Hello, Thanks again for this new vid. Can you check in your farming region in the commerce tab, if the charcoal Import really cost you something or not ? I'm not sure about direct commerce between region without having unlocked the commercial road is actually working. Specifically about price of selling or bying. Because if you sell at the market price and you buy also at the market price, I do not really the point. But again I'm a bit clueless about how this is actually working...
Tip to widen the roads and look more natural by placing markets on the side of the road and delete it or build houses and delete it right away just to widen the roads. Its not that wide like your Viking roads but looks more natural just like the king's road.
Get the helmet and trade it with your farming region and I think adding more farmhouse and fields on the farming region would be nice to produce even more food
I was watching these last 3 episodes and when you mentioned my comments I was feeling like "Hey mom, I made it, I was on mentioned on RUclips!" :D :D thanks man that we can communicate with you, it makes it more interactive to watch your gameplay. Regarding that honey vs. apple points dilemma in Waldbrand (the second town) I think it is really up to you man, there is really no upper hand about this for one vs. the other. With Orchardry point, you can produce quite a lot of apples with just one house (so 1 - 3 families when you upgrade it) but apples have a high spoilage rate, whereas honey (if I remember correctly) does not have any spoilage at all, but you have to put much more people to beekeeping to produce a good amount of honey. So like really, both are good. Maybe Orchadry might be better since you could invest another point into Rye (to maximize bread production) and/or Droughts (but I am not sure if that one is worth it, you can get droughts from time to time or you might not, it is kinda interesting phenomenon), or you can actually even have both - apples and honey - once you increase the size of your village again and get more development points. But when it comes to Eichenhau (the main town), that is IMO definitely worth investing development points into helmets and chainmail, you can utilize your infinite amount of iron ore, sell those stuff (and upgrade your units), and buy different types of food for that (maybe you could even sell the iron ore itself later once you will overproduce it to get an extra boost). And you are right regarding those market stalls, it is still a wtf moment for me every time I see them build their stalls on the opposite side of the town, I do not understand how they choose the place for the stall :D I was thinking that maybe the best solution would be to build always the exact space for the given amount of market stalls? It kinda sounds crazy but if you think about it - you will always build some kind of blocks - production building, granary/storehouse, houses, dwell, and market stalls all together. So, if there is just an exact amount of free space for market stalls, they will stop building them elsewhere :D it is just crazy amount of work to do it :D Btw, if you remember that oxen dilemma, where we tried to assume that it could be possible to assign the nearest ox to the right building to reduce the time (but it did not work bcs it is impossible to assign oxens by themselves), would you think it is worth it to do it like - assign the ox to the building, check where the ox is stationed (like which hitching post) and move the hitching post closer to the building (and hope that ox wont run away :D :D )? Another thing that came to my mind was to try to experiment with assigning people to hitching posts directly but I do not know how would that help exactly. And regarding that money problem in Waldbrand, yeah that was just about importing sheeps :D But still, I think you should keep importing them (unless you would like to go with sheep breeding), I guess the problem there is simply because instead of selling beer, you are exporting it to your main town, so you are kinda cutting the money income, but that just temporary if you think about it. Once you improve the production of beer, you can start selling it as well so you should be golden. Or now when I think about it, you are also importing to Waldbrand quite a lot of charcoal, so, you could kinda sell it for now too to get some extra money if needed :D Also, sorry for this long comment man :D it is just cool to watch you, and I think other people really appreciate your videos too!
haha! I'm glad it made you happy! This is what it's all about! playing together! I love all the feed back and comments so keep them coming! :) I have a little idea for the oxen optimization! Will try hopefully try this in the next episode! :)
Welcome to lvl3,,,warehouses will have max storage.Grairy will have 90% food spoilage reduction,,,my bad trying to say that a few episodes ago,,I blame the 🍺
Hello,
Thanks again for this new vid. Can you check in your farming region in the commerce tab, if the charcoal Import really cost you something or not ? I'm not sure about direct commerce between region without having unlocked the commercial road is actually working. Specifically about price of selling or bying. Because if you sell at the market price and you buy also at the market price, I do not really the point. But again I'm a bit clueless about how this is actually working...
OK I think I had the answer later on on the video... does not work at all. You spend money this way. So only mules for "free" goods
I tried to check but it says non, but it also says we dont cost any more for food in the other region.... so the only way to see is to try again..
Tip to widen the roads and look more natural by placing markets on the side of the road and delete it or build houses and delete it right away just to widen the roads. Its not that wide like your Viking roads but looks more natural just like the king's road.
amazing tip! This is a smart thing to do for late game when there is a lot more traffic!
Get the helmet and trade it with your farming region and I think adding more farmhouse and fields on the farming region would be nice to produce even more food
I think that should be the way to go too!
I was watching these last 3 episodes and when you mentioned my comments I was feeling like "Hey mom, I made it, I was on mentioned on RUclips!" :D :D thanks man that we can communicate with you, it makes it more interactive to watch your gameplay.
Regarding that honey vs. apple points dilemma in Waldbrand (the second town) I think it is really up to you man, there is really no upper hand about this for one vs. the other. With Orchardry point, you can produce quite a lot of apples with just one house (so 1 - 3 families when you upgrade it) but apples have a high spoilage rate, whereas honey (if I remember correctly) does not have any spoilage at all, but you have to put much more people to beekeeping to produce a good amount of honey. So like really, both are good. Maybe Orchadry might be better since you could invest another point into Rye (to maximize bread production) and/or Droughts (but I am not sure if that one is worth it, you can get droughts from time to time or you might not, it is kinda interesting phenomenon), or you can actually even have both - apples and honey - once you increase the size of your village again and get more development points.
But when it comes to Eichenhau (the main town), that is IMO definitely worth investing development points into helmets and chainmail, you can utilize your infinite amount of iron ore, sell those stuff (and upgrade your units), and buy different types of food for that (maybe you could even sell the iron ore itself later once you will overproduce it to get an extra boost).
And you are right regarding those market stalls, it is still a wtf moment for me every time I see them build their stalls on the opposite side of the town, I do not understand how they choose the place for the stall :D I was thinking that maybe the best solution would be to build always the exact space for the given amount of market stalls? It kinda sounds crazy but if you think about it - you will always build some kind of blocks - production building, granary/storehouse, houses, dwell, and market stalls all together. So, if there is just an exact amount of free space for market stalls, they will stop building them elsewhere :D it is just crazy amount of work to do it :D
Btw, if you remember that oxen dilemma, where we tried to assume that it could be possible to assign the nearest ox to the right building to reduce the time (but it did not work bcs it is impossible to assign oxens by themselves), would you think it is worth it to do it like - assign the ox to the building, check where the ox is stationed (like which hitching post) and move the hitching post closer to the building (and hope that ox wont run away :D :D )? Another thing that came to my mind was to try to experiment with assigning people to hitching posts directly but I do not know how would that help exactly.
And regarding that money problem in Waldbrand, yeah that was just about importing sheeps :D But still, I think you should keep importing them (unless you would like to go with sheep breeding), I guess the problem there is simply because instead of selling beer, you are exporting it to your main town, so you are kinda cutting the money income, but that just temporary if you think about it. Once you improve the production of beer, you can start selling it as well so you should be golden. Or now when I think about it, you are also importing to Waldbrand quite a lot of charcoal, so, you could kinda sell it for now too to get some extra money if needed :D
Also, sorry for this long comment man :D it is just cool to watch you, and I think other people really appreciate your videos too!
haha! I'm glad it made you happy! This is what it's all about! playing together! I love all the feed back and comments so keep them coming! :)
I have a little idea for the oxen optimization! Will try hopefully try this in the next episode! :)
Go for plate armor, grants a lot of money with 50 pieces on the same horseback.
That might be a good idea!
I’d say helmets and chain mail (beyond what your army needs) is big cake,,,$$$$
right! Let's go for that!
Welcome to lvl3,,,warehouses will have max storage.Grairy will have 90% food spoilage reduction,,,my bad trying to say that a few episodes ago,,I blame the 🍺
I knew this even before my first video on this channel, i blame the ale too lool