Making a Game With C++ and SDL2

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  • Опубликовано: 13 янв 2025

Комментарии • 1 тыс.

  • @Goodgis
    @Goodgis  Год назад +179

    Subscribe for more EPIC pencil content! ✏

    • @LeoSquared
      @LeoSquared Год назад +2

      Pencils are epic

    • @GrushV2
      @GrushV2 Год назад +1

      i bet you cant program in italian 🤌🤌🤌🤌

    • @WohaoG
      @WohaoG Год назад

      Speed Running or Speedrunning
      Is it about going as fast as possible or 🚶‍♂🏃‍♂🚶‍♂🏃‍♂🚶‍♂🏃‍♂🚶‍♂🏃‍♂🚶‍♂?

    • @MrDiverXHD
      @MrDiverXHD Год назад

      How about Raylib?

    • @PengiiiiGameDev
      @PengiiiiGameDev Год назад

      You need to learn bf next. It is the greatest language in all of programming

  • @glerg6051
    @glerg6051 Год назад +1158

    Fun fact! Pygame is actually a python wrapper for sdl2, so technically this isn't the first time you've used sdl2.

    • @darkfllame
      @darkfllame Год назад +21

      pygame uses a python sdl2 wrapper but it just built on top of it

    • @amiteshwarsingh6099
      @amiteshwarsingh6099 Год назад +9

      It is not called wrapper it is called wrangler

    • @cacto1680
      @cacto1680 Год назад +8

      ​@@amiteshwarsingh6099 what's the diffrence

    • @Vichion
      @Vichion Год назад +71

      @@cacto1680 about 3 letters

    • @WindowsDrawer
      @WindowsDrawer Год назад +12

      ​@@cacto1680 wrapper - wrangler = bkgch

  • @hectormejia499
    @hectormejia499 Год назад +269

    Writing C in C++ is perfectly valid, it's actually preferred by a ton of people. Most C code is valid C++, the latter just has extra powerful features built on top

    • @swirl6996
      @swirl6996 Год назад +24

      "Every C++ programmer knows C"

    • @TheHomelander2099
      @TheHomelander2099 Год назад

      ​@@swirl6996bro what if they didn't learn about printf() in c++? They mostly use cout. So... Just saying.

    • @gaffclant
      @gaffclant 10 месяцев назад +24

      @@swirl6996 i think its more "every C programmer knows C++" since while all C code is valid in C++, the other way around is false. In fact, if you only know C++, you may have trouble with a simple hello world in C because C++ does this evil thing called "operator overloads" where now the code we write isn't even doing what we think it is doing.

    • @iambored1528
      @iambored1528 8 месяцев назад +13

      @@gaffclantC programmers don't know all the concepts of C++, but C++ programmers know all the concepts of C

    • @SheqqySully
      @SheqqySully 7 месяцев назад +2

      @@gaffclant What you said here is to use C++, you need to understand the fundamentals of C, but to use C, you don't need to fully understand C++, but with glean certain aspects of it. In this case, the individuals who use C++ understand all aspects of C, but not vice versa. Similar to the rectangle and square discussion. Not all rectangles are squares, but all squares are rectangles.

  • @IXxJordan
    @IXxJordan Год назад +62

    Seeing someone else have great pain to create a window in SDL brings me great enjoyment

    • @cirkulx
      @cirkulx 3 месяца назад +1

      me too, my shooter game in alpha has 700 lines of code and i have a huge feature list still..

  • @sauliusvincevicius8688
    @sauliusvincevicius8688 Год назад +138

    Goodgis: uses SDL despite it being C instead of C++
    Raylib: that has c++ wrapper O_o

    • @_Enderpuff
      @_Enderpuff Год назад +14

      you don't even need a c++ wrapper for c libraries most of the time

    • @hjrgf
      @hjrgf Год назад +3

      ​​@@_Enderpuff true c libraries are compatible with c++

    • @glitchy_weasel
      @glitchy_weasel Год назад +2

      There a really nice one called SFML, lots of advaced but easy to use graphics+audio utilities.

    • @hjrgf
      @hjrgf Год назад +3

      @@glitchy_weasel I personally either use imgui + sfml or imgui + opengl

    • @v01d_r34l1ty
      @v01d_r34l1ty Год назад +8

      i know this is 4 months late as a reply, but i just find it funny the dude thought he was a failure for 'coding in C instead of C++' like 99% of C code is perfectly valid C++ code lol

  • @Skeffles
    @Skeffles Год назад +21

    Fantastic to see you trying C++. It's been years since I've done C++. Videos like this make me want to try again but then I look at some C++ and nope out real quick.

    • @Gupatik
      @Gupatik 10 месяцев назад

      ohh that headach again...

    • @pythonuser-f7t
      @pythonuser-f7t 22 дня назад

      try python instead

  • @bonehelm
    @bonehelm Год назад +14

    Damn, your graphic design is on POINT!

  • @NotPalliot
    @NotPalliot Год назад +65

    I love Devlogs! This looks great! good job goodgis!

    • @Goodgis
      @Goodgis  Год назад +9

      Thank you!! 😊

    • @simasharma3040
      @simasharma3040 Год назад +1

      ​@@Goodgis you are still using c language to code this game

  • @razrastudios
    @razrastudios Год назад +287

    I think it would be interesting to learn a language like BASIC and try to make a game with that

    • @Goodgis
      @Goodgis  Год назад +99

      Oh a classic.

    • @WillMakesGames
      @WillMakesGames Год назад +60

      Or maybe Assembly like Roller Coaster Tycoon

    • @jarPlays11
      @jarPlays11 Год назад +3

      That would be easy

    • @treudden
      @treudden Год назад +7

      @@WillMakesGames just gonna take a few years to learn

    • @ego-lay_atman-bay
      @ego-lay_atman-bay Год назад +9

      Do ti-basic, on a ti-84 + ce python calculator.

  • @hypatia-du-bois-marie
    @hypatia-du-bois-marie Год назад +11

    05:32 Haskell.

  • @will.bailey
    @will.bailey Год назад +51

    What language should I learn next? - Lua is a really nice language. Love2d and pico8 are great engines that use it! :)

    • @puddyy7010
      @puddyy7010 Год назад +1

      Have you tried Solar2D and MicroStudio 🤔? They both use lua

    • @will.bailey
      @will.bailey Год назад +1

      @@puddyy7010 I haven't but you've piqued my interest so I'm going to have a look! :) 👍

    • @puddyy7010
      @puddyy7010 Год назад +1

      @@will.bailey cool! Lemme know your reviews upon it 🤓do you know any other good C++ sdk, framework, API or libraries by any chance?

    • @techtime3125
      @techtime3125 Год назад +2

      And Boblox is the greatest

    • @TBT_ZHV
      @TBT_ZHV Год назад +1

      Well its extremely similar to python tho

  • @btarg1
    @btarg1 Год назад +107

    Your artstyle reminds me a lot of WarioWare and it's just so pretty to look at. Game dev is so much easier when you can do art - I can't draw so it's way harder to make games, this is inspiring

    • @plebisMaximus
      @plebisMaximus Год назад +15

      The original textures for Minecraft were also kinda poopy. You don't need to be a sublime artist if you can make good, fun gameplay. Besides, you can always teach yourself to draw by forcing yourself to do a lot of textures. You got this, my guy.

    • @trys10studios
      @trys10studios Год назад +3

      As an artist myself, you do not need to be an artist to make a great game. It 'draws' people in, but it does not keep them hooked, great gameplay does.

    • @devforfun5618
      @devforfun5618 11 месяцев назад

      as a not artist myself, the problem isn't others, if i dont like how my game looks i dont want to finish it@@trys10studios

  • @realfictiongo8942
    @realfictiongo8942 Год назад +34

    What language next? Pico-8 with Lua, it will be a quite new experience for you to make a retro game in this simple language

    • @Goodgis
      @Goodgis  Год назад +10

      Sounds like fun. I've actually made a terrible game in Pico-8 before.

    • @costelinha1867
      @costelinha1867 Год назад +1

      @@Goodgis If you want an extra challenge, you could limit yourself to just pico-8, maybe even use the browser version, so you cannot use your own text editor and have to rely on pico-8's built-in tools.

    • @Your_Average_Rabbit
      @Your_Average_Rabbit Год назад

      @@costelinha1867 pinnacle of torture:

  • @gungun974
    @gungun974 Год назад +49

    Next could be make a game with Rust.
    Rust is not really the hardest language of programming but it’s one of those language when after use it for a while.
    Everything around it look less fun and Rust just being amazing xD

    • @LocalTrashyt
      @LocalTrashyt Год назад

      Plza Goodgis do it

    • @Goodgis
      @Goodgis  Год назад +11

      That could be awesome!

    • @andres3665
      @andres3665 Год назад +6

      @@Goodgis Try Bevy!

    • @Holsp
      @Holsp Год назад +7

      @@Goodgis He is lying. Learning rust is a completely different experience to other languages and while it can be satisfying to learn, it will be a drag to get through

    • @enochsadventures
      @enochsadventures Год назад +4

      Rust is an awful language. The promotion of it is so bizarre and basically has no explanation besides people refusing to use C++, which is the best language.

  • @jamesoliphant8178
    @jamesoliphant8178 Месяц назад +1

    honestly cool project! To make sure there is no confusion though Its importatnt to note that both Raylib and SDL are programmed in C and are very friendly with C++. Just that there are more tutorials and resources on using C with Raylib.

  • @FRI5B33
    @FRI5B33 Год назад +11

    This would be so cool as a rhythm game, for instance when you would miss a key the point if the pencil would break. I would play that in a heartbeat.

  • @zachgeyer8090
    @zachgeyer8090 Год назад +12

    6502 assembly nes game! It’s super fun to learn!

    • @Goodgis
      @Goodgis  Год назад +7

      RIP

    • @zachgeyer8090
      @zachgeyer8090 Год назад +4

      I’m serious it’s been such a fun and interesting challenge for me and being able to play an nes game you made is the most satisfying thing!

    • @OSharraps
      @OSharraps Год назад +1

      There is an alternative assembly language called wiz which is a mix between asm and C.
      It makes programming for the NES way easier.

    • @costelinha1867
      @costelinha1867 Год назад

      @@zachgeyer8090 Yeah, but isn't assembly like... super hard to learn? and also there probably won't be as many material covering development for retro consoles as there is for stuff like SDL2.

  • @feivmoon
    @feivmoon Год назад +6

    there is a guy that was making a tetris with raylib, the trick is that he was teaching about how to make raylib useful to the c++ language and how you can it apply it to other c libraries

  • @float_3.14
    @float_3.14 Год назад +1

    "and the best part That it only took 8 hours to do yeah! 8 hours" is the most(est) c++-ing thing I've ever heard in my life

  • @David-ng9qh
    @David-ng9qh Год назад +137

    Make a simple game with Rust + Bevy next, Bevy uses an ECS (Entity Component System) and it's a really different and fun experience!

  • @realmarsastro
    @realmarsastro 10 месяцев назад +2

    When I heard you say this was a really hard challenge, I at first thought that was a little weird for someone who's making coding videos. Then you said you come from an artist background, not a programming background, and now I'm just left very impressed. Writing a game in C++ using SDL2 without a programming background is really commendable, well done!

  • @carmygames
    @carmygames Год назад +167

    Speed run game made with the fastest programming language. Let's goooo...

    • @Goodgis
      @Goodgis  Год назад +28

      Gotta go fast!

    • @Kyleology
      @Kyleology Год назад +23

      Unless we're ignoring assembly.

    • @Another45555
      @Another45555 Год назад +24

      @@Kyleology and C. and C--.

    • @patatopeeler3005
      @patatopeeler3005 Год назад +14

      @@Kyleology not to be the "uhmmm actually" guy, but assembly is much much slower if you are a beginner since you don't know how to write it optimally, just using -o in the compiler with a c/cpp app would make it faster

    • @Staninna
      @Staninna Год назад +11

      Rust is faster then cpp

  • @HeuzyGameDevYT
    @HeuzyGameDevYT Год назад +4

    I’ve started watching your channel recently and you’ve inspired me to try out making some small games. So thank you for making the great content!

  • @lonelyfloat2582
    @lonelyfloat2582 Год назад +4

    You were so close to the greatness of C and raylib, but so far away.

  • @bruex2277
    @bruex2277 Год назад +4

    2:59 i know it's a joke, but i really do love supertux

  • @AsasinoManik
    @AsasinoManik Год назад +3

    I like how he literally made this game from complete scratch using a C++ based framework instead of using any game engine.

  • @quantum_hg3299
    @quantum_hg3299 Год назад +3

    I can understand your pain working with SDL, lol

  • @ironoreiron
    @ironoreiron 7 месяцев назад +1

    1:15 that thing is terrifying 💀

    • @Goodgis
      @Goodgis  7 месяцев назад

      LOOK AWAY!

  • @jetseverschuren
    @jetseverschuren Год назад +9

    C and C++ are indeed quite different, but all C code is also valid C++ code. C++ just has classes and some more garbage attached. You should be able to just tell the compiler to do C++ (or use g++ instead of gcc), and boom, you've now made a C++ program'

    • @giantnoah
      @giantnoah Год назад +3

      Technically not all C code is valid C++ code, theres a million blog posts on the differences but they're so minute that they really don't matter 99% of the time if you just want to write C to use a C++ library.

    • @RockyMulletGamedev
      @RockyMulletGamedev Год назад +1

      Yeah sometimes you make a typo or something and it compiles and you're like "Why ??? this is dumb, this should not compile !" and then you realize it's to be C compatible...

    • @benhetland576
      @benhetland576 Год назад

      Consider: int* p= malloc(sizeof int);

    • @jetseverschuren
      @jetseverschuren Год назад

      ​@@benhetland576 Fair enough. Though you can use `-fpermissive` in g++ to get it to compile anyways ;)

    • @berni8k
      @berni8k Год назад

      Yep you can compile Raylib in C++ just fine. Been using it like that all the time.

  • @bonsaipropaganda
    @bonsaipropaganda Год назад +1

    you are my favorite gamedev youtuber. i have watched all your videos and wish you had more. your videos make me laugh and are entertaining and educational

  • @Mr_Pringle593
    @Mr_Pringle593 Год назад +3

    i just wanted to say, i just tried out your demo for DewdropDynasty, its really good, i do think that the keyboard controls arent the best, but its just the early demo, i understand, i really think this game could go somewhere, i also would like to say i think i may be switching my game to a more metrovania game than an adventure game, thanks for the inspiration!

  • @kalelsoffspring
    @kalelsoffspring Год назад

    I normally binge a lot of programming/game dev/etc. on here, but I was still curious why your video was showing up for me. Then I saw your joke about Factorio and realized my YT history for the past week is 90% Factorio videos lol Thanks algorithm, you worked for once, gonna sub :)

  • @DevDoge_
    @DevDoge_ Год назад +3

    Lua is a good language since it has some good frameworks (or even engines like defold i think) to make games

  • @gauthamdga1603
    @gauthamdga1603 Год назад +2

    similar thing had happened to me . when i am in 6th grade, i studied javascript believing its java. i didn't had any mentor though.
    it was my entry to world of programing

  • @ego-lay_atman-bay
    @ego-lay_atman-bay Год назад +3

    You should make a game in sql

  • @hannaalejandraamadorsanche6085

    I love your videos, they gave me back the desire to program, it's not that I didn't program before, I just did it without desire, keep it up

  • @soumyadeepghosh4428
    @soumyadeepghosh4428 11 месяцев назад +4

    0:03 whats the font name ?

  • @noodle-eater
    @noodle-eater Год назад +1

    Thanks a lot, I watched a couple of your videos the scratch game also, it's pretty inspiring. Honestly I am kinda stuck to make my own game, my idea mostly end up bigger, but thanks to your video and your games I can use it as reference to make my game smaller dan more achievable

  • @xGOKOPx
    @xGOKOPx Год назад +42

    Obviously you can write proper C++ while working with a C library (and that's what you've done because SDL is a C library, which kinda defeats your decision to ditch Raylib because it's C) but if you want a 2D library that by itself gives you nice C++esque interface you can try SFML

  • @dwadthechad
    @dwadthechad Год назад +1

    These are honestly my favourite kind of videos

  • @StrikerTheHedgefox
    @StrikerTheHedgefox 7 месяцев назад +8

    Says a "basic hello world program takes as long as reading Les Miserables", while showing a basic C++ hello world program that's literally 11 only lines long.

    • @ChickenGamingFlamingoLegs
      @ChickenGamingFlamingoLegs 5 месяцев назад +2

      11 lines is pretty long for a hello world script

    • @Mizu2023
      @Mizu2023 5 месяцев назад +1

      11 lines??? It should be like 6 or 5 lines at minimum

    • @itsaducklin
      @itsaducklin 4 месяца назад

      you can make a hello world script in 5 lines easily if you just remove the extra separator lines (the ones with nothing in them that makes the code look pretty)

  • @ZTimeGamingYT
    @ZTimeGamingYT Год назад +1

    SmallAnt would like this, seeing his popular videos on the subject manner. Amazing video, by the way!

    • @Goodgis
      @Goodgis  Год назад +1

      I hope so haha

  • @modley_the_m_guy
    @modley_the_m_guy Год назад +9

    Nice game to sharpen you knowledge! ✏

    • @Goodgis
      @Goodgis  Год назад +2

      Thank you 👍

  • @TheRealPalliot
    @TheRealPalliot Год назад +2

    Speedrunning a devlog! :0

  • @VictorRodriguez-zp2do
    @VictorRodriguez-zp2do Год назад +4

    So many libraries are written in C (including SDL), even libraries you would use in languages like python use C libraries under the hood. That said though if it works what stops you from using it?

  • @Galomortalbr
    @Galomortalbr Год назад +2

    this is a interesting video, C++ was the first language i ever learned and it is interesting to see nowdays it is considered to be one of the hard ones while most people first learn Python or Javascript, for what language to learn next i recommend to learn assembly 6502, it is one of the most accessible types of assembly out there, at least if compared with modern x86-64.

  • @LewiLewi52
    @LewiLewi52 Год назад +6

    Raylib and SDL2 are both C libraries. If you really wanted to go full C++ u should have went with SFML. Not saying SDL2 isn't valid, just that your reasoning to quit Raylib applies to SDL2 as well.

    • @Goodgis
      @Goodgis  Год назад +2

      Welp, too late now. Though I will say there was waaayyyy more information on using SDL with C++.

    • @LewiLewi52
      @LewiLewi52 Год назад +2

      @@Goodgis That is true, Raylib is really young compared to SDL2. Just like SDL2 and any C api for that matter Raylib works with C++ without issue. If u ever decide to revisit this challenge, i hope u give Raylib another shot. Nice video btw.

    • @berni8k
      @berni8k Год назад

      @@Goodgis C code compiles in a C++ compiler just fine as an supported feature. This means you can use C libraries in a C++ program. So technically you are using C++, just that the library is not using any new features that the ++ part brings.
      For graphics a lot of libraries are actually in C deep down, so if a library is C++ it is likely just a C++ wrapper around C code. Not that it is a bad thing, C can do everything, the complex code just looks nicer to read with the extra C++ features.

  • @tiaretik_mtg3142
    @tiaretik_mtg3142 Год назад +1

    Next PL should totally be assembly!

  • @CC1.unposted
    @CC1.unposted Год назад +3

    Try using Assembly!!!

  • @apollolux
    @apollolux 4 месяца назад

    Going from Raylib to SDL is like switching from a boxed pancake mix to making pancakes completely from scratch having to gather _all_ the ingredients and measures yourself (instead of just some), but because SDL has plugins for everything you can completely customize your pancakes to your heart's content.

  • @j.alexanderdouglas6641
    @j.alexanderdouglas6641 Год назад +9

    I greatly respect you, my friend! You're always showing so much courage to branch out and broaden your horizons. Do I correctly ascertain-from your tone-that you're not switching away from Godot just yet, based on this experience? Merely splashing in the shallow end of some other language pools, for the sake of variety and to keep your skills sharp?

    • @Goodgis
      @Goodgis  Год назад +5

      You're correct. For making actual commercial video games Godot is the way to go. I like using these frameworks for a learning experience. :D They also force me to make my games small for these types of videos.

    • @enochsadventures
      @enochsadventures Год назад +1

      Godot is natively written in C++, so even with Godot it's pretty useful. Especially since bindings are fucking stupid.

  • @shadamethyst1258
    @shadamethyst1258 Год назад +1

    4:45 the displayTime function returns a pointer to a string that is stack-allocated, meaning that you are returning and using an invalid pointer :)

    • @benhetland576
      @benhetland576 Год назад

      Yes, also a couple of other interesting features there for the picky ones... First, the function doesn't do what is says at all, like actually _display_ the time. Second, it counts 60 milliseconds in a second, not 1000... well they aren't milliseconds anyway, so whatever. And for the C++ learner: Hint 1, std::chrono; Hint 2, std::ostringstream (well, it isn't forbidden to use sprintf either).

    • @Goodgis
      @Goodgis  Год назад +3

      Don't you just love undefined behavior?

  • @raphaelradespiel9970
    @raphaelradespiel9970 Год назад +4

    Was the super tux part supposed to be a PATHETIC ATTEMPT at a joke?? I'll have you know super tux and tux cart are fantastic games developed by the linux community, AND THEY ARE OPEN SOURCE. BUT OF COURSE A WINDOID WOULDNT UNDERSTAND. I use arch btw

  • @WM48_
    @WM48_ Год назад +2

    Since you come from an artist background, you should try the Piet esolang (esoteric language). It is not a language that can make a game, but it can be used to make some kind of art work that can be turned into actual code. And because of the way it's built, there is more than one way to write a "hello world" program.

  • @Maewfof
    @Maewfof Год назад +4

    Can you make something in pico-8? It’s a pretty good game engine.

    • @Goodgis
      @Goodgis  Год назад

      That would be sweet!

  • @MathGoOli
    @MathGoOli Год назад +1

    Your game looks good! You cold say your skills are sharper. 😂

  • @vulnoryx
    @vulnoryx Год назад +3

    Now do a game in Assembly.

  • @berni8k
    @berni8k Год назад +2

    Raylib works with C++ just fine
    All you have to do is change the compiler from gcc to g++ and it works just fine since C++ allows for mixing C++ and C code in a single program just fine. I mostly used Raylib with C++ this way.

    • @xGOKOPx
      @xGOKOPx Год назад +4

      The funny thing is that he dismissed Raylib because it's a C library and went for SDL which is... also a C library lol

  • @fonkinstubbleduck9163
    @fonkinstubbleduck9163 Год назад +3

    What about OpenGL?

  • @Wyrmlayer
    @Wyrmlayer 10 месяцев назад

    Nice video goodgis but tbh I think its funny that a video about making a game in c++ and sdl2 from polymars from 2 YEARS ago was in my feed :)

  • @-hackers_industry
    @-hackers_industry Год назад +5

    LEARN BINARY!!!!!

  • @carcedopro7285
    @carcedopro7285 Год назад +1

    I really like your art style, its so smooth and colorful, maybe you could make a video and explain how you do it or teach a few techniques idk

  • @killwood
    @killwood Год назад +3

    For your next code challenge you should make a
    mmo in assembly!

  • @connect2reality
    @connect2reality 4 месяца назад

    As a developer, I'd be interested in you recreating this game on multiple frameworks, and then testing the differences in each. Like, which one runs faster, and are the increases in speed worth the steep learning and development curve.

  • @TheCoolIllusion
    @TheCoolIllusion Год назад +9

    Learn malbolge and I’ll pay you 15 dollars

  • @krevesstcreps2398
    @krevesstcreps2398 Год назад +1

    Goodgis says some very nice things at 5:09, so make sure to watch at full volume😈

  • @davidvasquezgarcia9521
    @davidvasquezgarcia9521 Год назад +2

    Now you should try making a game in Rust as another challenge

  • @wellhellotherekyle
    @wellhellotherekyle Год назад +2

    Man I don’t know how you do it! Maybe I just lack determination but coding in ANY language is so hard for me, haha. Maybe I just lack determination.

    • @Goodgis
      @Goodgis  Год назад +2

      It just takes practice. :D

  • @AnonDev3
    @AnonDev3 Год назад

    pointers, references and not garbage collector unless you write one yourself is my defintion of hell.

  • @gameclipz9890
    @gameclipz9890 Год назад

    bro thats sick keep it up!

  • @omarquinho
    @omarquinho Год назад +1

    New vídeo made by my favorite RUclipsr ever

  • @soulshardstudios9365
    @soulshardstudios9365 Год назад +2

    if you want something on a slightly smaller difficulty level, but still pretty hard and low level try bevy and rust!

    • @Goodgis
      @Goodgis  Год назад +1

      I've heard Bevy is pretty sweet!

    • @soulshardstudios9365
      @soulshardstudios9365 Год назад +1

      @@Goodgis I'm excited for their visual editor! hopefully they come out with a prototype in the next release...

    • @costelinha1867
      @costelinha1867 Год назад

      @@Goodgis Bevy is pretty good, but it's more of a engine than a framework, so if you still want a feel that is closer to the likes of Pygame and SDL, I'd recommend the crate Macroquad.... or just use Bevy, like I said, Bevy is pretty good. (Just be warned that the initial compilation of that library takes an eternity.)

  • @Beanie_peep
    @Beanie_peep Год назад

    WOW. YOU are so good at this

  • @notrickzdumbo
    @notrickzdumbo Год назад

    I just finished rewatching all your videos for the third time yesterday haha

    • @Goodgis
      @Goodgis  Год назад

      Woah! That's some dedication. Thanks so much! :D

  • @mwn02
    @mwn02 Год назад

    The spaghetti actually looked good!

  • @maxrdev703
    @maxrdev703 Год назад

    This is super cool, I should really try engineless as some point. But I challenge you to use my language, C#!

  • @reeceytaylor
    @reeceytaylor Год назад +2

    Your UI/concept designs are so nice. Do you have any recommended places for me to learn that kind of stuff?

  • @bonehelm
    @bonehelm Год назад

    *I slowly move my lips close to your ear and I whisper* "sdl2 is also written in C"

  • @kayocchiii
    @kayocchiii Год назад

    i really love this game lol the style is very reminiscent of those little wii games

  • @flamespeng48
    @flamespeng48 Год назад +1

    When is dewdrop dynasty coming .your videos are so good❤❤ keep finishing it

  • @VincenzoSacco-wh9te
    @VincenzoSacco-wh9te Год назад +1

    Good job boi, now make a game in LUA!

  • @lorenzorentniop717
    @lorenzorentniop717 10 часов назад

    2:59 SuperTux mentioned!

  • @dankmemequeen9581
    @dankmemequeen9581 Год назад +1

    Do Assembly next 😆. You're gonna wish you could go back to C++.

  • @ThatsOurRobert
    @ThatsOurRobert Год назад

    Love your artstyle! Instant Wii vibes. Maybe a tutorial on art sometime?

  • @tdog_
    @tdog_ Год назад

    bugs (to improve game):
    1. the in game timer is WAY to fast
    2. when the game is closed, main.exe still runs in the background and uses a lo of computing power, requiring task manager to close (also blocks it from being able to be deleted)
    3. (more or less critical feedback) if you click your keys in a certain way, you can speed through it really fast without trying

  • @TrashHeap64
    @TrashHeap64 6 месяцев назад

    I understand you not wanting to release spaghetti code but what about the resources you used to used to learn? I've found finding good SDL C++ tutorials to be pretty challenging

  • @SomeHumbleOnion
    @SomeHumbleOnion Год назад

    Very impressive Goodgis. Very impressive... but I think it's time you made a game in Assembly 😈

  • @benjaminperalta9286
    @benjaminperalta9286 Год назад +1

    You are a Chad of GameDevelopment. And because of course you are, I challenge you to do a game in assamble language.
    Or in Power Piont, if the first one sounds insane.

    • @Mizu2023
      @Mizu2023 Год назад

      Go try writing in ASM yourself 😂😂😂

  • @costelinha1867
    @costelinha1867 Год назад +2

    Who's gonna tell him that Pygame, the library he used in his making a game with python video, is actually a wrapper of SDL? Which means that he's technically been using SDL at the very least since he made that video.....

  • @NotHere2SellCookies
    @NotHere2SellCookies Год назад

    C is still a great language to learn. N64 games were written in C, which is the entire reason I tried to learn it. Just wish I didn't procrastinate so much.

  • @ericxue3244
    @ericxue3244 Год назад +2

    Ironic. SDL2 is a C library. And my man dropped raylib to avoid using C. In the few code screenshots you can also clearly see he is using the C binding of SDL2 and not a C++ one, which is available to use. Damn.

  • @francis_the_cat9549
    @francis_the_cat9549 Год назад

    Nice video, I think rust with bevy would be really interestring too

  • @RedstoneHair
    @RedstoneHair Год назад +1

    learn rust, you'll break your skull trying to figure out frickin references of variables and aaaaaaaaa

    • @Nohomosapien
      @Nohomosapien Год назад +1

      From when did references become a hard topic to learn, are references in rust any different than in other languages?

    • @RedstoneHair
      @RedstoneHair Год назад

      @@Nohomosapien in rust they are especially annoying, but many languages including c and c++ have it

  • @Sheepybearry
    @Sheepybearry Год назад +1

    try to make a small sandbox game on the least common language

  • @bbl_record_label
    @bbl_record_label 7 месяцев назад +1

    Fun fact: Even the code editor you used in this video is made in C++

  • @eddiechung675
    @eddiechung675 Год назад

    SDL is a really great and flexible tool, my go to for c++ graphical applications and much more stable than dx9 or 11

  • @zlumpgod
    @zlumpgod Месяц назад

    Wait who would have thought that the p.e. teacher who was in charge of computer lab was telling me to make games with an engine designed for programs? 😂😂😂😂

  • @plebisMaximus
    @plebisMaximus Год назад

    I had a lot of fun screwing around with developing in C++ on Linux, but linking libraries on Windows is equivalent to pulling your toenails out with pliers, I'm shocked nobody ever talks about it. How'd you get everything to work?

  • @kungermoon
    @kungermoon Год назад +1

    Maybe try C# with Monogame?

  • @gavinthecrafter
    @gavinthecrafter Год назад +1

    You can still totally use C++ with raylib. I've done it before and I have no idea what I'm doing