@@weebcraft6829 demoman doesn't have six shots with his grenade launchers his max is 4, are we even talking about the same demoman bruh? although to be fair he has a sticky launcher that fires 8 sticky nades and is basically a second primary not to mention tf2's loadout system actually changes how the classes are played like a demo knight loadout by switching the primary and secondary for a shield and boots, meanwhile gundam evolution just releases the same mobile suit as a different playable character and calls it a "loadout" when its not and the promotional led us to believe that the zaku melee was a new weapon equip that changes how the zaku ranged was played but it turns out its literally a different playable mobile suit its already bad enough that there are two gms in game of different configurations, whats next? a gm guard type melee? Zaku sniper? They call them loadouts but they are literally different mobile suits like for some reason a zaku 2 melee has more health than ranged despite in lore they are basically the same mobile suit with different weapons, besides that as for mahiroo my only suggestion for a fix is to allow it to use both grenade launcher arms rather than just limiting it to when it uses its g maneuver despite the fact that its already built in the mobile suit and the only difference being it fires 4 nades per shot during said ult which still isn't a lot, the least they could do is allow it to use both launchers for a total of 6 shots which is a fair amount of projectiles for mahiroo since the damage for the nades themselves arent that high, it can still retain the g maneuver of 4 nades per shot which would give it a much better dps potential
@@RebelGiga I mean it takes 4 shots, but you can chunk multiple suits. And if you stun withe the laser thingy it's a kill. Plus the fact that corridors become impossible the moment mahiro is in play. Though I do want those armblades to get a use. Mahiroknight GE
yea but I can't seem to replicate the one with ramps though, as for horizontal one I can get it down, as for the others.. it's weird, can't seem to get the timing right
all Mahiroo attacks can deal self damage except the kick, and yes the "laser" part of the laser shot can still hit you with certain angle (and maybe with high enough ping)
@@nerokun4001 hmm understandable, MS/hero like this is a bit rare in hero-shooter games and require different play style than other, while it is kinda annoying to have 3 ammo in a mag and relatively low damage, a buff and bug fixes can help Mahiroo, although I have no comments on the numbers, because if it is buffed a little too much, some map choke points will (almost) be impregnable
I want to love this suit, I really do. But I feel like it has a fair amount in common with TF2 Demoman, and not in a good way.
yea it needs some help
At least Demoman has 6 shots. Poor Mahiroo only has half.
@@weebcraft6829 and it requires 4 shots to kill normal MS' 😓
@@weebcraft6829 demoman doesn't have six shots with his grenade launchers his max is 4, are we even talking about the same demoman bruh? although to be fair he has a sticky launcher that fires 8 sticky nades and is basically a second primary not to mention tf2's loadout system actually changes how the classes are played like a demo knight loadout by switching the primary and secondary for a shield and boots, meanwhile gundam evolution just releases the same mobile suit as a different playable character and calls it a "loadout" when its not and the promotional led us to believe that the zaku melee was a new weapon equip that changes how the zaku ranged was played but it turns out its literally a different playable mobile suit its already bad enough that there are two gms in game of different configurations, whats next? a gm guard type melee? Zaku sniper? They call them loadouts but they are literally different mobile suits like for some reason a zaku 2 melee has more health than ranged despite in lore they are basically the same mobile suit with different weapons, besides that as for mahiroo my only suggestion for a fix is to allow it to use both grenade launcher arms rather than just limiting it to when it uses its g maneuver despite the fact that its already built in the mobile suit and the only difference being it fires 4 nades per shot during said ult which still isn't a lot, the least they could do is allow it to use both launchers for a total of 6 shots which is a fair amount of projectiles for mahiroo since the damage for the nades themselves arent that high, it can still retain the g maneuver of 4 nades per shot which would give it a much better dps potential
@@RebelGiga I mean it takes 4 shots, but you can chunk multiple suits. And if you stun withe the laser thingy it's a kill. Plus the fact that corridors become impossible the moment mahiro is in play.
Though I do want those armblades to get a use. Mahiroknight GE
3:01 i need to learn that XD
it was a happy accident, I can't seem to replicate it again
@@Erimos_ Yeah tried to it but it always root me in place
@@Erimos_ It happens when you boost jump off ledges. You did it unintentionally going over the hole in the middle of point. Also works on ramps.
yea but I can't seem to replicate the one with ramps though, as for horizontal one I can get it down, as for the others.. it's weird, can't seem to get the timing right
10:12 I'm actually glad you did this because I just learned you can hit yourself with this ability which is very strange
all Mahiroo attacks can deal self damage except the kick, and yes the "laser" part of the laser shot can still hit you with certain angle (and maybe with high enough ping)
Definitely a dom moment
Damn you actually make him sortof work
wait, how do people usually play him then?
@@Erimos_ *stand in open* *shoot grenade randomly* *miss everything* *die* *never use scan*
@@Erimos_ they just doesnt like how he cannot kill an enemy with full mag and how the granade is a projectile and dont use the wall
@@Erimos_ thats the only thing i know about the other people
@@nerokun4001 hmm understandable, MS/hero like this is a bit rare in hero-shooter games and require different play style than other, while it is kinda annoying to have 3 ammo in a mag and relatively low damage, a buff and bug fixes can help Mahiroo, although I have no comments on the numbers, because if it is buffed a little too much, some map choke points will (almost) be impregnable
I feel like Mahiroo takes twice as much effort to accomplish the same thing than other suits. Don't feel quite effective in a team fight.
more or less, he got a lot of things working against him
@@Erimos_ like his rampant self ha tendencies ?
What the hell even were Moonrace Mobile Suits. Weird oblong curved things.
at first I was weirded out with it as well, almost all of the MS from Turn A series, but it grown on me now lol
@@Erimos_ Yeah they aren’t TERRIBLE but the lack of angular edges just makes it feel…less Gundam and more…I dunno, more like something else?
yea like watching gundam from another timeline/universe, it's unique to say the least
ah my favourite ms xD
Wait, you can ads with mahiro?? That really suprise me ,because i never use ads when play as mahiro 😅
you can, it shoots faster when using ads, but the zoom in might not be suitable for close combat
goofy ahh looking suit
true *lmao*
and I love em for it
brain damage simulator
it will be, after I kick em right on the dome