How To Light Your VFX Elements Using Normal Pass | ActionVFX Quick Tips
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- Опубликовано: 23 июл 2024
- In this After Effects Quick Tip video, we are going to show you how to use Normal Pass to create additional lighting in ActionVFX’s asset collections.
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ActionVFX Asset Collections with Normal render pass:
AERIAL EXPLOSIONS VOL. 2
www.actionvfx.com/collections...
EXPLODING DEBRIS VOL. 1
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EXPLODING DEBRIS VOL. 2
www.actionvfx.com/collections...
GROUND BURSTS
www.actionvfx.com/collections...
GROUND CRACKS VOL. 1
www.actionvfx.com/collections...
GROUND CRACKS VOL. 2
www.actionvfx.com/collections...
LARGE SCALE DUST WAVES
www.actionvfx.com/collections...
LARGE SCALE GAS EXPLOSIONS
www.actionvfx.com/collections...
LARGE SCALE SMOKE PLUMES VOL. 2
www.actionvfx.com/collections...
00:00 Intro
00:59 What is Normal Pass?
02:11 Re-lighting an element using Normal Pass
02:44 Using Channel Mixer to control the RGB Channels
03:37 How to composite a new lighting using Normal Pass
04:56 Other additional lighting pass
05:11 Don’t Forget! Black Friday 2021
05:22 Outro
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Get these ActionVFX collections, as well as our entire library, for 50% off right now! Sale ends Dec. 3rd: www.actionvfx.com/products
This is absolutely amazing. Ive been using after effects for 10 years and i just learned about this.
Damn, that was a mindblow! Really great tutorial!
Thanks a lot for your video :)
Mind-blowing! I usually see these for Nuke so I didn't think of these in AE. Pushes me to use EXR!
EXR is amazing!
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thank you for this! I have been wondering how to work with the exr files!
Glad we could help!
Is there a possibility to make tutorials for davinci resolve too?
Does the 2k file contain normol pass? I only see open EXR in 4k files
Thanks for the question! Generally, we only include EXR files inside of the "Pro" version of the effect. That being said, there are some collections that include EXR in the 2k version which would be: Ground Bursts, Exploding Debris Vol. 1, Large Scale Smoke Plumes Vol. 1.
Yeah, but how are you creating these Normal maps?
it's rendered from the 3D App. in the render settings you can add a normal map pass