I’ve always thought mirrors edge was full of liminal spaces. As a kid, I would just chill and observe the empty rooms after an intense escape sequence. Always made me feel strange, but in a good way
Thanks, for years I would do the same, just sit and watch a lot of these liminal areas, and I knew that if I did it, so did other people. So I finally decided that I don't care if it gets 1 view, or 1 million views, I'm making a video to show at least some of these areas, or the ones I liked most. I was thinking of showing some of the spaces/areas I left out, but that's a video for another day. Anyway, thanks for the watch I'm glad you appreciated the video for what it is.
Ah. Now this is the type of video I've been waiting for. I haven't seen a lot of people showing off the architecture of the mirror's edge series. Big shame most games are not like this.
a game years ahead of its time. i wish the series gets a dlc or a 3rd game in the next few years.
I love these architectural videos showing just how amazing this game is over 14 years later
If this game had a smell, it would be freshly painted walls, a cool morning breeze and a box of new furniture
I’ve always thought mirrors edge was full of liminal spaces. As a kid, I would just chill and observe the empty rooms after an intense escape sequence. Always made me feel strange, but in a good way
Thanks, for years I would do the same, just sit and watch a lot of these liminal areas, and I knew that if I did it, so did other people. So I finally decided that I don't care if it gets 1 view, or 1 million views, I'm making a video to show at least some of these areas, or the ones I liked most. I was thinking of showing some of the spaces/areas I left out, but that's a video for another day. Anyway, thanks for the watch I'm glad you appreciated the video for what it is.
@@Segasedge yeah man, I’m sure more people out there that know the same feeling but can’t put it into words or they forgot about mirrors edge
Ah. Now this is the type of video I've been waiting for. I haven't seen a lot of people showing off the architecture of the mirror's edge series. Big shame most games are not like this.
How did you get rid if all the enemies?