Multiple AI and Target Prioritization Setup! From the Depths Tutorial

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  • Опубликовано: 29 янв 2025

Комментарии • 35

  • @Daemonworks
    @Daemonworks 3 года назад +6

    As I recall, you can also use multiple AI to cause weapons to aim at different blocks on the target vehicle, even if they're sync-firing, which can be handy for some specific purposes.

  • @nomanlander
    @nomanlander 3 года назад +5

    most of my construction have 2 or 3 AI in them, it is wonderful especially if you have both hitscan and conventional weapons on the same craft
    also it's amazing for multi-role jet fighters with remote guided missiles

  • @hypernovamkvi715
    @hypernovamkvi715 3 года назад +3

    Thank you for this. I have like three ships that could really benefit from this

  • @youraverageengineer6957
    @youraverageengineer6957 3 года назад +7

    huh i never thought about letting 2 brains control my dakka cool!
    also im definitely gonna yoink that AA turret design
    1 more thing uh cool muzzle flash and tracer still invisible :(

    • @hypernovamkvi715
      @hypernovamkvi715 3 года назад

      Yeah I never get tracers of flashes cause I am almost always in degraded mode

    • @youraverageengineer6957
      @youraverageengineer6957 3 года назад

      @@hypernovamkvi715 problem is i can turn on every single thing and have my fps go to -1 and yet i still cant get tracers or muzzle flash effects

    • @hypernovamkvi715
      @hypernovamkvi715 3 года назад

      @@youraverageengineer6957 that is because when you stress the game it goes into degraded mode and tracers and flashes get turned off better off turning your graphic down to get them back though that only does so much

    • @youraverageengineer6957
      @youraverageengineer6957 3 года назад

      @@hypernovamkvi715 OOF even when i turn it all down i see nothing

  • @revenevan11
    @revenevan11 3 года назад

    Exactly what I was needing rn, thanks!

  • @iemozzomei
    @iemozzomei 3 года назад +2

    Added point, you can reduce detection radius by connecting an AI straight to your Weapon Controller, (eliminates the transmitter/receiver combo).
    It's very dumb, but hey, who said you *can't* have three/four AI in a small ship :P

  • @themecoptera9258
    @themecoptera9258 3 года назад +3

    The thing I want is that ability to have a weapon completely ignore targets over a certain size. I like to use AAA CIWS, but I don’t want those guns firing constantly, I only want them to target small things, and if there are only big things I want them to wait for incoming missiles.
    The weapons don’t have enough input feeders to fire constantly, but they can fire continuously for a few minutes which is long enough to sweep away small craft and intermittent missile salvos.
    Anyone have a way to do that?

    • @lillysmith6123
      @lillysmith6123 3 года назад +3

      ACBs controlling the LWC?

    • @MrJay_White
      @MrJay_White 3 года назад +2

      i just set the range low. though my cwis doesnt hit much further than a km away, i just set them to only shoot things closer that that.

    • @Basshead004
      @Basshead004 3 года назад +1

      I think the local weapon controller has an option for that

    • @chillbuilder101
      @chillbuilder101 3 года назад +1

      @@Basshead004 LWC only has option to filter small units, but not big units. ACB can recognize large units and turn LWC off. 'If target of AI-2 is >3000 vol, turn LWC 'AA control' off'. AI-2 should prioritize smallest targets first, if it runs out of small targets, then the ACB will turn the guns off. Don't forget to put a 2nd ACB to turn it back on.

    • @Mernom
      @Mernom Год назад +1

      ​@@chillbuilder1011 year later, LWCs now can have a range of acceptable target sizes.

  • @gijskramer1702
    @gijskramer1702 Год назад +1

    Do you need detection for each AI? my main guns cant decide on a target, switching back and forth and missing.

    • @BorderWise12
      @BorderWise12  Год назад

      Nope, detection is shared across AI. Sounds like your target prioritization needs tweaking.

    • @gijskramer1702
      @gijskramer1702 Год назад

      @@BorderWise12 thank you!

    • @gijskramer1702
      @gijskramer1702 Год назад

      @@BorderWise12 found the problem. i had my turret ring set to a max of -5 elevation on my very roll heavy ship. so every time the ship rolled to far it canceled the aiming.

  • @arpioisme
    @arpioisme 3 года назад

    another use of multiple mainframe! to sneak through wireless snooper

  • @Mernom
    @Mernom Год назад

    Does this video predate the lwc option to control target parameters? If you just want your crams to not shoot at small/fast stuff, that would be enough.

    • @BorderWise12
      @BorderWise12  Год назад

      No, and that doesn't work in every situation because sometimes you do want that. When a small enemy is moving predictably or has been immobilized, for instance.

  • @ninjasocks6823
    @ninjasocks6823 3 года назад +1

    You made a point talking about how that cram wasnt using "3D Tetris". Will there be any future cram videos about 3D crams?

    • @BorderWise12
      @BorderWise12  3 года назад +4

      There already has, kind of. One of my more recent CRAM tetris videos discusses 6-connection tetris, which is 3D out of neccesity. But I should do a specific video on it, yeah. 😁

  • @NomadSkye1252
    @NomadSkye1252 3 года назад

    how would you set up detection with multiple mainframes? would 1 receiver per detection component set work or would you need 1 receiver per ai channel? or would it be multiple transmitters on the mainframes?

    • @BorderWise12
      @BorderWise12  3 года назад +2

      Detection info is shared across separate mainframes, so you really only need to match transmitters/recievers when you want trackers to move separately from each other.

    • @NomadSkye1252
      @NomadSkye1252 3 года назад

      @@BorderWise12 Nice. I did not know that. Thanks man love the content

  • @solitaregames
    @solitaregames 3 года назад

    @BorderWise have you tried the new wireless weapon controllers? The ones that has integraded recievers and safe? Man those are an genius add since you can save space with them.

  • @greankung1301
    @greankung1301 3 года назад

    Multiple AI for multiple type of weapon u have NICE tips for newbies !!!!!!!!!!!!!!!!!!!!

  • @patomeunascimento8644
    @patomeunascimento8644 Год назад

    vlw ae mano

  • @chriswilliams7182
    @chriswilliams7182 3 года назад

    i would have thought that rather than trying to use an entire ai to deal with different targets it would be more effective to set up the local weapons controllers to do the same? multiple ai still useful for redundancy of course, but the lwcs can usually do a better job of prioritising or ignoring target types i think.

    • @BorderWise12
      @BorderWise12  3 года назад +1

      LWCs can only ignore certain values, they can't prioritize. Which is a problem if you still want your secondaries to finish something off when your main guns are busted.

  • @milm5571
    @milm5571 3 года назад

    Milm