An Entire Game Mode Was Cut From Star Fox 64

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  • Опубликовано: 25 ноя 2024

Комментарии • 174

  • @petrie911
    @petrie911 22 дня назад +22

    Sector Y also has unused event scripts for the "Great Fox will cover you" event from Area 6, suggesting it too had greater involvement by the Great Fox at some point in development. Unfortunately we don't know where in the level it might have been used, as the script has no defined targets in the level setup.

  • @Freezer94
    @Freezer94 26 дней назад +156

    Star Fox 64's development is so fascinating. I can't believe how much was left on the cutting room floor.

    • @davisbowe8668
      @davisbowe8668 25 дней назад +6

      Really surprised this mode wasn't brought into a later SF game. Especially since Nintendo are notorious for including previously cut content in later games (especially Zelda and Mario).

    • @SpaceManFive
      @SpaceManFive 24 дня назад +1

      It's been weirdly enlightening finding out this kind of issue wasn't limited to just Starfox Adventures/Dinosaur Planet.

    • @MRDLT00
      @MRDLT00 22 дня назад

      And what makes it weirder is that they never bother to try adding this stuff back in with all the remakes and rereleases.
      Why not add back some or all of it to make it worth buying the game back?! 😅

    • @harrylane4
      @harrylane4 22 дня назад

      @@MRDLT00 there’s only really been one star fox 64 remake, in SF643D, whose appeal was that it was a 1:1 remake. Any others are ports. If they were to bring this mode back, it would have been in a new entry.

  • @kattybratt1353
    @kattybratt1353 25 дней назад +68

    "the sky is beautiful filled with meteors. you, too, can become one of them" goes SO hard

  • @nate3487
    @nate3487 25 дней назад +132

    Considering there are a few moments you press right C to call the Great Fox to cover you in Area 6, I wonder if the original design would have you switch control for a few seconds instead of it automatically shooting.

    • @markusmccloud
      @markusmccloud 25 дней назад +19

      Honestly, I would LOVE for that to be modded in at some point: A quick cinematic pan out to the Great Fox trailing behind the four Arwings as you enter the gunner seat, ready to fire off your heavy artillery at the battleships. Then, after you shoot down the last heavy battleship, just as seamlessly as you enter gunner mode, your view pans forward back to Fox's Arwing as the next wave of lighter defenses confronts you.

    • @mr.voidout4739
      @mr.voidout4739 23 дня назад +1

      That would've been awesome.

  • @MarioTube101
    @MarioTube101 26 дней назад +103

    Area 6 would've been THE best level in the game if turret mode was made in this game. That level as is, is already great by itself. But strategically it seems like it makes sense letting great fox break through the defense line. At least they kept that idea by letting great fox shoot things for you if you let it.

    • @Mortified42
      @Mortified42 25 дней назад

      I think it would have suited Sector Y as well.

    • @KG7777
      @KG7777 25 дней назад +12

      No way, man! Area 6 would've lost a lot of impact if you were stuck in a turret the whole time. Being in your own fighter makes you feel more involved I the battle.

    • @shiftfire4511
      @shiftfire4511 25 дней назад +1

      Sector Y likewise would be a great level. Considering it's based off of the fleet battles of U.C Gundam, it would make a lot of sense for a part of it to be tackled by your own battleship.

    • @TheDisarminghinkle
      @TheDisarminghinkle 14 дней назад

      It was touched on in the video, but it would perfectly explain why defending the Great Fox in Sector Z is so important for going into Area 6. Not only would the ship need to be in proper running order in order to break the defensive line, but if getting caught up in Venom's gravity was such a huge concern, then it would definitely need its full flight capabilities in order to not get sucked in.

  • @RiposteBK
    @RiposteBK 26 дней назад +75

    Oh wow, now this is cool to see! Using the Great Fox's guns as a turret section sounds super fun, crazy to see it in a functioning state

  • @dreamer72
    @dreamer72 26 дней назад +45

    This is an amazing discovery! I'm so glad Star Fox 64 still has some secrets to find

  • @cheersfan4328
    @cheersfan4328 25 дней назад +29

    Damn, i was always fascinated by the Great Fox as a kid. To think it could have been playable at one point. Amazing find.
    Though, i think i prefer Area 6 how it was released. It's much more epic to break through with the Arwing while dodging the attacks than to just be stationary the whole time.

    • @ruolbu
      @ruolbu 25 дней назад +4

      yeah I agree. This is a cool idea, but I like the actual release more

  • @guizhangchen1999
    @guizhangchen1999 25 дней назад +17

    Oh my god that's what the Great Fox's lasers are for. And the window holy shit

  • @mistermoo7602
    @mistermoo7602 26 дней назад +48

    Area 6's level design and flow makes even more sense now!
    Also, holy moly I'm ashamed to say I've never heard of Starblade. It still looks incredible, smoother than StarFox SNES!

    • @cabbusses
      @cabbusses 25 дней назад +13

      It was pretty common for specialized arcade hardware to blow consoles out of the water back in the day. When StarFox was just hitting the SNES, Sega was releasing Virtua Fighter in arcades.

    • @mistermoo7602
      @mistermoo7602 25 дней назад

      @cabbusses That's true.

    • @MrOmegatronic
      @MrOmegatronic 25 дней назад +6

      There's a reason early console games considered "arcade quality" the gold standard to beat. ;3

    • @MxArgent
      @MxArgent 25 дней назад +6

      @@cabbusses It's interesting since not only did the engineers have higher budgets, they often had some more specific design goals in mind. A consumer console has to be something of an all-arounder out of necessity, but something like an arcade board can afford to specialize a bit. Those early-mid '90s 3D oriented designs marked a high point for complexity, so it almost seems kind of tragic they'd end up being lapsed by modified console hardware within ten years. Had to happen as a matter of economy and practicality, of course. Three-board stacks with a load of DSPs are not cheap or simple to troubleshoot when they fail.

    • @Duo_Septimdra
      @Duo_Septimdra 25 дней назад +3

      I only knew about Star Blade because in Tekken 5 when the game is booting, it plays Star Blade instead of having a loading screen. Star Blade can also be accessed in the game menu and played along with Tekken 1, 2, and 3.

  • @FyreWulff
    @FyreWulff 24 дня назад +3

    That actually makes a little more sense as to why failing to prevent damage to the Great Fox in Sector Z blocks you from proceeding to Area 6, in the original design it was because it was outright being used as the Star Fox crews' destroyer-class warship to punch through Andross's fleet at Venom. In the final game it just feels arbitrary since the Great Fox just hangs back like usual. In the original design it totally makes sense that yeah, the Great Fox has now lost the ability to do this run.

  • @user-hs7ry4nx7l
    @user-hs7ry4nx7l 25 дней назад +11

    The Great Fox lasers in Smash Brothers hit extremely hard. It's interesting to think about being able to actually use them.

  • @BAMFshee
    @BAMFshee 25 дней назад +18

    As neat as this would have been, I think making Area 6 a normal level was the right choice. The feeling of "slipping through" Venom's defenses in a relatively small ship like the Arwing against all odds is one of the main reasons A6 feels so epic. Being able to plow through it with the bulkier Great Fox in a static turret would have diminished that.
    That being said, if SF64 had been released, like, 15 years later, it would have been great as one of those "level assist super modes" that Nintendo started using during the 3DS/WiiU era (imagine how satisfying it would be to get revenge on a frustrating level by blasting everything in the Great Fox) or as some bonus minigame.

  • @shorty1k
    @shorty1k 26 дней назад +29

    how cool! I always thought it would have been cool to actually USE the Great Fox. I even remember dumb schoolyard rumors about being able to.

    • @blightstrider4818
      @blightstrider4818 25 дней назад +1

      as it turns out it wasnt a rumor, all you had to be was a coder/modder edit: and knew how to game rip the data open

    • @jacobbastin802
      @jacobbastin802 18 дней назад

      I heard that exact schoolyard rumor that you could pilot/fly the great fox by flying into it on the level where you have to protect the great fox from an ambush of missles, along with another rumor I was told that you could walk on foot in multiplayer in star fox 64.

  • @Shinny1338
    @Shinny1338 25 дней назад +6

    Absolutely no one-
    These guys, "I'll take you out from the ship!"

  • @TheKing_1986
    @TheKing_1986 25 дней назад +4

    I hope the devs working on Star Fox: Event Horizon are seeing this and deciding to add control of the GreatFox into their game! That’d be so cool to see!

  • @doutchebags
    @doutchebags 25 дней назад +7

    Hacking in turret mode to Sector Y and Area 6 makes me want to see a mod where you can play Macbeth and Titania with the arwing.

  • @troloinkto
    @troloinkto 25 дней назад +8

    Gosh, they could have made such an amazing game for it's age, I wish they actually completed such Ideas when making a "remaster" or "remake"
    it would be a 100 times better, they could keep the original thing and once you finish the game they let you play the hidden levels

    • @ElarixGames
      @ElarixGames  25 дней назад +1

      I really wish they did this for the 3DS remake!

  • @paulrose1634
    @paulrose1634 25 дней назад +10

    Imagine running a version of sf64 that was focused around this mode in a seated arcade cabinet, it feels like it could've been an iconic addition to the still cooking 90s arcade scene!

    • @SynchronizorVideos
      @SynchronizorVideos 25 дней назад +1

      I’ve always wanted to hack an N64 up and build it into a stand-up cabinet specifically for Star Fox 64. The game would be perfect for it, with the relatively quick playtime, and menu screen that cycles through the title, the intro cinematic, and high scores. I’ll bet the rumble pack signal could also be used for some fun stuff.

    • @paulrose1634
      @paulrose1634 25 дней назад

      @ could one theoretically mod an ultra 64 cruisin' USA cabinet for exactly that thing?

  • @beardalaxy
    @beardalaxy 25 дней назад +4

    I love that people are starting to find out all this cool stuff about my favorite game! Massive props to everyone involved with this sort of thing and the decomp.

  • @MeanMisterTaxman
    @MeanMisterTaxman 22 дня назад +1

    so true that the area 6 “defense satellites” seem designed for turret mode!! now I feel less bad for struggling with those :)

  • @MarMaxGaming
    @MarMaxGaming 25 дней назад +4

    That area set up 6 was incredibly interesting!!

  • @AnchorCrab
    @AnchorCrab 25 дней назад +1

    I love Sector 6 as-is, it's my favorite level by a longshot. Very interesting how sometimes they end up with such wonderful things by having to cut stuff or deal with technical limitations

  • @HaxHaunter
    @HaxHaunter 25 дней назад +3

    please, keep it coming! I am surprised seeing so much unseen content can still be accessed.

  • @yoshibrothers9982
    @yoshibrothers9982 25 дней назад +15

    Star Fox development cycles are always intriguing because of how radically different they end up being from game to game. 64's cut content, Star Fox 2's mere existence, Dinosaur Planet becoming Star Fox Adventures, Star Fox Assault once being a multiplayer only title before a campaign mode was added. This series is a rabbit hole of lost and found history.

  • @JediMasterBaiter
    @JediMasterBaiter 22 дня назад +1

    I remembered rumors as a kid that you unlock the ability to play as the Great Fox after beating the game. It was disappointingly a lie. So I really love this news.
    I hope we get a polished patch to work on hardware.

  • @mr.voidout4739
    @mr.voidout4739 23 дня назад +1

    That's funny, whenever I fought the VADZ boss, I thought more of it as one of those on-rails arcade games, like the OG Star Wars arcade game. Having to bob the reticle around to shoot the moving energy balls. Even if the fight is "stationary," it feels way more arcade-like compared to other bosses.

  • @formerlymax
    @formerlymax 25 дней назад +1

    the turret even fires in the Corneria smash stage, where the Great Fox's turret shoots off powerful blasts, it was sort of instantly recognizable that the turret gun on screen was that same stage hazard that always was fun to camp

  • @EeveeEuphoria
    @EeveeEuphoria 25 дней назад +3

    that's actually super neat, if someone hasn't already, get this written up on TCRF, that'd be nice info to have on that wiki!

  • @Nintendude.
    @Nintendude. 25 дней назад +5

    This is so cool.
    But I have to say yes you can destroy almost every enemy in Area 6... almost, if you are fast enough.
    And also bend the Arwing in a weird way so that the satellites don't escape.

    • @nirvanalives23
      @nirvanalives23 25 дней назад +4

      Probably they noticed that and realized that it was a nice last challenge for players. Even without the turret, it is an amazing, cinematic, level to play.
      "FIRE, FIRE. DON'T LET THEM THROUGHT!"

  • @bretts7072
    @bretts7072 25 дней назад +2

    Those lines like "it's no good, I can't escape!" are basically what is said in Sector Z...I assume those lines are alts for that level

  • @darthck5066
    @darthck5066 25 дней назад +1

    Glad to see its legacy lived on even after being cut.

  • @ZachAttackIsBack
    @ZachAttackIsBack 25 дней назад +10

    Could turret mode have been a co-op campaign feature? One person flies the ship and the other shoots the lazers?

    • @cabbusses
      @cabbusses 25 дней назад +2

      An interesting idea, but while it makes sense for split-screen VS. mode, I imagine split-screen co-op would have strained the hardware too much to be viable, so you'd either have an awkward scenario where the camera follows the turret and the Arwing player can fly off-screen, or you'd need to have some kind of N64 Link Cable setup.

    • @MrOmegatronic
      @MrOmegatronic 25 дней назад +3

      I think he means two players controlling the Great Fox, @@cabbusses, not turrets and Arwing. One player controls the battleship's guns, and the other is maneuvering it from the bridge. Would just need one screen with no split, and... probably be a glorified first-person view, at heart.

    • @ZachAttackIsBack
      @ZachAttackIsBack 25 дней назад +1

      @@MrOmegatronic Yes, this is what I meant.

  • @sbz666_
    @sbz666_ 23 дня назад

    I'm glad you're making these more detailed vids with commentary. I really enjoyed your previous one about the big ship but was a little disappointed when I saw your other vids were only simple beta content videos. I love unreleased and cut content in video games and all the details surrounding it. More deep dives like this, please! 🙂

  • @noncrediblecase341
    @noncrediblecase341 25 дней назад

    I've been playing this game since I was like 5 years old, just absolutely incredible there's assets from it that I still have never seen before.

  • @PippeML
    @PippeML 15 дней назад

    Great video, factual. As a hardcore SF64 Fan, this is the best info I've seen in years.

  • @bayzul7405
    @bayzul7405 10 дней назад

    This would be mad fun as an alternate mode, Rob POV. I could see tricky playing not to blast the Starfox crew

  • @wafflewagon347
    @wafflewagon347 25 дней назад +5

    Ok is THIS why Area 6 is so hard??

  • @ArcRay20
    @ArcRay20 25 дней назад

    this went from "hmm, interesting" to "holy shit, thats crazy and makes so much sense."

  • @kawanxros
    @kawanxros 24 дня назад

    i'm really happy to see these star fox 64 unused content being found! please keep them coming! 🙏

  • @dojomojomofo
    @dojomojomofo 24 дня назад

    SF was one of the best games of all time for me but I never really got into SF64 because it had so many game modes I wasn't into. Eventually I took refuge in games like Rez and Arc Squadron, while "Star Fox" continued to go anywhere but back to basics... All the same, it's packed with fascinating lore like this and had no shortage of interesting ideas and artifacts.

  • @CappnRob
    @CappnRob 25 дней назад +5

    So Turret Mode would've been playing as the Great Fox! Incredible! Given this level was going to be the Medium Route for Venom Orbital, and was going to be the Space Armada, which got repurposed into Area 6, this means Area 6 was supposed to be us using the Great Fox to bulldoze through the enemy's main fleet, which is probably why the final game has the Great Fox provide covering fire at a few places as the sole remnant of the mechanic. What a shame this never made it to the end!
    Also, I did not know the unused Gorgon boss lines were recorded! I thought they were only in the game script. That's incredible! Could you do an upload of all unused Japanese voice lines sometime? There's so much to dig out of SF64 still....

    • @ElarixGames
      @ElarixGames  25 дней назад +2

      I did upload most of the unused voicelines on this channel, though the translations aren't great. Be sure to check the comments on that video for corrections.

    • @CappnRob
      @CappnRob 25 дней назад +1

      @@ElarixGames Which video is it? The Developer Dub? That's the only video I see that involves voice work instead of textures - apologies if I missed something!

    • @ElarixGames
      @ElarixGames  25 дней назад +2

      Yes, that's the one. I tried to put all the unused lines in that video.

  • @Sharkwedge
    @Sharkwedge 24 дня назад

    To fire the laser cannons of the big fox...
    Imagine how epic it would have been back then
    The Flagship of the Star Fox team

  • @muxperience
    @muxperience 25 дней назад

    as a guy who loves turret sections, I'm glad you brought this to light

  • @katielowen
    @katielowen 23 дня назад

    It brightens my day any time someone posts a video that my Uncle had a small part in coding🙏💕

  • @WalkerSunriseChannel
    @WalkerSunriseChannel 24 дня назад

    Those extra voice lines make it sound like the boss of Area 6 might have had a time limit, perhaps you’d have to fly dangerously close to Venom to shoot at him while ROB pushes the Great Fox against Venom’s gravity. Man, imagine if we could track down those English cast members again to record those, like was done for the 3DS version.

  • @willinthepark856
    @willinthepark856 25 дней назад

    So nifty! I love these videos. Really smart inferrences too

  • @ashnavabi
    @ashnavabi 6 дней назад +1

    3:33 That hatch is actually used in the game. In Sector Z, if you mess around enough that ROB sends you supplies, you can see the them being ejected from that little hatch above the lasers.

    • @ElarixGames
      @ElarixGames  День назад +1

      I checked to make sure, and the supplies actually come out of the hangar, not the hatch above the guns. But that's cool, I didn't know about that!

    • @ashnavabi
      @ashnavabi День назад +1

      @@ElarixGames Oh sorry about that, I was sure it was the hatch…. But thanks for checking, and thanks for uploading!

  • @e-mananimates2274
    @e-mananimates2274 25 дней назад

    The mode looks like a lot of fun and would give the Great Fox a lot more use! I always liked the design of it!

  • @NukeKioh
    @NukeKioh 25 дней назад

    I'm a huge fan of SF64, playing it since i was a kid, so I'm shocked I'm only now finding out about this scrapped mode. It seems like it would of been a really really fun mode for some stages

  • @heart3460
    @heart3460 25 дней назад +1

    You're pretty cool! This is pretty cool! I wonder if the devs would be willing to comment on this if interviewed

    • @ElarixGames
      @ElarixGames  25 дней назад

      Thanks! I asked Imamura on Twitter (about the Battleship level) and he basically said he couldn't comment on development stuff since he didn't work at Nintendo anymore :/

  • @ct000374910
    @ct000374910 24 дня назад

    What would be really cool for a new SF game would be an online co-op mode where other players can drop in at any time and assume the roles of different characters. Imagine starting a game alone, and then having another player join in as Bill or Katt to help out. You could also have players drop in as Star Wolf to spice things up a bit for more experienced players. Maybe the "radio" button from SF64 makes a return as the ability to let other people into your game (or not). You could have a player assume the role of Peppy or ROB64 and have them provide cover fire from the Great Fox.

  • @holymystic4490
    @holymystic4490 24 дня назад

    As a starfox fanatic, I love this kinda stuff, thx for posting this video ^^ Lord Bless

  • @harukaze7388
    @harukaze7388 19 дней назад

    Area 6 would've been so cool, it's breaking through the last defense and the great fox does need to cut through too. It even would make more sense of an event in the middle of area 6 where there are missiles going after you and it seems a big deal but ends up kind of nothing-- absolutely needing to shoot them or else they'll hit you makes much more sense

  • @shinichikawashigi7475
    @shinichikawashigi7475 26 дней назад +5

    ​@ElarixGames have you heard that there were plans for a 3rd andross fight, but it was on foot? (Like In multiplayer)

    • @ElarixGames
      @ElarixGames  25 дней назад +5

      Yup! I don't think any code of it remains, but I'm sure people will want to mod an on-foot level in.

    • @shinichikawashigi7475
      @shinichikawashigi7475 24 дня назад

      ​@@ElarixGames that would be awsome I'd love to see that

    • @shinichikawashigi7475
      @shinichikawashigi7475 День назад

      Another example of on foot would be in Katina when Fox goes to.defuse the bomb...I do wish there were in foot sections in single player

  • @ACtheLegend
    @ACtheLegend 22 дня назад

    Fascinating, great video!

  • @racer927
    @racer927 25 дней назад +1

    1:52
    So it comes full circle: Namco developed Starblade which Nintendo drew inspiration from for Star Fox and then had Namco co-develop Star Fox: Assault.

  • @BlueMSX.
    @BlueMSX. 25 дней назад

    man, i wish they'd kept it, this is awesome!

  • @samuraivader3814
    @samuraivader3814 25 дней назад +1

    It also reminds me of melee's credits

  • @kazoorion7993
    @kazoorion7993 24 дня назад

    I didn't know there were actually cut content in this game that was THIS interesting.
    Definitely would have loved if Nintendo somehow added it on any of the future games.

  • @MattSipka
    @MattSipka 14 дней назад

    Considering the number of rail shooter style games the Wii had, it’s strange Nintendo never thought of a Starfox rail shooter with the Great Fox turret.

  • @elio7610
    @elio7610 25 дней назад

    Interesting, i never heard of this before, seems to fit.

  • @SmashXZ
    @SmashXZ 25 дней назад +1

    They should called it “Star Fox 64 synder cut”

  • @gsvproductions8171
    @gsvproductions8171 24 дня назад

    I never knew about the Star Blade inspiration with the original Star Fox! How fitting is it that a Namco game would inspire the original SNES title only for Namco to go onto develop Assault later on down the line.

  • @Tithis
    @Tithis 24 дня назад

    Interesting idea to try with the decomp, a 2 player campaign where one player pilots and one player shoots with the turret.

  • @vaughnrudy8084
    @vaughnrudy8084 25 дней назад +1

    So THATS why you need the great fox to do area 6

  • @cuddlebug8106
    @cuddlebug8106 19 дней назад

    My neighbor and I always speculated on how to get “ golden lasers “ like from Great Fox. We either thought you had to her every laser upgrade without breaking a wing or that Fox’s dad had golden lasers. I guess only as playing fox on multiplayer can you get golden lasers.

  • @cameronmoore7675
    @cameronmoore7675 25 дней назад

    Man, Area 6’s design makes so much more sense now!

  • @takeshiC1
    @takeshiC1 25 дней назад +1

    I always thought there was something wrong with the defence satelites... you had to move your ship to the edges of the screen to kill some of them

  • @GHeinz
    @GHeinz 25 дней назад +2

    wake up babe, new elarix vid just dropped

  • @BackToTheGame.98
    @BackToTheGame.98 25 дней назад +3

    It's kinda weird they had the Great Fox in the game at all, right? I mean why bother with it if you weren't going to play as it? So yeah, this makes a ton of sense to me.

    • @caioleite5579
      @caioleite5579 25 дней назад +2

      Sector Z is a level that needs Great Fox to work tho, even if you dont control it

  • @billable1861
    @billable1861 24 дня назад

    Is anybody surprised how much content there is despite this being a 64 game? Look at all the other StarFox games that have came after and be disappointed!

  • @simunator
    @simunator 23 дня назад

    i just made the connection that crimson sky is a spiritual successor to star fox

  • @MsAmber82
    @MsAmber82 25 дней назад

    2:35 That explains the size of the missile and turrets ships sizes

  • @LightsJusticeZ
    @LightsJusticeZ 25 дней назад

    This is a really cool find!

  • @lilbroccoil556
    @lilbroccoil556 25 дней назад +1

    always thought that worm section felt extra empty...

  • @--_--_--_--_
    @--_--_--_--_ 23 дня назад

    thats cool as fuck
    Area 6 on this mode looks really fun

  • @ninja3212
    @ninja3212 24 дня назад

    This is like the Dead Sea Scrolls of Star Fox 64

  • @scarymonsters524
    @scarymonsters524 25 дней назад

    This game in Japanese scratches my Gundam itch very well

  • @faceurhell
    @faceurhell 24 дня назад

    Waiting for a recombination project where folks can easily add all the cut content and interpret it however they want… and even make levels and the likes.

  • @bruno13532
    @bruno13532 25 дней назад

    Ha. I knew i was going crazy when i remembered star fox 64 would have a part with no vehicles

  • @NocriZle
    @NocriZle 23 дня назад

    Awwww WE WERE RIGHT THERE MAN!

  • @garlic-os
    @garlic-os 25 дней назад

    it makes so much sense

  • @Athesies
    @Athesies 25 дней назад

    Oh my gosh we dodged a dreded turret section lol

  • @magicjohnson3121
    @magicjohnson3121 25 дней назад

    I always wanted to play as The Great Fox ever since i played Area 6. Shame it has never happened.

  • @Streetcleanergaming
    @Streetcleanergaming 25 дней назад

    If SF64 had turret mode, I wouldn't have been able to play any other game for at least 2 years that seems so fun if that turret mode mod ever comes out ill be one of the first to get it

  • @r12fre0n
    @r12fre0n 18 дней назад

    STARBLADE MENTIONED!!!!

  • @JoLiKMC
    @JoLiKMC 25 дней назад

    _GoldenEye_ Mode. Got it. Pretty cool~

  • @Zeithri
    @Zeithri 25 дней назад

    That's very neat

  • @Adventureruler
    @Adventureruler 25 дней назад

    Cool stuff!

  • @harukaze7388
    @harukaze7388 18 дней назад

    I wonder if the battleship at the end of sector y would have been like meant to face the great fox, so then the arwings scramble out of it in all range mode to fight the boss. in the final game the battleship appearing is kind of random

  • @juanchooh9965
    @juanchooh9965 25 дней назад

    You sir got a New sub

  • @AirshBornely
    @AirshBornely 25 дней назад +1

    Super fascinating! Also what emulator are you using? I patched the rom but the turret supported levels don't seem to be loading properly (Both with BizHawk and RMG)

    • @ElarixGames
      @ElarixGames  25 дней назад

      I used Project 64. Maybe make sure you're using 8MB of memory in the emulator settings? Or maybe you just have to press Start once you're in the level, idk.
      Edit: Yeah it doesn't load on Bizhawk for some reason.

  • @retrorobbyreviews
    @retrorobbyreviews 14 дней назад

    This would of been cool if it was put into the finished game. I actually would of enjoyed this mode back in the day. If you guys ever do make a mod of this I’d like to try it.

  • @animeist72
    @animeist72 24 дня назад

    Would have been a neat bonus mode when completing the game one time through

  • @user-to9ge8ii9n
    @user-to9ge8ii9n 25 дней назад

    Super dope. 🦊🚀

  • @emissaryofcharybdis105
    @emissaryofcharybdis105 25 дней назад

    Kinda reminds me of the Outrider turret mode in Shadows of the Empire.

  • @PCUnicorn
    @PCUnicorn 25 дней назад +2

    Mandelle effect thing. I remember a level quite clearly where you played as the greatfox. So this is quite intresting to see

    • @polygon.fiction6514
      @polygon.fiction6514 25 дней назад +2

      Maybe it's Sector Z where you defend the Great Fox from missiles?

    • @petergriscom3431
      @petergriscom3431 25 дней назад +3

      Maybe you're remembering the opening cinematic for Meteo, which is one of the few times you ever see the Great Fox's turrets in action.

  • @gregoryberrycone
    @gregoryberrycone 19 дней назад +1

    considering its the only truly great game in the series, im really surprised Star Fox 64 doesn't have a bigger romhack community. imagine how good a mod that takes advantage of the expansion pack could be?

  • @TheDisarminghinkle
    @TheDisarminghinkle 14 дней назад

    Star Fox seems like it's a series eternally plagued by being too ahead of its times. Whether it's time limitations or technological ones, it's never able to put into practice all the crazy things it wants to do. Star Fox 0 definitely seems like it was specifically an attempt to do everything they were never able to before. It's just too bad it got stuck on a console no one had. I personally loved that game.