OTS Championship Mayakashi Adventure COMPETITIVE deck profile Top Yu-Gi-Oh Zombie Combos

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  • Опубликовано: 17 янв 2025

Комментарии • 39

  • @redrendezvous11
    @redrendezvous11 Год назад +6

    Nice decklist and congratz on the win! One thing to note though is that yuki onna link 4's first effect 3:17 doesnt negate the shufflers or unchained yama. It only negates effects that activate in the banished zone like thunder dragons or shiranui. Cards that activate in grave and move to banish are not negated. Otherwise cool idea for the extenders.

  • @Pantagana9000
    @Pantagana9000 Год назад +3

    Jack-o-bollan seems perfect for this deck!
    Did you find any other of the mayakashi monsters usefull?

    • @bluemoy
      @bluemoy  Год назад +2

      Unfortunately Jack-O-Boolan it's only good in theory, cause even if you open with Dakki+Yuki, you send Bloom and add Jack, you still don't have another zombie to discard. And if we need a 3 card combo just to enable its summon, it's clear that is not a good or reliable card for this specific variant of the deck

  • @joaopaulomatheus
    @joaopaulomatheus Год назад +1

    Hi! Congrats for the Deck profile! Do you mind share the decklist with the names? Kinda hard to read some of the cards. Thanks!

    • @bluemoy
      @bluemoy  10 месяцев назад +1

      I won't suggest to use this build, its kinda outdated. I will release a new one soon, and then I can provide the full decklist written

  • @Falsocanale
    @Falsocanale Год назад +1

    Nemmeno a farlo di proposito, mi sono da poco arrivate le carte di mayakashi (prese perché trovo stupende le art) e in home mi appare questo bel video! Di solito vedo questo archetipo accompagnato da shiranui, non l'avevo mai visto né pensato così. Come mai hai preferito il reparto Kash? Non rischia di essere un brick se non hai modo di portare la continua e/o di non vedere pezzi mayakashi?

    • @bluemoy
      @bluemoy  Год назад +1

      Scusa per il ritardo della risposta! Come dicevo nel video, Kashtira Unicorn non è una carta perfetta, ma, in generale, avere accesso a una special lv7 ci permette di iniziare il loop dei Mayakashi saltando i primi step con i Synchro di livello basso. Unicorno e Fenrir sono carte forti di per sé, e, se è vero che Fenrir è forte come carta going2nd (o come interruzione aggiuntiva per la board), non avendo trovato un extender più funzionale, ho scelto di includere anche Unicorno

    • @Falsocanale
      @Falsocanale Год назад

      @@bluemoy ti ringrazio per la risposta! Sicuramente proverò questa versione perché l'archetipo è proprio simpatico. Sarebbe fantastico anche un video sulle principali combo!
      Gran bel video comunque, molto approfondito

  • @tylertruong8309
    @tylertruong8309 Год назад +1

    Congrats on your win! With the new trap transaction rollback coming soon, virtual world can cheat out the mayakashi trap card without paying the mana cost which is so broken

    • @bluemoy
      @bluemoy  Год назад +1

      Basically any deck that can summon Beatrice can access any trap of the game! That's beyond broken, I hope they banish Bea before

  • @Acelyn-
    @Acelyn- 11 месяцев назад

    Great profile! But I don't understand: how can you use brave package while you need your normal summon's effect ricget to your combos?

    • @bluemoy
      @bluemoy  10 месяцев назад +1

      With this build, ideally you normal summon Dakki; its effect triggers in the graveyard, so you can pair it with the Brave package! Also, the Brave stuff provides either a lv3 to start the loop or Gryphon to protect your plays

    • @Acelyn-
      @Acelyn- 10 месяцев назад

      @@bluemoy Ok, so basically if you normal summon Dakki, you'll maybe not be able to make your extra deck empty if you go for gryphon... Is that it?

    • @bluemoy
      @bluemoy  10 месяцев назад +1

      @@Acelyn- That's the least relevent part. The thing is that if you revolve around Hajun, which potentially is a 1 card combo, if it gets interrupted you don't have any extender to play further. So i tried to build around Dakki, and then the question became: wich one is the best package that can provide an extender that fit with the levels required, while also having other benefits? I found Brave pretty useful, cause it can always guaranteed the level required, and if you open with a 3 card combo also guarantees protection from handtraps / an omni negate on board

    • @Acelyn-
      @Acelyn- 10 месяцев назад

      @@bluemoy Oh ok, so if you don't open a hand that allows you to special summon enchantress + Gryphon, you just go for enchantress with dakki and make the normal Mayakashi combo?

    • @Acelyn-
      @Acelyn- 10 месяцев назад

      @@bluemoy And if you open Hajun + Enchantress (and 3 handtraps), what would you go for?

  • @Pwnobi
    @Pwnobi 10 месяцев назад

    Great video! I find the adventurer engine is pretty good but sometimes a little clunky and takes up a lot of slots. I love your idea of using the Kashtira Engine. I've been using it with x3 Fenrir x3 Unicorn x1 Birth and x1 Pressured Planet. I've been going with x3 Crossout Designator and x1 Called By the Grave for protection instead of the Adventurer Engine, and then just more hand traps, it feels a lot better for me. Have you tried more hand traps / Crossout > Adventurer Engine? If so, what do you think?

    • @bluemoy
      @bluemoy  10 месяцев назад +1

      When I originally Made the deck everyone was playing an insane amount of handtraps, and deck like Unchained Purrely and Rescue were playing Shifter after side to counter Tear.
      Also, the Mayakashi engine can’t really push going 2nd into boards, and doesn’t have a reliable way to play around stuff. If you just focus on the Mayakashi loop you’ll be destroyed by Nib, but, at the same time, If you can keep an extra deck monster and have access to the trap, you’ll win on the spot (assuming that you can otk on the following). For these and many Other reasons I felt we need to have another engine!

  • @016_
    @016_ 8 месяцев назад

    What are some solutions if I am unable to get dakki into my starting hand?

    • @bluemoy
      @bluemoy  8 месяцев назад

      If you don't have Dakki it means that your hand didn't included any Dakki, Hajun, Mayakashi Return, Prosperity, One for One (or they got interrupted): those are 12 cards, wich means that you are going to have 4/5 cards from a 28 card deck that includes Fenrirs, Brave Cards, Handtraps and so on!

    • @016_
      @016_ 8 месяцев назад

      @@bluemoy ah, so the rest of the cards are negates so it wouldn’t matter?

    • @016_
      @016_ 8 месяцев назад +1

      In Master Duel water enchantress is semi limited and rite of am is aswell. Kashtira Fernir is limited and Unicorn is semi limited. Is the move the compensate with more negates?

    • @bluemoy
      @bluemoy  8 месяцев назад

      @@016_ Of course your plan won't be optimal if you don't have access to the engine, and having that many limited cards will affect significantly the viability of the strategy. You should probably lean towards a zombie build, at that point

  • @avarage_ygo_guys9274
    @avarage_ygo_guys9274 11 месяцев назад

    Immagino la strategia sia comunque quella di poter sfruttare la trappola o sbaglio? In ogni caso in 1x non è poco? O ci sono altri modi per vederla prima oltre all' addino di archetipo oppure le prosperity?

    • @bluemoy
      @bluemoy  10 месяцев назад +1

      In questa versione giocavo Thrust, che ti garantisce l'accesso alla trappola se vieni "interrotto" da un ht. Se non dovessi venire interrotto, il tuo opening dovrebbe comunque essere sufficiente per vincere il game; altrimenti, non ha molto senso usare l'archetipo

    • @avarage_ygo_guys9274
      @avarage_ygo_guys9274 10 месяцев назад

      Come ipotetica board se non hai la trappola per giocare bene e non perdere su cosa punti? Scusa la domanda ma la lista l'ho trovata davvero affascinante, mi mancherebbero le carte kasht ma le potrei prendere se sono indispensabili

    • @bluemoy
      @bluemoy  10 месяцев назад

      @@avarage_ygo_guys9274 Il loop dei Mayakashi produce fino a 3 interrupt: uno spacchino rebornando il synchro 9, e, idealmente, due negate di mostro usando il link4 (almeno uno puoi garantirtelo quando reborni il 9). Poi, in base alla mano, puoi avere il negate di Grifone e/o Fenrir/Unicorn sul terreno

    • @avarage_ygo_guys9274
      @avarage_ygo_guys9274 10 месяцев назад

      Ci sarebbe un alternativa a kash eventualmente? Ipoteticamente parlando che possa finire in banned

  • @skiing4everPS3
    @skiing4everPS3 Год назад

    Great profile. Really impressed that someone's actually posted a functional list for this deck. I've kept this one rather quiet because I never tried it in a full competitive enviornment, but Fenrir Dakki is a really good line generically regardless of Brave. I would suggest not using Unicorn/Birth. If you want extenders, Jester Confit is kinda... just as decent? But really I'd fill out with hand traps. You're not really lacking for consistency due to Prosperity (I run small world instead generally).
    I still would consider a Mezuki. You will find Yuki enough that its worth having one good mill target. Lastly, over Link Spider and TYPHON/SP, consider Vampire Fascinator and Dhampir Vampire. Occasionally you get to board states where you just want to clear the synchros off the board again, and Fascinator does that while also getting a mind control + Pop. You can sub out for Vampire King (the XYZ 8) but its probably worse for this deck as a fascinator overlay.

    • @bluemoy
      @bluemoy  Год назад +1

      Link Spider/S:P/Typhon are just too good to not play them. Also, I wanted to have a play if my hand was Rite+Dakki and Fateful got negated. I didn't want to focus on Zombies for a couple reasons, mainly cause are terrible going 2nd and also useless under Shifter, and the event took place just one or two weeks after Ycs Richmond, where everyone was playing Shifter in Purrely, Rescue and Unchained. Of course Unicorn is not the perfect extender, but at least is a card that replaces itself and has the ability to kill S:P and then allow to play in MP2.
      Let me know if you keep experimenting with the deck!

  • @lamkimlong3652
    @lamkimlong3652 Год назад

    Mayakashi is my favorite deck ever since its release so I always tinker with it.
    You should try Mayakashi Winter x1, a really good mayakashi card that often gets overlooked, it's a mayakashi card so you can summon yuki-musume, you could also use it to get synchros/mayakashi monster that lock extra deck to the grave to draw one card. And most importantly, it has a revive effect in grave, which could come in handy a lot of times. (Mayakashi return now also have the option to become a monster reborn for mayakashi monsters)

  • @PlusquamPerfekt256
    @PlusquamPerfekt256 Год назад

    Congrats!

  • @avarage_ygo_guys9274
    @avarage_ygo_guys9274 11 месяцев назад

    Eldlich? Potrebbe funzionare?

    • @bluemoy
      @bluemoy  10 месяцев назад

      Idealmente sì, soprattutto perché Yuki-Musume può buttare qualsiasi Zombie dal mazzo. Le carte Eldlich, però, sono troppo lente, e richiedono troppo spazio (che dovresti tagliare da carte going 2nd)

  • @kappamonka7804
    @kappamonka7804 Год назад

    Great profile, thank u so much for sharing the list! I've been testing this list for quite some time now and always run into the same problem... It's almost impossible to end on the trap card. Most of the times I have to rely on thrust and ur opponent handtraping u, that u can set trap. Am I doing something wrong? I don't find myself In many situations where I can get trap access, and still do the full mayakashi combo.
    Also the thing I'm still trying to figure out: many times u have to use the gryphon for the lvl 9 synchro to go into ur mayakashi line, but isn't that counterproductive because u are not protected from anything?
    Love the content :p

    • @bluemoy
      @bluemoy  Год назад

      Hi, as I explained in the video, we are purposely reducing the trap access, at least in game 1.
      If you open with Dakki+Fenrir, Dakki+Rite, Dakki+Yuki etc., and you have a Mayakashi Return, you will use it to search the trap. If you already have a combo hand and you have Prosperity, you'll thin your deck and then try to use Prosp to get access to the Trap/Return.
      Also, this list was made for a tournament that took place just one or two weeks after Ycs Richmond, where everyone was playing at least 12 handtraps into the main. So it was way likely that your Thrust could be live most of the times. I was siding the other two copies for going 1st, as my only go1st card alongside Called By.
      If you only have Dakki + Rite, and none of the other cards can contribute to your combo (ex: 3 non engines), you will never search Gryphon with Fateful. You just grab an Enchantress and use it with Dakki to go into the Synchro 5 and start the loop

  • @bluemoy
    @bluemoy  9 месяцев назад +1

    New video about the deck: ruclips.net/video/D7qg2zxiZz8/видео.html