You like dinosaurs, you like the big ones, you like the little ones. You like the carnivores, and the herbivores. The T-rex and the stegosaurs. Feathers and scales, and all sorts of tails. With flappy wings and slappy fins. You like Dinosaurs.
@@SillyPillow No young male has reached puberty without at one point being completely obsessed about dinosaurs, trains, outer space, or fantasy medieval worlds.
Hey there folks, I hope you're all well. Apologies for being away for so long. I thought this would be a relatively short edit. Spoilers - it wasn't. **Edit** - Also, I've promised my Patrons I'd do some bullshitteries next. Therefore I shall. First though - a nap!
I remember playing as a young raptor and I was trying to take out a slightly smaller Dino (don't remember what kind) in the middle of the night when we both heard thumping footsteps from something much bigger than either of us approaching. I immediately hunkered down in a bush while the other guy scarpered, and I saw the big dude come thundering after him, running right past me without noticing with a roar. Idk if he caught the other small dude or not, but I could still hear him walking around and making the occasional sound for a good 15 minutes afterwards. I'd luckily just eaten recently so I could wait for quite some time, and after a while, everything went quiet again. I thought the big dude had finally left so I stood up and started heading to the nearby stream because I needed some water (otherwise I'd just wait out the night). Well as soon as I started moving the big dino burst out of the bushes next to me and killed me in one bite, scaring the living shit out of me in the process. He'd somehow guessed that I hadn't left, hunkered down, and out-waited me, that clever son of a bitch. The entire scenario had my pulse racing from start to finish. There is absolutely a market to be had in immersive non human sim style survival games with a food chain implemented, and I'd love to see more like it.
Been there, done that. ^^ I have never experienced a game except isle that REALLY gave me that feeling of being a hunter or prey. You actually feel and behave like an animal. Picking up sound cues and scent, closing in on your target, wait "hours" for the right moment to lunge, only to be sidelined by a ducking apex coming out of nowhere.
Putting the player into a wild animal's shoes and having them fend for themselves is a great concept. They let you experience that brutality and unfairness firsthand. It reminds me of Ancestors: The Human Kind Oddysey.
Yeah, the problem isnt with developers, its with customers not wanting to expand their horizons outside what they know to entertain the ideas of adventurous devs
Also there's the big risk of it being a bad idea. Producing a videogame is expensive and if it doesn't work out you can just go broke. Furthermore there's the issue of coming up with the ideas. Yes when we see it we think "ohh it was so obvious why didn't anyone think of it before" but beforehand nobody thought of it
@@michealvalois4463 it come from both, and usually that indie dev that will try new stuff, but fail to have a viable product or enought public, for instance undertale "killing everyone isn t a solution" isnt something a AAA would usually do ( well dishonored still do a little like that it is true)? some player just want easy fun too. and lastly ( yes that post is confusing i m sorry) big publisher don t even do inovative stuff but follow or try to creat trend because those who decide aren t game but people who just run an industry for money.
this makes me remember of the image that says beware of bears always leave with a slower coworker (the slower was added by someone using a sharpie for those who dont know the image)
@@alecmajoni1755 i tried googling for it but couldnt find the image. can you somehow try looking for it again? quick, this is totally meme material. you could get internet-famous!
@@alecmajoni1755 I remember seeing something like that, but it went "Don't make fun of fat people, they could save your life!" with the image of a bear chasing a running stick figure and a fatter one that had tripped and fallen down
Agreed, s It's odd seeing this excitable, easily irritated lunatics, be so thoughtful and concise on a subject matter that clearly means a lot. I love both.
"Don't run in a straight line" "We're on an island!!' This is unexpected hilarity, random dinosaur voice acting...actual digestible information. It's got it all.
see the context of knowing what each of those dinosaurs can do ingame makes it that much funnier, essentially the predator that attacked them is one of the fastest predators in the game, but only in a straight line. truly a merger of hilarity and knowing/using mechanics
Fun fact: The Day of Dragons developer has basically gone a bit mad. He has *hard-coded individual Steam IDs* into the game's code that make the game close on start-up, specifically for individuals who have criticized the game. It's wild.
It's an asset flip made by asset flippers. Just ask RUclipsr Jim Sterling, the guy who invented the phrase. They're lunatics who create lazy trash and yet are somehow so incredibly proud of their work that they see any criticism as a personal insult. In a scale of 1 to 10, hard-coding the game to crash for certain players doesn't even rank in the middle of the shit such people have pulled.
@@InfernalLawyer Yeah, I know it's an asset flip, but it's when the devs do truly baffling things that they get... to put it kindly, "interesting." As a frequent watcher of the likes of Jim, Sid, and Yong? Yeah, the Day of Dragons guy is definitely up there.
The game is incredible, but sometimes I feel like it is only through pure luck. As he noted in the beginning of the video, the dev team, and especially the creative director, are really unprofessional, and the latter is just honestly waiting to be cancelled on Twitter, he's a venoumous piece of shit. I've been following this game's development for five or six years now (that's how long it's been out), and, for how much I love it, it's really been just one disappointment after another.
@@raphi____6735 that's a fair point, but you also can't deny that the playerbase has been steadily growing and many people have been entertained by it for a really long time, both in absolute time and in time spent in-game. I have 2,5k hours put into TI and that's absolutely mental, considering that my interests are usually short-lived and don't last more than half a year :[ There's something very addictive about this dinosaur PVP chatroom.
next dayz patch notes.. * Can now lay eggs for other players to spawn in. * Added "egg laying" sound effect. * Added small baby model * Added ageing mechanics where you now have to babysit your friend until they grow up.
@@Aeraleach a game with 2 factions, engineers and scavengers. Engineers are weak but have large brains and can craft shit and build structures, scavengers are strong but only "smart" enaugh to use whatever the engineers have created. Engineers have a tech tree so they cant pull a 44 magnum outa thier ass. If an engineer has a steel sword and 2 scavs jump him with sticks and stones that the engineer has threw away an hour ago then he looses and scavs now have a sword. Next time they will team up on a guy with a black powder pistol or a bow etc. If engineers get out of hand they will run around with ar-15 and killing the savage scavs. But if scavs keep up and take away stuff from the engies then they will flurish due to thier stronger bodies.
@@HalIOfFamer duuude yes and once one faction is more successful they'll start infighting until the other faction kills them again. Maybe i'm too much brainstorming here but imagine if you had different loyalities and the ultimate goal was to be the king or so, so first you'll betray your faction then your people then your tribe and then rule with your closest friends and while you do that you weaken your faction with infighting while the other faction would be one unit against your domination. Then you'll have regions dominated by engineers, regions dominated by scavs and raids would go over the borders from one side to the other - enlarging an empire, making it more instable for usurpers. Scav rulers could have the options to make out deals with the engineer rulers for protection and trade of their technology. There could be the enslavement engineers or scavs, rebellion and loyalities and the ressources are player based by the technology of the engineers and the soldier-strength of the scavs. ...or something like that lol
@@amp8295 cant fully remembered the full name or how its written but i thinknits the Camera or how i usually call it Cama, tho the only way you can play it is either on a sandbox server or you have it injected/nest it in
That baby being the bait for the mum's attack was absolutely genius I wish there was an actual good game that functioned on a similar setup to The Isle
I think what's more interesting is if Womble was playing on an official or 'roleplaying' server, it wasn't at all planned. The baby is a Tyranno, the 'mum' is a Giga. It's probably more likely the Giga heard the commotion and snuck up on both.
I think this type of youtube formula is under used. Though for people like him thats a good thing. Making a video of much higher quality that will be more enjoyable is obviously a good thing but I think that massive breaks between uploads also help a lot. You don't get tried of the content as quickly as you would other stuff and because it's so good you are likely to watch his other videos while waiting for a new one to come out. It's a formula that I think maximises the amount of views you can get per video. I think a lot of other people could do this but they either don't put enough hours into making the video or they upload too often, burning out the youtuber and the audience. Honestly I would love to replicate this formula but I'm in highschool, I'm super lazy, and my laptop has all the power of a AA battery taped too a calculator.
@Gabby You make a good point there. However I have seen 1 other channel pull it off but asking for support on patreon. (With a more dedicated and mature audience, people are more likely to donate.) However people leave there channel after a while because they started uploading weekly and just got boring. I think it can succeed and succeed well when done properly, also making sure that people are there for your personality and not just your content.
I absolutely believe that The Isle’s developers have not noticed Twist B (or Twist A honestly) considering they still plan to add humans to the game. EDIT: They didn't get it. Humans are currently playable in The Isle.
I'd love to say that this video changes their minds, but Idk. PvP environments always have humans whether we like it or not. It's for devs to add easily infused industry standards like loot boxes and bonuses to harvest from pay-to-win. It'd definitely be great if the devs for this game could invent environment-based incentives for the animals to thrive, but that's only hope.
I personally hate the addition but the devs did say that humans will be toggleable per server. The role play and vast majority of unofficial servers will for sure not include humans. No The Isle player wants to lose hours of growth to a PUBG aim hog.
Soviet has such a reputation for high quality content that even when the video is 40 minutes long, you know you'll love sticking through it... please make more essays soviet... don't care how long it takes, the content is worth it... top tier EVERYTIME
Yoo, imagine if Tierzoo did a dino realted video and used The isle footage for like the dinosaurs and stuff? Maybe some sort of private servers with friends or patrons to help get the footage? Idk im just rambling here.
I know your video essays don't get nearly as many views as the 'bullshittery' videos, but the video essays are so astonishingly well done that you've attracted a separate audience altogether who are also willing to watch. Love the work man!
Completely agree. While the bullshittery videos are fun, this is a drastically different type of content that is just as entertaining for entirely different reasons
I honestly wonder which type of video takes longer to make. The research on this one is blatant in its depth, yet the bullshitery's have him tracking every bullet frame by frame. Though I'm safe in the knowledge that both will be incredible. This is the first video essay ive seen of his and what a fucking great video. My man literally just destroyed any fears i had of him being pigeonholed on his first attempt. Props
As a biologist, I would LOVE to finally have a game where you played fairly accurately as an animal. It would give people insight into how animals behave and could even give researchers an interesting project into how behavior evolved overtime as you play.
There's a game called Ancestors: The Humankind Odyssey that doesn't exactly fit your decription, but the core mechanism is still pretty interesting, as the progress there is evolution itself. You still have to actually play and take care of your tribe and sharpen those sticks for self-defense, etc. I'm no expert, I'm sure it isn't completely scientifically accurate, but it is still a uniqe experience.
@@boginoid well, evolution and information gathering and sharing doesn't happen as quickly as it does in the game but everything else is pretty spot on.
That's kinda what Saurian is. Unfortunately development is relatively slow, and the gameplay isn't that refined. It's definitely a very cool game and a diamond in the rough.
23:00 i have to agree, having an understandable/meaningful death is less frustrating, dying and loosing your progress because another player thought it was "funny" make things less.. well, fun.
Yup, I played agame called “unturned” which adds DayZ and Minecraft into one. Also have a full skill system where you level up on zombie kills. Could take weeks to get good gear, but if you die only 1 single time you lose all levels, and you have 5 min to travel the map to get back to your stuff before they despawn. A death there would make me rage quit. On the other hand, dying in subnautica by a reaper feels “Oh shit, well I guessI was in his territory.”
@@simonnilsson8375 Same kind of happened to me, a clan of roplay bounty hunters attacked me while I was playing unturned (apparently I pissed someone of even tho I am Usually a friendly player,) they raided my base and then after killing me I asked them If they took my gear (they were bounty hunters not raider so I assumed they might not of took my gear,) they said that they did not take any gear but it was all gone once I got back to my base. Needless to say I have not played unturned since.
@@simonnilsson8375 It literally takes me 5 miinutes to collect end game gear in unturned, as well you don't lose all your skills when you die, you lose a limited amount, then when you die again you lose more, same with experience you haven't used yet. 3However you only really need 5 skills in total to play the game to its full ability, so that makes the farming for skills much less needy
@@roland1deschain997 Well, then it changed since last time I play (about 4 years ago) Back then you lost all levelson desth, gear was next to impossible to find, even food was hard. The best thing you could do back then was get an axe and start making your own gear. Cars were everywhere doe, while helicopters wouldnt even appear unless you had 500+ hours in the game. Edit: Are you playing Hard difficulty btw? I know in Easy you lose less levels and less gear.
Saurian could be a genuinely brilliant game if they pivoted towards this. Their art design is unmatched, but they seem to be struggling to find an interesting gameplay loop.
Yeah I agree. Feels like they started with "let's make the absolute best dinosaurs in any game" and have been working really hard to achieve that, which they are, but without really having much to actually do with those awesome dinosaurs
Ngl I've spent FAR too long playing this game. However the game is getting a complete overhaul and currently they are really trying to push their "horror" aspect and are changing stuff to better fit it. Like removing global chat and shrinking it to local species. However if you wanna play this legacy version the vast majority of these servers do have rules.... Some of which pages of rules. While he kinda glorifies this in the video it can be an absolute pain in practice. You screw up a little bit or can't remember certain rules and admins can kick you or ban you for petty stuff.
@@purpledragon0828 is the game worth getting then,i always wanted this type of game and only now heard about it would be a shame if its gone before i got to try it
@@MasterScar You can if you want to, I'm just upset with some of the changes they are making but that's because I liked the game as was already. He also wasn't wrong about the devs drama either. Dondi (game creator) isn't the nicest guy from what I've seen. If you are willing to deal with that then go for it! This game is fun to play with friends in a pack or herd. If you want any tips on the gameplay lemme know.
You can really see Soviets love for gaming with each of these video essays, he doesn't base the video around complaining about what a game doesn't offer and try to "fix" it. He comments on what he likes and dislikes and how he has observed the world of gaming has changed to meet industry trend. Its so refreshing to see someone I went through college watching talk about the "why" behind their favorite genre.
Unless he mentions it later, I think it should also be noted how much influence minecraft hunger games and survival games had on the battle royale scene. The whole forcefield slowly forcing you to the center, along with periodic random high tier loot dropping at spots throughout the match, forcing fights in focused areas, was very common here.
I feel like I didn't see the "storm" in Survival Games until PUBG and Fortnite blew up. Back in the day everyone'd just get teleported to the center eventually.
Correct me if I’m wrong but wasn’t Minecraft Hunger Games’ influence rather limited on BR games specifically? Like, most current BR games trace their influence to PUBG which traces its influence to DayZ and Brendan Greene’s work. So if you went back in time and stopped DayZ from being a thing, BR games would have taken a longer time to happen because Minecraft Hunger Games was relatively niche, relied more on melee than gunplay. To use an analogy, it would be like pointing to Dragon Quest as the influence for RPGs. Even though DnD and Ultima were more popular for those “classic” RPGs at the time.
As a game designer, insights like these into the nature of game design are always so fascinating to me, especially given by someone who’s a long time fan of their genre. It gives an interesting and often overlooked point of view for the devs themselves
I mean, he's good, and I enjoy his videos a lot, but Jesus dude. That's a lot to put on a person. "Hey, you. You don't know me, but never stop doing what you're doing, because you're always perfect." Fucking hell man.
@@Hexen_Wulf Chill, it's a compliment. You just over-complicated thing. Also get this one if the other doesn't ship to your country: www.amazon.com/Ebanel-Hemorrhoid-Anesthetic-Phenylephrine-Hydrocortisone/dp/B089TT6YST/ref=sr_1_2?dchild=1&keywords=anal+treatment&qid=1621477705&sr=8-2
I find it interesting that the Isle is basically a survival-driven dino chat room. You just dump a load of people into a space, give them something to do, and by extention something to talk about.
I would say its not irrational. However, perhaps a bit of perspective may help. Womble has Millions of people subscribed to him, and he is about to really sell the cool aspects of the game; this will undeniably cause a jump in activity for the game. However he has noticed that there may be trends upcoming that will drastically, and negatively impact the user experience. Fickle as the internet is, if things do go very badly in the near future for that game, people would incorrectly associate that negative experience with Womble for selling the idea of the experience to them. He simply gave that disclaimer in the hope to educate people to not just impulse buy the game without considering the potential risks of the future prospects therein.
I wanted to know more about point 1, the fact that legacy version might soon no longer exist. What are the fundamental differences between that version and the current one? The game seems really fun, as simple as it may be
@@marcelomena113 I don't know, as I haven't heard of this game (much less played it) prior to thia video, but this new version could lessen twist B. Make too much available food that isn't players and stuff. Things that will mess with what this video is praising.
It is not bad to also play it safe. While Womble explained twist B and it seems like a DUH moment. Getting the right balance is also very hard. It is also being polished by players who have probably played your game more than you have.
These roleplaying rules can actually be incorporated into the mechanics of the game. Example: Rule 42: A herd has buffs and debuffs where a herd of herbivores gets a buff when they are on the defense but then gets a debuff once one of them is caught while, for carnivores, a debuff is given once they exceed the logical amount of members in their herd. herds can also be "parties" (they can add interesting immersion stuff here as you can only join their "party" or herd by roaring a few times and if enough members roar back you can add into the herd/party.) Rule 43: Aquatic Dinosaur damage increases in water by a lot. Rule 36: defensive calls can have a meter that is when filled up, allows the player to attack. The game could have this simple meter. A sort of morale meter that allows players to attack, defend, and socialize which will basicallyaffect everything you do in-game. Anyway, what a very very interesting video!
The Animal survival genre has really been growing in the last couple years. These Safari survival games are in the works and others are being thought of every day. The Isle really made a big impact on me and helped me realize something special was being made here.
@@sarahmellinger3335 since when? I’ve never seen an open world multiplayer Dino game on mobile except for Path of Titans but that is pretty recently and it’s the first one.
How did an Isle video as good as this one go under my RUclips recommendations radar for 2 years, having me stumble upon it while browsing your content. What a well crafted video.
The duality of Womble: 1. Some of the best-edited and crafted shitposting to ever exist on RUclips. 2. Amazingly well-crafted and insightful video essays. Your talents never cease to amaze!
This. 100x this. It's truly amazing. The downright funniest shitpost content on the platform, literally called "Bullshittery", and these very unique, thoughtful, insightful video Essays that bring something entirely new to the channel, made by the same individual all by himself, without any external help apart from the bunch of trolls that are his mates when it comes to game content. Wow.
Assuming something textbook / proper sounds British is one of the more American things you can say in a comment. I guess the BBC are still working hard to hide the fact that most of the UK is a clusterfuck of regional dialects most outsiders would struggle to understand.
@@sponge1234ify You mean: BBC (Normal) London Americanised London Posh Wanker Essex Farmer Midlands Scouser Birmingham Geordie Yorkie and Lancastrian (Both could be classified as Northern) Scot *Very Scot* Welsh (Elvish) Irish Irish but from the south bit Bloody Yank And I'm sure I missed a few.
@@randombrit4504 yeah it tends to be a bit of a mixing pot in big cities (in part colonialism but also, I'd say mostly, conscious immigration to the big cities like London. It's the only reason why I eat good food despite being raised in Bangers and Mash land
@@rolandooses6669 it wasn't a joke really. They were in a swamp area where there are small bits of land you can swim to and find food. Swimming can be a dangerous thing in this game as it slows you down hence why he said we are on an island, meaning they were boxed in
@@petermartinez4399 I still don't see it. Cause like. He looked left. And then said oh crap and looked back as if he saw something behind him. I assumed at first he saw it as he turned left and realized about a second later while looking back to check but. I still don't see the enemy dino anywhere. I thought you might be talking about the barely visible name by the river. But he came from the bushes so that's just not possible.
Maybe a late reply but on the isle you need to play with your audio high, it is necessary to survive. In this case soviet had it high as you can hear in the video the thud of a decent sized dino. In another part of the video he mentioned how you could tell the dinos apart with their calls, the same is somewhat true with their footsteps. In general, the heavier the footstep and the location of where it is (in the trees for example) is a major indicator that you should run, even if it is a herbivore as you don't want to take that chance for it to be a carnivore. In any case, replay it again. You can hear the thud and soviet actually had very quick reactions to get out of there.
@@TrojanIsLive i kinda figured that might be the case, but I had the volume as high as I could and didn't hear anything distinct. But ive never been good at that sort of thing.
I honestly love this healthy balance of regular bullshitterys and essays. Youve done what only a couple of people achieved. You changed your contentlayout successfully.
No, he really isn't actually. There are probably about a million people that fervently wait for his uploads every century. You can see it in many of the other comments around here, if you'd bothered reading some.
This is my third time watching through this and I remember the first two times thinking that Twist A felt overdone and already fleshed out the first two times i watched, though I had no idea why as I could barely name any games that really make use of the concept of survival as a non-human. Third time's a charm, the reason it seems so familiar to me is because of my middle school years, playing wolf sim/survival/roleplay games on Roblox. Cheers to my cringe past!
@@Leon-169 SidAlpha has a nice video on it, but I think the best way is to ask someone from the community as a lot of Isle players who don't simp over him has had direct or indirect bad interactions with him. While I have not personally been in the head dev's line of fire (Dondi), I've watched him belittle and insult close friends of mine in VC on The Isle discord, making a huge show of proving them wrong. When people were leaving negative reviews on The Isle, he did a twitch stream and berated people who left them, basically sending his fanboys after them. I had to delete my negative review because I was scared that he was going to crucify me. The lead dev is best boiled down to an incredibly emotionally immature manchild.
@@traceyjacobsen8544 I mean it has that too. Womble compared other dino games to The Isle, but something he forgot to take into account is the fact that the isle has been in development for ***six fucking years***. That's two tears longer than Saurian, 3 years longer than Beasts of Bermuda, and four years longer than Path of Titans. Then they went radiosilent on an overpromised recode and update for a year and when it finally dropped it was almost unplayable with two (TWO) whole dinosaurs. So they've got that going for it too.
To this day, this video still stands as one of, if not simply the best Isle video essays I have ever seen. I would love to see you cover the game again after it proceeds further in development.
Yes. Also the game is now in a lot better place with each dino having it's own nieche and mechanics. Migrations diets mutations add to the gameplay loop which felt really lacking in the older version
@robboss204 Although to be fair there have also been a handful of mechanics and additions that have harmed the feel of legacy (Diets), over the last few updates they've been putting in a ton of legwork into improving the experience.
Well done, you've written down something that's said in the video. Here's your "age 10 and below with development issues trying their best" award. It's scary and says a lot about the age and/or intelligence level that most comments on videos like these are mostly exactly like yours, and are liked. One can only imagine a group of drooling dimwits hearing a joke, then the just repeat that joke and laugh at themselves and the other brainless shits that does the same. Just why? How do you not comprehend how deeply stupid it is? It's literally only repeating exactly whats right there in the video and often mainly doing it for likes. And that's even more depressing. Some illogically idiotic twat sits with a group with strangers and repeats what's just been said, and think "yay, they like me now, I funny" because a few of the others are just as dumb and enjoy identical things repeated because their brains are so fucked.
@@MuscarV2 It's scary and says a lot about someone's quality of life when they're able to write a thesis over something extremely trivial without being paid to do so, directed towards a complete stranger no less.
Soviet. I absolutely love all the content you produce. Such a high quality essay. You can single-handedly bring a genre like this to peoples attention and I'm sure literally millions of players will flock to it.
I haven’t even finished the video yet, but I just wanna say I really love the direction you’re taking this channel. Your passion for this stuff is so evident, and you’re honestly great at breaking down games/the industry.
Imagine if dinosaurs never evolved to birds and birdsong were replaced by the raptor calls and instead of pheasant calls there would be just random Godzilla screams in the neighborhood
The Insect survival sounds great. Insects all have such destinct ways of hunting and defending themselves that you'd have such a wide variety of play styles. Really hope someone picks that one up.
Same here, I know it sounds weird but when I was a kid I have always thought it would be cool to have an open world survival game with insects and listening to him talk about it really struck me lol. I'm actually surprised no one has yet made such a game, it would have so much potential and it would be so fun to roam/fly around gardens, houses, meadows and transform everyday life enviroments into survival grounds where anything could kill you, not to mention the variety of insects to choose from would be enormous.
Even just ants, with you staying with your kind, if you play long enough you can become a queen ant and make a new nest/respawn point that can be attacked
who knows, maybe something is in the works? I'd love to play a game where you could be spider, ant, centipede, moth, or a whole bunch of other insects. many roles for interactions and playstyles exist in the bug world. we just need it to happen!
Honestly I saw it on there, but Hunt: Showdown is definitely taking the battle arena genre in an interesting direction, as it doesn't have the same "decreasing arena size" take on it, combined with slower civil-war-era guns, it definitely feels like it's going in an interesting direction
110% agree. Hunt is a truly underrated evolution of the BR genre. It's just too unforgiving and hard for casuals I guess. You actually gotta aim and not spray and pray (with few exceptions like fanning and avtomat)
For those who're tempted to buy the Isle after watching this, remember that they're undergoing rebuilding the whole game logic. One simple change could turn the game 180 degree into different gameplay and lose that twist B.
@@doisel971 Yeah they have. And they have quite a lot of visions. But considering that they had a lot of those to this legacy (old version which is shown in video) but still ended up abandoning it. Although they have a road map for upcoming updates. Something that i have heard is that they are developing the game more to PVE rather than PVP. Also there is some mentions i have heard from main dev to talk about weather change and possibly flood, animations among players like triceratops rubbing horns each others or to tree, something about developing AI to quite good and intelligent, they are also trying to improve growing out of afk growing to mechanic that allows you to grow faster if you treat you dinosaur right way like feed, drink and keep it healthy. But these are unofficial and the main dev is not known to keep his visions in the legacy either. The EVRIMA, new version has been there from last summer, they released it really badly unfinished and it was barely playable then. They have added 3 major updates since then and at the moment it is somehow playable, its still really unfinished and there is so much more at the moment in legacy in my opinion than in the rebuild apart from a few new mechanics. They have long way to go but the devs have been really unpredictable and not so trustworthy in the past. The progress itself is also quite a slow phased.
@@bloodhound989 Heyhey, just wanted to get into this discussion. I normally dont comment on YT Videos, but Sovietwomble talking about the Isle made me very happy, so here I am :D And I gotta say, look up a few videos on EVRIMA gameplay and make your own decision. Yes the progress is slow, absoluletly right, but wirth the Inclusion of the Deinosuchus and the Pteranodon, it is reall fun to play. Also it just looks stunning and the dread you feel when you are hunted is really crazy. Although waiting for 1 or 2 more updates, so the nesting feature and the day and night cycle are in would maybe be a wise move. Overall just wanted to say that I really like Evrima and so far the developers updates are true to their roadmap, which is nice :) Don't know about the PVE thing tho. While the Deino can eat fish, it is still much more rewarding to eat other players, once you are a certain size. And every other Carnivore (except Ptera, but he really is a main Fish eater ) still needs to eat other players. So yeah, just my 2 Cents Keep it cool everyone :D
If anything, EVRIMA is making twist B even more prevalent, by slowly adding more and more mechanics and playables, increasing the rate at which players interact. Especially now with update 3: now players have to interact with players when drinking water - deinosuchus players
@@L0xi3 not a bunch.. Just a few... First you attack a dino with a club until he is down... After that just feed mejoberries and the black berries. Easy if youre collecting them around.
Honestly I've watched this like 3-4 times and i have this crazy idea for a 'survival' type game. . but honestly i don't know how many people would even pay attention to it. Basically it incorporates a ruined alien world with scattered ruins, and 3 types of players, beasts, robots, and survivors. the 3 groups have a vary interesting relation, the robots don't have the means to repair themselves, but are solar powered relying on survivors for repairs, survivors need food and water from ruins, Beasts need fresh organic meat. The robots basically rely on survivors to repair them but only spawn in a few select places away from the ruins that have respawning loot (where survivors will nomadicly have to travel to), making them brave the harsh jungle causing environmental wear, thus making their need for survivors ever more apparent. The beasts come in various shapes sizes, with a wide range of abilities, but all want the survivors as food, and when night falls the robots only have so much battery life to sustain themselves to protect the survivors. Survivors have weapons but some of the beasts are so utterly overwhelming simple firearms don't do much, needing the heavy metal fists, saws, or blades of the robots to truly be safe. Making this semi horrific ecosystem of players amassing as survivors around a few robots for when night falls hastily attempting to board up windows, while the beasts come out in hordes to sate their hunger. TL;DR having an ecosystem where the players divided into groups have to interact in ways that combine classic DAYZ, and The Isle styles trying to find a harmony of both. Basically letting the players be the 'zombies' of dayz, alongside the survivors. But honestly don't know anyone who would help me make this game, or if their'd be an interest for it, and i sadly can only make ideas not do art or code.
Rather than making robots solar powered, make them powered by a resource found in areas where Beasts spawn. In turn beast health should slowly restore when other needs are met, but could be healed by robots(a survivor wouldn't heal a beast for obvious reasons). So robots become a wildcard.
Instead of making beasts just help humans, why not make what some fellow commentator suggested. Humans wouldn't need anyone to survive, beasts would need to eat humans to survive, but robots would both humans and beasts to live. Let's say only humans can repair robots, and they need beasts because their poop serves as a biofuel for robots. Or something like that. Then in order for humans and beasts to help robots you might make so that only robots have access to some advanced alien technology (doors to secret areas, crates, whatever) of which both humans and beasts could take advantage of. So the humans and beasts thing would be quite similar as to predators/prey of The Isle, but there would also be the third type which would need to periodically contact with both of them, and both of them also might seek contact with robots because only they can help them with alien technologies.
One of the single greatest gaming experiences I've ever had in a game was running around as a baby Utahraptor, and then getting drawn into a massive pack of 20+ all through the call mechanics
wait, what? this was a 40 minute video? did not seem like it at all. Fucking hell, congrats for the awesome work. It's been ages since I felt like this.
dude.... wtf, just noticed that myself. how is this 40mins, it watched like other ppl ~10min videos and i enjoyed all of it. damn womble releasing good content
Man, these video essays never fail to impress. The video quality is superb, the editing is fantastic, the commentary is like something straight out of BBC, and the overall quality is genuinely incredible. Keep it up!
The unique sounds of the dinosaurs is cool, but I wish you would have mentioned footsteps as well. They’re probably the most effective use of sound in the game. I’ve played a whole lot of horror games and have experienced very few things more unsettling than walking around in the dark and hearing large footsteps in the distance that seem to be getting closer and closer. Especially when you know you wouldn’t stand a chance against anything even slightly bigger than you. They were absolutely terrifying experiences that scared me more than possibly any other game has. It was incredible. It brought me right back to when I was a little kid playing Dino Crisis for the first time and feeling helpless against the raptors. I haven’t played the game in years but I wish more games would take advantage of how cool dinosaurs can be.
*stands up and straightens tie* gentlemen, just because the day of dragons thing kinda sucks ass, i dont think we should entirely give up on a dragon version of this genre.
Welp, someone's gotta say it: Roblox. Roblox has all of these, in spades. I game with my kiddos, and Creatures of Sonaria is the Isle, albeit without the excellent communication design. Likewise for Dinosaur Simulator. I've been gaming since the NES, and you guys...some of these games are incredibly cool.
quite the equivalent of the famous "Rick roll" Never gonna give you up, Never gonna let you down, Never gonna run around and desert you, Never gonna make you cry, Never gonna say good bye, Never gonna tell a lie and hurt you,
Beasts of bermuda has changed a decent bit since the footage you have shown, a few dinos have even had remodels and reworks. Hell they even now incentive u to hunt with the gauntlet game mode making food drain actually matter very quickly, I just hope more ppl would play it
I think he has the chops to be his generation's Attenborough. And now I'm imagining Attenborough having an Indian friend who constantly pranked him when out on safari.
Honestly, I’d love to see an Ice Age version of what The Isle’s got going for itself. Play as dire wolves, mammoths, short faced bears, Irish Elk, Humans and more on a vast open mammoth steppe.
@@d4rkpr1nc39 As it was mentioned, make them part of the ecosystem that they cannot escape out of. How did humans survive the Ice Age? They were pack hunting. Just like any other animal would. And pretty sure that there were numerous occasions when a human foolishly wandered out where and/or when they shouldn't have, in insufficient numbers, and quickly fell victim to the elements. So yes, it would be possible.
@@A_Dragovich I'll give that the benefit of the doubt. Though that would mean these humans thing is only crafting spears for the sake of hunting. Making campfires are just momentary homes.
i sincerely want you to know that these video essays are amazing. You explain your thought in a fun creative and enjoyable way that everyone is able to understand. keep up the good work and have fun doing so because thats what makes them fun for us too
This sounds great as well bc it isn’t about grinding, then getting killed, and only rewarding the sweatiest. This concept allows you to enjoy the start of the game, withou it feeling stagnant too quickly. Love it.
Sadly, thousands of developers are worried working on another CoD, Battlefield, 10 different forgettable Battle Royales and that Avatar game revealed at E3...
Love these video essay's man. It's awesome to see you're not just a funny British dude, but also a talented writer and analyst! Keep up all the amazing content!
The thing with path of titans is that all players can be found clustered in one lake on the map. Every asset for a twist B is there, it's really just the player base. This has been somewhat worked on, however, with the addition of water quality, which forces players to wander around the map in search of water.
The fundamental problem leading to this is the current lack of consequence for death, and lack of gain for staying alive longer. They're working on the growth system and such but until that's complete and it comes out of demo and such, the problem will remain because the player base isn't incentivized to act as they would in the Isle.
damn now I really wanna play the isle
but like, not the isle
Imagine a Triceratops SMITEing some massive T-Rex
Soviet the type of guy to start a video telling you not to buy a game, then make you wanna buy the game for the next 40 mins lol
_Bullshit-you just want to experience being a stegosaurus because they have long floppy necks too._
Jocat my man I would love to see you play the isle or Evrima.
You like dinosaurs, you like the big ones, you like the little ones. You like the carnivores, and the herbivores. The T-rex and the stegosaurs. Feathers and scales, and all sorts of tails. With flappy wings and slappy fins. You like Dinosaurs.
"Why hasn't Womble made a video in a while"
Womble: I've been roleplaying as a dinosaur.
Ah so he was a scalie all along
@@Vexin980 If roleplaying as a dinosaur makes you a scalie then we're all scalies, bro. That's just how it is.
@@SillyPillow No young male has reached puberty without at one point being completely obsessed about dinosaurs, trains, outer space, or fantasy medieval worlds.
Or outer space fantasy trains run by and carrying dinosaurs.
@@Vexin980 Because some dinosaurs have feathers, does it make him also a... Feathery?
Hey there folks, I hope you're all well. Apologies for being away for so long. I thought this would be a relatively short edit. Spoilers - it wasn't.
**Edit** - Also, I've promised my Patrons I'd do some bullshitteries next. Therefore I shall. First though - a nap!
Why is my pee white
Fuck yes finally
No worries mate
it's okay i love you
Soviet I miss you
I remember playing as a young raptor and I was trying to take out a slightly smaller Dino (don't remember what kind) in the middle of the night when we both heard thumping footsteps from something much bigger than either of us approaching. I immediately hunkered down in a bush while the other guy scarpered, and I saw the big dude come thundering after him, running right past me without noticing with a roar. Idk if he caught the other small dude or not, but I could still hear him walking around and making the occasional sound for a good 15 minutes afterwards. I'd luckily just eaten recently so I could wait for quite some time, and after a while, everything went quiet again. I thought the big dude had finally left so I stood up and started heading to the nearby stream because I needed some water (otherwise I'd just wait out the night). Well as soon as I started moving the big dino burst out of the bushes next to me and killed me in one bite, scaring the living shit out of me in the process. He'd somehow guessed that I hadn't left, hunkered down, and out-waited me, that clever son of a bitch. The entire scenario had my pulse racing from start to finish. There is absolutely a market to be had in immersive non human sim style survival games with a food chain implemented, and I'd love to see more like it.
Clever girl
Been there, done that. ^^ I have never experienced a game except isle that REALLY gave me that feeling of being a hunter or prey. You actually feel and behave like an animal. Picking up sound cues and scent, closing in on your target, wait "hours" for the right moment to lunge, only to be sidelined by a ducking apex coming out of nowhere.
Mother fucker did the “cleaver girl” trick on another Dino
Really makes you FEEL like a dinosaur in an ecosystem
Putting the player into a wild animal's shoes and having them fend for themselves is a great concept. They let you experience that brutality and unfairness firsthand. It reminds me of Ancestors: The Human Kind Oddysey.
I feel like you’ve brought up a much bigger problem of how scared most developers are to push the boat out
I mean, it makes sense. Who wants to bust ass making a game that's creative and ingenious when nobody will buy it?
Yeah, the problem isnt with developers, its with customers not wanting to expand their horizons outside what they know to entertain the ideas of adventurous devs
Also there's the big risk of it being a bad idea. Producing a videogame is expensive and if it doesn't work out you can just go broke.
Furthermore there's the issue of coming up with the ideas. Yes when we see it we think "ohh it was so obvious why didn't anyone think of it before" but beforehand nobody thought of it
@@michealvalois4463 it's both. It's really just both.
@@michealvalois4463 it come from both, and usually that indie dev that will try new stuff, but fail to have a viable product or enought public, for instance undertale "killing everyone isn t a solution" isnt something a AAA would usually do ( well dishonored still do a little like that it is true)? some player just want easy fun too. and lastly ( yes that post is confusing i m sorry) big publisher don t even do inovative stuff but follow or try to creat trend because those who decide aren t game but people who just run an industry for money.
This game is literally:
"I do not need to be faster than the predator, i just need to be faster than you!"
nice
this makes me remember of the image that says beware of bears always leave with a slower coworker (the slower was added by someone using a sharpie for those who dont know the image)
ostriches are the epitome of that concept
@@alecmajoni1755 i tried googling for it but couldnt find the image. can you somehow try looking for it again?
quick, this is totally meme material. you could get internet-famous!
@@alecmajoni1755 I remember seeing something like that, but it went
"Don't make fun of fat people, they could save your life!"
with the image of a bear chasing a running stick figure and a fatter one that had tripped and fallen down
Womble’s “professional” voice is something I don’t mind getting used to
Seems weird when it's not cracking in every conceivable way while simultaneously being riddled with mild panic lmao
It’s gonna take some getting used to because he’s always so frantic
@@brodyhehe hes reading a script it sounds like
Agreed, s
It's odd seeing this excitable, easily irritated lunatics, be so thoughtful and concise on a subject matter that clearly means a lot.
I love both.
Wait till minute 26:00 can't help but giggle me self
"Don't run in a straight line"
"We're on an island!!'
This is unexpected hilarity, random dinosaur voice acting...actual digestible information. It's got it all.
Hah "Digestible". I saw what you did there.
see the context of knowing what each of those dinosaurs can do ingame makes it that much funnier, essentially the predator that attacked them is one of the fastest predators in the game, but only in a straight line. truly a merger of hilarity and knowing/using mechanics
Fun fact: The Day of Dragons developer has basically gone a bit mad.
He has *hard-coded individual Steam IDs* into the game's code that make the game close on start-up, specifically for individuals who have criticized the game. It's wild.
Imagine being this powerfully butthurt, ever.
I'm sure you could get a refund for not violating the rules and being unfairly banned.
holy shit that is one of the most petty things I've ever heard
It's an asset flip made by asset flippers. Just ask RUclipsr Jim Sterling, the guy who invented the phrase. They're lunatics who create lazy trash and yet are somehow so incredibly proud of their work that they see any criticism as a personal insult.
In a scale of 1 to 10, hard-coding the game to crash for certain players doesn't even rank in the middle of the shit such people have pulled.
@@InfernalLawyer Yeah, I know it's an asset flip, but it's when the devs do truly baffling things that they get... to put it kindly, "interesting."
As a frequent watcher of the likes of Jim, Sid, and Yong? Yeah, the Day of Dragons guy is definitely up there.
Dayz: Go find the snickers bar
The Isle: You are the snickers bar.
Objective: _survive_
What
sound like a russian meme to me
Especially if your a little guy?
For someone who doesn't recommend me to buy "The Isle", you're really tempting me to buy "The Isle".
The game is incredible, but sometimes I feel like it is only through pure luck. As he noted in the beginning of the video, the dev team, and especially the creative director, are really unprofessional, and the latter is just honestly waiting to be cancelled on Twitter, he's a venoumous piece of shit. I've been following this game's development for five or six years now (that's how long it's been out), and, for how much I love it, it's really been just one disappointment after another.
@@telegnazatlqm3972 the isles concepts and ideas might be incredible. But the game itself is not.
Yeah while it might look good the combat is wonky and you’ll spend 99% of your time doing nothing, half of that you’ll be blind cause it’s night time
The developers are jerks, don't support them
@@raphi____6735 that's a fair point, but you also can't deny that the playerbase has been steadily growing and many people have been entertained by it for a really long time, both in absolute time and in time spent in-game. I have 2,5k hours put into TI and that's absolutely mental, considering that my interests are usually short-lived and don't last more than half a year :[ There's something very addictive about this dinosaur PVP chatroom.
"A terrifying wasteland known only as Montana. Sounds positively dreadful."
As a person from the terrifying wasteland known only as Montana, I concur.
You're both scrubs. Brother... I live in Ohio...
MT gang! 👍
16:45 Oscar worthy perfomance.
uhhh friendly? XD
@@littleweeb128 one minute later: "AAAHHHHHHHHHHH!" XD
@@dieseljester best actor XD
Hellooo P.Mick~ P.Max~
I really want to see Womble got job doing voice acting as typical British stereotype
Womble is in the very small group of artists whose entire body of work is of such quality that I enjoy every piece unhesitatingly.
Him and Ahoy
@@drone6675 absolutely. don't give a shit about guns, watch his gun videos anyway
@@drone6675 also SsethTzeentach and MandaloreGaming
I like your funny words magic man
I couldn’t agree more
next dayz patch notes..
* Can now lay eggs for other players to spawn in.
* Added "egg laying" sound effect.
* Added small baby model
* Added ageing mechanics where you now have to babysit your friend until they grow up.
hahaha imagine the isle type of game but without meeting soviets criteria 1. So it's a cannibal game, would be pretty interesting...
"egg laying in dayz"
now that's some cursed shit right there.
@@Aeraleach a game with 2 factions, engineers and scavengers.
Engineers are weak but have large brains and can craft shit and build structures, scavengers are strong but only "smart" enaugh to use whatever the engineers have created. Engineers have a tech tree so they cant pull a 44 magnum outa thier ass. If an engineer has a steel sword and 2 scavs jump him with sticks and stones that the engineer has threw away an hour ago then he looses and scavs now have a sword. Next time they will team up on a guy with a black powder pistol or a bow etc. If engineers get out of hand they will run around with ar-15 and killing the savage scavs. But if scavs keep up and take away stuff from the engies then they will flurish due to thier stronger bodies.
@@HalIOfFamer duuude yes and once one faction is more successful they'll start infighting until the other faction kills them again. Maybe i'm too much brainstorming here but imagine if you had different loyalities and the ultimate goal was to be the king or so, so first you'll betray your faction then your people then your tribe and then rule with your closest friends and while you do that you weaken your faction with infighting while the other faction would be one unit against your domination.
Then you'll have regions dominated by engineers, regions dominated by scavs and raids would go over the borders from one side to the other - enlarging an empire, making it more instable for usurpers. Scav rulers could have the options to make out deals with the engineer rulers for protection and trade of their technology.
There could be the enslavement engineers or scavs, rebellion and loyalities and the ressources are player based by the technology of the engineers and the soldier-strength of the scavs.
...or something like that lol
@@HalIOfFamer i can only imagine how a nuclear bomb would work in that game... xd
I love how soviet can be so professional and passionate about these games, and then at 26:30 just loses his shit to a derp dinosaur lmao
Dude.... Do you have any snacks?
its funny tho.. cus that dino is one of the most op herbs, as it can one shot rexes if done right from what i remember.
@@murica7977 What's it called?
@@amp8295 cant fully remembered the full name or how its written but i thinknits the Camera or how i usually call it Cama, tho the only way you can play it is either on a sandbox server or you have it injected/nest it in
* 26:00 for full effect and understanding*
19:59 "Don't run in a straight line!" "Why?!" "We're on an Island!!"
That was some Madagascar Animation movie comedy right there.
Yea lol XD
That baby being the bait for the mum's attack was absolutely genius
I wish there was an actual good game that functioned on a similar setup to The Isle
Clever girl...
by actual good game, do you mean like a triple AAA or just finished game, or do you not like the isle?
@@noahosborne6454 A finished game, rather than what seems to be just a bunch of Early Access Limbo
I think what's more interesting is if Womble was playing on an official or 'roleplaying' server, it wasn't at all planned. The baby is a Tyranno, the 'mum' is a Giga. It's probably more likely the Giga heard the commotion and snuck up on both.
@@Kami74159 that's probably true, I haven't played enough of the game to really know the difference between the dinos.
honestly the fact he can do months between uploads and rack up views is a testament to wombles work.
One of my favourite youtubers by far.
I think this type of youtube formula is under used. Though for people like him thats a good thing. Making a video of much higher quality that will be more enjoyable is obviously a good thing but I think that massive breaks between uploads also help a lot. You don't get tried of the content as quickly as you would other stuff and because it's so good you are likely to watch his other videos while waiting for a new one to come out. It's a formula that I think maximises the amount of views you can get per video. I think a lot of other people could do this but they either don't put enough hours into making the video or they upload too often, burning out the youtuber and the audience. Honestly I would love to replicate this formula but I'm in highschool, I'm super lazy, and my laptop has all the power of a AA battery taped too a calculator.
Nice miata
Premium
@Gabby You make a good point there. However I have seen 1 other channel pull it off but asking for support on patreon. (With a more dedicated and mature audience, people are more likely to donate.) However people leave there channel after a while because they started uploading weekly and just got boring. I think it can succeed and succeed well when done properly, also making sure that people are there for your personality and not just your content.
It's also numbers. Once you reach a certain size, you're still pretty likely to be pushed by algorithm. See big examples like epic rap battle.
I absolutely believe that The Isle’s developers have not noticed Twist B (or Twist A honestly) considering they still plan to add humans to the game.
EDIT: They didn't get it. Humans are currently playable in The Isle.
Damn, no humans
I'd love to say that this video changes their minds, but Idk. PvP environments always have humans whether we like it or not. It's for devs to add easily infused industry standards like loot boxes and bonuses to harvest from pay-to-win. It'd definitely be great if the devs for this game could invent environment-based incentives for the animals to thrive, but that's only hope.
Welp, there goes my interest.
I personally hate the addition but the devs did say that humans will be toggleable per server. The role play and vast majority of unofficial servers will for sure not include humans. No The Isle player wants to lose hours of growth to a PUBG aim hog.
@@bobgate2017 Well it's good that it's just an option then.
Soviet has such a reputation for high quality content that even when the video is 40 minutes long, you know you'll love sticking through it... please make more essays soviet... don't care how long it takes, the content is worth it... top tier EVERYTIME
Wait, it was 40 minutes long? I legitimately didn’t even realise.
He even popped in half a "the isle" bullshittery in there
I don't dare to think how long this video took the Womble to make.
In short:
"TierZoo, stop pretending, make a real game!"
Yoo, imagine if Tierzoo did a dino realted video and used The isle footage for like the dinosaurs and stuff? Maybe some sort of private servers with friends or patrons to help get the footage?
Idk im just rambling here.
Make this happen!!!
Put this comment thread in his discord or whatever idk
Ikr? I was so hyped when I saw his first video, a game that was basically just real life from the perspective of animals would be dope.
I know your video essays don't get nearly as many views as the 'bullshittery' videos, but the video essays are so astonishingly well done that you've attracted a separate audience altogether who are also willing to watch. Love the work man!
I get more excited for these by this point
Yeah i agree. It's some of the best content i've ever had the plesure to watch.
Completely agree. While the bullshittery videos are fun, this is a drastically different type of content that is just as entertaining for entirely different reasons
I honestly wonder which type of video takes longer to make. The research on this one is blatant in its depth, yet the bullshitery's have him tracking every bullet frame by frame. Though I'm safe in the knowledge that both will be incredible. This is the first video essay ive seen of his and what a fucking great video. My man literally just destroyed any fears i had of him being pigeonholed on his first attempt. Props
@@Tmaster247 Also, he's not used to making this kind of video and he'll likely only improve from this
As a biologist, I would LOVE to finally have a game where you played fairly accurately as an animal. It would give people insight into how animals behave and could even give researchers an interesting project into how behavior evolved overtime as you play.
Would be a pretty fun activity for biology classes too.
There's a game called Ancestors: The Humankind Odyssey that doesn't exactly fit your decription, but the core mechanism is still pretty interesting, as the progress there is evolution itself. You still have to actually play and take care of your tribe and sharpen those sticks for self-defense, etc. I'm no expert, I'm sure it isn't completely scientifically accurate, but it is still a uniqe experience.
@@boginoid well, evolution and information gathering and sharing doesn't happen as quickly as it does in the game but everything else is pretty spot on.
@@aymuhspunj I figure that wouldn't make much of an interesting gameplay. Thanks for the info, good to know!
That's kinda what Saurian is. Unfortunately development is relatively slow, and the gameplay isn't that refined. It's definitely a very cool game and a diamond in the rough.
Man, the twist a with the isle is so unexpected. I thought soviet described the characters as humans, not expecting it to be dinosaurs
Same bro, I was shocked
reminds me a bit of Tokyo Jungle, although that's not exactly a survival game
I've been following the Isle since it's inception, so I'm not surprised.
@@DakotaofRaptors I had never seen or heard of the game before. Which was why I was blown away by it.
I can just imagine the whole zf clan being a snail if an insect update comes out
Just one snail?
@@BinToss._. a HERD of snails lol
@@VashdaCrash technically that’s a cornucopia
That's an insult to snails
23:00 i have to agree, having an understandable/meaningful death is less frustrating, dying and loosing your progress because another player thought it was "funny" make things less.. well, fun.
Yup, I played agame called “unturned” which adds DayZ and Minecraft into one. Also have a full skill system where you level up on zombie kills. Could take weeks to get good gear, but if you die only 1 single time you lose all levels, and you have 5 min to travel the map to get back to your stuff before they despawn.
A death there would make me rage quit.
On the other hand, dying in subnautica by a reaper feels “Oh shit, well I guessI was in his territory.”
@@simonnilsson8375 Same kind of happened to me, a clan of roplay bounty hunters attacked me while I was playing unturned (apparently I pissed someone of even tho I am Usually a friendly player,) they raided my base and then after killing me I asked them If they took my gear (they were bounty hunters not raider so I assumed they might not of took my gear,) they said that they did not take any gear but it was all gone once I got back to my base. Needless to say I have not played unturned since.
@@simonnilsson8375 It literally takes me 5 miinutes to collect end game gear in unturned, as well you don't lose all your skills
when you die, you lose a limited amount, then when you die again you lose more, same with experience you haven't used yet. 3However you only really need 5 skills in total to play the game to its full ability, so that makes the farming for skills much less needy
does it count when getting exploded by a monster in the night?
@@roland1deschain997 Well, then it changed since last time I play (about 4 years ago) Back then you lost all levelson desth, gear was next to impossible to find, even food was hard. The best thing you could do back then was get an axe and start making your own gear. Cars were everywhere doe, while helicopters wouldnt even appear unless you had 500+ hours in the game.
Edit: Are you playing Hard difficulty btw? I know in Easy you lose less levels and less gear.
Saurian could be a genuinely brilliant game if they pivoted towards this. Their art design is unmatched, but they seem to be struggling to find an interesting gameplay loop.
Yeah I agree. Feels like they started with "let's make the absolute best dinosaurs in any game" and have been working really hard to achieve that, which they are, but without really having much to actually do with those awesome dinosaurs
"Sorry this youtube thing takes a while"
Honestly, if it's always this high quality then I can afford waiting
I watch Mauler for the same reason. High quality is always worth the wait.
You could watch Kraut as well.
Welcome to the party pal
And that too without ads.
Womble: "don't buy the isle"
Also womble: "you play as a dinosaur"
I'm getting mixed messages
Ngl I've spent FAR too long playing this game. However the game is getting a complete overhaul and currently they are really trying to push their "horror" aspect and are changing stuff to better fit it. Like removing global chat and shrinking it to local species. However if you wanna play this legacy version the vast majority of these servers do have rules.... Some of which pages of rules. While he kinda glorifies this in the video it can be an absolute pain in practice. You screw up a little bit or can't remember certain rules and admins can kick you or ban you for petty stuff.
@@purpledragon0828 is the game worth getting then,i always wanted this type of game and only now heard about it would be a shame if its gone before i got to try it
@@MasterScar You can if you want to, I'm just upset with some of the changes they are making but that's because I liked the game as was already. He also wasn't wrong about the devs drama either. Dondi (game creator) isn't the nicest guy from what I've seen. If you are willing to deal with that then go for it! This game is fun to play with friends in a pack or herd. If you want any tips on the gameplay lemme know.
@@MasterScar get it in like, a couple months. once envrima is complete then the game will definitely be worth it
@@MasterScar if you want to play the legacy version that badly you should get it now because it will eventually go away
You can really see Soviets love for gaming with each of these video essays, he doesn't base the video around complaining about what a game doesn't offer and try to "fix" it. He comments on what he likes and dislikes and how he has observed the world of gaming has changed to meet industry trend. Its so refreshing to see someone I went through college watching talk about the "why" behind their favorite genre.
Unless he mentions it later, I think it should also be noted how much influence minecraft hunger games and survival games had on the battle royale scene. The whole forcefield slowly forcing you to the center, along with periodic random high tier loot dropping at spots throughout the match, forcing fights in focused areas, was very common here.
I feel like I didn't see the "storm" in Survival Games until PUBG and Fortnite blew up. Back in the day everyone'd just get teleported to the center eventually.
Correct me if I’m wrong but wasn’t Minecraft Hunger Games’ influence rather limited on BR games specifically?
Like, most current BR games trace their influence to PUBG which traces its influence to DayZ and Brendan Greene’s work.
So if you went back in time and stopped DayZ from being a thing, BR games would have taken a longer time to happen because Minecraft Hunger Games was relatively niche, relied more on melee than gunplay.
To use an analogy, it would be like pointing to Dragon Quest as the influence for RPGs. Even though DnD and Ultima were more popular for those “classic” RPGs at the time.
As a game designer, insights like these into the nature of game design are always so fascinating to me, especially given by someone who’s a long time fan of their genre. It gives an interesting and often overlooked point of view for the devs themselves
I actually really like Womble's voice for video essays. It's nice and smooth
I agree with you, but nothing beats a wimpy Womble.
I can recommend Ahoy too ^^
Actually I agree he makes a good documentarian.
Soviet Womble is just a person who should never stop because everything which is created by this person is an artwork
I mean, he's good, and I enjoy his videos a lot, but Jesus dude. That's a lot to put on a person. "Hey, you. You don't know me, but never stop doing what you're doing, because you're always perfect." Fucking hell man.
@@Hexen_Wulf www.amazon.com/Ointment-Haemorrhoids-Treatment-Fissure-Discomfort/dp/B07QCQ246X
@@Hexen_Wulf Chill, it's a compliment. You just over-complicated thing.
Also get this one if the other doesn't ship to your country: www.amazon.com/Ebanel-Hemorrhoid-Anesthetic-Phenylephrine-Hydrocortisone/dp/B089TT6YST/ref=sr_1_2?dchild=1&keywords=anal+treatment&qid=1621477705&sr=8-2
faxs i remember watching a video years ago, about WHY soviet womble is so GOOD, and its because hes the reincarnation of hitler
It's ass-kissin' time!
I find it interesting that the Isle is basically a survival-driven dino chat room. You just dump a load of people into a space, give them something to do, and by extention something to talk about.
The fact that "Hey, maybe don't buy this game" immediately preceded "So anyways, you play as a dinosaur" makes me so irrationally sad
I would say its not irrational. However, perhaps a bit of perspective may help. Womble has Millions of people subscribed to him, and he is about to really sell the cool aspects of the game; this will undeniably cause a jump in activity for the game. However he has noticed that there may be trends upcoming that will drastically, and negatively impact the user experience. Fickle as the internet is, if things do go very badly in the near future for that game, people would incorrectly associate that negative experience with Womble for selling the idea of the experience to them. He simply gave that disclaimer in the hope to educate people to not just impulse buy the game without considering the potential risks of the future prospects therein.
@@1ben994 This
the isle has been around for years and hasnt really made a load of progress, i wouldnt recommend getting excited for it.
I wanted to know more about point 1, the fact that legacy version might soon no longer exist. What are the fundamental differences between that version and the current one? The game seems really fun, as simple as it may be
@@marcelomena113 I don't know, as I haven't heard of this game (much less played it) prior to thia video, but this new version could lessen twist B. Make too much available food that isn't players and stuff. Things that will mess with what this video is praising.
As an aspiring game developer, your video essays are a godsend. This one especially.
You should check out Game Makers Toolkit if you havent already!
@@tomimar2001 thanks, will do!
@@tomimar2001 oh yeah, he needs to learn the secret of marios jump 🤣
I never knew of the isle, but I would loved more games like that
It is not bad to also play it safe. While Womble explained twist B and it seems like a DUH moment. Getting the right balance is also very hard. It is also being polished by players who have probably played your game more than you have.
Womble losing his shit over the "curious looking herbivore" is so wholesome
I lost it at that part as well. 26:00
I couldn't help but laugh too! It's soo dumb looking!!!
What dino is that?
@@bota6575 It's a Camarasaurus.
@@snowsoldier7779 thanks
These roleplaying rules can actually be incorporated into the mechanics of the game.
Example:
Rule 42: A herd has buffs and debuffs where a herd of herbivores gets a buff when they are on the defense but then gets a debuff once one of them is caught while, for carnivores, a debuff is given once they exceed the logical amount of members in their herd. herds can also be "parties" (they can add interesting immersion stuff here as you can only join their "party" or herd by roaring a few times and if enough members roar back you can add into the herd/party.)
Rule 43: Aquatic Dinosaur damage increases in water by a lot.
Rule 36: defensive calls can have a meter that is when filled up, allows the player to attack.
The game could have this simple meter. A sort of morale meter that allows players to attack, defend, and socialize which will basicallyaffect everything you do in-game.
Anyway, what a very very interesting video!
These are some solid starting points for implanting the rules in the game rather than having them be extensive rules enforced by admins.
Rule 34:
@@LighterST bonk
Most of these roleplaying rules could indeed with ease be implented as game mechanics.
@@LighterST Goddamit, you are going to attract some scalies here. >:(
Clicked on this faster than Soviet running away in horror games
This
It' fine
Golden comment 😂
That is impossible 😳😲
Soviet runs? In my experience, he just screams, soils himself and dies. XD
I like the variety outside of just bullshitteries. I’m also glad Womble is uploading what he wants to upload
The Animal survival genre has really been growing in the last couple years. These Safari survival games are in the works and others are being thought of every day. The Isle really made a big impact on me and helped me realize something special was being made here.
yes! because it's more fun to have players be the resources instead of AI pixels
What are these safari games? I love that concept.
it was already huge on mobile so it's great to see a more refined pc enviroments takes on it
Was this your furry awakening?
@@sarahmellinger3335 since when? I’ve never seen an open world multiplayer Dino game on mobile except for Path of Titans but that is pretty recently and it’s the first one.
How did an Isle video as good as this one go under my RUclips recommendations radar for 2 years, having me stumble upon it while browsing your content. What a well crafted video.
The duality of Womble:
1. Some of the best-edited and crafted shitposting to ever exist on RUclips.
2. Amazingly well-crafted and insightful video essays.
Your talents never cease to amaze!
This. 100x this. It's truly amazing. The downright funniest shitpost content on the platform, literally called "Bullshittery", and these very unique, thoughtful, insightful video Essays that bring something entirely new to the channel, made by the same individual all by himself, without any external help apart from the bunch of trolls that are his mates when it comes to game content. Wow.
Who said they are exclusive to each other lol
womble is someone how hides a serious and intelligent person under a fuckton of shit n giggles.
"Dude, do you have any snacks?"
Now we know the real reason this video took so long.
Add in some helpless giggling and it's a pretty sure thing. 😏
Ikr bad acting can set you back far away... Aparently.
@@ddable. that’s not the point
Honestly Womble is shockingly good at making video essays.
Well worth the wait for a 40 minute documentary
“Oh no I have a bacterial infection,” is like the most British thing you can say in a survival game.
Assuming something textbook / proper sounds British is one of the more American things you can say in a comment.
I guess the BBC are still working hard to hide the fact that most of the UK is a clusterfuck of regional dialects most outsiders would struggle to understand.
@@SotiCoto ah yes, the massive regional dialects of UK: Regular, Wales, Scots, and Irish.
@@sponge1234ify: There are more separate languages in the UK than that, without even touching on dialects or separate accents.
@@sponge1234ify You mean:
BBC (Normal)
London
Americanised London
Posh Wanker
Essex
Farmer
Midlands
Scouser
Birmingham
Geordie
Yorkie and Lancastrian (Both could be classified as Northern)
Scot
*Very Scot*
Welsh (Elvish)
Irish
Irish but from the south bit
Bloody Yank
And I'm sure I missed a few.
@@randombrit4504 yeah it tends to be a bit of a mixing pot in big cities (in part colonialism but also, I'd say mostly, conscious immigration to the big cities like London. It's the only reason why I eat good food despite being raised in Bangers and Mash land
"Don't run in a straight line"
" WE ARE ON A ISLAND"
I think im the only one who dont get the joke....
@@rolandooses6669 it wasn't a joke really. They were in a swamp area where there are small bits of land you can swim to and find food. Swimming can be a dangerous thing in this game as it slows you down hence why he said we are on an island, meaning they were boxed in
@@surimonizarro9791 ohhh now that make a lot of sense, thanks
@@rolandooses6669 also running in a straight line makes you easier to catch
@@GloomGaiGar ohhh no i know, was the "we are on a island" part that confused me
I love when Soviet talks to me like he's trying to lure me into his Kiddy van with candy.
I thought it was just me lol
I might have missread that
What makes you think he isn't?
@@chrisko-pelago8753 discord kitten speedrun any%
With his RUclips revenue he probably has one... which explains his upload schedule tbh. Too busy hunting 🤔
My man needs to start narrating some e-books or something. This was amazing.
19:53 I have combed over this moment countless times and I STILL cannot figure out how you realized there was a carnivore nearby.
If you slow it down you can spot the predators name over in the bushes.
@@petermartinez4399 I still don't see it. Cause like. He looked left. And then said oh crap and looked back as if he saw something behind him. I assumed at first he saw it as he turned left and realized about a second later while looking back to check but. I still don't see the enemy dino anywhere. I thought you might be talking about the barely visible name by the river. But he came from the bushes so that's just not possible.
Maybe a late reply but on the isle you need to play with your audio high, it is necessary to survive. In this case soviet had it high as you can hear in the video the thud of a decent sized dino.
In another part of the video he mentioned how you could tell the dinos apart with their calls, the same is somewhat true with their footsteps. In general, the heavier the footstep and the location of where it is (in the trees for example) is a major indicator that you should run, even if it is a herbivore as you don't want to take that chance for it to be a carnivore.
In any case, replay it again. You can hear the thud and soviet actually had very quick reactions to get out of there.
@@TrojanIsLive i kinda figured that might be the case, but I had the volume as high as I could and didn't hear anything distinct. But ive never been good at that sort of thing.
There is indeed a loud THUD and mere moments afterwards Soviet responds to it. Dude must be playing with his sound cranked super high.
I honestly love this healthy balance of regular bullshitterys and essays. Youve done what only a couple of people achieved. You changed your contentlayout successfully.
Womble is that kind of guy you forget exists, but the minute you see him, you remember all the good shit he posted in a heartbeat
No, he really isn't actually. There are probably about a million people that fervently wait for his uploads every century. You can see it in many of the other comments around here, if you'd bothered reading some.
@@SnorrioK For million of those,theres two millions of those who do forget he exists
unless you watch all his twitch streams
@@SnorrioK r/wooosh
@@Captain_FAIL - you miss the point, there are still a MILLION people waiting for some dude from Brighton to upload a video.
I’ve always liked the idea of wanting to turn infected after a bite, then having to live off of human flesh to stay alive
That's actually really cool! If done well, I'd totally play that
That would be cool like it affects the gameplay saying you're the reason why your group or base got destroyed.
I agree plus if you joined with friends you could team up as zombies and scare the shit out of people would be fun
Thats H1Z1 for you
@@WeeDZart I'm more so thinking of like dayz having it i never really found h1z1 fun but thats just my opinion
This is my third time watching through this and I remember the first two times thinking that Twist A felt overdone and already fleshed out the first two times i watched, though I had no idea why as I could barely name any games that really make use of the concept of survival as a non-human.
Third time's a charm, the reason it seems so familiar to me is because of my middle school years, playing wolf sim/survival/roleplay games on Roblox. Cheers to my cringe past!
"Hello, I'm a Parasaur. I have a trumpet for a face."
**inception foghorn**
"The developers lack professionalism"
I love classic british understatements.
I’m out of the loop on the controversy around The Isle and it’s developers. Could you elaborate on it for me?
@@Leon-169 SidAlpha has a nice video on it, but I think the best way is to ask someone from the community as a lot of Isle players who don't simp over him has had direct or indirect bad interactions with him. While I have not personally been in the head dev's line of fire (Dondi), I've watched him belittle and insult close friends of mine in VC on The Isle discord, making a huge show of proving them wrong. When people were leaving negative reviews on The Isle, he did a twitch stream and berated people who left them, basically sending his fanboys after them. I had to delete my negative review because I was scared that he was going to crucify me. The lead dev is best boiled down to an incredibly emotionally immature manchild.
And the rest
@@Earthtail25 really? I thought it was just day of dragons that had all this bullshit going on and maybe the isle's had a touch of it but damn...
@@traceyjacobsen8544 I mean it has that too. Womble compared other dino games to The Isle, but something he forgot to take into account is the fact that the isle has been in development for ***six fucking years***. That's two tears longer than Saurian, 3 years longer than Beasts of Bermuda, and four years longer than Path of Titans. Then they went radiosilent on an overpromised recode and update for a year and when it finally dropped it was almost unplayable with two (TWO) whole dinosaurs. So they've got that going for it too.
Good vid but missed opportunity to use "Jesus christ in Richmond Park" here :D
FENTONNNNNNN!! OH JESUS CHRIST!!!
Oooo
Iceberg
EEEEEEEDBEEEEERRRRRRG!
You could say he missed the awportunity
To this day, this video still stands as one of, if not simply the best Isle video essays I have ever seen.
I would love to see you cover the game again after it proceeds further in development.
Yes
Yes
Yes
Yes. Also the game is now in a lot better place with each dino having it's own nieche and mechanics. Migrations diets mutations add to the gameplay loop which felt really lacking in the older version
@robboss204 Although to be fair there have also been a handful of mechanics and additions that have harmed the feel of legacy (Diets), over the last few updates they've been putting in a ton of legwork into improving the experience.
“Don`t run in a straight line, we`re ON A ISLAND!” 😂
That was the last time I stepped foot on an island in the game.
"Dude, do you have any snacks?" Dude, you are my snack. "Aw.... how kind of yo- you are a carno aren't you? Aaaaahhhh!"
Well done, you've written down something that's said in the video. Here's your "age 10 and below with development issues trying their best" award.
It's scary and says a lot about the age and/or intelligence level that most comments on videos like these are mostly exactly like yours, and are liked. One can only imagine a group of drooling dimwits hearing a joke, then the just repeat that joke and laugh at themselves and the other brainless shits that does the same.
Just why? How do you not comprehend how deeply stupid it is? It's literally only repeating exactly whats right there in the video and often mainly doing it for likes. And that's even more depressing. Some illogically idiotic twat sits with a group with strangers and repeats what's just been said, and think "yay, they like me now, I funny" because a few of the others are just as dumb and enjoy identical things repeated because their brains are so fucked.
@@MuscarV2 that guy literally just write a quote
@@MuscarV2 I didnt get why you write a 26362836 paragraphs about why he shouldnt write quotes just let the man do what he wants
@@MuscarV2 It's scary and says a lot about someone's quality of life when they're able to write a thesis over something extremely trivial without being paid to do so, directed towards a complete stranger no less.
Snackrifice.
"Well, let's be fair, dinosaurs are cool."
Amen to that.
“Unreasonably underratedly awesome” is more accurate
i love how you add project zomboid into the chart, so nice that such a good game is finally getting the recognition it deserves
Soviet. I absolutely love all the content you produce. Such a high quality essay. You can single-handedly bring a genre like this to peoples attention and I'm sure literally millions of players will flock to it.
I haven’t even finished the video yet, but I just wanna say I really love the direction you’re taking this channel. Your passion for this stuff is so evident, and you’re honestly great at breaking down games/the industry.
not gonna lie, hearing the raptors call out at night like that is giving me childhood ptsd to jurassic park 3
I remember wanting to buy a bunch of speakers to play those calls in the middle of the night around my area lol
Maybe someday...
Imagine if dinosaurs never evolved to birds and birdsong were replaced by the raptor calls and instead of pheasant calls there would be just random Godzilla screams in the neighborhood
@@piippiz You'd need some military base neighborhood if you want to survive that
I just wanted to leave a comment saying I love your name. That is all
This comment alone brought back my own childhood ptsd of that movie
God I wish Womble made more video essays, they're so good
*proceeds to dump a three hour video essay on everyone's lap
@@jeremywerner9489 a very good 3 hour video essay as well
I never knew Womble had such a calming voice..
I want him to read me bedtime stories
I read that as "bathtime stories" at first and, because internet, I genuinely didnt question it
@@jatomeer9605 Wombles bathtime stories are also his own nightmares
The Insect survival sounds great. Insects all have such destinct ways of hunting and defending themselves that you'd have such a wide variety of play styles. Really hope someone picks that one up.
Same here, I know it sounds weird but when I was a kid I have always thought it would be cool to have an open world survival game with insects and listening to him talk about it really struck me lol. I'm actually surprised no one has yet made such a game, it would have so much potential and it would be so fun to roam/fly around gardens, houses, meadows and transform everyday life enviroments into survival grounds where anything could kill you, not to mention the variety of insects to choose from would be enormous.
I want to be a stickbug
Stealth 100
You should check out drunk on nectar
Even just ants, with you staying with your kind, if you play long enough you can become a queen ant and make a new nest/respawn point that can be attacked
who knows, maybe something is in the works? I'd love to play a game where you could be spider, ant, centipede, moth, or a whole bunch of other insects. many roles for interactions and playstyles exist in the bug world. we just need it to happen!
I didn't know what to expect but HOLY SHIT, that was so good.
If you didn't see the previous one, it's a must see, too. It's mostly touched on in this one as well, but holy shit.
@@TheWinjin the 3 part DayZ doc?
Honestly I saw it on there, but Hunt: Showdown is definitely taking the battle arena genre in an interesting direction, as it doesn't have the same "decreasing arena size" take on it, combined with slower civil-war-era guns, it definitely feels like it's going in an interesting direction
110% agree. Hunt is a truly underrated evolution of the BR genre. It's just too unforgiving and hard for casuals I guess. You actually gotta aim and not spray and pray (with few exceptions like fanning and avtomat)
For those who're tempted to buy the Isle after watching this, remember that they're undergoing rebuilding the whole game logic. One simple change could turn the game 180 degree into different gameplay and lose that twist B.
Have they said anything about their vision of this rebuild?
@@doisel971 Yeah they have. And they have quite a lot of visions. But considering that they had a lot of those to this legacy (old version which is shown in video) but still ended up abandoning it. Although they have a road map for upcoming updates. Something that i have heard is that they are developing the game more to PVE rather than PVP. Also there is some mentions i have heard from main dev to talk about weather change and possibly flood, animations among players like triceratops rubbing horns each others or to tree, something about developing AI to quite good and intelligent, they are also trying to improve growing out of afk growing to mechanic that allows you to grow faster if you treat you dinosaur right way like feed, drink and keep it healthy. But these are unofficial and the main dev is not known to keep his visions in the legacy either. The EVRIMA, new version has been there from last summer, they released it really badly unfinished and it was barely playable then. They have added 3 major updates since then and at the moment it is somehow playable, its still really unfinished and there is so much more at the moment in legacy in my opinion than in the rebuild apart from a few new mechanics. They have long way to go but the devs have been really unpredictable and not so trustworthy in the past. The progress itself is also quite a slow phased.
Also sorry for my english, its not my first language :)
@@bloodhound989
Heyhey, just wanted to get into this discussion. I normally dont comment on YT Videos, but Sovietwomble talking about the Isle made me very happy, so here I am :D
And I gotta say, look up a few videos on EVRIMA gameplay and make your own decision. Yes the progress is slow, absoluletly right, but wirth the Inclusion of the Deinosuchus and the Pteranodon, it is reall fun to play. Also it just looks stunning and the dread you feel when you are hunted is really crazy.
Although waiting for 1 or 2 more updates, so the nesting feature and the day and night cycle are in would maybe be a wise move.
Overall just wanted to say that I really like Evrima and so far the developers updates are true to their roadmap, which is nice :)
Don't know about the PVE thing tho. While the Deino can eat fish, it is still much more rewarding to eat other players, once you are a certain size. And every other Carnivore (except Ptera, but he really is a main Fish eater ) still needs to eat other players.
So yeah, just my 2 Cents
Keep it cool everyone :D
If anything, EVRIMA is making twist B even more prevalent, by slowly adding more and more mechanics and playables, increasing the rate at which players interact. Especially now with update 3: now players have to interact with players when drinking water - deinosuchus players
Holy shit Twist A threw me for a whole loop.
Edit: I was not ready for that Tyrannosaurus Rex voice.
"have you tamed anything yet?"
"no i dont know how to"
my whole Ark Experience
Me when my brother introduced me
Wait what? When i started i tamed something in the first 5 min xD
@@TheCharkan dont you need a bunch of barries and shit?
@@L0xi3 i think only a handful of berries are enough for your first dodo
@@L0xi3 not a bunch.. Just a few... First you attack a dino with a club until he is down... After that just feed mejoberries and the black berries. Easy if youre collecting them around.
Honestly I've watched this like 3-4 times and i have this crazy idea for a 'survival' type game. . but honestly i don't know how many people would even pay attention to it. Basically it incorporates a ruined alien world with scattered ruins, and 3 types of players, beasts, robots, and survivors. the 3 groups have a vary interesting relation, the robots don't have the means to repair themselves, but are solar powered relying on survivors for repairs, survivors need food and water from ruins, Beasts need fresh organic meat. The robots basically rely on survivors to repair them but only spawn in a few select places away from the ruins that have respawning loot (where survivors will nomadicly have to travel to), making them brave the harsh jungle causing environmental wear, thus making their need for survivors ever more apparent. The beasts come in various shapes sizes, with a wide range of abilities, but all want the survivors as food, and when night falls the robots only have so much battery life to sustain themselves to protect the survivors. Survivors have weapons but some of the beasts are so utterly overwhelming simple firearms don't do much, needing the heavy metal fists, saws, or blades of the robots to truly be safe. Making this semi horrific ecosystem of players amassing as survivors around a few robots for when night falls hastily attempting to board up windows, while the beasts come out in hordes to sate their hunger.
TL;DR having an ecosystem where the players divided into groups have to interact in ways that combine classic DAYZ, and The Isle styles trying to find a harmony of both. Basically letting the players be the 'zombies' of dayz, alongside the survivors.
But honestly don't know anyone who would help me make this game, or if their'd be an interest for it, and i sadly can only make ideas not do art or code.
Not a bad idea.
Interesting idea, but there won't be much incentive to be a beast - players have incentive to be a robot or a human, but why be a beast?
Rather than making robots solar powered, make them powered by a resource found in areas where Beasts spawn. In turn beast health should slowly restore when other needs are met, but could be healed by robots(a survivor wouldn't heal a beast for obvious reasons). So robots become a wildcard.
Instead of making beasts just help humans, why not make what some fellow commentator suggested. Humans wouldn't need anyone to survive, beasts would need to eat humans to survive, but robots would both humans and beasts to live. Let's say only humans can repair robots, and they need beasts because their poop serves as a biofuel for robots. Or something like that. Then in order for humans and beasts to help robots you might make so that only robots have access to some advanced alien technology (doors to secret areas, crates, whatever) of which both humans and beasts could take advantage of. So the humans and beasts thing would be quite similar as to predators/prey of The Isle, but there would also be the third type which would need to periodically contact with both of them, and both of them also might seek contact with robots because only they can help them with alien technologies.
Sounds kinda like L4D2 co-op honestly
This dude went full Internet Historian video lenght with us
My hand has never moved faster than when Soviet uploads
same here exept for.. other times
WHEN IM CRANKIN MY HOG
Yeah.
You can stop wanking and actually click on the video first next time jeez ...
@@theblackbaron4119 why are u mad
23:10 "It's only a babbeh!"
Famous last words
Look like the scene from JP1 🤣
that was an aprex predator move right there
That was a pro-gamer move. Use the baby as a bait. Probably won't be getting "parent of the year" award for that one though.
Love the foreshadowing where one of the dots named "Grobasaurus" chases the other, I just noticed that after my 4th rewatch lol.
One of the single greatest gaming experiences I've ever had in a game was running around as a baby Utahraptor, and then getting drawn into a massive pack of 20+ all through the call mechanics
wait, what? this was a 40 minute video? did not seem like it at all. Fucking hell, congrats for the awesome work. It's been ages since I felt like this.
dude.... wtf, just noticed that myself. how is this 40mins, it watched like other ppl ~10min videos and i enjoyed all of it. damn womble releasing good content
Man, these video essays never fail to impress. The video quality is superb, the editing is fantastic, the commentary is like something straight out of BBC, and the overall quality is genuinely incredible. Keep it up!
This is what happens when a youtuber only makes content that he enjoys and finds a crowd of people who enjoy it. All the more reason we love Soviet
2025: I watched a BBC documentary about videogames. Somewhere I saw an SW initials, and I nod in comprehension.
The unique sounds of the dinosaurs is cool, but I wish you would have mentioned footsteps as well. They’re probably the most effective use of sound in the game. I’ve played a whole lot of horror games and have experienced very few things more unsettling than walking around in the dark and hearing large footsteps in the distance that seem to be getting closer and closer. Especially when you know you wouldn’t stand a chance against anything even slightly bigger than you. They were absolutely terrifying experiences that scared me more than possibly any other game has. It was incredible. It brought me right back to when I was a little kid playing Dino Crisis for the first time and feeling helpless against the raptors. I haven’t played the game in years but I wish more games would take advantage of how cool dinosaurs can be.
*stands up and straightens tie* gentlemen, just because the day of dragons thing kinda sucks ass, i dont think we should entirely give up on a dragon version of this genre.
i really wanna be a dragon man
Welp, someone's gotta say it: Roblox. Roblox has all of these, in spades. I game with my kiddos, and Creatures of Sonaria is the Isle, albeit without the excellent communication design. Likewise for Dinosaur Simulator.
I've been gaming since the NES, and you guys...some of these games are incredibly cool.
Don't let the parts of this video about the cool dinosaurs distract you from the fact that Womble just stickbugged all of us.
We've been had...
quite the equivalent of the famous "Rick roll"
Never gonna give you up,
Never gonna let you down,
Never gonna run around and desert you,
Never gonna make you cry,
Never gonna say good bye,
Never gonna tell a lie and hurt you,
40 minutes, just to get stickbugged.
Stickbugged?
wait what when
SovietWomble's videos: when you take quality over quantity to the extreme
I can think of a few others but yeah
Beasts of bermuda has changed a decent bit since the footage you have shown, a few dinos have even had remodels and reworks. Hell they even now incentive u to hunt with the gauntlet game mode making food drain actually matter very quickly, I just hope more ppl would play it
Soviet's voice really makes me relax it's like unintentional ASMR.
Daddy
Exact opposite during horror games
+1
I think he has the chops to be his generation's Attenborough. And now I'm imagining Attenborough having an Indian friend who constantly pranked him when out on safari.
@@jero37 is it halal ?
Soviet taking up the task of creating video essays is one of the best things to happen in the past 2 years
Honestly, I’d love to see an Ice Age version of what The Isle’s got going for itself. Play as dire wolves, mammoths, short faced bears, Irish Elk, Humans and more on a vast open mammoth steppe.
Maybe more fun to have the humans as the scary persistence-hunter alien NPC-s.
I'm sorry Twist A's thing is non human. You think it's possible for Twist B to occur EVEN with humans?
@@d4rkpr1nc39 As it was mentioned, make them part of the ecosystem that they cannot escape out of. How did humans survive the Ice Age? They were pack hunting. Just like any other animal would. And pretty sure that there were numerous occasions when a human foolishly wandered out where and/or when they shouldn't have, in insufficient numbers, and quickly fell victim to the elements. So yes, it would be possible.
@@A_Dragovich I'll give that the benefit of the doubt. Though that would mean these humans thing is only crafting spears for the sake of hunting. Making campfires are just momentary homes.
@@d4rkpr1nc39 exactly, they were nomadic moving place to place to follow their food source. Predator aren’t to different from these nomads
26:05 you might make fun of the camarasaurus but they are so OP they could easily kill a T-rex or giga
He's not making fun of them, he just can't take them seriously. Not the same, although both can have devastating effects on one's health.
nah, as Giga u fuck them up pretty bad
i sincerely want you to know that these video essays are amazing. You explain your thought in a fun creative and enjoyable way that everyone is able to understand. keep up the good work and have fun doing so because thats what makes them fun for us too
This sounds great as well bc it isn’t about grinding, then getting killed, and only rewarding the sweatiest. This concept allows you to enjoy the start of the game, withou it feeling stagnant too quickly. Love it.
Yeah, most survival games are great in theory but terrible in practice like rust
Thousands of developers right now: "WRITE THAT DOWN, WRITE THAT DOWN"
i hate that i laughed at that
I hope they write it down. The concept of the game looks sick af
its funny because there are games just like this on roblox, where you play as a dinosaur and evolve and get bigger and stronger.
@@haikalaxhan2904 id fall in love in a game where you play modern day animals all around the world
Sadly, thousands of developers are worried working on another CoD, Battlefield, 10 different forgettable Battle Royales and that Avatar game revealed at E3...
Love these video essay's man. It's awesome to see you're not just a funny British dude, but also a talented writer and analyst! Keep up all the amazing content!
We’re going to come back to this video in like 5 years and see how Soviet helped game devs corner this part of the market. Hopefully we get some fun
The thing with path of titans is that all players can be found clustered in one lake on the map. Every asset for a twist B is there, it's really just the player base. This has been somewhat worked on, however, with the addition of water quality, which forces players to wander around the map in search of water.
The fundamental problem leading to this is the current lack of consequence for death, and lack of gain for staying alive longer.
They're working on the growth system and such but until that's complete and it comes out of demo and such, the problem will remain because the player base isn't incentivized to act as they would in the Isle.
Soviet doing video essays is seriously something I never knew I wanted
I gotta admit sovietwomble does really good video essays, they have a very unique feel to them and I really dig it. Top notch