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Easy Interior Lighting in Blender (Tutorial)
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- Опубликовано: 17 авг 2024
- Easy Realistic Lighting in Blender for both Daylight and Night scene
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ٍٍShare in the comments your thoughts on this course. If you have any suggestions for future videos it would be most welcomed.
Download the Scene .blend file here
mega.nz/file/V...
IES files
mega.nz/folder...
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0:00 Introduction
0:20 Daylight
03:36 Night Sky
04:59 Night Scene - IES Spot
06:50 Night Scene - Light Adjustment
#interior #light #render
This blew me away! Not joking when I say my scene went from looking like a doll house to photorealistic quality! Thank you so much for the help!
Glad it help mate! really appreciate it
same in mine case, mind blowing🤯
The sun positioning part was wonderful! I didn’t know I needed it, but now I can’t live without it.
Cool mate! glad it helped.
The high-quality content that you offer deserves way more attention. Thank you so much for this!
Thanks for All the support mate💙
I love Your tutorials, straight to the point and no lengthy dialog.
Thanks buddy for all the support💙
This was fantastic! Thank you for sharing your methods!
Thanks buddy Really glad it helps
Thanks for this additional tutorial. I've been stuck at this for 2 week just wondering how to improve. You are always the best. These short tutorials are so easy to learn.
Glad it helps buddy💙
@@architecturetopics Is there a place we could post our finished work and you could comment on it ?
@@kowkl Hi buddy, you can reach me via Instagram DM link in the description.
This is the best tutorial about lightning, thank you very much man!
It's been ages since I want to render a night scene like this. At long last I found your video and my mind was simply blown away on how it is done. I just had a struggle with the sun position, then found the solution. It is just a matter of adjusting the UTC. Many thanks!
Thank you kindly. The world prewiew setting change was the best advice so far i get in long hours of tutorials lol.
Thanks for your nice tutorial, bro! It helped me learn new things in Blender. I’m also amazed that we can create V-Ray-like lighting in Blender. All credit goes to you. Keep up this great work!
You saved my life!!!! Love your tutorials!! 😍😍😍😍
These tutorials are absolutely amazing! Thank you for all the free models!
Support light tip and sun position add-on was Gold
Very underrated channel you can learn and improve yourself just by following your videos and contents. Thank you very much and I sincerely hope that you'll gain more subs and views in the futur ❤
Thanks mate for all the support💙
This is exactly what i was looking for! I am so happy that i found this THANK YOU
"So you just need to check the box!". I don't know why, but sound hilarius :)
Thanks for tutorial. That is so amazing that only hitting some clicks and then getting perfect render.
6:03 light turned dark because your light source was inside of a glass of a ceiling lamp object. You can also get it working again _(without need to move the light source lower)_ by mixing transparent shader with the glass material of ceiling lamp and use "Light Path is Shadow Ray" as its Factor value.
Exactly what i need right now!!! Thanks architecture topics, bless you!
Thanks, glad it helps 💙
This is amazinggg!! Thanks so much for this video, I always wanted to learn about making good night renders, thankss!!
Thanks! Glad it helps
Lots of ideas for starters like me, fast way to reach a great level in realism, thank you very much
Thanks Mo, Glad you like it💙
Another amazing tutorial. I´ve been learning so much with your tutorials. thank you very much for the inspiration that you give.
Thanks mate💙 glad it helps
Love it
Thanks!!!! Wonderful way to set the day light.
Glad you enjoyed it!
Truly high quality, i agree with `3d poly`. U r the best teacher
Thanks! really glad it helps.
Very useful tips! Thank you for this tutorial.
Thanks for this tutorial…
If there is a chance for Volumetric lighting setup also… that would be great! Seeing particulars of dust pass though the glass.
Great tutorial. Thank you!
Very nice tutorial!
Thanks man)
Thank you! Easy and effective!!
Thank You , That was helpful by all means
it really looks amazing haha
Wow, you are amazing, thanks so much for sharing!!!
Does this still work the same in 3.4? When I add the sky texture and sun to the sun position addon, the lighting turns into a dark scene with no sun intensity no matter what I do with the settings. I even tried entering your exact values but I don't know whats going on.
Thank you very much from Russia 👍😃
Greetings mate!
this tutorial is marvelous
Thanks mate!
This video was very Helpful and I made a project
Amazing,thanks for the video
Thanks for another great tut!
Thanks! glad you like it
Love this 😃👍
Excellent thank you so much.😄
You are the best.
Awesome awesome awesome
Thanks buddy💙
I am so happy that i subscribed to your chanel :) Thank you
Thanks mate! Glad you like it
Thank you soo much!!
Cery good video
Bay bay v.ray
Many thanks for those valued topics
Glad you like them!
Nice tutorial. Just out of curiosity, what are you computer specs? Your scene looks insanely high quality and realistic even before the few lighting tricks are added in. I'm interested in knowing if there's any other kind of add-on/trick used to get that look or if its simply just good textures and a good pc to render high res shots like that.
Thanks mate! I'm using Hp Zbook 15G4 with Nvidia Quadro card. The models we used here are H.res so that's maybe the reason if you are working on another scene. You can download this scene from the description box or visit the channel for more High resolution assets.
@@architecturetopics oh alright. Makes sense. Thank you for the reply
Do you have a video, where you explains the node purpose of glass material in lamp?
Thank you!
درس رائع و مفيد
شكرآ جزيلآ
Thank you i am a Maya user and im learning and adapting Blender and i been watching so much videos but this was interesting. So these IES can be used in other scene to create that realistic effect like in this example. Are there are site where you can find IES lighting examples and stuff. Thank you.
Magazine Quality. Thanks!
Hey there awsome tutorial ty so much. i have a question are those archimesh windows?
very useful thank you :).
Thanks!
Thank you
Awesome method, so damn useful
Хорошие видео у тебя на канале. Продолжай том же духе. Подписался
Thanks mate! really appreciate it.
Y
You are the best !
Thanks mate 💙
Could you provide a link to the scene geometry files...? I guess I missed the earlier tutorial sadly. Cheers !
I updated the Description please check it out.
@@architecturetopics - Wonderful ! Thank you so very much indeed.
what is the sun position supposed to do? does nothing at all in my scene...
match your sun lamp direction with the sky light once you assign them both in the sun position.
@@architecturetopics many thanks for your response. pretty confused as to why i would want an additional sun in a scene with a sky texture but i have found why i got no change and it was blender not taking any coordinates (possible workplace firewall is stopping it). when i enter them manually i see it change.
My sun position keeps resetting to 52.5 degrees as soon as I press render, help would be much appreciated.
In the sun position tab, press X on the Sun field to make it empty( night scenes)
@@architecturetopics thank you so much!
The tutorial is awesome.., but i felt a bit strange with the google voice or whatever it is, but overall it's great
You're tutorials are amazing, very easy to learn. Can u tell me which type of GPU you're using?
Glad it help mate. I think gpu is Nvidia Quadro M1200
i believe that u probably hide some tricks in day-lightning part, cause room lightning is perfect for window source only....
I have a question! Was your sun object left at default settings such as Strength 1000? I never saw you flick to the settings. What was used?
No need for that since we linked it to the sky and We can fix its position, intensity and size from the world light. I also didn't have a default light in the scene so the sun we added have a strength of 1 as default value.
I have an scene with a small room with 5 windows, when i remove the glass you can see the sun hitting the floor making an square like spot and the scene is also
illuminated (maybe a little dark because the windows are small) but when you add the glass almost no light comes trough and i dont know what to do. The glass is more an mirror than actual glass for an window
It appear that your issue is with the glass material, so maybe you're using a raw glass node as an input or a BSDF and that's wrong. Try mixing the glass with a transparent BSDF node and make the factor with a light path shadow rays to make the glass transparent to the sun but showing the reflection from the camera view. We did make a video about Interior Glass node so watch it, it might add something to your knowledge.
Hope it help
ruclips.net/video/_96X7C-NFkU/видео.html
*will this tutorial work if I do it in eevee??? I am new to blender so I don't know....please help*
Yes it works with both Eevee and Cycles. We did explain it with eevee engine in this video with couple other methods so check it out ruclips.net/video/PXaJ5B5t3e4/видео.html
@@architecturetopics thank u so much 🥺🥺🥺
This did NOT work at all for me. I get a washed out look when I add sky texture and the sun light is completely voided out. I watched this three times over and did exactly as instructed.
EDIT: Okay I discovered what was wrong. My model is within a Sphere. This method doesn't work with a sphere. I had to delete the sphere altogether and I still needed to put the "strength" down to .06 to get a decent lighting. I don't really get good definitive sunlight rays but the lighting is fairly decent.
Thank you very much for the tutorial. Could you please share the glass shader for the windows?
Thanks mate,glad it helps. The Glass material is mix with glass node and transparent bsdf ( with light path shadow ray in the factor input).
We did make a tutorial on archviz Glass in this channel so check it out, I also shared the entire room model in the descriptions' links so you can download it if you want.
hope this help
@@architecturetopics THANK YOU!
Tell me, why do you add sun when you have it in NISHITA?
Because it's not enough, why that? light bounces isn't the same in 3D as in real life, and with less light you get more noise, also the sky texture won't give you the vibe with the light rays dropping on your furniture. We did talk about this topic in the previous Lighting Tutorial, So maybe check it out if you're interested 💙 ruclips.net/video/ouVnkwfRgjo/видео.html
@@architecturetopics Thanks a lot. You have wonderful lessons.
how-to-have-nodes-in-Light-point?
Does anybody knows, why when I render the night scene, Bleder automatically render the Day scene?
Try turning off the sun from the sun position add-on, it will switch the attitude back to day value if you keep it assigned there.
Eres el mejor
💙
This is awesome!Love your tutorial!btw Can you pls tell me how to link those IES lights? Thank you!
Thanks mate! glad it helps. Alt+D for linked copy any object.
@@architecturetopics 🤩Thank you!
please crate Tutorial about large scale environment
I'm planning on that, something Post Apocalyptic one maybe. I will try to do it ASAP
@@architecturetopics tanks
real
Witch gpu you use? Thanks
Nvidia Quadro M1200
@@architecturetopics Wow, very fast... but with a Mac Studio M1 ultra 48 cores? Thanks😊
okay... so blender is broken... I've to put my sun to 200 else, everything is too dark inside and sun position addon does not change anything, even though I've assigned everything.
So let's check couple of things :
- Try to hide any glass, windows or curtains and just see if any thing change ( might be a material blocking your light).
- once you assign both the Sun and sky in the add-on, stay on solid mode and make sure the sun line is directed on the window's side by changing the numbers in the add-on ( attitude, longitude and Time Zone).
- You can open a new scene and with the default cube just make an opening and try the add-on along the Nishita sky and sun to see how it lit the room.
-If you think the room should have more light inside you can hide the wall behind the camera while you rendering still shots ( this can add more sky blue color into the scene)
Hope this helps.
Супер/!
Is this possible to do on eevee as well?
Some of the settings works with both Eevee and Cycles but not all of them, like for example Eevee don't have the Nishita Sky texture and need a different process to fix the light and shadow inside. We did make a tutorial on Eevee lighting so check it out ruclips.net/video/nr1MamBKAec/видео.html
@@architecturetopics Thank you!
How many bounces do you use?
I made the diffuse bounces on 8 , didn't change the other values.
5:17 I don't have nodes in light
i found it, i need to render it in cycle
so this is a bad normal day vid. the 2nd window had a bad normal that you corrected in the latest vid.
Just buy a bloody microphone...that robot voice is terrible and cheapens the production.