Audio Reactive Particle System Visuals from AOKI Takamasa Remake in Max/MSP

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  • Опубликовано: 26 окт 2024

Комментарии • 55

  • @fleecefoxes6471
    @fleecefoxes6471 Год назад +9

    just got into max and want to learn more about audio reactive stuff! This is way too advanced for me atm, but wow, super inspiring!

  • @No.0.o.0
    @No.0.o.0 Год назад +2

    You RULE, I kind of understand what's happening but wow, you're so fluent.

  • @NedRush
    @NedRush 2 года назад +4

    Great stuff.

  • @SpunckyJew6969
    @SpunckyJew6969 Год назад +1

    I'm on Max 8.5.5 and have GL3 3.3 package, so those are up to date BUT my jit.gl.mesh object doesn't recognize "point_mode" as a valid attr argument... Even after setting Poly_mode to 2 like the reference mentions (not sure if necessary)... any ideas?

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +1

      Hey! If you type the attribute "@point_mode circle_depth" in jit.gl.mesh it throws an error?

  • @Jonny11299
    @Jonny11299 2 года назад +1

    God DAMNNNN I'm sorry for the recording troubles!!! I hate it when stuff like that happens... that feeling is so, UGH.
    It happened to me when I had a friend over to record guitar on my song. He ripped out a SUPER SICK SOLO, and because I had added a new instrument just before and forgot to re-click "track guitar," it wasn't recording... at all. We could not get that recording back. It's gone forever. We will never have that solo.
    I felt so bunk, like a crummy producer. BUT-- there is always more beauty around the corner. It will just take us a little longer to reach it. And if you think about the speed we can do any of this stuff, I mean... 20 years ago it was straight up impossible to capture beauty the same way we can now. So, I'll take the minor road bump, learn from it, and keep moving forward :D
    As always, thank you for an amazing tutorial! I learn so much from these videos, and get inspired to try new things. Your dedication to creation does not go unnoticed.

    • @AmazingMaxStuff
      @AmazingMaxStuff  2 года назад +1

      Thank you for your encouraging words!
      I will remember them when something like this happen again : )
      And also thank you so much for the appreciation, it's always a pleasure to see that my videos are of inspiration.

  • @likitorma
    @likitorma 2 года назад +1

    looks awesome, thanks for the tut

  • @_Seasons
    @_Seasons 2 года назад +2

    Qualche alternativa al point_mode?
    Non è disponibile nella mia versione, e non ho modo di avere l'ultima.
    Grazie!

  • @marcelomellado1969
    @marcelomellado1969 2 года назад

    Wuuu thanks federico

  • @tomosimmons2518
    @tomosimmons2518 4 месяца назад +1

    Wonderful video! I was wondering how you would automate the camera movement. I tried following your camera orbiting around object video, but for some reason, the camera would just go forward, through the particles and back.

    • @AmazingMaxStuff
      @AmazingMaxStuff  4 месяца назад +1

      Hey! Well that's the way, be sure to set the @locklook 1 attribute for jit.gl.camera

  • @GianTJ
    @GianTJ Год назад

    I wish I could like this video more than once

  • @GianTJ
    @GianTJ Год назад

    "Oops, sorry scope~, didn't mean to be rude." LOL

  • @alihosseini4468
    @alihosseini4468 3 месяца назад

    Hey there , thanks ,very cool stuff, i have a question: how can i receive audio from ableton in max msp? (Windows). Really appreciate.

  • @alessandroguerri1821
    @alessandroguerri1821 4 месяца назад

    Hi Federico. Congrats for your work. Is it possible to control the color of the particles without using the attrui-gl_color system? I wish to use "normal" max messages or number (maybe is too simple and i need to create a specific matrix?) thanks for your work, looking forward for your opinion

    • @AmazingMaxStuff
      @AmazingMaxStuff  4 месяца назад +2

      Hi Alessandro!
      You can either set the color of the individual particles with a jit.matrix from the fourth inlet of jit.gl.mesh, or using the "color" attribute, which takes colors in the format RGBA, range 0 to 1.

  • @dschkn
    @dschkn 2 года назад +1

    I have a problem, my version of Max doesn't know the list.group object, is it an external object? thanks!

    • @AmazingMaxStuff
      @AmazingMaxStuff  2 года назад +1

      Hi, just update to latest Max version.
      Otherwise just rename it into [ zl group ]

    • @dschkn
      @dschkn 2 года назад

      @@AmazingMaxStuff hi! Thank you for your support! I already have the latest version of Max. Okay, ill try then zl.group

  • @aaronmoroney2066
    @aaronmoroney2066 Год назад +2

    hey! just learning - when you scroll around the black window where the particles are moving, it looks like you can scroll in and out - just wondering how you Are doing that? Thanks!

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +4

      w a s d q z keys on the keyboard with an anim.drive @ui_listen 1 attached to the jit.gl.camera

  • @tinmo2334
    @tinmo2334 Год назад +1

    Hey man, great video and walkthrough!
    Learned a lot while patching along with you. How would you go about changing the inForce to be stronger the further the particles are from the center? I feel it could result in some cool stuff:)
    Thanks!

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +2

      Thank you!
      You should calculate the length of the vector between the particles and the centre, which is basically the length of the particle position vector. You can then multiply the force by the length of this vector.

  • @dariushatcher4665
    @dariushatcher4665 2 года назад +1

    my point_mode attribute isn't being attached and I'm not sure what I'm doing wrong. anyone have any ideas?

    • @AmazingMaxStuff
      @AmazingMaxStuff  2 года назад

      Be sure to have latest Max version and latest GL3 package version

  • @sebastianthatsmyname
    @sebastianthatsmyname 2 года назад +1

    pretty f*ing great 👏

  • @Kangwei_Wang
    @Kangwei_Wang 5 месяцев назад +2

    Can you do a tutorial on spatial audio driven particle system motion in max msp?🥺

    • @AmazingMaxStuff
      @AmazingMaxStuff  5 месяцев назад +2

      Hey! Yes I could! I just have to learn how to spatialize audio first : )

    • @Kangwei_Wang
      @Kangwei_Wang 5 месяцев назад +1

      @@AmazingMaxStuff I'm sure a lot of people are looking forward to this aspect, pls!!

    • @AmazingMaxStuff
      @AmazingMaxStuff  5 месяцев назад +2

      @@Kangwei_Wang Actually, can you tell me how do you imagine this to work?
      The particles drive the spatialisation of the audio, like every particle is a different sound source?

    • @Kangwei_Wang
      @Kangwei_Wang 5 месяцев назад +1

      @@AmazingMaxStuff That's a good point! but i'm wondering if the audio can drive the movement of particles, for example, in this video, AOKI Takamasa' particle visual effect, If we can change the background music to left and right channel or even more channels of spatial audio, can the 3D particle effect map the spatial audio by moving left and right or back and forth. This is just a guess on my part, but I think you'd definitely have a better idea if you implemented a visualisation of spatial audio.

    • @Justinfory
      @Justinfory 5 месяцев назад

      @@AmazingMaxStuff I think it's ok to convert the audio format first and then map it to particles

  • @arnemus
    @arnemus Год назад

    Ciao scusami. Video bellissimo, ma non riesco a zoommare nelll'interfaccia video... come faccio?

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад

      Ciao Francesco, cosa intendi con interfaccia video?
      Se intendi nella finestra di rendering, puoi usare i tasti "w a d s q z" se hai un jit.anim.drive attaccato alla jit.gl.camera

    • @arnemus
      @arnemus Год назад

      @@AmazingMaxStuff ok grazie. In altra cosa se posso.
      In pratica, il particellato, invece di scomporsi e andare randomicamente verso L esterno, fanno tutto il contrario.
      Ovvero quello che comincia come quadrato si compatta sempre di più verso il centro fino a sparire.
      Ho per caso sbagliato qualche valore da negativizzare o qualcosa di simile?

  • @jiaruifeng5106
    @jiaruifeng5106 2 года назад +1

    where did you put the music at? I don't know where to put the music at

    • @AmazingMaxStuff
      @AmazingMaxStuff  2 года назад +1

      Hey hey, music is coming through the Max audio input

  • @cdk9338
    @cdk9338 Год назад +1

    hello, it's such a good tutorial! thank you!! can I ask you how can you connect the music between the audio and the particle system visuals ?? I used max audio input but I don't know how to connect

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +1

      Hi! This is shown in the video, also the patch is available on my Patreon (link in the description)

    • @cdk9338
      @cdk9338 Год назад

      @@AmazingMaxStuff oh!! Thank you!!!

  • @kateeisenhutt1904
    @kateeisenhutt1904 2 года назад +2

    I've been double checking over and over again, but all I get is this cube in the main window. Does anyone have an ideas of what I'm doing wrong?

    • @AmazingMaxStuff
      @AmazingMaxStuff  2 года назад +1

      Hey Kate, difficult to say without seeing the patch.
      Join the official Max Discord channel here:
      discord.gg/CtaeKUFB
      so we can check that!

    • @nedavine
      @nedavine Год назад +2

      I had same issue but set camera position to 2 2 2 and it worked

  • @davidpereira4455
    @davidpereira4455 Год назад +1

    Awesome! Can i do the same with max for live?

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +2

      Yes! The max patch will remain the same. You just need to get the audio input from live.

    • @davidpereira4455
      @davidpereira4455 Год назад +2

      🙏🙏🎉🎉

    • @agnesevalmaggia9422
      @agnesevalmaggia9422 7 месяцев назад

      Modifying a gen patcher is not possible in Max for Live (right?) so how is it possible to do the same? :)

  • @no0ne361
    @no0ne361 Год назад

    hey sorry, iwanted to know, how did u render this visual?

    • @AmazingMaxStuff
      @AmazingMaxStuff  Год назад +1

      I mean, this is the tutorial on how exactly to render those visuals, so not sure what you are asking

  • @danilocastivideo
    @danilocastivideo 2 года назад

    bestemmioni? :)