Making a game based on your suggestions | Ep 3
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- Опубликовано: 26 авг 2024
- My discord server: / discord
My twitch: / deynum
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Programs I use:
-Unity
-Gimp
-Kdenlive
-Audacity
-Obs
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#devlog #unity
Add castle environment, with walls and doorways and rooms and some outside parts like garden, (make walls like 1 _block_ wide, so the chess piece movement wouldn mess up with the walls)
this one’s brilliant
it'd be great if it was white and black like a chess board!
Hmmm… black and white maybe not, but I can still see mapping castle-like obstacles to the same grid the enemy pieces are on.
*cough* looks like we’re making a roguelike, boys. Who wants to give quibby a hat after this?
@@Pumpkin-man Hell Yeah propeller hat that makes Quibby fly
Good idea
Have the pieces try to protect the King, blocking your way to him
you have got to rewrite this on the next video
Adding onto this, maybe they should all instantly die when the king is killed and the king will prioritize running away instead of attacking you
And the king tries to move close to you, so the pieces around him attack you
Uranium-235 As Item
Factorial reference 💀
@@emoryq9635 No?? 💀
If the pawn goes of the edge of your vision and comes back on screen it will be a queen
but only if you've recently killed a queen
@@Ceres_5 in chess you can have several queens
@@tymondabrowski12 Yes I know, but it would make it more balanced this way
@@Ceres_5skill issue
The pawn should have to hit a wall. Or maybe a map border.
Depends on the difference in enemy strength. I have no idea how fighting works in this, I just got here.
Oh, but what if the pawn changed into a random piece or had a rare chance of becoming a knight instead?
On another note, how would you implement castling?
Knight: _teleports behind you_ "Nothing personnel, kid"
Different poker chips as consumable items
THIS IS AN UNDERRATED SUGGESTION
Yo its pywon
Am cory/misheal/silver the hedgehog/the questioneer
Make the enemies drop fragments which can be used to craft new chess pieces on your side.
Awesome idea
I love that you show the squares appearing
Make the chess pieces dance if they kill you.
How would they dance
@@freakjamin Ganamn style
@@WaterKraken but they don’t have limbs
@@freakjaminThat isn't important, let them dance Ganamn Style 🕺
@@freakjamin They just jump then
Suggestion: make the chess pieces behavior more interesting; like for instance, chess pieces working together to corner you, certain chess pieces synergizing or interacting with other chess pieces, 5ivecats's suggestion of making them protect the king, or like more dynamic piece behavior, such as certain pieces becoming more aggressive or targeted towards the player over time? Idk, choice is yours.
We’ve got to be able to fling those chess pieces out of bounds, and make the whole place a big chessboard
add uno cards as ability cards for example skip turn blocks the next hit till a new card is played, swap rotation card switches positon with a enemy, draw 2 lets you draw 2 news cards, as for the color change card you can either let the player pick a new color or randomizes it if its a game that you cant rlly sit still in same goes for 4+ it can also change color and give you 4 cards, only the top most card that was played is ineffect like in uno and if also either when he has no cards to play they get to draw a new card or everytime he uses a card a card after haveing less then 5 cards (if you want to add even more complexity into this you could give each color a stat while the number says by how much like red = dmg, blue = speed, green = health, yellow = either defende or attack speed so a blue 5 would give you 5 extra points in speed) this i found a unique idea to use uno like normaly where top card is ineffect but if they was ability cards
Make it so you have a hand of cards and different cards give you different abilities, when you destroy an enemy you get cards. Pawn, 1 card ; bishop/knight 2 cards ; rook, 3 ; queen 4 ; king 5 . (Make the king spawn less. ) You can play cards at any time to do an ability such as breathing fire, making a shield, going invincible and any enemies you touch die etc. you start with 3 in your hand and if you run out of cards, you lose. Touching an enemy means you lose a card.
My idea is that Quibby is an alien who learns about the world on Earth, but their only source of learning is computer games. The game is a training simulation for Quibby, which is why it has chess pieces and a giant axe: chess is a game, and overly large weapons are common in video games, so since their only source of knowledge is games, it makes sense that they thinks they need to be in their training. there are elements like that.
If the plot is not asuggestion you want to add, you can alternatively add a cat that will teach you various things like the bird from Celeste.
I love this idea! More people need to like this!
Yes.
add holes in the ground that lead to a void. you cannot walk on them, and the chess pieces cannot land on them, but can walk over them
When you kill a piece, they drop a resource that corresponds with the type that can then be used to purchase upgrades in that theme. So, like the knight would drop a resource that can give you knight like abilities (or horse like abilities)
make a boss that is Pi 3.14
Maybe a dice that depending on what number it lands, could give your attack a status effect ( ex. 1 = freeze; 2= knockback etc.)
I don't have an idea for you but I just wanted to say that the piece movement to new grid tile indicators are really cool looking!
Make checkers pieces as well, they can jump.
I feel like adding something similar to Enter the Gungeon would work, like weapon pickups that you can use to replace the last one you got. You’d start with nothing and be able to progress with more damage and cool weapons. Maybe the enemies become more powerful as well.
make the protagonist a pawn
COSMETICS GIVE HIM A HAT!🤣🤣😎
Hey! Give armor to the chess pieces simple and gives more difficulty to the pieces! And even maybe give the pieces magical abilities depending on the armor!
he has a extra pair of eyes that come out and shoot sharp pieces of pizza
Give Quibby a mech that can shoot lasers at the chess pieces. The mech would be able to go and pick up dead chess pieces and mount them onto it's back, (total of 4). After that, you could either choose to absorb a chess piece to regain some health, or fire a chess piece like a missile at enemies. (Or store them for later) If you kill the king and absorb it, it would restore all of your health, and if you fire it, then it would insta-kill all chess pieces in the blast radius. The king would be harder to kill because it would be protected by the other pieces.
The pawn moves in a straight way, but eats diagonally (and on his first move he can en-passant you)
A ghost that possesses the chess pieces and makes them more advanced like move faster more sporadically and further
You should make this a top down dungeon crawler where each stage is a different world with different enemies, you learn new mechanics every stage and you use all of them to solve puzzles or beat enemies
Add romancing mechanics between the player and the chess pieces
Quibby looks kinda like a bowling pin.... Add bowling balls that fly at quibby, but you can hit them and redirect them to other stuff to deal damage, so basically pong. (You said you couldnt make another pong game, but you will)
fish sandwhich tank
Remember, the knight jumps - it should be invulnerable while moving, go in more of a straight line to its destination (at least curved instead of having a sharp turn), and maybe you could have it do a small AoE when it lands?
You should make potatoes a collectable item, that lets you get upgrades like speed or damage
Make the environment a chess-board like environment and make it so Quibby has to avoid these chess pieces and find 5 eggs scattered around.
Also, the more eggs you collect the faster the chess pieces move.
why eggs it could be something more interesting..
@@calicust It could, but I really wanna see an 🥚 be added into the game somewhere
Give him different hats to wear giving different abilities!! Very nice video👍
Make beans a power up maybe effect how the player moves - if the player is restricted to a grid like chess and with beans you can move more but idk
Make the axe bounce of the chess pieces redirecting them (it needs a very satisfying "shping"sound).
UPGRADE QUIBBY, PLUS MAKE AN ENVIRONMENT, SOMETHING MEDIEVAL/CASTLE + PLUS GARDEN. must say, looks awesome so far, can't wait to see more!
Few things:
The knight should jump over spaces, not move in an L shape
The pawn is currently the same as the rook, it should only move towards you and/or only move in one direction and/or attack diagonally and/or move slower
I already had an idea for a chess fighting game like this but you play as a chess piece against other ones, so basically make the main character more pawn-like.
Make the chess pieces fight in formation, pawns line up in 1 or two thick lines while knights can trample you if they can move clean over you, they be at the sides of the pawns
Ability to collect pieces of broken units to build your own forces
Those chess animations are slick
How about an NPC shaped like a question mark(?)? I noticed the main character looks like an upside down exclamation point(!), so that would fit thematically. The NPC would explain the controls in the tutorial, but he will never be certain, making all his tips questions rather than advice.
It would be interesting to see the player character as the pawn and become different chess pieces as the game progresses as power ups.
After killing a chess piece you gain a smaller piece that you wear on your head which allows you to instantly teleport to a spot where that piece could move
Add candies that will heal you
Add a healing item called "the goobert grilled cheese" that heals 77 hp
And a health bar to heal
I love the chess piece idea
@VelexoMC good for you, I do aswel
Even though I'm not a huge fan of these smooth transitions from the ending to the replay of the short (because it confuses my orientation of where I am in the video), I must admit this one was impressively smooth.
Idea for the objective, you need to find a telephone to call to your home planet, they will send a diffrent coloured quibling and you then control both. (maybe give them all a diffrent weapon for fun)
Idea: Allow the player to turn the axe into a big, slow charge AOE cannon can deal large damage if you aim it right, but also leaves you open to attack due to charge time, slowing you down while it's in use, and recoil time.
add cute puppies which chase the player and explodes
Add elements, you can use the UNITY PARTICLE SYSTEM
A cube that slides around the map, causeing the player to relocate to new areas.
make the floor checker pieces and give the tiny cyclops guy a bow because that would be kinda cool
Add coffee that gives you a speed buff but also slows you down for a few seconds after the speed boost runs out (a crash).
When close enough to the Knight, make it grow legs and chase you, time to make more code obsolete!
Hear me out...
Make an upgrade called "Big'ol Wacker" that doubles the axe's size but halves it's swing speed...
Short- simple- but very cool...
Oh, and make it stackable-
Cards as power ups
Playing cards as power ups
Add crossbow as alternative weapon
Basketball for quibby so he can be ballin
add a bunch of fairy chess pieces, make random pieces spawn, and some boss pieces (eg amazon/queen knight) and the king will be a spawner
Add a midevil style, firey underworld environment
maybe make like a prize for beating the chess. The prize could be like a phone where you can buy equipment.
A shop that uses enemies killed as currency
gun that reflects of enemys that dont die
Gun that shoots out mice. Thats all. Everything I need in life.
Give the cheese pieces the life that the character has.
Make quibby ki- I mean 'eliminate' the chess pieces, and if quibby catches the king, it gets a power-up
Add an eye to the knight.
Are you the real Eloqi?
Just checked it, yes you are
I doubt that I'm important enough to imitate!
Make the pieces move on the same grid, and maybe give them projectile attacks for the slower ones?
give the king a scarf (I don't know why just yes)
Add different types of daggers that you get from chests or enemies that you can throw for example a poison dagger a normal dagger or a fire a dagger idk
Add rooms with enemies and chests. Enemies get more and more dangerous and the chests give healing and better weapons like a spear you can throw.
make king a boss which will spawn if u killed the queen, make area a chessboard and also make it that pawns will spawn from one side, and if they make it to the end they turn into any piece except of king or a pawn
Give the pawn a special ability to turn into a queen
I hade a ideia for the game base, you build a base so you can defend your self from the chest pieces but like you dont need to build a base, but its recommend to protect your self,also you could gets like a shooting tower upgrade
Give the chess pieces ULTRA models that behave like bosses
Have the queen as the final boss
Make it so that you can recruit the pieces into checkers pieces by killing them
Make it so if you get in contact with a rook you have to climb a 5 story tower, after that the tower will crumble and you defeat the rook
The soldier should have different armors (which do stuff alongside modifying survivability, one might give a dash, another phase through enemies etc)
and different weapons.
Make your character look like a rogue and outlaw pawn that is trying to break the rules of chess.
Make it so the knight actually jumps
Make a taco monster like the shell is the mouth! And it is like a boss?
The realtime chess enemies could be incredibly interesting.
Is it going to be like an infinite tower and each level involves you beating the king?
The king spawns in the other chess pieces
Just a small suggestion to make the knight jump instead of move like the other pieces since I think it makes it look better because it kind of jumpa in actual chess
make the chess pieces guard their chess planet from you (alien) and their king will be... the king piece
Would be cool if the king needs to take 3-5 hits while the other pieces take 1-2, (queen takes Bishop + rook health) and if king dies so does the rest. Very big idea!
Add boulders you can pick up and throw to enemies!
Give quibby an attack that shoots daggers in every direction
Add a magic wand thats turns you into the thing you look at for 1.2 minutes.
Add mangoes that gifts the player spicy beans which permanently enhance the players speed
Add a throwable explosive you can pick up and throw
Pls add a lil alligator
give him spells that relate to chess
Make there be a giant snake who will eat all the chess pieces. (like the old nokia game only the apples now run away because they are scared)
Chess pieces of the opposite color that are your allies, fighting the other chess pieces