A Tragic Combo Drop At Dreamhack (Itabashi vs Kawano Breakdown)

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  • Опубликовано: 19 июн 2024
  • Itabashi and Kawano collide at Dreamhack Sweden in one of the most memorable matches in the top 8. In this video I analyze each match and the tech on display and show you how to implement it into your games
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Комментарии • 12

  • @ShinLadFGC
    @ShinLadFGC  18 дней назад +1

    Check out my last analysis between 2 fighting game legends ruclips.net/video/5dru9pPxmfA/видео.html

  • @cibromanic5667
    @cibromanic5667 18 дней назад +2

    Huge fan of these tournament match breakdowns, looking forward to the next one!

  • @johnsondm
    @johnsondm 18 дней назад

    That Soviet Russia mash bit was comedy gold😂. Really good delivery! This kind of content is really cool! Keep up the good work! 👍🏾💪🏾

  • @chasepalumbo2929
    @chasepalumbo2929 17 дней назад +1

    I love these match breakdowns!!

  • @Creepo_J
    @Creepo_J 13 дней назад

    This is some good ass editing and voiceover

  • @Aikionen
    @Aikionen 18 дней назад

    Really enjoyed this. Well done!

  • @McMeatBag
    @McMeatBag 18 дней назад +1

    The teleport animation is what gets me too

  • @Jon488
    @Jon488 18 дней назад

    Loved this breakdown ❤

  • @jacobsantiago4305
    @jacobsantiago4305 18 дней назад

    Thank you for these videos! Being relatively new to the scene, you miss a lot of the interesting backstory of the players when watching these tournaments live. You videos make them so much more enjoyable as I understand the significance of every win and loss from the players!

    • @ShinLadFGC
      @ShinLadFGC  18 дней назад

      Glad you liked them and appreciate the love

  • @unpalette8732
    @unpalette8732 18 дней назад

    this was soooo hard to watch live, especially knowing tournament nerves def affected his decision not to just keep it simple and do 6HP xx Level 2 which I'm possibly wrong but would prob kill there

    • @ShinLadFGC
      @ShinLadFGC  18 дней назад

      Oh it definitely would have killed since Kawano tried to jump out and got hit. There would have been minimal scaling.