RealityCapture 1.3

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  • Опубликовано: 18 окт 2024
  • We’re excited to announce that RealityCapture 1.3 is now available-and it’s faster, more efficient, and more accurate than ever.
    Key features:
    Faster model reconstruction and texturing
    Improved one-click model generation
    Mosaicing-based UV unwrap and texturing (Experimental)
    Direct upload to Nira
    Check out the full release notes and download the RealityCapture 1.3 today!
    www.capturingr...
    Model of the metro station was kindly provided to us by Mels Virtual Production - melsvirtualpro....
    ___
    Download RealityCapture (PPI) for FREE here: bit.ly/2sotr7h
    Try it yourself with free sample datasets: bit.ly/3cRBfQp
    Follow us on:
    Instagram / capturingrealitycom
    LinkedIn / capturing-reality
    Facebook / capturingrealitycom
    Twitter / realitycapture_

Комментарии • 42

  • @haww3rPwr
    @haww3rPwr 11 месяцев назад +4

    Support for 360 pano images anytime soon? Particularly panos generated from a laser scanner? Oh.. Bravo! Speeeed!

  • @jjanggyo
    @jjanggyo 11 месяцев назад +9

    Speed upgrade! Great!

  • @brettcameratraveler
    @brettcameratraveler 11 месяцев назад +50

    Any plans to include a gaussian splatting option in the near future?

    • @1989johno
      @1989johno 11 месяцев назад +8

      Gaussian doesn't make geometry .

    • @brettcameratraveler
      @brettcameratraveler 11 месяцев назад

      @1989johno Yep. Not quite yet. Having specular option are a good thing, even before that point.

    • @Gabirell
      @Gabirell 11 месяцев назад

      As far as I know, you can import Gaussian splatting in UE5, not as geometry but you can fly around etc.

  • @RodinDido
    @RodinDido 11 месяцев назад +1

    HANS ZIMMMEERRRRR
    Edit: Bravo for the update, big changes, big improvments. (maybe just a little prob with the reconstruction zone when auto)
    Thanks for the good work!

  • @iPEMiC.
    @iPEMiC. 11 месяцев назад

    Editing from DaVinci looking Nice❤❤❤

  • @HDesvideos
    @HDesvideos 8 месяцев назад

    This is good news for the new unwrap method. Because one of the weak points of RealityCapture is the generation of UVs which creates a patch of small islands. This requires reworking the UVs outside of RealityCapture. This optimization is welcome !

  • @animhaxx
    @animhaxx 11 месяцев назад +9

    What about UI/UX?

  • @khemib
    @khemib 11 месяцев назад +1

    Happy day!

  • @ProdByJacob-_
    @ProdByJacob-_ 10 месяцев назад

    YOOOO THEY MADE THE NYC TRAIN STATION

  • @realityscan
    @realityscan 11 месяцев назад +2

    GOOOOOOD!!

  • @dvogiatzis
    @dvogiatzis 11 месяцев назад

    Great news!

  • @crucialservices
    @crucialservices 11 месяцев назад

    Great stuff

  • @BongbokCG
    @BongbokCG 11 месяцев назад

    🔥🔥🔥🔥

  • @Nuri_Archive
    @Nuri_Archive 11 месяцев назад +1

    Bravo

  • @csharp_enjoyer
    @csharp_enjoyer 11 месяцев назад

    Awesome!

  • @OlivierSuire
    @OlivierSuire 11 месяцев назад +1

    Does it AT LAST support 3D mice like 3Dconnexion devices ?

  • @marcin6904
    @marcin6904 11 месяцев назад +6

    please add define vertical coordinate system :))

  • @G.Windwood
    @G.Windwood 11 месяцев назад +1

    Support for Mac OS at any point??

    • @bartoszdobija2069
      @bartoszdobija2069 11 месяцев назад

      i don't think there is much chance, it requires nvidia gpu

  • @johndangelo9699
    @johndangelo9699 9 месяцев назад +1

    But can it run on Linux yet?

  • @GooseMcdonald
    @GooseMcdonald 11 месяцев назад +8

    Guys you need a better ui/ ux design...

    • @OlivierSuire
      @OlivierSuire 11 месяцев назад

      Indeed ! The UI is confisuing err... foncusing, err... all over the place !

  • @Nuri_Archive
    @Nuri_Archive 11 месяцев назад

    Mosaicing-based texturing and UV unwrap is what?

    • @CapturingReality
      @CapturingReality  11 месяцев назад +1

      Hi, more info you can find here: dev.epicgames.com/community/learning/courses/ev9/capturing-reality-introducing-realitycapture-1-3/mPv1/capturing-reality-mosaicing-based-uv-unwrap-and-texturing-experimental

    • @Nuri_Archive
      @Nuri_Archive 11 месяцев назад

      @@CapturingReality I understand the functional explanation, but I don't understand how it affects the results. Do you have any example data comparing the existing and new methods?

    • @CapturingReality
      @CapturingReality  11 месяцев назад +1

      @@Nuri_Archive Basically, the result is a sharper and more color-accurate texture. As the image directly reprojected on the model (its part correlated to the model). There you can see some comparison (it is not ours: www.reddit.com/r/photogrammetry/comments/17rchsz/testing_the_new_texturing_technique/)

    • @Nuri_Archive
      @Nuri_Archive 11 месяцев назад

      @@CapturingReality thank you very much!

  • @AakashKalaria
    @AakashKalaria 7 месяцев назад +1

    Please make UI better, it's hedious. I feel Flying Airbus A330 is much easier than using RealityCapture in it's current state.

  • @peglegkangaroo
    @peglegkangaroo 10 месяцев назад

    download button blocks all the text in this video

  • @RTL8139B
    @RTL8139B 11 месяцев назад

    Where is the AMD support ?

    • @sandersonstefanson
      @sandersonstefanson 11 месяцев назад

      What do you mean?

    • @HDesvideos
      @HDesvideos 8 месяцев назад

      Actually, not. It's only a Nvidia compatible software

  • @Sanic0810
    @Sanic0810 10 месяцев назад

    gg

  • @felipenl6753
    @felipenl6753 11 месяцев назад

    Greqt

  • @sirrodneyffing1
    @sirrodneyffing1 7 месяцев назад

    Interface is absolutely appalling rubbish. Insane "workflow". Stuff shoved all over the place. Someone actually stood back and said to themselves..yeh, I nailed it. Should be fired.