IS THIS THE BEST ARGUS BUFF SO FAR? | ARGUS NEW ULTIMATE EFFECTS
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- Опубликовано: 5 сен 2024
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Now THIS is the reason why devs are SOO afraid of buffing argus
Immortals problem. Nerf a bit too weak everyone can counter, buff a bit too strong no counter.
@@lass_isolet5 sec immortal but less damage and lifesteal?
@@notneko3827Might as well turn him into a tank at that point. :)
@@Eis_ better than nothing
Yeah just put the thunder belt on him since no need skill to trigger stacks
BANG THE ENEMY - said the all mighty Argus after receiving the buff
🧐
President this is not r/MobileLegendsbangbang
Jin u an Zayed Fan too?
BANG THE ENEMY!
"Throughout The Land of dawn and abyss, I alone am the Bang Bang one"
-Argyatt, the fallen rizzler
This truly is our Moba Legends 5v5. (Indian version name)
Don't celebrate yet. "Balancing" is gonna come down on him really hard. 😂
Immortality or NERFED
Maybe just remove the "Purify" effect and it will be balanced
Nah bro from what I can see from this gameplay, hitting enemies with skills no longer fills up the bar (only basic att) and hitting tower with basic att no longer fills up the bar. Moonton trying to sneak nerf on Argus again.
@@JetroGL29 better keep purify without buff
In other words, just don't mess my main😭😭
@@JetroGL29then he can't survive getting jumped and will die before even getting to use ult
Let me explain his ult in simple way,
His ult is basically a Reserved Lifesteal bar that gives Movement spd on Active, During that time, even if you didn't let your Hp bar drop to 0, All your damage is converted to Hp, And during this time, you are enhanced possible gaining passive every 0-2 attacks, You can shred enemies by going crit and be super fast too
Don't be afraid to still attack when your hp drops to 0, you still got 2 seconds before going away to danger
Also i noticed that only BA now regenerates your passive, no more slow regen even without attacking
Yeah thats weird, the last part i mean, his passive red bar regen is part of his, well "passive effect", which isn't mentioned in the patch since only the ultimate revamp is mentioned in the patch, but its obvious that they changed it somewhat, either that or its a bug that occured because they are tinkering his ultimate
@@kurimuzonakahito I think they forgot that his ult regen more passive but i guess they removed it because he now regenerates 50 energy when he hit enemies that got ulted, and using second skill makes his basic attack always do passive one after another
3:24 this hurts my soul as an Argus main. No malice energy charging when hitting turrets is a warcrime change, his split pushing is so much worse now and completely changes his playstyle
It hurts really bad
Masha: first time?
1:44 His passive ignores 40% def thats why sometimes it hits hard
They're definetely gonna nerf either the def ignore or the damage
@@GengUpinIpin why nerf? Argus is already a mid hero and relies too much on late game or fed team. Lets not forget how most experienced exp players will freeze lane argus.
didn't that buff happen 6 months ago?
@@GengUpinIpindon't even dare say that to argus mains 💀
@@dahenry this is advance server if this new argus buff is implemented in the original server a few weeks later, he'll definitely receive a nerf that's how moonton making "balance" to an overpowered hero cause of the buff
"The immortality is 3s but his ult can last up to 5s so his ult lasts up to 5s and if immortality is triggered it will extend to 8s. Overall, if you used ult when you're about to die the ult will only last up to 3s so his ult should be used while your HP is still pretty high"
@@nice-qp2gk i didn't understand how to trigger his ult to 8s
@@moonknight5174same here
@@moonknight5174 Hororo suggest that we need to use argus's ult when fully hp. If you are using the ult when high hp bar and dive into the turret within 3s, you will not die due to immortality of 3s, while your health reaches zero (in ult state within 3s) you will gain another 5s immortality.
If you just press ult when almost dead, then your hp bar reaches zero by after using ult about 1sc, it is automatically triggered the additional 5s so total is 6sc... just to remind that we cant abuse maximum of 8sc immortality, it depends on situation or luck
@@norsyahmirulaminbinruzlan6155you got it in reverse. The "buffed windows" is 5 seconds, if you "die" in this windows the countdown to of the 3 seconds of immortality is started.
You got it backwards bro argus's ult is 5sec while if you trigger the new passive on his ult it will "change" it to 3sec so basically if you trigger it while low hp then ulted instead of 5sec+ 3 sec ult it will just be a 3 sec ult @@norsyahmirulaminbinruzlan6155
i noticed his passive dont work on towers anymore unless its a bug, is a nerf to his tower push efficiency
they want him to kill enemies,not splitpush all game because he is bad in 5v5
The last time I played Argus, his energy automatically Regen even if u stood still, but now u have to only be hitting enemies
@@demploix9411that nerf hurts
@@waleedabdullahkhan5706 Tbh, it's probably to balance him out since his ult has a total of 8 seconds of immortality (and probably as a way for the devs to respond to those complaining about him being too good for split pushing)
@@RandomInternetPerson01 8 seconds if you can trigger it, if not you will get 3 sec lol
I mean his ult is kinda nice now, but i would prefer it to be 4-4 second instead of a 5-3.
And Hororo didn't mention it but his energy regen on idle is removed and that is a HUGE nerf on early. It didn't shown that much since he is fighting Ruby, but he would be smacked by any other Exp Laner with this nerf.
His passive's damage and regen was also slightly nerfed by 50. Not really much of a difference, but it also does make it harder for him to go against other exp laners, especially in early game.
It's overall a nerf especially with our current exp lane meta.
Rip for those who thinks it's a big buff😭💀
It's a nerf disguise as buff and sadly the majority believe it and only the minority sees the nerf, and it's a really devastating nerf at that.
Yet again this "Buff" comes with hidden "nerfs"
1 - He no longer can remove debuffs when he activates his ult: if you're stunned you can't purify yourself anymore with Ult.
2 - The total duration of actual immortality is cut down to 3s from 4s. Skilled Argus mains that had perfect ult timing that used to use his ult at the last last second before death are effectively getting worse death immunity from his ultimate.
3 - His passive is changed and doesn't accumulate malice energy unless he performs a basic attack.
Yup fr, idk why they are excited just because they heard"8 sec Argus Ult😱". The new ultimate is insanely harder to trigger compared to the current ver. Just give back 5 sec ult and it's already fine. We don't need 8 sec ult that is insanely hard to get. Also note his passive is useless to tower.
@@xiphos9392it's a big nerf especially against our current exp lane meta like yz. 🙏🏻😭
Dude I hope they won't gonna continue it. 🙏🏻😭💀
Preach it brother!! This blind non Argus main only sees the speed buff and DPS!!
As an argus main, this update really excites me because his gameplay isn't so braindead ano
@@predaxgamer6396 Argus no longer Regen energy when not hitting targets which is bad when you try to play safe on argus especially when dealing against meta fighters like you zhong so no more hit and run trick on him for harassing and his ult has now a delay and no longer removes debuffs (Idk but his ult doesn't state that it still can remove debuffs) so once you've got stunned you're done and argus no longer Regen upon hitting towers so minus utility when pushing turrets + his passive damage and heal got shadow nerfed from 200 to 150 so overall it's a nerf
Pros:
-More dps when ult is active
-more offensive capability
-more mobility and chasing capability
Cons:
-Less utility
-Less powerful in laning phase and ult dependent
-Can no longer activate his ult when receiving some chain CCs
-More ult cd
So overall it's a nerf
I'm not happy as an argus main he needs buff like atk speed growth for me cuz I can still feel the nerf that he received in his revamp when dealing against dominance ice users.
So for me it's a nerf especially with our current exp lane meta.
(Sorry for my bad grammar 😭)
Back when Argus' ult can get a full bar of rage back then, they changed his ult because they don't want Argus players to do the Passive BA then use Ult then Passive BA while inspire is active. So, they changed it because his ult is like a double edged sword then they changed him to what we know of him in the original server. Then this "adjustment" came like a double edged sword treatment...
Did someone notice that his energy bar is not increasing by itself and also if hitting tower.
They removed it from his passive. they want him to be proactive on the map,not splitpushing all game because he is bad in teamfights
Aw man
Nooo😭
No more split pushing argus I guess
ult buff for passive nerf ig
He is balanced now he doesn't need a nerf my only complaint is that he relies on his ult too much
Thats why he got low ult cool down now blud
he need his ult to function thats all
I'm sorry but hasn't he always been relying on his ult for many years?
... isnt that make argus, argus?
I mean whats argus without ulti anyway,
He wont shout "immortality or death" for no reason-..
well I think thta's how argus is, super big risk for super big reward
Moneyton is giving back the prime argus experience in the facade of a "buff".
They basically make trade-offs each "buff" or some kind of adjustment or revamp on a hero, and in this case they're trying to slowly kill off the idea of immortality by shortening the actual invincibility state to 3 from 4 seconds. Which was originally 5 seconds on his og version and he even perfoms the same without using ult btw.
As usual, moneytons "buffs" are just nerfs masked as a buff. They didn't entirely give back his og performance, they only put it on his ult, making his normal state like the usual sluggish argus in original server. They really did separate something that was already whole. I wish they never did changes on him in the first place.
@@MrJomharp and his energy regeneration no longer regens forcing you to attack and attack just to deal the damage and heal from your passive and since the weaker damage and heal from 200 to 150 he's easier to harass in the laning phase. It's a nerf for me especially dealing against meta exp heroes
To summarize up,
Teamfight capability - *BUFF*
(bcs new ult mechanic)
Split pushing capability - *NERF*
(bcs passive no longer recharge when hitting turret + pushing base when minion die is harder bcs only 3s immortal + no passive💀)
Laning capability (early game) - *NERF*
(bcs passive no longer auto fill thus poking the enemy will be harder)
But this is just my theory. Need to try using the new argus first to confirm it. What do u think?
@@fumetsu05 damn true tho I'm argus player I can confirm he is now a teamfight hero well the bright side is he only need level 4 now to slaughtering enemy exp
Sorry for bad english
tbh,all argus need is the 5 seconds duration for his ultimate and thats it,they don't need to rework his ulti at all since he is already good in the original server and I think they should increase his passive regeneration on his ultimate too
Buddy he's not good if we compare him to the entirety of the game like if I were to make a list of how good heroes are and viability Argus is barely top 50 and I'm an Argus main that says a lot.
@@komishouko328not to mention it not really ez to kill ppl in late game especially during lord spawn
@@coldbread8313 yah terizla n yu zhong are freaking tanks
@@frost083Yu Zhong can be melted by argus easily, that’s literally not even a question in late game
Argus can do that to terizla too but the problem is the damage reduction passive so it’s a bit harder
@@nightshade777yu zhong petrify n ult :🗿
next update be like : argus is performing to well so we cut down his health to 1k 😂
Same shit happened to Sun revamp when he first came out 😭🙏 they immediately nerfed the stats of his clones
@@Jimmysim-rq9vl moneyton : he was too op so we just cut down his PP and wings now cant he use Ult anymore
@@frost083 bruh💀💀
now they just need to revamp Rafaela Passive so the twins angels will finally shine together
THIS please!!
Argus: how about no
"Shall bang thy enemy" Said Argus.
"the" would've been the better word, "thy" means "your" in fancy english
The only ability Argus lost was, you guessed it, his pushing ability
Bruh thats sad,
I mean you can only do so much with pure basic attack fighters which is why almost none of them are even good in the meta.
I realize something, that the Malice Energy from its passive is now not automatically filled per second...
interesting update on him, hope they don't revert this one and replace it with something worse
Let's just give them an idea. Self activated ultimate 3 seconds that gives enhances everything except his movement speed that is reduced to 99% 💀
I know this is out of topic but now we can't have Argus Arrival strat for now (split push), because the spell kinda bugged the moment I tried it...
I'm an argus main but argus doesn't need these changes 😭.
Argus no longer Regen energy when not hitting targets which is bad when you try to play safe on argus especially when dealing against meta fighters like you zhong so no more hit and run trick on him for harassing and his ult has now a delay and no longer removes debuffs (Idk but his ult doesn't state that it still can remove debuffs) so once you've got stunned you're done and argus no longer Regen upon hitting towers so minus utility when pushing turrets + his passive damage and heal got shadow nerfed from 200 to 150 so overall it's a nerf
Pros:
-More dps when ult is active
-more offensive capability
-more mobility and chasing capability
Cons:
-Less utility
-Less powerful in laning phase and ult dependent
-Can no longer activate his ult when receiving some chain CCs
-More ult cd
So overall it's a nerf
I'm not happy as an argus main he needs buff like atk speed growth for me cuz I can still feel the nerf that he received in his revamp when dealing against dominance ice users.
So for me it's a nerf especially with our current exp lane meta.
(Sorry for my bad grammar 😭)
@@azyrhie preach it!! As a Argus main, I keep telling them that it's an over all nerf but all of them are only looking at the speed buff and DPS, it only looks strong cause the players in Advance Server are just playing around but in the live server, playing like that is only reserved in grandmaster.
@@azyrhieas an argus main, i also agree with you, this is not a buff this is a nerf. I am fine with the current state of argus. But if they wanted to buff him a good idea would be to have some sort of immunity to cc skills when engaging with multiple enemies at the same time when he is in is ultimate so that he will be more viable in 5v5s and team clashes
I wish they'd bring back the bleed damage in his second skill
too op
I agree
@@420N6n_ i do not find how bleed op. i find more in annoying spot
@@nightchrome1076 they just sacred of argus
@@nightchrome1076 its like yuzhong sha essence,its not fair when you have immortality in your skill you also want the bleed damage,then yuzhong will be forgotten as durable exp laner in the next update for sure
Oh shoot i just noticed this, when argus isn't in combat and just walks towards a specific area, his passive doesn't generate, more over it only becomes active when he hits something...thats..kinda disappointing since you won't have a passive prepared
Fr, you can no longer do hit and run combo. It makes it harder for him in early laning phase because you can't no longer do 1+2+passive combo on enemy. His pushing ability also got a huge nerf because the passive no longer increase when hitting turret.
I do feel like the removal of the rage bar increasing on its own is a major nerf to his early game and especially against meta fighters like YZ and Terizla and also a bit too harsh for Argus players. Not to mention the actual immortality duration is 3 seconds, so he HAS to use his ult when he has alot of health, because if not you'd only get 3 seconds of immortality. This version of Argus is way more reliant on his ultimate than our current Argus, so this is yet another hidden nerf in disguise. Maybe make it so that the duration of the ult is 4-4 instead of 5-3 and add the slow rage increase back
kinda sad that he doesn't passively generate passive or even generte it on tower
Actually they did nerf his damage and heal on his passive. From a base of 200, it was nerfed to 150; both damage and heal. I also don’t know if they kept his slow immunity or his purify on ult.
Edit: it also seems they removed his rage gain going up when hitting the turret, which is odd.
1 more thing they removed is (in oreginal server when the ultimate end, turrect damage will be reset to the first shot damage but now it's gone) i noted when i tried to dive an enemy and i got 1 shot by a turrect after the ultimate end. It suck. 😢
They better not nerf him after this
Either way 2018 Argus was still his prime
I'm sad and happy at the same time, i like argus being forgotten, now that it got a buff really good i bet it's gonna get a nerf soon or balance changes
This feels more like a nerf than it is a buff, i hope that the devs change their mind. If they really want to buff Argus just give him back the 5 sec immortality duration, the rework is unnecessary and for me, is unwanted, seeing how he'll very likely perform worse now, with the even shorter 3 sec immortality.
Okay, so it seems the passive has 100% uptime if you hit with the AOE of the ult with the second skill so, this actually is an insane buff. You can pair it with the Malefic Roar to hit even higher penetration % while atk speed is a little redundant considering his passive animation is fast enough in itself.
While his Immortal State duration is indeed, nerfed even more, the adjustments to his passive allow for a really quick burst of basically anybody if you use the Malefic Roar as well, with the ability to hit 80% physical penetration.
Overall, this buff is actually something i would want, though the nerf to the ultimate duration is a bummer, the fact that his passive has 100% uptime makes up for it. By a long shot. Plus the movement speed too, practically anybody will be burst down with a full crit build. Hopefully no more nerfs come to him though.
I do believe they should keep the purification effect from all cc except suppressed though. Cause CC will be the death of Argus if not paired with a Diggie. Otherwise, he'll be significantly more ult reliant + team reliant rather than his usual One Man Army style.
Though, with a bit of getting used to, the One Man Army playstyle may still be viable considering his absurd burst capabilities now.
Mixed feelings on this, cause now we should wisely choose on when to use ult and not just all the time, and also increase map awareness, cause despite the buff on ult, it also has now a longer cooldown (and because argus doesn't really use fleeting time), your become more of a sitting duck to ganks, skirmishes or getting burst down by assasins while your ult is on cooldown (also, argus despite the ult buff, is still WEAK TO CC)
Let's go!!!
huge passive nerf on early for a slightly good ult
ARGUS BUFF FINALLY!
It's quite an interesting change tbh. Here's a couple things I've noticed though:
One, his passive doesn't seem to passively fill anymore
Two, if you look at the gameplay showcase, you can see that Argus ult is uninterruptible, meaning if you press it and you get cc'd, it will still pop. Another thing is that, shortly after that, you can see that Argus gets stunned but his ult can still be pressed (0:21). This is huuuge.
Three, his passive doesn't fill when hitting turrets (wtf)
Overall I like this buff. I hope the third point I mentioned is just a bug though cuz that would suck while pushing turrets.
It is not a mistake, more things will be lost argus, if you know about revamps you should already know that new changes mean losing other benefits
I'm pretty sure about the ult is always like that , you can use it while cc'ed
Ult cleanses CC ( Except Suppression ) from the current argus as well
the ult was always like that
he can even use it while suppressed around 2018 made no sense when they removed it when it’s literally an immortality skill
@@murasakilila it's a nerf mate. As an argus main since 2019. This ain't anything close to a buff.
I like this change. Argus's current ult is treated by the player as a defensive tools rather than an offensive one. Use it too early, you waste 4 seconds of immortal. Ultimate should be use offensively. The current ult is punishing player when using it too early but rewards them when used at the last seconds.
This experimental ult reverse that concept. Use it aggressively and you are rewarded with a 5 seconds immortality and a buff on your passive if you land your 2nd skill. Use it sparingly, it will be the same as how it was, save you from death only worst (3 seconds immunity from 4). Plus, you also get that additional 3 seconds immunity if your hp (not recovered hp bar) reaches zero, rewarding a more aggressive play.
Overall, I like this change. I hope it will make it to original server.
This does absolutely nothing against CC chain, in fact it's worse
@@patrickmccoy7959 Argus was always vulnerable against CC chain regardless what iteration you pick. As matter of fact, this changes fare much better against CC chains solely because you have longer duration. Than again, if you are diving 5 man alone, that is your fault.
Finally after years we will be able to see the Argus slain the enemy on the base
Lol even old argus can do that
No malice energy from turret??!!
That fkin nerf
So the ult is gonna have some "random like" duration (from 3s to 8 s)?
while watching this as argus main i noticed his passive isn't triggered when hitting turrets ( its on 3:21 ) so thats kinda big deals when his passive on global server can shred turrets even on critical dmg considering he is pouring damage only from his basic attacks,
I think with nowadays equipment and updated emblem he is quite balanced even for honor - glory rank , not too weak not too strong, what a trade for buffed ult 😶
How about making the new Argus vs fighters. Like the way you always do
0:19 "sakit" mean "that hurt"
he knows tagalog
@@murcielaviole5621 is it Tagalog? I thought its bahasa
Edit: after I checked it it's was same
@@TuruEnak indonesian not bahasa
Hmm... In my opinion, this new buff will make him easier to use for larger percentage of people. Though personally, i still prefer to keep my ultimate at the very last second just to play psychology tricks to my enemies so they'll be confused on wether to go full fight or not. I can see his ult be used aggressively to chase the enemy under their tower in the very early game though! But as I've witnessed, I think it's the dev's intention. Which is why they remove the energy regeneration when attacking a tower..
The extra attack and mobilty is nice though, just don't get reckless when it's on cooldown. Hey, at least it's not 120 seconds or 60 seconds cool down XD
Saw on TikTok that argus got a nerf instead of a buff and all I have to say as an argus main who tried that argus on adv server is...love what they did with argus now with 8 seconds of ult it's just too over powered hopefully they don't change it
Ult no longer removes debuffs and his energy no longer regens if not hitting targets so it's harder to play safe more when the map is pressuref by the enemies and his passive damage and heal got nerfed making him harder to compete with fighters like yuzhong in the early game without ult so it's overall a nerf especially against our current exp lane meta.
@@azyrhie yeah but if your smart enough and can predict the movements of your enemies he can still be op
@@azyrhie all I can is yeah it's Abit of a nerf because they removed the debuff effect but if it's a 1v5 situation and you used your ult it's like a free health station from what I did on adv server
@@azyrhie also with the right build
@@noagaming3243 but the problem here in this buff is it's a big nerf for his early game cuz lower passive damage and heal and no more Regen energy per second that makes him no longer capable of poking his enemies so overall for me it's a big nerf because of our current meta exp lane heroes.
Triggering passive has always been the way to use argus this makes it go crazy but usually you still have to wait for the enemy to cc you so you won't get slowed down during ult
3:20 wait... he no longer gets energy from turrets???? They really do want to make him more viable not only as splitpusher.
OK i like how it recharges the passive faster but NOT THAT FAST. But i like the concept of damage on click.
His passive had been debuffed: heal and damage from charged attack
200 - 150.
Also, due to the reason of deleting his passive charge/second he cannot push like before. His early game will be more painful. And his forest role will be useless. I think, that old Argus better. Just increase his attack range and make to him invulnerability to slow effects during ult.
0:20 it hurts
Argus is my solo queue main since 2018. IMO Argus doesnt change, I'd argue he is nerfed overall. Because the 5 seconds is just a buff state with increased lifesteal like zilongs ult. The immortality is shortened to 3 seconds.
His passive doesnt refill automatically now or even when hitting turrets. Might be a bug but if not, its a terrible trade.
This still dont solve Argus main problems, which is over reliance on ultimate as a basic attack only hero and his ultimate state is useless when people just dash away and zone him.
Next, a shorter immortality state is bad as proven before. His new ult mechanic is interesting but still serves nothing to help him survive or deal damage upon any form of CC, which is average of 1.5 seconds, taking half of his immortality state.
The ult AOE is not useful because if you dont hit anyone, he don't get enhanced passive. Would be better if it was a taunt wave or slow, then he can help in team fights, which he struggles in this always chain cc meta
Seems nice but when you play him like I did in a few matches, he feels worse actually. Because his problems still remain.
Perhaps they should try revert to previous 4 seconds form and give him cc immunity during ultimate as an experiment for a few weeks. Even then, he can easily be kited or left alone, surpressed etc. If its too OP, then remove it, but i doubt it will ever be even then.
The passive got changed too it doesnt go up now unless you hit minion,heroes and creeps (except turrets)
Tower and Base Dive gonna go crazy 🥶🔥🔥
If they can make this to Argus maybe they can also buff more fighters?? (Silvana,Khaleed are a few examples of heroes that are falling off due to being only useful in circumstances.)
The only downside to this revamp is that his ultimate is actually easier to bait with hard burst damage heroes because of the idea that casting ult early is better.
Finally as an argus main im gonna used him in every single match
7:06 tank ruby just got melted instantly
I think the new Argus has different gameplay
Instead of using his ult as late as possible, you want to use his ult as early as possible.
You want to fill the rage bar as fast as possible and his ult is the answer. Also Great Dragon Spear increase your mov speed while using ult so it's easier for you to chase the backline
If he's meta then jungler tank meta might be back again
Bcs if you wanna play damage exp, your jungler MUST play jungler tank.
Unless they buff the tank roamer and nerf the healing support then you don't have to play jungle tank if your exp is damage exp.
Seriously tho tank roamer need a new item, healing support already have Flask while tank roamer? They need an item that only effective for them. Maybe an item that increase cc duration 50%? jungler tank might have a cc but they don't have that much compared to roamer tank so it might be a good idea
6:12 looks like the purify from his ult is gone now, so no clutch ult to survive anymore
It still there, but there's a delay to his ult
Thing to consider on this new argus.
Pros:
- better ult mobility
- Ult damage massive heal increase upon cast on multiple enemies
- Energy regen is absurd when ult is active
Cons:
- No more energy regen upon idle or on towers
- No more purify effect on ult
- no more second skill energy enhance
- ult has extra cooldown
- Actual immortal state is only 3s
- playstyle is now different to what argus mains are used to
Overall, the playstyle is now similar to 2018 argus, and is overall a nerf to his efficiency and use on the battlefield, to where he is very ult reliant and much MUCH more weaker in the early game now.
It still has purify, immortality can be extended if the hp during the immortality drop to zero
While actual immortality lasts only 3s, remember that you are given a 5s grace timer to trigger the invincible state. So by technicality, immortality lasts for 5s-8s. With the first 5s having less buffs than the last 3s
I guess the 2 skill still have energy enhance
Old argus usually use ult when low hp, but now moonton want player to use his ult early so he can spam the passive
I like this better tbf brings back memories of the old Argus an actual late game monster of a hero instead of some basic attack hero locked to split pushing all day long and using ult just to live instead of going ham
argus with the new fleeting time is super strong now. ignore shoes, full crit bulid(4 items) and 1 adjustable atk item to counter heroes. mm emblem, crit skill, movement skill because no shoes and 2 options for 3rd skill, war cry or the atk speed reduction. with fleeting time you dont need the cd reduction skill as 3rd.
It feels so weird seeing Argus ult when at full health, seems like his ult will get baited alot now rather then you baiting enemy with the current ult when youre about to die
Damn he's stonk
my hero ❤
As an Argus main, hes got more of a nerf instead of a buff.
Well, from Hororo gameplay, his playstyle doesn't have too much change. Just more aggressive (I get to used it) and make crit build much worthy (still gonna use trinity crit). His ultimate doesn't change too much for me. I'll use ultimate immediately when get CC anyway XD
They removed the purify effect
From 5 second immortality
(-Immortal but useless just a Human Meat)
to 4 second +High Damage & Atk Speed
to 3 second More Damage & Atk Speed☠️.
Next years argus no have immortality xD
@@Climjow As a Head to Head player we are going to hell faster than my team surrendering.
@@Climjow but became like Aatrox☠️
I think this buff is balance because when argus about to die his ult only last 3s and if he have full hp it last 5-8 seconds Nice 👍
Edith: i noticed argus passive now dont work on turret
argus currently only has 2 life and before he had 3 life, so no, it's not the best buff, in fact it would be better the way it was 2-3 years ago
All argus mains only wants cc immune on his ulti thats it
I'm really hoping they don't change anything about this version of him I've tested him myself and as an argus main this is what I've been looking for an actual menace of a buff, but knowing moonton and how they handle basic attack melee heroes they are probably going to nerf him in some way shape or form which sucks but until then let's all enjoy this new Argus
one thing i noticed is it seems argus's passive doesn't seem to work on towers anymore. or is it just me.
Tower diving go brrr
Honesly keep the concussive blast, keep the enhanced warmonger and move speed but keep the ult duration to 4 second, remove the x2 malice energy in second skill and allow second skill to do crits
Bruh that's ass
His energy doesn't increase anymore when hitting turret? 3:21
Aoe dmg upon activation
Back to the old 5 secs ult duration
Bonus 3 secs when hp reaches 1 or 0
80% Movement speed upon activation and the bonus 3 secs
What a day to be a argus main. Hurts a bit on the malice energy not regenerating on its own but i guess its for balance
basically no turrets to hide for enemy and now he can solo push to base more easily
The gameplay changed a bit, current Argus pops ult when it's about to die, this one needs to pop ult when going into the teamfight
Also I wonder if they left the purify on ult activation or if he triggrrs the immortality
the purify skill stays and will never be removed, it’s an immortality skill for god sakes..
@@nightshade777 the purify triggers on ult activation or in the 3 sec immortality when HP drops to 0?
@@tinkukiller7915 ult activation
Imagine angela ulti during last second of death immunity, it will extend argus,s life more...then savage...
I think if they reduce the first skill range then it will be more balance, if he wants to play safe is almost impossible to catch
Well it's nice that argus is getting attention but this new argus is more reliant on the player because he has all the roles incorporated in his kit a jack of all trades yet master of none it's up to the player to maximize his potential his weakness is the player
damn they nerfed his passive a bit his passive doesn't gain stack on hitting towers unlike before
Imagine they change it where if more enemy heroes got hit by his ult the longer his movement speed last like 5/7 secs per enemy
When is this going to be live on the official server ?
i mean... its good but the fact that his passive can only regenerate by hitting enemies, minions and creeps will heavily reduce his ability to poke enemies and pushing lane
I noticed that his attack speed is now more faster than before even without spell. Did Moonton finally bring back his old passive? And the movement speed buff on his ult is nice, now he no need to use Sprint anymore to help him chase enemies.
Nerfs early game.
Buffs late game ☠️☠️☠️☠️😊
the inspire at the beginning😭😭😭
God Moonton is cooking with this Argus buff.
The way argus can easily abuse his passive even more is brutal. I'm very sure they're gonna nerf that soon
It wouldn't make sense if they do imo to me it's perfectly fine because he needs it lol it's just fair because when has this dude ever been meta? Like never exactly I think moonton should really keep this new version of him he can actually join teamfights now instead of split pushing 24/7 and actually dish out massive amounts of dmg
Is just me or his malice energy feels like forever to charge?
Yeeeeeeerrsssssssssss lets goooooooo ( edit not the one i expect still low dmg no CC immune)
I honestly think his ult is just the same except the damage boost and ms bonus. The death immunity is just the same
YOWWW FIRSTT
Now this.... Does put a smile on my face
Don't smile dude it's a nerf 😭🙏🏻💀
Argus no longer Regen energy when not hitting targets which is bad when you try to play safe on argus especially when dealing against meta fighters like you zhong so no more hit and run trick on him for harassing and his ult has now a delay and no longer removes debuffs (Idk but his ult doesn't stare that it still can remove debuffs) so once you've got stunned you're done and argus no longer Regen upon hitting towers so minus utility when pushing turrets + his passive damage and heal got shadow nerfed from 200 to 150 so overall it's a nerf
Pros:
-More dps when ult is active
-more offensive capability
-more mobility and chasing capability
Cons:
-Less utility
-Less powerful in laning phase and ult dependent
-Can no longer activate his ult when receiving some chain CCs
-More ult cd
So overall it's a nerf
I'm not happy as an argus main he needs buff like atk speed growth for me cuz I can still feel the nerf that he received in his revamp when dealing against dominance ice users
(Sorry for my bad grammar😭)
Ngl, I might like this new argus actually.
We need a jjk hakari skin for argus 🗣️🗣️🔥🔥🔥
And if balancing occurs i need the ult for exactly 7 seconds and 11 milliseconds
3:23 HIS PASSIVE NO LONGER WORK ON TURRET!!!!????
I think with thunderbelt,fleeting time and rest was trinity item he can be tough and hurt for tank hero 😂
And its weird build i mean you need 40% cd and with only 3 cd item you got 35% so you sacrifice (1st slot talent that can be movement spd/phys pierce into cd) with assassin talent
Argus no longer gets passive by turrets??
no passive regen is gonna hurt extremely bad in the early game.