What makes a map COMPETITIVE?

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  • Опубликовано: 19 авг 2024

Комментарии • 285

  • @Archmeton
    @Archmeton  Год назад +211

    My first "general FPS" video! How did you like it? 😁
    (Also yes, I misspoke at 3:34, I meant "titles that DO have". Also I miss wrote symmetrical a couple times but uhhh... did you notice those mistakes xD?)

  • @daddles.
    @daddles. Год назад +290

    Archmeton is so good at answering questions we didn’t know we had

    • @xxjoebamaxx7782
      @xxjoebamaxx7782 Год назад

      fr

    • @TylerTMG
      @TylerTMG Год назад

      arch is better then archmeton because it takes months and is higher quality

  • @bernardq
    @bernardq Год назад +58

    I love how he said its competitive time and competitived all over the maps

    • @toiletgaming223
      @toiletgaming223 Год назад +1

      i hate this copy pasta and love it at the same time

  • @SyllyArdwyn
    @SyllyArdwyn Год назад +390

    Truly, one of Archmeton's video ever.

    • @Cyclone15
      @Cyclone15 Год назад +32

      Truly, one of Astra Metre's comments ever

    • @lookinfrontofyou
      @lookinfrontofyou Год назад +21

      @@Cyclone15 Truly, one of KEIKO's reply ever.

    • @arnavprasad3014
      @arnavprasad3014 Год назад +14

      @@lookinfrontofyou Truly, one of lookinfrontofyou's reply to reply ever.

    • @Rick_roll_offl
      @Rick_roll_offl Год назад +12

      @@arnavprasad3014 Truly, one of Arnav Prasad's reply to reply to reply ever..

    • @khewara
      @khewara Год назад +12

      @@Rick_roll_offl Truly, one of K.P. Sivasubramani's reply to a reply to a reply to a reply ever...

  • @guzel9823
    @guzel9823 Год назад +92

    I personally do enjoy the practical content of this video more than the niche scenarios portrayed in other videos (The FASTEST MOVEMENT in VALORANT). Those are fun every now and then, but overall I prefer stuff that is more practical (like this video)

  • @ansxor
    @ansxor Год назад +27

    the thing with a lot of symmetrical maps (especially a KOTH mode) is that the map becomes assymetrical by what areas the dominating team take up, it is entirely equal at the beginning of the game but then it turns into an attacking/defending team scenario. control point lijiang tower, for example, typically has players go up to the defender's spawn choke point in order to hold them there and the map becomes "assymetrical" in that area where both teams have different options on what choices are available

    • @simplysmiley4670
      @simplysmiley4670 Год назад +2

      it's pretty fun to think about the maps that way because then it turns out that symmetrical maps like king of the hill have quite a bit of similiarities to non-symmetrical maps like payload in how the dynamic shifts around

  • @NUHHHH-UH
    @NUHHHH-UH Год назад +3

    My bro... After
    "Everyone want to make their product better"
    And than "except Ubisoft" text apper...
    That just hit hard 2:16

  • @zarovik
    @zarovik Год назад +4

    in overwatch king of the hill gamemode, you play at 3 different maps every game to make it less repetitive and i love that because it solves the issue of "symetrical maps are boring"

  • @demonicious_
    @demonicious_ Год назад +23

    I feel like even though they're the most popular, CS maps are still underrated in how drastically they've affected the competitive fps mapping culture.
    Most of the vintage CS maps are legendary masterpieces. With dust 2 at the top.

    • @bluewuppo
      @bluewuppo Год назад +1

      mirage and nuke are some of the most refined and balanced maps ive played, across all games

    • @VERYR4RE
      @VERYR4RE Год назад

      @@bluewuppo nuke is a balanced map?! haha

  • @junk6700
    @junk6700 Год назад +43

    great video as always, glad tf2 is still getting some love out there!

  • @uniworkhorse
    @uniworkhorse Год назад +7

    Loved how you revealed how the context of a game mode completely changes the balance of a map. Super interesting topic, game design is "just" a giant UX problem - testing is needed sooooo much.

  • @breezeless_7665
    @breezeless_7665 Год назад +4

    Tf2 and overwatch only works with symmetrical maps because of the characters being so different from each other, which on itself gives replay abilities even on a map that would theoretically be boring. But even then unsymmetrical maps generally tends to be more popular due to its design and game modes, switching sides are still extremely fun and adapting to it always presents a challenge for us to overcome even if this is the 1000th time playing the same map

  • @nojukuramu
    @nojukuramu Год назад +36

    I remember making a map on Minecraft to 2v2 with my friends.
    I didnt knew my ideas are lined up with competitive standard 😂
    I called it dynamic map. It uses redstone contraptions and command blocks. At start, the map will be symmetrical like mirrored block by block. But when one side wins, it will reduce some covers giving the losing team an advantage. And the more winstreak a side does, the more covers will be removed. But it wont get to the point that theres no more cover. Instead it will make some areas into ice surfaces, making them to move harder in exposed area. and sometimes it will just completely block the views in high ground making it useless.
    Then theres a button on enemy side that you can press to undo the changes one by one. There are 4 buttons in there.
    But, when the other side wins, the map will reset to start (not the round 1 map but the round 2 adjustment)
    I made that map like 5 years ago and the laptop i used back then is already trashed. And now im learning to create games. maybe i can implement the same thing and see what it can do in FPS game instead of Bows and swords 😂

    • @breakinmadly
      @breakinmadly Год назад +3

      Super creative that’s awesome

    • @flouride
      @flouride Год назад +1

      Very interesting to have a map that gets tougher for the winners.

  • @a_gamer106
    @a_gamer106 Год назад +88

    As an Overwatch player, the KOTH maps are not symmetrical; some have a bike or a construction lamp on one side

    • @Archmeton
      @Archmeton  Год назад +30

      Those are decorations to break the illusion of a map being symmetrical, the point still stands!

    • @emotionalsupportyt1721
      @emotionalsupportyt1721 Год назад +31

      @@Archmeton i think he was kidding lol

    • @a_gamer106
      @a_gamer106 Год назад +10

      Some of the capture hitboxes aren't symmetrical so one team could touch the point 0.15 seconds faster

    • @toaq4710
      @toaq4710 Год назад

      @@a_gamer106 bruh

    • @tiny_mage
      @tiny_mage Год назад +5

      @@a_gamer106 let me guess, it's always the other teams side

  • @wek7369
    @wek7369 Год назад +7

    Thanks Archmeton! Really wondered about this one since the past few months, now I can think of advanced strats on every map

  • @matoas7102
    @matoas7102 Год назад +4

    Nukedown from all call of duty: perfect asymetrical
    Raid from cod bo2: perfect symetrical

  • @strawberrana
    @strawberrana Год назад +2

    I like what Overwatch does with its CtF map Ayutthaya, set in a temple in a Thai jungle. It's symmetrical (rotational symmetry, not mirrored), but each side is still unique, because one side is overgrown and run-down, whereas the other side is preserved and ornate. All the map geometry is identical (or as close as it would reasonably need to be), meaning it's balanced, but each part of the map still feels unique because of the different aesthetics present.

  • @tasuu_
    @tasuu_ Год назад +2

    Usually videos like this give me questions I didn’t know I had and leave me with more confusion than anything but this is a really good video, hope I can see more from you!

  • @Xelafy_R
    @Xelafy_R Год назад +1

    Thank you for improving my mapping skill! I’m currently mapping a map for the shooter Phantom Forces in roblox.

  • @bitcoinzoomer9994
    @bitcoinzoomer9994 Год назад +2

    "You would get bored of a map if you play it for long enough"
    Except Hightower and 2fort

  • @dreamofficial9957
    @dreamofficial9957 Год назад +1

    2-Fort never gets old 😋😋😋 Keep up the great work, Love your vids.

  • @im4j0r
    @im4j0r Год назад +1

    That was very fun to watch . Even tho there's a lot of talking , I didn't feel bored at all ! you earned my sub .keep up the good work .

  • @hrinn
    @hrinn Год назад

    this is such an insightful video from a game developing perspective. good job Arch!

  • @aicraglednay
    @aicraglednay Год назад +8

    Seeing dust II is making me how would that play out in valorant and how could it be balanced to be fair and fun.

    • @aicraglednay
      @aicraglednay Год назад

      Think, slight stroke while typing

    • @MattIsFine
      @MattIsFine Год назад +1

      @@aicraglednay y'know you could just edit the comment

    • @yapflipthegrunt4687
      @yapflipthegrunt4687 Год назад

      do you need a bondulance?

    • @bluewuppo
      @bluewuppo Год назад

      it would be a 100x better than every preexisting valorant map lol
      i swear its like those maps were made by an ai

  • @varshithk2212
    @varshithk2212 Год назад +1

    "What makes a map COMPETITIVE?"
    = A box

  • @VskutkuTrigen
    @VskutkuTrigen Год назад +1

    Also consider u start on Unbalanced losing side... U will feel down before you get to play the stronger side... state of mind also play a role and U will probably lose because of it even after the change

  • @SaberVS7
    @SaberVS7 Год назад

    >First mappers in the original Quake
    Doom WADers: "Am I a joke to you?"

  • @Rodrinator75
    @Rodrinator75 Год назад +4

    Great video as always, keeping it interesting every time :D

  • @sevitoburito4417
    @sevitoburito4417 Год назад

    Your growing so fast your going to get big mark my words

  • @LightPink
    @LightPink Год назад +1

    You should have talked about how player skill level can change the balance

  • @spacexdemo8254
    @spacexdemo8254 Год назад +3

    With some gamemodes, symetrical maps are also unbalanced. Because, if there's a lot of ratty close corner shotgun angles and long corridors for sniping on both sides, it's advantagous for the defenders (in the case of val)

    • @MattIsFine
      @MattIsFine Год назад

      I can't think of a game where the map would be symmetrical and have a strictly attacking and defending side. TF2 has symmetrical maps but it's for the capture modes where both teams are attack.

  • @Sheelzy
    @Sheelzy Год назад

    “It will get boring if you play it enough”
    Raze satchels: “Do I not exist?”

  • @MurrayFrost
    @MurrayFrost Год назад

    The legend can put out so many high quality vids. Man! I wish I was this good and fast at it

  • @Avinomus
    @Avinomus Год назад +1

    Great vid archie!1!!

  • @Arkended
    @Arkended Год назад

    Archmeton I would like to thank you for making this video. This will help a lot with my new game

  • @Ineedmentalsupportrn
    @Ineedmentalsupportrn Год назад

    This is the most underrated channel I've ever seen

  • @benfox4281
    @benfox4281 Год назад

    another common Archmeton W. Great vid!

  • @weirdibibfishiplop3644
    @weirdibibfishiplop3644 Год назад

    TF2 has the big misbalance things but lesser and changing throughout the map. Upward for example changes which team has the high ground through choke points and check points

  • @lucaskim2126
    @lucaskim2126 Год назад +3

    Day 1 of asking Arch to make a battle-royale sized map of valorant with all the maps combined

  • @helmetbro1685
    @helmetbro1685 Год назад

    your sound like a nice person, love your videos

  • @benryt
    @benryt Год назад +1

    Very nice video :)

  • @abu_1238
    @abu_1238 Год назад

    Definitely your best video

    • @Archmeton
      @Archmeton  Год назад

      Thank you! If you like content like this you should check out my other channel, you can find it on my channel page

  • @lanzcordero2132
    @lanzcordero2132 Год назад

    5:48 that poor bear

  • @youdontknowme-b9u
    @youdontknowme-b9u Год назад +2

    Why you still only have 40K subscribers? You should have more than 500K subscribers. Most useful valorant yt channel I've ever seen. ❤️

  • @hotelvictortango
    @hotelvictortango Год назад

    I wish developer were more open about level design positions, often times when applying the job is buried between game design and environment art,
    because it takes a little of both disciplines to truly create something unique. Good Level Design is hard, but Great level design can often take a large amount of trial and error, play-tests and balances to even get close to likable if not lovable.

  • @soap6264
    @soap6264 Год назад

    I think the issue with having one op spawn and one not op spawn is that a lot of games don't switch at half score (for example you can get 12 points in the first half of val) this means the op side gets a massive advantage going into the bad side as they don't have to win as much

  • @anhaadevoursyou
    @anhaadevoursyou Год назад +1

    so which valorant map is best in following -
    i) competitive
    ii) attacker friendly
    iii) defender friendly
    iv) unlimited fun (you can play endless amount of games in these without getting bored)
    v) 1v1 with friends lets see who's better
    vi) trolling (practical question ig)
    vii) learning game mechanics
    viii) difficulty
    xi) easy for high elo hard for elo
    xii) easy for low elo hard foe high elo
    xiii) most symmetrical map
    xiv) least symmetrical map
    xv) most repetitive /boring map
    xvi) best for deathmatches
    xvii) best for shotguns/ar's/snipers
    xviii) easiest/hardest to master
    also i just realised i gave ya next video idea thank me later

  • @oskargrankall4551
    @oskargrankall4551 Год назад

    even as a man that dissents Valorant i was able to watch and enjoy this video, well done sir.

  • @unfished33
    @unfished33 Год назад

    I love the type of videos you make great vid mate

  • @S11ushie
    @S11ushie Год назад

    a great example of an unbalanced map would have to be junkertown on attack from overwatch. if your tank isnt aggressive enough to push out right as the match starts, youre likely to just be stuck getting spawncamped the whole game

  • @DageLV
    @DageLV Год назад

    you can completely switch the map while still having the same map, by mirroring it. Play dust2 but mirrored, or mirrage. Its completely different map now.

  • @watercat1248
    @watercat1248 Год назад

    I will try to make multiplayer fps game
    I don't know if this game going to be competitive or not but one thing I know is that I will try to create as fun as can't

  • @malablondi77
    @malablondi77 Год назад

    4:44 and also amphibious assault on Normandy beach

  • @asfsvn
    @asfsvn Год назад

    babe wake up a new archmeton video

  • @metaralis
    @metaralis Год назад

    Wow the map in the thumbnail is already better than fracture

  • @v12val
    @v12val Год назад

    Ima be honest, I’ve played splitgate for enough times to realize they have symmetric maps, and have not actually realized that they have symmetric maps. In fact I can’t remember a single map that is symmetric in that game.

  • @thomaszbodula8617
    @thomaszbodula8617 Год назад

    My favorite youtuber uploaded again 😍

  • @codertb
    @codertb Год назад

    Nice vid:)

  • @seventh-hydra
    @seventh-hydra 3 месяца назад

    Some things that weren't covered about Dust2 and why (CS in general) is very competitive, while CoD, Apex, etc aren't. Which basically boils down to fairness and skill expression with both mechanics and decision making:
    1. 3-Lane design: This opens plenty of tactical options for a team. With 5 players each, defenders can't heavily protect every position. You have to make choices, how to divide your team. As an attacker, rushing isn't super viable either. If you put all your chips in one basket with a rush, you risk walking into their strongside. Or, their weakside might be able to hold you off with grenades/heavy covering fire until their team rotates or flanks you. This has skill expression too though, "Can I outfight the enemy before reinforcements arrive/the rush overwhelms me?" And that's related to:
    2. Loops, Flow: Despite having 3 lanes, there are multiple pathways to switch between them. This enables _both_ sides to quickly rotate to another objective, but they're spaced out so you can't just immediately overpower a fight. This also enables opportunities for outflanking as both sides, but it's risk/reward once again if you make it too late. Or if the enemy keeps someone behind to camp it. This also leads to skill expression on whether or not you can 'outfight' the guy covering the rear.
    3. Reasonable Chokepoints: Players are effectively funneled into certain 'combat areas' which means there's a consistency in where to expect fights and to plan ahead. But because there are a variety of options available, you can't account for _everything_ and have to try to predict your opponent and out-think them. These areas allow for a variety of tactical decisions, and skill expression, without being so 'random' that you ever feel like the enemy just gets lucky. Choices were made.
    - Why games like CoD/Apex are bad:
    1. Wide Open Maps: This just makes it so you have no movement control over players and essentially can be outflanked from anywhere at any time. There are _too_ many options which introduces chaos and randomness. And randomness is the enemy of balance. You want to be able to understand _why_ you won/lost, what you did wrong, what you did right. How to improve. And that it was all _fair_ and not left entirely up to chance.
    2. Too Many Angles: There are usually a LOT of buildings which, instead of being used for lane control, can be freely entered. And usually have verticality and lots of windows. While it's important that someone can't cover an _entire_ area with their line of sight, it is important that there aren't _so_ many places to get shot from that you just get killed by chance. Another thing is that maps are super-cluttered instead of having fairly placed cover. So people can be hiding behind a trillion different crates, barrels, vehicles etc.
    3. Limited Skill Expression: Because the maps are so wide open, and there are too many lines of sight, you can effectively be killed from anywhere at any time. You can frequently get killed, with zero opportunity to shoot back, because they popped out of 1 of 100 windows/doors/objects, and killed you before you could realize where you even got shot from. You can frequently get killed because some guy happened to take one of a million pathways to you, and you had zero ways to account for this and make intelligent tactical decisions for where to place your teammates, because there's just too many routes.

  • @justtofu
    @justtofu Год назад

    great video man keep it up!

  • @RainbowDark
    @RainbowDark Год назад

    gg good vid man

  • @G00seLord
    @G00seLord Год назад

    "Most competitive map" *picture of CUBE*

  • @hi_its_jerry
    @hi_its_jerry Год назад

    1:00 i feel represented. thank you for speaking up about this struggle, Archmeton.

  • @FiletoFish4
    @FiletoFish4 Год назад

    I actually forgot about splitgate lol it was so fun I played in beta and alpha xD thanks for reminding me

  • @qwertyijk3208
    @qwertyijk3208 Год назад

    it is because of moral due to each team which starts on attack will likely lose and become disadvantaged in terms of mind set

  • @youdontknowme-b9u
    @youdontknowme-b9u Год назад +1

    Can you make a video about Raze super boost jump?

  • @jacquesblack3080
    @jacquesblack3080 Год назад +1

    good video as always. I wish the CoD devs would understand this. 😂

  • @Julesx
    @Julesx Год назад

    great video!

  • @xen2653
    @xen2653 Год назад +1

    Such a well made video and a underrated channel :)

  • @SashAFP
    @SashAFP Год назад

    damn this was sick

  • @hypnopyr9084
    @hypnopyr9084 Год назад

    I think the issue with some ow2 none symmetrical maps are that while the first point may be fairly balanced, point 2 is usually a steamroll for the attackers while point 3 is more favourably weighted depending on the map. Although an upside to this is that in esports (where u could pick ur map if u lost the one prior) it added strategy as some compositions would work better than others on certain maps. 2cp sucked tho cos both points sucked to attack.

  • @PIVfirestarkproducon
    @PIVfirestarkproducon Год назад

    Dust II is the gold standard of FPS map design, and for MANY more reasons than listed in the video. If interested in FPS map design I'd highly recommend checking out more videos on Dust II. The map has been played for over 20 years and will likely never retire.

  • @fourgiants6070
    @fourgiants6070 Год назад

    very interesting video. love the game design topic

  • @sunohonmy4024
    @sunohonmy4024 Год назад

    what i got from this video is that breeze should be removed, and split should be added, hmmmm. Yes

  • @alexgrimm354
    @alexgrimm354 Год назад

    Splitgate also has both symetrical and unsymetrical maps
    Also nice video

  • @solarxenoz
    @solarxenoz Год назад

    The ubisoft part got me good

  • @KarlPlaysShooters
    @KarlPlaysShooters Год назад

    what i got from this video is that Splatoon is the only game that has pefectly symmetrical maps that are fun at the same time lmao

  • @dutssz
    @dutssz Год назад

    5:35 There are also other reasons for why a heavly sided map is not balenced for Valorant.
    1. As the gameplay works, the heavily sided team can win the game even before switching sides if they win every round before the switch. And since is favored towards them the game hardly will flip, thus making it unbalanced
    2. Regardless of whether both teams can win, heavily siding the map makes people dislike to play the rounds. The unfavored side will just try to win one round and after they do give up until it's their turn to win the game. This is just wasteful to everyone in the game as the unfavored team spends the entire first half of the game not winning by the design and the favored team spending every round after their first loss losing hope to achieve victory by design.

  • @JooshandKnut
    @JooshandKnut Год назад

    Very good video. You should do one like this for weapons in shooter games maybe?

  • @Coolmech808
    @Coolmech808 Год назад

    Man this guy is smart

  • @jdubzz9812
    @jdubzz9812 Год назад

    I just wish my friends weren’t so focused on rank because I’m tired of facing anything higher than silvers on csgo. I think we are all almost plat and I can pull my weight but damn do the games keep getting less and less enjoyable, even when I’m just chillin and playing for frags

  • @shtwick
    @shtwick Год назад

    I think it also depends on the game too

  • @theblakwarior
    @theblakwarior Год назад

    Wait valorant supports custom maps now? Thats amazing! Probably the most needed feature of the game after community servers and match replays. Hopefully I'll soon be able to fulfill my dream of playing d2 in valorant soon.

    • @genuinefraud8262
      @genuinefraud8262 Год назад

      I tried looking up on how to make my own but i couldnt find anything, couldnt find anyone else comment about this either. Have you figured out how its done?

    • @asherdempster4992
      @asherdempster4992 Год назад

      He is jsut using the models

    • @genuinefraud8262
      @genuinefraud8262 Год назад +1

      @@asherdempster4992 thought this wasnt the case until i payed closer attention to the non existing shooting effects and other small things in the video, imo should be more obvious its just a few ripped assets and not actual valorant

    • @theblakwarior
      @theblakwarior Год назад

      @@asherdempster4992 seems like the incompetency of riot really knows no bounds...

  • @najmaht.a.1314
    @najmaht.a.1314 Год назад

    i was so early that i couldn't comment on mobile version because there were no comments to tap to open up the comment section 😅

  • @imbadatpickinganame
    @imbadatpickinganame Год назад +1

    I went to school to learn how to dev games and i have to say that valorant as a game is a very bad example of a competitve game, without even touching on map design.
    In terms of competitve play, valorant for some reason has first bullet inaccuracy multipliers that make rifle gunplay (excluding of course the guardian etc) rng based. Obviously this is a bad precedent to set for a competitve game, but recoil also only follows a loose pattern and is after a point, RNG. This is very strange considering riots creepy fixation on "precise" gunplay, but looking at the maps, the look needlessly compex but when played, become incredibly repetitive.
    Its easiest to look at when it comes to the sites of maps, theres usually only 3 enterances onto site, all of which are bottlenecked, two of which can usually be watched easily by the same person, there is no real variation to site design, they all seem to encourage defensive post plant which on paper makes sense but in gameplay makes things boring and repetitve.
    How many times on pearl have you been playing retake on B to the entire attacking side holding long. How many times on fracture have you been taking B and known full well before you even get there theyre in tower.
    Beyond map design and RNG, valorant is geared towards the casual player because even if they hammered out all of the gunplay related inconsistencies, there is still so many problems with the game to a point where if they fixed them, their playerbase would simply vanish because as i mentioned, their playerbase is casual.
    I shouldnt need to get into the ranked system and how pathetic it is, you dont even need a 50% winrate to rank up in valorant which only adds to the feeling on inconsistency when people who rightfully belong in silver or gold can be as a high as ascendant.
    Just to compare percentages, the average HS% of radiants lies in the range of 23% - 27% by average. With CS:GO silvers, at the higher end of silver its 30%. People from valorant would argue that as a gold climbs the ranks their headshot percent would decrease from 30 but this simply is not the case. A more well known person who disproves this is a player called killua who is often featured on eggwicks channel, he famously climbed from gold to immo and fell back to gold and then climbed back to immo. i shouldnt have to say much more than that.
    What is actually being observed is that RNG gunplay spoke of earlier, it seems to hard limit players who do not frequently use weapons that do not have FBIA multipliers.
    TLDR; valorant is a bad example of a competitve game, id call it pseudo-competitve, the map design, gunplay etc are objectively poor and do not represent competitve gunplay or map design.

  • @lucakaiwang3069
    @lucakaiwang3069 Год назад

    Nice vid, liked the different perspectives on looking at a map. Little comment: In 5:52 symmetrical is spelled wrong, gotchu :) hehe

  • @balanced5
    @balanced5 Год назад

    to many compliments, i have to say thank you :)

  • @penguinjuice7543
    @penguinjuice7543 Год назад

    They literally used the first example for the competitive mode in Titanfall 2

  • @cem8015
    @cem8015 Год назад

    this is a really good vid

  • @nelaginkcraft
    @nelaginkcraft Год назад +1

    Nice Vid

  • @chair7713
    @chair7713 Год назад +2

    What software did you use to create those maps? Also great vid!

    • @luhnurry
      @luhnurry Год назад

      prob unreal engine

  • @joethecaveman
    @joethecaveman Год назад

    You should do a video on how wall bangs and stuff like that work

  • @zaggazao
    @zaggazao Год назад

    wow good upload

  • @NoName-wb4rq
    @NoName-wb4rq Год назад

    damn pearl is the most balanced map imo. i don't have any struggles on both sides and sites.

  • @Derply
    @Derply Год назад

    splatoon 2 does a good job of a symmetrical map

  • @Stelaras03
    @Stelaras03 Год назад

    I love your videos

  • @Shadowedits9
    @Shadowedits9 Год назад

    Hi its me again 😁, remember me, can't wait to watch. P.S noti gang
    I
    V

  • @xzarexx4543
    @xzarexx4543 Год назад

    It doesn't need to be exact the same objects to be competitive. Like in Valorant the pearl long side is balanced. Even tho both sides are different.

  • @sierde
    @sierde Год назад

    Archmeton

  • @dekygo3629
    @dekygo3629 Год назад

    Bro this is so well made you deserve way more recognition
    -Kid named finger