This is a criminally underrated video; I can't believe it only has a thousand views!! The production quality is really high, and the diagrams and map examples were super helpful for illustrating your points. Amazing work, dude! :)
Halo Infinite recently released a map that is a redux version of midship. However, it stripped out a ton of cover and movement lanes around the circle. So the map is really just a giant circle with a couple towers and a bridge in the middle. It’s some of the laziest design I’ve ever seen and it plays like garbage
I think there is no need that everything is balanced in a tactical shooter. In fast paced shooters (small maps) it's important the balance, but in bigger maps gameplay the realistic design it allows to develop the tactical aspect in an immersive way.
I agree. Large, open maps can be immersive. I did mention in passing RO2. Other games like Squad and Battlefield do this as well. It's needed for those as they're mil-sims, or large games that uses vehicles. Indeed, the maps mentioned here are with infantry in-mind and not so much for a grand scale game.
That takes away from tactics. Anything not optimal isn't a tactic by definition. Its kinda funny. Most games people label as "tactical" FPS games have tiny tactical pools compared to things such as Quake, OW, or even fortnite. Yes. Fortnite has more tactics to learn than almost all games labeled "tactical". (mostly due to the large size and the uncertainty created from random loot. but tactics are tactics, and a bigger pool is bigger. Why is irrelevant) Why do gamers throw words around they don't even understand?
@@Wylie288 mil simp gamers use that word to death and don’t know what it means. They also throw the world casual like some pejorative They think it means a game can’t be tactical because it’s not mil sim.
No tools required! You can create an offline game with no bots and set yourself as a ‘caster’ role which will allow you to fly around any map in the game.
This is a criminally underrated video; I can't believe it only has a thousand views!! The production quality is really high, and the diagrams and map examples were super helpful for illustrating your points. Amazing work, dude! :)
Hi, I'm making a game and these map drawings helped me a lot. Thank you!
Same thing
@@mvproductions3334 I don't suppose you found any other videos that helped also? :)
Great video! I'm still a huge fan of OG Rainbow Six maps (especially Raven Shield).
Really good video! Using this to understanding level design in different multiplayer shooters.
Halo Infinite recently released a map that is a redux version of midship. However, it stripped out a ton of cover and movement lanes around the circle. So the map is really just a giant circle with a couple towers and a bridge in the middle. It’s some of the laziest design I’ve ever seen and it plays like garbage
I think there is no need that everything is balanced in a tactical shooter. In fast paced shooters (small maps) it's important the balance, but in bigger maps gameplay the realistic design it allows to develop the tactical aspect in an immersive way.
I agree. Large, open maps can be immersive. I did mention in passing RO2. Other games like Squad and Battlefield do this as well. It's needed for those as they're mil-sims, or large games that uses vehicles.
Indeed, the maps mentioned here are with infantry in-mind and not so much for a grand scale game.
That takes away from tactics. Anything not optimal isn't a tactic by definition. Its kinda funny. Most games people label as "tactical" FPS games have tiny tactical pools compared to things such as Quake, OW, or even fortnite. Yes. Fortnite has more tactics to learn than almost all games labeled "tactical". (mostly due to the large size and the uncertainty created from random loot. but tactics are tactics, and a bigger pool is bigger. Why is irrelevant) Why do gamers throw words around they don't even understand?
@@Wylie288 mil simp gamers use that word to death and don’t know what it means. They also throw the world casual like some pejorative They think it means a game can’t be tactical because it’s not mil sim.
you should make more of these types of videos and really analyse different map designs. there is very little content on fps multiplayer map design.
This is such a good video
Great video
Fire video, lots of great info
Bro you are underrated
i want to like the video but its at 420 and i dont want to ruin that
No worries! A comment is just as good! lol
Great vid. Can you do one on great vs. Shit maps throughout cod history?
That's a really great idea! I haven't played all the cod games, but I could look up some videos and at least point out a few things here and there.
what tool if any did you use to fly around picadilly?
No tools required!
You can create an offline game with no bots and set yourself as a ‘caster’ role which will allow you to fly around any map in the game.
Calling these FPS is an oversight. All the examples in this video are multiplayer games.
I suppose so. Though if we’re talking about singleplayer fps games, I’d consider that to be ‘level-design’. Which is a very different process.