Total War: Warhammer Overhaul | Unit Formations

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  • Опубликовано: 2 ноя 2024
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Комментарии • 340

  • @juggernaut9994
    @juggernaut9994  2 года назад +40

    Join my discord server if you want to join the testing and development of the mod:
    discord.gg/WWaF3p4hTE
    More videos will be uploaded as the mod progresses.

    • @marvinvasquez9437
      @marvinvasquez9437 2 года назад

      You know I hate the word “defeat”!!!

    • @unowno123
      @unowno123 2 года назад

      sir I dont know where your mod is, can you link it?

    • @DaveBuikema
      @DaveBuikema 2 года назад

      @@unowno123 Join the discord the mod is updated all the time - usually at least once a week as we make progress

    • @KacperRybicki-v7t
      @KacperRybicki-v7t 2 года назад

      07:13 some of them should die under heavy fire to much missle resistamce

  • @olefredrikskjegstad5972
    @olefredrikskjegstad5972 2 года назад +364

    If I can have Empire Halberdiers form a decent spear/pike wall, I might actually believe they're worth a damn for once.

    • @otrain46
      @otrain46 2 года назад +4

      atm they're busted in warhammer 3

    • @deadlyydude5522
      @deadlyydude5522 2 года назад +1

      @@otrain46 how so?

    • @thecabbage84
      @thecabbage84 2 года назад

      @@otrain46 Yeah, I am curious now, are they busted in a good way or a bad way?

    • @tomthestone1470
      @tomthestone1470 2 года назад +22

      @@thecabbage84 charge reflection. They deal extra damage or something like that.

    • @solareclipse9379
      @solareclipse9379 2 года назад +27

      @@tomthestone1470 it's quite logical btw, higher the speed of incoming object, higher the impact for the incoming object, if target has a sharp spear or halbeird.

  • @ГрафСорочанский-и4я
    @ГрафСорочанский-и4я 2 года назад +157

    I was like: "damn, they brought back formations in Warhammer 3! Maybe there is still hope in Creative assembly after all." And then I realize it's a mod. Good job sir

    • @LichterLohe
      @LichterLohe 2 года назад +6

      thanks i would have thought it as a new change in TWW III. But they should add formations agree!

    • @theodale1710
      @theodale1710 2 года назад

      saame

  • @FilipMoncrief
    @FilipMoncrief 2 года назад +169

    WH3 hasn't even come out and yet we already have the best mod for it lol. Unbelievable work king.

  • @anthropos8081
    @anthropos8081 2 года назад +80

    This looks so sick and exactly what I've wanted in Warhammer.

  • @entspannter
    @entspannter 2 года назад +65

    Makes these troops look so much more professional!

  • @szymonrozanski6938
    @szymonrozanski6938 2 года назад +53

    Amazing. This is jsut amazing, your previous showcases also. Just splendid job. Im really so excited for the mod to release completly.

  • @wes7706
    @wes7706 2 года назад +33

    this looks great. I always felt quite sad that the more rank in file soldiers of the warhammer total wars such as the empire and dwarves had no formations, felt kind of dissapointed that these soldiers which go through professional training just stand there and whack their enemies.

  • @samuraizwb
    @samuraizwb 2 года назад +24

    This is absolutely one of the best mods i have seen so far. The utility this add's is amazing. It actually helps balance the biggest issue of the Total war meta, being ranged units, and giving more value to heavy infantry. This definitely helps with charges and missiles, but is balanced by the blobbing up, making aoe magic, explosives, and artillery more effective against them like a double edged sword, so you need to pick when and where to use it. I love the way this could interact with how people play the game overall. SO many possibilities, gonna be an instant pickup the second it's available on the workshop for me!
    The only bit im confused about is the stat values you had on units in the testings.

    • @lutherabel2618
      @lutherabel2618 2 года назад +2

      Looks to reflect older TW game stats....just multiply armor values by ten

    • @samuraizwb
      @samuraizwb 2 года назад +1

      @@lutherabel2618 Ah! Ty that makes things much more understandable, ngl I kinda like the smaller numbers, makes things easier to calculate

  • @pyjamies8159
    @pyjamies8159 Год назад +1

    im so excited for this to be ported to warhammer 3 eventually. This is exactly the mod ive been looking for to enhance my game. Looking forward to seeing future progress!

  • @Archris17
    @Archris17 2 года назад +23

    Welp! I don't think I can play Total Warhammer without this mod now!

  • @31Lucario
    @31Lucario 2 года назад +42

    Ok the Dwarfen Testudo is just insane, the way they just walk through that arrow rain basically unharmed is incredible.
    While I would worry it makes them a bit too strong aginst the elfen factions, I guess it depends on how those formations perform against artillery and magic seeing how the units get even closer than usual they SHOULD be more vulnerable to that.

    • @CanadianGreekhoplite
      @CanadianGreekhoplite 2 года назад +7

      Also they're even slower in that formation so you could just run around it on foot but the ai can't deal with it though.

    • @IamChalker
      @IamChalker 2 года назад +10

      Woah ho now. Did you just imply the Dawi should be vulnerable to magic? That's going in the book.

    • @mphylo2296
      @mphylo2296 2 года назад +12

      It’s completely broken. They took volley after volley without a single casualty. I hope this is a WIP or simply an animation demonstration because if not, this mod is going to absolutely ruin the balance of the game. A formation like this is intended to mitigate losses to ranged fire but in no way can it prevent them. When you have hundreds of people firing hundreds of arrows at you, magical arrows or otherwise, some of them are going to find their mark and probably kill them. It’s statistically impossible for soldiers to cross a field taking fire all the way and all survive.

    • @khelgarironfist3301
      @khelgarironfist3301 2 года назад +9

      Artillery and spells would wreck them even better because formations get tighter. Otherwise good to see shields working as intended for once. Cowardly elgi arrows.

    • @khelgarironfist3301
      @khelgarironfist3301 2 года назад +13

      @@mphylo2296 Nah nothing is broken. Some of the arrows already hit them, it's not 100% block. Besides there are downsides to these formations and these are dawi. Bronze shields are useless otherwise. Archer spam is way too effective in vanilla already shields or not.

  • @shapesdontfly
    @shapesdontfly 2 года назад +20

    This kinda shows an interesting problem CA needs to address. From a distance all units lose some detail in order to maintain performance. The problem here is that shields make up a big part of being able to recognize a unit (shielded units in this case) based on its silhouette, which disappears when you zoom out, meaning the silhouette changes. The same problem is the case for great weapon infantry.
    This seems like a really easy fix, just stop the detail reduction from applying as drastically to the shield and weapon models.

    • @SolusLupi
      @SolusLupi 2 года назад

      The actual equipment on a unit variant has no part on the LoD models. The low detail distant models are very simple like "humaniod imposter" for human / human sized and so on so forth, there is not "dwarf shielded or dwarf greatweapon" just "dwarf imposter"

    • @shapesdontfly
      @shapesdontfly 2 года назад

      @@SolusLupi Then make the shields part of the lod….

    • @andresscott1086
      @andresscott1086 2 года назад

      @@shapesdontfly that would mean adding another imposter to the game files for every race that has different shielded units and more processes to run for the low detail model display (which would probably hinder performance)

    • @shapesdontfly
      @shapesdontfly 2 года назад

      @@andresscott1086 More imposters would definitely add to the installation size, the same with more processes, but those new processes would replace the old ones, not run at the same time, assuming CA is optimizing.
      And even assuming its a performance loss anyway, how much would it really be comparative to all of the other working parts in the game like the ai functions? It seems like if it exists its a worthwhile cost to achieve better unit recognition for users.

  • @sentinel6059
    @sentinel6059 2 года назад +3

    You gave the units captains and standard bearers. I'm in love.

  • @nukesomething5518
    @nukesomething5518 2 года назад +22

    interestingly enough monstrous infantry seem to fill a niche as formation and pike wall breakers in this mod which is neat

    • @juwebles4352
      @juwebles4352 2 года назад +1

      Least they’d have a use other than anti-cav

    • @madmanthepope6448
      @madmanthepope6448 2 года назад +7

      It gives melee a fighting chance against missile fire, I agree with monstrous infantry doesn't really have a place if CA would implement this change it would make legendary campaign more epic and balanced rather than range spam.

    • @madmanthepope6448
      @madmanthepope6448 2 года назад +3

      This should have been in since day one.

    • @juwebles4352
      @juwebles4352 2 года назад +5

      @@madmanthepope6448 unfortunately Ca likes to let the modders make their games better instead of them

    • @madmanthepope6448
      @madmanthepope6448 2 года назад +2

      @@juwebles4352 They should pay them and incorporate it in the game.

  • @FilipMoncrief
    @FilipMoncrief 2 года назад +10

    Also the rebalance of the pike formation is greatly appreciated, way more balanced and believable now!

  • @greyslenderman7614
    @greyslenderman7614 2 года назад +1

    Imagine, An Ironbreaker wall, But moving with that formation, And throwing blasting charges then going back to that castle form. I'm your 515th sub man! Damn this is awesome

  • @honestlordcommissarbrighte7921
    @honestlordcommissarbrighte7921 2 года назад +6

    Don't get me wrong you did excellent and stunning work with this but goddamn, it had to take guys like you, instead of the company, to place something so basic in an army tactics game like working formations. If I'm not wrong, their older games already had this at their own launches no?
    Regardless of the claims of questionable competency, fabulous well done good sir. These are to die for.

    • @Dejawolfs
      @Dejawolfs 2 года назад +1

      yes, all of the older games had this. this mod just reactivates it.

  • @lorddraxx2622
    @lorddraxx2622 2 года назад +1

    TRULY AMAZING GOOD SIR! I am happy to see someone finally decided to do it and did it well. Congrats and big thanks to you my friend!

  • @unowno123
    @unowno123 2 года назад +4

    this is amazing, much better than the bracing mechanic they try to introduce in warhammer 3
    and to be frank, as it looks right now from gameplay content from warhammer 3, the bracing doesnt even seem to work propperly lol

  • @princedoopaloop8712
    @princedoopaloop8712 2 года назад +1

    WELP found the only mod I will ever need in TW3 keep it up man this RULES!

  • @JuanCanuck
    @JuanCanuck 2 года назад +1

    That dwarf shieldwall is chefs kiss

  • @dzengrinder
    @dzengrinder 2 года назад +7

    Why isn't this in the game? How would it make it worse?
    Good work dude

    • @SolusLupi
      @SolusLupi 2 года назад

      Formations bug out bad when a monster or single entity unit make contact, some form of auto release of formations might in theory work around that but I for one have no idea if the current engine supports that sort (if - then) interaction based on unit states and classing.

  • @KirKanos01
    @KirKanos01 2 года назад +4

    this formation is that feature whats warhammer needs. no more archer op builds. Nice and dirty fights ;P

  • @metaldragon8632
    @metaldragon8632 2 года назад +9

    Formations give more tactical viability to troops which gives them more effectiveness on the field so I like this. Though I would like to make a suggestion to give Greenskins more offensive formations as due to their more offensive disposition I don’t see shield wall really fitting boyz when they could be on the charge. And I was wondering if archer units could get loose formation if that’s possible?

    • @CanadianGreekhoplite
      @CanadianGreekhoplite 2 года назад +5

      For the first one lore or common sense wise it doesn't really make sense for the greenskins, save for black orcs, to have formations because they don't have the discipline for it like I couldn't imagine skaven clanrats using formation either or vampire counts etc... And if you watch the battles it looks like loose formation is in the mod already.

    • @nitebones1
      @nitebones1 2 года назад +6

      @@CanadianGreekhoplite i think for more evil factions like greenskins or skaven i think only elites should be able to use formations like black orcs, or stormvermin, as they are smarter and more trained than the comorn unit

    • @FilipMoncrief
      @FilipMoncrief 2 года назад

      Loose formation is already in the mod i believe

    • @tada-kun982
      @tada-kun982 2 года назад

      @@CanadianGreekhoplite VC could work. Doesn't get any more disciplined than skeketons

  • @forsensmotd6795
    @forsensmotd6795 2 года назад +8

    Finally, anti large infantry can be really anti large

  • @TheWhiteDragon3
    @TheWhiteDragon3 2 года назад +33

    Is there any particular reason you chose to give regular spears access to the square formation instead of the pikes? Thematically and logically I'm thinking the two should be flipped. I'm imagining a true pike-and-shot army I originally imagined when I heard about Warhammer, fielding pike squares to hold against enemy infantry while blocks of handgunners shoot at the infantry in between the pike squares.

    • @Marcusjnmc
      @Marcusjnmc 2 года назад +6

      pike & shot was a development in combat that didn't always exist irl , in warhammer only a small number of special units have that capacity , typically Tilean mercenaries, High Elven Naval units & Kislev's infantry

    • @TheLastSterling1304
      @TheLastSterling1304 2 года назад

      @@Marcusjnmc It should be noted that square formation is a highly advance formation for a unit to be able to form so low experienced troops shouldn't be able to form one.

  • @aalex100
    @aalex100 2 года назад +5

    wait, there were literally no unit formations in vanilla? not even freaking pikemen phalanx?

  • @reeceshugrue6167
    @reeceshugrue6167 2 года назад +7

    This is really awesome! Thank you for implementing a basic feature that has been in Total War since Rome: Total War 1! It's a shame that CA just keeps dumbing down these games in favor of making everything more casual friendly. Atleast we've got an awesome modding community to help alleviate some of that. :)

    • @insertnamehere4932
      @insertnamehere4932 2 года назад +1

      some of the simplest gameplay I've experienced in total war was in the historical titles.

  • @johnscola7642
    @johnscola7642 2 года назад +1

    Good mod might check it out. Wish this was official because even in the original empire trailer they showed the halberds entering a formation.

  • @EisenKreutzer
    @EisenKreutzer 2 года назад +1

    This is absolutely incredible!

  • @tragell4234
    @tragell4234 2 года назад +2

    That’s really cool! Remembering warhammer mod for medieval 2, dwarfs if I’m not wrong had there shield wall

  • @MickeyMouse-bo6ug
    @MickeyMouse-bo6ug 2 года назад

    10/10 mod, amazing work. Especially on the handgunner square formations.

  • @Velkan1396
    @Velkan1396 2 года назад +1

    Couple suggestions:
    Give the square formation to the pikemen. They will combine better with the arquebuses.
    Give the cantabrian circle to all firearm imperial cavalry.

  • @tzeentchianriddle5112
    @tzeentchianriddle5112 2 года назад +2

    you are doing the lords work

  • @ockhamsraptor4702
    @ockhamsraptor4702 2 года назад

    Brings a tear to my eye. I hope this take endures.

  • @jack.jpg247
    @jack.jpg247 2 года назад +1

    this is a professional level of polish dude

  • @sethketa
    @sethketa 2 года назад +2

    I am so sad that we have to rely on a mod for this, because it's so incredible.

  • @markusshelbymccaleb8049
    @markusshelbymccaleb8049 2 года назад

    We will watch your development with great interest

  • @jomix7
    @jomix7 2 года назад +1

    This is literally the exact thing the dwarves need. This is awesome!!!

  • @captntargaryen
    @captntargaryen 2 года назад +2

    I think i can say this for all Dawi alike. This is another grudge resolved

  • @rafa4614
    @rafa4614 2 года назад +1

    Aw man I need this for all shielded troops. Can't wait to have this feature in mortal empires and ttw3. Steam workshop front page goes brrrrrrrrrt

  • @ross.metcalf
    @ross.metcalf 2 года назад +1

    This is awesome. I've been hoping they'd add something like this for a long time. Doesn't look like they did add it in game 3 :(
    I hope you do manage to port this to Warhammer 3! Looks great.

  • @kingsguard5614
    @kingsguard5614 2 года назад +1

    maybe you can put fire by rank from shogun 2 or empire total war for gun units?

  • @Dinozavr210
    @Dinozavr210 2 года назад +3

    Dwarf testudo still has a massive gap between first and second rank making it silly looking when enemy shots hit the gap but deal no damage.
    Otherwise I admire your work, its like you are giving a very needed pragmatical realism layer into fantasy, thanks!

  • @Nevalith
    @Nevalith 2 года назад

    This is really nice. It would change the face of the game I think. So many new ways to use units! Can't wait to see this in WH3

  • @UVB-76_Enjoyer
    @UVB-76_Enjoyer 2 года назад +2

    Looks great, WH is sorely lacking in the 'battle realism' and units formation departments. Hopefully it'll end up fully Grimhammer-compatible lol

    • @FilipMoncrief
      @FilipMoncrief 2 года назад

      This is already a battle overhaul, not just formations, with stats and everything. So probably won’t be sfo compatible lol

  • @LordVader1094
    @LordVader1094 2 года назад

    Holy shit this is amazing. This is what the trilogy should've had since the start like the technologies that are supposedly formations.

  • @Jigachader
    @Jigachader 2 года назад +3

    cool mod! sadly i dont play newer total war games (wont go into depth as to why here, in short - i agree with most things volound says)
    good thing to see that competent people still exist in the community even in the newer games

  • @bartuseek772
    @bartuseek772 2 года назад +4

    I know its supposed to be balanced gameplay for all facitons and all but i didnt get why the hell Human factions in this litteraly dont use anything they have and can do againt the monsters and more. Litteraly Armored Halberdiers in Halberd wall with first line kneeling second normal braced and third halberds up their heads. Nothing could get through them without almost dying

    • @Oskar_W854
      @Oskar_W854 2 года назад

      These Formations are a giant Liability in a world Where monsters breathe fire are as tall as 5 Story buildings or made of stone
      Even a novice fire sorcerer can cast a fireball which in this tight formation will cause much death and disruption
      And what are you doing when a Giant whose upper arms are longer than your pike picks up a tree and yeets it into your formation
      Then there is the additional danger of flying units and bombs
      I don’t have to explain why a shrapnel bomb in a tight formation is a recipe for disaster
      And what use is your formation when a vargheist twice your size and weight(Including Armour) swoops down from above picks you up and drops you into your own Comrades who are standing shoulder to shoulder
      the other factions have their own advantages
      High elves can doge multiple spear tips even in a phalanx formation
      Lizard men skin is like armour and will push the pikes simply aside
      Pikes Spears and Hellebards are useless against undead who can’t feel fear and don’t have vital organs or can bleed out.
      Ogers will simply crush anybody under their bulk
      Desmons Are corporeal and have all kinds of nonsense to protect them
      Orcs have a Ridiculous shock resistance so they don’t really care if they get stabbed.
      The main Point of these formations and Weapons is to Intimidate the foe and incapacitate the enemy which is hard when most of your enemy don’t feel fear and/or pain
      Humans have they’re own advantages in this world mainly steel faith and gunpowder and they do use formations but they aren’t as strong in this world simply because this world has monsters and magic

    • @FilipMoncrief
      @FilipMoncrief 2 года назад +5

      They do in lore, the game is just too shallow for that

  • @ehk5948
    @ehk5948 2 года назад +4

    To bad there's no combined arms units like the Spanish Tercio was. With Guns, bows, swords, and spears to make the full package as it was.

  • @romainvicta3076
    @romainvicta3076 2 года назад +1

    What’s the point in the hollow square for gunners if they don’t have bayonets? Is there a defence bonus or something?

  • @alexsitaras6508
    @alexsitaras6508 2 года назад

    Oh wow, the game based off of Rome 2 could have all the old formations modded back in? Who woulda thought?
    Looks great!

  • @OGKaz
    @OGKaz 2 года назад +1

    Does my head in that CA couldnt be bothered to add in these types of formations and also fight animations.

  • @jonparis5418
    @jonparis5418 2 года назад

    This is what I always wanted, you're the one man amazing job

  • @torpidjourneymaker3692
    @torpidjourneymaker3692 2 года назад +1

    if dwarves were ever to go into testudo, the goblin launchers would have a blast

    • @SolusLupi
      @SolusLupi 2 года назад +3

      And thus being near immune to arrows is punished by a proper counter. If only C.A remembered rock paper balance to units rather than big thing smash and more dakka

    • @torpidjourneymaker3692
      @torpidjourneymaker3692 2 года назад +1

      @@SolusLupi they're already slow enug

  • @foxdavion6865
    @foxdavion6865 2 года назад +3

    Why this stuff wasn't in the game to begin with despite the game being able to support it?
    1) Games Workshop's fault.
    2) Devs tried to then gave up on it because it was very buggy with monstrous and giant creature interactions very early in development.
    3) Bugs with magic interactions.
    The second and 3rd points became strikingly apparent in the mod when you encounter them. It's unfortunate, because outside of fantasy stuff, this mod turns otherwise mundane normal battles into the game into something more akin of classic Total War matchups.

  • @micpa3685
    @micpa3685 2 года назад

    small detail like banners gave amazing vibe

  • @MrVireon
    @MrVireon 2 года назад +2

    Cute cute Man-things, dawrf-things, elf-things but can it stop a doom rocket? no no stab stab KILL KILL.
    (Great work by the way!)

  • @jimbones5484
    @jimbones5484 2 года назад +1

    The greenskin having an overhaul would be quite nice too, I would think of some formations for them.
    -Shield wall
    Used for orc boys and goblins, would slow them down but give them alot of defense.
    -Wedge formations of Cav
    For the boar boys.
    -spearwall for goblins
    Make a goblin spearwall for them for defenses and maybe to hold off cav.
    -Orc taunting
    Start taunting the enemy to scare them
    -Black orc square formations
    Tight formations for the black orcs to give them extra defenses.

    • @FilipMoncrief
      @FilipMoncrief 2 года назад +1

      Greenskins probably shouldn’t have access to formations, it’s just not their style. Except maybe black orcs

    • @jimbones5484
      @jimbones5484 2 года назад

      @@FilipMoncrief I'm cline to disagree, because there are ijdtances when there where goblin spearwalls and even one greenskin campaigning(these are only exceptions, but you should still get my point.)

  • @MidnightBlackandVictoria
    @MidnightBlackandVictoria 2 года назад +4

    Looks fantastic. Do you have any ideas for thematic formations for Chaos? (Perhaps scatter-skirmish to reduce missile damage)?

  • @Dallas78256
    @Dallas78256 2 года назад +3

    Hard counters to missiles? This'll be the only mod that CA bans off the workshop.

  • @CsStoker
    @CsStoker 2 года назад +3

    At 6:13 they are taking artillery damage? if so there should be some casualties even in a testudo formation

    • @FilipMoncrief
      @FilipMoncrief 2 года назад +3

      Thats all just arrows

    • @mphylo2296
      @mphylo2296 2 года назад

      @@FilipMoncrief They should still be taking casualties. No formation is impervious to ranged fire. Less casualties than they would otherwise, but not none at all. That’s completely stupid and makes bringing ranged units against dwarfs pointless.

    • @FilipMoncrief
      @FilipMoncrief 2 года назад +5

      @@mphylo2296 thats how testudo worked in previous games. Especially when you have dwarven armour. And when they are in such a compact formation, they are a better target for artillery and magic, or just getting outmanouvered. So I don’t think it’s that bad, especially when ranged units in this game are OP to the point where its boring

  • @CanadianGreekhoplite
    @CanadianGreekhoplite 2 года назад +1

    This is really impressive

  • @FrejthKing
    @FrejthKing 2 года назад +1

    ITS SO GOOD!

  • @playforbeer6491
    @playforbeer6491 2 года назад +5

    Looks awesome! On top of the stat buffs are there also changes to unit behavior? Thinking of multiple ranks of pikes fighting and better ability to hold the line.
    One thing that bugs me a bit is the way dwarves buckled from the arrow fire and took 0 losses. No way that blocks all arrows and I didn't quite like the look, maybe have them maintain formation better, but slow down a bit under so intense fire? While it shows the momentum those arrows had, it reminds me of 3k testudo blocking everything while literally having openings.
    The second thing is how those big beasts charging head first into pikes all survived and so did the pikemen who got launched way back. There should be casualties on both sides the way I see it, I'm not at all fond of the hitpoint system. Of course the massive thing dies harder than a regular pikeman, but I'd rather it be the old system where soldiers have 1hp and big guys a couple. However, I see that magic would become more problematic and I don't know to what level you can tweak that.
    It's a massive improvement over the original and proof that CA simply doesn't want to make a better game. I wonder whether it's salvageable though, looking forward to see what you'll craft next.

    • @CanadianGreekhoplite
      @CanadianGreekhoplite 2 года назад +1

      This mod is great and you're complaining about things he can't change or doesn't need to like the hitpoint system? That's impossible for him to do anything about. Complaining that the shield castle from upfront blocks a lot of arrows.... ok then shoot from the sides or the back with your infantry that is ALWAYS going to be faster than a dwarf that is slower while using this formation or your cavalry or magic or artillery or large monsters Jesus just because you can't missile spam go play Call of the end times if you want the old system.

    • @playforbeer6491
      @playforbeer6491 2 года назад

      @@CanadianGreekhoplite This mod is work in progress, I'm merely throwing ideas at it.
      He has already changed the hitpoints of units, I don't see why he couldn't set them to 1. I see why he wouldn't want to, but I have already said that.
      Of course the "shield castle" should block a lot of arrows, it's the point of the formation. My issue is with them being completely impervious, taking literally 0 losses, especially as the line deformed under incoming fire. Their shields aren't big enough to cover them fully, but this is a proof of concept, which is why I focused on the line deformation part instead.
      If you are referring to the Warhammer mod for Medieval 2 I did play some of it. It was vastly superior to the actual warhammer game, but it's still medieval 2 so it plays badly.

  • @cryptosporidium01
    @cryptosporidium01 Год назад

    Now I want to see a Saurus warrior or Temple Guard testudo lol. Kinda sucks how they have loose formations now, I liked their actual formations in the early days of the tabletop game.

  • @tragell4234
    @tragell4234 2 года назад

    Men for every faction! Great stuff!

  • @Gobblin_Goblin
    @Gobblin_Goblin 2 года назад

    Dwarfs: form a Testudo
    Elves: THAT’S *CHEATING!!!*

  • @davieb113
    @davieb113 2 года назад +1

    Why isn’t the main game like this I’ve always wondered? Like dwarves shield wall is iconic

    • @SolusLupi
      @SolusLupi 2 года назад

      Buggy interaction with monsters and single entities, past attempts to add formations have all encountered this and found no workaround.

  • @maxmagnus3793
    @maxmagnus3793 2 года назад +6

    Really great work! I like the dwarf testudo the best because the troops really come together into a tight formation. I noticed the testudo got really broken up when it was hit by all those arrows though. Is that a hardcoded knockback effect? The arrows should be bouncing off the shields without any knockback IMO. While in testudo I mean
    I also really liked the Pike Wall demo. Looks like elite units can eventually batter down an unsupported Empire State Troop pike wall, though they take heavy damage in the process.
    The hollow squares are really cool!

    • @brightestlight9462
      @brightestlight9462 2 года назад

      well those are magical arrows with lots of power behind them tbf

  • @lrh5206
    @lrh5206 2 года назад +3

    This is awesome. Is bracing impacted/changed at all? Bracing is sort of how the formations are pseudo-implemented at the moment, so I'm a little worried about balance if you don't mind me asking. Formations look amazing :D

  • @Comicsluvr
    @Comicsluvr 2 года назад +1

    If any army in Warhammer would use this, it would be Dwarves. The nancy Elves dancing around shooting arrows have to have a counter and this looks like it.

  • @Schwachsinnn
    @Schwachsinnn 2 года назад

    With the testudo I think you should maybe reduce some melee attack as a testudo really is only a good working defensive formation against missiles. This would also balance it out to nt only have advantages (just like in irl). Amazing work though, thumbs up.

  • @shipmcgree6367
    @shipmcgree6367 2 года назад

    Amazing work mate!

  • @MarcusVipsaniusAgrippaLXIII
    @MarcusVipsaniusAgrippaLXIII 2 года назад +2

    I think it would be super cool if unit formations were tied into unit experience. Let me know if y’all think this is a good idea

    • @markusshelbymccaleb8049
      @markusshelbymccaleb8049 2 года назад +1

      That would be kinda cool, maybe the higher the rank the more effective the formations are or something like that

  • @tiomono1011
    @tiomono1011 2 года назад +2

    Awesome! Why has CA not made this a reality already though?!

    • @SolusLupi
      @SolusLupi 2 года назад

      Buggy interactions with monster and single entities.

  • @Volound
    @Volound 2 года назад +14

    going to be interesting to see how many people are left playing the shitty vanilla pablum that CA analysts decided the figurine collectors would be receptive to. will actual tactics win in the end? cant wait to find out.

    • @Kapita_Lismus
      @Kapita_Lismus 2 года назад +4

      I mean it is not like people play vanilla Rome 1 or Medieval 2 either lmao. Always mod total war. It is the golden rule.

    • @FilipMoncrief
      @FilipMoncrief 2 года назад +5

      @@daemonsmith_1 he’s just praising this mod, what is supposed to be the problem?

    • @Volound
      @Volound 2 года назад +7

      ​@@daemonsmith_1 this mod exists because the base game is riddled with problems. every single thing this mod does it an attempt to fix complete inadequacy and miserable game design.
      weirdo.

    • @Volound
      @Volound 2 года назад +7

      @@daemonsmith_1 and the claims about this fanbase being full of insecure consoomer losers with no standards are vindicated.

    • @zipiezapo
      @zipiezapo 2 года назад +3

      Man I strongly agree with you in a lot of points if not all but it's true that you always seems to be so angry that sometimes its inevitable that people get mad at you and don't even care about what you are talking... Just my opinion though

  • @nicolaspedrazalis5104
    @nicolaspedrazalis5104 2 года назад +1

    hello can you make this formation only for the dwarfs please i beg you i love dwarfs and release it for warhammer 2 please

  • @schuler2256
    @schuler2256 2 года назад

    I was really surprised about circulus cantabricus. I've never seen it before.

  • @Furanku13
    @Furanku13 2 года назад

    I've always wondered why they removed formations. They did it on the Shogun series, why not here?

  • @JakeBaldwin1
    @JakeBaldwin1 2 года назад

    This looks good, can't wait.

  • @RobAczYweK1
    @RobAczYweK1 2 года назад

    Cool looking, really cool looking. Imo, pike wall, unlike spearwall, should still deal damage just as in Rome 2 with pikemen. Spearwall of spearmen should indeed be used to hold the line, not deal damage upon enemy charge. Dwarves with shield castle seem op as hell tho xd

  • @gruntorhawk9210
    @gruntorhawk9210 2 года назад

    My only concern is that most of these formations have no drawback. Perhaps if you implement a mechanic where formations can't run while in formation?

  • @starship399
    @starship399 2 года назад +1

    well sir/ or Madam this should been in the games regardless .. in my opinion its part of warfare tactics .... but great job

  • @simongutierrez891
    @simongutierrez891 2 года назад +1

    I wish a lot of the game graphic designers and the modders could meet up and discuss how to improve games before sending them out into the world. Or just make everything like Xbox version of Skyrim.

  • @PatrickHodge86
    @PatrickHodge86 2 года назад

    Well, it looks like I'll be downloading this mod the moment it's available. I wonder if the AI will be able to use it and if they do, the hard counter for those tight formations will be wind spells.

  • @leoscar9816
    @leoscar9816 2 года назад +5

    If you manage to make infantry not dog shit you'll have accomplished more with your mod than CA with TWW3.

  • @madmanthepope6448
    @madmanthepope6448 2 года назад +1

    Why don't we have formations in the main game?

  • @sirdeakia
    @sirdeakia 2 года назад

    DWARVEN TESTUDO!
    Also known as
    Speedbump

  • @screggyn7776
    @screggyn7776 2 года назад

    That’s literally all I’ve ever wanted

  • @mnk9073
    @mnk9073 2 года назад +2

    How this wasn't part of the original game irks me to no end...

  • @octopussquid6309
    @octopussquid6309 2 года назад +3

    I think the formation should automatically deactivate once an attack order is given, I think it would make them easier to micro

  • @lucasgueiros7531
    @lucasgueiros7531 2 года назад

    Everything looks dope! Maybe pump the dwarf charge defense to 30%?

  • @drbunheada224
    @drbunheada224 2 года назад

    there seems to be some balance problems with the formations, for example theres only one situation where you wouldnt want to use the dwarves one. area damage. maybe remove the charge defence.

  • @uri5631
    @uri5631 2 года назад

    Can you make the hollow square with the lothern sea guard??. Great mod ever!!

  • @darkwolf5358
    @darkwolf5358 2 года назад

    Please, please add this to TWW3 as soon as possible. This is sick.

  • @Kapita_Lismus
    @Kapita_Lismus 2 года назад

    This is great. Especially pike units.

  • @CALIMA2000
    @CALIMA2000 2 года назад +1

    YEESS this is what we need and CA don't even think about it is just disappointing

  • @hugozaanen7587
    @hugozaanen7587 2 года назад +1

    whats up with the unit stats? this looks awesome btw