LOVE your play style and how you explain everything as you go. You really are the best and yes, everyone watching, subscribe! Love the camera view as it really gives you a view of the landscape and how the towns sit into it. I was thinking of a village in that spot! You would have a view down the river and now that beautiful bridge. Love the interchange, and how everything is being connected together.
Erm... nice mountain railway! Very scenic although the grades might be a bit tough for the freight, if were real world. Love the sequence of suspension bridge, two-birds interchange and then the grand ribbon interchange. Custom interchanges are just so much better. Worth the persevering!
Yay another episode. At 5:36 you build a massive bridge that would be expensive. How about building an earthen bank under the middle section to reduce costs. You would end up with a bridge over the main road, a section of normal road on an earth bank and then another short bridge over the railway. You see this a lot in London.
Can’t wait to see some towns on those slopes by the new rail line! I’d be minded to make the track leading to the cargo station so that cargo trains can queue on the spur instead of the mainline if they’re waiting to get into the station as the single track means the only passing point is the junction quite a way back
Great video! I really like the highway carved into the mountain. One suggestion: turn the twin suspension bridges into one. I’ve never once actually seen twin suspension bridges in real life. It’s common in CS as a holdover from the limitations of CS1. In real life it’s way too expensive when one bridge would do the trick!
Wheee! Road layouts! Gotta love it when your retaining wall looks like a roller coaster ride! :D I did like the add of that hill to the one interchange - so often we just flatten terrain. Adding it back in is also clever.
Fighting with the two weird, buggy systems that are terraforming and road tools to get them to work together is hard ah but you made it look pretty! I like the idea of prepping work sites like you did for the interchange while remembering the original character of the land, then going back in afterwards and restoring or improving the landscape. Stealing that!
Do the bushes grow too? To fill the gaps between them at all? 😊 And wow those forest fires 🔥 Do they extinguish over time. This game is seriously addictive 🥰
The bushes do not grow! But the forest fires do extinguish yes, they kill the trees though and convert them back to sapplings, I'll show a bit of the devastation in the next ep!
At 0:16 You mention a tornado, then where the tornado was a wild fire started along that hill you can see at 2:34 (good view at 2:47). And at 26:24 it's still there, but then I realized that was about when you un-paused the game. I didn't see at first it was paused so I thought your map was burning down! 🤣 I do like the addition of some random hills to make it "your own" and it looks nice.
The system interchange is really quite nice to look at, and all the more impressive given the terrain you had to work with. The service interchange is...unique! 😆 Not that I'm judging, mind you: I can't build a good looking interchange at all. I like the slow build. It seems like the demand meters in CS2 encourage rapid, massive expansion which could easily cause a huge sprawling metropolis (megalopolis?) to be built too fast if you strictly respond to the demand.
Oh the service interchange is terrible, think I'll be ripping that out next time haha! My brain clearly was not functioning properly when trying to excuse that mess! 😅 And yes definitely, going slow and ignoring (to a point) the demand meters is a much easier way to play for me!
I actually kinda like a few smokestacks in the city-gives it a lived in feel and realistic to some cities. Just buffer with offices and commercial to keep citizens from whining
Nice work on the interchange and the terrain adjustments were great. Have you started a cargo train line for your cargo station? It won’t generate the trains automatically in CS2
Something about CS2 that I’ve noticed while watching Egg’s and Infrastructurist’s builds, is that CS2 seems much more friendly to upgrading existing areas. The lack of detailing is still disappointing, and combined with the way trees work, it makes new builds feel extremely bland, and same-ish. But, as time passes, tress grow in, and as you begin to upzone existing areas, bulldoze 1/2 an existing neighbourhood to put something new in, repurpose an old industrial area, modify road networks and grids, etc, etc, the build starts to really evolve and develop a unique character. As someone who is heavy into detailing in CS1, one of my nightmares is fully detailing an area, and then having to redo or change that area to accommodate something else that I failed to plan for. If you look at your own builds in Fewnilla County, or Solitude, or Egg’s builds in Thessia and Orchid Bay, you both have initial areas of those builds that haven’t been touched in months since they were finished. Not a criticism, just an observation, in the context of CS2. With the way the various demands in CS2 work, having not played the game yet, just watched, it seems like the game progresses at a slower pace, and instead of being able to do larger builds of entire areas, you have to manage the city more, block by block, sometimes property by property, and re-zone and upgrade the city over time. It’s seems that by doing this, you can start to achieve that more natural, organic, “alive” feel that we get from CS1 with fine detailing. I still miss props, but it seems like the lack of props so far in CS2 has the silver lining of it being much easier to change, modify, and upgrade areas of the city, as opposed to building areas and never touching them again. As a console pleb, I get super excited every time I see a content creator play with all the road and rail network tools. I cannot wait to get my hands on them. Love the way the build is coming along, keep up the great work.
As a gamer, I appreciate the changes in CS2. I think watching Eggs CS2 videos are... missing something. He is a great "city paintet" but his CS2 builds are not as well suited to the necessary neighborhood upgrades in CS2
Not sure if you dud on recording if you hooked up your train lines out of your new cargo station. Plus can't wait to see for this city and many others how the roads hold up after they fix industry trucks.
How we miss, move it and network multi tool they will be game changes once we get them back prop line tool too this new one ducks in a row is a bit weird atm it'll make a random line of trees through district every now and again
Hi! Creating the highway and rail infrastructure in advance. In this city we had the first town, and then the second town connected by a road. Now before expanding further, and you have the money and tiles to purchase, creating the highway and rail will determine where the next cities go. I have noticed that Few Candy (and another creator, Over charged Egg) does not have the crazy traffic like some other CS II content creators, and I think its because the road network is considered, and they go very slow, and add public transit as they go, as well. There is also no single choke-point in the roads that has to carry all the traffic. All very interesting to consider, and why I love Few Candys builds so much. Best regards,
Thank you, but yes this is not my full time job and I spend all my free time doing this. Plus last week I was sick. I post updates on the community channel when content is delayed so check there for updates if you're looking out for a specific video. I do my best to upload as much as I can 🙂
I've been pretty sick for the past week, I post updates on the community tab when there's a delay in content so check there if you are waiting on a specific video!
LOVE your play style and how you explain everything as you go. You really are the best and yes, everyone watching, subscribe! Love the camera view as it really gives you a view of the landscape and how the towns sit into it. I was thinking of a village in that spot! You would have a view down the river and now that beautiful bridge. Love the interchange, and how everything is being connected together.
Thank you Jstokes! Very nice words, glad you enjoy it so much, means a lot! ☺
Great that you're feeling better :). The highway junction "carved" into the mountain is a great idea.
Thank you, yes bouncing back this week!
The hills are on fire… This is fine.
Love the interchange Few, looking forward to seeing what you come upwith next
Thank you!
I could watch you build intersections all day long!! Welcome back and glad you’re on the mend!
That little mountain you made in the intersection is lovely! I love how you pulled out spurs...looks very realistic! I'd love to take that exit.
Erm... nice mountain railway! Very scenic although the grades might be a bit tough for the freight, if were real world. Love the sequence of suspension bridge, two-birds interchange and then the grand ribbon interchange. Custom interchanges are just so much better. Worth the persevering!
Where's Smokey the Bear when you need him haha those forest fires definitely stood out. Great build as always though.
This has become the first channel I check every day or so for new content. Your cities are always beautiful. Music is great and editing is well done.
Love the landscaping at the end of the episode.
Thanks for the tip on terrain shadows! Learn something new every day!
Love watching you build intersections - but while the curves and road joining is vastly improved in this game, it's shouting out for the grading tool!
The new intersection looks great!
Good to know you're recovering well!
I love your play style and attention to detail! My fav cities skylines 2 play through!!😊
Me too!! Few is the BEST!
Aww thank you, very kind! ☺
Yay another episode. At 5:36 you build a massive bridge that would be expensive. How about building an earthen bank under the middle section to reduce costs. You would end up with a bridge over the main road, a section of normal road on an earth bank and then another short bridge over the railway. You see this a lot in London.
Can’t wait to see some towns on those slopes by the new rail line! I’d be minded to make the track leading to the cargo station so that cargo trains can queue on the spur instead of the mainline if they’re waiting to get into the station as the single track means the only passing point is the junction quite a way back
Great video! I really like the highway carved into the mountain. One suggestion: turn the twin suspension bridges into one. I’ve never once actually seen twin suspension bridges in real life. It’s common in CS as a holdover from the limitations of CS1. In real life it’s way too expensive when one bridge would do the trick!
Your towns are really taking shape. Looking forward to the village next to the river and how it joins the other two areas.
Wheee! Road layouts! Gotta love it when your retaining wall looks like a roller coaster ride! :D I did like the add of that hill to the one interchange - so often we just flatten terrain. Adding it back in is also clever.
Haha thanks abc!
Fighting with the two weird, buggy systems that are terraforming and road tools to get them to work together is hard ah but you made it look pretty! I like the idea of prepping work sites like you did for the interchange while remembering the original character of the land, then going back in afterwards and restoring or improving the landscape. Stealing that!
😄 I am pleased to see I'm not the only one who has problems with the lumpy bumpies.
hi there FewCandy. Love your series on CS2. cant wait to see the next episode. love your style of playing this game. keep up the good work.
Loved the video! 😊😊
Thanks Katie!
PHEWCANDAAAAHHHH
😆
you play this game so well, everything is so perfect lol
great info and how to's. Thank you for the VOD. 🍬🍬
I'm sure there would be rocks on that cliff faces if you could.😁
For sure!!
Do the bushes grow too? To fill the gaps between them at all? 😊 And wow those forest fires 🔥 Do they extinguish over time.
This game is seriously addictive 🥰
The bushes do not grow! But the forest fires do extinguish yes, they kill the trees though and convert them back to sapplings, I'll show a bit of the devastation in the next ep!
At 0:16 You mention a tornado, then where the tornado was a wild fire started along that hill you can see at 2:34 (good view at 2:47). And at 26:24 it's still there, but then I realized that was about when you un-paused the game. I didn't see at first it was paused so I thought your map was burning down! 🤣
I do like the addition of some random hills to make it "your own" and it looks nice.
Looks like I have a few episodes to catch. Great!
Enjoy catching up! 😄
The system interchange is really quite nice to look at, and all the more impressive given the terrain you had to work with. The service interchange is...unique! 😆 Not that I'm judging, mind you: I can't build a good looking interchange at all. I like the slow build. It seems like the demand meters in CS2 encourage rapid, massive expansion which could easily cause a huge sprawling metropolis (megalopolis?) to be built too fast if you strictly respond to the demand.
Oh the service interchange is terrible, think I'll be ripping that out next time haha! My brain clearly was not functioning properly when trying to excuse that mess! 😅 And yes definitely, going slow and ignoring (to a point) the demand meters is a much easier way to play for me!
Infrastructure framework episodes are my favourite.
Fun build. I like the multi-level terrain. I'm seeing too many flat cities. Feel better!
I'm so scared to build intersections, yours looks amazing 👏 maybe one day I'll be good lol, that forest fire looks insane lol
@27:20 the famous "uterus interchange" 😂
Love the interchange ❤🎉
The forest fire burning out of control in the background episode after episode 😂
Love it. Nicely done.
Love the wild interchange
absolutely lovely.
Hilarious how you're casually describing your suburb while the tornado 🌪 is going on in the background... 😆
😅
Also nice to see City build with constant tornadoes & forest fires in the background 😂
I actually kinda like a few smokestacks in the city-gives it a lived in feel and realistic to some cities. Just buffer with offices and commercial to keep citizens from whining
Nice work on the interchange and the terrain adjustments were great.
Have you started a cargo train line for your cargo station? It won’t generate the trains automatically in CS2
I did, but only remembered once I'd finished recording haha! Hopefully we'll see some trains coming and going in the next ep!
Something about CS2 that I’ve noticed while watching Egg’s and Infrastructurist’s builds, is that CS2 seems much more friendly to upgrading existing areas.
The lack of detailing is still disappointing, and combined with the way trees work, it makes new builds feel extremely bland, and same-ish. But, as time passes, tress grow in, and as you begin to upzone existing areas, bulldoze 1/2 an existing neighbourhood to put something new in, repurpose an old industrial area, modify road networks and grids, etc, etc, the build starts to really evolve and develop a unique character.
As someone who is heavy into detailing in CS1, one of my nightmares is fully detailing an area, and then having to redo or change that area to accommodate something else that I failed to plan for. If you look at your own builds in Fewnilla County, or Solitude, or Egg’s builds in Thessia and Orchid Bay, you both have initial areas of those builds that haven’t been touched in months since they were finished. Not a criticism, just an observation, in the context of CS2.
With the way the various demands in CS2 work, having not played the game yet, just watched, it seems like the game progresses at a slower pace, and instead of being able to do larger builds of entire areas, you have to manage the city more, block by block, sometimes property by property, and re-zone and upgrade the city over time. It’s seems that by doing this, you can start to achieve that more natural, organic, “alive” feel that we get from CS1 with fine detailing.
I still miss props, but it seems like the lack of props so far in CS2 has the silver lining of it being much easier to change, modify, and upgrade areas of the city, as opposed to building areas and never touching them again.
As a console pleb, I get super excited every time I see a content creator play with all the road and rail network tools. I cannot wait to get my hands on them. Love the way the build is coming along, keep up the great work.
As a gamer, I appreciate the changes in CS2. I think watching Eggs CS2 videos are... missing something. He is a great "city paintet" but his CS2 builds are not as well suited to the necessary neighborhood upgrades in CS2
Not sure if you dud on recording if you hooked up your train lines out of your new cargo station. Plus can't wait to see for this city and many others how the roads hold up after they fix industry trucks.
It’s looking really fewtiful.
🙌😄
Beautiful tour of your city, meanwhile half the map is on fire and there's also a tornado doing its thing lol.
How we miss, move it and network multi tool they will be game changes once we get them back prop line tool too this new one ducks in a row is a bit weird atm it'll make a random line of trees through district every now and again
I enjoyed this so much as usual, I love your videos candy!
I've really been enjoying your videos. New subsciber. Cheers.
Proverbial Chicken soup from Canada to make you feel better FC :)
🐔 🥰
Aww thank you!!
Fewsion ha! - goten, trunks, goku, vegeta
😀
I have 0.5% unemployment but the industry demand is always high 😭😭
❤
I'm curious. What's the significance behind your screen name?
It was the first randomyl generated name that I got when I first signed in on my xbox 360 many moons ago, it stuck as my gamertag!
what is THIS we should do before expanding our cities?
Hi! Creating the highway and rail infrastructure in advance. In this city we had the first town, and then the second town connected by a road. Now before expanding further, and you have the money and tiles to purchase, creating the highway and rail will determine where the next cities go. I have noticed that Few Candy (and another creator, Over charged Egg) does not have the crazy traffic like some other CS II content creators, and I think its because the road network is considered, and they go very slow, and add public transit as they go, as well. There is also no single choke-point in the roads that has to carry all the traffic. All very interesting to consider, and why I love Few Candys builds so much. Best regards,
These anoying "catastrophs", can they be shut down? (apart from them I like this!)
They can! I thought it would be fun to leave them on for once as they aren't as devastating as the disasters in CS1, but they are kind of annoying!
i really wish cities skylines youtubers would get rid of saying "let's go ahead and..." all the time 😊
I loved your content... But videos of cityskyline is delay lot.... Pls upload videos regularly❤
this isn't her full time job, be grateful for what we get 👌
Thank you, but yes this is not my full time job and I spend all my free time doing this. Plus last week I was sick. I post updates on the community channel when content is delayed so check there for updates if you're looking out for a specific video. I do my best to upload as much as I can 🙂
Where was u buddy?
I've been pretty sick for the past week, I post updates on the community tab when there's a delay in content so check there if you are waiting on a specific video!