Sector Y also has unused event scripts for the "Great Fox will cover you" event from Area 6, suggesting it too had greater involvement by the Great Fox at some point in development. Unfortunately we don't know where in the level it might have been used, as the script has no defined targets in the level setup.
Really surprised this mode wasn't brought into a later SF game. Especially since Nintendo are notorious for including previously cut content in later games (especially Zelda and Mario).
And what makes it weirder is that they never bother to try adding this stuff back in with all the remakes and rereleases. Why not add back some or all of it to make it worth buying the game back?! 😅
@@MRDLT00 there’s only really been one star fox 64 remake, in SF643D, whose appeal was that it was a 1:1 remake. Any others are ports. If they were to bring this mode back, it would have been in a new entry.
Considering there are a few moments you press right C to call the Great Fox to cover you in Area 6, I wonder if the original design would have you switch control for a few seconds instead of it automatically shooting.
Honestly, I would LOVE for that to be modded in at some point: A quick cinematic pan out to the Great Fox trailing behind the four Arwings as you enter the gunner seat, ready to fire off your heavy artillery at the battleships. Then, after you shoot down the last heavy battleship, just as seamlessly as you enter gunner mode, your view pans forward back to Fox's Arwing as the next wave of lighter defenses confronts you.
Area 6 would've been THE best level in the game if turret mode was made in this game. That level as is, is already great by itself. But strategically it seems like it makes sense letting great fox break through the defense line. At least they kept that idea by letting great fox shoot things for you if you let it.
No way, man! Area 6 would've lost a lot of impact if you were stuck in a turret the whole time. Being in your own fighter makes you feel more involved I the battle.
Sector Y likewise would be a great level. Considering it's based off of the fleet battles of U.C Gundam, it would make a lot of sense for a part of it to be tackled by your own battleship.
It was touched on in the video, but it would perfectly explain why defending the Great Fox in Sector Z is so important for going into Area 6. Not only would the ship need to be in proper running order in order to break the defensive line, but if getting caught up in Venom's gravity was such a huge concern, then it would definitely need its full flight capabilities in order to not get sucked in.
Damn, i was always fascinated by the Great Fox as a kid. To think it could have been playable at one point. Amazing find. Though, i think i prefer Area 6 how it was released. It's much more epic to break through with the Arwing while dodging the attacks than to just be stationary the whole time.
Area 6's level design and flow makes even more sense now! Also, holy moly I'm ashamed to say I've never heard of Starblade. It still looks incredible, smoother than StarFox SNES!
It was pretty common for specialized arcade hardware to blow consoles out of the water back in the day. When StarFox was just hitting the SNES, Sega was releasing Virtua Fighter in arcades.
@@cabbusses It's interesting since not only did the engineers have higher budgets, they often had some more specific design goals in mind. A consumer console has to be something of an all-arounder out of necessity, but something like an arcade board can afford to specialize a bit. Those early-mid '90s 3D oriented designs marked a high point for complexity, so it almost seems kind of tragic they'd end up being lapsed by modified console hardware within ten years. Had to happen as a matter of economy and practicality, of course. Three-board stacks with a load of DSPs are not cheap or simple to troubleshoot when they fail.
I only knew about Star Blade because in Tekken 5 when the game is booting, it plays Star Blade instead of having a loading screen. Star Blade can also be accessed in the game menu and played along with Tekken 1, 2, and 3.
That actually makes a little more sense as to why failing to prevent damage to the Great Fox in Sector Z blocks you from proceeding to Area 6, in the original design it was because it was outright being used as the Star Fox crews' destroyer-class warship to punch through Andross's fleet at Venom. In the final game it just feels arbitrary since the Great Fox just hangs back like usual. In the original design it totally makes sense that yeah, the Great Fox has now lost the ability to do this run.
As neat as this would have been, I think making Area 6 a normal level was the right choice. The feeling of "slipping through" Venom's defenses in a relatively small ship like the Arwing against all odds is one of the main reasons A6 feels so epic. Being able to plow through it with the bulkier Great Fox in a static turret would have diminished that. That being said, if SF64 had been released, like, 15 years later, it would have been great as one of those "level assist super modes" that Nintendo started using during the 3DS/WiiU era (imagine how satisfying it would be to get revenge on a frustrating level by blasting everything in the Great Fox) or as some bonus minigame.
I heard that exact schoolyard rumor that you could pilot/fly the great fox by flying into it on the level where you have to protect the great fox from an ambush of missles, along with another rumor I was told that you could walk on foot in multiplayer in star fox 64.
I hope the devs working on Star Fox: Event Horizon are seeing this and deciding to add control of the GreatFox into their game! That’d be so cool to see!
Gosh, they could have made such an amazing game for it's age, I wish they actually completed such Ideas when making a "remaster" or "remake" it would be a 100 times better, they could keep the original thing and once you finish the game they let you play the hidden levels
Imagine running a version of sf64 that was focused around this mode in a seated arcade cabinet, it feels like it could've been an iconic addition to the still cooking 90s arcade scene!
I’ve always wanted to hack an N64 up and build it into a stand-up cabinet specifically for Star Fox 64. The game would be perfect for it, with the relatively quick playtime, and menu screen that cycles through the title, the intro cinematic, and high scores. I’ll bet the rumble pack signal could also be used for some fun stuff.
I love that people are starting to find out all this cool stuff about my favorite game! Massive props to everyone involved with this sort of thing and the decomp.
I love Sector 6 as-is, it's my favorite level by a longshot. Very interesting how sometimes they end up with such wonderful things by having to cut stuff or deal with technical limitations
Star Fox development cycles are always intriguing because of how radically different they end up being from game to game. 64's cut content, Star Fox 2's mere existence, Dinosaur Planet becoming Star Fox Adventures, Star Fox Assault once being a multiplayer only title before a campaign mode was added. This series is a rabbit hole of lost and found history.
I remembered rumors as a kid that you unlock the ability to play as the Great Fox after beating the game. It was disappointingly a lie. So I really love this news. I hope we get a polished patch to work on hardware.
That's funny, whenever I fought the VADZ boss, I thought more of it as one of those on-rails arcade games, like the OG Star Wars arcade game. Having to bob the reticle around to shoot the moving energy balls. Even if the fight is "stationary," it feels way more arcade-like compared to other bosses.
the turret even fires in the Corneria smash stage, where the Great Fox's turret shoots off powerful blasts, it was sort of instantly recognizable that the turret gun on screen was that same stage hazard that always was fun to camp
This is so cool. But I have to say yes you can destroy almost every enemy in Area 6... almost, if you are fast enough. And also bend the Arwing in a weird way so that the satellites don't escape.
Probably they noticed that and realized that it was a nice last challenge for players. Even without the turret, it is an amazing, cinematic, level to play. "FIRE, FIRE. DON'T LET THEM THROUGHT!"
An interesting idea, but while it makes sense for split-screen VS. mode, I imagine split-screen co-op would have strained the hardware too much to be viable, so you'd either have an awkward scenario where the camera follows the turret and the Arwing player can fly off-screen, or you'd need to have some kind of N64 Link Cable setup.
I think he means two players controlling the Great Fox, @@cabbusses, not turrets and Arwing. One player controls the battleship's guns, and the other is maneuvering it from the bridge. Would just need one screen with no split, and... probably be a glorified first-person view, at heart.
I'm glad you're making these more detailed vids with commentary. I really enjoyed your previous one about the big ship but was a little disappointed when I saw your other vids were only simple beta content videos. I love unreleased and cut content in video games and all the details surrounding it. More deep dives like this, please! 🙂
SF was one of the best games of all time for me but I never really got into SF64 because it had so many game modes I wasn't into. Eventually I took refuge in games like Rez and Arc Squadron, while "Star Fox" continued to go anywhere but back to basics... All the same, it's packed with fascinating lore like this and had no shortage of interesting ideas and artifacts.
So Turret Mode would've been playing as the Great Fox! Incredible! Given this level was going to be the Medium Route for Venom Orbital, and was going to be the Space Armada, which got repurposed into Area 6, this means Area 6 was supposed to be us using the Great Fox to bulldoze through the enemy's main fleet, which is probably why the final game has the Great Fox provide covering fire at a few places as the sole remnant of the mechanic. What a shame this never made it to the end! Also, I did not know the unused Gorgon boss lines were recorded! I thought they were only in the game script. That's incredible! Could you do an upload of all unused Japanese voice lines sometime? There's so much to dig out of SF64 still....
I did upload most of the unused voicelines on this channel, though the translations aren't great. Be sure to check the comments on that video for corrections.
@@ElarixGames Which video is it? The Developer Dub? That's the only video I see that involves voice work instead of textures - apologies if I missed something!
Those extra voice lines make it sound like the boss of Area 6 might have had a time limit, perhaps you’d have to fly dangerously close to Venom to shoot at him while ROB pushes the Great Fox against Venom’s gravity. Man, imagine if we could track down those English cast members again to record those, like was done for the 3DS version.
3:33 That hatch is actually used in the game. In Sector Z, if you mess around enough that ROB sends you supplies, you can see the them being ejected from that little hatch above the lasers.
I'm a huge fan of SF64, playing it since i was a kid, so I'm shocked I'm only now finding out about this scrapped mode. It seems like it would of been a really really fun mode for some stages
Thanks! I asked Imamura on Twitter (about the Battleship level) and he basically said he couldn't comment on development stuff since he didn't work at Nintendo anymore :/
What would be really cool for a new SF game would be an online co-op mode where other players can drop in at any time and assume the roles of different characters. Imagine starting a game alone, and then having another player join in as Bill or Katt to help out. You could also have players drop in as Star Wolf to spice things up a bit for more experienced players. Maybe the "radio" button from SF64 makes a return as the ability to let other people into your game (or not). You could have a player assume the role of Peppy or ROB64 and have them provide cover fire from the Great Fox.
Area 6 would've been so cool, it's breaking through the last defense and the great fox does need to cut through too. It even would make more sense of an event in the middle of area 6 where there are missiles going after you and it seems a big deal but ends up kind of nothing-- absolutely needing to shoot them or else they'll hit you makes much more sense
1:52 So it comes full circle: Namco developed Starblade which Nintendo drew inspiration from for Star Fox and then had Namco co-develop Star Fox: Assault.
I didn't know there were actually cut content in this game that was THIS interesting. Definitely would have loved if Nintendo somehow added it on any of the future games.
Considering the number of rail shooter style games the Wii had, it’s strange Nintendo never thought of a Starfox rail shooter with the Great Fox turret.
I never knew about the Star Blade inspiration with the original Star Fox! How fitting is it that a Namco game would inspire the original SNES title only for Namco to go onto develop Assault later on down the line.
My neighbor and I always speculated on how to get “ golden lasers “ like from Great Fox. We either thought you had to her every laser upgrade without breaking a wing or that Fox’s dad had golden lasers. I guess only as playing fox on multiplayer can you get golden lasers.
It's kinda weird they had the Great Fox in the game at all, right? I mean why bother with it if you weren't going to play as it? So yeah, this makes a ton of sense to me.
Is anybody surprised how much content there is despite this being a 64 game? Look at all the other StarFox games that have came after and be disappointed!
Waiting for a recombination project where folks can easily add all the cut content and interpret it however they want… and even make levels and the likes.
If SF64 had turret mode, I wouldn't have been able to play any other game for at least 2 years that seems so fun if that turret mode mod ever comes out ill be one of the first to get it
I wonder if the battleship at the end of sector y would have been like meant to face the great fox, so then the arwings scramble out of it in all range mode to fight the boss. in the final game the battleship appearing is kind of random
Super fascinating! Also what emulator are you using? I patched the rom but the turret supported levels don't seem to be loading properly (Both with BizHawk and RMG)
I used Project 64. Maybe make sure you're using 8MB of memory in the emulator settings? Or maybe you just have to press Start once you're in the level, idk. Edit: Yeah it doesn't load on Bizhawk for some reason.
This would of been cool if it was put into the finished game. I actually would of enjoyed this mode back in the day. If you guys ever do make a mod of this I’d like to try it.
considering its the only truly great game in the series, im really surprised Star Fox 64 doesn't have a bigger romhack community. imagine how good a mod that takes advantage of the expansion pack could be?
Star Fox seems like it's a series eternally plagued by being too ahead of its times. Whether it's time limitations or technological ones, it's never able to put into practice all the crazy things it wants to do. Star Fox 0 definitely seems like it was specifically an attempt to do everything they were never able to before. It's just too bad it got stuck on a console no one had. I personally loved that game.
Sector Y also has unused event scripts for the "Great Fox will cover you" event from Area 6, suggesting it too had greater involvement by the Great Fox at some point in development. Unfortunately we don't know where in the level it might have been used, as the script has no defined targets in the level setup.
Star Fox 64's development is so fascinating. I can't believe how much was left on the cutting room floor.
Really surprised this mode wasn't brought into a later SF game. Especially since Nintendo are notorious for including previously cut content in later games (especially Zelda and Mario).
It's been weirdly enlightening finding out this kind of issue wasn't limited to just Starfox Adventures/Dinosaur Planet.
And what makes it weirder is that they never bother to try adding this stuff back in with all the remakes and rereleases.
Why not add back some or all of it to make it worth buying the game back?! 😅
@@MRDLT00 there’s only really been one star fox 64 remake, in SF643D, whose appeal was that it was a 1:1 remake. Any others are ports. If they were to bring this mode back, it would have been in a new entry.
"the sky is beautiful filled with meteors. you, too, can become one of them" goes SO hard
4:10
right from an anime evil char.
Considering there are a few moments you press right C to call the Great Fox to cover you in Area 6, I wonder if the original design would have you switch control for a few seconds instead of it automatically shooting.
Honestly, I would LOVE for that to be modded in at some point: A quick cinematic pan out to the Great Fox trailing behind the four Arwings as you enter the gunner seat, ready to fire off your heavy artillery at the battleships. Then, after you shoot down the last heavy battleship, just as seamlessly as you enter gunner mode, your view pans forward back to Fox's Arwing as the next wave of lighter defenses confronts you.
That would've been awesome.
Area 6 would've been THE best level in the game if turret mode was made in this game. That level as is, is already great by itself. But strategically it seems like it makes sense letting great fox break through the defense line. At least they kept that idea by letting great fox shoot things for you if you let it.
I think it would have suited Sector Y as well.
No way, man! Area 6 would've lost a lot of impact if you were stuck in a turret the whole time. Being in your own fighter makes you feel more involved I the battle.
Sector Y likewise would be a great level. Considering it's based off of the fleet battles of U.C Gundam, it would make a lot of sense for a part of it to be tackled by your own battleship.
It was touched on in the video, but it would perfectly explain why defending the Great Fox in Sector Z is so important for going into Area 6. Not only would the ship need to be in proper running order in order to break the defensive line, but if getting caught up in Venom's gravity was such a huge concern, then it would definitely need its full flight capabilities in order to not get sucked in.
Oh wow, now this is cool to see! Using the Great Fox's guns as a turret section sounds super fun, crazy to see it in a functioning state
This is an amazing discovery! I'm so glad Star Fox 64 still has some secrets to find
Damn, i was always fascinated by the Great Fox as a kid. To think it could have been playable at one point. Amazing find.
Though, i think i prefer Area 6 how it was released. It's much more epic to break through with the Arwing while dodging the attacks than to just be stationary the whole time.
yeah I agree. This is a cool idea, but I like the actual release more
Oh my god that's what the Great Fox's lasers are for. And the window holy shit
Area 6's level design and flow makes even more sense now!
Also, holy moly I'm ashamed to say I've never heard of Starblade. It still looks incredible, smoother than StarFox SNES!
It was pretty common for specialized arcade hardware to blow consoles out of the water back in the day. When StarFox was just hitting the SNES, Sega was releasing Virtua Fighter in arcades.
@cabbusses That's true.
There's a reason early console games considered "arcade quality" the gold standard to beat. ;3
@@cabbusses It's interesting since not only did the engineers have higher budgets, they often had some more specific design goals in mind. A consumer console has to be something of an all-arounder out of necessity, but something like an arcade board can afford to specialize a bit. Those early-mid '90s 3D oriented designs marked a high point for complexity, so it almost seems kind of tragic they'd end up being lapsed by modified console hardware within ten years. Had to happen as a matter of economy and practicality, of course. Three-board stacks with a load of DSPs are not cheap or simple to troubleshoot when they fail.
I only knew about Star Blade because in Tekken 5 when the game is booting, it plays Star Blade instead of having a loading screen. Star Blade can also be accessed in the game menu and played along with Tekken 1, 2, and 3.
That actually makes a little more sense as to why failing to prevent damage to the Great Fox in Sector Z blocks you from proceeding to Area 6, in the original design it was because it was outright being used as the Star Fox crews' destroyer-class warship to punch through Andross's fleet at Venom. In the final game it just feels arbitrary since the Great Fox just hangs back like usual. In the original design it totally makes sense that yeah, the Great Fox has now lost the ability to do this run.
The Great Fox lasers in Smash Brothers hit extremely hard. It's interesting to think about being able to actually use them.
As neat as this would have been, I think making Area 6 a normal level was the right choice. The feeling of "slipping through" Venom's defenses in a relatively small ship like the Arwing against all odds is one of the main reasons A6 feels so epic. Being able to plow through it with the bulkier Great Fox in a static turret would have diminished that.
That being said, if SF64 had been released, like, 15 years later, it would have been great as one of those "level assist super modes" that Nintendo started using during the 3DS/WiiU era (imagine how satisfying it would be to get revenge on a frustrating level by blasting everything in the Great Fox) or as some bonus minigame.
how cool! I always thought it would have been cool to actually USE the Great Fox. I even remember dumb schoolyard rumors about being able to.
as it turns out it wasnt a rumor, all you had to be was a coder/modder edit: and knew how to game rip the data open
I heard that exact schoolyard rumor that you could pilot/fly the great fox by flying into it on the level where you have to protect the great fox from an ambush of missles, along with another rumor I was told that you could walk on foot in multiplayer in star fox 64.
Absolutely no one-
These guys, "I'll take you out from the ship!"
I hope the devs working on Star Fox: Event Horizon are seeing this and deciding to add control of the GreatFox into their game! That’d be so cool to see!
Hacking in turret mode to Sector Y and Area 6 makes me want to see a mod where you can play Macbeth and Titania with the arwing.
Gosh, they could have made such an amazing game for it's age, I wish they actually completed such Ideas when making a "remaster" or "remake"
it would be a 100 times better, they could keep the original thing and once you finish the game they let you play the hidden levels
I really wish they did this for the 3DS remake!
Imagine running a version of sf64 that was focused around this mode in a seated arcade cabinet, it feels like it could've been an iconic addition to the still cooking 90s arcade scene!
I’ve always wanted to hack an N64 up and build it into a stand-up cabinet specifically for Star Fox 64. The game would be perfect for it, with the relatively quick playtime, and menu screen that cycles through the title, the intro cinematic, and high scores. I’ll bet the rumble pack signal could also be used for some fun stuff.
@ could one theoretically mod an ultra 64 cruisin' USA cabinet for exactly that thing?
I love that people are starting to find out all this cool stuff about my favorite game! Massive props to everyone involved with this sort of thing and the decomp.
so true that the area 6 “defense satellites” seem designed for turret mode!! now I feel less bad for struggling with those :)
That area set up 6 was incredibly interesting!!
I love Sector 6 as-is, it's my favorite level by a longshot. Very interesting how sometimes they end up with such wonderful things by having to cut stuff or deal with technical limitations
please, keep it coming! I am surprised seeing so much unseen content can still be accessed.
Star Fox development cycles are always intriguing because of how radically different they end up being from game to game. 64's cut content, Star Fox 2's mere existence, Dinosaur Planet becoming Star Fox Adventures, Star Fox Assault once being a multiplayer only title before a campaign mode was added. This series is a rabbit hole of lost and found history.
That’s so true!
I remembered rumors as a kid that you unlock the ability to play as the Great Fox after beating the game. It was disappointingly a lie. So I really love this news.
I hope we get a polished patch to work on hardware.
That's funny, whenever I fought the VADZ boss, I thought more of it as one of those on-rails arcade games, like the OG Star Wars arcade game. Having to bob the reticle around to shoot the moving energy balls. Even if the fight is "stationary," it feels way more arcade-like compared to other bosses.
the turret even fires in the Corneria smash stage, where the Great Fox's turret shoots off powerful blasts, it was sort of instantly recognizable that the turret gun on screen was that same stage hazard that always was fun to camp
that's actually super neat, if someone hasn't already, get this written up on TCRF, that'd be nice info to have on that wiki!
This is so cool.
But I have to say yes you can destroy almost every enemy in Area 6... almost, if you are fast enough.
And also bend the Arwing in a weird way so that the satellites don't escape.
Probably they noticed that and realized that it was a nice last challenge for players. Even without the turret, it is an amazing, cinematic, level to play.
"FIRE, FIRE. DON'T LET THEM THROUGHT!"
Those lines like "it's no good, I can't escape!" are basically what is said in Sector Z...I assume those lines are alts for that level
Glad to see its legacy lived on even after being cut.
Could turret mode have been a co-op campaign feature? One person flies the ship and the other shoots the lazers?
An interesting idea, but while it makes sense for split-screen VS. mode, I imagine split-screen co-op would have strained the hardware too much to be viable, so you'd either have an awkward scenario where the camera follows the turret and the Arwing player can fly off-screen, or you'd need to have some kind of N64 Link Cable setup.
I think he means two players controlling the Great Fox, @@cabbusses, not turrets and Arwing. One player controls the battleship's guns, and the other is maneuvering it from the bridge. Would just need one screen with no split, and... probably be a glorified first-person view, at heart.
@@MrOmegatronic Yes, this is what I meant.
I'm glad you're making these more detailed vids with commentary. I really enjoyed your previous one about the big ship but was a little disappointed when I saw your other vids were only simple beta content videos. I love unreleased and cut content in video games and all the details surrounding it. More deep dives like this, please! 🙂
I've been playing this game since I was like 5 years old, just absolutely incredible there's assets from it that I still have never seen before.
Great video, factual. As a hardcore SF64 Fan, this is the best info I've seen in years.
This would be mad fun as an alternate mode, Rob POV. I could see tricky playing not to blast the Starfox crew
Ok is THIS why Area 6 is so hard??
this went from "hmm, interesting" to "holy shit, thats crazy and makes so much sense."
i'm really happy to see these star fox 64 unused content being found! please keep them coming! 🙏
SF was one of the best games of all time for me but I never really got into SF64 because it had so many game modes I wasn't into. Eventually I took refuge in games like Rez and Arc Squadron, while "Star Fox" continued to go anywhere but back to basics... All the same, it's packed with fascinating lore like this and had no shortage of interesting ideas and artifacts.
So Turret Mode would've been playing as the Great Fox! Incredible! Given this level was going to be the Medium Route for Venom Orbital, and was going to be the Space Armada, which got repurposed into Area 6, this means Area 6 was supposed to be us using the Great Fox to bulldoze through the enemy's main fleet, which is probably why the final game has the Great Fox provide covering fire at a few places as the sole remnant of the mechanic. What a shame this never made it to the end!
Also, I did not know the unused Gorgon boss lines were recorded! I thought they were only in the game script. That's incredible! Could you do an upload of all unused Japanese voice lines sometime? There's so much to dig out of SF64 still....
I did upload most of the unused voicelines on this channel, though the translations aren't great. Be sure to check the comments on that video for corrections.
@@ElarixGames Which video is it? The Developer Dub? That's the only video I see that involves voice work instead of textures - apologies if I missed something!
Yes, that's the one. I tried to put all the unused lines in that video.
To fire the laser cannons of the big fox...
Imagine how epic it would have been back then
The Flagship of the Star Fox team
as a guy who loves turret sections, I'm glad you brought this to light
It brightens my day any time someone posts a video that my Uncle had a small part in coding🙏💕
Those extra voice lines make it sound like the boss of Area 6 might have had a time limit, perhaps you’d have to fly dangerously close to Venom to shoot at him while ROB pushes the Great Fox against Venom’s gravity. Man, imagine if we could track down those English cast members again to record those, like was done for the 3DS version.
So nifty! I love these videos. Really smart inferrences too
3:33 That hatch is actually used in the game. In Sector Z, if you mess around enough that ROB sends you supplies, you can see the them being ejected from that little hatch above the lasers.
I checked to make sure, and the supplies actually come out of the hangar, not the hatch above the guns. But that's cool, I didn't know about that!
@@ElarixGames Oh sorry about that, I was sure it was the hatch…. But thanks for checking, and thanks for uploading!
The mode looks like a lot of fun and would give the Great Fox a lot more use! I always liked the design of it!
I'm a huge fan of SF64, playing it since i was a kid, so I'm shocked I'm only now finding out about this scrapped mode. It seems like it would of been a really really fun mode for some stages
You're pretty cool! This is pretty cool! I wonder if the devs would be willing to comment on this if interviewed
Thanks! I asked Imamura on Twitter (about the Battleship level) and he basically said he couldn't comment on development stuff since he didn't work at Nintendo anymore :/
What would be really cool for a new SF game would be an online co-op mode where other players can drop in at any time and assume the roles of different characters. Imagine starting a game alone, and then having another player join in as Bill or Katt to help out. You could also have players drop in as Star Wolf to spice things up a bit for more experienced players. Maybe the "radio" button from SF64 makes a return as the ability to let other people into your game (or not). You could have a player assume the role of Peppy or ROB64 and have them provide cover fire from the Great Fox.
As a starfox fanatic, I love this kinda stuff, thx for posting this video ^^ Lord Bless
Area 6 would've been so cool, it's breaking through the last defense and the great fox does need to cut through too. It even would make more sense of an event in the middle of area 6 where there are missiles going after you and it seems a big deal but ends up kind of nothing-- absolutely needing to shoot them or else they'll hit you makes much more sense
@ElarixGames have you heard that there were plans for a 3rd andross fight, but it was on foot? (Like In multiplayer)
Yup! I don't think any code of it remains, but I'm sure people will want to mod an on-foot level in.
@@ElarixGames that would be awsome I'd love to see that
Another example of on foot would be in Katina when Fox goes to.defuse the bomb...I do wish there were in foot sections in single player
Fascinating, great video!
1:52
So it comes full circle: Namco developed Starblade which Nintendo drew inspiration from for Star Fox and then had Namco co-develop Star Fox: Assault.
man, i wish they'd kept it, this is awesome!
It also reminds me of melee's credits
I didn't know there were actually cut content in this game that was THIS interesting.
Definitely would have loved if Nintendo somehow added it on any of the future games.
Considering the number of rail shooter style games the Wii had, it’s strange Nintendo never thought of a Starfox rail shooter with the Great Fox turret.
Interesting, i never heard of this before, seems to fit.
They should called it “Star Fox 64 synder cut”
I never knew about the Star Blade inspiration with the original Star Fox! How fitting is it that a Namco game would inspire the original SNES title only for Namco to go onto develop Assault later on down the line.
Interesting idea to try with the decomp, a 2 player campaign where one player pilots and one player shoots with the turret.
So THATS why you need the great fox to do area 6
My neighbor and I always speculated on how to get “ golden lasers “ like from Great Fox. We either thought you had to her every laser upgrade without breaking a wing or that Fox’s dad had golden lasers. I guess only as playing fox on multiplayer can you get golden lasers.
Man, Area 6’s design makes so much more sense now!
I always thought there was something wrong with the defence satelites... you had to move your ship to the edges of the screen to kill some of them
wake up babe, new elarix vid just dropped
It's kinda weird they had the Great Fox in the game at all, right? I mean why bother with it if you weren't going to play as it? So yeah, this makes a ton of sense to me.
Sector Z is a level that needs Great Fox to work tho, even if you dont control it
Is anybody surprised how much content there is despite this being a 64 game? Look at all the other StarFox games that have came after and be disappointed!
i just made the connection that crimson sky is a spiritual successor to star fox
2:35 That explains the size of the missile and turrets ships sizes
This is a really cool find!
always thought that worm section felt extra empty...
thats cool as fuck
Area 6 on this mode looks really fun
This is like the Dead Sea Scrolls of Star Fox 64
This game in Japanese scratches my Gundam itch very well
Waiting for a recombination project where folks can easily add all the cut content and interpret it however they want… and even make levels and the likes.
Ha. I knew i was going crazy when i remembered star fox 64 would have a part with no vehicles
Awwww WE WERE RIGHT THERE MAN!
it makes so much sense
Oh my gosh we dodged a dreded turret section lol
I always wanted to play as The Great Fox ever since i played Area 6. Shame it has never happened.
If SF64 had turret mode, I wouldn't have been able to play any other game for at least 2 years that seems so fun if that turret mode mod ever comes out ill be one of the first to get it
STARBLADE MENTIONED!!!!
_GoldenEye_ Mode. Got it. Pretty cool~
That's very neat
Cool stuff!
I wonder if the battleship at the end of sector y would have been like meant to face the great fox, so then the arwings scramble out of it in all range mode to fight the boss. in the final game the battleship appearing is kind of random
You sir got a New sub
Super fascinating! Also what emulator are you using? I patched the rom but the turret supported levels don't seem to be loading properly (Both with BizHawk and RMG)
I used Project 64. Maybe make sure you're using 8MB of memory in the emulator settings? Or maybe you just have to press Start once you're in the level, idk.
Edit: Yeah it doesn't load on Bizhawk for some reason.
This would of been cool if it was put into the finished game. I actually would of enjoyed this mode back in the day. If you guys ever do make a mod of this I’d like to try it.
Would have been a neat bonus mode when completing the game one time through
Super dope. 🦊🚀
Kinda reminds me of the Outrider turret mode in Shadows of the Empire.
Mandelle effect thing. I remember a level quite clearly where you played as the greatfox. So this is quite intresting to see
Maybe it's Sector Z where you defend the Great Fox from missiles?
Maybe you're remembering the opening cinematic for Meteo, which is one of the few times you ever see the Great Fox's turrets in action.
considering its the only truly great game in the series, im really surprised Star Fox 64 doesn't have a bigger romhack community. imagine how good a mod that takes advantage of the expansion pack could be?
Star Fox seems like it's a series eternally plagued by being too ahead of its times. Whether it's time limitations or technological ones, it's never able to put into practice all the crazy things it wants to do. Star Fox 0 definitely seems like it was specifically an attempt to do everything they were never able to before. It's just too bad it got stuck on a console no one had. I personally loved that game.