hopefully, you can fix it by looking at other examples of how to use the knife tool in blender. If you still get stuck, you could always join the discord, and we could help you out!

  • @eleonoracarta1333
    @eleonoracarta1333 10 месяцев назад

    HI! I'm new to Unity so I wanted to ask if it was possible to make the character move only horizontally and not in depth. my idea is to make a side scroller game and just simulate the depth of buildings etc. Sorry for the “stupid” question 😅

    • @ThatOneUnityDev
      @ThatOneUnityDev  10 месяцев назад +3

      Haha, thanks for watching! You can easily do that by removing the "float y = ...." line and on the line below it, replace the y with a 0. :)

  • @nedkins6355
    @nedkins6355 8 месяцев назад

    Where did you get the original assets for the player, the ground etc. I know you made the house but what about everything else?

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад

      Sorry if I wasn't clear in the video. I made all of the assets.

    • @nedkins6355
      @nedkins6355 8 месяцев назад

      @@ThatOneUnityDev Oh that’s my bad. Well let me just say then that your pixel characters and animations are amazing!

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад

      @@nedkins6355 Haha, Thanks! :)

  • @logandisbrow1668
    @logandisbrow1668 7 месяцев назад

    Great tutorial, but cinemachine just breaks everytime I try to add the 2D camera, i.e. the camera will no longer move and the player is stuck in place in the game view but still moves in the scene view. Any theories?
    Thanks!

    • @ThatOneUnityDev
      @ThatOneUnityDev  7 месяцев назад +1

      Hmmm, that's really odd. Nothing I can think of off the top of my head. If you can't solve the issue, I would advise to create a custom camera follow script; or even easier, just position your camera how you like it, and make the camera a child of the player. :)

  • @its_nuked
    @its_nuked 5 месяцев назад

    Hello. I'm still havinga bit of trouble understanding how oyu just.. popped in your sprites into unity?
    Dragging images in myself just puts them on game objects as textures. Am i missing something?

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      In 3D URP, unity defaults all sprites to textures. All you have to do, is make sure you have the sprite package installed, and in your sprites import settings, it's actually set to sprite.

  • @cameronfreed5167
    @cameronfreed5167 9 месяцев назад

    So how would you branch out and be able to explore forwards and backwards? (I.e like an rpg / dungeon crawler that isn't just side scrolling with minimum front and back, but full exploration) .. same concepts or is there another trick

    • @ThatOneUnityDev
      @ThatOneUnityDev  9 месяцев назад +1

      It's already setup to do just that! This specific demo scene doesn't demonstrate it very well, but the additional videos I made do. They even have verticality.

    • @cameronfreed5167
      @cameronfreed5167 9 месяцев назад

      @@ThatOneUnityDev Awesome thanks. I'm trying to create a first game and I really want to leap for the 2.5D aspect, but I am weighing 3D and 2D as well. Seems as far as material out there there is alot more for 2D and 3D. I appreciate you!

  • @user-qd6wj2ri6w
    @user-qd6wj2ri6w 5 месяцев назад

    Did you paint the grass with the terrain tool or place it manually?

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад +1

      Thanks for checking out the video! I believe in this example I placed the long grass manually. In my other video, I used the terrain tool. :)

  • @CC_-pn2og
    @CC_-pn2og 6 месяцев назад

    when you gave the building some *THICKNESS* how did you get the middle to fill? I've researched and cant find any way to replicate that.

    • @ThatOneUnityDev
      @ThatOneUnityDev  6 месяцев назад +1

      I actually have a tutorial on my channel on how to make the house, as well as another (better) method! :)

    • @CC_-pn2og
      @CC_-pn2og 6 месяцев назад

      @@ThatOneUnityDev thx. I will look there then 👍

  • @johnemersonbacarra2583
    @johnemersonbacarra2583 Месяц назад +1

    I want to learn this style. I'm really bad at creating my assets

    • @ThatOneUnityDev
      @ThatOneUnityDev  Месяц назад

      I recently posted an announcement about a 2.5D course I created! If you take the course, you will gain access to all the assets you need! :)

  • @ViralOrangeSlice
    @ViralOrangeSlice 2 месяца назад

    My unity says, 'Mathf does not contain a definition for infinity' and my player controller script doesnt have speed, height, etc. options. Do you know why?

    • @ThatOneUnityDev
      @ThatOneUnityDev  2 месяца назад

      Thanks for watching! Very strange. I'm assuming the reason you don't have speed, height, etc, is because the Mathf error. Upon looking into it, the only explanation I have is maybe you didn't spell it correctly! It needs to be exactly " Mathf.Infinity ". Lmk if that worked for you! :)

  • @DekuDeluxe
    @DekuDeluxe 7 месяцев назад

    Could you possibly make a tutorial on how you were able to make that house sprite 3D in Blender? Thank you so much brother.

    • @ThatOneUnityDev
      @ThatOneUnityDev  7 месяцев назад

      What a coincidence! I just finished uploading and scheduling that exact video for 12.5hrs from now! :)

  • @robotizar
    @robotizar Год назад

    NIce Job

  • @jeremiahmauga1801
    @jeremiahmauga1801 8 месяцев назад

    Could you go more into depth with how you converted that house into a 3d model?

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад +1

      Yeah, for sure! I will make a video about it! :)

  • @Shivam-hf7nx
    @Shivam-hf7nx 11 дней назад +1

    I am a beginner and i want to start my gamedev journey so should i start by making 2d games or 3d games ??
    Or should i first learn c # till advanced
    By the way your vedio helped a lot

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 дней назад

      Thanks for watching! Glad you enjoyed! My suggestion is to do whatever you're most interested in wanting to create! Both 2D and 3D have their own sets of learning curves and problems to overcome. There is no 'best path'. So long as you're shooting towards your end goal, and having fun along the way, you're most likely going to be successful. 👍

    • @Shivam-hf7nx
      @Shivam-hf7nx 10 дней назад +1

      Thanks a lot your comment boosted my confidence I didn't expect that you will give reply to my comment but literally your every word motivated me
      I will give my best
      You are best youtuber I got ever
      Thanks a lot 😊😊😊😊

  • @blom5005
    @blom5005 Год назад

    helpful video but my sprite slowly slides in the x,y,z directions when stopped on a ramp.

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад

      Hmmm, that shouldn't be possible. If you can hop in the discord, we can help you! :)

  • @AB_VoiD
    @AB_VoiD Месяц назад

    im a little late but what is the name of the first game , you showed to explain ?( the part where the u rotate)

    • @ThatOneUnityDev
      @ThatOneUnityDev  Месяц назад

      Thanks for watching! That was just the project I was using for my UI videos! 😂

    • @Antonwalnuts
      @Antonwalnuts Месяц назад

      @@ThatOneUnityDevi could’ve sworn there was a game like it somewhere on the playstation.. like seriously i’m pretty sure i saw a game exactly like it i even thought of some level designs for the game a couple days ago so i know it existed

    • @ThatOneUnityDev
      @ThatOneUnityDev  Месяц назад

      @@Antonwalnuts Oh, my bad. I was confused, the name of that game is called fez

  • @user-qd6wj2ri6w
    @user-qd6wj2ri6w 5 месяцев назад

    I am currently working on a 2.5d project like this video and struggling with enemy and combat in this kind of 2.5d environment. I try to use the nav mesh agent be my enemy Ai but it turns out to be kind of bad and I don’t know what I can adjust. Even after searching online there seems to be little information about this kind of enemy AI. Can you give me some advice or hint?

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      You are definitely on the right track! For 3D typically a navmesh is used to define 'walk-able' areas, and have waypoints for the agent to go to.
      Creating complex AI is actually incredibly difficult. My suggestion is to try and create a basic 'idle', 'chase' AI. So your enemy is idle by default, until something happens (he sees you, you get in a radius, etc.), then make it chase you for a certain amount of time, before going back to an idle state.
      If it seems your Navmesh isn't cooperating with your terrain, you could always be a little sneaky, and use some basic primitives to get the rough layout of the map, turn them invisible, and then make the navmesh based on that instead.

    • @user-qd6wj2ri6w
      @user-qd6wj2ri6w 5 месяцев назад

      @ThatOneUnityDev ok, but what if I have multiple slime chasing and want to attack me? Because it is 2.5D, and the enemy is using a navmesh agent to find the nearest path to the player. What if the enemy goes behind or in front of the player but instead the right or left side of the player . I have no idea how to make this kind of non range attack look good.

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 месяцев назад

      @@user-qd6wj2ri6w Those are very good questions. Usually something like that would be handled via code. You would tell the agent, he can't go in front or behind the player. Which is a lot easier said then done.
      A sneaky way off the top of my head, that requires no code, is to add dynamic obstacles as a child of the player. Again, I haven't tried it yet, but it might be a painless solution to your issue!
      As a last resort, you might also want to look into A* pathfinding, and ditch the navmesh all together. Either way, i'm sure you can come up with a solution! Hopefully I helped! Let me know how it goes!

    • @user-qd6wj2ri6w
      @user-qd6wj2ri6w 5 месяцев назад

      @ThatOneUnityDev Thank you. I will try the dynamic obstacles and see if that works!

    • @user-qd6wj2ri6w
      @user-qd6wj2ri6w 5 месяцев назад

      ​@ThatOneUnityDev So after I try to add two child objects with navmesh obstacles at the front and back of my player ,there is a problem that I can push the enemy with these obstacles while I am moving.

  • @Shadow-gc1em
    @Shadow-gc1em 9 месяцев назад

    How u model this litle house? for me its to complex, shoud you make a tutorial :(

    • @ThatOneUnityDev
      @ThatOneUnityDev  9 месяцев назад

      At around the 4:35 mark I go over how I made it! I know I kinda rushed that part, but it's just basic 3D modeling. I will have to make a more detailed tutorial in the future! :)

  • @actsolator2261
    @actsolator2261 8 месяцев назад

    Hi, thanks for this awesome tutorial! I am a newbie in game dev, right now I have a problem with the script(or maybe not), the problem is when I start to play the game my character can do a flip when I press A/D which means it simulates the movement on right & left, but it stuck on the same position and just can't move🤒, do you have any ideas what may make this happen? Thankyou!!! update: just realized I need to disable the Freeze Position from Player>Rigidbody LOL

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад

      Haha, no worries! Glad you got it all sorted out! :)

    • @davidpak271
      @davidpak271 7 месяцев назад

      I'm having the same issue and I'm using the constraints in Rigidbody but it's not working, what was the solution? Update: Nevermind I got it, I'm trying to combine this tutorial with CodeMonkeys which uses transform instead, so i ended up locking the rotation in update, not sure if this is resource intensive though.

  • @RafaelHernandez-mc5rf
    @RafaelHernandez-mc5rf 11 месяцев назад

    Can you make one on how to make a top down version similar to eastward / sea of stars wheee it looks more 2d and not 2.5d ?

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад

      It's the exact same, except with top down art. 😅

  • @ramenflavors
    @ramenflavors 8 месяцев назад

    Do i have to use 3D (URP) or could I just do 2D and somehow make it into 3D?

    • @ThatOneUnityDev
      @ThatOneUnityDev  8 месяцев назад +1

      You could do that, or you could even use no rp. BUT, I highly suggest not starting in 2D if you can help it. If your making something similar to what I did in the video, the only sprites in the scene are essentially the player/npc sprites. There would be 0 benefit of using a project configured for 2D, as this is basically a 3D game.

  • @OmeedNOuhadi
    @OmeedNOuhadi 10 месяцев назад +1

    👏👏👏💪💪💪

  • @KalponicGames
    @KalponicGames 7 месяцев назад

    Isn't it better to use 3D characters on 2D world so characters can have easier time changing clothes or weapons? Also modular In rigs u can reuse.

    • @ThatOneUnityDev
      @ThatOneUnityDev  7 месяцев назад

      While 3D characters in a 2D world have various benefits, it can also have many drawbacks as well. Nevertheless, It would create a very different effect than what you're seeing in this video.

    • @KalponicGames
      @KalponicGames 7 месяцев назад

      @@ThatOneUnityDev would you do a video on that topic? I find making low poly characters is easier than making sprite sheets. So just trying to make things with what I am good with. It's quite a lonely road.

  • @slufrgsfdsvjg5396
    @slufrgsfdsvjg5396 11 месяцев назад

    I can’t move my character at all, do you know what the problem might be?

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад

      It could be a number of things. Do you have a rigidboy2d on it? Perhaps your terrain collider, and player collider have you stuck in the ground? Check your rigidbody2d constraints, and make sure they match.

    • @slufrgsfdsvjg5396
      @slufrgsfdsvjg5396 11 месяцев назад

      @@ThatOneUnityDev I do have two console errors that I don’t know how to fix which might be the problem
      “You are trying to read input using the unityEngine.input class, but you have switched active input handling to input system package in player settings. player controller.Update () (at asset/ player controller.cs:36)”

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад

      @Slufrg Sfdsvjg oh okay. So my script uses the old input system, but you are using the new input system. You could either update my code to the new system, or revert back to the old one. Which is in project settings-> player->active input settings

    • @slufrgsfdsvjg5396
      @slufrgsfdsvjg5396 11 месяцев назад +1

      @@ThatOneUnityDev thank you I was finally able to get it to work, you’re very kind I appreciate the help

    • @ThatOneUnityDev
      @ThatOneUnityDev  11 месяцев назад

      @Slufrg Sfdsvjg No worries! Glad to help! :)

  • @NayyarAbbas-sh1vw
    @NayyarAbbas-sh1vw Год назад +1

    please dont stop posting

  • @CathedralCityRemnant
    @CathedralCityRemnant Год назад +4

    Amazing tutorial! Could you do more regarding 2.5d? It’s so hard finding reliable vids like this 🫡

    • @ThatOneUnityDev
      @ThatOneUnityDev  Год назад

      Thank you so much for the kind words! I am working on one as we speak! :)

  • @chmod7559
    @chmod7559 11 месяцев назад

    Never do moves in Update. Only FixedUpdate.

  • @LightGameFrameworks
    @LightGameFrameworks 7 месяцев назад

    She should have been a Brick House.

  • @HeyItsJamethy
    @HeyItsJamethy 5 дней назад +1

    your tutorials are the best thank you for blessing me with your knowledge 🫶

    • @ThatOneUnityDev
      @ThatOneUnityDev  5 дней назад +1

      Haha, thank you for watching, and the kind words! I appreciate you! :)

  • @rileymilkman
    @rileymilkman 10 месяцев назад

    when i try to animate it, my character just falls through the floor

    • @ThatOneUnityDev
      @ThatOneUnityDev  10 месяцев назад

      Sorry to hear, try to make sure you have everything setup properly in the inspector!