Huge misplays on the Eldar side. Wasting a Seer council and an Avatar. The dark reaper stuff was cool but they really needed Fire Dragons and Warp Spiders.
22:50 Destructive path-blocking issue acknowledged in close combat, I suppose? When a unit ordered to go somewhere is tied compactly to the meleeing enemy, It cannot move and focuses nothing but on pathfinding. Stuck in this pathfinding problem, No countermeleeing, no escape, resulting in peril. In my opinion, Knocking back the surrounding enemy with some disruptive attack like artillery fire or special melee attack and removing the enemy are the realistic ways to avoid this problem.
Good back-and-forth match to be sure. Looks like the Avatar's losing streak in the lore continues to haunt it here.
This game was gold, big ty
Amazing game. At one point I thought the Necrons had lost.
Surprising outcome - it’s not often you see T4 Eldar losing to T3 Necrons. I think Zadge just needed to take better care of his economy
oh deffo, from the 17:00 mark I thought the Eldar had it firmly in the bag.
Wow what a comeback. Admiration for Nec is real.
Huge misplays on the Eldar side. Wasting a Seer council and an Avatar. The dark reaper stuff was cool but they really needed Fire Dragons and Warp Spiders.
Great game, thanks brah
22:50 Destructive path-blocking issue acknowledged in close combat, I suppose?
When a unit ordered to go somewhere is tied compactly to the meleeing enemy, It cannot move and focuses nothing but on pathfinding.
Stuck in this pathfinding problem, No countermeleeing, no escape, resulting in peril. In my opinion, Knocking back the surrounding enemy with some disruptive attack like artillery fire or special melee attack and removing the enemy are the realistic ways to avoid this problem.
hey man i have a couple of mates who play soul storm would be great to have ya