Animating Environments with Depth Maps - Lazy Tutorials
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- Опубликовано: 17 июл 2019
- / ianhubert
Lazy Tutorials #4
So this is less of a tutorial and more just showing what's possible with depth maps. They can help you do a bunch of in the composite, and are great if you're on a deadline. Кино
Me: Ah crap, my cake is falling apar--
Ian: PUT AN ELEVATOR DOOR IN THERE!
me: But Sir, it's a cak--
Ian: *MAKE IT BLURRY*
LOLOLOLOL
Lmao
hahahahahahahahahahahaha died.
I just woke someone up because of me lolling . . . thanks ;-)
blur will fix everything
"it's easy to push things too far and make them ... AWESOME"
awesome used to mean the negative that it is today, about 30 years ago ?
Mine are awesome with no pushing...
"Some men just want to watch the world burn."
Your tutorials are exactly what the world was missing and I hope you continue doing them (even faster!)
Did you get a chance to see EP 1 Salad Mug with this footage?
@@AlbaAdventures Of course. It was great to see all the scenes in context after following the making of and breakdowns on his Patreon! :)
WHERE WERE YOU WHEN I WAS STUDYING ANIMATION IN COLLEGE COULDA SAVED ME 60K
60k to learn how to keyframe things? It would have probably taken less time and money to just click random buttons until what you wanted showed up.
@@user-py8qq3bs5h you are absolutely right.
In all seriousness though, do you regret going to college for animation? I am on the fence on whether to attend college for 3d modeling and animation and I'd love to know your personal input. Is there any benefit other than connections? I know this was probably a joke, but I've seen a lot of people that say it isn't worth it nowadays with all the online education available and courses, free and paid.
Also, have you found a job anywhere in animation, and did college help you with that? Sorry for the interrogation, I'm just really unsure of what to do next lol, and it is a huge decision.
@@j.hateshisjob5137 I did my bachelor in Animation Cinema and Digital Arts in Brazil and it was pretty useful to see a little bit of every area inside animation (3D, 2D, stop motion, sound design, game design, programming...) and make some contacts, but it was a FREE bachelor. I'd never pay 60k for the same thing, it's just not worth it. Especially with all the free good content out there, and especially cause this industry doesn't demand a degree. The hardest part is getting in the right learning track by yourself, but if you can do that it's much more useful than college. I also did my masters in Media Art and Design in Germany, and to be fair after those 7 years of studies I was supposed to be much better at 3D than I am right now if I was completelly focused on studying 3D instead of other random things. My overall knowledge about all the possibilities would be smaller, and mby my critical thinking, but portfolio-wise 7 years of focus studies in 3D would have given me better results in the end, I mean, less waste of time with stuff I won't need as much professionally. Nowadays everything relevant I know was basically through self-learning, even after 7 years of university.
@@lhmsc Interesting. Thanks for your take, it really is a big decision and A LOT of money. I would agree that so far, I have learned a whole lot just on my own in like the past 2 months. Part of me wants to attend a University just because I love learning in general, even gen eds like history, math, science, etc. but then the reasonable part of me is telling me to protect my wallet lol!
Really though, thanks for your experience, I do appreciate it.
Holy cow. This one tutorial has given me the best solution for creating highly detailed environments with 3D camera moves with the least amount of processing. I am SO glad the guys over at Corridor told me about you. Brilliant.
In which video was that?
I like to think those embers are moths
Your videos are great - I learn new things and tecniques, without heaering "e to extrude" the one thousands time.
What about ctrl b to bevel
@@terner1234 just hit G to grab things and move them around with your mouse!
@@Minzkraut hit a key to do something
you cant make all these without doing basic modelling...
Don't forget to Shade Smooth also
What i find great about your tutorials and style is that it brings back what most people have been losing with tech. Because we can do so much more easier, we tend to over do it at times thinking people will see every minute detail and we think we have to do every pain staking detail. But back in the day of older games, they all had to come up with similar tricks like this to pull off effects which at times could be way better.
Is it just me or could that depth map be a piece of art of its own
i am atheist but i know that you gonna go to heaven
Agreed :) Thanks Ian, I love your videos man!
hehehe..
Arkadasim!
Igor Kovács i am here!
so does that mean you are not comming
This is mizzing the lazy tutorials in the title. great series! love the no bullshit approach
Oh shit you're right Haha
These short tips are great. Thanks for the vids.
Seriously you covered the whole process in a minute!!!!
Ahhh! Briliant!! 😉😜
I've been using displacement maps for years. Just did a really convincing cave interior with a pretty massive camera move, with no distortion. One thing you can do to push your camera moves past the limits shown here is to break your composition into layers with a matte for each one. I'm loving the way you think, by the way. Efficiency is really the name of the gave.
Christopher Moonlight Productions, I'm not sure I understood what you meant, could you please explain better?
Wohoo. Nice. Great assets you have built there too. Love the pipe set
Well, he is the Pipe Lord.
Dude, this is sweet! Can’t wait to see whatever this is
i don't even do 3D stuffs but still get the ideas behind this. That means how brilliant you are!
I just started with blender, but I have an artistic brain. I see your lazy tutorials, they go by before I register what you're doing. Then I watch them several times and voila, I'm smarter.
These look like practical effects they're so good. I would've thought that was a real set or a miniature. It screams realism. :D
I like this style of tutorial. Straight to the point
You deserve a medal. Of some sort. Amazing stuff, and funny too
Your humor is top notch!!! Awesome!
Best tutorial, out of all tutorials, ever.
Man, can I subscribe more than once, this is amazing.
Your stuff is gold man :0 you have a great way of thinking out the box
Dude, your vids are amazing, goddamn, thanks.
This stuff is perfect. I just see it, can get a general idea of what to do and then go watch a tutorial for just the bits I don't get, instead of the entire thing.
Best tutorials I have ever seen!!!!! Awesomeeeeee
If it falls apart just make it blurry.
The definition of wisdom.
you are doing so much good right now ... jesus...
I don't even USE 3D stuffs and I love this!
This man... This man knows no bounds
Dude! I use this technique for 3D-ification in AE all the time too! So cool to know I can integrate it with my Blender learnin's! No more surrender to the Blender render!
Wow! this'll come in handy, lifesaver!!
oh my god! I love this channel
Gonna try this right now!
Thanks man so much I really need it
"If it doesn't work, just make it blurry"
This channel in a nutshell lol
you make it look so easy
Brilliance!
Brilliant. Kudos!
This is awesome! MAKE MORE NOW!!
he should make more
It's easy to push things to far and make them... awesome! lol
Holy shit, what the fuck?
These videos aren't just funny, they're incredibly insightful. Thanks man!
Smart. Sady i'm really noob at this, i don't even know where to start to make it, but i got the idea and it is great ;)
I just subscribe immediately when video is over
ok this went over my head like a jet plane.
I have never understood you less.
Still entertained.
Now I get the context for this!!!!!!!!!!!!!!!!!!!!!!!! Thank you!!!!!!!!!
Thank you so much
You are so amazing
I shall now proclaim thee: "the Andrew Kramer of Blender!"
Any of you AfterEffects users out there know this is high praise.
i never would have thought of that.
Holly shit
This is how I imagine Jae Lee explaining his process for drawing backgrounds.
I feel like Ian will solve world hunger with 2 polygons and 1 render
you are genius.
"it's easy to push things too far and make them ... AWESOME" is actually my origin story
Awesome!
you are so awsome!!!
awesomeness !
简直是一个建模天才
It’s common but not where you might think: modern VR software does this automatically to “fill in” frames when the GPU can’t render the next frame. This is essential because without a stable frame rate in lockstep with your head’s motion you get nausea. I think they call it time warping.
amazing
I feel dumb for not thinking of this.
Haha amazing style
You’re a monster!
Now this is a tutorial
Holy shit.. awesome tutorials! Sad that the RUclips algorithm is shitty and doesn't reward short videos like long videos.. but hope is still there xD
The environment reminds me of DooM's level design
thats a nice hack! could even project the rendering back onto the original mesh as simple emissive instead. would solve somenartifacts.
freaking genius
I can bet you his workin on a full feature film, and his about to become more of a beast in the film industry just like george was..... You are already a legend in my books, and i hope im right.
Sick.
impressive:)
Lifehack: make it blurry then use CSI image enhancement.
I took a drink of my coffee and missed half of the video
Although I may have seen these tutorials like a hundred times by now
inspiring tutorials /more !!! lol
Fuckin awesome!! Now why didn't I know about this channel before now?
IS After Effects your principal choice for compositing or there are some features in it Blender cannot do?
Be fast enough to not drive you insane?
BAM! I thought that was for blender!!!
I love you
your r genius man......
0:29 Obvious way to stretch that further would be to render, not just one frame with everything in its, but a few separate layers at different depths.
And now we’re partially reinventing an old technique that Walt Disney used to give a depth effect in his early pioneering animations. Only ours is more convincing!
This is so cool! Is this how you did Shaol falling in Dynamo? I thought it was a matte painting from the breakdown.
Yeah!!! The cool thing about this technique is you can actually do the render, do a photoshop paintover over the render, and still displace it as normal, if you want. It's a great way to be able to animate a matte painting.
@@IanHubert2 Awesome! I'm loving these small tips, you have a lot of super useful high-impact techniques. I still use your cloud displacement technique from years ago too :D
@@StaticPhotons Ah, thanks! Yeah, essentially this is the same technique as the cloud thing, I just wanted to make something that drove home how well it works with 3d renders.
I'm having trouble making this technique work, and I'm not sure if it's an issue with the depth map, or I'm setting things up wrongly in After Effects. Any detailed explanation/link to a full tutorial would be appreciated.
U for me(lazy) tq...
Wait, did you do the compositing part in Blender aswell? I'd love to have a simple way to fake a little bit of matte painting camera projection.
I was using After Effects, but the displace node in the Blender compositor should work the same way :)
or if you use a program like nuke you can just project one frame of the raytraced render and render out a camera move from a simple scanline render.
I'm pretty sure that that effect was used in the dormammu scene in Dr strange
This guy needs more time God. Please.
Just wow.
I always wanted this type of tutorial and wanted to learn this stuff .. btw will u please make a tutorial on how to kill a cg character like mortal komabt where the hero kills that 4 arms giant ... like that stuff ...
I fkin love you so much
Why is there only 4 videos on your channel, but loads more that I sometimes stumble upon?
Don't stop at the home page of the channel. Click on videos and you'll see the whole list. I was confused by that too 😂
From what is the final clip from?
But more importantly how can this effect be achieved in the blender compositor?
Doing parallax mapping in the blender compositor is... non-trivial.
Heres how to do it with material nodes: blenderartists.org/t/parallax-occlusion-mapping-node-shader-v1-1/685115
What movie was at the end? *Who do you work for??*
"It's easy to push things too far and make them.... awesome"
HAHAHA amazing
Can i do this in Premiere? With a render and a depth map, no idea how to load the DM as displacement...help anyone?