Why MY Tanks BREAK Every HOI4 Game!

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  • Опубликовано: 22 ноя 2024

Комментарии • 448

  • @DankusMemecus
    @DankusMemecus  2 года назад +158

    There you go, everything you need to know about tanks from the HOI4 Meta community.
    Let me know what other guides and tutorials you wanna see and I will get around to doing them! (eventually)
    Here you can find all the HOI4 guides, tutorials and exploits: ruclips.net/video/B86xrwtrThI/видео.html

    • @uniedits5459
      @uniedits5459 2 года назад +5

      no step back ussr tutorial

    • @NiIqwa
      @NiIqwa 2 года назад

      You have new order mod for this video? (Can tell because of Germany ruling everything original idea)

    • @DankusMemecus
      @DankusMemecus  2 года назад +1

      @@NiIqwa Vanilla

    • @benitomussolini6524
      @benitomussolini6524 2 года назад

      Dankus why does tommyKay not like you?

    • @JL-XrtaMayoNoCheese
      @JL-XrtaMayoNoCheese 2 года назад

      Can you play Greece and/or Spain game?

  • @Normalcoder3881
    @Normalcoder3881 2 года назад +1104

    cant wait for airplanes to be too expensive and then everyone just uses strong infantry

    • @DankusMemecus
      @DankusMemecus  2 года назад +541

      the cycle of hoi4 dlcs

    • @JL-XrtaMayoNoCheese
      @JL-XrtaMayoNoCheese 2 года назад +37

      Just buy paradox DLC simulator games

    • @rebelzander5782
      @rebelzander5782 2 года назад +35

      @@RainedOnParade but then built cheap antitank tanks and counter the anti-infantry tank

    • @jooksin6244
      @jooksin6244 2 года назад +1

      Then next it will be artillery, then gun design, we will regress to neolithic warfare

    • @hostomelhorsehoarder
      @hostomelhorsehoarder 2 года назад +64

      ​@@DankusMemecus gun designer guide when

  • @backroomswikide
    @backroomswikide 2 года назад +597

    Ultimate Tank Guide: Soft Attack = Against Infantry, Hard Attack = Against Armored Stuff

    • @DankusMemecus
      @DankusMemecus  2 года назад +210

      People overcomplicate things

    • @backroomswikide
      @backroomswikide 2 года назад +3

      @@DankusMemecus true

    • @backroomswikide
      @backroomswikide 2 года назад +8

      @@DankusMemecus but thanks for the tipp with the basic chasis. 🙂

    • @TheDaneViking
      @TheDaneViking 8 месяцев назад

      @@DankusMemecus I usally just go really expensive tanks with like 32-40 soft attack and 20 hard attack + like 90-100 reliability and their speed is like 10-11, but they are hella expensive to produce.

  • @revbooster5041
    @revbooster5041 2 года назад +176

    dankus is the only creator that can make me sit through an entire hoi4 tutorial

    • @corrupted_cobra1137
      @corrupted_cobra1137 2 года назад +24

      Because he cuts out everything that is unnecessary. I don't want to watch a 40 minute tutorial about how to design tanks with the first 5 minutes introducing the life story about the creator, the next 5 minutes explaining what the tutorial is about, the next 5 minutes showing stupid designs that stupid people make, and the rest of the video just them telling us in slow motion voice how to make tanks lol

  • @samueljohnston2516
    @samueljohnston2516 2 года назад +123

    I think its important to mention that Dankus normally plays multiplayer with mods that change a lot from the base game --- so when you watch his games don't expect to have 600+ factories and 60 tank divisions out for barb in a vanilla hoi4 single player game because its probably not even possible.
    Reasons why for the braindead --> In MP allied players will trade with you to get resources and boost your civ count, but in single player the allied AI doesn't care and obviously the AI economy is just weaker then a players so they will have less mils and thus require less resources from trade - so this means you'll get WAYYY less civs from trade in single player vanilla then a Dankus MP Modded game obviously.
    Also if you're new and don't understand, the design of the tank won't matter if you don't have fuel, supplies, air superiority (or enough anti-air) and organization in your template - as without these your tanks will either not move or get melted by the enemy, so make sure you check those boxes.

    • @frankfletcher_1
      @frankfletcher_1 2 года назад +7

      Yeah, a lot of these mods add more mils but less output

    • @asherwoodrow7471
      @asherwoodrow7471 2 года назад +2

      or just get shit inf with a ungodly amount of air

    • @pcgaming7680
      @pcgaming7680 7 месяцев назад

      ​@@asherwoodrow7471bro this is absolute shit you'll just get encircled and slowly killed

  • @stevepirie8130
    @stevepirie8130 2 года назад +174

    I think when the designer came out most of us experimented and wanted the “best” vehicles we could design but you and the other MP community know from experience just like RL industrialists in WW2 found it’s the balance to provide enough “just good enough” tanks to win.

  • @mineminecraftlp4593
    @mineminecraftlp4593 2 года назад +97

    Born too late to explore the world, born too early to explore the universe, born just in time to kick gum and chew ass

  • @sylvananas7923
    @sylvananas7923 2 года назад +52

    "Why would you go for medium 3 ?"
    Me, an historical player who likes a chonky Panther : yes

  • @sylvananas7923
    @sylvananas7923 2 года назад +90

    The expensive recon light tank as support was nerfed hard and it gives very little stats now because its in small number via support company, if you design recon light tanks make them cheap and fast that's all

  • @CalmSmilingMan
    @CalmSmilingMan Год назад +34

    After 7 months I finally have the courage to ask you this. Dankus, I tried this tank template it no longer work.

    • @azamaziz7139
      @azamaziz7139 Год назад +4

      I believe it's 2 things.
      1. The game updates
      2. He even implies he doesn't use it for vanilla

  • @dominatorandwhocaresanyway9617
    @dominatorandwhocaresanyway9617 2 года назад +86

    Dankus casually explaining that you should not go too expensive while building a german tank

  • @KorZniev
    @KorZniev 2 года назад +25

    1) heavy flame tank (as any other heavy tank) would be much cheaper if you used a light turret instead of a heavy one (MUCH more expensive)
    2) reliability is actually essential for tanks (at least in vanilla). 71cloak has made a comprehensive video about it. Basically, if your reliability is lower than 80-100% and tank amount is higher than 50 per div you'll loose a shit-ton of them while non-combat (attrition, out-of-supply, mountain, desert, jungle, snow, mud, swamp movement penalties, etc.)
    Forgot to add: heavy flame tank company has the lowest debuffs while constructing a tank variant (e.g. -65% armour instead of -85% on LFTs), that provides better stats for your divs

    • @googane7755
      @googane7755 2 года назад +1

      A heavy flame tank might give the most stats but you will still perform worse than a med/light if you're attacking a river or mountain. So honestly just knowing the terrain is the biggest take away here.

    • @magni5648
      @magni5648 Год назад +1

      @@googane7755 This. Heavy flametank is a one-trick pony. You build them if you want to bulldoze through the Maginot Line, and that's all you ever build them for.

    • @anr-fridaynightfunkinymomo7188
      @anr-fridaynightfunkinymomo7188 5 месяцев назад +1

      reliability doesnt matter

    • @willywonka6487
      @willywonka6487 4 дня назад

      ive tested reliability in combat recently and it doesnt matter. not at all. only if you frontline aggressive blindly does it matter

  • @casualboomer3593
    @casualboomer3593 2 года назад +52

    At 77% reliability going into Russia, you're losing nearly one out of four to attrition aren't you? .5 IC seems like it more than offsets having nearly 100% reliability.

    • @pcgaming7680
      @pcgaming7680 7 месяцев назад +3

      this

    • @willywonka6487
      @willywonka6487 4 дня назад

      reliability doesnt do what you think....77% is already a bit higher than you ever need

  • @polishscribe674
    @polishscribe674 Год назад +4

    I love how unrealistic and history-innacuarte these designs are. Paradox, you did great as always.

  • @wilkic2
    @wilkic2 2 года назад +170

    For single player just add 1 slot of medium tanks with lots of armor to inf divisions. The Ai doesn’t adapt and you’ll steamroll them

    • @abusiveplaguedoctor
      @abusiveplaguedoctor 2 года назад +116

      For singleplayer just take a nap on the keyboard.

    • @justinfanter3620
      @justinfanter3620 2 года назад +15

      Why would you want to play like that tho

    • @rabniscraft1804
      @rabniscraft1804 2 года назад +54

      Sounds kinda boring, why would I need space marines? Probably when Im gay or just suck at the game, how about baiting the AI into snaking through your country while using cavalry to encirle the enemy and infantry to hold the encirclement

    • @aeryd4xx
      @aeryd4xx 2 года назад +27

      @@rabniscraft1804 why is being gay part of the argumentation

    • @adrewadrew5860
      @adrewadrew5860 2 года назад +2

      @@rabniscraft1804 Neaderland or Czechoslovakia as Democratic or any that kind of "stupid" runs.

  • @gamernewby1636
    @gamernewby1636 2 года назад +9

    dankus how to tank design

  • @theanonymousmrgrape5911
    @theanonymousmrgrape5911 2 года назад +2

    What would be a great companion piece to this is a tank division building guide.
    Maybe less of just an individual build that works, because obviously context can change what that looks like, but more a buyer’s guide for how to get the most out of your tank divisions.

  • @dionelshani1083
    @dionelshani1083 2 года назад +9

    You should also show some other designs. the improved high velocity canon is very good and has enough soft and hard attack. you will kill enemy tanks with that

    • @DankusMemecus
      @DankusMemecus  2 года назад +17

      Thing is that you kill enough tanks already with the gun I showed in the video. In vanilla the tanks arent the issue imo. Tanks can always be clicked but infantry can be laststanded for weeks on end. This is for multiplayer kinda that I say this

  • @Radishindependent
    @Radishindependent 11 месяцев назад +2

    dude forgot the heavy machinegun beside the extra cannon

  • @merrbino
    @merrbino 2 года назад +1

    I think the big thing is focus off of armor for multiplayer. Armor slaps in single, but easily countered in multi. Soft attack slaps in both.

  • @wizardengineer
    @wizardengineer 2 года назад +4

    Now you have to make an updated version of combat width

  • @delinep7286
    @delinep7286 2 года назад +8

    What about Space Marines - what would be the best way to maximize defence without too much production cost?

    • @DankusMemecus
      @DankusMemecus  2 года назад +12

      You dont do space marines for defence. You do them for the armor so just put 1 battalion with a lot of armor in if you wanna do space marines.

    • @shaggybottomtext8363
      @shaggybottomtext8363 2 года назад +1

      Space Marines are normally banned in MP but they aren’t to good for defense

  • @RedLogicYT
    @RedLogicYT 2 года назад +9

    That 60% reliability hurts my soul

    • @DankusMemecus
      @DankusMemecus  2 года назад

      Then go for the medium 2/3 and look at number go up

  • @fatihbaskin2000
    @fatihbaskin2000 2 года назад +1

    I think going improved chasis is worth it even though cost is higher, reliability = less attrition so you will get less losses to attrition in low supply areas.

  • @drox3992
    @drox3992 2 года назад +4

    Why is maintenance company thrown in? Like it improves reliability and decrease tank loses. But you sacrifices a support company that could be support arty or rocket arty, thus increasing the 'STAT'. I am not a dumb dumb to Hoi but I would want a explanation if possible :)
    Tusen tack för dina fantastiska videos :)))
    Luv från Göteborg.

    • @gamerdrache6076
      @gamerdrache6076 2 года назад +3

      You don´t need more than 400 soft atatck

    • @markhirsch6301
      @markhirsch6301 2 года назад

      At some point you don't need excessive soft attacks. Not sure how much, but around 300-400 you should stop

  • @omegawonton8749
    @omegawonton8749 9 месяцев назад

    the later tank chassis are better imo because it gives you more reliability to play with. meaning you can upgrade the engine and armour more

  • @daetozhestko-q9k
    @daetozhestko-q9k 2 года назад +23

    99% reliability tank loses ~30(!) times fewer tanks than a 70% reliability tank from the attrition of any kind, which you will take!
    You will train, you will go through marshes, and mountains.
    So yes, that is the reason to go improved chassis, but just not really ahead of time as before.
    About small cannons and "expensive" tanks. Tanks with machine guns will lose vs tanks with small cannons because of extra SA/HA. Extra hard attack from cannons allows your TD/Tank to trade IC efficiently vs other tanks, where people "saved" IC.
    Edit: typos
    Edit2 and P.S. about Heavies and being unpiercable. I really hope you see this Dankus, because I am interested in your opinion. Have you played vs unpiercable heavies as Germany/Russia, who can mass them? Since partial piercing is not yet implemented, the unpierced tank is worth 3-4 (soft estimate, there are tests to prove it) tanks with similar stats, but which are piercable.
    They are expensive, sure. They attrition because of low reliability, sure. But they outtrade your tanks as hell. There is a solution to just build planes with IC you save and cas them, but still. Can you tell about your experience with HT armor builds or vs them.

    • @ruukinen
      @ruukinen 2 года назад +2

      The relative loss of tanks in a vacuum is not that meaningful because you lose tanks from combat as well which reliability doesn't affect as heavily (high reliability allows you to recover a very small fraction of lost equipment when winning the battle). The important part is whether the tanks lost to attrition bridge the gap in IC compared to just making the more expensive ones.

    • @daetozhestko-q9k
      @daetozhestko-q9k 2 года назад

      @@ruukinen If take examples from the video: 30 times less attrition. Ok, 20 times less attrition because support companies and 0.5 IC cost per tank. with tank cost of 12. I think the answer is perfectly clear.
      Another tank from the video will be 0.2 IC cost difference.

    • @ruukinen
      @ruukinen 2 года назад +1

      @@daetozhestko-q9k Yes but how much is that "20 times" more attrition going to cost you? What if it's only 0.1 IC. It's like saying casualties increased by 1000% from 10 to 100. A huge increase but a minuscule total amount anyway.

    • @daetozhestko-q9k
      @daetozhestko-q9k 2 года назад +1

      ​@@ruukinen I will do the math for you since you are unwilling/unable to do it yourself.
      you have IC cost of 11.5 and 12. Combat losses are equal in both cases and are y.
      the attrition losses are 20x and x respectively.
      11.5*(20x+y) < 12(x+y). If this is true the IC losses of a new tank model are greater than of the low reliability old model through the campaign.
      which is x < y/436, which is interpretable as the cheaper older tank is better if you lose less than 1 out of the 437 lost tanks to attrition and other 436 in combat, which is not true in the absolute majority of cases.

    • @ruukinen
      @ruukinen 2 года назад +5

      @@daetozhestko-q9k You've made your case about this specific imaginary example. In reality the minimum attrition rate kicks in in most cases when you go above 90% reliability. Also the calculation for reliability is not as simple as you make it. 80% compared to 90% usually results in just 50% more losses to attrition than the expected 100% due to how the calculation works.
      I tried to make my case in the general sense since I don't know which one is worth it in the end and don't have the patience to make the calculation. I'm just pointing out the fact that it isn't as simple as 20x more tanks lost since you lose a lot of gear to combat as well.

  • @Derkpro1234
    @Derkpro1234 2 года назад +6

    oMg thls tutorIAal iss graet i luv it!!!

  • @phsycresconquest6636
    @phsycresconquest6636 2 года назад +1

    The irony of this is that in real life this was the case. As it turns out Quantity will always beat quality in terms of tanks well in that era anyways.
    The Allies almost always had more tanks than the Axis. And that was because they were focussing on Large production, with a single chassis taking them as far as possible.
    As opposed to the German tanks who on average had produced a new variation of tank every 6th tank or so.
    As it turns out when you are producing a new variant every 6 tanks that’s less resources that can be put into manufacturing guns and ammunition.
    If anything their innovative culture really stifled the German war effort more than any allied bombing campaign.

    • @gamerdrache6076
      @gamerdrache6076 2 года назад

      germany had its best production 1944 so any allied bombing didn´t help ther allies

  • @billcorr9450
    @billcorr9450 2 года назад +1

    The inserted .gifs were distracting from an otherwise very informative video. Thank you creating this great piece of instruction! (remember: "less is more" ).

  • @memeuless5563
    @memeuless5563 2 года назад

    I usually just go for the best most expensive tank with really high breakthrough, max armour max everything. Usually with barb rather than go round the tanks I go through them. I make anti tank tanks into the division for max piercing and SPG tanks for the breakthrough and usually have 10 tank divisions

    • @gamerdrache6076
      @gamerdrache6076 2 года назад

      10 tanks div and you get day 1 pushed by russia

  • @T-onblitz
    @T-onblitz Год назад

    Bro no wonder my tanks with 22 soft attack were struggling even tough i was using 40 width divisions I didnt know you could unlock improved medium cannon much earlier.

  • @impoggers
    @impoggers 2 года назад +1

    bro nah I remember having nostalgia for the first bit of the vid song I don't know why

  • @somewhereelse1235
    @somewhereelse1235 2 года назад +2

    I will say that the improved tank for the small cannons is better just because of reliability. As Germany against the soviets, at least in vanilla, you'll lose more tanks than that little bit more you produce unless you're getting encircled. Especially as a major nation, if you're already going for a more expensive tank. As a minor, stick with the basic and you'll be fine.

  • @DonnellGreen
    @DonnellGreen 2 года назад +16

    I love how Dankus has to put memes every 10 seconds because he knews that most of the people watching him have the attention span of a female on tik tok

    • @facepalm7345
      @facepalm7345 2 года назад

      or a guy at a beach or community pool, or also on tik tok.

  • @BalenCM
    @BalenCM 2 года назад +2

    I would say reliability is really important if it goes below 80, with maintenance companies that is. But definitely not a 65 reliability tank like you've done here, if you are playing a minor you will have a hard time replacing losses by attrition.

    • @wvance0316
      @wvance0316 2 года назад +2

      I agree and even with Majors its important. He is arguing that reliability doesn't matter but if you care so much about a few points of cost per tank, then you should be losing your mind over having to replace a full tank just to move a tile, and that is what reliability does. I would argue that you want to try to keep your reliability as close to pefect with maintenance as possible. You should build it as though you have maxed out mainenance comps and if that means you burn some early then fine. But if you are burning tanks moving through tiles late, your design sucks.

  • @grumpycato8314
    @grumpycato8314 2 года назад +1

    The maintenance company II unlocks a reliability module that is a cheaper than Wet Storage I think

    • @muremuresen3725
      @muremuresen3725 2 года назад +1

      its free, but only gives 10% instead of 15%

  • @derlittleek1179
    @derlittleek1179 2 года назад +2

    thank you i needed a tank tutorial cuz i suck at this game so much xD

  • @Owertyu1701
    @Owertyu1701 2 года назад

    Thanks for making this tank design guide dankus it was very helpful to me as a new player.

  • @Kittystag
    @Kittystag 2 года назад +2

    Omg now i can be just like dankus tank russia master hearts of iron four

  • @seabass15
    @seabass15 2 года назад +6

    Thanks so much for this tutorial! When I’m in single player and I play nations like Germany, I usually rely on infantry and airforce because i find producing tanks to be difficult and idk when to start producing them. I know that sounds stupid, but how many factories should I have assigned and when should I start producing them?

    • @seabass15
      @seabass15 2 года назад

      btw for future reference, dont worry about it i just decided to make cheap tanks and mass produce and ive got everything sorted for all production

  • @alex123castro
    @alex123castro 2 года назад

    Don’t have a question. Just enjoy your content. Thanks dankus!

  • @steadyjumper3547
    @steadyjumper3547 2 года назад

    At this point it’s cheaper to just make really good infantry for all situation. Exp for redesigns are expensive and gamy.

  • @chicsdigme1
    @chicsdigme1 2 года назад

    Dankus with the dream music at 11 minutes lmaoo

  • @thanatosexcelsior3711
    @thanatosexcelsior3711 2 года назад

    I always pushed for 1k base soft attack in a tank division, and then made a separate Tank Destroyer

    • @andret8423
      @andret8423 7 месяцев назад

      Was that cost efficient?

  • @jkgzjhp1705
    @jkgzjhp1705 2 года назад

    so Dankus is doing High velocidy guns on tanks the best way to beat your tank meta

  • @sirkaans2440
    @sirkaans2440 2 года назад +2

    The doctrin you use change the template? I mean like with MM you put more tanks and less motorized because you have more org and with SF less tanks.

  • @jasonmain6398
    @jasonmain6398 2 года назад +1

    The best part is when he said it's dankin time

  • @aaaabbbbbcccccc
    @aaaabbbbbcccccc 2 года назад +2

    Great video, but the memes in the corner are often placed exactly where we want to be looking, which isn't great for an educational video.

    • @DankusMemecus
      @DankusMemecus  2 года назад +2

      Yep Markoni here.
      Fully agree, watching it now will definitely cut down on it.

  • @JuanHerrera-wx7jc
    @JuanHerrera-wx7jc 2 года назад

    The point of next level chassis with better reliability is to be unpierceable while having reliability but I don’t think this matters for multiplayer

  • @alextonev3017
    @alextonev3017 Год назад +1

    adding more armor adds quite a lot of breaktrough so sometimes i like maxing that out as well and then have 3k breakthrough cus of doctrine xD
    just saying that adding armor isnt as useless as he said it is

    • @andret8423
      @andret8423 7 месяцев назад

      I mean in case of anti infantry tank why would you go for armor if the main purpose of it is to quickly demolish enemy infantry by stacking soft attack. Armor with breakthrough make division stay longer in battle but why would you need this if you're trying to quickly defeat enemy infantry. Also in general penetrating armor costs less than producing these high cost armor tanks.

    • @alextonev3017
      @alextonev3017 7 месяцев назад

      @@andret8423 breakthrough counters the enemy infantry defence stat so if you have a higher breakthrough than their defence you get more critical hits meaning you reinforce meme more often. It also literally only costs 1-2ic extra and makes the tank unpierceable by inf. imo it’s worth it

    • @andret8423
      @andret8423 7 месяцев назад

      @@alextonev3017 Breakthrough is your defense while attacking. So it's dafance against enemy's soft or hard attack and non pierceble armor just reduces damage to your breakthrough. Tanks by themselves have much more breakthrough than infantry and beside that they give division hardness so enemy division can deal damage to your breakthrough mostly by hard attack. All of these already makes tanks great at defense while attacking so no armor needed in short term. Armor is useful at singleplayer but in multiplayer people in most of the cases will pierce you by simple tank destroyers or AT

  • @heiwa2353
    @heiwa2353 2 года назад +5

    You dont need a tutorial to build tonks just take a tractor and cover it with aluminum plates . (glory to the bob semple)

  • @denniskylling3887
    @denniskylling3887 2 месяца назад +1

    Hi Dankus, could you do an updated one? It is two years old after all

  • @BloodyCrow__
    @BloodyCrow__ 2 года назад

    Bokoens games: THEY CAN"T PIERCE MY TANKS HAHAHA
    Dankus: Glass Cannons

  • @worlore1651
    @worlore1651 Год назад

    I like to make tanks with over 90 armor because if enemy can’t pen it then they lose almost all organization

  • @eslembelabed7148
    @eslembelabed7148 2 года назад

    Great guide but what about the armor and the breakthrough that comes with it which can be really substantial ( when upping the armor you up the brk automatically).
    I also wonder why don't we just max the breakthrough ( with the 3 slots etc.) on the tanks ( because they get a bonus to breakthrough for being tanks) and incorporate a couple SPGs in your division where u max out soft attack ( since you get a bonus to SA for SPG's) wouldn't that give a better division overall ? you can even add a TD to insure you can pierce even the expansive heavys ( with the last AT gun one TD gets you to around 160 piercing i think on the division)
    Keep it up !

  • @iwing3749
    @iwing3749 2 года назад

    I mean if you are doing a full focused soft attack build you can already get a 25 soft attack close support gun with the first artillery research and when you would get the improved medium cannon around that time you would also get the improved howitzer giving you 45 soft attack. Even before that if you research the 1939 artillery you get the normal howitzer already having 35 soft attack. So if you go for full soft attack I recommend getting the howitzers and not the medium cannons.

    • @ruukinen
      @ruukinen 2 года назад +2

      The close support gun is fine but the howitzers cannot be equipped on tanks that are designated as tanks. They have to be designated as SPGs.

    • @benjeiy7347
      @benjeiy7347 2 года назад

      @@ruukinen they don't

    • @muremuresen3725
      @muremuresen3725 2 года назад +2

      @@ruukinen they don't have to be designated as SPA, you can have a tank with a Howitzer. You acctually get less soft attack by making it a SPA since they are 3w and tanks 2w

    • @iwing3749
      @iwing3749 2 года назад

      @@ruukinen Speaking from experience they do not and still give those high values without being SPG's. Making them SPG's makes the soft attack simply only even more strong this is however not worth it because SPG's have -40% breaktrhough. You can test it out yourself.

    • @ruukinen
      @ruukinen 2 года назад

      @@iwing3749 I did, you guys are right. Either I've been trying to put them on light tanks or an earlier patch had it that way, or I'm just dumb.

  • @hoiharvey2778
    @hoiharvey2778 2 года назад

    ty i was crap at tanks and always put max Armor on them and i ended up running outa tanks and i gave up till i saw this

  • @gluedrinkerproduction
    @gluedrinkerproduction 2 года назад

    The bald guy eating chips add so much to this videos thank Dankus

  • @GriffithVA
    @GriffithVA 2 года назад +1

    Lmao the random Tommy endsieg gameplay

  • @americanpatriot2383
    @americanpatriot2383 2 года назад

    Tanks Dankus for the guide.

  • @jamesgill110
    @jamesgill110 2 года назад

    really well explained and easy to understand and very helpful. Liked and downloaded (for extra views)

  • @skrillicon
    @skrillicon 2 года назад +2

    will it take till the mechanised designer till you make a tutorial for the airwing desinger?

  • @Nilboggen
    @Nilboggen 2 года назад

    Thank you so much for making this!

  • @ii121
    @ii121 4 месяца назад +1

    if you're going for a soft attack build why would you make the cannon your main armament instead of the howitzer?

    • @thepowerofsand6180
      @thepowerofsand6180 2 месяца назад

      A SPG has no reliability, its fine for support but it shouldn't be the main tank in a division

  • @Fos-
    @Fos- 2 года назад

    I love this editing

  • @thewanderer7628
    @thewanderer7628 Год назад

    If you go maintenance company 2 you also get easy maintenance making it 1 ic cheaper.

  • @Darcola
    @Darcola 2 года назад +5

    isn't the howitzer better for soft attack? the one you get when researching 1939 artillery

    • @muremuresen3725
      @muremuresen3725 2 года назад

      yes it is

    • @Darcola
      @Darcola 2 года назад

      @@muremuresen3725 so why would i go for the anti-tank cannon?

    • @foxpickaxe
      @foxpickaxe 2 года назад +4

      @@Darcola To counter shitty AI tanks

    • @Darcola
      @Darcola 2 года назад

      @@foxpickaxe oh ok, thank you

    • @foxpickaxe
      @foxpickaxe 2 года назад

      @@Darcola Nah but i think it is because it has more piercing and it has good enough soft attack. But if you are purely going for soft attack then go with the howitzer.

  • @Kristof1
    @Kristof1 2 года назад +3

    What Crack did you give to the editor?

  • @bendi1572
    @bendi1572 2 года назад

    Amazing Dankus guide

  • @Salt-Upon-Woundss
    @Salt-Upon-Woundss Год назад +1

    I need to make a mod that disables all the designers for the sake of the AI. It just suffers the same problems that it has in Stellaris in that it cannot competently use designers.

  • @Fencingfish69
    @Fencingfish69 2 года назад +1

    Dankus what's your opinion about 300 armour superheavy tank space marine

  • @Xepent
    @Xepent 2 года назад

    Mr dank we want the best tank we don't want OPTIONS we don't want to THINK

  • @laveza3289
    @laveza3289 2 года назад

    Ok, but, dankus, hear me out
    50 production cost tanks are funny

  • @7gu8
    @7gu8 Год назад

    its 6 months after this video. still good,

  • @markhirsch6301
    @markhirsch6301 2 года назад

    Me, an EaW player: man these would be perfect if I could afford them

  • @68mwentworth
    @68mwentworth 2 года назад +2

    Usually the editing is pretty ok with some funny bits thrown in. This was over edited and distracted from the video.

  • @sirundying
    @sirundying 2 года назад

    for the last support slot support AA is better than recon. recon is basicly useless other than movement speed.

  • @Jonas-uc6ho
    @Jonas-uc6ho 2 года назад

    Can you do a Tutorial for the best Infantry-Templates too ?

  • @MaverickVN
    @MaverickVN 2 года назад +2

    God, now do navy cuss even after 1k hours i still dont get wtf works

  • @brudahbruh805
    @brudahbruh805 2 года назад

    I LOVE DADY DANKUS

  • @Dw24211
    @Dw24211 2 года назад +1

    Dankus whats ur opinion on mec? Is it worth using in ur template (since you didnt use that in this vid)?

    • @eluc_s2510
      @eluc_s2510 2 года назад

      Mech is crucial for a good tank division, you’ll take terrible losses without ot

  • @admincat1621
    @admincat1621 2 года назад +1

    I usually go for breakthrough med tanks are they worth to build?

  • @nolanschmid2024
    @nolanschmid2024 2 года назад

    Bro I needed this 💀💀

  • @Trever101
    @Trever101 2 года назад

    Great vid

  • @d_deepwatcher1100
    @d_deepwatcher1100 2 года назад

    Thank you man good job for video
    But how can i producte flame medium tnak where i can see for that?

  • @Gwebb74
    @Gwebb74 2 года назад

    Why bogie instead of Christie for speed? It’s more expensive in the long run?

  • @sebastianmedina5119
    @sebastianmedina5119 2 года назад

    lov u Dankus, saludos desde Colombia

  • @imtheknap6729
    @imtheknap6729 2 года назад +2

    The reason you go for the next chassis is for the extra reliability you gain with it, letting you put more armor on. Putting more armor on your tank also increased the breakthrough of your tank. So if your trying to stack a lot of breakthrough, the next chassis are absolutely worth it

    • @DankusMemecus
      @DankusMemecus  2 года назад +2

      Again, with mobile you get a tank that has 2k breakthrough on foresttiles anyhow so its not super necessary but good for the reliability

  • @whinycat4438
    @whinycat4438 2 года назад

    What about high velocity cannons and stuff like LT destroyers with superfixed and T2 high velocity cannons or mediums with superfixed and T3 Velocity cannons could that be viable ? Like yeah they’d only be good at destroying armor, but you can just make your infantry have insane soft attacks with cheap flamers and going with Superior Firepower. Also you can lower the cost of tanks with different wheels, so if you wanna do the LT recon or flamers for all of your divisions, including infantry, you can use different wheels, although I think it’s only about a -10 on cost so idk if it’s really a good choice, but am pretty sure there were some other items to lower cost of tanks, although I think it was just another set of wheels that is a -5 to cost so yeah. Also what about petrol engines that gives you bonus to breakthrough but gets rid of Reliability

    • @whinycat4438
      @whinycat4438 2 года назад

      Oh yes and my biggest question what about stabilizers ?
      Thing is in my over 1k hours I’ve only played some multiplayer lobbies and only with friends so I’ve mostly played singleplayer so while I know I can make pretty good tanks with these items that is against AI and what is good against AI is probably not going to be good against an actual person that uses Meta builds and such although it could be good against the average HOI4 player that has less intelligence than SP AI

  • @jooksin6244
    @jooksin6244 2 года назад +1

    “That’s the general jizzst of it”

  • @Krakers-cg5kt
    @Krakers-cg5kt Год назад

    thank you very much

  • @0rkiszPL
    @0rkiszPL 2 года назад

    I've seen you using rocket launchers in the newest video.
    Are they worth it?
    How to use them?

  • @gloriousrobotbunny3275
    @gloriousrobotbunny3275 Год назад +1

    dankus, if i live in sweden does that make these tanks have better shtats?

  • @vyevd8
    @vyevd8 2 года назад

    everyone wondering how he figured this out
    meanwhile i'm confused as to why he's playing half-life 2 clips 💀

  • @combrade-t
    @combrade-t 2 года назад

    The other day I saw that general defence modifiers also give breakthrough in feedback's video, does that apply to when you get the radio? If so then radios are even more value than currently. Likely easily double breakthrough, that would be completely broken.

  • @quincyames2014
    @quincyames2014 2 года назад +1

    me without half of the dlcs

  • @aliabdallah102
    @aliabdallah102 2 года назад

    Dankus hasn’t hit 1M subs
    Me: *zero percent hardness*

  • @afass.7447
    @afass.7447 2 года назад

    But like, feedbackgmaing said on his second channel, that breakthrough matters the most for tanks and you should not use machineguns and the other stuff. So I kinda don’t know who is right now

    • @_r4mp4ge_bruder_76
      @_r4mp4ge_bruder_76 2 года назад

      Are u trolling ?

    • @afass.7447
      @afass.7447 2 года назад

      @@_r4mp4ge_bruder_76 no, it was like this if I remember correctly but Im also kinda new to the game

  • @Lacimbora
    @Lacimbora 2 года назад +1

    Is it worth to switch motorized inf to mechanized inf?

    • @andret8423
      @andret8423 7 месяцев назад

      Of course, it provides better stats and most importantly, larger hardness to your division