I totally enjoyed your video. It kind of made me wish that SSX3 hadn’t been the last of the SSX games that I made. I think there could be lots of life and fun new experiences left in the franchise - never say never 🤷♂️
If you're up to the task Steven, hit us back with a crowd funding link and we'll see if we can all get on board, maybe under a different brand, but nonetheless you'd have my support!
@@steverecht SSX3 will always be my favorite game ever. Never has a game since given me a feeling of actually achieving things. Did you also have a hand in the selection for the games soundtrack? Because this game and its soundtrack rocked my world!
Glad to hear how much you like the game. There were a number of folks that had their hands in on the soundtrack, but the first to come to mind are Johnny Morgan on the music side and Conor Lumpkin on the production side. Lots more people on the overall sound design too, including how the music, DJ Atomica and SFX were all crafted and the pulled together. The success of that game was that our team had so many talented people working together and most of them felt challenged and empowered to come up with great creative ideas to take it to the next level.
@@steverecht thats amazing to hear! I remember when i played SSX Tricky, i started unlocking videos of behind the scenes footage, and seeing a bunch of guys in an office space wearing snowboard gear, goofing around and all. Players could really tell that this game was a production of passion, fun and insane amounts of creativity. Also, what have you been up to after the SSX games if i may ask? I'd love to see and hear other things you've worked on 👍
I’d say this though - if EA decided to randomly remaster SSX Tricky in 2019 for an audience that wasn’t around back in the early 2000s, it might actually do well. But I can’t count on EA to do anything right anymore.
See, what bugs me most is that EA grabs a franchise, finds some way to kill it, puts up their hands like "IDUNNO WHY IT DIED," fires a whole bunch of people, then locks up the rights to the franchise and throws away the keys, preventing anyone else from trying to do better with it. They don't just murder games; they throw the corpses into their own private morgue and deny them a proper funeral. Other teams could probably pick up a franchise like SSX and do something new and great with it, but nope. EA doesn't like to share.
Star Wars games are basically dead now until EA loses the license. Star wars is one of the big franchises in gaming, you could argue bigger than some things like pacman, considering the 3 decades of star wars games and the dozens of them that exist in all different genres. But no, now all we'll get is a gambling game that's basically a mobile phone game but with better graphics, and no more single player star wars games
I know that it wasn't for everyone, but I think that SSX 2012 was a very underrated game. The trick system was every bit as satisfying as the first three games and it had a tonne of replay value. It was only really held back by the wingsuits almost breaking the race mode and EA's strange choices with regards to multiplayer (no split screen, all online events were against ghosts until a content update later on). SSX Tricky was my favourite entry in the series though. I loved the world tour aspect with lots of crazy and visually interesting locales from the insanity of the Tokyo City Megaplex to the white-knuckle wildness of Alaska. Again, this game had a tonne of replay value and a great soundtrack to boot.
Big time agreee I never played a ssx or snowboarding game before this one and I got stuck I’ll still buy it today. Big underrated if it comes back again I hope it’s off this game. Mechanics and just overall atmosphere. Loved the soundtrack n I don’t usually notice things like that
I 100% agree about the 2012 SSX. Up until now, I didn’t even know there were other games lol. But as a kid played the 2012 SSX to death. I just had so much fun and the soundtrack was so good.
I will die a happy man if they release a remaster of SSX3, the game felt so good to play and everything was tight, plus the atmosphere was perfect from the riders and players comments to DJ Atomika it's a feeling no other game has quite replicated.
A Remake of SSX 3 with all characters playable (All SSX racers), unlockables are the likes of Cuddmore, Churchill and all characters that aren't SSX competitors. More Ubertricks from all franchises are accessible + New Ones. You can go Ski too and they all have their own Ubertrick book. You have all SSX 1 / Tricky / On Tour races accessible in conquer the mountain. You have also SSX 2012's mountain to explore in free ride / challenge mode. Control-wise, it uses SSX 3 controls by default. However you can go for a "Simplified" approach and have the On Tour controls to bust Ubertricks with the alternate joystick. And maybe "a special" unlockable, a new mountain that is the 1080° Avalanche mountain with the riders being unlockables (But not customisable, they're just secret characters / skins for your SSX rider like the unlockables). AND THE VOICE LINES FOR THE UNLOCKABLES TOO ! I HATE PLAYING SEEIAH OR MARISOL AND PLAY WITH A COMPLETELY SILENT CHARACTER THAT DOESN'T EVEN HAVE THEIR PERSONNAL / SECRET UBBERTRICKS WHILE CANNUCK THE BEAVER OR GUTLESS CAN HAVE THEIR OWN BROKEN UBBERTRICKS ! I WANTED TO DO THE SOUL RIDE OR THE AERIAL SPOCK 540
I actually loved SSX: On Tour. SSX 3 is probably still my favorite but On Tour is a close second for me. I think it had some of the most interesting areas and being able to do the 20 minute decent down the mountain was awesome.
I loved it too. But I never played the others, so don't really have anything to compare it too. The music in it was great too. EA really had good music at the time, remember the soundtrack of NFS.U2 and Burnout 3 at the same time.
The game wasn't fun, it was frustrating. I remember the courses being full of death traps with zero flow, less things to customize, less personalities, the menu GUI required a magnifying glass.
On Tour was my first SSX and I totally loved it. On Tour is what is SSX for me. I also found so much new music through that game that I still listen to today.
I remember watching a sort of director video on this, and one quote from one of the creative minds was that these characters were in essence, “superheroes with snowboards.” They had so much personality and so much power in their play. Hearing Eddy scream “I CAN SEE MY HOUSE FROM HERE” or Zoe yelling out “OHHHHH YEAHHHH” as you made mondo leaps and impossible tricks was beautiful. And it seems that’s what the late games missed. Personality and care.
We do! But unfortunately Steven Rechtshaffner the creator of EA Sports Big, doesn't own the SSX property and IP, EA owns it. I grew up playing SSX Tricky on my PlayStation 2 and I loved it. When I recently watched the new Sonic movie, I was surprised to learn that they used It's Tricky and THAT brought me a LOT of memories of playing the game as my favorite character in the game Eddie.
SSX 2012 is actually my favorite, still play it to this day. I played SSX tricky and SSX on tour. I feel like the people who complain about 2012 are people who can never get over the original content, which SSX 2012 did do. It got back to the roots, had a great soundtrack, and put more of a story with more substance in it. They should come back.
SSX 2012 was actually great and despite initially disliking it, I ended up playing it the most. The gameplay is undoubtedly the best, but the real issue that drove many people away IMO is the difficulty. SSX 2012 is fucking hard, and if you make the mistake of starting the game in story mode, it will immediately throw you into pitchblack lava tunnels, and canadian off-piste forests. Compare to prior SSX's which were mostly skiiing down normal ski runs, with tricks. Once you get used to all the new terrifying obstacles though - SSX 2012 is just objectively the best in the series, with massive diversity of content, tons of content, probably the best score (in a series where every game is an A+). What SSX really needed though - was to just recreate some of the easy riding content to ease people into it again: not everything needs to be wingsuiting through a crevasse and 200km/hour.
@@Yvaelle yeah l loved 2012 as well and the game definitely is hard in terms of trying to get a new trick it high score or just trying to get the perfect time on race it without falling off or slowing down once, l played constantly for 6 years and it’s still an pain in the ass lol. l do get your point tho l just wanna chill and not fly like a plane at 250km lol, global events do help but some cost a bit sadly
2012 ssx was trash because of the rewind feature and when you messed up or fell down, it didn’t feel as bad of a mess up like the original 3 plus on tour. Those two elements alone made me give up on the franchise. And I am a huge fan
The really cool thing 2012 doesn't get enough credit for imo is the weather + equipment system. Having to use wing suits, ice picks, oxygen tanks etc was really cool. However what should have happened was they should have made maps where maybe you have to use multiple equipment or maybe the map itself changed whether where you have use the right equipment to do the job.
Bruh, I still play SSX Tricky on my Gamecube sometimes. One of my favorite games of all time, I think Tricky is the best SSX game. Fight me. If they remade SSX Tricky HD on the Switch or something, I would SO buy it. SSX Tricky on the go? HELL YEAH!
I think it had the best “battle” mechanics. I loved getting everybody mad at me just so I could race while having everybody swinging on me. I loved 3 and on tour too and I understand why they had to sacrifice the ability to use the c-stick for hitting riders but tricky will always be my favorite because that’s the one where I could throw down a sick trick and immediately ride up on somebody and smack em.
I highly doubt that we will ever get any more SSX games and even if we do, I doubt that they will be good. EA is to entrenched in their pay to win, loot boxes, and currently well performing franchises to risk any amount of money on an old franchise. Especially as they already failed to reboot it. Unless snowboarding games as a whole make a huge comeback, it is doubtful that we will ever see another SSX game.
Lol, I clicked on this because I remember having such a great time with SSX On Tour back in the day. And now I find out that that's the one fans don't like xD
i found it fun but i disliked how they neutered my favorite character designs/archetypes it made me feel like the only thing the chars had in common with their previous versions was their names. besides that, a fun game overall
SSX 3 is one of my favorite games of all-time. Even though the series declined after I still thought SSX 2012 was really good and had potential to keep going places. I hate EA for the drastic 180 they've done over the course of console generations. Some people might not know this if you're a younger gamer, but as someone who was gaming since the NES, there was a time for GENERATIONS where seeing EA on a box meant there was a pretty damn good chance you'd be interested in this game and have fun with it. Hearing their little soundbytes like "E.A. Sports. It's in the game!" or "E.A. Challenge Everything." whispered at you at the start of a title was actually cool, and you didn't think "OH NO THIS IS FROM A CORPORATE VOLCANO OF BULLSHIT." like you do now. Like, remember when EA gave us Brutal Legend? Bulletstorm? There was a time when EA was publishing or developing stuff big and small that was refreshing. It was beyond sports games like SSX too. Def Jam, Spore, Dragon Age, Mirror's Edge, etc. Now though? I feel like EA killed the hopes of the future of several franchises. Mass Effect, Dragon Age, Battlefront, it all just seems like a matter of time before these games are churned out for money and turn into autopilot-developed titles without ambition.
They need to make a ssx tricky remastered version, add a map or two and leave it at that, that soundtrack was perfect and I still play that game, I feel like an updated version would have everyone buying it
They could add the emoji dances with the sings they go to. The track list would be massive, customization, lol battle royale mode with snowball guns/avalanche grenades, the special unlock characters... Make the levels challenging and they got a good game in front of them
I think in your comments on 2012 SSX, you missed what originally turned people off of the game; its initial reveal. When this game was first revealed, it was revealed as a needlessly gritty, grimdark take on the series, titled "SSX Deadly Descents" and was more about "surviving" the courses than shredding them. At least, that's why I avoided it for a while. It was more executive meddling, that didn't entirely get shaken off even when they changed it.
Yup this was exactly it... the game got delayed 1 year to rehash some things. But there was really no saving it at that point and no way EA would delay it 2 or 3 years so they could basically rehash the entire game and courses. Sadly one of my favorite games from the PS2/Xbox era looks to be completely dead at this point with no hope for a revival.
Shadowdane It's so weird seeing the hate for SSX, a large group of my friends and myself were obsessed with it for a few months after it came out. Sure, it wasn't tricky, but we weren't disappointed at all really
SSX 2012 was objectively a good game imo, but compared to SSX 3 or Tricky it just looked like a pile of fresh dung. The map design was incredibly boring and lacked in that artificial feel of the older games bar 1 or 2 maps. The trick system was bad with monster tricks being completely removed and some tricks being worth more points than others, causing you to spam 2 tricks while back or frontflipping constantly for maximum score. The atrocities committed against races was disgusting and probably warrants their own video. I actually liked the survival mode they added it was a cool attempt at innovation. The music was decent but not amazing. No splitscreen option meant you cant play it with your friends. Gear didnt look unique but was instead all the same except with different colors. The gear you could buy was fucking randomized. All in all SSX 2012 was extremely mediocre for a SSX game.
jermaine thode I mean I agree that it didn't have the impact of previous titles but I still find that a little harsh. May I ask if you used the skate-like system or sticked with buttons? I found that my friends that used the sticks had more fun and found more replay-ability I found a lot of the maps enjoyable, though I agree that there were a lot that I didn't touch unless I absolutely had to, which wasn't true of Tricky. Loved the music, I thought it fit snowboarding so well and the variety was great imo. Idk, as you say it wasn't as good as previous titles but I still clocked a few hundred hours and loved it. That's just my experience though
Yeah I play the gamecube version and the story is nintendo as sign up a contract whit ea for doing 3 games on gamecube lime NBA street fight night round 2 and SSX tricky on tour they put nintendo characters like mario peach and luigi and is not bad but they failed because of the texture and are not voice of the characters
That Minecraft music bit was so anticlimactic. Why not show gameplay with the in-game bonker ass 2000s music afterwards? To show how cool and exciting it is in comparison?
Played SSX 3 a ton growing up and loved the arcade feel of it with the shortcuts and very 2000's aesthetic. When I got SSX 2012 it felt like it had an identity crisis between the super crazy SSX style and the more serious games like Snow. It was a good game IMO but it didn't capture the craziness of SSX 3 that i had as a kid.
SSX Tricky will always be my favorite, the courses were so intricate and entertaining as well as the character personalities and music. i would die for a rerelease
I feel like a lot of people gave the the 2012 SSX initial hate and avoided playing it without giving the game a chance. I got it on the day of release, in excitement of the revival, and it was a lot of fun to play. I played SSX 3 religiously as a kid, and you can tell that they focused on keeping most of the elements of SSX 3, and a good handful from Tricky and the original, knowing those were the best eras of the series and what fans wanted. If I had to say what the 'missing touch' was, it was that the genre itself just suited the 2000's more, and gaming in the PS3/Xbox 360 era had just become too different. The emphasis now is online, trophies/achievements etc. Gaming just isn't what it used to be anymore, the culture of the PS2 era doesn't exist anymore and I feel like that's what people miss, those days which SSX 3/Tricky etc was once a part of.
An absolute favorite of mine. 3 has a special place in my heart on account of the 3 Peak system and Viggo Rolig. But I also really, really liked SSX 2012. Its online mode was everything I wanted and did for me what the previous titles could not, that is, hammering out a run for a few hours just to beat someone else's score in a custom tournament. Ssx3 was my game as a child because it appealed to my sense of exploration and immersion. SSX 2012 was my game as a man because it made one of my favorite things actively competitive and rewarded me for playing it.
I was one of the lucky ones that got SSX 2012 free with PS Plus, and I loved it. I had no idea that I had actually played an SSX game before (hence, all the changes were made), but apparently I had. SSX 2012 has a much different feeling than the old games, but I love them both. Also, anyone ever just ride down the Lhotse face over and over again because it's fun?
Man, While this video is a year old, I really remember loving one of the games. I can't remember which, but darn, it makes me sad I can't find the game anymore. After 2 minutes of research, the game is literally titled 'SSX' and is for the Xbox 360, a system we gave away a few years ago. Now I'm really sad, man.
totally agree. I played all of them all. A lot. Nothing kept me up for years and years like On Tour. I don't really understand why people hates it so much.
I think what made SSX so good was the tracks design, this sci-fi kind of tracks, with bigass jumps, with few different paths including secret ones and shortcuts, and just being able to go fast through these tracks, learning the curve, gaining the speed and just getting to the bottom as fast and as ridiculously as possible.. i remember playing SSX demo on PS2 with the time limit... good times
This video means a lot to me because I played SSX with my cousin in 2012 then completely forgot about it until 2018. I found a copy of SSX 2012 and I'm still playing it today. So thank you.
@@waalex11 call me stupid but I literally just bought an Xbox 1s on Black Friday so I could play SSX3 again... that and wanted to play Sea of Theives and Forza Horizon 4
The last game was made after EA realized they could make money off DLCs. Before SSX Deadly Descents, on all of the other SSX games, there were so many cheat codes and levels
SSX 3 is so awesome. Even to this day i still listen to the music that was in the game. And listen Dj Atomika in the background was really something special. I used to roam around the mountain just to hear the cool music.
For me I loved SSX 3 so much, I played hours among hours playing SSX 3. It was because of the unknown "Out of Bounds " hidden Trails to help the person win the Races sooner than later. I would love for a remake of SSX Series trilogy on PS4 in HD
I loved SSX On Tour. And not only because i played it as a kid. I mean that, OBJECTIVELY. I played it a few times while growing up and it had the same effect on me 5 or 10 years later.
SSX On Tour is my favourite tbh. This game series had the biggest influence on me when I was a kid. When SSX was released, my dad bought a ps2 for him with ssx included for him to play on. I was 2 years old when it came out, and I still remember this vividly. I always asked him to play that game again so I could watch him play it, one day he asked if I wanted to play it, and I said yes! I got addicted right away. in 2005 when SSx On Tour released, the game had a huge impact on me. I was 7 years old then, the artwork and the music had such a big influence on me that I still listen to Indie rock, metal, & punk to this day! I even got a spotify playlist with just music from that game on it. The artwork in the game inspired me so much that I wanted to make stuff like that as well. I'm a freelance graphic designer now with 5 years of experience, I'm 20 years old now and I still play ssx3 & On Tour to this day. I even played ssx3 A LOT this week.
SSX 2012 was a let down. Seriously, MICROTRANSATIONS! Gear stats, and those deadly terrain races that require good gear to survive the race? Wtf was that shit all about? Then they slap on a “Tricky” meter for nostalgia. So tired of these modern games loot systems. “Oh, you gotta get the purples and gold loot items”. That stuff had no business being in SSX.
Found Ssx up to SsxPS3 nice for unwinding, making some cool tricks. It was also a good game, richest content due to bigger space.. but the constant battle against terrain in half of the courses were not something I was really fond of. Vs.. I loved the warmth of Ssx on tour, with other npcs on the track, it was a happy place. You couldn't hocus pocus abracadavra you died because you felt from a 1 meter trail that you shoulf have followed into the pit of no return. Wanna do tricks? we have the best place for you... the same 1 meter wide trail
Grew up playing Tricky all the time with my little brother. We bought the 2012 game, and while it is nice, it doesn’t have that nostalgic feel that the other does.
I started the series with On Tour and absolutely loved it, still boot it up every winter. Someday I'll try the first three games since they're always portrayed as far superior.
An HD release of the original would be a dream. So long as they don’t change the outfits, hair styles or boards, but rather, add some additional ones, that would be amazing. I know a lot of people like Tricky, but the original will always be my favorite. Speaking of while they’re at it, an update of the 3xtreme game would be stellar too!
my first SSX experience was SSX on tour and i fall in love for the franchise even if from what you say, that SSX on tour was not a good SSX. but for me i loved the song playlist and i loved all the freedom that the devs take with the drawings and the arts in general like a litle piece of paper with writtings on it and all. and the gameplay was very cool with the great event of the "on tour" this great competition where finally at the end theyr is only one grat winner.
Something very important to note @RoboKast is that Steven Rechtschaffner had a tremendous influence on these games and creating EABIG, and the last SSX he helped create was SSX3. Steven had much more influence on the game than he did authority though. Stevens vision was to create arcade games aimed more towards fun than a simulation. I think as it was getting big, many more people were being added to help create further games and the idea/influence became diluted. I personally would love to see another SSX that was aimed toward the same arcade style of fun. Hopefully someday EA won't be so stubborn.
SSX - Deadly Descents was SOOOOOO much fun. I was very surprised when we saw nothing a few E3's back... but then Ubisoft goes and makes Steep... oh man that game is good.
I loved playing on tour and the monster meter was great. The 2012 one was great as well I liked competing against other people online and the soundtrack was good.
I grew up on SSX On Tour and basialy the soundtrack made my childhood. For me it one of the best games ever and I really want to thank you for this great video!
Grew up in texas playing this as a kid, now i live in colorado and i board all the time for the past 6 years. Listening to Run to the Hills and Red Flag >> :)
A big part that made this game fun for me was offline co-op, the free roam campaign, cool character style, and silly tricks. Most of what has been removed past ssx 3. AAA game developers don't know what makes their game popular, it's just a job now so i don't even think they play their own games.
This is my 1st season learning to snowboard, and I've already been up to the slopes 8 times since Christmas (apparently that's alot for a beginner). This guy on the gondola asked what got me into it & why I came so often, and when I said SSX Tricky, it was like he lost his mind xD! Still my all-time favorite game!
I'm one of the people that disliked SSX 3. What made Tricky so great was how unrealistic it was. The characters and tricks were crazy, but so was the maps. Riding your snowboard in tubes over Tokyo, city streets at night or rocky canyons made the game awesome. When SSX 3 came and killed that off, it really bummed me out that Tokyo was replace by... well... trees. It was just another snowboarding game at that point.
What the fuck? 3 was probably twice as unrealistic as tricky! Remember the tricks like the acrobat, lalala lockstep, and torpedo? Some of them were taken from tricky but you could take them much further with the faster and more forgiving flip system. Remember playing as a skeleton riding his coffin, a cow, a robot, a snowman, a yeti? Remember Perpendiculous, a dual layer neon glass half-pipe, doing stalls and grabbing multipliers on the suspended cables 100 feet above the pipe, the wind of a thunderstorm whipping you around over the sheer cliff face at the top of the mountain? Intimidator, with the ancient Japanese village, spiralling around the glowing purple pool of magic? Launching from peak to peak over suspended skyways, into the glass spiral loop? And don't even get me started on Metro City breakdown. Sure, Tricky had Tokyo Megaplex, but you're talking out your fucking ass you call SSX 3 "just another snowboarding game"
I didn't dislike SSX 3 but the tracks were indeed a bit disappointing (overall). Being able to go down from the top to the bottom of the mountain was great though.
What made SSX 2012 uninteresting to me was the lack of split screen/local multiplayer. You could race against a friends ghost, but that was it, afaik. 90% of the time I played SSX & SSX 3 was split screen with friends.
Compared to the awesome soundtrack and the epic trick of SSX Tricky, Steep is such a pile of steaming dogshit, one of my most regrettable purchases in recent memory
C A M......very cute. You're probably too young to have experienced the brilliance that SSX Tricky was, probably think anything that's newer or has better graphics, is somehow better compared to older titles. You're simply wrong, champ.
Jason Stott you’re the wrong one champ. I love snowboarding games and Tricky was actually my first one lol. On Tour is my favorite regardless of everyone’s opinion on it. And Steep has been the best snowboarding game in the past decade since SSX shit the bed. If you don’t agree, you are just being ignorant. Yes it could be better, but its better than anyone else is doing at the moment.
I played SSX On Tour and it was good as far as I can remember. Never played the other SSX, but i genuinely thought it was good. There are only some games that i remember from my childhood and this is one of it. Edit: Oh yeah, I remember now why I stopped playing this game on my PS2. The disc was scratched and it got stuck on the loading screen forever. Forgotten until now.
All they have to do is one of the two: (1) release a digitally remastered version of the trilogy for the PS4 or (2) revamp the game with original mechanics/formula and all the classic characters, tracks, and music. May some good DLC too. I know its not that simple but that would be dope.
I was wondering why they didn’t just keep it “wacky”, expand the roster(old and new characters), and revisit or revise the history of race n’ trick courses? I mean idk if that’s what actually happened...but then why not just 3 zones consisting of 1 or 2 mountains per zones? Each segment holding its own dangers (top-bottom) And to be honest I think i think we killed it letting the Co. continue w/ SSXDD. I’m actually a fan of the survival challenges it’s presents...but that just it for me (except for Alaska THATS A PIE lvl). Then again I’m just a consumer, what do I know, I Ain’t no game Dev
SSX 2012 had a playlist yourself could edit with your own music, and depending where or what you were doing the music would get a filter to be more immersive.
"SSX Trylogy REMASTER" that is what we need or an HD collection.
Might happen!!
www.google.com/amp/s/www.givemesport.com/1540339-ssx-tricky-could-be-getting-remastered-according-to-games-producer%3famp
on pc though
really... just give us Tricky and 3 with onlline and maybe some new tracks
Neil Brink I really hope they remaster it man, I love this game so much and miss it.
garbage
I totally enjoyed your video. It kind of made me wish that SSX3 hadn’t been the last of the SSX games that I made. I think there could be lots of life and fun new experiences left in the franchise - never say never 🤷♂️
If you're up to the task Steven, hit us back with a crowd funding link and we'll see if we can all get on board, maybe under a different brand, but nonetheless you'd have my support!
Great idea Jason and thanks for your support.
@@steverecht SSX3 will always be my favorite game ever. Never has a game since given me a feeling of actually achieving things. Did you also have a hand in the selection for the games soundtrack? Because this game and its soundtrack rocked my world!
Glad to hear how much you like the game. There were a number of folks that had their hands in on the soundtrack, but the first to come to mind are Johnny Morgan on the music side and Conor Lumpkin on the production side. Lots more people on the overall sound design too, including how the music, DJ Atomica and SFX were all crafted and the pulled together. The success of that game was that our team had so many talented people working together and most of them felt challenged and empowered to come up with great creative ideas to take it to the next level.
@@steverecht thats amazing to hear! I remember when i played SSX Tricky, i started unlocking videos of behind the scenes footage, and seeing a bunch of guys in an office space wearing snowboard gear, goofing around and all. Players could really tell that this game was a production of passion, fun and insane amounts of creativity. Also, what have you been up to after the SSX games if i may ask? I'd love to see and hear other things you've worked on 👍
I’d say this though - if EA decided to randomly remaster SSX Tricky in 2019 for an audience that wasn’t around back in the early 2000s, it might actually do well. But I can’t count on EA to do anything right anymore.
Well... wait till you see what they have done this time... it got worse
@@jackthorton10 Wouldn't be surprised if EA made an SSX for mobile. Then again, nowadays I can see why they would but still....
they'd put a battle pass in the game
I personally loved SSX on tour. I think it might even have been my favorite to be honest. I don’t understand why everyone hates on it so much
See, what bugs me most is that EA grabs a franchise, finds some way to kill it, puts up their hands like "IDUNNO WHY IT DIED," fires a whole bunch of people, then locks up the rights to the franchise and throws away the keys, preventing anyone else from trying to do better with it. They don't just murder games; they throw the corpses into their own private morgue and deny them a proper funeral.
Other teams could probably pick up a franchise like SSX and do something new and great with it, but nope. EA doesn't like to share.
completely agree
Star Wars games are basically dead now until EA loses the license. Star wars is one of the big franchises in gaming, you could argue bigger than some things like pacman, considering the 3 decades of star wars games and the dozens of them that exist in all different genres. But no, now all we'll get is a gambling game that's basically a mobile phone game but with better graphics, and no more single player star wars games
They did the same shit with Dungeon Keeper, fucking bunch of shitters.
the directors of the revived ssx only cared if they were getting paid in the end.
Yeah, that much is abundantly clear by now...
I know that it wasn't for everyone, but I think that SSX 2012 was a very underrated game. The trick system was every bit as satisfying as the first three games and it had a tonne of replay value. It was only really held back by the wingsuits almost breaking the race mode and EA's strange choices with regards to multiplayer (no split screen, all online events were against ghosts until a content update later on).
SSX Tricky was my favourite entry in the series though. I loved the world tour aspect with lots of crazy and visually interesting locales from the insanity of the Tokyo City Megaplex to the white-knuckle wildness of Alaska. Again, this game had a tonne of replay value and a great soundtrack to boot.
Big time agreee I never played a ssx or snowboarding game before this one and I got stuck I’ll still buy it today. Big underrated if it comes back again I hope it’s off this game. Mechanics and just overall atmosphere. Loved the soundtrack n I don’t usually notice things like that
Also, Marisol is Best Girl; no contest.
the 2012 ssx was my first ssx and i loved it so much one of the only games ea made good
I 100% agree about the 2012 SSX. Up until now, I didn’t even know there were other games lol. But as a kid played the 2012 SSX to death. I just had so much fun and the soundtrack was so good.
THE GAME HAD WINGSUITNG FFS. I had played SSX 3 on xbox., but the 2012 delivered in a major way.
Without watching the video, it was EA's fault.
I will die a happy man if they release a remaster of SSX3, the game felt so good to play and everything was tight, plus the atmosphere was perfect from the riders and players comments to DJ Atomika it's a feeling no other game has quite replicated.
Courier Six yup, totally awesome
The Xbox one port is probably as good as it's gonna get
A Remake of SSX 3 with all characters playable (All SSX racers), unlockables are the likes of Cuddmore, Churchill and all characters that aren't SSX competitors. More Ubertricks from all franchises are accessible + New Ones. You can go Ski too and they all have their own Ubertrick book.
You have all SSX 1 / Tricky / On Tour races accessible in conquer the mountain. You have also SSX 2012's mountain to explore in free ride / challenge mode.
Control-wise, it uses SSX 3 controls by default. However you can go for a "Simplified" approach and have the On Tour controls to bust Ubertricks with the alternate joystick.
And maybe "a special" unlockable, a new mountain that is the 1080° Avalanche mountain with the riders being unlockables (But not customisable, they're just secret characters / skins for your SSX rider like the unlockables).
AND THE VOICE LINES FOR THE UNLOCKABLES TOO ! I HATE PLAYING SEEIAH OR MARISOL AND PLAY WITH A COMPLETELY SILENT CHARACTER THAT DOESN'T EVEN HAVE THEIR PERSONNAL / SECRET UBBERTRICKS WHILE CANNUCK THE BEAVER OR GUTLESS CAN HAVE THEIR OWN BROKEN UBBERTRICKS ! I WANTED TO DO THE SOUL RIDE OR THE AERIAL SPOCK 540
I actually loved SSX: On Tour. SSX 3 is probably still my favorite but On Tour is a close second for me. I think it had some of the most interesting areas and being able to do the 20 minute decent down the mountain was awesome.
I loved it too. But I never played the others, so don't really have anything to compare it too. The music in it was great too. EA really had good music at the time, remember the soundtrack of NFS.U2 and Burnout 3 at the same time.
Why did they not go down the GTA route and kept the open world format except with multiple peaks and interconnected routes?
*I actually really liked 2012's SSX tbh*
Yea same i really enjoyed the 2012 ssx . I wish they made new game:(
for me, there should've been options for different tricks
just me?
Same! It was actually my first SSX game surprisingly, so it holds a place in my heart.
*Ok*
The game wasn't fun, it was frustrating. I remember the courses being full of death traps with zero flow, less things to customize, less personalities, the menu GUI required a magnifying glass.
On Tour was my first SSX and I totally loved it. On Tour is what is SSX for me. I also found so much new music through that game that I still listen to today.
Literally this
I remember watching a sort of director video on this, and one quote from one of the creative minds was that these characters were in essence, “superheroes with snowboards.” They had so much personality and so much power in their play. Hearing Eddy scream “I CAN SEE MY HOUSE FROM HERE” or Zoe yelling out “OHHHHH YEAHHHH” as you made mondo leaps and impossible tricks was beautiful. And it seems that’s what the late games missed. Personality and care.
Gorilla Gorilla exactly. As well as the retro/sci fi vibe maps.
10,000%
I used to love this game
your here uwu🥺
i just bought the sauce🥺
Me too bro
SSX3 is the greatest sports game ever.
Change my mind
Nahh on tour is where it's at.
@@marrowyoutube I said "change my mind" not "lie to my face"
@@kryptakazum548 Damn you really gonna do on tour like that?
@@marrowyoutube I've never played it tbh 😂
On tour sucks SSX 3 is one of the Best
We need an SSX Tricky Remastered!!
We do! But unfortunately Steven Rechtshaffner the creator of EA Sports Big, doesn't own the SSX property and IP, EA owns it. I grew up playing SSX Tricky on my PlayStation 2 and I loved it. When I recently watched the new Sonic movie, I was surprised to learn that they used It's Tricky and THAT brought me a LOT of memories of playing the game as my favorite character in the game Eddie.
Ssx 2012 was actually my favorite. It felt more precise probably due to it being a more modern game.
Bro ssx 3 on ps2 was my childhood. I loved that game as a kid. I felt the same way too since I live in Florida too
MikeKage same, was my first game and loved it
Yeah I'm in Florida to and played this game 😁
I loved that game. I played on my GameCube all the time during the winter!
MikeKage same
FLO-grown here too. I still play ssx tricky but on my modded ps3, and its still a badass game
I'm here to see Bob ross doing the worm on a snowboard. Only the real ones remember
Kent Heckel r/gatekeeping
Heck-el
Kent Heckel did you just call Eddie Bob Ross?? Shame on you.
You're not a real one bc you don't even remember Eddie's name
Kent Heckel you mean eddie?
"Oh boy! A secret tunnel" **Gets run over by a train**
SSX 2012 is actually my favorite, still play it to this day. I played SSX tricky and SSX on tour. I feel like the people who complain about 2012 are people who can never get over the original content, which SSX 2012 did do. It got back to the roots, had a great soundtrack, and put more of a story with more substance in it. They should come back.
SSX 2012 was actually great and despite initially disliking it, I ended up playing it the most. The gameplay is undoubtedly the best, but the real issue that drove many people away IMO is the difficulty. SSX 2012 is fucking hard, and if you make the mistake of starting the game in story mode, it will immediately throw you into pitchblack lava tunnels, and canadian off-piste forests. Compare to prior SSX's which were mostly skiiing down normal ski runs, with tricks. Once you get used to all the new terrifying obstacles though - SSX 2012 is just objectively the best in the series, with massive diversity of content, tons of content, probably the best score (in a series where every game is an A+). What SSX really needed though - was to just recreate some of the easy riding content to ease people into it again: not everything needs to be wingsuiting through a crevasse and 200km/hour.
@@Yvaelle yeah l loved 2012 as well and the game definitely is hard in terms of trying to get a new trick it high score or just trying to get the perfect time on race it without falling off or slowing down once, l played constantly for 6 years and it’s still an pain in the ass lol. l do get your point tho l just wanna chill and not fly like a plane at 250km lol, global events do help but some cost a bit sadly
THE TRUTH ☝🏽
2012 ssx was trash because of the rewind feature and when you messed up or fell down, it didn’t feel as bad of a mess up like the original 3 plus on tour. Those two elements alone made me give up on the franchise. And I am a huge fan
The really cool thing 2012 doesn't get enough credit for imo is the weather + equipment system. Having to use wing suits, ice picks, oxygen tanks etc was really cool. However what should have happened was they should have made maps where maybe you have to use multiple equipment or maybe the map itself changed whether where you have use the right equipment to do the job.
Bruh, I still play SSX Tricky on my Gamecube sometimes. One of my favorite games of all time, I think Tricky is the best SSX game. Fight me.
If they remade SSX Tricky HD on the Switch or something, I would SO buy it. SSX Tricky on the go? HELL YEAH!
I won't fight you because I still think that tricky and 3 are the best
Manatee Madness SAME
i’d buy it too
I think it had the best “battle” mechanics. I loved getting everybody mad at me just so I could race while having everybody swinging on me. I loved 3 and on tour too and I understand why they had to sacrifice the ability to use the c-stick for hitting riders but tricky will always be my favorite because that’s the one where I could throw down a sick trick and immediately ride up on somebody and smack em.
I highly doubt that we will ever get any more SSX games and even if we do, I doubt that they will be good. EA is to entrenched in their pay to win, loot boxes, and currently well performing franchises to risk any amount of money on an old franchise. Especially as they already failed to reboot it. Unless snowboarding games as a whole make a huge comeback, it is doubtful that we will ever see another SSX game.
If EA wasn't so stubborn they would've Remastered SSX 3, or On Tour to get the EA BIG genre going again.
There is a chance that some other company buys the right from ea and make a decent game
Lol, I clicked on this because I remember having such a great time with SSX On Tour back in the day. And now I find out that that's the one fans don't like xD
Tbf I dont think most fans disliked On Tour. Personally I found it to be the best one.
I loved that game, and the music was amazing . all the combos were thrilling
i found it fun but i disliked how they neutered my favorite character designs/archetypes
it made me feel like the only thing the chars had in common with their previous versions was their names. besides that, a fun game overall
SSX On Tour was good, but SSX Tricky was the first game I ever owned so it has a special place in my heart and memories XD
Same lol on psp
SSX 3 is one of my favorite games of all-time. Even though the series declined after I still thought SSX 2012 was really good and had potential to keep going places. I hate EA for the drastic 180 they've done over the course of console generations. Some people might not know this if you're a younger gamer, but as someone who was gaming since the NES, there was a time for GENERATIONS where seeing EA on a box meant there was a pretty damn good chance you'd be interested in this game and have fun with it. Hearing their little soundbytes like "E.A. Sports. It's in the game!" or "E.A. Challenge Everything." whispered at you at the start of a title was actually cool, and you didn't think "OH NO THIS IS FROM A CORPORATE VOLCANO OF BULLSHIT." like you do now.
Like, remember when EA gave us Brutal Legend? Bulletstorm? There was a time when EA was publishing or developing stuff big and small that was refreshing. It was beyond sports games like SSX too. Def Jam, Spore, Dragon Age, Mirror's Edge, etc. Now though? I feel like EA killed the hopes of the future of several franchises. Mass Effect, Dragon Age, Battlefront, it all just seems like a matter of time before these games are churned out for money and turn into autopilot-developed titles without ambition.
They need to make a ssx tricky remastered version, add a map or two and leave it at that, that soundtrack was perfect and I still play that game, I feel like an updated version would have everyone buying it
If they did it and it was good I would buy a PS4 just to play it
They could add the emoji dances with the sings they go to. The track list would be massive, customization, lol battle royale mode with snowball guns/avalanche grenades, the special unlock characters... Make the levels challenging and they got a good game in front of them
Mix master Mike killed tricky bets soundtrack by one of the words best DJ's
Hell yeah, Tricky and '3' on a PS4 disc with upgraded visuals and a couple of new courses and characters.... that would be a must buy.
Amen
I think in your comments on 2012 SSX, you missed what originally turned people off of the game; its initial reveal. When this game was first revealed, it was revealed as a needlessly gritty, grimdark take on the series, titled "SSX Deadly Descents" and was more about "surviving" the courses than shredding them. At least, that's why I avoided it for a while. It was more executive meddling, that didn't entirely get shaken off even when they changed it.
Yup this was exactly it... the game got delayed 1 year to rehash some things. But there was really no saving it at that point and no way EA would delay it 2 or 3 years so they could basically rehash the entire game and courses.
Sadly one of my favorite games from the PS2/Xbox era looks to be completely dead at this point with no hope for a revival.
Shadowdane It's so weird seeing the hate for SSX, a large group of my friends and myself were obsessed with it for a few months after it came out. Sure, it wasn't tricky, but we weren't disappointed at all really
something about 2012 ssx was to exagerrated for me and i missed the free mountain from ssx3
SSX 2012 was objectively a good game imo, but compared to SSX 3 or Tricky it just looked like a pile of fresh dung. The map design was incredibly boring and lacked in that artificial feel of the older games bar 1 or 2 maps. The trick system was bad with monster tricks being completely removed and some tricks being worth more points than others, causing you to spam 2 tricks while back or frontflipping constantly for maximum score. The atrocities committed against races was disgusting and probably warrants their own video. I actually liked the survival mode they added it was a cool attempt at innovation. The music was decent but not amazing. No splitscreen option meant you cant play it with your friends. Gear didnt look unique but was instead all the same except with different colors. The gear you could buy was fucking randomized. All in all SSX 2012 was extremely mediocre for a SSX game.
jermaine thode
I mean I agree that it didn't have the impact of previous titles but I still find that a little harsh. May I ask if you used the skate-like system or sticked with buttons? I found that my friends that used the sticks had more fun and found more replay-ability
I found a lot of the maps enjoyable, though I agree that there were a lot that I didn't touch unless I absolutely had to, which wasn't true of Tricky.
Loved the music, I thought it fit snowboarding so well and the variety was great imo.
Idk, as you say it wasn't as good as previous titles but I still clocked a few hundred hours and loved it. That's just my experience though
I only played SSX On Tour and I loved it. I don't remember the out of place characters either, but maybe that was just a Nintendo thing (I had XBOX).
Yeah I play the gamecube version and the story is nintendo as sign up a contract whit ea for doing 3 games on gamecube lime NBA street fight night round 2 and SSX tricky on tour they put nintendo characters like mario peach and luigi and is not bad but they failed because of the texture and are not voice of the characters
SSX Tricky will forever be my most favorite game of all time. So many memories over so many years. What a masterpiece.
Still have goosebumps from the Alaska level and the soundtrack.
So basically it got killed to death
BRUH I STILL HAVE THIS ON MY PSP
O mah GAH dude
LITERALY I HAVE SEEN YOU YOU ALMOST IN EVERY SINGLE COMMENT SECTION I HAVE BEN TO LMAO.
Justin Y. How do u do this
Dad
That Minecraft music bit was so anticlimactic. Why not show gameplay with the in-game bonker ass 2000s music afterwards? To show how cool and exciting it is in comparison?
Sir
Hoho j'appelle eiffel tower oui oui monsieur baggettooohohohoh
Sorry I'm swedish.
b
Did you listen to what I was saying?
+Niom
Swedish?
Is det some sorts other språk or nåt?
Because jag don't förstår an ord of det language, om I ska be ärlig.
Played SSX 3 a ton growing up and loved the arcade feel of it with the shortcuts and very 2000's aesthetic. When I got SSX 2012 it felt like it had an identity crisis between the super crazy SSX style and the more serious games like Snow. It was a good game IMO but it didn't capture the craziness of SSX 3 that i had as a kid.
SSX Tricky will always be my favorite, the courses were so intricate and entertaining as well as the character personalities and music. i would die for a rerelease
Ssx was a game I grew up I sooo loved it the best soundtrack ever
Tazzie Devil04 I love Skeewiff and Plump DJs.
Don’t forget Autopilot Off- Clockworks
Javier S yep
I still play SSX 3 all the time. The old games had something special that's hard to quantify, but you did a good job explaining them!
I’ve finished SSX(2012). That game was a beast I’ve tackled. Glad I’m finished that game.
I feel like a lot of people gave the the 2012 SSX initial hate and avoided playing it without giving the game a chance. I got it on the day of release, in excitement of the revival, and it was a lot of fun to play. I played SSX 3 religiously as a kid, and you can tell that they focused on keeping most of the elements of SSX 3, and a good handful from Tricky and the original, knowing those were the best eras of the series and what fans wanted. If I had to say what the 'missing touch' was, it was that the genre itself just suited the 2000's more, and gaming in the PS3/Xbox 360 era had just become too different. The emphasis now is online, trophies/achievements etc. Gaming just isn't what it used to be anymore, the culture of the PS2 era doesn't exist anymore and I feel like that's what people miss, those days which SSX 3/Tricky etc was once a part of.
An absolute favorite of mine. 3 has a special place in my heart on account of the 3 Peak system and Viggo Rolig.
But I also really, really liked SSX 2012. Its online mode was everything I wanted and did for me what the previous titles could not, that is, hammering out a run for a few hours just to beat someone else's score in a custom tournament.
Ssx3 was my game as a child because it appealed to my sense of exploration and immersion. SSX 2012 was my game as a man because it made one of my favorite things actively competitive and rewarded me for playing it.
Nate Logan was a beast of a character, I played him in SSX 3 and On Tour.
I was one of the lucky ones that got SSX 2012 free with PS Plus, and I loved it. I had no idea that I had actually played an SSX game before (hence, all the changes were made), but apparently I had. SSX 2012 has a much different feeling than the old games, but I love them both.
Also, anyone ever just ride down the Lhotse face over and over again because it's fun?
OMG Vigo. LMAOO. My young homosexual ass almost always picked him and elyse or Kaori.
can you talk about burnout?
Simple answer: EA
Man, While this video is a year old, I really remember loving one of the games.
I can't remember which, but darn, it makes me sad I can't find the game anymore.
After 2 minutes of research, the game is literally titled 'SSX' and is for the Xbox 360, a system we gave away a few years ago.
Now I'm really sad, man.
Wow, the nostalgia is real.
I loved SSX on Tour !
On Tour was the best.
totally agree. I played all of them all. A lot. Nothing kept me up for years and years like On Tour. I don't really understand why people hates it so much.
Seriously On tour was the shit
Ma Man ! SSX on tour is a perfect game !
You can't understand because you started with SSX 3, but we started with SSX on tour ¯\_(ツ)_/¯
I think what made SSX so good was the tracks design, this sci-fi kind of tracks, with bigass jumps, with few different paths including secret ones and shortcuts, and just being able to go fast through these tracks, learning the curve, gaining the speed and just getting to the bottom as fast and as ridiculously as possible.. i remember playing SSX demo on PS2 with the time limit... good times
SSX (2012) was one of my favorite 360 games
This video means a lot to me because I played SSX with my cousin in 2012 then completely forgot about it until 2018. I found a copy of SSX 2012 and I'm still playing it today. So thank you.
I wish EA Big would come back. Or at least SSX3 remastered and a new NFL Street.
@@cloudazure8900 What?! Fuck. I have the PS4. They need to bring it to PlayStation WTF.
@@waalex11 call me stupid but I literally just bought an Xbox 1s on Black Friday so I could play SSX3 again... that and wanted to play Sea of Theives and Forza Horizon 4
Why NBA Street Died
GhostCoyoteProductions Oohhhh!!!! That's a good one childhood game right there
Or basically, what happen to EA SPORTS! *BIG!*
I still have NBA street V1 but damn I remember V3. Especially the gamecube version.
Wait.... I loved On Tour....
same
to be fair, it's the best one yet
I played every SSX game and liked On Tour the best.
I thought it was really good, but a weaker title. That Wii game was ass though.
I started with SSX on Tour, it blew my mind 🤯
The last game was made after EA realized they could make money off DLCs. Before SSX Deadly Descents, on all of the other SSX games, there were so many cheat codes and levels
Clay Soggyfries they didn't call it deadly decents just ssx
Caine Lee You know what I mean
SSX 3 is so awesome. Even to this day i still listen to the music that was in the game. And listen Dj Atomika in the background was really something special. I used to roam around the mountain just to hear the cool music.
I came looking for the “it’s tricky” song and found this :( damn I miss the SSX game
For me I loved SSX 3 so much, I played hours among hours playing SSX 3. It was because of the unknown "Out of Bounds " hidden Trails to help the person win the Races sooner than later. I would love for a remake of SSX Series trilogy on PS4 in HD
SSXTentacion
Niom 😂😭
I was thinking the same thing 🙂🙂🙂🤣🤣🤣😎😎😎😂
🤦♂️ We goin to hell 😂
Omg lol
Toby D1
That is because it's not an offensive, but a humorous, comment.
Kast I love your videos! You are one of the few content creators that I happily wait for new uploads
Thank you! That means so much!
I loved SSX On Tour. And not only because i played it as a kid. I mean that, OBJECTIVELY. I played it a few times while growing up and it had the same effect on me 5 or 10 years later.
SSX On Tour is my favourite tbh. This game series had the biggest influence on me when I was a kid. When SSX was released, my dad bought a ps2 for him with ssx included for him to play on. I was 2 years old when it came out, and I still remember this vividly. I always asked him to play that game again so I could watch him play it, one day he asked if I wanted to play it, and I said yes! I got addicted right away. in 2005 when SSx On Tour released, the game had a huge impact on me. I was 7 years old then, the artwork and the music had such a big influence on me that I still listen to Indie rock, metal, & punk to this day! I even got a spotify playlist with just music from that game on it. The artwork in the game inspired me so much that I wanted to make stuff like that as well. I'm a freelance graphic designer now with 5 years of experience, I'm 20 years old now and I still play ssx3 & On Tour to this day. I even played ssx3 A LOT this week.
so happy to play ssx3 on Xbox Backwards Compatibility !
What about sly cooper?
oh boy
Hold my chair dude I almost fell of it
On tour is actually the one I played most. I especially loved being able to create your own character :D
One of my favorite IPs of all time. My brother and I would litterally finish the game and start a new one from scratch.
SSX 3 was the best, so damn good! Played it for hours and hours on end back in the day
SSX 2012 was a let down. Seriously, MICROTRANSATIONS! Gear stats, and those deadly terrain races that require good gear to survive the race? Wtf was that shit all about? Then they slap on a “Tricky” meter for nostalgia. So tired of these modern games loot systems. “Oh, you gotta get the purples and gold loot items”. That stuff had no business being in SSX.
The tricky meter was iconic for the series
Found Ssx up to SsxPS3 nice for unwinding, making some cool tricks. It was also a good game, richest content due to bigger space.. but the constant battle against terrain in half of the courses were not something I was really fond of. Vs.. I loved the warmth of Ssx on tour, with other npcs on the track, it was a happy place. You couldn't hocus pocus abracadavra you died because you felt from a 1 meter trail that you shoulf have followed into the pit of no return. Wanna do tricks? we have the best place for you... the same 1 meter wide trail
- The microtransactions didn't hurt the game.
- Gear stats were actually cool.
- Survive events were unique and challenging.
The game was great!
Grew up playing Tricky all the time with my little brother. We bought the 2012 game, and while it is nice, it doesn’t have that nostalgic feel that the other does.
I thought the thumbnail said “Why sex died”
SSX3 is the best. The one mountain concept was godlike.
Then came On Tour and the concept was expanded.
I started the series with On Tour and absolutely loved it, still boot it up every winter. Someday I'll try the first three games since they're always portrayed as far superior.
"would EA do something cool ever?" *EA Closes another studio*
Absolutely breaks my hear that this series died. I still break out the GameCube and binge the hell out of the career mode on SSX3 every year.
Wow , well i just loved ssx on tour so i guess i´d better... RUN to the HIIIIILLS!
fuck man, I am going to start up my ps2 again.
Great video dude!
How about a "Why Need for Speed games Died"
Blackbox got shutdown
How I see sales is, as long as you make profit, it doesn't matter how many copies you sale.
An HD release of the original would be a dream. So long as they don’t change the outfits, hair styles or boards, but rather, add some additional ones, that would be amazing. I know a lot of people like Tricky, but the original will always be my favorite. Speaking of while they’re at it, an update of the 3xtreme game would be stellar too!
It really bums me out to see how much people disliked ssx 2012
my first SSX experience was SSX on tour and i fall in love for the franchise even if from what you say, that SSX on tour was not a good SSX. but for me i loved the song playlist and i loved all the freedom that the devs take with the drawings and the arts in general like a litle piece of paper with writtings on it and all. and the gameplay was very cool with the great event of the "on tour" this great competition where finally at the end theyr is only one grat winner.
Something very important to note @RoboKast is that Steven Rechtschaffner had a tremendous influence on these games and creating EABIG, and the last SSX he helped create was SSX3. Steven had much more influence on the game than he did authority though. Stevens vision was to create arcade games aimed more towards fun than a simulation. I think as it was getting big, many more people were being added to help create further games and the idea/influence became diluted.
I personally would love to see another SSX that was aimed toward the same arcade style of fun. Hopefully someday EA won't be so stubborn.
SSX - Deadly Descents was SOOOOOO much fun. I was very surprised when we saw nothing a few E3's back... but then Ubisoft goes and makes Steep... oh man that game is good.
"I'm a pretty big fan of this series."
"I completely forgot it existed."
Which is it?
I loved playing on tour and the monster meter was great. The 2012 one was great as well I liked competing against other people online and the soundtrack was good.
I'm actually pretty certain that a 'SSX 3 Ultimate or Deluxe'' would sell very, very well. I know many from my 'generation' would love to see that.
I grew up on SSX On Tour and basialy the soundtrack made my childhood. For me it one of the best games ever and I really want to thank you for this great video!
SSX Trilogy: HD remix would be amazing.
Ad online to it as well.
“You’re not really picking me, right.....?
HAAA JUST KIDDING!!”
Eddie
Grew up in texas playing this as a kid, now i live in colorado and i board all the time for the past 6 years.
Listening to Run to the Hills and Red Flag >> :)
A big part that made this game fun for me was offline co-op, the free roam campaign, cool character style, and silly tricks.
Most of what has been removed past ssx 3.
AAA game developers don't know what makes their game popular, it's just a job now so i don't even think they play their own games.
speaking of eabig, you should do a video on NBA street.
*Wait* , are people still complaining about Unturned?
FoxTrotSpy yea
The fact that you made it onto the RUclips gaming official channel, snaps to you
This is my 1st season learning to snowboard, and I've already been up to the slopes 8 times since Christmas (apparently that's alot for a beginner). This guy on the gondola asked what got me into it & why I came so often, and when I said SSX Tricky, it was like he lost his mind xD! Still my all-time favorite game!
I'm one of the people that disliked SSX 3. What made Tricky so great was how unrealistic it was. The characters and tricks were crazy, but so was the maps. Riding your snowboard in tubes over Tokyo, city streets at night or rocky canyons made the game awesome. When SSX 3 came and killed that off, it really bummed me out that Tokyo was replace by... well... trees. It was just another snowboarding game at that point.
What the fuck? 3 was probably twice as unrealistic as tricky! Remember the tricks like the acrobat, lalala lockstep, and torpedo? Some of them were taken from tricky but you could take them much further with the faster and more forgiving flip system. Remember playing as a skeleton riding his coffin, a cow, a robot, a snowman, a yeti? Remember Perpendiculous, a dual layer neon glass half-pipe, doing stalls and grabbing multipliers on the suspended cables 100 feet above the pipe, the wind of a thunderstorm whipping you around over the sheer cliff face at the top of the mountain? Intimidator, with the ancient Japanese village, spiralling around the glowing purple pool of magic? Launching from peak to peak over suspended skyways, into the glass spiral loop? And don't even get me started on Metro City breakdown. Sure, Tricky had Tokyo Megaplex, but you're talking out your fucking ass you call SSX 3 "just another snowboarding game"
I didn't dislike SSX 3 but the tracks were indeed a bit disappointing (overall). Being able to go down from the top to the bottom of the mountain was great though.
You nailed it
@@dankestranch8738 He nailed it or I nailed it?
A remake of 3 with some new peaks would be amazing~
One can only hope.
I still remember my next door neighbor telling me that in SSX 3 it takes 30 minutes to go down the whole mountain. That was pretty cool.
What made SSX 2012 uninteresting to me was the lack of split screen/local multiplayer. You could race against a friends ghost, but that was it, afaik. 90% of the time I played SSX & SSX 3 was split screen with friends.
Know what you feel man Florida is a hard place to live in sometimes.
*_We have Steep now!_*
jk, it's a really diferent game, but still, it's amazing
In my opinion, it's really bad and was an unexpected turn from SSX.
Compared to the awesome soundtrack and the epic trick of SSX Tricky, Steep is such a pile of steaming dogshit, one of my most regrettable purchases in recent memory
Jason Stott thats because you were probably bad at it.
C A M......very cute.
You're probably too young to have experienced the brilliance that SSX Tricky was, probably think anything that's newer or has better graphics, is somehow better compared to older titles.
You're simply wrong, champ.
Jason Stott you’re the wrong one champ. I love snowboarding games and Tricky was actually my first one lol. On Tour is my favorite regardless of everyone’s opinion on it. And Steep has been the best snowboarding game in the past decade since SSX shit the bed. If you don’t agree, you are just being ignorant. Yes it could be better, but its better than anyone else is doing at the moment.
I played SSX On Tour and it was good as far as I can remember. Never played the other SSX, but i genuinely thought it was good. There are only some games that i remember from my childhood and this is one of it.
Edit: Oh yeah, I remember now why I stopped playing this game on my PS2. The disc was scratched and it got stuck on the loading screen forever. Forgotten until now.
All they have to do is one of the two: (1) release a digitally remastered version of the trilogy for the PS4 or (2) revamp the game with original mechanics/formula and all the classic characters, tracks, and music. May some good DLC too. I know its not that simple but that would be dope.
I was wondering why they didn’t just keep it “wacky”, expand the roster(old and new characters), and revisit or revise the history of race n’ trick courses? I mean idk if that’s what actually happened...but then why not just 3 zones consisting of 1 or 2 mountains per zones? Each segment holding its own dangers (top-bottom)
And to be honest I think i think we killed it letting the Co. continue w/ SSXDD. I’m actually a fan of the survival challenges it’s presents...but that just it for me (except for Alaska THATS A PIE lvl).
Then again I’m just a consumer, what do I know, I Ain’t no game Dev
But I love on tour it’s one of my favorite games of all time
SSX TRICKY! Still hands down one of my favourite games on the ps2
It was my favorite because it was the most balanced one in the franchise.
SSX 2012 had a playlist yourself could edit with your own music, and depending where or what you were doing the music would get a filter to be more immersive.