Thank you all for watching my live stream. It was super fun showing you all how to use contact sets (and also motion links) to create advanced motion. I very much hope you all learned a thing or two.
Hi, first thanks by your videos, they help a lot! I'm try to study motion of different geometric concepts, theres a way to put the results one a excel sheet or even better, achive the mathmatic equations of movment? Thanks
Thanks a lot Jason for that great lesson. Just wondering if we could have one for a drill down of the 'Capturing Position' significance and likely scenarios of if you do capture or not capture?
Hi Jason, I did enjoy a lot Live Stream, I´m getting more dextrously, but just one comment; on minute 22:37 you did talk about contact set, and there, you mention the "right" way small gear and big gear should be interacting, but that is no right, that should be the other way around, small gear moves the big one. The Small gear is the Drive gear and the Big one is the Driven gear. Regards.
Cool video. Could you guys someday show us more inexperienced how you would draw 3d space joint assy from scratch. I mean something like simplified model of steering column joints (linkage) to steering rack with motion joints. I'm having slight issues turning some of these good tutorials to something useful. I mean there's bit of gap in basic tutorials and advanced model tutorials where basics have already been made. I hope you understand what I mean.
jothain, thank you for the feedback. I will look into this further and see if we can come up with something that addresses those needs. Thank you for watching!
Can you tell me how you achieve the smooth camera motion during panning and zooming as seen while inspecting the reciprocating saw at 16:33? Is there an option to enable this kind of camera motion or are you using something other than a mouse to inspect the part?
Adam Milner great question. I use a 3D Connexion Spacemouse. It allows zooming, panning and rotating all at the same time. It takes a while to get used to using one, but you’ll never want to go back.
Thanks so much for these demonstrations, BUT please I'm not sure (as non fluent English speaker) to understand why at 32:21 you do not show this particular contact set in action : is it really because your computer is not able to compute this 'contact-set heavy task' ? So what is the minimum computer required to use contact-set within Fusion 360 ?
You are correct that I did not show that contact set in action. My computer isn't great and it would take forever to calculate. I didn't want to risk messing up the live stream itself by my computer locking up. I agree with Aaron ( Autodesk Fusion 360 ) and use contacts sets only temporarily.
Hello, thx for the video,, do you know if contact set works in animation mode, i it works in modeling mode, but i cant get it to work in animation mode.
He mentions @10:24 that the base plate is stationary, what does he mean by it? The left side "layer" browser doesn't seem to show that the base is grounded, nor the timeline show some other joints applied. I recreated the first lock mechanism, but if I don't ground the base (the plate where the slider sits) then when the slider collides with the base both of the move instead of just stopping. Fixed it by grounding the base, but by searching a bit, doesn't seem like a proper way of doing it.
I did already have a rigid joint applied to the base plate. Sorry I didn't show it.
5 лет назад
@@easyriderj But against what components did you apply the rigid joint? Also what about the lock mechanism issue I mentioned before, is grounding the "base" the best toption?
@ I try NOT to use the ground option because it will not actually ground the component when the file with the ground is put into another assembly. I used a rigid "as-built joint" between the base and the assembly itself. Not everyone knows this, but the file itself counts as a component. On every assembly, the very first component I lock down is locked down via a rigid joint between the component and the assembly. To choose the assembly inside the joint menu, click the top level of the feature tree. Same place you right click to turn the design history on/off. Hope I explained everything clearly. Let me know if I didn't and I'll make you a video showing what I am talking about.
5 лет назад
@@easyriderj Thanks, that fixed my issue! That's a really nice tip for building assemblies!
It seems that in 2024, contact analysis is too slow to work on a simple spur gear train just like the example in this video. I am using a i7 13700k so that's not the problem
Øyvind Hodneland there are things that Inventor can do that are not yet in Fusion 360. If you really need those specific features, then Inventor would be a great choice. But, it isn’t a question of Fusion 360 OR Inventor because the two play really well together. You can use both. Here are just a few Inventor specific features: iLogic, tolerance stack-up analysis, frame generator, bolted connections, configurations, shell meshes for simulation and more. That being said, for anything Fusion 360 and Inventor both do, I always prefer Fusion 360.
@@easyriderj Thank you for answer! And i totally agree with you. I am also a mechanical engineer and in my last job i had to start using fusion, but that was more of a industrial designer kind of job. I have used Fusion 360 exclusively for 3 years now and are super happy about the productivity aspect of it! But at the moment it seems that for certain things i need inventor. The problem is that i use mac for all of my work. I like the interface on mac alot better than windows, it allows me to be a lot more productive. So i really wish inventor could be available on mac. Or actually, i wish fusion 360 got all the extra features from inventor. What do you think is the limitation of fusion concerning assembly size and complexity? And do you think both fusion and inventor will get even closer to each other? Last question; whats the best way to alternate between fusion and inventor, concerning design files.
Thank you all for watching my live stream. It was super fun showing you all how to use contact sets (and also motion links) to create advanced motion. I very much hope you all learned a thing or two.
Thanks!! @jason
Thanks, this was super helpful! I'm off to make incredible things now... :)
@@paulski1080 I'm looking forward to hearing how your project goes. Good luck!
This is next level stuff. So awesome! Thank you!
Technical term is backlash. This video is brilliant... Thanks so much!
Thank You for giving a wonderfull session i really understand very well
Great examples and explanations of why and when to use them… many thanks
great description of using joints...
Thanks. I learned a lot. you and your team are great in teaching.
Stefan Radau so glad you enjoyed. Thank you for the compliment. I am very lucky to be part of such a great team.
Me too!
a great resource to understand how assembly components work in relative to other components.
Thank you much!
Thank you Rajkumar!
Thank you so much you are mazing
Super helpful!
Great subject great tutorial thanks a lot
Mike Clynes it is my pleasure. More to come!
Hi, first thanks by your videos, they help a lot!
I'm try to study motion of different geometric concepts, theres a way to put the results one a excel sheet or even better, achive the mathmatic equations of movment?
Thanks
Thank You a lot!
Bogdan Kowalski it is my pleasure!
Thanks for watching!
Thanks Jason :)
Justin Keating great to see you again Justin! You make anything awesome recently?
@@easyriderj working on something 😉
wish he would say "play" instead of "slop". He's clearly a clever guy and it doesn't do him justice
Very very nice and structured video. Good explanation and nice repetition with different examples. Thank YOU!
Agreed! We need more Jason streams!
DocM it is my pleasure!
@@easyriderj No it was mine!
Great stream and well presented!
Jason for President!
I wouldn't wish that on anyone!
Many thanks though, Ethan!
Slop! Great video, very helpful.
SLOP!
SLOP³
Jason, tsk tsk shocking,....and I thought you didn't have any vices. Loved every bit!
Chris, I have one or two vises, but lots of vices!
@@easyriderj One chance to make pun and blows the spelling!
Chris Leech you weren’t wrong. In Europe, they spell it vice. en.wikipedia.org/wiki/Vise
But let's always remember that imperial is better, right guys?
Autodesk Fusion 360 It most certainly is NOT! Don’t even joke of these things Aaron. Metric wins every time.
Metric for president!
Thanks a lot Jason for that great lesson. Just wondering if we could have one for a drill down of the 'Capturing Position' significance and likely scenarios of if you do capture or not capture?
Great suggestion Stephen! That would be a great video considering how many questions I get about that topic. I’m on it
Hi Jason, I did enjoy a lot Live Stream, I´m getting more dextrously, but just one comment; on minute 22:37 you did talk about contact set, and there, you mention the "right" way small gear and big gear should be interacting, but that is no right, that should be the other way around, small gear moves the big one. The Small gear is the Drive gear and the Big one is the Driven gear.
Regards.
Great,More, more, & some More
Lou Adzima I’m on it!
Cool video. Could you guys someday show us more inexperienced how you would draw 3d space joint assy from scratch. I mean something like simplified model of steering column joints (linkage) to steering rack with motion joints. I'm having slight issues turning some of these good tutorials to something useful. I mean there's bit of gap in basic tutorials and advanced model tutorials where basics have already been made. I hope you understand what I mean.
jothain, thank you for the feedback. I will look into this further and see if we can come up with something that addresses those needs. Thank you for watching!
It would be fun to rotate the “door” so you need to slide the bolt to lock and unlock the door.
MAke a schedule, video like this, for WFH :)
Thank you very much! The thread of vice is not suitable size and shape, IMHO. It must be buttress coarse thread.
Can you tell me how you achieve the smooth camera motion during panning and zooming as seen while inspecting the reciprocating saw at 16:33? Is there an option to enable this kind of camera motion or are you using something other than a mouse to inspect the part?
Adam Milner great question. I use a 3D Connexion Spacemouse. It allows zooming, panning and rotating all at the same time. It takes a while to get used to using one, but you’ll never want to go back.
@@easyriderj Thanks! Definitely curious to try one out.
The gear slop I believe is called backlash
I learned something new from you today Mike Clynes. Thank you!
Thanks Mike! Slop is definitely not the technical term.
It was always referred to as Backlash when I was at Technical College
Thanks so much for these demonstrations, BUT please I'm not sure (as non fluent English speaker) to understand why at 32:21 you do not show this particular contact set in action : is it really because your computer is not able to compute this 'contact-set heavy task' ? So what is the minimum computer required to use contact-set within Fusion 360 ?
I'd recommend using these sparingly/temporarily...no matter what system you have.
You are correct that I did not show that contact set in action. My computer isn't great and it would take forever to calculate. I didn't want to risk messing up the live stream itself by my computer locking up. I agree with Aaron ( Autodesk Fusion 360 ) and use contacts sets only temporarily.
Thank you very much for these explanations@@easyriderj ! :-D
Contactsets have their limitations too, if you pull the slider to hard, you stil pull it through the baseplate.
Things can get wonky, but these should be used sparingly and can occasionally miss contact if you push it.
Hello, thx for the video,, do you know if contact set works in animation mode, i it works in modeling mode, but i cant get it to work in animation mode.
tommyharbofriis sorry for the very late reply. Contact sets will only work in the design workspace.
As far as content, some internal boring for CAM turning would be great...
13:10 I guess the reason it acts that way is because the mouse cursor acts as a rigid joint.
Academy in Portland? Never Portland. Denver OK.
He mentions @10:24 that the base plate is stationary, what does he mean by it? The left side "layer" browser doesn't seem to show that the base is grounded, nor the timeline show some other joints applied.
I recreated the first lock mechanism, but if I don't ground the base (the plate where the slider sits) then when the slider collides with the base both of the move instead of just stopping. Fixed it by grounding the base, but by searching a bit, doesn't seem like a proper way of doing it.
I did already have a rigid joint applied to the base plate. Sorry I didn't show it.
@@easyriderj
But against what components did you apply the rigid joint?
Also what about the lock mechanism issue I mentioned before, is grounding the "base" the best toption?
@ I try NOT to use the ground option because it will not actually ground the component when the file with the ground is put into another assembly. I used a rigid "as-built joint" between the base and the assembly itself. Not everyone knows this, but the file itself counts as a component. On every assembly, the very first component I lock down is locked down via a rigid joint between the component and the assembly. To choose the assembly inside the joint menu, click the top level of the feature tree. Same place you right click to turn the design history on/off. Hope I explained everything clearly. Let me know if I didn't and I'll make you a video showing what I am talking about.
@@easyriderj Thanks, that fixed my issue! That's a really nice tip for building assemblies!
It seems that in 2024, contact analysis is too slow to work on a simple spur gear train just like the example in this video. I am using a i7 13700k so that's not the problem
Is there any situations where you need to move to inventor as a mechanical engineer?
Øyvind Hodneland there are things that Inventor can do that are not yet in Fusion 360. If you really need those specific features, then Inventor would be a great choice. But, it isn’t a question of Fusion 360 OR Inventor because the two play really well together. You can use both. Here are just a few Inventor specific features: iLogic, tolerance stack-up analysis, frame generator, bolted connections, configurations, shell meshes for simulation and more. That being said, for anything Fusion 360 and Inventor both do, I always prefer Fusion 360.
Thanks for the assist, Jason! Great question
@@easyriderj Thank you for answer! And i totally agree with you. I am also a mechanical engineer and in my last job i had to start using fusion, but that was more of a industrial designer kind of job. I have used Fusion 360 exclusively for 3 years now and are super happy about the productivity aspect of it! But at the moment it seems that for certain things i need inventor. The problem is that i use mac for all of my work. I like the interface on mac alot better than windows, it allows me to be a lot more productive. So i really wish inventor could be available on mac. Or actually, i wish fusion 360 got all the extra features from inventor.
What do you think is the limitation of fusion concerning assembly size and complexity? And do you think both fusion and inventor will get even closer to each other?
Last question; whats the best way to alternate between fusion and inventor, concerning design files.
@@adskFusion maybe you also have some answer/thoughts about my last post?
👌🏻👌🏻👌🏻
Thank you Evan LaCava!
👍👍👍
Needs more slop. Sloppy slop slop
Backlash ya blade